We are currently deep in the trenches, battling this update. (we’re winning this one for sure!) Lots of things are shaping up nicely and we are making great progress with how the physics reacts. (it’s getting better every weeks)
All the tinkering we’re doing takes time. Sadly we can’t confirm any date just yet, but we’re doing our best to make the wait worth it for you guys.
We know you just want the wait to end, but again, we do think it will all be worth the wait in the end. We hope this little work in progress clip will help the pain of waiting
Hey Sessioneers, it’s been a while, hasn’t it. Thought we’d given up on you? Haha, you are probably new around here.
Gameplay
We’ve recently reached a major milestone in our physics and gameplay surgery, and we are finally starting to come out the other side of the tunnel. What does the other side of the tunnel look like? Well, here’s a very sneaky peek of a before and after.
With this new physics update, we’re clearly seeing a rebirth of the game and how much smoother it now feels and plays. The character and the board now work better together giving it a much more natural and reactive feel in the game. Simply put, night and day.
But, we still have some way to go before it’s ready for you guys. We’re now entering the bug-fixing stage to get Session in a more enjoyable state so we can start the feedback process with you guys again.
Obviously, all is not pink and sweet yet but many annoying issues have been fixed, for example; exploding the character off grinds, hitting the floor like a sack of potatoes every time you hit an obstacle and more. So bump into these ledges like never before! We hope you will enjoy it!
The world.
Images speak for themselves.
The Pyramid ledges got bigger.
Customization
With the new physics implementation, we’ve been able to get one step closer to our original vision. Now, customization isn’t just aesthetic anymore. Meaning if you change your wheel size you’ll let you go faster and help locking onto grinds. Changing your truck size from 129 to 144 you’ll have more room to grind and more area to pinch those Crooked and Suski grinds.
Truck tightness is now very important in the game. Do you like your trucks loose like a wizards sleeve, or so tight your bushing is screaming for help due to the pressure. Now you will be able to choose your ideal tightness. From super loose to super tight but careful, loose trucks might save lives but can also bite sometimes!
All of your support in the community has been great, seeing fresh new footage daily and your passion is above and beyond.
We would like to thank you and once again for your patience and your evergoing and ever-growing support and passion.
Last words
Before wrapping this up, we’ve heard echoes that people think the price of Session will rise with the next update. The short answer is: No, not at the moment.
The Longer answer is: Even though the experience has drastically enhanced, we believe our current price is a fair one. We also think this is part of the normal development process of an early access game: Share, progress, gather feedback, make it better.. This is just how things should work.
And! We are happy to give more for less for two simple reasons:
1. This is our way to thank you for your support. 2. Our main goal is simply to build the greatest, most authentic skateboarding sim game.
You are awesome!
We’ll see you again soon once we rise from the depths again.
Gravity, momentum, velocity, speed. Some of the key elements of how the Board physics work, and this is why we're currently neck high in some major physics work.
We have now initiated the next stage of development which is for our physics to go to the next level. Our core skateboarding experience is currently getting a much needed overhaul. This is something that needed to be done to take Session from where it is currently and propel it into what it can be.
We have rolled with the current physics implementation for as long as we could. This major physics upgrade means we had to temporarily unhook most of our current skate mechanics, to further develop the physics system of the game before hooking them back in.
We want to thank you for your patience.
Once this momentous surgery has been completed we will be going back to our regular update pace.
We believe this will make the core skateboarding experience in Session feel a lot more authentic and responsive than it ever was, and we hope you’ll agree once it’s in your hands.
Engine upgrade is never fun and always come with scary unknowns... Especially for small studios who do not always have access to QA and QC powerhouse...
Regardless, we have been trying to find out the causes where many of you suffered from serious performance drops due to the new engine upgrade.
We rolled back some UE4.24 graphic features and deactivated other things, profiles and compared with UE4.22 version and so on...
Hopefully our first tests will help gaining back those performance drops.
We manage to get about +/- 10fps on a GTX 1060 videocard. A gain of over 10fps from the 0.0.0.5 version.
Also, here are couple of elements that have been reworked/fixed as well:
***PLEASE NOTE***
At the moment, our skate physics only support 60fps and below. please make sure to cap your FPS to 60 if you want to get the correct board and tricks behavior.[/b]
GAMEPLAY
Front Foot/Back Foot issue when skating switch or goofy has been fixed
Impossibles in manual have been fixed
Crash with the female character in customization has been fixed
Lighting has been slightly adjusted (should be less bright)
4.24 Screen Space Global Illumination has been temporarily removed
Push and grind values have been slightly adjusted
Pressure 360 has been fixed
Additive rotations in board control mode for manual tricks have been removed (not ready for manual catch yet)
Additive rotations in board control mode have been removed for pressure flip tricks, now keeping them straight
+ other more minor fixes
Notes
We currently have issue with the Small inputs that requires more investigation. We suggest you use Normal for now.
