February was a month of new content, new creatures, and new Construction improvements!
We're here to recap some highlights of the month:
Exciting News
Development updates
Community News
New Team Members!
We're so glad to announce we've received an Epic Mega Grant!ย We use Unreal Engine to create Tribes of Midgard, and we really appreciate the support to be able to help make Tribes the best it can be!ย ๐
Also, we just hit 4,000 members in our Discord! Through 3 Closed Alphas and 3 Open Betas, we've shared some memories (and some bugs, including flying trees and morphingย creatures). Thanks for the countless feedback, you help to make Tribes of Midgard even better.ย ๐Join here!
Thanks for this awesome fan-art (hand knitted)! It was sent to our studio all the way from France.ย
We're so happy you're enjoying the gameplay we post on our Twitter because we love sharing it! While you can't play the game right now, we can share some sneak peeks of Troll fights, and weapon spells...
We're been working on some new content this past month:
Creatures: ๐ฎ The Cultist (mysterious fellow NPC)ย ๐ฅ An Explosive Helthing, to be shown soon! ๐ The Lindworm, our serpentine, dragon-like creature
Construction system: โ๏ธ Free construction with walls, slopes and ground platforms ๐ช Build Gates anywhere now! (We've removed static Gates from the Village) ๐ธ๏ธ The ability to build a Tripwire to trap your enemies (here's the concept):
Environment: ๐ฟ Grass system so Midgard will feel a lot different! Run through the grass! ๐ฎ Props and Decor for the Cultist โ๏ธย Props, decor and Camps in the Glacier Biome โบ๏ธ The Land of Pools camps, which are getting swampier by the day..
Character: โ๏ธย New Haircuts for customization options โ๏ธย Texturing 5 new weapons to wield ๐ New Volsung Armour set to craftย
We welcomed some new members: Alexandre, our new concept artist, Lucas, our new 3D artist, and Nicolas, our new 3D artist intern!ย
That's it for Feburary! Always, we appreciate your ideas and feedback even if the game is still in development. The gates will open again soon, keep an eye on our socials for more information!
We're ramping up on the content while still battling various bugs! Plus, we're adding a new system that will make surviving a tad more challenging... ๐
This week, weโre:
๐ฎ โ Conceptualizing Cultist Props โบ โ Creating Props for Cultist & Camps ๐ โ Conceptualizing Glacier Camps (our ice Biome) ๐ โ Conceptualizing a Game Over Screen ๐ฅ โ Modeling + Texturing an Explosive Helthing ๐จ โ Modeling + Texturing Glacier Camps ๐ป โ Modeling + Texturing Cultist Props & NPC โฌ๏ธ โ Conceptualizing UI for Player/Avatar Level ๐ฅ โ Implementing Temperature System in Biomes ๐พ โ Continuing Iterating on the AI & Construction Logic ๐ โ Continuing revamping the Procedural Generation Logic ๐ โ Researching for Dungeons, Generation, Constructions & Loot
Talking about Camps, are there any unique Points of Interest that you would like us to add in the game?
Let us know! ๐
The Vรถlsung Armour set is coming!
Behold... our concept art for the Vรถlsung armour set! This will be the new set you'll be able to craft in-game. As lore states, it's a relic of the tragic Vรถlsung family, and is a set that has been worn by many others, before your time...
Join Our Discord!
To prepare for when the game's open again, be sure to hop in our Discord! Whether you want to see some art sneak peeks, talk about lore, or try playing a Tribes of Midgard quiz (we have one tomorrow!) we have it all here:
Weekly update time! Weโre making good progress on the Constructions and AI changes ๐ However, it's also time to battle bugs coming from that, and we hope to address the main ones before the Closed Beta (we'll keep you updated on that)!
This week, weโre:
๐ฒ โ Continuing modeling the Lindworm โบ โ Conceptualizing the Glacier Camps ๐ฐ โ Creating Props & Decor for Merchants ๐ โ Conceptualizing the Gate Construction ๐พ โ Iterating on AI & Construction Logic ๐ช โ Implementing AI Behaviors in Camps ๐จ โ Fixing various issues for Map & Customization ๐ โ Continuing revamping the Procedural Generation Logic ๐ฅ โ Continuing animating Attacks & Movement for the Lindworm ๐ โ Researching for Village Upgrades, Game Over & Constructions
Talking about Lindworms, are there any other unique creatures that you wish to see in our current Biomes? ๐
Let us know! We're reading your comments ๐
The Land of Pools Camps progress!
We've also been progressing on making the Land of Pools, one of our Biomes, feel a bit more "swampy" - we're adding more pools, ruins, vegetation, and decoration. Here's some close ups before we show you the full camp...
A new armour set to craft!
Excited to show some concept art for a new craftable armour set that's coming - we have 3 different equipment explorations, and only one will be the chosen one!
Weโre hyped to tell you about something we've been testing, Free Construction! It's one of our new core additions to the game, and soon we'll be showing you how it's looking! ๐
Besides that, be sure to keep stay alert to further announcements about an upcoming Closed Beta.
This week, weโre working on quite a bit...
