Today’s the day – our first Mid Saga Update is here, and we’ve got plenty of exciting news to share! We can’t wait to see you all dig into the newness of Midgard, including our Valhalloween event that kicks off October 12th. Let’s dive into just some of what you can expect during the Mid Saga.
In this update (live at 10am ET/7am PT), you’ll encounter the debut of our Saga Boss Variant system! The wolf formerly known as simply Fenrir is now: Doomhowler. We also introduce a new addition named Wolfmancer Fenrir. Expect each variant to have a unique look, abilities and more – read up on them in the full notes below!
Along with 5 new Runes to discover, we’ve added 3 new Starter Kits to provide more options for changing up your strategies in Midgard. Check them out below! You can also see the NEW FULL rune resource image here!
This update also brings 5 new cosmetic sets which will rotate through the Shop. First up: the V1.K1.NG set, then during Valhalloween we’ll have 3 sets in rotation (see Valhalloween section below). Last, the Monkey King set will appear.
Spooky season is upon us! The Valhalloween event brings 3 new cosmetic sets: Linnorm costume, Headless Norseman, and Werewolf. And among visual changes, we’ve added new enemies: Val Helthings and Pumpkin Goblins, who present festive challenges to complete.
We wanted to mention a few particular QoL additions that were brought up by our community:
When players Abandon their game, or exit via the Bifrost, their entire loot is automatically deposited into the War Chest.
A screen-shake on/off option is now available.
Players can now choose if the Waystone activation is a toggle (default) or a hold.
We’re looking forward to seeing you explore the updated world of Midgard! Thank you for your continued support. We’ll be out here listening to your feedback, so be sure to let us know what you think.
Lastly, be sure to read the FULL detailed notes for the update below!
We’re keeping an eye on player feedback and investigating known issues that have been reported. You can visit our Discord for a list of issues reported by the community. Please report any ongoing issues to our Support site here.
Until next time, The Norsfell Team
Features
Fenrir Variants
With our first Mid-Saga update comes the debut of our Saga Boss Variant system. Now, when starting a new World, there is a 50/50 chance that you will encounter one of two Fenrir variations at the end of your Saga Quest. Keep an eye out for visual differences in the Myth Lair entrance and the Arena itself to foreshadow which version you’ll be facing off against. See Content section below for more details.
New Challenge Types:
We’ve added recurring Daily and Weekly Challenge types that can be completed for continual rewards, such as Golden Horns and Season XP to help progress you through the Season Rewards track.
Content
Wolfmancer Fenrir:
Sporting a fresh look, this new Fenrir Variant never fights alone, for he is a master of magic… wolf magic! Throughout your encounter with Wolfmancer Fenrir, he will summon his wolf allies to distract and overwhelm you, in addition to attacking you directly (he fights dirty). Should Wolfmancer Fenrir be reduced to 50% HP, he will call for aid from his most trustworthy of wolf allies, the gigantic and deadly Sköll and Hati. Good luck!
Doomhowler Fenrir:
The wolf formerly known simply as Fenrir has taken up the new mantle of Doomhowler. Why? Well, because he’s honed his signature Howl ability to be even more deadly (doomful?). When below the 50% HP threshold, Doomhowler Fenrir will shoot out magical projectiles in all directions every time he uses his Howl ability. Stay nimble and you might just make it through in one piece.
New Challenges:
To accompany the additions of New Challenge types and the new Fenrir Variants, we’ve added a multitude of challenges for players to complete and earn rewards from. Be sure to check out the Challenges from the Progress tab on the Main Menu to see what we’ve added, including:
New Saga Challenges – take down the Fenrir Variants by the set times to earn your rewards!
New Daily and Weekly Challenges – complete these regularly to earn extra Golden Horns and large amounts of Season XP!
New Runes:
We have added 5 powerful new Runes for you to play around and experiment with. See below for their abilities and how to acquire them:
Life Loot [Common]: Defeated enemies have a 20% chance to generate [1] orb that grants 200 HP.
Unlocked by completing a new Saga Challenge
Björn Aghast [Uncommon]: Reviving an ally triggers an explosion that deals [high] physical damage.
Unlocked by completing a new Saga Challenge
Making Waves [Uncommon]: Shielding for 3 seconds triggers a shockwave that deals [medium] physical damage.
