SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.261.

New Features:
  • The startup speed of game.exe has been improved. Previously, all maps were initialized when the game was launched, but from this version onward, maps are initialized as soon as they are referenced.
  • Added "Agility" to "Compatibility" under "Weapon Types." For now, Agility is only referenced in the round count calculation.
  • When the face image of a unit (NPC) is changed, the face images of other units (NPCs) selected in Shift are also changed.
  • When "Confirm application exit" is enabled, the exit message is displayed even if hardware full screen is enabled.
  • Added battle-rotationtransition.js to enter the battle while rotating the map.
  • Added scriptexecute-inventorycontrol.js to set inventory for items that are not set to inventory in the editor.
  • Added other-galleryswitchcondition.js

Bug Fixes:
  • Fixed a bug where the HP gauge would not update after "Unit Affiliation."
  • Fixed a bug that aggain skill with enemy AI rarely failed.
  • Fixed a bug that the background music did not stop when exiting a base.
SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.259.

New Features:
  • Added "Name of Expression" button in Database/Config/Character.
    It is displayed when "Enable facial expressions" is enabled in Tools/Options/Expert.
  • Added Reinforcements tab to Unit Appearance command.
  • Added getBookmarkEventList to the script's BaseData object. The events of this method will not be executed.
  • Updated the official plugin scriptexecute-videoplayer.js.

Bug Fixes:
  • Fixed a bug that game.exe was forcibly stopping the BGM when a map was cleared.
  • Fixed a bug when using broken items.
  • Fixed a bug that this._itemInfoWindow.moveWindow() was not called from any method.
  • Fixed a bug that the import of text failed when "None" was set to the "Show Message" command.
May 3, 2022
SRPG Studio - SapphireSoft
Hello, everyone!

Today, we've released backgrounds for battles that take place under the sea.

https://store.steampowered.com/app/1949410/SRPG_Studio_Undersea_Background/
SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.258.

New Features:
  • Wrapping the getSortiePosX and getSortieMaxCount methods of the script. The plugin makes it easier to dynamically change the initial position of the unit.
  • Enabled to select "Ignore Layer" from the right-click menu of terrain data. Set this option to the map chip for the shadow of the building.
  • The screen effect is no longer reset when the transition is set to "None" in the event command "Background Change".
  • Added new control characters such as vpdb. Previously it was described as pdb[va1[0]], but now it can be shortened to vpdb1[0].
  • Added battle-deathanime.js and skill-critical.js to the official plugins.

Bug Fixes:
  • Fixed a bug when the width and height do not match in the map layout.
  • Fixed a bug where enemies wouldn't use unlock skills in Move AI.
  • Fixed a bug where the initially placed guest unit was not displayed in the test play demo map.
  • Fixed a bug where the Gold Drop Trophy would be lost when capturing an enemy.
  • Fixed a bug that the screen goes black for a moment when the video loops.
  • Fixed a bug in the event command "Use Item".
  • Fixed a bug where this._itemInfoWindow.moveWindow() was not called.
Apr 10, 2022
SRPG Studio - SapphireSoft
Hello, everyone! Today, SRPG Studio has turned 7 years old!

We were able to make it this far thanks to everyone's contributions, and we look forward to your continued support!

Like before, this year will also see 12 new motions sometime between August and September. Keep an eye out for them!

https://steamcommunity.com/sharedfiles/filedetails/?id=2792119208&fileuploadsuccess=1
SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.256.

New Features:
  • Added window-sortunits.js to the official plugin. You can sort the units in descending order of parameters, as shown in the screenshot.
  • Added skill-forcecapture.js to the official plugin. Players attacked by enemies with certain custom skills will be captured.
  • Added "This Unit is also Selectable" to "Start and Range" in "Extract Map Pos".

Bug Fixes:
  • Fixed a bug in the game option "Enemy AI takes supports into account". Support skill "Scope" is also supported by "Specify".
  • Fixed a bug that archiving fails when only Lord.png and Lord-c.png are used. From now on, even if you cut Lord-a.png and Lord-b.png, the archive will be successful.
  • Fixed a bug where the effect of "Display Original Name when Broken" was reversed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2786554003
SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.255.

New Features:
  • Added changeNextMapId to SceneController object. This API is available for bases and quest maps.
  • Added getImportSrcId to Unit object.

Bug Fixes:
  • The judgment of "Weapons" in "Data Conditions" was invalid, so it was corrected.
  • Fixed a bug when releasing character chips that did not include -a and -b.
  • Fixed a bug when "Specific Folder" was selected in "Tools/Options/Project File Path".
SRPG Studio - SapphireSoft
Hello, everyone!
We have now released version 1.254.

New Features:
  • Enabled to specify "Effective Targets" for "Steal" skill and "Again" skill.
  • Added "Global Switches" tab to "Data Conditions".
  • Tabs selected in "Unit Events" are now displayed in color.
  • Added other-goodweapon.js and other-durabilityrecovery.js to the official plugins.
  • The "Change Unit Info" command and "Change Map Info" command are now localized.

Bug Fixes:
  • Fixed a bug in localization when a constant (such as SelectionRangeType.ALL) was set to a custom parameter of data.
  • Fixed the bug that null is not returned when getCurrentMapInfo is called in SetupControl.
SRPG Studio - SapphireSoft
Hello, everyone!

How's 2022 going for you so far? The staff at SRPG Studio and Sapphire Soft hopes theirs is filled with your continued support!

Just today, SRPG Studio has been updated to version 1.253!
A new drop-down called "Localization" has been added in the application's top menu.
You can use this feature to output your project data as text in JSON format.
By changing the text (English, etc.) in the JSON file to, say, Japanese, you'll have localized your game to Japanese.

With this feature, it is our sincerest wish that the games you develop are shared with the world in multiple languages!
Localizing will surely lead to a larger audience and playerbase.

We posted an article on the Steam guide that dives into the ins and outs of the localization feature.
Make sure to check it out from the link below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2726554429

Happy localizing!
SRPG Studio - SapphireSoft
Hello everyone!

We have added a new PV to our DLC, Magic Effects Collection Vol2.
Please have a look!

https://store.steampowered.com/app/1806060/SRPG_Studio_Magic_Effects_Collection_Vol2/
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