Mar 25, 2020
Beacon - Zipfinator
Beacon patch 2.51 is out introducing a major update to the Controller Scheme, a new Notifier System, and Damage Numbers! Notifiers are one of the largest UI improvements added to the game to date, giving much more information on the environment including much needed hints at how to access Secret areas for newer players. Damage numbers help improve the readability of combat immensely as well, giving you more feedback on how well each weapon performs in different fights as well as giving much clearer feedback on when you land Critical Hits.

Controller players will be glad to hear we have finally updated the default Controller Scheme, making the game feel much more natural on controllers than the previous free-aim setup. After weeks of testing and referencing other twin-stick shooter controller schemes, we’ve found a balance that will feel much more natural to controller users while still offering the ability to free-aim while holding the left trigger for more accurate crosshair movement necessary for some actions in Beacon. We’ll still be watching for feedback if there’s any final requests for tweaks to be made to the controller setup for the 3.0 release of the game.

Patch 2.51 will be one of our final early access patches as the game nears its final form for the full release (Patch 3.0). The team has been hard at work on Level 6 and the final boss encounters for the game while finalizing this patch, and we’ll be able to begin testing the full 6 levels soon while we add a few final features to the game and prepare for release.

Check out the full Patch 2.51 notes below! Beacon is also on sale for 25% off for the next week (Starting March 26th).

Patch 2.51 Notes
Controller
  • Updated aiming scheme to a more traditional Twin Stick aiming style.
  • Left stick now controls motion and character direction when it's the only stick used.
  • Right stick controls aiming and allows the player to strafe if used in combination with movement.
  • Left Trigger activates Free Aim/Aim Lock. If not on a target, it allows you to aim anywhere on the screen for more precise Grenade, Pickup, or Auxiliary item use. If on an enemy, it will lock onto that enemy and hold your aim on them until they are killed or the trigger is released.
  • Added Aim Lock reticule that appears on enemies near your aim and lock-on animation when an enemy is locked.
  • Controller remapping option screen can now be navigated with the D-Pad
  • Fixed Xbox Controller button displays on the HUD not updating to match rebound keys
  • Fixed weapon switching when activating a Trigger Use on controller
  • Fixed phantom navigation when navigating the Main Menu with the D-Pad on controller
  • Fixed Dynamic crosshair not aligning directly left and right when using a controller


UI
  • New Notifier System: Notifiers now appear on almost all interactable items in the game, expanding when moused over to display a name and short description. The new Notifiers should help players more easily recognize what is destructible, lootable, or interactable as well as give more explicit hints at how to unlock Secret areas.
  • White Notifiers: Usable - Indicates that the object is usable, used on objects like Flux Nodes and Beam Redirectors that the player can interact with
  • Yellow Notifiers: Loot - Indicates that the object can be opened or broken for a chance at loot
  • Green Notifiers: Travel/Healing - Indicates that the object is used for travel or boosting, and occasionally for healing objects like Swampspore Clusters and Nanomed Consoles
  • Red Notifiers: Destructible - Indicates that the object is destructible, used on explosive traps as well as barriers that require a grenade to destroy
  • Purple Notifiers: Secret - Indicates that the object is a secret or bonus loot area, giving a hint if a criteria needs to be met to unlock the secret
  • Blue Notifiers: Story - Indicates that the object is a collectible Memento or Log, able to be read and added to your Index when collected.
  • New Damage Numbers System: Damage numbers now appear over the health bar of all enemies, changing color for Critical Hits. Damage Numbers can be toggled off in the options.
  • Added Cursor Color Picker and Transparency slider to Options
  • Updated Crosshair textures to be more readable and noticeable when re-colored
  • Added Map Reveal to the start of each level, revealing all map waypoints at once and displaying a message to remind the player to check the map
Items
  • Passive Pickup: Scorched Choker and Golden Scorched Choker - Converted from Passive, grants the player health regeneration when out of combat but limits health to 50
  • Passive Pickup: Ammo Synthesizer - Converted from Passive, grants the player a 75% chance to regenerate ammo when an enemy is killed
  • Passive Pickup: Bio-Extractor - Converted from Passive, heals the player for 3 health each time an enemy is killed
  • Passive Pickup: Mesmer - Converted from Passive, freezes the enemy over your crosshair
Music
  • Added new Level 3 Combat Music


Balance
  • Player minimum Health and Stamina increased from 25 to 50.
  • Player acceleration values tweaked to make movement more responsive
  • Lowered increasing stress drop percents for Volatile and Fortified DNA when in large fights to prevent Level 4 and 5 fights dropping too much DNA.
  • Pickup: Nanomed Patch - Changed to a healing Pickup. Heals 50 each use, with 3 charges.
  • Pickup: Wild Feast - Replaced health regen passive with 3 charge heal that fully restores health and stamina
  • Pickup: Tesla Injector - Updated Stamina Regeneration script to prevent floating dodge mutations from being infinitely usable. Stamina no longer stays full constantly, but will drain and after a 1 second delay will regenerate at 2x speed.
  • Pickup: Flydrop Core - Reduced Stamina Regen delay from -4 seconds to -2.5
  • Increased accuracy on a handful of One Handed and Rifle weapons
  • Adjusted damage spreads of many weapon projectiles to make damage dealt a bit more random and also balance weapon damage output based on recent testing.
  • Removed unique Critical Hit damage multiplier on a few weapons. Now all weapons have a base 2x critical hit damage multiplier.
  • Weapon: Laser Engine - Increased Damage per Second from 6 to 16, reduced ammo drain rate, reduced magazine size to 60, increased reload time
  • Weapon: Flamethrower - Increased Flame range and speed, reduced ammo regeneration delay, decreased fire rate and magazine size by 20
  • Weapon: Tesla SFG - Increased damage of Tesla SFG Ball explosion greatly, reduced damage dealt when colliding with ball before explosion
  • Weapon: Pyro SMG - Increased range of pyro smg projectiles
  • Weapon: Refactored Refractor (Laser Refractor variant) - Increased magazine size by 8
  • Weapon: Double Tap (LMG Variant) - Reduced fire rate
  • Mutation: Feral Heels - Increased jump speed, reduced distance of leap. This should make the mutation more useful in combat and prevent it from accidentally flinging the player off of the level as often.
  • Mutation: Gaseous Sack - Increased Stamina drain per second while floating
  • Mutation: Leeching Tentacle - Reduced lifesteal to 10% on melee
  • Mutation: Draining Maw - Reduced lifesteal to 10% on crit
  • Trap: Mining Laser - Reduced damage per second to 10 from 120. The laser will still be a large threat and will burn away health quickly, but won't instantly kill if jumped into with full health.
  • Enemy: Solus Warden - Decreased health of Armor Shells, and increased base enemy health. Hatchlings will be released earlier from the Warden now, and the health bar will appear once the Armor Shells are broken for the majority of its overall health.


Misc
  • Updated Tips displayed on the loading screen with 50+ new tips.
  • Optimized level 5 map collision to prevent navmesh from generating larger than necessary and reducing performance
  • Optimized Grenade Warning floating icon
  • Added static batching to many static level assets, giving a minor performance boost over dynamic batching that they previously used
  • Added Splash triggers to water, lava, and acid in all levels that trigger the Drop Drone and play a splash particle when the player lands in them
Fixes
  • Fixed Mining Spider boss Satellite Strike lasers disappearing when they travel over the elevator platform
  • Fixed Tritoraptor Matriarch leaping into the elevator shaft if the player was on top of the elevator platform
  • Attempted fix for Hivemind wieners getting stuck and never unburrowing
  • Fixed Luck tooltips displaying outdated description
  • Fixed a handful of pickup items being usable infinite times
  • Fixed 3D Printers not ignoring armor when removing health on use
  • Fixed 3D Printer and DNA Printer having a few old Passive items that were converted to Pickups spawning
  • Fixed cavern teleporters on a few levels transporting the player underneath the floor when at low FPS
  • Fixed Level 5 Playtest End memento not appearing when the bottom of the elevator is reached
  • Fixed Level 5 Core holo barrier around the Beacon Locator being able to reflect and duplicate projectiles infinitely, sometimes causing a huge performance drain
  • Fixed a handful of errors in the Tutorial after recent updates
  • Miscellaneous level fixes and tweaks
Beacon - Zipfinator


Beacon patch 2.5 is released adding new Level 5 Landmark zones, UI improvements, and an overhaul to Pickup items! Patch 2.5 will be our last major content patch in Early Access. Over the next few months we’ll release a few small patches with more UI improvements and quality of life fixes, but our main focus will now be on finishing the game for release later this year. We’ll let everyone know when we have more information on the launch ready to share!