Unlocked with Golden Horns in the Shop
Storm Chaser [Rare]: Combo attacks have a 5% chance to generate [1] magical orb that seek out enemies, exploding for [medium] Thunder damage.
Unlocked by completing a new Saga Challenge
Bomb Voyage [Epic]: Combo attacks have a 10% chance to stick a timed bomb on an enemy that deals [medium] physical damage after a short delay.
Unlocked by completing a new Saga Challenge
New Starter Kits:
We have added 3 Starter Kits to provide more options for changing up your strategies in Midgard. See below for their contents and how to acquire them:
Shield Offense Starter Kit [Common]: Equip this Starter Kit to begin a new World with Shivered Shield III x1 and Making Waves Rune x1.
Unlocked with Golden Horns in the Shop
Life Giver Starter Kit [Uncommon]: Equip this Starter Kit to begin a new World with Healing Brew x1 and Life Loot Rune x1.
Unlocked by completing a new Saga Challenge
Life & Death Starter Kit [Rare]: Equip this Starter Kit to begin a new World with Last Laugh Rune x1 and Björn Aghast Rune x1.
Unlocked by completing a new Saga Challenge
New Cosmetic Sets:
V1.K1NG – Armor x5 and Equipment x5
Unlocked with Golden Horns in the Shop
Monkey King – Armor x5 and Equipment x5.
Unlocked with Platinum Coins in the Shop
New Pet:
Cloud King – equal parts regal and mischievous, this monkey flies atop the clouds themselves.
Unlocked with Platinum Coins in the Shop
Valhalloween Event – October 12th to November 1st
Valhalloween:
Embracing the spooky season with axes held high, we’ll be kicking off our first Festive event with Valhalloween! This celebration will start on October 12th, and everyone and everything from Valhalla, to the Village, to the Goblins (and even some Helthings) will be showing off a seasonal makeover. Keep an ear out for some Valhalloween themed music as well while on the Main Menu or when defending the Village at Night.
Festive Challenges:
During the Valhalloween Event from October 12th to November 1st, there will be 3 Festive Challenges that can only be completed during this limited time event.
Complete these challenges to earn unique Valhalloween Content, see Valhalloween Content below for details.
Headstone Loot Chest
With Mid-Saga we’ve added the ability to select your choice of Loot Chest to safeguard your inventory in the unfortunate event of your in-game demise.
Our first new Cosmetic Loot Chest is the Headstone Loot Chest, just in time for Valhalloween.
Unlocked by completing a Festive Challenge during Vahalloween
Valhalloween Cosmetics
Linnorm Costume: Armor x5 and Equipment x5
Unlocked with Golden Horns in the Shop
Headless Norseman: Armor x5 and Equipment x5
Unlocked with Golden Horns in the Shop
Werewolf: Armor x5 and Equipment x5
Unlocked with Platinum Coins in the Shop
Valhalloween Portrait:
Unlocked by completing a Festive Challenge during Valhalloween
Valhalloween Pets:
Little Stranger – this enigmatic little trick or treater just wants to make friends… or does it?
Unlocked by completing a Festive Challenge during Valhalloween
Fluffy Fang – an adorable little werewolf pup that’s eager to explore Midgard.
Unlocked with Platinum Coins in the Shop
Gameplay Changes – Combat/Blessings Update
Armor System Update:
We have globally buffed Armor and Shields’ impact on mitigating damage to the player, affecting all tiers of Equipment. Due to this, the Defense rating on Armor, and any Runes or Blessings that further buff that Rating, will be more noticeable and do a better job of keeping you safe out there in Midgard.
Class Blessings
Ranger:
Ullr’s Step: reduced the cooldown and added a stun effect.
Hunter:
Skaði’s Spirit: now spawns 100% of the time, with a cooldown between uses, and continually taunts nearby enemies.
Bountiful Grasp: now doubles all Materials harvested regardless of source.
Pushing Limits: increased the knockback effect but only triggers on the final combo hit.
Warrior:
Reckless Roll: Now working as intended in that it does not affect the entire rolling animation. Added a visual cue to indicate the timing during the roll in which the Warrior is invincible.
Berserker:
Striking Fear: No longer affects weapon durability when triggered.
