Today, you’ll be taken through a deep dive into the Antigonid mission trees coming in the Heirs of Alexander Content Pack but also discover some features as well as new preview of Levy:Legion models.
Today, we’ll be covering some additional mechanics coming in the Marius update, before we take a look at further mission trees coming as part of the Heirs of Alexander DLC.
Ports
As the astute amongst you have noticed, we’ve made several references to ‘upgrading’ port infrastructure in recent dev diaries and streams.
Prior to Marius, ports were seeded in numerous historical locations, but could never be altered, removed, or added during gameplay. As Imperator is a game where the ability to build your own civilization is paramount, it seemed natural that this behaviour should be reconsidered.
As part of Marius, shipyards will be a constructible building-type, which along with various local effects, will increase the port level of the territory in which they are built.
As you might have guessed, there is plenty of Diadochi-themed goodies in the incoming Heirs of Alexander DLC. Today, we are focusing on Ptolemaic Egypt. While not as adventurous or glamorous as his direct rivals, Ptolemaios I founded the most successful and renowned of the Diadochi kingdoms, which lasted until 30 BC when Ptolemaios’ last descendant - the famous Cleopatra VII - was defeated and her kingdom annexed by the Romans.
The four new missions from the DLC will accompany you through the greatest achievements and most challenging times of the Ptolemies, focusing on the early kings (Ptolemies I to III), encouraging you to emulate and even surpass their successes. Each mission focuses on one side of Ptolemaic politics: the conflict with the Antigonids first and the Seleukids later in Palestine and Phoenicia, the constant menace from the neighboring people of Cyrenaica and Kush, the dominion over the eastern Mediterranean, and the economic and cultural development of Egypt and, in particular, of its capital, Alexandria.
While there is yet more to come regarding Marian military matters, today I’m here to announce that the content pack, ‘Heirs of Alexander’, will be released in conjunction with the Marius update.
As befits our 2.0 statement, the Heirs of Alexander content pack will be the largest yet; encompassing mission trees and flavor events for all the Diadochi nations, as well as the ability to customize and build a large variety of Great Wonders as detailed in the Vitruvius dev diary.
Included alongside this will be a variety of additional content that you have grown to expect from content packs, including new event pictures, music tracks, and more.
As time goes on, we will introduce more specifics surrounding the content you will receive in the HoA pack, however, as a small addendum to last week’s diary, I would like to clarify that the Legion Honors that you encountered in the Legions feature reveal will be part of the HoA pack.
With this announcement out of the way, I’ll detail a few more changes you can expect in the Marius update!
Hello, and welcome to another diary about warfare changes in the Marius update for Imperator: Rome! Last week I described how armies as a rule will now be raised by levying the population. This time we will talk about standing armies and how they feature in the game. These are called Legions, drawing inspiration from the permanent Legions of the late Republic and the Roman Empire.
Salvete, citizens, and welcome to another Development Diary for the Imperator: Rome - Marius update. Today, we will be talking a bit about one of the bigger changes coming to warfare, and how you raise armies in the game.
The UI rework is moving along nicely. We still have things to do before we can call it finished but it’s starting to come together. Since the last time, we’ve polished and refined the UIs and their components, so if you look closely you'll notice some differences! First up we have some new additions to the Nation Overview...
In Today's DD we’ll be covering changes to Military Traditions, as well as showing you some iteration points on the new invention system.
Military traditions will be receiving a similar treatment to inventions, in that they will now exist in a tree-structure, with a modicum of choice, and continuing to be unlocked by their own unique resource, Military Experience.
Hello and welcome to another development diary for Imperator: Rome. Today we will be talking to you about some of the changes that are coming in the Marius update. It is still early days, so take any and all numbers and screenshots as what they are, work in progress !
Welcome to another development Diary for Imperator: Rome, and the 2.0 Marius Update. Today we will be talking about some changes coming to the Invention system as the plan is to replace it in the Marius Update.