One of the biggest changes this update is the overhaul to Pickup items, updating every pickup in the game to be more powerful and meaningful to your run instead of being trash that litters the ground after fights. All buff pickups have been updated to Passive Pickups, providing a buff to the player permanently as long as the item is held. All attack and utility pickups have been updated as well, adding more charges and buffing the power of the pickup if necessary. Coming across multiple pickups now will force you to make a choice over which to carry depending on if you want more attack power or want to hold onto a Passive buff for a few fights.

The final set of Tinkered Weapon Variants are also included in this patch, bringing the total weapon count up to 100 now. The new variants are a mix of old and recently added weapons, with 8 of them requiring Research levels to unlock.

A new set of UI improvements has been added in this update as well, including the Ammo Wheel and new Weather Hologram Notifiers. The Ammo Wheel appears when a weapon is being fired, showing you directly near the player how much of your magazine is left without having to glance to the corner of the screen. The new Weather Hologram Notifiers appear for all Stormcell events, giving a much clearer preview of the impact area and danger level.

Beacon is also on sale for 25% off from January 23rd to the 27th for the Lunar New Year Sale!



Patch 2.51 should be released in a few weeks, and will include more UI updates along with a new Notifier system that will better inform the player which objects are interactable and give hints at how to complete secret areas. Check out the full patch notes for Patch 2.5 below.

Pathfinder
UI
  • HUD Ammo Wheel - Added a segmented wheel that appears around your player and depletes as your ammunition is used. The wheel is segmented based on your equipped weapon's magazine size.
  • Weather Notifiers - Added new hologram weather notifiers that appear on the floor when a Stormcell is incoming, warning the player of the impact zone of the Stormcell.
  • Added new Tab Screen animations when tab screen is open or the tab is switched
  • Adjusted spacing of the corner HUD elements, giving more space from the edges of the screen
  • Swapped the position of the ammo counter and weapon icon on the bottom right HUD element
  • Added Faction names to beginning of Faction Bonus tooltips

New Tinkered Weapon Variants
  • Sonic Shotgun Variant "Tidal Wave"
  • RotBlaster Variant "Siamese Twins"
  • LMG Variant "Double Tap"
  • Energy Blaster Variant "Sparky"
  • Energy Rifle Variant "Spray N' Pray"
  • Laser Refractor Variant "Refactored Refractor"
  • Bone Bouncer Variant "Far Flung"
  • Bonesling Variant "Osteoblast"
  • Laser Carbine Variant "Last Word"
  • Remote Crossbow Variant "Quiverer"
  • Stygian Hunter Variant "Hellhound"
  • Stygian Hammer Variant "Stonewall"


Misc.
  • Luck Stat Update - Replaced Luck's previous functionality with new Jackpot system. Every crate you open has a chance of being a jackpot, forcing 2 extra items to drop. Your chance to get a jackpot raises and lowers based on your Luck stat.
  • Reduced Fog of War reveal radius slightly
  • Updated all items to have consistent icon scaling and glows
  • Added new ambient particles to Swamspore Lights, Succulent Fruit Trees, and other objects to better draw attention to them
Pickups Overhaul
  • Pickups: Passive Pickups - Converted all Buff Pickup items into new Passive Pickups, granting the player a buff permanently while the item is held. If the Pickup is dropped or swapped the buff is removed. Specific changes and converted items listed below.
  • Pickups: Attacks and Utility - Altered many utility and attack pickups to have more charges and be more powerful, but reduced drop rates. Pickups are meant more now to be a choice of attack to hold onto for a few fights instead of items you spammed to swap after they began littering the floor. Specific changes listed below.
  • Passive Pickup: Focus Injector - Grants +100 Accuracy and +25% reload speed while held
  • Passive Pickup: Adrenaline Injector - Grants +100 Speed while held
  • Passive Pickup: Steroid Injector - Grants +100 Resistance while held
  • Passive Pickup: Flydrop Core - Removes Stamina recharge delay while held
  • Passive Pickup: Palier Stem - Grants +30 All Stats while held
  • Passive Pickup: Matriarch's Egg - Gives +100 Stamina, +100 Speed, -100 Accuracy while held
  • Passive Pickup: Wild Feast - Gives +1 Health Regen while held
  • Passive Pickup: Tesla Injector - Gives Infinite Stamina while held
  • Passive Pickup: Wrist Monitor - Converted from Passive, gives +100 Stamina while held
  • Passive Pickup: Pyro Vest - Converted from Passive, gives +100 Flame Armor while held
  • Passive Pickup: Tesla Vest - Converted from Passive, gives +100 Tesla Armor while held
  • Passive Pickup: Hive Nectar - Gives +300 Resistance, -100 Speed while held
  • Passive Pickup: Illuminated Sporeling - Gives +100 Critical Hit while held
  • Passive Pickup: Soured Veins - Gives +300 Speed and -300 Stamina while held
  • Passive Pickup: Celestial Clover - Converted from Passive, gives +300 Luck while held
  • Pickup: Tritoraptor Egg - Replaced with a 5 charge healing item, restoring 10 Health and 50 Stamina each use
  • Pickup: Crab Legs - Increased heal from 10 to 20, increased Stamina replenish from 50 to 100, and increased charges from 3 to 5.
  • Pickup: Flare - Increased charges from 5 to 10
  • Pickup: Proximity Mines - Increased charges from 5 to 10, increased Mine explode damage
  • Pickup: Repentant Daggers - Increased charges from 5 to 10, added ambient and impact sounds to the dagger
  • Pickup: Quill Spears - Increased charges from 5 to 10, added ambient and impact sounds to the spear
  • Pickup: Bonerangs - Increased charges from 5 to 10, increased bone impact damage
  • Pickup: Magrail Meteors - Increased charges from 1 to 3, added reticule to show where your meteor will impact
  • Pickup: Mega Satellite Strike - Increased charges from 1 to 3, improved reticule telegraphing, reduced damage slightly
  • Pickup: Hatchling Halo - Increased charges from 1 to 3
  • Pickup: Mega Swarm - Increased charges from 1 to 3
  • Pickup: Mega-Barrage - Increased charges from 1 to 3
  • Pickup: Tesla Drone - Increased charges from 1 to 3
  • Pickup: Remote Hack - Increased charges from 1 to 3
  • Pickup: Nanomed Trauma Patch - Increased from 1 charge to 3, increased permanent heal from 25 to 50 (Now heals 100 immediately and 50 fades away)
  • Pickup: Emergency Override - Increased charges from 1 to 3
  • Pickup: Slomo - Increased charges from 1 to 3
  • Pickup: Starborn Flare - Increased charges from 1 to 5, Increased radius of flare debuff effect, updated particles
  • Pickup: Rotbladders - Increased charges from 1 to 5, added pop sound when boost is activated
  • Pickup: Reactive Shield - Increased charges from 1 to 5
  • Pickup: Telemite Serum - Increased charges from 1 to 5
  • Pickup: Inverter - Increased duration from 8 seconds to 20 seconds


Balance
  • Start Crates - Greatly increased the chance that the 2 crates in the start crash site will drop a 1 handed weapon if spawned
  • DNA - Updated the statistics ranges of all DNA types, reducing negative stat bonuses overall to make early game genomes less punishing and to compensate for the new Mutation stat bonuses
  • Mutations: Stat bonuses - Added and updated many of the stat bonuses on mutations, theming them more specifically to the enemy set they originate from and adding more negative stat bonuses to attempt at balancing the power of late game builds. New slot stat bonuses are detailed below, with a few exceptions on mutations like Rejected Arm.
  • Mutations: Head Slots - Head slots now provide +40 of their subfaction's positive stat bonus
  • Mutations: Chest Slots - Chest slots now provide +40 and -80 of their subfaction's stat bonuses
  • Mutations: Arms, Legs, and Tail Slots - Now provide -40 of their subfaction's negative stat bonus
  • Mutation: Palier Back - Increased Stamina replenish chance when damaged from 10% to 20%
  • Mutation: Bracing Scales - Decreased Damage Ignore chance when damaged from 25% to 20%
  • Mutation: Reactive Shell - Reduced damage required to trigger the Quill Spray
  • Mutation: Rejected Arm - Increased Speed from +40 to +80, increased Accuracy from -15 to -40
  • Mutation: Feelers - Added +40 Accuracy bonus
  • Mutation: Pyro Cannon - Changed Pyro Cannon from flame ball projectile to a flame cannon projectile, making it impossible to harm yourself with the projectile
  • Enemy: Excavation Eye and Drone - Reduced speed of beam, increased noise on beam aim
  • Weapon: Plasma Pistol and Roadrunner (Variant) - Increased Accuracy
  • Grenade: Tesla - Increased speed/range of Tesla grenade throw
Levels
  • Level 5 Hydro Core Added - Raise or lower the water level in the Hydro Core to reach new areas and direct the beam into the power core.
  • Level 5 Excavation Core Added - Explore the excavation core and disable the laser engines to guide your beams to the power core.
  • Updated Level 5 exit, adding a new Beacon Locator locked on the elevator platform until the beam puzzle in the landmark is completed.
  • Many various level fixes and tweaks


