Mar 14, 2023
EVE Online - EVE Online
Urgent news, capsuleers!
The face of warfare in New Eden continues to evolve as long-held alliances between empires have fractured, and the heat has just been turned up again. Empire and capsuleer research efforts into Triglavian technology have provided an opportunity to build brand-new interstellar shipcasters, allowing for the long-distance transport of ships across star systems directly into the warzone. This development alone has plunged the empires into fierce competition and conflict.

Additionally, Direct Enlistment now affords capsuleers the choice of entering Factional Warfare (FW) without leaving their player corporation or alliance. The new Shadow War event has also begun and your continued participation in the narrative arc unfolding in New Eden will directly influence who gets their hands on coveted interstellar shipcaster technology first! Also, corp and alliance emblems on all remaining EVE ships have been released, so you can fly your colors no matter what you take to battle.

FACTIONAL FREEDOM - DIRECT ENLISTMENT
Freedom is the right of all warriors, and the new Direct Enlistment feature allows you to participate in FW activities without having to leave your current player corporation or alliance! Within the feature, Personal Enlistment allows you to enroll via this new pathway, enabling FW participation without leaving a currently unaligned player corp. You can still join FW via the currently existing pathway (joining a militia corp), and this comes under Group Enlistment.

It is possible that within any player corp there may be members siding with any of the four main empires, but for those who want to avoid diplomatic incidents, corp directors can select which of the four they will permit their members to personally enlist with.



CASTING THE FIRST SHIP – SHADOW WAR EVENT
Following the Empire Frontiers event last year, the big 4 of New Eden find themselves at different stages of advancement in the race to take advantage of Triglavian technology, and that race continues now with your support! Stellar transmuter and transport relay technology can now be used to create interstellar shipcasters, with success in this endeavor granting an empire the ability to project ships from their HQ system directly into Factional Warfare conflict hotspots!

Research Data Node, Waylaid Courier, and Besieged Laboratory sites present opportunities to hack, fight, and salvage for secret research fragments that can be used to manufacture completed datacores that can then be delivered back to your empire for rewards and progress points.

Each of the sites are aimed at different classes of ship, with Research Data Nodes allowing entry for Tech I and navy frigates, Waylaid Courier sites allowing up to Tech I and navy destroyers plus Tech II frigates, and Besieged Laboratories allowing entry for ships up to battlecruiser and navy battlecruiser classes plus Tech II cruisers. Be wary, though, as all of the sites contain hostile NPCs to defend against. In addition, those who are out to steal the best loot from under your nose will be putting themselves in harm’s way, as these sites will give suspect flags to anyone entering them. This will allow other players to engage them (and you) in combat without fear of CONCORD intervention in highsec!

To support the Caldari cause, you can steal stellar transmuter tech from the Amarr and/or Minmatar by targeting sites in the Factional Warfare (FW) warzone systems controlled by the Amarr and Minmatar, as well as within the highsec systems in the Kisana, Ryra, Tiat, and Ani constellations. To lend your weight to either the Amarr or Minmatar cause, you must steal transport relay tech from the Caldari by targeting sites in the Aokinen and Minnen constellations as well as Caldari-controlled FW space.

Finally, to bring the Gallente up to speed, you will need to steal both types of technology from all the sites mentioned above. If those loyal to the Gallente manage to acquire any of the above tech, capsuleers aligned with the other empires can expect Gallente sites to eventually spawn in the Intaki system, as well as within the Kiartanne constellation, and within Gallente-controlled FW space.

Once your empire has obtained both the stellar transmuter and transport relay tech by any means necessary, the next step will be to construct the interstellar shipcaster. This will involve the harvesting of materials from Pochven and moons, carrying out industry jobs, and then delivering the output to your empire.

Participating capsuleers who serve their chosen empire well can also get personal progression rewards throughout the Shadow War event, linked to points gained for achieving various empire objectives. These rewards include new combat boosters tailored to specific empire ship characteristics, and 11 fresh ship SKINs for each empire, including the all-new Penumbral Shadows SKINs as well as Versus Redforce and Blueforce SKINs available on some hulls for the first time.



WAR PAINT – EMBLEMS ON ALL SHIPS
With Direct Enlistment giving you the ability to stay in your current corporation or alliance and still fight on behalf of your chosen empire in FW, the arrival of corp and alliance emblems on all remaining EVE ships means the chance to display your allegiance no matter what you fly!

