All current levels in Maximum Action now have their own unique music thanks to the excellent work of Daniel J. Stimac!
I want to thank Danny for all his hard work and urge you all to go support him! It's been a dream working with him and his music has brought Maximum Action to a whole other level.
From Danny : "I wanted to share with you all my latest video game soundtrack, and dedicate this album to my parents: Sharon Stimac (November 17, 1943 - August 12, 2020) Ray Stimac (August 14, 1943 - January 27, 2022)"
You can buy it on iTunes or check it out on Apple Music:
"Arctic Agony (feat. Çağdaş Oruç on Tenor Saxophone & Jordan Smallwood on Drums)"
Arctic Agony is an absolute chiller track that fans of Goldeneye will love!
Jungle Judgement
"Jungle Judgement (feat. Çağdaş Oruç)"
Jungle Judgement is a groovy track in homage to classics like Commando and Predator. With lots of smooth 80's saxophone!
Icy Justice
"Icy Justice (feat. Çağdaş Oruç)"
Icy Justice is another track for colder climates, coming soon for an Arctic Endless level!
Over Easy
"Over Easy (feat. Çağdaş Oruç)"
Over Easy, one of my personal favorites, is an excellent homage to Hard Boiled and the work of Michael Gibbs. With a unique Maximum Action flair! Playing the hospital level (Boiled Action) will feel more immersive than ever before!
Endless
"Maximum Action Endless (feat. Çağdaş Oruç & Jordan Smallwood)"
Endless Levels now have their own theme, a great medley of all the tracks in the game with the awesome Mega Mean bass line to drive it all! Check it out in the updated Lobby Endless level!
Updated Lobby Endless
Lobby Endless has been improved and redone with complete destruction and a more accurate and detailed environment.
Destructible pillars, walls, and guns, lots of guns! I tried to keep a layout similar to the original endless level but also more accurate to the scene this level is based on. "Holy Sh*t!"
I worked hard to make as much of the level destructible as possible! I hope you all enjoy.
Editor Improvements
Trigger System You can now use trigger objects in the Editor to hide, reveal and destroy objects.
New Objects added More objects from the main levels of Maximum Action have been added! Primarily lights and physics props so you can bring more mayhem to your custom levels!
Other trigger objects, out of bounds trigger, navigation obstacle Further, other gameplay tools have been added, such as an Out Of Bounds trigger, and AI navigation obstacle. This way you can put limits on where the player and enemies can go!
New levels will also be coming soon! So excited for this new year and all the new content I have planned! Thanks so much for all of your support and hope you all had a happy new year!
You may have noticed that with the release of the 0.79 update, the Maximum Uploader stopped working.
YOU CAN NOW ACCESS THE UPLOADER IN-GAME.
I will eventually remove the Maximum Uploader from the game startup. All future workshop uploading and updating will be done from within Maximum Action.
I just released a patch that adds the weapon uploader functionality into the new editor, so now you can upload both weapons and levels from within Maximum Action! No more separate applications for uploading to the Steam Workshop!
Simply click the upload or update on Steam Workshop buttons in the scene creator to access the uploader.
Also, this patch fixes and adds some other small changes: *Fixed bug with Jungle Tank Boss being stuck *Adjustments made to AI attack animations so they are more consistent *Changed the endless mode music to the new track "Mega Mean"
You'll notice a spooky surprise waiting for you in the main menu!
NEW EDITOR
The 0.79 Update brings an entirely overhauled level editor with lots of new features, even importing your own 3d models and music! Also new tracks from the one and only Daniel J. Stimac! All just in time for Halloween! :)
New User Interface and Gizmos
The editor has been improved with simple and easy to use UI as well as fully functional translation, rotation and scale gizmos.
Full Lighting Controls
Adjust full lighting settings in your custom scenes, from skyboxes and shadows, to directional, point, and spot lights
Group Object Selection And Deletion
Simply hold shift + click to select multiple objects or press Delete to delete them, or Ctrl + D to duplicate!
Import 3D Models and Music
You can now import 3D model files of type .FBX and use them in your custom levels!
You can also import music files of .wav into your levels!
Workshop Support
All this with full Steam Workshop Support! Upload and share your levels easily!
NEW MUSIC
Awesome new tracks have been added to the Maximum Action Soundtrack by the great Daniel J. Stimac
Mega Mean
New Music for Mean Streets
Tea Time
New Music for The Teahouse
Rooftop Ruffians
New music for Rooftop
Temple Trauma
New music for the dojo endless level
Thanks for reading! I hope you all enjoy this update and have a happy Halloween! Can't wait to see what you all create with the new editor!
0.78.1 Gun and Blood Update brings a lot of much needed fixes and polish to the core gameplay of Maximum Action!
Aiming Down Sights
Aiming Down Sights on all weapons has been fixed to correctly line up with the center of your screen.
This affects mod weapons as well, (some mod weapons may now be slightly misaligned).
The good news is mod weapons now support custom Aim Down Sights positioning, simply create an empty object in your custom gun model named "adsCameraPosition" and this will be the place the camera goes when you aim down sights on your custom weapon. No more manually adjusting the offset in the XML file!
You can also now set the position of the barrel, where muzzle flash effects will be emitted from, by creating an empty object named "barrel"
New Gun Effects
Gun smoke effects when firing have gotten a total overhaul. With effect detail set to MAXIMUM, guns will overheat when firing rapidly and expel smoke from the barrel and chamber when your gun runs empty.