Mementos
  • New Ship Memento: Soda Case
  • New Uncharted Memento: Mirage Sample
  • New Onyx Memento: Harmonic Rod
Music
  • New Level 2 Combat music added
Fixes
  • Fixed Save File Break caused by the Energetic Tail mutation
  • Fixed a handful of items and weapons from recent patches missing from the resources list, causing them to not load from Continue saves
  • Fixed Tesla and Pyro hologram head mutations missing from the mutation drop list after recent update to those mutations
  • Fixed Highlight Shader not working in the last few builds
  • Fixed Pickups still showing the uses counter for Passive and one time use pickups if one with charges was previously held
  • Updated the settings on all item icon textures to reduce texture memory usage
  • Updated the settings on many particle sprites and other textures to reduce texture memory usage
  • Fixed Level 3 Hydro Reactor Prism variant flux nodes not activating the Reactor
  • Fixed Beam Redirector lasers on level 5 not being low enough to damage the player when walked through
  • Fixed a handful of memento titles being too long
  • Fixed basalt stacks being pulled by conveyors not being blow-upable
  • Fixed tesla debuff stunning enemies forever in some cases
  • Fixed Blood Altar waypoint not being marked as found after use
  • Fixed awkward weather transition when entering Level 5 landmark zones
  • Fixed Left Mouse and Right Mouse inputs not displaying correctly on the HUD. Now shows "LM" and "RM"
  • Fixed two spelling errors on the Tutorial intro screen
  • Fixed player getting stuck in a falling loop if a trigger_push is jumped into with a launch mutation
  • Fixed Chilpodrae being able to launch Chilopod enemies, causing them to become undamageable
  • Fixed Tritoraptor Queen sometimes leaping at the player after they have been flung off of the level, causing to it stay below the arena until it can leap up again
  • Fixed Spider Droid bosses health bars being activated before the player reaches the boss platform
Beacon - Zipfinator


Beacon patch 2.4 has arrived adding new Act 1 bosses, DNA features, and dozens of level edits and balance tweaks that bring the game one step closer to completion.

Some of the most important additions in this patch are the new DNA features, including Faction Bonuses and Recycling. Faction Bonuses give you a passive buff for each pair of DNA from the same faction, adding a new layer to how you choose to alter your genome. Recycling allows you to convert 3 random pieces of DNA into a DNA Mod, giving you more chances to alter your Genome slots and also something to do with extra DNA once your Research is maxed out.



We’ve also been testing the Dynamic Crosshair for a while now and after a full accuracy pass on every weapon in the game it’s now being added as the default crosshair. The new lines that appear indicate the outer angles of your current weapons accuracy spread and are updated dynamically as your Accuracy stat changes. For example, if you activate a Focus Injector you’ll now be able to see how much your accuracy has improved and what your chance to miss an enemy is based on your distance away. If you try out the new Dynamic Crosshair and still prefer the old direct line, there’s a new option to toggle it back.



Thanks for everyone's patience as we worked on finalizing and testing patch 2.4 the last couple months! With this patch levels 1-4 are nearing their final forms for the initial release of the game. Level 5 will be getting a bit more content in 2.5 and then Level 6 will come with the initial release of the game next year! Check out the full patch notes for 2.4 below if you want all the details on what’s been added.

Breaking Point



New Bosses
  • New Native Boss: Tritoraptor Matriarch - Face off against the Tritoraptor's largest and deadliest form, able to leap over the arena to repeatedly perform a Tailspin that will knock you off of the edge if not careful. Once below half health, the Matriarch can activate her cloak and will sneak around the arena to lay rapid growing Tritoraptor Eggs.
  • New Prism Boss: Tesla Mega Spider - Fight the Tesla variant of the MK-X Spider Droid, firing explosive Tesla SFG rounds from its head and summoning repeated Tesla Strikes for each transmitter deployed.
  • New Prism Boss: Pyro Mega Spider - Fight the Pyro variant of the MK-X Spider Droid, firing clustering Flame Ball projectiles from its head and summoning a large Flame Hologram Field that covers a large chunk of the arena for each transmitter deployed
  • New Solus Boss: Quilled Hivemind Brain - Fight the Quill variant of the Hivemind Brain, firing out multiple barrages of giant Quill Spears in a 360 degree radius of the arena when agitated.
  • New Solus Boss: Illuminated Hivemind Brain (Coming in 2.41) - Fight the Light variant of the Hivemind Brain, releasing a massive Light Wave along with some Globule Clusters when agitated.
Prism Boss: Excavation Mega Spider
  • Increased max health by 200 and increased the max damage allowed per stage to 400, allowing the spider to be killed in 3 stages now.
  • Increased health of stomach prong required to disable boss
  • Increased health of transmitters
  • Increased speed of laser sweep
  • Set spawn lifts to disable completely once the boss is killed
  • Set all enemies in the arena to be killed by an Emergency Override wave when the boss dies
  • Added new particles and updated outdated ones
  • Fixed missing floor materials
  • Fixed Spider Boss prong holes not matching the bosses prong position
  • Enabled elevator at exit platform that allows the player to return up top
Solus Boss: Acidic Hivemind
  • Improved readability of the red flash when the Hivemind Brain is taking damage
  • Updated Wiener and Tail models and set up Wieners to explode when killed
  • Added chance for health or a pickup to drop on wiener kill
  • Increased wiener health
  • Scaled up Tails and increased their attack range
  • Reduced tail slam damage
  • Set Wieners and Tails to burrow permanently when the Hivemind Brain is killed
  • Updated exit drop to allow the player to fly back up using a Wiener Cannon
  • Fixed Hivemind Brain sometimes overlapping attacks when entering its second stage
  • Fixes to wieners being damageable or attacking at times when they shouldn’t
Uncharted Boss: Flauros Aphelion
  • Decreased cooldown on Flame Wave attack
  • Greatly decreased cooldown on Bloat Summon attack
  • Increased Bloat health
  • Reduced health pickup drop rate on Bloats
  • Added Reflect to Bone Shields
  • Fixed Aphelion sometimes not teleporting to the center before casting Flame Barrage
  • Fixed Aphelion not rotating while casting Flame Barrage central attack
  • Fixed Bloats not exploding when they float into a Bone Shrine
  • Updated boss light bridge entrance disable sequences
New Enemies
  • Solus: Acid Wiener - Separated from the Hivemind, the Wiener survives on its own in a large chitin form found in Solus dominated territory.
  • Solus: Quill Wiener - A solo Quill Wiener, after unburrowing it sprays a barrage of quill projectiles over an area around the player.
DNA Reconstitution Process
  • New Function: Recycle - Added Recycle function that allows you to trade 3 random pieces of DNA in your inventory for a random DNA mod. This will help make finding mods easier if you were unlucky with looting them as well as give players who have passed the research cap something else to do with bonus DNA found in runs.
  • New Function: Faction Bonuses - Added Faction Bonuses that are applied when 2 pieces of the same faction are slotted in your genome. With each 2 matching pieces added a stack of the faction's buff is granted.
  • Faction Bonus: Prism - +50% Accuracy
  • Faction Bonus: Solus - +50% Critical Hit Damage
  • Faction Bonus: Native - +50% Stamina Regen
  • Faction Bonus: Uncharted - +5% Item Drop Rate
  • Mutation Life Cap - Set Mutation Life cap to 10 to prevent extremely high mutation lives
UI
  • DNA Icons on the Reconstitute Screen now show the faction's icon instead of a letter
  • Added Weather Type name to Map Screen, with temperature and stormcell icon
  • Added Darken HUD Corners Option, enabling a dark gradient over the left and right HUD indicators to make more clear to read against bright backgrounds
  • Added new aim assisting Dynamic Crosshair that more accurately displays the accuracy of your current weapon. Dynamic Crosshair is now the standard aiming option and an option has been added to change back to the old direct line.
Misc.
  • Added GibManager to limit max number of gibs spawnable. When the limit is reached, previous gibs from the list are deleted.
  • Added DNA pickup particle effect
Mementos
  • Added Bestiary Logs for all Uncharted and Native faction enemies
  • Added more memento spaws in Act 2 Landmark levels