Player corp and alliance emblems on all battleships, carriers, supercarriers, titans, and all remaining dreadnoughts, battlecruisers, and freighters are now available in Paragon Stores! Get busy completing mission objectives at your nearest Paragon Fulfilment Center and collect those EverMarks, because you can now spend them on corp and alliance emblems for any ship you desire.



BECOME IMMORTALIZED – 20th ANNIVERSARY MOSAIC
At a time when history is being made in empire space and capsuleers are making their mark in FW, you still have time to get your character on EVE’s incredible 20th anniversary mosaic and become part of the fabric of New Eden! To get on the mosaic, just log into EVE Online and complete a daily challenge on three occasions between now and 22 March. These challenges will alternate between the Skilling Spree, Mining Blitz, and Skillers in the Abyss.

In addition, there is a sale on select character apparel in EVE Online’s in-game New Eden Store, so if you want to look your best for the mosaic, now’s the time to grab some fresh threads to display on your character avatar!

Those of you that successfully complete the challenges and qualify for the mosaic will receive an email confirmation within a few days, but if you do not regularly receive emails from EVE Online, you will need to subscribe to the email list to see it. If you wish to be added to the email list, please file a support ticket stating the name and corresponding email address of the character you would like emails to be sent to.



As the face of war and established empire alliances in New Eden change, the pirate factions are also making moves in the shadows and focusing on other priorities. As mentioned in the recent news item on changes to EVE’s established calendar, some of the events you have come to expect at certain times of year will be replaced by factional campaigns such as the Shadow War. As a result, the Guristas have shifted their focus onto other pressing matters instead of The Hunt this year, so keep your eyes open for what’s coming soon!
EVE Online - EVE Online
There is an age-old question facing all capsuleers: If you replace your spaceship one spare part at a time, when is the ship completely new and no longer the original?

That’s where we find ourselves now with Tranquility hardware. Nothing remains of Tranquility Tech III - the current cluster is entirely Tranquility Tech IV.

As part of continually evolving and modernizing EVE, we keep improving Tranquility’s technology to achieve better performance. The end goal is to ensure that it lasts forever, in turn making your experience in New Eden a continuously exciting one.

In early 2016 new hardware for Tranquility was deployed after months of preparation. Since then, several changes have been made; hardware upgraded and superseded, and a number of fixes implemented but not many hardware-specific blogs have been published.

So let’s amend that and go on a journey together.

Upgrading the universe

Back in the day, EVE Online was fully on-premise in a datacenter in London, with a few external services such as the Login Server, also on-premise in that same datacenter. The EVE Launcher would update the EVE Client from a CDN, the EVE Client would connect via loadbalancers to PROXY nodes, which would in turn connect to SOL nodes, which would use a Microsoft SQL Server database as their backend - both for some of the business logic but primarily for storage. Everything was in our London datacenter and the universe was in a single database.

#Discussions_QuoteBlock_Author
The difference between PROXY nodes and SOL nodes in the Tranquility cluster is mostly that session management is on the PROXY nodes even if some processing happens there as well (e.g. there is a dedicated market proxy service that fronts the market sol service). But there was also an intended architecture of the PROXY nodes being spread across the world with dedicated network backhaul. Instead, we eventually ended up moving the London datacenter’s network behind Cloudflare’s network services in early 2020, after adjusting our DDoS protection for over a decade, using Cloudflare since then as the front door.
Fully describing Tranquility Tech IV’s Ecosystem today is not simple. EVE Online now spans across the on-premise cluster and services and also various cloud services that both the EVE Client and Tranquility connect to: this includes Chat, Search, Image Server, a message bus with multiple gateways, and a whole host of smaller domain services, each one with a targeted scope. In addition, there are fully external services such as Project Discovery.

A number of changes were made between 2016 and 2020; mostly moving the network behind Cloudflare, adding Intel Gold 5122 and Gold 5222 powered machines to the cluster and deprecating Intel E5-2667 v3 powered machines. But then a large portion of the hardware changes happened between October 2021 and February 2023.