Wrath Unleashed: Adjusted the Blessing Tree layout so that this Blessing is more of a conscious decision for players if they want to expend their Wrath gauge for the explosion damage or not.
Sentinel:
Shield Throw: Now correctly bounces up to 3 additional targets.
Combat Improvements:
Pressing inputs before the end of Rolling, Bow aiming and Shield blocking animations now skips recovery and feels more responsive.
Blocking stance effect is now active immediately upon pressing the input, even if the animation is not finished.
Cooldowns of Class Spells are now always visible in the HUD.
Balance Changes:
Norsfell: We’ve been monitoring the playstyles and emerging meta strategies from the Community since launch, and with the Mid-Saga update we wanted to empower players with a wider variety of suitable options to shake up that meta and add some more diversity to player builds. This included taking a look at some Runes that we felt were not strong enough on their own, leading to the game being harder than anticipated without the ideal Rune setup. The Rune changes below, coupled with the Armor System Update above, should allow for a wider variety of powerful builds to take on the dangers of Midgard with.
Rune Effects:
Einher-a-JAR: damage bonus changed from 50% to 75%
Blessed Hands: XP on Loot value changed from 300 to 400
Beyond Repair: discount value changed from 15% to 25%
Ire of Thór: damage buff changed from 10% to 15%
Lucky Loot: bonus changed from 15% to 20%
Viking Hoarder: bonus changed from 20% to 25%
Keeper of Souls: bonus changed from 20% to 25%
Explosive Finale: bonus changed from 10% to 15%
Rolling Thunder: damage changed from 200 to 300
Last Laugh: damage changed from 2000 to 3000
Demolition Viking: damage changed from 1000 to 2000
Björn Again: heal value changed from 1000 to 1750
Might of Mjölnir: damage changed from 100 to 200
Like a Dwarf: armor value bonus changed from 50 to 150
Coldblood: heal value changed from 50 to 75
Rune Rarities:
Demolition Viking: changed from Rare to Uncommon
Viking Hoarder: changed from Epic to Uncommon
Seiðr Weaver: changed from Rare to Epic
Soul Powered: changed from Uncommon to Epic
Nothing to Hide: changed from Uncommon to Rare
Crafting:
Legendary Weapons that do not require previous Weapon tiers in their Recipe have an increased Golden Horns Cost from 1 to 4 to make the resource investments more equal across Legendaries.
Norsfell: Worth noting that with the addition of Daily Challenges, players will have even more opportunities to earn Golden Horns on a regular basis for spending on Crafting, at the Golden Altar, or in the Shop.
QoL Changes
War Chest Loot:
When players Abandon a Multiplayer game from within one, or take the Bifröst, their entire loot is automatically deposited into the War Chest and can be accessed by the remaining players. An Exit Alert message has also been added to clarify the manner of players’ exits and states that their Inventory has been transferred to the War Chest.
Explosive Jar Placement:
When placing an Explosive Jar, it now appears behind the character instead of in front of it, allowing players to more easily set traps while fleeing the enemy.
Village Shrine:
When at a Shrine and choosing your destination, pressing the CTRL (PC) / Triangle (PlayStation) button causes the cursor to center exactly on the Village Shrine to allow for faster teleporting home
Quest Board Organization:
Quests listed in the Quest Board are now organized by difficulty, from easiest to hardest.
Bifröst Pop-Up:
When exiting through the Bifröst, the default button selected is now Yes instead of No, allowing players to quickly leave the game and bank those rewards when time is nigh.
Screen Shake Toggle:
Players can now toggle On (default) or Off this option from the Settings menu.
Waystone Activation:
Players can also now choose if the activation for their Waystone is a Toggle (default) or a Hold input.
Loot Chest Angle:
Loot Chests that spawn when a player’s Viking dies will now spawn at a default 45 degree angle to ease visualization.
Accessories Tab:
We’ve reworked the Customize menu, adding an Accessories Tab to house the player’s choice of Starter Kits, Pets, and now Loot Chests.
Notable Bug Fixes
We have pinpointed a number of issues affecting the performance of PS5 users. We’ve made some changes that should result in a notable performance improvement and will continue to optimize all versions of Tribes of Midgard with future updates to present the best looking, and best playing, experience possible.