๐ฒ โ Modeling & Texturing the Lindworm ๐ฅ โ Conceptualizing the Explosive Minion โบ โ Designing new Camps for Glacier Biome โ๏ธ โ Creating Props & Decor for Glacier Camps ๐ฌ โ Implementing new Quantity Setting for Shop ๐ฅ โ Animating Attacks & Movement for Lindworm ๐ โ Continuing revamping the Procedural Generation Logic ๐ฟ โ Continuing implementing the new Grass System to all Biomes ๐ โ Iterating on the AI of Giants & Minions to adapt to Constructions ๐จ โ Fixing various issues for Map, Crashes, Controller, AI & Customization ๐ โ Researching for Constructions, Village Layout, Blueprints and Blessings
Talking about Helthings, what other type of Helthing would you like to see?
Let us know! ๐ We currently have 5 types, including our Helthing Boss (who only arrives in-game on day 15, the half Blood Moon, and day 30, the full Blood Moon):
And also the Assassin, who has a pretty dangerous slash attack:
We've almost hit 4,000 Members on Discord!
We're only about 10 members away from hitting 4,000! This is an awesome milestone - thanks for sticking by our side throughout Tribes of Midgard's creation, for catching bugs, and of course the countless suggestions in #beta-ideas. ๐
Come hang out with us! You can ask any questions there in #ask-a-dev, plus we're having a Quiz tomorrow (we run them every Thursday)! They're Tribes of Midgard related, and you can earn points to become our server's weekly Quiz Jarl (a noble role).
We seem to have a focus on content this week while adapting to all the major changes from the Constructions.
This week, weโre:
๐ โ Texturing 5 new Weapons ๐ฒ โ Revising Lindworm Concept Art ๐ฅ โ Designing an Explosive Type of Helthing ๐ โ Implementing Gate as Free Construction ๐ โ Iterating on the AI to adapt to Constructions ๐ช โ Animating Spear & Knife Attacks for the Player ๐ โ Continuing revamping the Procedural Generation Logic ๐ฟ โ Continuing implementing the new Grass System to all Biomes ๐จ โ Fixing various issues for Map, Crashes, Fog of War, Projectiles and Movement ๐ โ Researching visuals for Constructions/Village, progress meter for Bastions and more
Talking about constructions, what would you like to be able to build in the game in the future?
Let us know! ๐ It's something we're currently working on, so we'd like to hear what you'd eventually want to see.
And if you haven't seen it yet...
We've added in some new elemental, explosive jars, and though we haven't revealed their in-game use just yet... just know that with great power, comes great responsibility. More on that soon!
Join Our Discord!
It's the best place to be for when the game opens again, as we'll make sure to ping you when we have news! You can find also find teammates, throw in game suggestions, and hang out with a pretty cool group of people.
January has come and gone, and it's time for our monthly recap. Big things are happening! What exactly, you ask? We're here to let you know!ย ๐
While the game is currently closed, we want to keep you in the loop about all the features we're working on! We're moving full speed ahead on Tribes of Midgard - and can't wait to show you the next version of the game.
Here's a recap of some of the biggest things we're working on:
โ๏ธ Construction system: place walls, towers and ramps! ๐ A third Giant, whose form may surprise you ๐ Revamping the Village layout ๐ Preparing procedural generation for new mechanics ๐ย Level Design of the Dark Elf Bastion ๐ Modelling the Gates of the Dark Elf Bastion (which require a key to open) ๐ Updating enemy movement so that they can run further in the world โบ๏ธ New Camps in the Land of Pools โ๏ธ Research on Hot/Cold Gauges ๐ New Armor set, shields, and weapons
Our third Giant's form is a little different from anything you've seen so far! And with the addition of some different types of Camps (the ones that include doors and keys) there will be new points of interest to check out all over the world.
We'll be sharing how everything is looking, starting February! Make sure to follow us on whichever platform you use most to catch it all ๐
We don't have a release date to share just yet, and we had our last Open Beta in December. However, we're planning at least one a Closed Beta before we head to release.
For now, be sure to Wishlist our game on Steam! We also post weekly updates there, and it'll be the first place to find out any Closed Beta news.ย
Yes... we go outside! Julian (our CEO), Sydnee and JP (our community managers) hopped on a few planes last week to embark on an important quest (we can't say anything more) - but exciting things are coming! We also visited Demo Night Montreal, which is an awesome event hosted to show off new upcoming games.
And, while we haven't released Tribes of Midgard just yet, you can still be a part of our Gamepedia. The Wiki's being filled up with game information and lore, thanks to the Wiki Team in our Discord! Honestly it's quite awesome to see the team work on this project, and it'll be handy for when the game's open again.
We're also so happy to see you're enjoying the gameplay we post on Twitter! We love sharing the sneak peeks and look forward to sharing even more.
And that's it for our January recap! There's much in store, and we're so glad to have you as part of our tribe. We're eager to open up the gates again. Hope you had a great start to 2020!
We are progressing on the work from the previous week but we are also starting some big changes in the world exploration. This includes creating some Camps (Elf Bastions) that will have Gates, that require a key to unlock.