In 2021, the storage in our London datacenter and the game database machine (both its hardware and SQL Server version) were upgraded. The new storage is an IBM Flash System 7200 that uses NVMe-attached drives (there are no more spinning disks now; does that mean that the space hamsters are gone?) and the new database hardware is comprised of two Dell EMC PowerEdge R750 machines (primary/standby pair), each one a dual-CPU Intel Gold 6346, each CPU with 16 cores (hexakaideca), with 4 TB of memory. The setup is fully redundant and looks like this:



You can read about all the details on the new storage and the new database machine in this devblog and take a look at the 4 TB of memory in the new database machines shown below:



#Discussions_QuoteBlock_Author
The old database hardware were magnificent beasts of a different era. After the datacenter move in 2016, the game DB was running on two machines (primary/standby pair) with E7-8893 v3 CPUs and there were another identical set of machines for other databases. It was clear that a single such machine wasn’t enough for the game DB, but since that other set of machines was effectively idling they were joined together. As in, literally joined together physically with a special clip. Lenovo calls this QuickPath Interconnect (QPI). Out of the four machines we then got a set of primary/standby 'machines' where each one was actually two machines joined together and acting as one. There was a dramatic video of this at Fanfest 2018.
A speedier and more reliable startup

Let’s wander off the path here for a moment and talk about software.

The old database hardware was two machines joined together and each one a dual-CPU system and therefore the 16 cores were split into four NUMA nodes with very different memory access latency. Each set of 4 cores would have its local memory, then the remote memory in the same box (attached to the other CPU), and finally the remote memory across the QPI (attached to the CPUs in the other box).

We would sometimes encounter what we called “The NUMA Node Issue”, where during startup after downtime - especially after a primary/standby failover when the cache would be empty - one NUMA node, one set of 4 cores, would become incredibly busy for an extended period and the other 12 cores would almost be idling. Yet the game cluster was hammering the database with requests and barely making the startup due to the delayed response from the busy database. That was fixed with software changes in August 2020, by changing the DB connection data structure from a stack to a queue and cycling through available DB connections instead of using the most recently used connection. This distributed the load more evenly across all four NUMA nodes. Still, when selecting new database hardware, the focus was on reducing the number of NUMA nodes and the new machines have two NUMA nodes (the memory attached to each CPU socket) with 16 cores each.

After moving to the new SAN, the new database hardware, and SQL Server 2019 in October 2021, it was time to look at the few remaining startup issues. These were eventually solved with software changes. During startups the average service startup time across all the nodes for each service did not tell the entire story, since the average was skewed by a few random nodes each time taking a long time. The head node in the cluster orchestrating the startup had to wait for the last node at each step, so the maximum service startup across the nodes is what mattered. This was traced to random slow responses from the database where lists of values were being converted to ordered tables that were unkeyed heaps. Instead, a set of conversions from lists of values to keyed tables were created and then a large set of stored procedures were tested to see which method worked better. The first batch of fixes was deployed in March 2022 and improved the startup significantly. The maximum was drastically reduced:



And that resulted in a better average:



Ranking up

The bulk of the machines in Tranquility; the so called ”Rank-and-File” E5-2637 v3 machines; would become seven years old at the end of 2022 and would leave extended warranty.

#Discussions_QuoteBlock_Author
'Rank-and-file' is how we refer to the largest group of machines in Tranquility that mostly handle solar system simulation. Tranquility isn’t a homogeneous cluster, neither from a hardware perspective nor a software perspective. Various services, such as the market, are on different hardware and loaded solar system such as Jita are separate. In Tranquility Tech III Jita started off on a E5-2667 v3 machine, then later moved to a Gold 5122 machine, and then a Gold 5222 machine, all of which were not the rank-and-file machines of Tranquility Tech III. By contrast, currently Jita is on a Gold 6334 machine, which are the rank-and-file machines of Tranquility Tech IV.
So it was decided to buy fewer but larger machines to replace them. Tranquility is arranged in five FLEX chassis (with a 6th spare chassis).



Tranquility Tech III had five rank-and-file machines in each chassis, where each machine was a dual-CPU quad-core system (total of 8 cores) and ran 8 nodes (a total of 200 active nodes and 40 spare nodes). Each rank-and-file machine in Tranquility Tech IV is a dual-CPU octa-core system (total of 16 cores), and there are three of them in each chassis; each one runs 13 nodes at the moment (a total of 195 active nodes and 39 spare nodes), which we are likely to reduce because of improved performance. In short, 30 machines were replaced with 18 machines while keeping the node count similar.