Fixed an issue where level 50 players would only see their level as 49 in-game
Fixed some instances of players experiencing an infinite load at times of high latency
Fixed a number of instances in which Rune effects would not stack properly
… and many more improvements!
Known Issues Under Investigation
We are actively looking into an issue that affected ongoing Survival games by multiplying the enemy Jötunn’s health bar to infinity and beyond. Starting a new World resolves this issue, but we are gathering insight from the community in an effort to resolve this issue as soon as possible.
We are looking into a rare issue of Worlds being generated in a broken state, with landmasses overlapping each other.
Excited for the Mid-Saga Content dropping on October 5, tomorrow? WE ARE TOO!
Join us TODAY here on Steam or on https://twitch.tv/tribesofmidgard on October 4, 2021 3:00 PM ET12pm PT/ to chat with the devs (hey that's us) and see some of the new content revealed. This is a casual pre-release Dev Talk show where we'll also be playing a session with the new content!
Turn on notifications to get alerted when we're going live! We'll also put our a Discord ping once we're live.
It truly warms our hearts to see you taking down Giants, Linnorms, Trölls, and many other creatures of Midgard left and right.
However, who said we couldn't look even better doing it? In case you haven't heard yet, Gearbox Publishing and our team at Norsfell have partnered with CORSAIR to enable CORSAIR iCUE integration.
PC players can now take the action beyond their screen and have their PC gaming peripherals engage and interact with everything that is happening, enhancing the overall experience.
With the Mid-Saga update coming up so soon, we wanted to kick things off with a CORSAIR raffle! The all-mighty Odin and CORSAIR have blessed us with some awesome raffle items.
Three lucky winners will be able to win The VOID RGB ELITE USB gaming Headset, K60 RGB PRO SE Gaming Keyboard, and SCIMITAR RGB ELITE Gaming Mouse.
Be sure to show us your PC setup with CORSAIR iCUE integration on social media and let us know how many Giants you and your fellowship of Vikings manage to take down!
We're looking forward to the Mid-Saga update, and are glad to hold another raffle with the folks at CORSAIR. Good luck, Vikings!
We hope you're ready... the Mid-Saga Update is coming to Tribes of Midgard on October 5!
We took one more week just to polish things up, hence why this update comes in the first week of October, instead of September. This brings us right into spooky month, fitting for our Valhalloween event!
This update features:
🐺 Alternative Fenrir
🎃 Halloween Event
✨ New Challenges
☄️ New Starter Kits & Runes
⚔️ Combat/Blessings updates
🐛 Bug fixes/QoL/Optims
Some Quick FAQ:
Your Season Level will NOT reset during this update.
You will NOT lose previous Starter Kits and Runes. This update builds upon those!
Challenges will be additional, to the ones already existing.
Be sure to join our Discord for even more, and to hang out with our community!
We can't wait for you to dive in and try out these new additions, challenges, and that ominous alternative Fenrir... what are you most excited for?
Update: Maintenance has ended as of 11:00 am EDT We are currently (Sept 1 at 8am EDT) going into maintenance to prepare for today’s update! We expect the maintenance period to last for about 2 hours. During this time, players may not be able to join a game session but won't be removed from one.🐺 In the meantime, here are today's update notes!
Content
- Available with the wolf-1.10 update
A R4VEN.MK.III Pet has found its way into your collection of Cosmetics. Navigate to the Pets section of the Customize menu to take a look for yourself!
This mysterious device arrived bearing an encrypted runic sequence that reads: "To all of our Einherjar, I am sending you this raven drone to celebrate the official launch of our glorious mission on July 27th of Midgard Year 2021. We thank you for your patience while we continuously improve the game and your experience. May it watch over you and your tribe. Your support is worth more to us than the Nine Realms combined." - Sincerely, Techno Oðinn.
Gameplay Changes
Saga Mode
Added Bomblings and Sirelings to Helthing attack waves during Fimbulwinter
Norsfell: This change should make the continuous night defenses of Fimbulwinter more challenging and more interesting for those who wish to brave Saga Mode’s late game.