Levels
  • Added Level 2 Volta Cargo Pod Landmark - Explore the crashed Cargo pod of a rival Corp. Search for power boxes to disable holo-barriers left active in the pod and boost your way to bonus loot.
  • Added Level 4 Volta Life Support Pod - Explore a crashed Life Support pod from a rival Corp, with Medbay and Aquaponics sections. Search for power boxes to release the O2 pod in the center and gain access to bonus loot.
  • Added Act 1 Shipwrecked Spire and Megaspire Telemite Maw pocket worlds - Jumping into a Telemite Maw now has a chance to bring you to a Shipwrecked Spire, offering a piece of bonus loot or access to a 3D Printer
  • Added Act 2 Native Irradiated Rotspire loot zone - Explore the rotspire and find out how to release the Bonespikes to gain access to the loot
  • Added Level 4 Shipwreck Cap Tiles, giving Ship loot if you venture to the edges of the level and can clear debris blocking the entrance.
  • Added new secret variants to the Level 3 Containment and Shipping Reactor landmark levels
  • Updated a handful of Act 1 Cap, Middle, and Trap tiles with improved layouts and more randomized loot spawns.
  • Updated Level 2 Untamed Sanctuary - Merged main Untamed Sanctuary zone with main level tile, allowing the main terrain to show up on the Map screen and increasing performance
  • Updated a few Level 4 Intro tiles with improved terrain and new blockade randomizers
  • Updated Level 4 Shipping Headquarters - Improved level intro terrain and fortress forms, updated shipping container detailing, updated left fortress removing side vertical conveyors and adding a new bridge to the upper exit, added new central platform variants, updated and added new secret variants
  • Updated Level 4 Hydro Headquarters - Widened fortress forms, widened all pipe forms to make easier to traverse, added new pipe detail forms to fortress spires, updated and added new secret variants
  • Updated Level 4 Mining Headquarters - Removed lower left secret terrain, adjusted right entrance terrain, widened middle fortress platforms, updated and added new secret variants
  • Updated Level 4 Solus Mega Hive - Updated entrance terrain with zip lines, added new wiener enemy spawn variants to the previously empty holes in the chitin forms
Balance
  • Updated small and large crate (Stockpile) loot spawns. Small crates now drop 2 items max and large crates 3 items, increasing by 1 for each stack of the Uncharted bonus
  • Updated enemy loot spawns. Small enemies now drop max 1 item, medium enemies 2, and large enemies 3
  • Enemies: Reduced max threat range on most enemies to prevent following the player too far and increased alert ranges
  • Player - Increased default Stamina Recharge delay from 4 to 5 seconds
  • Player - Adjusted Speed curve values, increasing the max speed and adjusting the animation speeds to feel more natural with the new curve
  • Enemy: Icosatron - Added 75% chance for Icosatron to overload when near low health, exploding in a large radius after 4 seconds if not killed. Also increased roll speed slightly
  • Enemy: Karnak - Updated loot method to allow damaging the Karnak with any weapon instead of only a well placed explosive
  • Enemy: Tesla Droid MK2 - Increased radius of Tesla Grenade explosion to match the player's grenade radius
  • Enemy: Containment Droid - Increased radius of Fragment Grenade explosion to match the player's grenade radius
  • Enemy: Solus Ward and Wardling - Reduced scuttle speed by about half.
  • Added chance for Rotspore Nectar health pickups to drop from native enemies
  • Weapons: Overall accuracy balance pass has been done after the addition of the Prism Faction Bonus and new accuracy line crosshair. Most weapons have lower overall accuracy, with heavy weapons and shotguns generally having the widest spreads.
  • Weapon: LMG - Reduced bullet damage slightly
  • Weapon: Sniper - Reduced initial sway and speed of laser when aiming, making it easier to fire quick shots with if timed right
  • Weapon: Explosive Crossbow - Increased base damage of explosive bolt, increased hitbox size of bolt bullet, reduced speed of explosive bolt.
  • Weapon: Sonic Shotgun - Reduced Accuracy lower spread to make Focus Injectors more useful paired with it
  • Weapon: Starborn Sniper - Reduced base shot damage
  • Weapon: Starborn Shotgun and Fractal Death (Variant) - Reduced base damage of bullet, increased hitbox size of bullets
  • Weapon: Flamethrower - Increased max range of flames shot out
  • Auxiliary: Quill Bladder - Increased amount of bursts able to be charged and increased amount of quills shot per burst.
  • Auxiliary: Laser Port - Increased laser damage per second and damage radius of laser
  • Auxiliary: Concussive Missile - Increased damage and radius of the explosion
  • Pickup: Repentant Dagger - Spread out damage range of daggers and increased lifesteal to 50% of damage dealt
  • Grenade: Fragment - Increased range slightly and spread out damage min/max
  • Grenade: Nematode - Reduced detonate time and increased damage slightly.
  • Passive: Hacking Drone - Set Hacking drone to not hack if there's only one droid nearby.
  • Passive: Tesla Drone - Increased duration of summoned drone to 60 seconds
  • Passive: Laser Sight MK1 and MK2 - Lowered accuracy gain from Accuracy passives to make acquiring the Prism Faction Bonus more desirable. MK1 is now +25 Accuracy and MK2 +50
  • Mutation: Illuminated Antenna - Reduced time required standing still to activate Accuracy bonus
  • Mutation: Tesla Boltfeet - Increased dodge duration and cooldown of dodge, and shortened dodge slightly to match base dodge distance. Also reduced stamina cost slightly.
  • Mutation: Springy Claws - Decreased dodge duration and cooldown of dodge, and lengthened dodge slightly to match base dodge distance.
  • Raised Base DNA drop chance on Small enemies slightly
  • DNA Mod - Pickup Duration - Changed to +5 Seconds Duration
  • DNA Mod - Stamina Recharge - Changed from increased Stamina Regen to -1 Second Stamina Recharge Delay
  • NanoMed Console - Increased heal per second to reduce time spent at the console
  • Weather: Tesla Strike - Added new randomized Tesla Ring trap that can be left behind randomly after a lightning strike, stunning the player if entered. Lowered tesla strike initial damage.
  • Weather: Sporefall - Updated sporefall to be a larger mound of spores that falls and bursts, instead of slow falling spore pickups
Fixes
  • Fixed level 3 exit fog being black
  • Fixed a few enemies not showing up in their Bestiary log preview
  • Fixed Flashlight appearing on clone bay opening
  • Fixed Flashlight casting a shadow of your own weapon often
  • Fixed a few DNA Skill Mod stats not correctly granting the stats when spawned in game
  • Fixed DNA not spawning in challenge runs still
  • Fixed Laser Sight MK1 and MK2 items not correctly granting stats
  • Fixed Chilopodrae enemy bounce/reflect staying active after charging
  • Fixed Bonespike Auxiliary item not spawning from Bone Caches
  • Fixed Transmitter Arm mutation melee using normal melee attack on top of the Prism enemy hack ability
  • Fixed a few incorrect memento names and model previews
  • Fixed Prism Transmitter Arm mutation hacking all enemies, not just Prism
  • Fixed Flauros enemy animations not looping
  • Fixed DNA Caches accidentally merging, causing less to spawn than intended in many DNA Cache loot spawns
  • Fixed Telemite Mini Maw triggering the player drop drone if jumped into from a high height
  • Fixed Solus boss loot spawn rewarding Prism DNA
  • Fixed ship power boxes being difficult to hit sometimes
  • Fixed Mining Droids walking screenshake having no distance clamp
  • Fixed Steam Vent traps not pushing player
  • Fixed many arena intro stinger sounds not playing
  • Fixed seams on many fortresses and forest terrains showing
  • Fixed enemy health bars disappearing when over certain weather fog types
  • Fixed Rain and Storm weather rain particles not spawning in a big enough area when the camera is zoomed out far
  • Many miscellaneous level fixes

Sep 13, 2019
Beacon - Zipfinator


Beacon patch 2.32 is released, including new Level 3 Shipwrecked Reactor variants and a performance boost!

Levels
  • Added new Shipwrecked Reactor variants to all level 3 landmarks
  • Updated Level 3 Landmark and Cap tiles to have improved terrain and updated detailing
  • Updated Level 3 Solus Variants to remove shipwrecks and have more Solus themed traps/loot randomizers
  • Updated Level 3 Shipping Reactor fortress slightly and improved shipping maze randomizations
  • Added new Nanomed Console and 3D Printer loot spawns to Level 3 Landmarks
  • Miscellaneous level fixes
Misc
  • Updated Steam API implementation to allow building with IL2CPP, giving an estimated 20-30% performance increase
  • Updated Pocket World generation to remove unused pocket worlds after loading. This should increase overall performance when a Telemite Maw spawns.
Balance
  • Solus Colonies - Increased drop rate of Nectar health pickups when colonies are destroyed and reduced hatchling spawn rate to make items spawning more likely
  • Grenade: Tesla - Increased explode range and adjusted throw speed
  • Grenade: Pyro - Increased base explosion damage
Fixes
  • Fixed UI error over Weapon HUD caused by a change last update
  • Adjusted Conveyor Mega Booster animation to help prevent it jamming the player while launching
Sep 2, 2019
Beacon - Zipfinator


Beacon patch 2.31 is released, making some balance tweaks to armor and debuffs as well as fixing the Continue item loading bug!