#Discussions_QuoteBlock_Author
A node is a PROXY or SOL process in the game cluster that is assigned specific tasks. For example in Tranquility Tech IV there are 170 nodes assigned to general solar system simulation for all Empire, Null, and Wormhole solar systems. But on the other end of the spectrum Jita is solo on one node and the market for The Forge is solo on another node.
The new machines are Lenovo ThinkSystem SN550 v2 dual-CPU machines with two octo-core Intel Xeon Gold 6334 3.60 GHz processors and 512GB DDR4 memory at 3200 MHz.




The CPUs are run fixed at their base frequency of 3.60 GHz since only half of the cores on each CPU can run as high-priority cores at 3.70 GHz, and then the other half drops to 3.40 GHz and we can’t control which node/solar system ends up on the high-priority cores and which on the low-priority cores. Variable frequency also interferes with our CPU usage metrics.

DDR4 RAM at 3200 MHz is a solid step up. This is the highest memory bus speed we have ever had; the previous rank-and-file machines' DDR3 memory ran at 2133 MHz (and the Gold 5122/5222’s DDR4 memory runs at 2666 and 2933 MHz); and the upgrade from DDR3 to DDR4 is a significant performance boost. In particular, the memory bus speed increase is important.

Since 13 nodes are run on each of the new machines, 512 GB total RAM entails an average of 39.4 GB per node. This is a step up from the 32 GB average on the old machines but is less than the 48 GB average on the Gold 5122/5222 machines. So we host memory-hungry nodes, such as all Character Services which are primarily Skills & Skill Training, and also all of Industry, on the Gold 5122/5222 machines.

A side-note here is that we run 40 Character Services nodes and so the total memory space for those services is close to 2 TB. We have found in our #nodowntime experiments that the memory pressure on those machines is about 75% at the end of day 2 or around 1½ TB of total allocated memory.

A side-note on the side-note is that in the that latest #nodowntime devblog, we noticed that “an auto reboot downtime of 3 minutes and 30-40 seconds is pretty normal these days“ – but in 2023, with all these improvements mentioned and more, it is 2 minutes and 5-15 seconds. Here's the very “scientific” #nodowntime progression graph from 2021 updated:



We also said back then that “there is a (soft) lower bound of approximately 3 minutes given the three different activities during downtime - shutdown, database jobs, startup - which last approximately 1 minute each, unless fundamental changes are made, and the most fundamental one is still to not have any downtime at all; downtime will not become much less than 160-200 seconds”. That was then - we're now at 125-135 seconds. Each of the three different activities during downtime has now been improved to approximately 43 seconds compared to the previous one minute.

The auto reboot is a very intense period where all systems are run at maximum throttle, so this gives a good indication of the performance boost of these recent changes and how the new CPUs and new RAM have verifiably improved Tranquility’s performance.

Another way to see that is to look at a stable group of nodes - the nodes simulating the Empire solar systems:



This graph shows the effect as the new Gold 6334 machines were swapped in and the old E5-2637 v3 machines were removed over a period of two weeks. This graph would also be indicative of the performance improvements in unexpected fleet fights.

The effect is less when comparing Jita before and after, since Jita was on a Gold 5222 machine, but comparing weekend peaks there are still good performance gains:



The performance improvements in fleet fights for which we get Fleet Fight Notifications ahead of time will be comparable to Jita’s.

Finally, back on the hardware path after this detour into software and metrics, all the PROXY hardware was replaced, removing the old E5-2667 v3 machines and replacing them with new Gold 5315Y machines. This is more a refresh to stay within warranty than anything else and players should never really experience what these machines are doing.

This might seem like a long post, but it’s a brief overview of the changes that have happened since 2016. The truth is the improvements never stop, and by the time you read this the machines used for other databases than the game database will have been updated. But that, and more, will be for another time.

Fly safe!
EVE Online - EVE Online
Competitive capsuleers,

The effort to make New Eden a more engaging place with a level of detail that takes you deeper is always ongoing. Audio is a major part of that effort, both setting the tone and atmosphere of EVE, and giving players critical cues that can inform their strategic approach. With that in mind, we invite all pilots to join a mass audio test focused on turret movement and impact sounds and help make EVE Online an even better experience.


The test will take place on the Singularity server. To take part in the scheduled fleet fight at 17:00 UTC Monday, 6 March, gather in the FD-MLJ system.

