We know recently we've been a little quiet. Our apologies for that, we've been more focused than ever on delivering an INSANE skateboard experience for you all.
Firstly, check out our update trailer from November:
As you'll notice in the vid, we've got an Early Access update coming _early_ 2022 - we're very excited to share this with you and it's got some insane content in it.
But in the meanwhile, we'd like to thank you all for still supporting us. Sticking with us, for another year, despite all the hard times we've had. 2022 is looking great for Skateboarding, and we invite you all to join us!
Sup homies, we’re back once again, and It’s finally time for us to open the gates of our latest update! As promised back in June, with the announcement at Nacon Connect today, and the one-and-only Daewon Song introducing the game… we’re here and it’s update time guys!
Below is a list of updates, improvements, and tweaks we’ve made to the game which we know you can’t wait to read. We’ve taken general feedback from the community and continued with our vision, so check it out and don’t forget to let us know what you think.
This update is v0.0.0.28 and is around 8GB to install.
Update Content
TWO New Levels The infamous Black Hubbas / Courthouse
Highline Bridge
New Skateshop in Philly
Updated and added new spots in Philly
Love park has now been changed to have a more accurate representation of the park we’ve seen in classic videos.
We have also added a new skateable areas to the philly map
Along with some optimisation to the level itself
Huge Replay Editor Revamp
The Replay Editor, has been completely reworked, with all new;
You’ll be able to freely and smoothly switch between all the new and improved camera types, keyframe interpolation types Smooth will give you that buttery glide between keyframes, Linear will showcase more of a jump frame, for those dramatic camera switches and Constant will keep your keyframes consistently, consistent.
You can even edit your entire clip without the user interface. Don’t like what you’ve done, simply “Undo” each step with the Undo feature, Don’t like the undo you did, simply “Redo” it, with the redo feature. Without talking in twisted tongues, this is a complete backend overhaul of the Replay Editor. So now there’s no excuse for not recording and posting your clips online!
Added new spots & optimised NYC
We’ve now made NYC even more skateable
A brand new section has been added to NYC next to James Park
We’ve made existing spots that weren’t skateable now skateable
Notice the vehicle barriers on Murry Street and by Chatham Towers and a gap in the One Police Plaza, just to name a few
Replaced old spots with new a improved ones in One Police Plaza and more dotted around NYC
New Game mode: Skate Dice
Challenge your homies to a game of Skate Dice (see our last community update for an in-depth look at this game mode)
Tutorial Overhaul
A brand new Tutorial! Whether you’re a new player learning the ropes or an OG who wants to tighten up your those loose threads, Donovan Strain has your back with the new tutorial teaching you the basics of Session, and if it doesn’t work “He’ll teach you how to lie about being good at session”
New historical Challenges added to;
Philly
Pyramid Ledges
NYC
Optimised challenges in all levels
New sky system
Volumetric clouds, real time cloud shadows and adjustable cloud coverage. To experiment with this new feature pause the game goto Options > Day/Night and you’ll be able to find your ideal coverage.
General Fixes
Improved fisheye lens sharpness in camera options
New foliage interaction for grass and small vegetation in all levels
General bug fixing and squashing
Reworked lighting system throughout all levels
If you experience any issues reach us at support@crea-turestudios.com Join the community on discord to chat with Skaters from all around the world, and of course keep giving us the best feedback so we can do Daewon proud!
Wow, we're in June already.. that's pretty insane. We've been working super hard since the last update and wanted to give you a heads up about some stuff we're cooking up, and when you can expect to get your lovely mitts on it.
As you know we've partnered with the publisher Nacon, this has been an awesome move for us because they can handle all the admin things while we concentrate on the game. All that means the next update is gonna be huge!
Here's what you can see in the next update, there's some spicy screenshots below too:
-A NEW Level (to be revealed later) -A NEW Skateshop in Philly (see below!) -Updated and added some new spots in Philly -Replay Editor revamp -Optimised all NYC Spots -Added new NYC Spots -Love Park fixes and optimisations -New Game mode: Skate or Dice -Tutorial Overhaul -Full Weather and Time settings (see below) -New and optimised Challenges -LOADS of general gameplay and physics improvements
There's so much, you really need to just get in there and play yourself. Which leads to the next burning question... WHEN? The answer is soon! We're happy to announce we'll be showcased in the #NaconConnect digital event which premiers on the 6th of July. Not only that, but we'll have a very very special dude making a video announcement for you ... so don't miss it!