Survival Mode - Easy
Increase to Creature, Helthings and Jötunn Difficulty
Survival Mode - Medium and Hard
Moderate increase to Creature, Helthings and Jötunn Difficulty
Slight increase to Jötunn HP, Armor and Attack Multiplier as they level up
Norsfell: We are putting additional efforts into fine-tuning the difficulty of Survival Mode to make it a bit more engaging and challenging for players, both in early game and as the Days progress.
Bosses
Decreased the amount of Souls granted for defeating Fenrir by 30%
Decreased the amount of Souls granted for defeating Jötunn by 6% overall
Norsfell: The Souls economy is integral to the game and we’re continuing to fine-tune the yield from all sources for a more balanced experience. We felt the very high amount of Souls awarded for defeating Fenrir, for example, were supplying late-game players a little too well as they prepared for the attrition of Fimbulwinter.
[/i]
Quests
Adjusted the rewards and increased the number of them granted for completing Quests
Souls awarded for completed Quests are now adjusted based on the labelled Difficulty of the Quest, with Hard awarding the most and Easy awarding the least.
Completed Quests will now respawn after 10 Days
Slight increase to the amount of Helthings required to be defeated to complete the “To Hel with You” Quest.
[/list]
Bug Fixes
Fixed some instances of Players being unable to claim their Challenge Rewards. We will continue to monitor the situation for further fixing
Fixed some instances of Players not earning any XP after joining a Matchmaking session. We will continue to monitor the situation for further fixing
Fixed an issue where the number of Golden Horns would sometimes inaccurately display well above the maximum of 99 after taking the Bifröst
Fixed an issue where an error message and a loss of Golden Horns could occur when taking the Bifröst at 99 Golden Horns
Fixed an issue in which the Golden Egg Rune would not stack correctly 🤫
Fixed an instance of a crash that could occur when fighting Fenrir in Multiplayer
Fixed an instance in which a crash could occur when leaving through the Bifröst from a Matchmaking game
Fixed an instance in which multiple players in a session could crash after defeating a Jötunn in a Matchmaking game
Fixed an issue in which donating Souls to Yggdrasil could affect the Soul Powered Rune
Fixed an issue in which spamming the Kill Your Viking button would trigger multiple instances of the Last Laugh Rune’s explosions
Fixed some rare occurrences in which players would be booted from the session after using the Golden Altar
PS4: Fixed an issue in which slight framerate drops and graphical issues could sometimes happen when picking up Golden Horns
PS4/PS5: Fixed an issue in which latency spikes could sometimes occur when Jötunn are spawned or slain during prolonged Multiplayer sessions (Day 30+)
Fixed some instances of the Baldr Greaves clipping into Feet and Chest Armors
Fixed some instances of the Fenrir’s Hinds clipping into Chest Armors
Fixed some instances of the Hersir Pants clipping into Chest Armors
Fixed some instances of the Raider Pants clipping into Chest Armors
Fixed an issue where some characters’ hands were clipping through Hammers
Fixed some instances of text overlap in the UI in multiple languages
Fixed an issue that caused Yggdrasil’s leaves to flicker on and off when toggling Windowed Mode
Fixed an issue in players might lose out on the contents of their Loot Chest if they manually attempt to exit the session just as they die and are respawning
Fixed an issue that caused loot bags to be seen floating in the air in Fenrir’s Lair
Fixed some instances in which Járnsaxa’s lightning fist attack would sometimes not cause damage if the player was directly under it
Fixed an issue in which defeating a Jötunn with an Enchanted Tripwire would wrongfully attribute the glory to Oðinn
Fixed an issue in which destroying Barricades with an Enchanted Tripwire would not grant any loot
Fixed an issue in which the Hunter’s Decoy wouldn’t despawn gracefully with VFX
Fixed an issue in which the petting prompt for your Pet could interfere with other interactions, like opening Chests. Now your Pets will have to wait their turn.
