Hello, everyone! We have now released version 1.289.
New Features:
Added changeInputDevice script method to change GamePadDInput in game.ini. Use like root.changeInputDevice(InputDeviceType.XINPUT); or var type = root.getInputDeviceType();.
Added BlendMode.NORMAL. It can be specified in the setBlendBitmap method.
Added map-chipchanger.js, window-marshal.js, and window-gold.js to the official plugins.
Bug Fixes:
Fixed a bug where the options included line breaks when importing text.
Fixed a bug where the game would force close if the base area could not be found.
Once subscribed, open SRPG Studio and go to "Show Subscribed Items" from the Steam menu on the top menu. Then right click "SRPG Studio Official Plugin" and select "Save To File". With that, the official plugins will be downloaded to your desktop.
We look forward to your continued support of SRPG Studio this year!
Hello, everyone! We have now released version 1.288.
New Features:
Doping items can no longer be used when the unit's parameters have reached the upper limit. For example, doping items that increase strength cannot be used by units with maximum strength.
Bug Fixes:
Fixed a bug that prevented wav files from being played with MaterialManager.voicePlay.
Fixed a bug in the return value of BaseEventCommand.backEventCommandCycle.
Fixed a bug where memory consumption increased when a unit had a large number of custom parameters.
Fixed a bug where memory consumption increased when a save file from another game was placed in the Save folder.
Fixed a bug where staff rolls could not break new lines when localized.
Fixed a bug where the title of the shop screen was not displayed correctly when localized.
Hello, everyone! We have now released version 1.286.
New Features:
Changed the minimum width and height of "Map Information" to 10. If your game resolution is 640*480 and your map chip size is 48*48, 14*10 will not leave any blank space on your map. Also, the visual of the unit menu does not collapse.
The number of event commands available for 'Command' and 'Active Turn in 'Unit Event Settings' has been increased. 'Show Choices', 'Reduce HP', and 'Force Battle' allowed.
Added "Use message font instead of default in event editor" to "Tools/Options/Expert". If enabled, the event editor uses the default font instead of the message font.
Added window-mapthirdparts.js to official plugins. The first line of victory conditions is always visible on the map.
Added calc-itemweight.js which reduces agility when a unit is carrying a weighted item.
Added eventtrigger-allareareached.js to check if the unit has reached all specified positions.
Bug Fixes:
Fixed a bug when selecting "ID management" in the blank area of Database/Players.
We'd love to see these motions expand the contents of your game development!
You can check out the new motions from Runtime Motions in the Animations dialog. They can also be viewed when creating classes in the Database. Here are the added motions:
Hello, everyone! We have now released version 1.284.
New Features:
Added "Ignore Terrain" to the "Move Unit" event command. If this option is enabled, the unit will be forced to move even if the unit is in a normally impenetrable position.
Added the function to create a shortcut from right-click in the original data dialog.
Added battle-unitdeathcommon.js, which implements unit common events with bookmark events.
Added calc-avoidex.js that allows setting avoidance rate as a custom parameter for weapons.
Added custom-surpriseattack.js that can start the map from the enemy phase.
Added scriptexecute-unitidbyitemuse.js to get the ID of the unit that just used the custom item.
Added skill-parameterbonus.js to set the activation rate of parameter bonuses and the effective targets.
Bug Fixes:
Fixed a bug that the motion loop sound kept playing when a unit died in a real battle.
Fixed a bug in root.getEventGenerator().backgroundChange method.
Fixed a bug that when the damage guard skill was activated, the displayed damage was sometimes not halved.
Hello, everyone! We have now released version 1.282.
New Features:
Changed "Self Switch" in "Command Conditions" to list view format. When displaying A, B, C, and D in "Show Choices", it is now possible to perform the same processing regardless of whether the user selects A or C.
Added createTextFigure method to Canvas object in script. You can create bordered text as a shape. The usage of createTextFigure has been added to the official plugin highlevel-canvas.js.
Added custom-randomtrophy.js to official plugins. You can set the probability of getting a drop trophy.
Bug Fixes:
Added CurrentMap.prepareMap call after root.openMap in highlevel-customscene.js.