Those joining the test are encouraged to engage in fleet fights to allow for monitoring of performance issues and crashes, while pooling feedback on the audio experience of large-scale battle.

To access Singularity, change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal. More detailed instructions on connecting to Singularity are available here. When logged in on Singularity use the command /moveme in any chat window and select the system FD-MLJ from the pop up to be relocated to the testing system.

For more details on how to get involved in the mass audio test check out this dedicated forum post.

https://store.steampowered.com/app/8500/EVE_Online/
EVE Online - EVE Online
Attention, capsuleers!

You may have noticed that as part of the ongoing narrative arc in New Eden, the long-established alliances between major empires have started to fracture. This is highlighted in the latest episode of The Scope where Alton Haveri reports on the cracks appearing in Caldari-Amarr, and Gallente-Minmatar relations as the empires race to develop transport and power technologies, and credible allegations of espionage circulate.



With relationships cracking, the empires are more desperate than ever for capsuleer support through Direct Enlistment. This much-anticipated feature mentioned in the Producer’s Letter is now available for testing on the Singularity test server. Direct Enlistment allows you to participate in Factional Warfare (FW) activities on behalf of any of the empires without needing to leave your current corporation or alliance.

Within the Direct Enlistment feature, Personal Enlistment allows a capsuleer to enroll via this new pathway, enabling FW participation without leaving a currently unaligned player corp. Joining FW via the currently existing pathways (joining a militia corp) would come under Group Enlistment.

It is possible that within any player corp there may be members siding with any of the four main empires, but for those who want to avoid diplomatic incidents, corp directors can select which of the four they will permit their members to personally enlist with.

Be sure to check out The Scope to stay informed of all the significant narrative developments, jump on Singularity now to test out Direct Enlistment, and then join the discussion on the EVE Online forums!

CAREER PACKS SALE

For the first time in the EVE Store, all Career Packs are set to go on sale with a 30% discount on the regular price. This time-limited offer runs 4-6 March, so don’t miss out!

Whatever your chosen career path, you’ll get a generous supply of PLEX, Omega, and Skill Points. And whether you are a Soldier of Fortune, Enforcer, Explorer, or Industrialist, the relevant Career Pack will bring you a blend of accelerators, Expert Systems, boosters, themed apparel, and SKINs designed to let you customize and achieve more.

Warp to the EVE Store and get ready for your career to hit new heights!

EVE Online - EVE Online
Capsuleers, the time has come to start celebrating!

As part of EVE Online’s 20th anniversary celebrations, we want to pay tribute to the EVE community and its capsuleers by composing an amazing mosaic! The characters you have created, the stories you have lived, and the communities you have built form the fabric of New Eden and the universe which players enjoy today. Starting today youall have the opportunity toadd your character portrait to the mosaic, whether you are an Alpha or Omega capsuleer.

To immortalize your character on the mosaic, you will need to log into EVE Online and complete three daily challenges between 2 March and 22 March. These challenges will alternate between the Skilling Spree, Mining Blitz, and Skillers in the Abyss. The opportunity to add your avatar to this historic tapestry is not to be missed and will be a piece of cake for a capsuleer!Those of you that successfully complete the challenges and qualify for the mosaic will receive email confirmation within a few days, but make sure you are subscribed to the email list to see it.

Inspired by the stellar works of Chribba and Razorien, the mosaickicks off the 20th anniversary celebrations.With the mosaic due to be revealed in May, you will be able to find your character portrait on the mosaic online, as well seeing it in its full glory at EVE Fanfest 2023.

This is just the beginning, with many more special moments yet to come such as celebrating capsuleers’ impact on New Eden,Capsuleer Day in May, Fanfest 2023 - which promises to be the birthday bash of the century – and even more throughout the year.

See you in space, on the mosaic, and at Fanfest 2023! 

https://store.steampowered.com/app/8500/EVE_Online/
Feb 24, 2023
EVE Online - EVE Online
Enterprising Capsuleers,

PLEX is the heart of New Eden’s vast empyrean economy, providing utility, style, or simply wealth to any pilot – and there’s no better time to grab it than today, with a 15% flash sale on select PLEX packages from 24-28 February!

