That's how long you can now play MAXIMUM Action thanks to our new 'Endless Action' Update.
So what EXACTLY have we added, action stars?!
WE'RE GLAD YOU ASKED
Completely REWORKED Endless Mode
(Leaderboards coming soon)
Now with proper scoring, scaling and even loading & death screens. (so it doesn't seem like the game is freezing between waves) You're welcome.
We've repurposed all of the "cut content" and come up with EIGHT solid AF endless levels for you to kick ass in. Yeehaw.
Including a brand new OFFICES level featuring trinkets from other New Blood games.
Improved Gun Room and
BRAND NEW shooting range
Want to test out all the guns in the game? Want to test out all the guns on the workshop? Want to just stand around and stare at a bunch of guns?!WELL NOW YOU CAN.
We've even added a high score game. Bang bang. Shoot shoot.
PROGRESSION?!
Hints of a campaign? Replayability? Collectibles?No WAY.
You'll now notice that levels are locked until you beat the previous level. To unlock endless levels you'll have to find VHS tapes within the levels. EZPZ grenade squeezey.
Are we Tony Hawking this sh*t?You bet your ass.
Already played the game and don't want to unlock everything again? ALL GOOD.
Just Use the console with ~ and then type in 'Unlock All Levels'
Does this make all the levels good? No. Can you now press F1 to quick restart? YES.
New Tutorial
The old tutorial? Wack. The NEW tutorial? Dank.
Oh, you can also flip your guns now (scroll your mouse wheel)
and you didn't think we'd drop a new update without dropping
A new track from HJP
...did you?
Yeah, that sh*t slaps.
ANYWAY, we hope you love the direction we're taking MAXIMUM Action in as much as we love making it for you.
Been awhile since we've given you an OFFICIAL rundown of what we've added to your "shoots", and what you'll be filming next... so let's dig in to what's in MAXIMUM Action v.69... Nice.
A NEW LEVEL
GOOD LUCK PARKING
The first level fully built by the DUSK Dad himself, David Szymanski!
It's got:
CARS!
EXPLOSIONS!
and... GUNS! (duh)
So have at it.
But wait... there's more!
We've added...
A new HUD!
Not only is this HUD easy on the eyes... You'll find it's much more readable with all the ACTION you'll have going on.
It's got BIG NUMBERS because you've got BIG GUNS.
There's also...
New features!
We've added subtle outlines to nearby weapons that you can pick up.
More importantly, you can now continue to pick up weapons without dropping them!
That's right - just JUST KEEP MASHING [F] and you'll keep picking up and rotating weapons without having to drop them! (finally)
We've also sped up 'weapon grabbing' out of mid air for MAXIMUM PRECISION.
Check this sh!t out:
Better yet, we've added reload canceling, the ability to fire while your other gun is reloading AND sped up reloading during ACTION TIME so now you won't find yourself getting caught in slo mo reloads. Killer.
We've spent the last 3 updates cleaning up the remaining workshop issues and making sure that you movie star modders can update + edit existing workshop mods as well as automatically delete mods you've unsubscribed to. You know, important stuff!
We've taken some time since then to re-organize the project files in preparation for what you've all really been waiting for...
CONTENT.
Oh yes, we've started working and re-working on existing and brand newMAXIMUM Action scenes for you to blast through. But as you can see, that's not all...
Well, as you might have guessed, George + David have redone The Hospital scene from Hard Boiled, complete with all the new lighting, shadows and destruction you've seen above.
It's also being turned into 3-4 sublevels that will combine the parking garage, hospital, and then the rooftop. It won't be so easy to fight your way out of this one anymore, movie stars - but we have faith that with enough ACTION... anything is possible.
We're also working on a new Western Saloon level, fixing up the movement and control mechanics... and I've heard that George is now determined to recreate the "Mile High Club" mission from Modern Warfare.BRUH.
Want to keep up to the minute with our MAXIMUM development?!
And don't forget - we want to build MAXIMUM Action with YOU, the players. So post all your ideas here on the forums or you can always come talk to us directly in Discord.gg/NewBlood
You might know me from hits such as DUSK,Kung Fury... and now... MAXIMUM Action. https://youtu.be/-piOsWDtsfA My Studio, New Blood Interactive, has been secretly working with George a/k/a BalloonMoose on MAXIMUM Action since early 2019 (hence the recent updates) and now we're finally ready to fully reveal our plans for the game moving forward!