Balance
  • Armor: Reduced base player armor value and balanced item/mutation armor items to make maximum armor attainable 80
  • Difficulty Settings: Tweaked player damage taken values to be balanced around new armor values. Will generally mean you take slightly more damage, and armor items will provide more benefit when found.
  • Debuffs: Increased duration of many debuffs to 10 seconds, including all flame and acid damage types. This should make Resistance a bit more desirable to pick up and give it more room to affect the duration of pickups when tweaked.
  • Weapon: Energy Blaster - Increased accuracy
Misc
  • Added glow highlights to many crates and a few other mechanics such as ziplines
  • Widened collapsing basalt bridges and succulent trunk bridges to make easier to walk over
  • Minor updates and fixes to the new Tutorial
  • Updated Level 2 End/Level 3 Start zone
  • Added new weather types to the Main Menu weather randomizer
Fixes
  • Fixed items not being loaded correctly on Continue and Weekly Runs
  • Fixed lower waterfalls and tiny basalt spires from registering as a drop drone position, which should prevent getting stuck if fallen off of the main level onto one
  • Fixed conveyor boosters occasionally not boosting the player the full way
  • Fixed enemies being afraid to enter the Ouroboros Armory pod (Navmesh was broken)
  • Fixed start level ship pod rendering incorrectly in some fog types
  • Fixed Uncharted crates dropping bonus health injectors
  • Fixed level 2 shipwreck intro booster flinging player into the void
  • Fixed Bio-Extractor being un-pickupable from Ship Caches and fixed model being skewed
  • Fixed a handful of challenge settings using Tesla and Pyro hologram mutations having missing mutations on their spawn lists
  • Fixed Flauros weather fog sphere having no material applied
  • Fixed a few passive items having too small of pickup triggers, making them impossible to pick up from the new Ship Cache crates
  • Fixed level 5 edges of the level having unnecessary fall triggers that would reset the player when floating
  • Fixed landmine trigger blocking shots when dormant in the ground
  • Fixed Steam Vent wall trap from hurting/pushing player while inactive
Aug 19, 2019
Beacon - Zipfinator


Beacon patch 2.3 is ready, providing new tools and evoking old memories. Explore crashed pods from Freja’s ship The Ouroboros and collect new items including a new set of Energy weapons! This patch only includes a Level 1 landmark with the Ouroboros Armory, but Level 2 and 4 landmark levels will be added in an upcoming minor patch with additional shipwrecked pods from rival corporations.



Along with a handful of new travel and loot mechanics, new weather variants have been added with tweaks to some of the older weather types. The new Eclipse weather fills a common request for a dark atmosphere, but will spawn rarely compared to other weather types. Check out the full patch notes below to see everything added!

Corporate Intervention
New Levels
  • Level 1 Landmark: Ouroboros Armory - Explore the Armory pod from Freja's ship. Stock up on any leftover supplies and discover more about the Human corporations from Freja's past
  • Updated Start level with new Escape Pod, leading the player into the level with a Conveyor Booster at the end.
  • Tutorial Update: Improved flow of mechanic introductions and updated terrain forms to fit the more recent design of levels.
  • Level 1: Shipping Fortress Landmark Update - Improved entrance terrain and left fortress layout, added new shipping overflow randomizations, and added zipline travel randomizer
  • Level 2: Shipping Mega Fortress Landmark Update - Improved left and right fortress entrances, expanded center area and replaced center with new variants, updated exit fortress with shipping overflow
  • Level 1: Barricade Landmark Update - Improved terrain and tweaked older variants
  • Updated a few Act 1 levels with new travel and loot mechanics, including ziplines and rare 3D/DNA printer loot variants (More variants will be added later to more levels)
New World Mechanics
  • Travel: Zipline - Grab a zip line and repel across wide gaps. Dodging will release you from the zipline at any time and help you make a speedier exit at the end of the ride.
  • Travel: Conveyor Booster - Stepping onto the conveyor pad boosts you forwards, allowing you to boost over large gaps quickly.
  • Travel: Conveyor Squasher - A modified extension of the Conveyor Booster, two conveyors squash together launching anything inbetween them upwards.
  • Generator: Power Cell - Find and break the Power Cell to disable barriers left active on Freja's ship pods.
  • Loot: 3D Printer - Trade 60 health for one specific Ship Passive item up to 3 times.
  • Loot: DNA Printer - Trade 3 Base DNA for one specific Prism Passive item up to 3 times.
  • Loot: NanoMed Console - Rare consoles found in secret areas, when use is held they will slowly refill your Health.

New Items
  • Passive: Gravity Boots - Through the use of a proprietary intelligent monitoring system, the Gravity Boots are able to make informed assessments of the user’s local environment and current needs, adjusting their sense of local gravity appropriately. Gives the player slow fall.
  • Passive: Bio-Extractor - With the activation of this Asklepios Bio-Extractor, you will be able to begin earning reward points straight away with the elimination of corporate-approved targets. Each kill restores +1 health.
  • Passive: DNA Recharger - Through integration into compatible DNA collection services, the Recharger API detects the collection of genetic material and rewards the user with a small intravenous vitality boost. Each DNA picked up restores +5 Health.
  • Passive: Radioactive Coating - Compatible with all known ammunition types, the user is able to literally shoot irradiated material into their target – admittedly at the expense of some of the subtlety that comes from more covert methods of poisoning. Applies radiation on hit.
  • Auxiliary: Radioactive Core - At first glance you may think that the Radioactive Core is simply a way to inflict potentially lethal amounts of radiation on yourself and everyone else near you, and you would be right. Applies radiation to all nearby targets and damages self for -20 Health.
  • Auxiliary: Scrap Printer - When employed in the field, compact and portable devices will happily consume industrial waste, scrap metal, unclaimed organs, and many other kinds of detritus fed into its Recycle Hole. Print random Ship faction pickup when 50 gibs are collected.
  • Passive: MK-E Drone - The MK-E employs the same energy technology as found in other weapons in our range, now packaged within a small automated security drone. Orbits the player and fires Energy Shots.
  • Weapon: Energy Blaster - In this day and age, you simply can’t operate as a respectable munitions company without offering your own take on the classic sci-fi energy weapon. Fires a powerful penetrating energy shot with low ammo capacity.
  • Weapon: Energy Carbine - When your flagship product is the platonic ideal of an energy weapon, how can you hope to improve upon it? The answer, of course, was to just stick another laser emitter inside the thing and hope for the best. Fires two side by side penetrating energy shots.
  • Weapon: Energy Cannon - Okay, so you can probably see where we were going with this one. We doubled the amount of laser emitters from the Energy Revolver to the Energy Carbine, and it was a huge hit. Fires 4 side by side penetrating energy shots.
  • Weapon: Remote Crossbow - The whole ‘retro’ thing might not appeal to us, but market research has shown us that there are a surprising number of history nerds out there that want to combine their love of bad old technology with their insatiable need to kill. Fires explosive crossbow bolts. Detonate all active bolts by reloading.
New Mementos
  • Bestiary: Solus Enemy Logs - entries for all Solus faction enemies (Should now have a chance to unlock when you kill Solus enemies)
  • Ship Log: Shoraiteku Manufacturer's Guide - details the many corporations that supply Freja's corps with armaments and equipment
  • Prism Communications: DOLOS Prism Communications series - including 7 new log entries left by employees alive before Freja's arrival

