This is the fourth and last episode of our mini-series “The Building of Rome”. This time, Johan Andersson (Game Director), Fredrik Toll (Art Director) and Rodrigue Delrue (Community Manager) discuss the technology embedded in Imperator: Rome.
Imperator: Rome comes with a set of advanced modding tools allowing players to modify the game as they see fit. The game also features fully three-dimensional characters carrying genes that are passed on to their offspring. Imperator: Rome releases April 25.
Here is a new development diary for you citizens! This week we discuss changes made to mercenaries forts and tribes – but there is more! We also have a list of achievements formable countries for you!
Greetings citizens! In today’s development diary we will go back to diplomacy, breaking down management of expansion and foreign relations. We will touch upon the subject of Tyranny and the starting situation in the Horn of Africa!
To ensure you are all up to date with the development of Imperator, Republic Of Play just released a video distilling the features of developer diaries 28 to 35. Click the link below to watch the full video!
In the third episode of our mini-series “The Building of Rome”, Fredrik Toll (Art Director) and Rodrigue Delrue (Community Manager) discuss the art style Toll and his team chose for Imperator: Rome.
Imperator: Rome focuses on the rise of the Roman empire, emphasizing the greatness of the classical era. Imperator significantly improves the visuals compared to previous Paradox Development Studio titles, taking a big technological leap. Imperator: Rome releases April 25.
Ave citizens! Here is today's development diary! We will start by talking about changes brought to alliances and country ranks. In addition, we shall delve into India and its military traditions!
The second episode of the "Building of Rome" is now available! This time around, Johan Andersson (Creative Director), Fredrik Toll (Art Director) and Rodrigue Delrue (Community Manager) delve deeper into the historical setting of Imperator: Rome, addressing subjects such as historical authenticity and common misconceptions surrounding the classical era.
Imperator: Rome starts in 450 Ab Urbe Condita (AUC) – literally meaning “since the founding of the City [of Rome]”. Transposed to the most common contemporary dating system 450 AUC translates into 304 BCE. This starting point offers an historically authentic setting in which players can immerse themselves fully. Imperator: Rome releases April 25.
Ave citizens! In today's development diary we shall talk about families! We will also take a look at Scandinavia, a region that will eventually be known for its great production of Grand Strategy Games!
Travel back in time to the classical era with The Building of Rome series. Join Johan Andersson (Creative Director), Fredrik Toll (Art Director) and Rodrigue Delrue (Community Manager) and discover the world of Imperator: Rome.
This first episode provides you an overview of Imperator: Rome – the new historical grand strategy game from Paradox Development Studio and Johan Andersson. Imperator drops you into the classical world a decade after the death of Alexander the Great, just before the start of the Punic Wars. Players are challenged to build a grand empire and tell their own epic stories in a complex geopolitical situation, surrounded by internal and external threats. After ten years without touching the classical era, Paradox Development Studio returns to this epic setting.
Our ranks have soared above all expectations, citizens! Our troops gather over 100.000 legionaries! And you have unlocked the last two rewards: a modding stream of 5 hours and a short comic book by FatherLorris (The Chapel Guy)! Pre-purchase Imperator on Steam today!