You may have noticed that almost ALL the menus have been revamped
Pretty snazzy eh?
We'll also be redoing the entire game HUD, UI and UX moving forward
for a smooth and dazzling retro experience.
You want that VHS aesthetic? We're giving it to ya.
But that's the easy part. The harder part will be reworking the movement and controls (yes, with full controller support) to make sure MAXIMUM Action isn't just a fun, janky, bullet filled menagerie of over the top violence - it's going to be a smooth and precise one, too.
Don't worry - the DUSK dudes are on the case.
We might even give y'all some real time lighting effects... (But no promises)
Yet making the game LOOK and FEEL better doesn't mean a damn thing if there's not CONTENT to play. And boy are we gonna give you some CONTENT.
New Blood is bringing you a whole new batch of scenes to direct and star in - including some of the all time great ACTION scenes in movie history...
The Matrix lobby?You got it.
Hard Boiled?You know it.
The church from Kingsman?Oh hell yeah.
A melee only dojo scene like Ip Man?You bet your ass.
All this is coming and MORE. And you KNOW we're open to suggestions, so let us know what scenes YOU want us to create. Discord.gg/NewBlood
But more importantly - we want to make YOU the directors of your favorite ACTION movie scenes.
So we've just launched the ALPHA version of the MAXIMUM Steam Workshop!
The MAXIMUM Action Stability Hotfix #1 has arrived!
In preparation for our upcoming update, the MAXIMUM Development Team™ collectively decided to release some bits of said earlier than others as a hotfix so you guys can get the important fixes a little earlier. In this case, we're talking about:
Lag Teleporting Fix - This was the biggest bug! No more of that stuff. Players and enemies should both no longer teleport outside the level! Hooray.
Physics System Refactor - The lag teleporting fix required a refactor of many physics-based elements, including: - Crouching: Stuttering crouch is fixed. - Diving: Diving has been refactored.
Mouse Stuttering Fix - The mouse should behave as normal without dropping frames of input. You're welcome.
Arctic Level Enemies - They now have weapons as intended. Aww.
Throwing Objects Go Places - Thrown objects aren't mushy. Throw them with extreme prejudice!
A new logo in the main menu - This was super important.
This was along with several other fixes.FULL patch notes can be found here.
The rest of the coming update will be out in the weeks ahead. Expect custom content (Steam Workshop!) updates, a reformatted UI and menus (check out that snazzy new main menu), and some cool news on top of that.
SOON™
Thanks for supporting MAXIMUM Action! It really does mean a lot!
MAXIMUM UPDATE time!The Foundation Update #1 (.42) is live!
(For detailed change-log specs, plz see the Steam forums discussion here).
This update is focusing highly on starting the process of stabilizing the game as-is.
We tackled a lot of the "ease-of-life" issues that hadn't been addressed yet. That said, some of the "need to refactor large amounts of the codebase issues" (specifically lag teleporting and the replay system) have been pushed out to Foundation Update #2 since they're a much bigger issue than just changing something that we've already made in the past. (Read: those will be addressed very soon, but they're big enough changes that one of us will need to spend a whole update just on that and nothing else.)
For a full list of the many bug fixes we did, check the discussion on the Steam forums.
We also added some much-needed options in the menu, including the ability to turn vsync off, turn mouse acceleration off, and invert your mouse controls if needed. Thanks for pointing those out to us. :)
MA is also now be compatible with all sizes of monitors instead of solely 16:9 as it was before. We know some of you guys have been really hoping for this to happen ASAP, so we made sure to prioritize it for your sake.
This update period we also spent a lot of time working on some things that aren't quite finished as of right now, but we're really excited about them so I wanted to mention them here too!
Besides a ton of general polish, revamped menus, HUD and UI - we've been working on getting Steam Workshop support implemented for the level editor (and another SECRET upcoming feature) and am happy to say that it's definitely going to be coming in the next update, barring nothing unexpected happening. This will allow all of you to upload levels (and other SECRET things) from inside MA to the workshop and subscribe to other people's content. These features are not far off from being testable. We'll be giving details on the User Creation Update #1 coming up in a couple weeks. Keep your eyes peeled.
That's what we have to share for the moment! Although this update was very needed on our end, I'm looking forward to the upcoming updates we have planned 'cause we have some really super cool stuff to share with you guys and I can't wait. :) Thanks to every one of you that are supporting this project. It means the world to both of us (but especially George).
Also, don't forget to get your Mom a gift. :) --- George and John, the MA Team