Weather
  • New Act 1 Weather: Crystal Drought - Moisture is sucked from the terrain leaving it dry and forming momentary ice crystals that rise into the air. Stormcell event causes multiple whirlwinds to form, flinging any objects caught in one of them upwards.
  • New Act 1 Weather: Eclipse - Darkness fills the landscape leaving only your flashlight and the dozens of neon objects to light the way. Stormcell sends out a Lunar EMP that disables your HUD for a short duration
  • Night Weather Update - Replaced Eclipse Stormcell event with a new Sporefall event, causing Swampspore health pickups to rain slowly from the sky
  • Polluted Fog Update - Replaced Tornado Stormcell event with Pollution Dump event, and increased the amount of dumps during the Level 4 version of the weather event.
  • New Level 4 Weather randomizations: Flauros Atmosphere and Stomach Spores - Level 4 now has a chance to spawn with Solus or Flauros themed weather, including new Solus Eggsac and Flauros Portal Stormcells that spawn enemies
Balance
  • Pickups - Tweaked durations of many buff pickups, increasing lower ones to 20 seconds and setting longer ones to 60 seconds or 120 seconds.
Misc
  • Upgraded Unity to 2019. Will give some minor performance improvements and other minor fixes.
  • Challenges - DNA drops are now enabled in challenge runs and will reward points when picked up.
  • Added HUD Scaling to video options (Waypoints will be offset this patch when scaled)
Fixes
  • Fixed vertical shipping conveyor platforms being difficult to walk and jump off of
  • Fixed certain grenade types flying too quickly when fired by the CopyCat grenade launcher
  • Miscellaneous level fixes and improvements
Jul 18, 2019
Beacon - Zipfinator


Patch 2.22 is here, making many various balance tweaks and fixes. Thanks to everyone for trying out the first few challenge runs and giving feedback in our Discord server! After tweaks to some of the items and mutations in this weeks challenge the Pyromaniac leaderboard has been reset to give players another chance to complete it after everyone killed themselves in the first level.

Patch 2.22
Balance
  • DNA Skill Mod: Reload Speed - Increased from 15% to 20% speed increase
  • Challenge Runs - Reduced research reward percent from 25% of score to 10% of score.
  • Challenges - Tweaked a few challenge item settings and increased base grenades on Explosives challenges from 8 to 14
  • Weapons - Fixed issue with regenerating ammo not having the correct delay applied on many weapons. The issue was fixed along with tweaks to the delay values on weapons with regenerating ammo. One handed weapons now start regenerating quicker and large weapons more slowly.
  • Weapon: Tesla SMG and Livewire (Variant) - Increased damage slightly, increased range on tesla arcs to nearby enemies, and increased amount of bounces on tesla arcs
  • Weapon: Tesla Pistol - Reduced hold fire rate and reduced max bullet damage. Also updated effect to be more readable.
  • Weapon: Flame Pistol and Spitfire (Variant) - Increased speed and max distance of flame ball projectiles, reduced explode range of flame projectiles, and set Spitfire cluster amount to 2-3 instead of always 3
  • Weapon: Flak Revolver and Crowd Pleaser (Variant) - Increased max ammo and increased shots fired per burst by 1 on each weapon
  • Weapon: Lance Keeper (Quill Gatling Variant) - Removed acid debuff applied by mini-quills, removed acid pool left by mega acid quills, and optimized effects.
  • Enemy: Flauros - Increased base move speed, increased base health by 5 (Should give score in challenge runs now), decreased charge duration and added slight homing. The Flauros should be easier to dodge with base player stats and will float past the player if missed instead of charging further away.
  • Passive: Hacking Drone - Set to not be able to hack enemies above a health threshold to prevent hacking the last large enemy in arenas. Also removed ambient beeping.
  • Mutations: Defensive Claws and Scuttling Claws - Removed Stamina stat reduction from Defensive Claws and reduced Stamina Stat reduction on Scuttling Claws (Daily challenges with the full Solus Warden mutation set will be able to melee now)
  • Mutations: Tesla/Pyro Hologram and Tesla/Pyro Hologram MK3 - Switched functions of MK1 and MK3 mutations. MK1 head now grants the energy buff when the corresponding debuff is applied to you and the MK3 head has a chance to grant the energy buff on Critical hit. Raised duration of energy buffs granted by MK3 heads, and reduced chance to gain buff on crit to 10%.
  • Trap: Rotneedle Balloon - Reduced amount of rotneedles spawned to make it less powerful after the buff to homing last update
Misc
  • Added new drop tables for Flauros creatures so they drop Lifeshards instead of Void Orbs and have a chance to drop a Flauros themed pickup
  • Slowed down DNA Drone flight speed slightly to make it easier to destroy as it flies over the level
  • Enabled item/gib pushing on more explosive projectiles
Fixes
  • Many miscellaneous level fixes and tweaks
  • Fixed a few various teleport fades sometimes getting stuck on a faded screen (Solus Stomachs and Telemite Maws)
  • Fixed broken boost pad randomizer on Level 5 Containment Core tile
  • Fixed Expunge Barrier trap kill trigger being much bigger than the actual kill hologram when angled
  • Fixed Level 5 hologram floors putting the player in a repeating drop loop if fallen through a disabled floor barrier
  • Fixed a few explosive shot types reflecting, causing issues with reflect abilities on the Chilopodrae and other enemies
  • Fixed Mirage illusion summons granting score on death in challenge runs
  • Fixed an error with sonic shotgun wave projectile positions to make it more accurate to the direction you're aiming
  • Fixed magrail meteor rolling shortly around before exploding
  • Fixed missing debuff descriptions on the Tab screen
  • Fixed Solus Appendage mutation not firing goo balls on dodge ever
  • Fixed arena swamplights not disappearing when popped
  • Fixed hatchlings summoned by Nursery Shell mutation staying alive forever if no enemies are nearby.
  • Fixed gibs being difficult to push with the player when in large piles
  • Fixed Upsurge mutation damaging player and releasing randomly instead of only on Stamina empty
  • Lowered collision of Mirage maze wall collision slightly so it's possible to jump over with the Feral Heels mutation
  • Fixed Effigy enemy crystalize debuff not applying to player if shattered while dodging
  • Removed hacking drone sound
  • Fixed missing Act 2 Native Loot zone music
  • Fixed Tesla champion mod leaving a floating tesla line when enemies are spawned with it

Extra Update 1 Notes
  • Fixed friendly Flauros summoned from Enflamed Skull mutation dropping health pickups
  • Fixed flamethrower and other spraying weapons with regenerative ammo having their particle broken
  • Fixed barrage missiles reflecting and duplicating off of Chilopodrae and other enemy carapaces

Our next focus is finishing up patch 2.3 for release in a few weeks. Along with new travel mechanics and items, the patch will feature new landmark levels with explorable pods from Freja’s ship, the Ouroboros. Here’s a peek at one of the new travel mechanics, ziplines!

Jul 2, 2019
Beacon - Zipfinator


​Patch 2.21 is released, making some important tweaks to the Challenge Run scoring systems and improving many Act 1 Hydro zones!

Challenge Updates
  • Added Research Bonus Cap (2500 Points)
  • Added score particle effect when enemies are killed
  • Added score multiplier on champion enemies
  • Added score breakdown on challenge run end screen
  • Added different score values for enemy types - Small: 50, Medium: 125, Large: 250
  • Added score time decay (1 point lost per second)
  • Boss score reduced from 5000 to 2500
  • Level complete score reduced from 2500 to 1000
  • Added Prism turret enemies to scoring and altered scores of a few other enemies.
  • Switched to a different way of submitting scores to Steam to hopefully make it more reliable
  • Fixed champion mods not using RNG system (Will be the same on each seed now)
  • Fixed Magrail shots not transferring ownership of kill to the player, resulting in them not adding to the score
Items
  • Added Void Orb health pickup item that can drop from most Uncharted enemy types. Restores between 8-16 health on pickup.
  • Passive: Phase Booster (Added in 2.2 but forgot to list in the patch notes) - Upon taking damage, the individual in possession of the device is granted an extended period of what amounts to invulnerability. That is, they are unable to be harmed in any way – from any source, and with no discovered upper limit – for a short duration after its activation.
Levels
  • Updated Act 1 Hydro levels, including landmarks, intros, traps, and middle tiles. Terrain has been improved and pipewalks have been changed to large pipes with more pipewalk panels.
Balance
  • Enemies: Prism Sonic Droids - Decreased projectile speed of base sonic shots
  • Enemy: Pyro Spider Droid - Increased speed and fire range of flame ball projectiles, increased duration of holoshield while calling down flame pods, and updated telegraph ring effects
  • Weapon: Flare Gun and Supernova (Variant) - Increased flare projectile speeds and detonate radiuses, increased reload time.
  • Weapon: Laser Carbine - Increased damage of mini-laser and full charged laser
  • Auxiliary: Deployable Turrets - Increased targeting radius of turrets to make them more useful in large arenas
  • Auxiliary: Detonator MK2 - Increased damage and added telegraph ring to display explosion distance
  • Pickup: MYCE - Increased damage
  • Grenade: Mini MYCE - Increased damage
Fixes
  • Removed input pause on teleports
  • Fixed a few item and mutation descriptions
  • Fixed enemy healthbars not hiding during burrow attacks
  • Fixed leaderboard not showing your current score if you clicked the button and there was > 10 entries
  • Fixed swampspore lights in Solus arenas not being poppable
  • Fixed missing flux nodes in Level 5 Containment landmark variant
Beacon - Zipfinator


Beacon patch 2.2 is finally here! As usual the patch took a bit longer to finish than we hoped, but is full of more features, content, and tweaks than any previous patch. New enemies, weapons, items, and challenge zones have been added expanding the Uncharted faction’s excursions into Prism territory. Beacon is 25% off in the Steam Summer Sale too!