Thanks for dropping by, make sure to follow our socials for all the latest info and rad content. We'll update you about #NaconConnect there too. Join the discord too for a discussion, and if you're new, go and pick up the game today and join us in creating an awesome skateboard game for real skaters! Oh yeah, and if there are any Xbox fans in the house - we'll also release this update at the same time as PC!
Thanks again! Stick around to read more about Skate or Dice below!
Nick from creā-ture studios is going to tell you about the new game mode Skate or Dice!
Hey guys, we’ve added a new experimental party game for y’all “Skate or Dice” Link up with the homies through Steam Remote-Play-together or play against the hardest competition... yourself.
When the mode is available In July you can simply go to the Experimental option in the pause menu and select Skate or Dice
Dice definitions:
Stance die: Player’s stance required to perform the trick
Orientation die: Front Side or Back side, determines the orientation of the board rotation. ● If rotation die is an X or a SK8 Dice, the player can choose to do either a 180 or a 360
Rotation die: 180 or 360, the character's body doesn't need to rotate when the orientation die is FS or BS. If the orientation die is an X or a Sk8 DICE, the board can be rotated in any orientation.
Trick die: Heelflip or kickflip, determines the type of flip.
Game Modes
● Classic: 4 dice for flat ground tricks match
Rounds time limit (allowed time for each round)
● The player must be able to set the round's time limit from [30] seconds up to [5] minutes.
● By 30 sec increments (30sec/ 1m/ 1m30/ 2m/ 2m30)
Numbers of try per round Allow to set the number of tries per round each player has to do the trick
● From [1] to [10] tries
Winning conditions
● S.K.A.T.E. : Standard 5 letters game, first player to get all letters loses ● C.U.S.T.O.M. : Player writes his own word, first player to get all letters loses ○ Up to [26] letters
Rules
Classic: ● Stance: Regular, Fakie, Nollie, Switch, SK8, X ● Orientation: Front Side x2, Back Side x2, SK8, X ● Rotation: 180 x2, 360 x2, SK8, X ● Trick: Kickflip x2, Heelflip x2, SK8, X
Roll the dice, If the dice show: Nollie + Frontside + 180 + Heelflip = Nollie FS 180 Heel
If SK8 Dice or X appears once or twice discard those dice: Nollie + X + SK8 DICE + Heelflip = Nollie Heel
If a combo of 3 SK8 DICE or X appears, you’ll need to add a variation to the rolled trick: Nollie + X + SK8 DICE + X = Nollie Heel, Nollie Kickflip, Nollie 180, Nollie 360, Nollie FS Heel… etc.
If a combo of 4 X dice and SK8 DICE appear (excluded 4 SK8 DICE , the player who rolled the dice can choose any tricks, the other player will then have to perform the same trick ● This only applies if the rolled result is “Common” (not individual)
If all 4 dice land on SK8 DICE, the player who rolled can remove a letter from themself or add one to the other player.
We wanted to check in with y’all. Since we dropped the last update (0.0.0.9) we’ve been in the lab testing and tinkering with new ideas and features.
The replay editor is being given some much deserved love and attention. So they’ll be no excuse for not posting your Session clips when it drops. How about using an updated replay editor with a fresh new level for you to showcase your skill, our new level and the replay editor.
This, and more to come in the next update. (Come on, we’re crea-ture. We have to leave a few surprises for update day)
We’ve recently freshened up our Discord server with new content, so feel free to head over. Come hangout and join in the discussion with other passionate Session skaters and us crea-ture studios. discord.gg/session
Here are the patch notes for 0.0.0.7 which is now moving us into 0.0.0.8! Take a look at the fixes and changes made below.