This week weโre:
๐ โ Revamping the Village Layout Logic ๐ โ Revamping the Procedural Generation Logic ๐น โ Improving current Giant Attacks for all Giants ๐ โ Continuing Level Design of the Dark Elf Bastion ๐ โ Modelling in 3D the Gates of the Dark Elf Bastion ๐ฟ โ Continuing on implementing the new Grass System ๐ โ Designing AI with new Movement Patterns & Behaviors ๐ข โ Implementing Free Construction with Walls, Slopes and Grounds ๐จ โ Fixing various issues for Controller, UI, Crashes, Modules & Materials ๐ โ Researching various features for Hot/Cold Gauges, Events & Season Changes ๐ โ Texturing/Modeling in 3D the Lindworm Creature
What's a Lindworm? Glad you asked. It's a legendary, dragon-like, serpent-like monster with claws. It won't be flying around Midgard though, as it's wingless, but you can bet it's going to slither around the Land of Pools in the future. Adding more creatures to the world is part of continuing our the quest of making Midgard feel more alive. Here's some of its original concept art (we'll be showing its final form very soon)!:
Talking about exploration and environments, what kind of Biome would you like to see in the game later on?
Tell us which one(s)! ๐
In case you haven't played yet, we currently have 5 Biomes:
Last week, weโd been talking about different changes that would affect the game experience and we're on a roll!
Another aspect of the game that we're working on is making the world feel more "full"- this is one of our focuses this week along with new weapon spells. We've been working on new Camps to add to our swamp biome, the Land of Pools.
This week, weโre:
๐ช โ Designing the level of the Elf Bastion ๐ โ Modelling in 3D the Gate of the Elf Bastion ๐ฟ โ Exploring new Grass system to create Props ๐ โ Updating AI to be able to chase Players further ๐ โ Preparing the opportunity to port the game in Consoles โบ โ Continuing on finishing the Small Camp for the Land of Pools ๐ โ Animating new Spells for new Weapons like the Baldurโs Revenge ๐จ โ Fixing various issues for Passwords, Modules, Customization and Logging ๐ โ Researching various features for Village Layout, Blessings and Hot/Cold Gauges
Is there any weapon spell you wish to see in the game later on?
Let us know which ones! If you haven't played the game yet, our weapon spells are based around elemental attacks, so for example, a Dark skill would come from a Dark sword, and its color would be specific to the element (Dark = purple). When fighting, you'll also find opposite elements have better damage against each other, so if you're fighting our Fire Giant (Hร logi) you'd definitely want to pick up an ice weapon.
Here's how the Dark Whirlwind looks for the Lindworm Sword:
And the Thunderstorm skill for Ymir's Eyelash sword...
If you're curious and want to read more about all the weapons in-game and each of their skills, check out our Wiki, which is community-made and still expanding!:
Onward and into our second week of the year, we are preparing to do some minor (and some drastic) changes to the game.
Here's what we're up to this week:
๐จ โ Texturing the Elf Sorceress (one of our upcoming new enemies) ๐ช โ Integrating & Texturing new a Armor Set ๐ โ Revising Data for Giant #3, Constructions and Loot ๐ โ Updating AI to be able to travel further in the World ๐ โ Animating potential abilities for Giants, Creatures and Player โบ โ Continuing working on Small/Large Camps for the Land of Pools (our swampy homeland) ๐ โ Researching various features for Combat, Skill Tree, Shop and Grass ๐จ โ Fixing various issues for Map, UI, Controller, Crashes, Armors and Giants
By the way, is there any game convention that you want to attend this year?
Tell us which one(s)! ๐
Join our Discord! Quizzes, sneak peeks and more...
We're having our weekly Tribes of Midgard quiz tomorrow (on Thursday)! Come see how many points you can score, and stay up to date while we continue working on the game.
And... here's one of those minor changes we've made. You can now splash through the water. It's the little things.๐
Happy 2020 everyone! Hope you had a great holiday season, and enjoyed some time spent relaxing (and of course, playing games). We're jumping right back into development, and we're taking some time to evaluate our next objectives.
This week, we're:
๐จ โ Texturing the Unsunken Viking Boss ๐ฅ โ Revising VFX for Giant #3 Attacks and Shield Attacks โ๏ธ โ Designing Concept Arts for new Weapons and Shields ๐ โ Analyzing multiple solutions along the feedback from Open Beta 3 ๐ โ Researching various features for Combat, Grass system and Shop UI ๐จ โ Fixing various issues for Map, UI, Giant #3, Constructions and Servers ๐ โ Preparing Gamepedia, and Marketing for the year ahead โบ โ Creating Small/Large Camps for the Land of Pools (Sneak peek below! Here's how it's looking, we're adding some swamp-like trees... )
What do you think about a Closed Beta Test?
We had our last Open Beta test in December, but let us know what you think about the idea of a Closed Beta! They could be something we bring into the mix this year, and it gives you another shot to try out Tribes of Midgard before we head to Early Access.
Discord News: first quiz of the month is tomorrow!
If you have a bit of a competitive side, and are a fan of quizzes, come hang out in our Discord where we run Tribes of Midgard-themed quizzes every Thursday!