Imperator: Rome - Para_Rod
We hope you enjoyed our first stream for Imperator! Next week, we shall take a look at Egypt. Don’t forget to tune in on Twitch, January 15, 15.00 CET! Here is some historical background while you wait! Missed the first stream? Click here!

Imperator: Rome - Para_Rod
Ave citizens! Here is a new development diary. Today we will learn how mercenaries will work in Imperator: Rome. In addition, we will take a look at the political map of the Arabian Peninsula.



Click here to read the development diary by Trin Tragula

Imperator: Rome - Para_Rod
Happy New Year citizens! Starting on January 8 at 15:00 CET we will start streaming Imperator with Game Director Johan Andersson! The first stream will showcase Rome. See you in a week on Twitch!

ROME:
  • Independent Italic City State that has grown in the last 40 years to be the dominant power in Central Italy.
  • Having just defeated both the Samnites and Etruscans, and acquired a number of new Feudatory subject states, Rome is starting to draw the attention of more faraway powers such as Carthage, Rhodes and Epirus.
  • While the success of the Samnite wars have cemented Roman military superiority, they also highlight how even small conflicts can blow up into great multisided wars in this region.


Imperator: Rome - Para_Rod
Here is the last development diary of 2018 citizens! Today, while Trin Tragula is on holidays, we shall discuss changes brought to interface and mechanics in the last months with Johan Andersson.



Click here to read more and see you in 2019!
Imperator: Rome - Para_Rod
Citizens here is a little present for you: a development diary on the geopolitical situation of Hispania at the start of Imperator. Click here to read more and merry Christmas!



Click here to read the development diary by Trin Tragula
Imperator: Rome - Para_Rod
Ave citizens! Here is the latest development diary! Today we will delve deeper into trade and diplomacy. We shall also take a look at the geopolitical setup of the British Isles.



Click here to read the latest Dev Diary by Trin Tragula
Imperator: Rome - Para_Rod
Si vis pacem para bellum. In today's development diary we shall return and delve deeper into combat mechanics, more specifically, we will look at battles and deployments, the battle indicator and attrition.



Click here to read the latest Dev Diary by Trin Tragula
Imperator: Rome - Para_Rod
Dies Lunae is synonymous with development diary citizens. This week we shall delve some more into pops, colonization, the map of the Levant as well as the Traditions of Levantine and Arab countries.



Click here to read the latest Dev Diary by Trin Tragula
Crusader Kings II - contact@rockpapershotgun.com (Nic Rueben)

Bugger me, Paradox Interactive s grand strategy games are a lot, right? If I could put that even more in bold, I would have fattened up like a sacrificial pig before god-appeasing slaughter, because they really are.

My experience with Crusader Kings II, for example, mainly involved me staring at menus for half an hour then crushing half a pack of ibuprofen into a fine powder, mixing it into a hot chocolate, and cradling it while rocking back and forth in a corner for the evening. I am, to put it lightly, not a bountiful well of expertise when it comes to these devilishly complex map-painters. Which is why I was pleasantly surprised to find that, about four hours into Imperator: Rome, the thing had got its wreath-decorated hooks well and truly into me.

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Imperator: Rome - Para_Rod
In today's development diary we shall delve deeper into the economy mechanics of Imperator. Additionally we will take a closer look at Egypt's geography and the starting countries in the region.



Click here to read the development diary by Trin Tragula

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