Fixes & changes
Fixed “blurry” textures on Xbox
Fixed tutorial so players won’t roll backwards
Fixed quests and challenges so they now count rotations using the triggers to get into and out of grinds
Made challenge location triggers bigger
Minor text fixes
Fixed quick shuvs in switch stance
Added option to enable and disable quick shuvs (off, always on, only on grinds)
Added “Gimme all my stuff back!” command in the Experimental menu in case you’re having a hard time completing the quests to get your gear and DIY items back.
Fixed some collisions in LES skatepark, NYC, Pyramid Ledges
Changed default Bloom method and added Bloom method to video settings (for PC only. This should help players with lower-end GPU’s get a few more frames)
Casual grind detection method tweaked (this will now recognize the difference between a single stick and double stick grind input
Speed transfer tweak
Fixed some customization assets (skateboard, pants and trucks)
Fixed trick guides
We hope these fixes and changes make your Session experience even better. Now go get some!
Sup HOMIES, we’ve got a lot to cover, like a hell of a lot so let’s cut the crap and straight to the chase with absolutely zero bollocks!
Gameplay
Physics & Core
We’ve completely revamped the skateboarding physics and core which improves the whole skating experience in Session to another dimension. The game now feels and plays like never before. But don’t take our word for it, you’ll have to try it to really feel the difference. What does this mean? Everything now feels, reacts and plays differently with the new physics system. It has a massive impact on how the board reacts under your feet and you’ll feel it from the first time you start pushing.
Let's get to it!!!
Tricks
Not only have all tricks been completely remastered, but poweslides, turning manuals and grinds, everything is now fully fueled by our physics engine. To comply with our vision of creating the most complete and authentic skateboarding experience, we also increased the bag of tricks by over 40 New unique Tricks and stance modes making endless possibilities even more… endless!
Shuvits
Darkslides
Primos
Caspers
[/list]
Primo flips
[/list]
Looking forward to what you guys will do with this new bag of tricks!
Manual Rotation
You guys been vocal about this specific feature so we decided to implement a new spins/rotations mode: Manual. No wind up is needed before popping. You can now pop your trick and control your spin/rotation in the air with complete control.
Grinds
Every element of the grind detection system and grind mechanics have been completely reworked. There are no splines in Session, if you find something and make sense to grind/slide, it will! You can grind all rails, edges and ledges A new feature has been added called momentum pop letting you grind and lip in and out at a more responsive level.
Grind Alignment
We’ve now made it possible for you to change your grind alignment. If you need help or want no assists locking into grinds go to Grind Settings and tweak your Grind Alignment. The more you increase it the more it will align you in the right direction on a grind.
Bails and slams
Finally, you are not as fragile as a feather anymore! With the new physics collision detection, we implemented the bail and slam feature, making the whole skating experience much more pleasant. The player doesn't fall into ragdoll anymore and give up on his life when hitting anything in the environment at 0.1 km/h.
Camera
Your filmer finally has a new filter and lenses: VX1000, Fisheye (4:3) and Fisheye Wide lens and a shiny new camera mounted light. So now skating at night is more illuminated and you can get that 90’s vibes with the new VX1000, fisheye combo for your visual pleasure everyone fell in love with.
You can now also Invert your off-board X and Y camera movement up is up, down is up it’s your shout.
New Characters
We’ve added 3 new customizable characters, Jesse Lacroix (aka JL Nightmare) and the one and only
DAEWON SONG!
Customization
Now your set-up matters! From boards, wheels and truck size, how you set up your board now has an impact on your overall experience in the game.
Trucks
Depending on how loose, tight or wide you like your trucks. All of the above will have an impact on your grinds so choose carefully. You might want to slip on a pair of riser pads to help you against one of the skateboarders arch-enemies… Wheel bite.
You can now adjust your truck tightness and wheel bite settings in Gameplay Setting > Board Setting.
Wear & Tear
It might be purely aesthetic but everyone takes pride in a well scratched board! Skate too much and you’ll scratch off that slick graphic and have to get a fresh board from the shop or grab one from your apartment.