Thanks, Hope you will enjoy this new update as much as we do!
Update 0.0.0.5 has landed and it’s time to go over what 0.0.0.5 has for all of y’all to enjoy!
A NEW LEVEL!
Following suit with past updates, we have a brand new area for y’all to shred! People for the world we give you the LES Coleman park of NYC!
You may say: - But crea-ture! Ain’t session set in the 90s!? And we’ll reply: - Inspired by! ;) Nobody really knows when Session is set.. Even us!... Anyway, there is always room for evolution.
Ever skated this place IRL? No? well now you can skate it whenever you like with update 0.0.0.5 because that thing is pretty damn close to the real one!
GAMEPLAY
Board Control
We’ve cut more of the marionette strings that had you tied down. By unifying the pressure flips with the regular tricks in solidarity. You now have more control over your body weight and have even more control over your foot positioning on your board which will determine what direction your flips and self will go.
Just like this…
By cranking your back foot stick to the left your flip will go to the left.
Or
By cranking your back foot stick to the right your flip will go to the right.
This has been added to all stances so you have more control over your style of skating.
Transitions & Weight Transfer
So we hope you like the new feature (the reason why it’s this update was late) the very first implementation of our first pass on the transition skating and weight transfer system. Here’s what we had…
And this is what we have NOW!
This is the very first pass on the transition and weight transfer system and this will evolve throughout development. We feel like this was a massive kickflip fs 180 in the right direction.
The weight transfer system will also affect grinding down and getting off handrails, you’ll keep all y’all momentum. This is also the same with landing into transitions.
SKATERS
We’ve added some new faces to Session.
Donovan Strain
Dane Burman
We have also given Ribsman a needed skull-lift
We’re all super stoked to have these guys on board and in Session, we hope you’re going to enjoy thrashing with Dane Burman and Ribs Man or becoming a wizard like Donovan Strain.
Welcome ZERO Skateboards
We are overly hyped to bring ZERO into the Session kingdom! Having Dane Burman in Session without ZERO is like watching a skate video muted… it’s just not the same.
So now you have an awesome stock of ZERO products in your wardrobe!
You also got a healthy supply of new boards in that box that turned up at your apartment
There was a note in this hypothetical box we speak of, and it said: “These boards are for skating, NOT for your wall!”
Customization Brand Filter You’ll now be able to filter your customization menu by brand, Only want a certain brand, from our ever-growing supply of companies? Simple fix, just push your RB button until you reach your desired brand. Gone too far? Another simple fix. Just push the LB to retrace your steps and select a different brand.
Fun things to do
We’ve added new challenges in the Brooklyn Banks and Pyramid Ledge areas
We have also tidied up the experimental, games of skate to be more tender and tasty when playing with people via Steams Remote play feature.
Art fixes
Some fixes to the environment, assets and characters, can you spot the difference with this board?
Level optimization City lighting has had some love and some optimization and is now using the latest cool Screen Space Global Illumination Feature from Unreal 4.24 and more work has been done for that frame rate of yours.
Bug fixes & Misc
We’ve done even more trick polishing in auto and manual catch settings
Late Shuvs and flips are now faster
Customization toolbars are now working.
Our kickflip and Heelflip Speeds have been evened out
The skaters overall speed has been reduced to work normally and in par with the new transition physics
Lo pop from grinds has been reduced for extra steez
High pop out of grinds has been augmented
(dev-wise refered as catch orient) has changed, allowing you to get more lifelike angles and better lock-ins
The exit pop window has been shortened, meaning you will be more prompt to bail if you initiated your tricks AFTER you've left the ledge. (This helps reduce the late pop bug)
We’ve got a few nasty critters with this update, the biggest one is the “bank bounce bonk bug” where you would, (“would” being the main word here) bounce down a bank on your nose or tail. This has been caught and is now serving a life sentence.
Session now runs on unreal engine 4.24.3
The contact shadow was creating visual artifacts so it got removed The in-game sun trajectory is closer to a real-life trajectory.
What’s up next?