Daily and Weekly challenges are the biggest addition to this build, adding the first community activity into the game. Make your best attempt at completing the challenge run, spawned into a specific level seed with a matching set of items and mutations. When played through Steam your run score will be uploaded to the leaderboard, along with rewarding you research points that will be granted on the following life based on your performance.



The bestiary was also added, allowing you to collect log entries that give you more background information on each faction and displays each enemies strengths and weaknesses. The current patch only includes Prism bestiary entries while we test out the system and finish creating the other entries, but the other factions will be added in future patches.



Many balance tweaks have been made to enemies, weapons, and mutations after playtesting with the new difficulty types. More weapons should feel viable as primary sources of damage now, and enemies will feel a bit more lumbering but with more potent attacks. A lot of improvements were made to some of the older levels in the game as well expanding their terrain, updating their combat and loot balance, and adding a few new randomizations to explore. Levels 1 and 2 were the main focus for this patch, and some similar improvements will be made to levels 3 and 4 eventually.

We’re already well into development on the 2.3 content patch, Corporate Intervention, and will have news on its release in the coming weeks. Until then, check out the full patch notes for 2.2 below to get a full breakdown of the new content, balance tweaks, and fixes released today.

Blighted Stars
New Features
  • Daily Challenge Runs Added - Compete for the top spot on the leaderboard in a pre-set seed with a specific set of mutations.
  • Weekly Challenge Runs Added - Compete for the top spot on the leaderboard in a pre-set seed with a specific set of items and mutations.
  • Difficulty Settings Added - Select base difficulty from options on the Main Menu. Affects the amount of enemies and champions that spawn, the spawn chance of items, and damage taken by the player.
  • Bestiary Codex Tab Added - Collect and view codex logs on enemies encountered in the game. Learn their strengths and weaknesses and read Freja's descriptions of their combat abilities. Prism enemy entries added this patch.
New Enemies
  • Uncharted: Mirage - A mysterious lifeform recently discovered by Prism, inbetween their relentless melee assault they can replicate themselves to create weaker copies to assist their attack.
  • Uncharted: Flauros Bloat - Either the nesting pod of the Flauros creatures or a failed attempt to forge a new one, the Bloats float slowly towards their target and release a group of Flauros Enemies when burst.
  • Prism: Golden Security Droid and Golden Containment Droid - Afflicted by a curse in the Flauros Realm, the droids continued to function after being turned into solid gold with emerald flame imbued abilities.
New Items
  • Passive: Celestial Clover - So named for the supposedly lucky flora that grew back on Earth. While the subject’s provenance is less clear than its namesake, it does appear that its effects are substantially more concrete. Increases Luck by 100.
  • Passive: Gravitational Relocator - PRISM employees assigned this task should locate the highest point in their surroundings and – with the Relocator in their possession – attempt to jump or fall from it. If working correctly, the subject will activate prior to hitting the ground, replacing the Drop Drone and safely teleporting the user back to their most recent stable location.
  • Weapon: Helix Repeater - Subject fires a unique interlocking double projectile. Despite the relatively low damage per hit on offer, it manages to remain a viable weapon in lower-intensity confrontations thanks to a high-capacity magazine and very rapid fire rate.
  • Weapon: Helix Overcharger - Subject acts like a semi-automatic shotgun, firing a wide spread of projectiles in quick succession, but suffers from a prolonged reload time that could limit its use in high-tempo situations.
  • Auxiliary: Laser Port - After careful study and with considerable trepidation, the R&D team was able to dismantle an inactive specimen of the ball-like ‘Icosatron’. On use, a concentrated laser beam fires forwards for 6 seconds.
  • Auxiliary: Crystal Matrix - Upon activation, subject emits an unidentified energy signal, passing through and altering the cellular structure of all liquids found within its radius in a process akin to crystallisation. All nearby targets are crystalized on use.
  • Passive: Golden Scorched Choker - Imbued with golden power, the Golden Scorched choker releases Flauros when damage is taken by the bearer and also has increased health regeneration.
  • Auxiliary: Golden Menhir - Summoned pillar is solid gold, dealing more damage on impact and dropping an item when destroyed.
  • Auxiliary: Golden Enflamed Heart - On activation the heart now sends out a giant flame wave, damaging and applying Fire to enemies in a large radius.
  • Pickup: Remote Hack - In the unlikely event of a malfunction, the Remote Hack scans for nearby droids, halting any commands currently in their work queues, before allowing manual overrides. On use, Hack a nearby droid to fight for you for a short duration.
  • Passive: Hacking Drone - The Hacking Drone orbits its user, continuously scanning all nearby wireless signals for a likely target. Once found, the drone brute forces its way into the local network, taking control of anything it finds inside. Orbits the player and hacks one nearby droid to fight for you.
New Levels
  • Act 1: Telemite Mini-Maw challenge zones added - Enter into a random challenge zone by jumping into the mini-maw and collect a bonus piece of loot if you survive, including the Golden Flauros Realm and Mirage Labyrinth. Entrances to the challenge zones have been added to various Level 1 and 2 Landmarks, along with inside the Level 4 Mirage Mega Labyrinth.
  • Level 1: New Telemite Maw Mirage Labyrinth zone added - Inhabited by the new Mirage enemy, the labyrinths hold bonus loot if you can outlast the Mirage’s duplicating swarms
  • New Level 1 Start Area - Simplified the start level and added a chance for 1-2 crates to spawn giving an early pickup, grenade mod, or 1 handed weapon if lucky. The wrecked ship pods will return in patch 2.3 in new Landmark areas.
  • Act 1 and 2 Prism Loot Choice Randomizers Added - Added loot choice randomizers to Prism Loot levels, sometimes giving you the option to choose between 2 Equipments
  • Level 1 - Updated Telemite Maw Shipping Overflow variant with a larger and more challenging shipping zone
  • Act 1 - Updated Prism Loot Excavation and Turret Bridge levels with improved layouts and encounters
  • Level 1 - Updated Hydro Outpost terrain and added a new loot entrance fortress more fitting of the Hydro theme.
  • Level 1 - Updated Tritoraptor Nest landmark terrain to be more condensed and have larger combat areas
  • Level 1 - Updated Excavation Outpost terrain, expanding upper combat zone and updating level variants
  • Level 2 - Updated Excavation Quarry terrain and condensed entrances
  • Many other miscellaneous level fixes and updates
Balance
  • Increased DNA Mod drop chance on small and medium enemies
  • Increased DNA drop chance on medium enemies slightly (All types)
  • DNA mutation chance percentages increased: Base - 60%, Fortified - 40%, Volatile - 80%, Paramount - 60%
  • DNA Mod: Reload Speed - Changed from 2x to -15%
  • Enemy: Icosatron - Decreased duration of lasers to 3 seconds, decreased cooldown between laser bursts, added laser burst telegraph ring, and tweaked movement values to make more agile and able to roll up ramps.
  • Enemy: Security Droid - Increased range of sonic shot attack and tweaked their attack values to make it more likely for them to prioritize completing a 3 shot attack. Reduced rotation speed to make dodging against them more effective.
  • Enemy: Containment Droids - Increased movement speed, lowered rotation speed, increased cooldown between sonic shot bursts, increased grenade cooldown, and decreased melee cooldown.
  • Enemy: Tesla Droid MK1 - Increased cooldown of tesla charge ability, changed charge to only have 1 quicker burst instead of 2, and increased readability of charge effects.
  • Enemy: Tesla Droid MK2 - Added shock to melee ability, increased movement speed, increased damage and range of charged Tesla Shot, increased abort range of Tesla Shot, increased Tesla Grenade cooldown.
  • Enemy: Tesla Droid MK3 - Added Melee ability that shocks on hit, reduced cooldown of Tesla Pulse Shot bursts and increased fire rate, increased telegraph time of Tesla Strike teleport ability and improved effects, and increased Tesla Dome cooldown so the enemy will fire more Tesla Pulse bursts before doming.
  • Enemy: Pyro Droid MK2 - Decreased Pyro Grenade cooldown, increased Flame Shot cooldown, and decreased Flame Charge cooldown.
  • Enemy: Pyro Droid MK3 - Increased damage, speed, and knockback of flame cannon projectiles, but decreased amount of projectiles shot. Increased effectiveness of flame pod waves.
  • Enemy: Flauros - Increased speed and distance of dodge, but reduced homing.