New items & brands
We’re super stoked and proud to welcome a healthy bunch of new brands to the game as well as more items to the customization Here’s a list of the new brands now in Session Shout out to:
Fallen
Limited Run
eS
SML wheels
Boardy Cake wheels
Satari Wheels
Heroin
No Comply
Roger
Schlaudie
Quests (missions?, Sessions? tasks?......)
When loading up the game for the first time you’ll find all your clothing items, boards and DIY items missing, this is not a bug, it’s by design!
You’ll have to find Donovan and Ribsman NPC’s in multiple areas to help you get all your stuff back using our new experimental quest session system. This new system will give you objectives to complete in a skate session. At the end of the session, you will be given rewards e.g cash, DIY items, clothes, shoes or boards to buy from the shop. Find the NPC’s throughout the session universe to help you from here. Once you’re on a session, you can check the objectives in your “skaters log”
Skateshop
The No Comply Skateshop is finally open for business where you can buy customization and DIY items with the cash you make from quests and challenges!
Skater Log
Your skater log is where you’ll now find ongoing Session quests (missions? tasks?) Any ongoing session objectives you have to do in the session will be found here. Your daily, weekly and historical challenges are now lurking in this section
Stats
This is where all your statics will be like: Longest grind and manual distance Number of flips, grind and manuals And many more statics
Challenges
With the skateshop now open you’ll need more challenges and we’ve added new daily and historical challenges throughout all maps for you to complete and get some cash to buy new items. More to come… Obviously.
Advance Settings menu
Don’t like your push speed, flip speed or grind friction? Now you can change all of those plus many, many more features in the Advanced Settings menu. So now you can personalize your session experience to your ideal play style.
Pause>Settings>Gameplay>Advance Settings Menu (or Hold down Start button for 1sec)
New Radio Station
We're really excited to introduce a new Reggae/dub Radio station called Red Robin Records. Everyone enjoy a nice Reggae/dub vibe to skate! (well at least mah does!) To access different radio stations, press and hold down the right thumbstick then up/down on the D-Pad. BIG UP!
Art
Environment
All areas NYC, LES skatepark, Crea-ture park and of course pyramid Ledges have all undergone a facelift, improving lighting, textures, skate-ability and optimization throughout the whole session universe. The new physics system has a huge impact on the environment such as low kerbs and cracks in the ground, you’ll now have to trick over them.
Pyramid Ledges
We’ve extended the Pyramid Ledges, by adding two new blocks, the Veterans Plaza and the upper terrace area representing more than 3x the original size! In this extended Pyramid Ledge area, you’ll find new ledges, stairs, handrails, gaps and manny pads to skate, it’s every skater’s ideal terrain for a good time.
LOVE GNAR PARK
No skateboarding sim inspired by 90’s skateboarding is complete without the mecca of east coast 90’s skateboarding…. LOVE PARK! And its surrounding Philadelphia area including Muni and City Hall. We’re happy to present you our new growing city hub: Philadelphia is your brand new city hub playground for you guys to skate, including Love park, which in the Session universe is known as “GNAR Park” here you’ll find the ledges, the rails, popped up tiles and most importantly the fountain gap to huck yourself down. Surrounding GNAR Park you’ll find Muni plaza and City Hall to cause havoc in and shred!
Extra fluff
A new map, an extended map and updating the environment isn’t all we’ve got for you in the art department. Here’s what else we’ve added:
New Pickable objects Collision pass in New York Map Optimization pass in New York Map Optimization pass in the Skateshop Art and Optimization pass in Philadelphia map Gameplay and art Pass in Pyramid ledges Added wind FX to clothing Added new moveable objects in the environment
Fixes
We’ve fixed some issues with other elements of the game:
Game of S.K.A.T.E
The replay editor has had a bit of work, and should hopefully crash less often than before but the replay editor will be one of our main focuses for the next update.
The apartment now has a new camera angle and flow
Session marker bug
Fixed challenges
Floating feet in manual board mode
Manuals near grindable edges won’t lock you into a grind
Transit system fixed between NYC, Pyramid ledges and LES park
Goofy rotation names
Among other behind the scene bugs
Known issues
Flips of manuals react late (like late flips) making trick out more difficult/impossible off certain height.