As we're approaching our XBOX milestone, the upcoming months will be dedicated to polishing everything we built so far. Such as optimizing the city, working on the physics, polishing the tricks and so on. Meaning our effort will be put onto tightening up the whole experience and crushing those nasty bugs as much as possible for our next update.
From here at crea-ture studios, we want to thank everyone for the ongoing support, love and feedback and don’t forget to join us on our Discord server https://discord.gg/hrgBJPT! So that’s What’s up and what’s gone down since the last update. keep shredding and stay rad!
Update 0.0.04 is here! We can read your minds... “Another update so soon?” yeah, for real, another update for y’all to sink your teeth into.
What have we done this time we hear you cry. Well…
A new level, but not just any old level. We’re giving you the legendary Pyramid Ledges of NYC! You may recognize it from such videos as “Mindfield”, “Fulfill the Dream” “Short Ends” “Verso” and The (L) Train. Who’s going to be the “King of New York”?
We’ve also added 14 new historical challenges to this new level as well… it’s time to do some research y’all.
A sight of beauty!
**New Flips Tricks**
Impossibles!
For Regular, Switch, Nollie and Fakie
Now, these aren’t impossible to do at all, they’re pretty damn easy. Just scoop round with your back foot stick and flick down with your front foot stick!
Late Flips and Shuvs!
Now your skater has learned late flips! Go into the ‘Flip Tricks Settings’ And turn them on!
(Nollie Late Flip)
(Front foot Late Heel)
(Late Front Foot Shuvs)
(Late Back Foot Shuvs)
10 late tricks for each stance, both feet and all control settings!
WAIT, that’s not all!
We’ve unglued your front and back feet from your deck, so now you can do sexy Ollies One foot (or Ollie Norths, depending on the age) and Souths, as well… if that name even exists...
We don’t know anymore nowadays!
(Northern Ollies)
(Southern Ollies)
**Board Control** We have now made Session even more unique for your play style by adding the Board Control feature which allows you to have more control (believe it or not) over the board! When Flicking the sticks the board can now be tweaked depending on the input on the stick. (This is not supported with the Legacy input mode)
Flick the stick more vertically down and the board will rocket.
Flick the stick vertically up will cause the board to dip downwards.
That’s just the flips, we’ve done the same with pop shuvits, late flips and the age-old Ollie, so depending on where your stick input was made the board will tweak.
This isn’t just for pure style and aesthetics pleasure, it’s much more than that. It’s a great mechanic to achieve more control and precision when getting into your grinds and slides. But it does also look very damn steezy.
**Local Filmer Mode** It's time to make friends and make some skate footage with the new Local Filmer Mode! With an additional controller or using Steam Remote-play-together, a second player can take control of a second camera and then watch what you've filmed in the replay editor!
You can try this out by going to the Experimental / Local Filmer Mode menu!
We'll be sharing more information about this new feature and its controls in a later post! * The Local Filmer Mode is an experimental feature and early in development. It has not been optimized yet, so you'll need a pretty strong machine to keep that FPS up. ;)
From here at crea-ture studios, we want to thank everyone for the ongoing support, love and feedback and don’t forget to join us on our Discord server https://discord.gg/hrgBJPT! So that’s What’s up and what’s gone down since the last update. keep shredding and stay rad!
The crea-ture Team.
MODDING:
To anyone who modded pre-0.0.0.4 patch. You'll most likely get FATAL ERROR when launching the new update. Key is to unpatch the EZPZ patch, just like we did for patch 0.0.0.3. If that still fails, Backup/Delete the game files and install fresh. If the EZPZ Patch is not working: Uninstalling the game and also manually delete local files seems to be the solution (for those who don't have mods installed) To do so, Hit Win+R, paste %userprofile%AppDataLocal and backup/delete the SessionGame folder. Then, in the STEAM installation folder, backup/delete your Session folder under ...Steamsteamappscommon Then reinstall the game.
After releasing update 0.0.0.3 yesterday the feedback has been great! Thanks again everyone!
That said, we felt that a few things deserved a quick fix in light of some of the changes to the last update. We know there are plenty more to fix, and worry not, they will all come in due time. :)
So enough of that, here's an overview of the fixes / changes for this hotfix patch:
Game play / Features
Legacy tricks should now be more consistent and easier to call on all stances
Small and Normal scoop input mode flip tricks have been tweaked making it easier to do scoop tricks in each mode.
Flip tricks speed has been normalized (was too fast for some)
Switch flip trick input speed now works and affects all flip tricks.
Front / Back foot input issues with Switch 360 flip tricks fixed (tre's, laser flips, shuv's, etc.)