Fixed an issue in which the visual effects on the temperature gauge would not show in Survival Mode whenever a Heatproof or Coldproof Elixir was used
Fixed an issue where the Beyond Repair Rune inaccurately stated that it reduced Souls cost by 20% and now correctly reflects 15%
Fixed an issue in which the Display Resolution wouldn’t always save correctly when setting to 4K resolutions
Fixed an issue in which the crafting of Fortifications could trigger in the Tutorial if you let the Jötunn destroy the default ones
Fixed an issue with the Spell icons of the Seidr Hammer I and II
Fixed an issue in which the Warden would lose their 6th Rune slot after Saving and Quitting then returning
Fixed an issue in which the Toggle Headgear input could stop working throughout a session when attempting to toggle it without any Headgear equipped
Fixed an issue that could cause Fenrir’s health bar to appear in the Village if you use your Waystone from the Lair at the start of the fight
Fixed an issue in which Village NPC’s names might not display correctly when fighting Helthings
Fixed an issue in which Fortifications could return to full health upon re-entering a World
Fixed inconsistencies in the Warrior’s Blessing descriptions across some languages
Fixed an issue that could cause a Player to get stuck at the edge of Fortified Gate after it’s destroyed
Minor performance improvements on all platforms. We will continue to optimize with future updates.
Known Issues
We are keeping an eye on player feedback and investigating some known issues that have been reported. You can visit our discord at: http://www.discord.gg/tribesofmidgard for a list of some of the things seen by the community!
It’s been quite a busy past few weeks, and we hope you’re loving your adventures through Midgard so far. We just reached a milestone of 750,000+ players, and we can’t thank you enough for all the support!
We’ve been listening to your feedback here, on our socials, and in our Discord - and want to be sure to communicate as much as we can with you. Today, we want to give you a heads up that there will be a Maintenance Update next week!
In this update, here’s a preview of a few issues you can expect to be resolved:
Fixed an issue in which the Warden would lose their 6th Rune slot after Saving and Quitting then returning
Fixed an issue where the number of Golden Horns would sometimes inaccurately display well above the maximum of 99 after taking the Bifröst
Fixed an issue in which defeating a Jötunn with an Enchanted Tripwire would wrongfully attribute the glory to Oðinn
Fixed an issue in which the petting prompt for your Pet could interfere with other interactions, like opening Chests. Now your Pets will have to wait their turn!
We're aware and hard at work on a few persistent issues, including a bug that has some players missing XP after a session. Next week's update aims to improve this behavior, but if it persists, we'll continue to need your help getting to the root of the issue. The team really appreciates your patience and continued communication on this.
Stay tuned for the full breakdown and notes for the update. Looking forward to next week!
We're introducing a collaboration with Chinese streaming site, BiliBili, where we'll have streamers playing Tribes of Midgard through the end of this month! What you see below has been translated for our Chinese audience, and an English translation has been also been supplied. We're honored that Tribes of Midgard is being played by those from all over the world and that with this collab we're able to share an inclusive streaming experience.
We are going into maintenance to prepare for today’s update! We expect the maintenance period to last for about 2 hours. During this time, players may not be able to join a game session but won't be removed from one.🐺 In the meantime, here are today's update notes!
Gameplay Changes
Saga Mode - Solo
Slight decrease to Helthing HP and Armor
Saga Mode - Multiplayer - Small Groups (2-3 Players)
Slight decrease to Creature HP, Armor and Damage values
Saga Mode - Multiplayer - All Group Sizes
Slight decrease to Helthing HP and Armor
Slight decrease to Jötunn HP, Armor and Damage
Slight decrease to Helthings spawning frequency during the night
Survival Mode Unlock:
Survival Mode will now unlock for Players at Account Level 2, down from 3
Survival Mode - XP Rewards:
Fixed an issue that allowed players to earn large amounts of XP after immediately leaving Survival games based on the World State
Durability - Swords, Axes and Hammers
Moderately increased Durability for Common, Uncommon and Rare weapons
Slightly increased Durability for Epic weapons
Norsfell: as a result of this change, players who have an active save game at the time of the patch may see their weapon Durability not at full. This is due to the new values being factored in and will show correctly when starting a new World.
Durability - Bows:
Moderately increased Durability for all Rarities
Norsfell: as a result of this change, players who have an active save game at the time of the patch may see their weapon Durability not at full. This is due to the new values being factored in and will show correctly when starting a new World.