Trucks physics can explode causing a bail or weird issues.
Board slides can hook on certain thin handrails.
Placing marker without the board in hand refuses to register. Pressing Y to respawn the board will let you place your marker.
Switching camera lens while in replay mode can create in-game camera offset. getting on/off board fixes the issue.
Tutorial flow is a bit broken. You can skip by going to the pause menu and select Skip Tutorial
We told you we had a lot to cover and there it is in a nutshell. The 0.0.0.6 update in it’s full glory. Keep digging and exploring because there was so much done in the past month we couldn't cover EVERY little details we crafted for your own (and ours) pleasure!
From here at creā-ture studios, we want to thank everyone for the ongoing support, love and feedback, you are the reason we are better and then some! Don’t forget to join us on our Discord server http://discord.gg/session Share your clips, feedback and more! keep shredding, stay rad!
Today we have some massive news to share with you all. (no it’s not the 0.0.0.6 release date) It’s bigger than that! But what’s bigger than 0.0.0.6 update release date? A publishing deal with Nacon, That’s pretty f**king big!
So over the last few years, several publishing companies have reached out to us and we thought none of them fit the Session brand until the team at Nacon reached out to us like a Tactical Ballistic Missile and blow us away with their passion, inspiration and a battle plan for Session we couldn’t ignore.
This deal obviously means many positive things for us, the community and the Studio as a whole and beyond what we could ever hope for. Better licensing and branding integration, more localisation options, more platforms, and so on. As you can imagine, the team will grow and has already started to grow, which adds to a greater and faster development pace, grander objectives but more importantly, allowing us to fulfil the vision we always dreamt of for Session.
Better communications and structure for the community as we now have a dedicated community team to better bridge the information between us all. And this only is a handful of things Nacon brings to the dinner table. So fasten your seatbelts homies because we’re about to crush everything in our paths like an angry juggernaut on a rampage!
We want to thank all of you guys in the community old and new for sticking by us every step of the way! 2021 will be FA!
If you want to check out what Nacon is all about, here's a link to their site.
Now for that 0.0.0.6 update…
As you guys know the Kickstarter backers have been testing the build for us so we can get their feedback and polish up 0.0.0.6 as much as possible before we release the cleanest possible update into the wild as we can.
We have been working non-stop, across 5 different time zones getting 0.0.0.6 ready for you guys and we can tell you it’s right around the corner this month! So be ready!
Before we go, we’d like to share a few videos our good friends sent us, who are going to be joining the Session roster in the upcoming updates!
We can’t wait to kick 2021’s ass with you and Nacon on our side. Great things lay ahead and 0.0.0.6 is only the start!
We're stoked to announce that JL Nightmare will be hosting a super sneaky preview for our next update for all of you. It is pretty important that our next update blows your mind, and that it becomes available for both XBOX and STEAM players at the same time.
Since it won't be released this year for various reasons (game-breaking bugs, finishing the optimization pass for console amongst other things), we thought we could at the very least share with you what's coming early next year.
So we felt it would be interesting to link up with JL over a live stream so we can go through the awesome things we’ve been working on, like showing the new physics, our new grind system, the extension of the Pyramid ledges and a few more surprises.
It will be hosted on the 18th of December at 1 PM EST
We will be in the on voice chat with JL answering your burning questions and filling you in on what we've been working on.
Happy Halloween!!! (a bit in advance!) And thanks to everyone who's supporting us!
Straight from the crypt we wanted to wish you all a Happy Halloween from the crea-ture team. Enjoy your ghouls out night and if you get any laffy taffy send them our way! Have a great Halloween weekend! :skull: :skull: :skull:
We are currently deep in the trenches, battling this update. (we’re winning this one for sure!) Lots of things are shaping up nicely and we are making great progress with how the physics reacts. (it’s getting better every weeks)
All the tinkering we’re doing takes time. Sadly we can’t confirm any date just yet, but we’re doing our best to make the wait worth it for you guys.
We know you just want the wait to end, but again, we do think it will all be worth the wait in the end. We hope this little work in progress clip will help the pain of waiting