Front / Back foot input issues with Grinds
Fixed issue when not being able to flip out after a revert while in a manual
Input is more responsive after completing a powerslide
Fixed some issue with moving objects in object placement, objects no longer move up walls.
Radio station are now selected randomly
Visuals / Art
Reduced shadow draw distance and amount of cascades to help performances
Darken NYC sky light strength
Lighten indoor park overall ambient light
Added funny "At your own risk" sign near the mini-ramp because its barely "skateable" at this point. :)
Switch Smith and Feeble animations were fixed
That's it for now! Hopefully these changes make things a little better for now :)
Here are the update notes for the Session 0.0.0.3 update! (It’s a good one!)
A New level to shred! (you may recognize it) – The police barriers in the Brooklyn Banks Archways have been removed, which now gives you access to the crea-ture park! From a long hiatus and with the help from the NYC locals the crea-ture park has had a little face-lift.
New grinds & slides animations With better physics into transitions (flip tricks do not break at the apex anymore and have much better momentum to catch up with your skater to make you a legend!)
Smiths, Feebles, Willys & Over Willys are now more stable and lock-in easier than before. So if you bail, it’s on you!
The new trick system allows the controls to feel more responsive and accurate. Your skaters’ orientation when landing now affects your speed and the chances to slam your face on the concrete. The skater will now look forward after landing 180's into grinds and landings… DAMN!
The Skater now adapts to grinds as they change. Grinds & slides into slides & grinds are now supporting a wider range of combinations without popping.
New level layout feature. Choose between a fictional scenario of the Brooklyn Banks or the real-life counterpart configuration.
Since you can now bail when landing off rotation, Reverts now have 2 additional options to adapt your play style; - Reverts on: bail, saves you from bailing when landing off rotation by auto reverting. - Always On: to always keep you in the optimal direction. Now y’all be able to have auto reverts to get those steezy 180s you’ve always wanted.
There’s a new Radio Station in collab with Chillhop Music. Chillhop Music is the leading label/curator for lo-fi and “chill” instrumental hip hop music which Generated over 1.2 billion streams in 2019. There are now 22 Lo-Fi tunes to sit back and skate too.
6 more indie artists and 11 new tracks have been added to our highly popular Community Radio Station! Escante Hiraeth Bokyo Jpdreamthug MITUS SkyBlew Whisker Biscuit
Remote play together integration. Now you can play your games of skate online through the STEAM streaming feature with the same name. WOAH!
You now have more control over your objects from the object dropping. You can now rotate AND move your objects up and down for better and easier DIY spot creations.
A new hardcore feature called Big Drop Landings. No more dropping from any height and landing without consequences. Now you must work on your landings from high heights, by flicking the stick in opposite vertical directions in sync with your impact on the ground. We expect some heavy slams while you get used to this new mechanic.
For all you San Van vacationists, our new Legacy inputs AKA "Skate-like controls" are just what you’re looking for! Now you can play Session in a more familiar manner using the left stick to navigate and the right sticks for tricks and grinds. We hope you enjoy your stay in Brooklyn! (Please note that this feature is still in early stages of development, so some features, like grinds like Feeble/Smith grinds, Willys & Overwillys will not be working properly yet!)
Various Bug fixes and level optimization. We’re skipping all the boring details, but some of the nasty bugs (ie: sticky pop slams) got sorted out and the overall experience should feel much more pleasant!
XBOX News! Double up the effort! We have teamed up with a local experienced studio named iLLOGIKA. They’ll be working with us on the XBOX version! This will help get the game on your consoles this spring! Now we have a dedicated team working on the Xbox version, while we remain focused on improving and building Session. Many hands make little work!
From here at crea-ture studios, we want to thank everyone for the ongoing support, love and feedback and don’t forget to join us on our Discord server https://discord.gg/hrgBJPT! So that’s What’s up and what’s gone down since the last update. keep shredding and stay rad!
The crea-ture Team.
MODDING:
To anyone who modded pre-0.0.0.3 patch. You'll most likely get FATAL ERROR when launching the new update. Key is to unpatch the EZPZ patch, just like we did for patch 0.0.0.2. If that still fails, Backup/Delete the game files and install fresh. If the EZPZ Patch is not working: Uninstalling the game and also manually delete local files seems to be the solution (for those who don't have mods installed) To do so, Hit Win+R, paste %userprofile%\AppData\Local\ and backup/delete the SessionGame folder. Then, in the STEAM installation folder, backup/delete your Session folder under ...Steam\steamapps\common\ Then reinstall the game.