Repairing Equipment:
Slightly reduced the amount of Souls required for fixing Broken Equipment
Helthing Loot:
Moderately increased the chance for a Helthing to drop Souls when defeated during the night
Plant Harvesting:
Slight increase to the average amount of Ingredients received when harvesting Plants, like Mushroom Oil, to aid in Potion crafting
Healing Statues (Eir Effigy):
Increased healing per tick to 150 HP, up from 100 HP for a total of 1500 HP healed over time
Angrboða
Increased the interval of her Dark Pools ability to inflict damage every 1.25 seconds, up from 1 second
Classes - Ranger:
Increased the base damage of the Ullr’s Step ability to 300, up from 200
Classes - Guardian
Increased the base damage of the Laws of Attraction ability to 400, up from 300
Quality of Life
For new PC players, the default Frame Rate Limit setting has been set to 60, down from Unlimited.
For new PC players, the default Quality, Shadows, Anti-Aliasing, Texture and Effects settings have been set to High, down from Epic.
Shop Refresh timer for the Essentials section now refreshes every 24 hours, down from 48 hours.
Bug Fixes
Fixed an issue where some players were unable to claim their Challenge Rewards after fulfilling the criteria.
Norsfell: Players may need to re-complete Challenge criteria to trigger rewards that didn’t unlock the first time. For Challenges relating to Season Level, players need only earn XP during a match for the missing rewards to return to a claimable state.
Fixed an issue affecting PlayStation users’ ability to access the SHiFT menus
Fixed an issue where Groups with a combined player count exceeding 10 could join each other’s matchmaking sessions
Fixed some instances of players being stuck in a Charged Shot animation when using the Bow.
Fixed an issue with Warden Runes stacking after returning to a Saved game.
Fixed an issue where the players’ Records were not updating on the End Results screen.
Fixed an issue that allowed players to matchmake into sessions beyond Day 3.
Known Issues
We are keeping an eye on player feedback and investigating some known issues that have been reported. You can visit our discord at: http://www.discord.gg/tribesofmidgard for a list of some of the things seen by the community!
Hi Vikings, Maintenance is over! Please make sure to download the update to version: wolf-1.02! Here are the list of changes. 🐺
Content
The Reward for achieving Season Level 49 in Season 1 has been correctly updated to the Wolf Saga portrait. A sneaky Goblin Chief tried to claim the slot for himself! He has since been sacked.
Gameplay Changes
Alvis Hammer II
Healing Spell increased to 400 from 300
Soul Powered Rune
Damage bonus reduced to 5 from 10 per stack of 100 Souls
Souls Cap correctly set to 10,000
Banner Time Rune
Ticks every 3 seconds, up from 1
Healing increased to 150 from 50
Quality of Life
Players can now dismantle Enchanted Tripwire traps if they are blocking their path
PC players can now press the (B) Key as a shortcut for the Blessings menu
Changed Rebuild input for Farm, Quarry, Lumberyard and Bridge from "F" on Keyboard (Square Button on Controller) to "G" on Keyboard (L1 Button on Controller) to avoid interaction conflicts
Bug Fixes
Fixed some issues in World Generation that were causing Giants to get stuck on their path of destruction
Fixed an issue during the Tutorial where Geirröðr’s snowball would clip into the ground
Fixed an issue preventing the Unsunken Boss from holding his axe properly during movement animation
Fixed issues with the impact animations for some Helthings that were not playing the appropriate animation
Fixed an issue where the Witch’s spells could stick for too long
Fixed an issue where the Witch could damage out of combat players from far away with her Spells
Fixed an issue where enemy Spells would fire in a direction they weren’t facing
Fixed numerous AI issues that caused certain enemies to idle after chasing for a time
Fixed an issue where Trölls could sometimes not exit their Camps
Fixed an issue that allowed players to keep racking up hits against Fenrir during his death animation, especially when paired with the Soul Mate Rune (poor Fenrir)
Fixed an issue where some players were unable to craft using a Controller when returning to a Solo save file
Fixed an issue where players were able to block their own Banner Time Rune’s healing when facing a certain direction
Fixed an issue that allowed you to block damage while performing other actions if you used the Shield button
Fixed an issue that sometimes made it difficult to revive downed Villagers if they were downed from a Jötunn
Fixed an issue that could cause a player to enter Downed State instead of Drowning if they died from fall damage when hitting the water
Fixed an issue where the Healing Brew was not healing for the correct amount of time
Fixed multiple issues of Cosmetics clipping into each other
Fixed an issue where the Hunter’s Recall Totem would linger on the Map even if not active
Fixed an issue where Hunter’s Trap Stacker wasn’t allowing the player to stack Traps properly when buying them from a merchant
Fixed an issue where Warden’s Rune Carver ability wouldn’t always allow for 6 Runes to be equipped
Fixed an issue where players could retain the benefits of the Nothing to Hide Rune by unequipping then re-equipping their armor
Fixed an issue where the Like a Dwarf Rune was not granted the appropriate Armor bonuses
Fixed an issue where Warriors could be invincible while in Downed State if they died due to fall damage with the Reckless Roll Blessing
Fixed an issue where sometimes Járnsaxa would be instantly defeated during the transition to her second form
Fixed an issue where players could block incoming heals.