Some mod weapons may need barrel realignment, either create an empty object in your FBX file named "barrel" which will update the gun barrel smoke position to be aligned with your custom weapon, or simply disable the overheat smoke particles in your custom weapon's XML file by setting <disableOverheatSmoke> to true.
Further multiple other small gun bugs have been fixed, such as the lasers on the silenced mp5 and 1911, and the left hand blocking your view when you aim down sights with the single action revolver.
Improved Blood
The blood effects in the game have also seen quite some improvement, with blood detail set to MAXIMUM the game will use much more accurate projectors for the blood and wound decals on enemies.
Further the particle effects have recieved some added detail with smoke and sparks.
Ragdolls
The active ragdoll animations and physics have been overhauled with unique death animations for where you shot a character and lots of fixes/polish to their joint physics for more smooth and weighty reactions.
There are still some bugs but overall they feel much more alive and will attempt to keep their balance while you're shooting them!
Lighting and Optimization
A few levels have had some adjustments made to their lighting, mainly the Hospital in Boiled Action, Mean Streets, and The Teahouse.
Further, Jungle has recieved some further optimization which should increase the framerate in most parts of the level, and hopefully lower the long load times and crashing. Also, the tank turret now automatically follows your mouse rather than having to be turned manually using 'A' and 'D'.
- Can now enter vehicles using the use key 'F' - Optimizations made to the new jungle level, should run/load faster - Re-added missing cheat statues to Restaurant and Shooting range - Rigidbody props will be frozen while in the level editor
Hey action stars! It's been awhile, but today a major update for Maximum Action has been released!
NEW MUSIC
The first thing you'll notice upon launching version 0.78 is a kick-ass new intro and menu theme done by the one and only Daniel J. Stimac
MAIN THEME
Daniel has been hard at work creating some great tracks for Maximum Action. I think you'll find them to be a nice blend of old and new, with an extreme level of authenticity replicating classic action movie scores.
INTRO MUSIC
"CHOW MAX FAT" (Restaurant Theme)
"THE STANDOFF" (Saloon Theme)
"GOOD LUCK PARKING"
Overhauled Jungle Scene
The Jungle Scene has been completely overhauled with foliage, destructible buildings, guard towers, and even enemy tanks.
Even further, most of the trees and plants in this updated level can be burned or cut down, for maximum destructibility.
This level has been completely opened up to feature a free-roaming section with objectives you can complete in any order. Destroy enemy bases, control towers, and ammo caches in any way you'd like!
But be careful, the enemies in this level don't mess around. Watch out for enemy tanks trying to stop you in your tracks.
Drivable Vehicles
Version 0.78 also brings the addition of player-drivable vehicles to Maximum Action. Featured in the new Jungle Scene, you'll find a motorcycle and tank that are fully drivable for you to wreak havoc.
And of course, you can spawn them at any time through the sandbox menu.
I am extremely excited to release this update, I hope you all enjoy and have as great a time playing Maximum Action as I have making it. -George Mandell
Hey everyone! It's been a little while, just checking in and letting you all know a big Maximum Action update is currently in progress!
Those of you who have been following my Twitter or watching my development streams on my Youtube Channel have probably seen the progress I've been making on updating the jungle level. I've been working hard to completely overhaul the Jungle and make it one of the most interactive scenes in Maximum Action. I'm excited to make an official announcement and show what you can expect to see in the next update!
Foilage Overhaul
The Jungle is now teeming with plants and new trees. My goal is to expand the depth of the level and add in the details I always felt were missing.
Drivable vehicles
The Jungle will now include two drivable vehicles. A T55 Tank and a motorcycle based on a Honda XL 600R.
And of course, you can do flips
Destruction
The jungle level will now feature a ridiculous amount of destruction and interactivity. Plants can catch fire, buildings can be destroyed with real-time physics, and trees can be chopped down.
Open Ended Objectives
The overhauled jungle will have a large open-ended free roam section with a few objectives to complete. In the style of Crysis or Farcry, the focus here is non-linearity. Drive, destroy, and create your own path!
This update is a big one, hoping it will be worth the wait! Appreciate all of your continued support.
Thanks for reading! Hoping to get this update out to you guys this month! Stay tuned for more.
Hi everyone! Hoping to start 2021 on a great note with an update for Maximum Action. This update brings lots of new additions and changes to the core of Maximum Action, I am very excited to present update 0.77!
New Level Selection Screen
Levels are now movies with their own individualized covers!
Your character is the star and appears on the front!
Endless mode levels can be selected through the endless mode tape.
Expanded Arctic Level
The Arctic level has had a new section added as well as more props and detail!
This includes the new M24A sniper rifle!
Comes in two variants one suppressed and one not, for those who want a more stealthy approach.
And of course you can snipe in slow motion!
New HUD
The HUD has seen quite a few tweaks as well, from a new character health icon that matches your current state (standing, diving, crouching) as well as addition of numbers for the value of your health and remaining action time.
Player Cinematics
Each level now has a unique intro cinematic!
See your character star in their own movie!
Props added to the Editor
Many props from the core levels of Maximum Action have now been added to the editor! Highlights include destructible cars, propane tanks, and ammo crates.
Gameplay tweaks
0.77 also brings a good amount of tweaks and improvements to gameplay, such as fixes to the ragdoll physics as well as updated blood and muzzle flash particle effects.
Hope you all like this update! Very happy to get this out to you all and there should be lots more coming soon! The official patch notes will be updated shortly.
Thanks for all your continued support, and again, Happy New Year!