  • Enemy: Flauros Evoker - Increased speed, increased cooldown of Flame Spit and Teleport.
  • Enemy: Firefly - Increased speed of basic movement and charge, increased cooldown of charge.
  • Enemy: Prime - Removed Poison Touch ability, increased base movement and charge speed, increased radius of Flash ability.
  • Enemy: Drone - Decreased Acid Spray cooldown and increased range, increased Burrow cooldown. Should now spray 2 times before burrowing.
  • Enemy: Alpha - Reduced max health, increased Acid Bomb cooldown and increased projectile speed, increased move speed.
  • Enemy: Ward - Increased cooldown of Burrow ability, decreased cooldown of Scuttle ability. The Ward will now have a longer period of scuttling inbetween quill spray attacks, giving it less invulnerable time.
  • Enemy: Warden - Increased movement speed, increased scuttle speed and duration.
  • Enemy: Tritoraptor Patriarch - Increased melee swipe range, increased radius of Smash ability, and increased speed. It should land its attacks more reliably now but still be dodge-able with good timing.
  • Enemy: Chilopodrae - Reduced max health, adjusted size of reflect and damage hitboxes to make it easier to damage when attacking from the side and back
  • Weapon: Starborn Pistol and Snowball (Variant) - Increased projectile speed, increased damage slightly, and increased fire rate on base version to make it more effective with the lowest level shot.
  • Weapon: Starborn Sniper - Increased damage of base shot and of splinters, making it more viable as a single target weapon and more effective at clearing groups if charged fully.
  • Weapon: Starborn Shotgun and Fractal Death (Variant) - Increased damage of base shot and splinters, and increased max ammo.
  • Weapon: Hailshard Condensor - Increased hailshard damage and reduced the charge fire time, allowing it to be fired more quickly and two shot most small enemies now.
  • Weapon: Hailshard Generator - Added Frozen debuff to the fully charged Hailshard explosion, increased explosion damage for all shard levels, and increased amount of small shards released from the level 2 Shard explosion.
  • Weapon: Quill Revolver and Late Bloomer (Variant) - Increased damage of base quill shots
  • Weapon: Globule Lobber and Illuminatus (Variant) - Increased globule explode damage, and reduced detonate time of base version to make more effective as a primary weapon
  • Weapon: Globule Cannon and Rapture's Emissary (Variant) - Reduced charge time, reduced detonate time, increased globule explode damage, and removed third wave of globules from the base verison. The changes make filling a specific area with the globules simpler rather than spraying them over the entire arena and damaging yourself.
  • Weapon: Magrail Launcher - Increased reload time per shot, decreased fire rate slightly
  • Weapon: Rapid Rocket Launcher - Increased max ammo, adjusted rocket burst timings, added slight homing to mini rockets, and reduced missile damage.
  • Weapon: Rocket Launcher and Splitshot - Reduced missile damage, changed to single longer reload instead of per shot.
  • Weapon: Flame Cannon - Increased base shot damage, improved shot hit detection to prevent projectile stopping too early often when skimming over the ground, increased charge time, and added charge telegraph effect.
  • Grenade: Globule Grenade - Increased base globule explode damage to make it more likely for secondary globules to finish off small targets, removed third wave of globules.
  • Grenade: Lumens - Increased explosion damage
  • Grenade: Rotneedle Popper - Increased speed and homing power of rotneedles, making them much more effective at sticking into enemies.
  • Pickup: Quill Spears - Increased spear damage
  • Mutations: Stat Tweaks - Adjusted the statistics bonuses on many mutation sets, unifying them more and adding new bonuses to many mutations that had none previously. Bonuses on Back/Chest slots were generally raised and minor bonuses added to feet and arm mutations. Head stat bonuses were mostly removed.
  • Mutation: Gaseous Sack - Tweaked boost values and stamina drains to make climbing with the boosts more useful. Boosts can now be chained back to back to climb higher, or held down to float for a longer duration.
  • Mutation: Aerodynamic Tail - Increased Speed bonus when stamina is drained
  • Mutation: Bracing Scales - Increased Damage Ignore chance
  • Mutation: Scuttling Claws - Reduced strafe speed bonus.
  • Mutations: Bone Armor - Increased projectile reflect chance.
  • Mutation: Bonespike - Increased melee stun duration, decreased melee cooldown
Audio
  • Added Act 1 Excavation Boss music (Currently enabled on all boss fights)
  • Added new MYCE and Mini-MYCE explosion sounds
  • Added Containment Lockdown arena VO sounds to applicable Prism arenas
  • Added new Hydro Dam Drain VO sounds
  • Added Solus Stomach ambient sfx
Misc
  • Enemies - Tweaked many enemies movement values and ability cooldowns/ranges. Most enemies will feel a bit heavier as a result of the movement changes, but their main abilities will overall perform more reliably.
  • Lowered boost values on various travel mechanics to prevent over boosting in many areas
  • Updated many weapon and enemy ability charging effects with a thicker ring to increase readability.
  • Updated Shipping Container trap enemy spawners to fix not spawning and spawn in pairs of more varied enemies
  • Added Swampspore fruit packs that randomly spawn on Swamp Ferns, allowing you to shoot them off for a few health pickups similar to the Succulent trees
  • Updated Swampspore Lights to be pop-able, breaking the light and throwing out a few Swampspore health pickups
  • Removed random swampspores spawned in pools of water
  • Updated debuff descriptions to more usefully describe the debuff's function when viewed on the Tab Screen.
  • Updated tab screen model preview to more accurately center more object types (Some may appear small until we can discover and fix them)
  • Added a blink on the Stamina bar when there's not enough for a melee/dodge
Optimizations
  • Optimized Prism Shipping Containers to reduce triangle and vertex counts in areas dense with them
  • More Audio optimizations to reduce CPU and memory used
  • Garbage Collection optimizations
  • Improved performance with large triggers used for music and weather switches
  • Reduced amount of gibs spawned by enemies.
Fixes
  • Fixed Camera Zooms being multiplied a bit higher than intended
  • Fixed Gaseous Sack mutation boosting way too high
  • Fixed Solus Guardians passive drone being flammable, causing them to stay infinitely lit on fire
  • Fixed some enemies causing a global screenshake if left unkilled
  • Fixed some bullet types reflecting when they shouldn't
  • Fixed Icosatron enemy lasers leaving behind an invisible impact effect that damaged the player if walked over.
  • Fixed camera drifting when the UI was opened during a screenshake
  • Fixed health bars not disappearing during some enemies abilities (Flauros Evoker Teleport, Tesla MK3 teleport, etc...)
  • Fixed pickup duration cursor indicator lagging behind the crosshair
  • Fixed many Prism enemies not increasing their movement or animation speed when the Overclock champion mod was applied
  • Fixed some scuttle and strafe abilities not using the correct layer, allowing enemies to strafe over pits

Beacon - Zipfinator
Hello everyone,

We wanted to post a quick development update since it’s been a while since a patch has been released. We’re still hard at work on the game, but the addition of a few new features to 2.2 have required a lot of testing and iteration to get right and we want to make sure they’re working smoothly for the next patch release. Our current plan is to release content patch 2.2 on the week of June 24th.



Above is a screenshot of Freja encountering one of the new Uncharted species on the outer edge of their labyrinth. Patch 2.2 will be one of the largest content patches to date including 12 new items, 5 new enemies, new bonus loot challenge telemite maw zones, and updates to many of the current levels. It also will add two new features that we’ve been testing for a few weeks now, Weekly Challenges and the Bestiary.

The Weekly Challenge lets you compete against other players in a run on a specific level seed with a set of pre-determined items and mutations, giving you a chance to try a wide range of powerful themed loadouts. Completing the challenge will upload your score to the leaderboard and reward you with Research Points based on how well you performed.

Bestiary entries will have a chance to drop when you kill a specific enemy, giving you a closer look at their abilities, weaknesses, and strengths. Patch 2.2 will only include bestiary entries for Prism enemies, but the other factions will be added in future patches giving you a tactical advantage and filling in the lore behind each faction more.

We’ve also begun working on content for patch 2.3 and beyond while patch 2.2 is being completed, so the release of those patches will be a bit quicker. Here’s a look at another upcoming enemy, a tanky transmitter drone that if left untouched will repair all nearby Prism droids.



Thanks everyone for their patience while we finalize the new features in 2.2, and we’ll see you in a few weeks for the 2.2 patch release!
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