* Fixed a bug causing thrown items to sometimes hurt players even after sliding/rolling along the ground (bug introduced in the 1.2.0f update). * Fixed a bug causing thrown items to sometimes clip through platforms if thrown directly at them (bug introduced in the 1.2.0f update). * Fixed a bug where bots could get stuck swapping the same two weapons over and over by changing how bots decide whether to replace a gun. * Fixed a bug where bots could try to move or change targets while firing a burst-type weapon like the Assault Rifle and Flamethrower. * Fixed a bug where bots could try to pick up nearby items on the ground while performing a grab. * Fixed a crash in the map editor if you tried to access the context menu when you had no active map to work in. * Fixed a potential problem with corrupted maps resulting in null data that could cause SFD to crash in certain situations.
* Adjusted some spawn points on Helipad. * If you reach the final cutscene in Operation Sunrine while having a strength boost active, you will no longer die when the strength boost runs out. * Tweaked bots so they are less likely to grab and kick in melee while holding a chainsaw. * Fixed a bug where thrown items could deal less damage than intended if they passed through platforms in certain situations. * Fixed a bug where bots could become unresponsive in melee for up to a second if the opponent moved out of melee range and back again. * Fixed a bug where bots could fail to drop a chainsaw with no fuel left if they got hit while trying to drop it. * Fixed a bug where extension script names would read the file name rather than the correct name field, causing the filename to always be displayed as the script name. (The filename is still visible for moderators using the "/SCRIPTS" command.) * Fixed a bug in the map editor where the map input limit for map name, script name, author and description fields were ignored. * Fixed a bug that caused the game to freeze if you created a new game while having an extension script with too long name, author or description text (ignoring the length limit) in your SFD script folder.
* Fixed a bug where you would get stuck in reloading if you used a speed boost or a strength boost during the reload animation. * Fixed a few missing sounds for the Machine Pistol. * Fixed a bug where the map vote wouldn't be displayed for a second player joining a versus game if there was only one other player waiting around in the server. * Fixed a bug where chat messages from scripts wouldn't always be displayed in the server software chat log as intended. * ScriptAPI: Added IGame.TimeLimit - Gets the total time limit set in the game in seconds. Returns 0 if TimeLimitActive is false. * ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games. * ScriptAPI: Fixed a bug where AutoVictoryConditionEnabled (when toggled back to true from false via a script) did not always work as intended when there was only one player remaining. * Map Editor: Fixed a bug where certain cheat commands (such as /SetTime) when used in the map editor wouldn't reset properly when entering the main menu, causing the background gameplay preview to be affected.
* You now climb up and slide down ladders faster while speed boost is active. * The chainsaw will no longer drain any fuel if the player holding the chainsaw is dead. * Map editor: Selecting tiles with a drag-area-selection is now accurate when it comes to rotated tiles. * Fixed a bug where special ammo count was displayed in the GUI when it shouldn't have been. * Fixed a bug where you could get stuck in the item throwing animation if the throw was performed directly after landing from any melee air attack. * Added a new config.ini option GAMEPAD_INPUT_DISABLED to be able to completely disable gamepad input for those instances where you don't need the gamepad input but it's causing trouble on unhealthy systems. * Fixed some rare crashes.
* Ignition value on Incendiary ammo has been reduced for fast-shooting weapons; it now takes a few shots before reaching max fire level. Slower weapons like Magnum and Sniper rifle still ignite to maximum fire level directly. * Slightly reduced Incendiary ammo spawn rate and slightly increased Bouncing ammo spawn rate. * Bouncing projectiles now go 25% slower after the first bounce. * Adjusted the amount of extra ammo you get for certain weapons when grabbing Bouncing ammo or Incendiary ammo. * Shurikens now go through portals like any other thrown item. * Shuriken is now thrown more horizontally so it's easier to hit an enemy standing in front of you. * Fixed a bug where dodged projectiles couldn't hit you after getting deflected or bouncing around. * Bow arrows no longer destroy grenades or mines. * Fixed a bug where thrown items wouldn't always properly hit players in specific circumstances. * Fixed faulty key code in gameplay tip #37.
* Bows now spawn from primary weapon crates rather than handgun weapon crates. * Fixed a bug where ammo stashes were emptying the bow's ammo instead of refilling it. * Fixed a bug introduced with bouncing bullets that caused melee weapons to no longer deflect incoming projectiles as intended. * Fixed a bug where your melee attacks didn't work as intended after attacking with the chainsaw and and sheathing it in mid-air.
Attention superfighters! The price of Superfighters Deluxe has been PERMANENTLY LOWERED to $9.99 or your regional equivalent. On top of that, there is a 25% SALE which lasts until 8 April!
Also, check out the brand new 1.2.0 patch, which includes new weapons, powerups and challenges!
* New weapons: Bow, Shuriken, Whip. * New powerups: Speed Boost, Bouncing Ammo, Incendiary Ammo. * New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover. * New items: Hood, Pith Helmet. * Tweaks on path grids in Helipad and Pistons. * Optimized map loading sequences when playing online games and improved drop-in loading times. * Fixed a few initialize problems after map loading in certain rare cases for weld joints and revolute joints causing the game to sometimes freeze. * Tweaks to the helicopter in Helipad. * Tweaks to the helicopter in the finale in Prime Time in Sunny City. * Other fixes and tweaks.
Map Editor: * Fixed a bug where you could edit properties for deleted tiles, causing a crash. * Fixed a rare crash in the map editor. * Fixed a bug where the time limit for challenges wouldn't reset properly when changing maps. * Fixed a bug where enabled scripts could be disabled if opening and closing the map editor. * Added InvisibleTileObjectsOnly, which lets through projectiles, fire and explosions.
Script API: * Added IPlayer.IsSpeedBoostActive, IPlayer.GetSpeedBoostTime(), IPlayer.SetSpeedBoostTime(...) to be able to control the speed boost effect. * Updated IGame.SpawnProjectile(..) with optional parameter for projectile powerup type (None/Bouncing/Fire). * IObject.SetMass(...) only accepts positive values now. * IObject.SetStickyFeet(..), IObject.SetMass(..), IObject.SetCollisionFilter(..), IObject.SetColor(..), IObject.SetWorldPosition(..) are now correctly synced for drop-in players.
The next update is coming at the end of the month, since that will mark the 4 month anniversary of the game's release on Steam. This update will include some (secret) new weapons, items and challenges.
Gurt will also release a new version of his Contest script where players fight to capture an area of the map (currently available in the Steam Workshop).