Fixed an issue where Feral Armor was protecting against Heat instead of Cold
Fixed an issue where archers in Archer Towers would speak like Dökkalfar and spam their voice over lines (they were just being too passionate about Village defense).
Fixed an issue affecting the progress icons for the ‘Life on the Farm’ Quest
Fixed an issue that would cause Quest progression to break or not update correctly if you Save/Quit at certain points in the Quest chain
Fixed an issue that allowed players to roll into the trap doors to proceed to the next level of a Hideout
Fixed an issue where Treasures in Camps could sometimes be accessed from beneath
Fixed an issue where rapidly transitioning back and forth from Fenrir’s Lair caused the screen to become permanently black
Fixed an issue where a character could get stuck in a Land of Pools Small Camp when jumping off a ramp
Fixed an issue where on rare occasions Fenrir would fail to appear and attack the player in his Lair
Fixed an issue where Fenrir would land on the broken stones as he enters the fight
Fixed an issue with missing sound effects when interacting with the Eir Effigies
Fixed an issue that allowed players to Fast Travel to Activated Shrines even when not near another Shrine
Fixed an issue that could sometimes cause players to spawn under Fenrir’s Lair if they teleported back to it
Fixed an issue where cancelling Recall Totem wouldn’t always work if too far away from it
Fixed an issue where Constructions could be placed in areas of the Village that were not intended
Fixed an issue where Jars could block Underpass and Hideout exits
Fixed an issue where the final Treasure of a Hideout could be interacted with before clearing the area
Fixed an instance where players could be booted to the main menu after triggering a number of Jars then leaving an Underpass or Hideout
Fixed issues with collision trap in enemy Camps, Underpasses and bushes
Fixed some interaction issues when playing with HUD turned off
Fixed issues where the voice chat icon was inconsistently being displayed when a player was speaking
Fixed an issue affecting saved Worlds for Survival Games with over 100 Days played in which progress may be reset
Fixed an issue where the +1 Golden Horn UI wouldn’t always appear in HUD when picking one up
Fixed an issue allowing a player to avoid being kicked for inactivity if they had a menu open
Fixed an issue on PC that didn’t allow players to mouse over Class information properly
Fixed an issue that prompted an unnecessary message when accessing the Quest Board after all Quests were taken or completed
Fixed an issue that caused replacing current Quests to remove the unfinished Quest from the board for the whole session
Fixed a number of Controller navigation issues for the Journal menus
Fixed an issue where sometimes players were unable to start a new World after having made a lot of progress in Survival mode
Fixed an issue where the user had trouble starting a new World if they left a game shortly after finding a Golden Horn
Fixed issues in which trying to create a Group would sometimes result in an unexpected error
Fixed an issue that could cause framerate issues when waking your Console from Rest mode.
Fixed an issue that caused UI to linger for players in the party if the Host force-quits the game while searching for a session
Fixed an issue where a whole Group could be disbanded if a player quits the game with ALT+F4
Fixed a crash that could occur of a profile’s privileges did not allow online activity and they tried to join another player’s session after bypassing the notifications
Fixed an issue where the Steam username would not always update in-game
Fixed an issue with the V-Sync option not working as intended
Fixed a number of navigation issues with the SHiFT overlay, especially with Controllers
Fixed an issue where the player list for an active session would sometimes not update at all when a player leaves the session
Fixed issues of jittery text when mousing over some Recipes
Fixed a number of alignment issues when adjusting resolution in Windowed mode
Fixed an issue where the Potion Stacker Perk would not update correctly in the Equipment menu