You can use PLEX to purchase Omega time (unlocking doubled training speed & access to training advanced skills), obtain services like Multi-Character Training (MCT) or Skill Extractors in the NES, purchase SKINs and character apparel, and can also sell any quantity for generous sums of ISK on the market.

Head over to the EVE Store and enjoy all the benefits of PLEX at a discount while you can!



Stop by at the New Eden Store until 28 Feb, and you’ll be able to pick up any amount of Omega time with 20% off its PLEX price.

That means you can grab anything from a single month of Omega to a full 24 months' worth, saving your hard earned PLEX as you upgrade your EVE experience.

If you’re a veteran of New Eden, the time-limited sale offers the perfect chance to top up on Omega and continue your journey to greatness. And if you’re a newer pilot, Omega lets you taste the full EVE experience for less. Get access to new skills, faster training, and access to over 350 ships.

Fulfil your true EVE potential with one of the following discounted NES packs:
  • 1-month: 20% off the full monthly cost of Omega (400 PLEX per month)
  • 3-24 months: An additional 20% off the bulk monthly cost of Omega (ranging between 320 and 220 PLEX per month depending on the package size you are buying)
EVE Online - EVE Online
Generous capsuleers,

Again, you have come together to aid those in need, this time in the wake of the earthquakes in Türkiye and Syria. The latest PLEX for GOOD campaign has been a showcase of gamer generosity, with the EVE community raising $26,140 that will be split equally between Ahbap and Doctors Without Borders. Various capsuleers from different groups and across different activities within the community came together and organized drives and events. You gathered in a massive brawl in Pochven over the weekend and ran public community fleets throughout the week over on Twitch, donated extremely rare memorabilia as well as donating Alliance Tournament price ships from Alliance Tournament XVIII. It has been heartwarming to see this kind of solidarity on display in New Eden.

Doctors Without Borders/Médecins Sans Frontières (MSF) provides humanitarian aid to people affected by war, pandemics and natural or man-made disasters worldwide. MSF has been providing aid to victims of the earthquake since it struck, treating injured patients and providing invaluable medical aid and supplies to the area.

Ahbap is a Turkish local non-profit NGO (non-governmental organization) leading the support efforts in Türkiye.

HOW THE MONEY WAS RAISED

As ever, the EVE community has held firm to its core values of kindness and humanity. By contracting PLEX to the in-game character CCP PLEX for GOOD, an account operated by CCP Games, they each contributed to this effort. In addition, EVE developers, hailing from all over the world, made personal donations to the PLEX for GOOD effort.

Millions have been displaced and over 46,000 have lost their lives in the aftermath of this tragedy, and now is the time for empathy and solidarity. In the face of such devastation, it is inspiring to see the EVE community come together to provide aid.

STILL WANT TO DONATE?

If you are still looking to donate to help those impacted by the earthquakes, we encourage you to make a direct donation to one of the following organizations who are actively providing aid:

MSF - Doctors without Borders

AHBAP

UNHCR

UNICEF

Red Cross

A FINAL NOTE

As before, the PLEX for GOOD campaign has shown that in addition to being a place of fun and adventure, New Eden brings amazing people together to do great things. Capsuleers in distant star systems have yet again banded together to make a real impact outside of New Eden, and for that we are truly grateful.
EVE Online - EVE Online
Charitable capsuleers.

Early this week in the dead of night, two massive earthquakes struck in the southern part of Türkiye, devastating nearby cities and those in neighboring Syria as far as 300 miles from the earthquake epicenters.

More than 300,000 people have been forced to leave their homes and over 21,000 people have lost their lives with this number sadly increasing over time. The world has mobilized relief efforts with doctors, nurses, search & rescue, engineers, emergency shelter staff, and many other lifesaving specialists. This includes the Icelandic elite search and rescue team who have described the freezing and extremely difficult conditions in which the collective rescue effort operates in their attempts to unearth the people who have been buried underneath the rubble.

Also affected are the millions of refugees residing on both sides of the border whom have been displaced from their own country living in flimsy shelters, tents, and partially destroyed buildings as well as the communities that have been generously hosting them for many years.

Lastly, we have capsuleers that are directly affected by this disaster. We have seen and now act on your calls for a PLEX for GOOD campaign.

What is PLEX for GOOD?

PLEX for GOOD is a charitable giving project operated by CCP Games which allows players to convert their in-game currency into real world money which is then donated to charities and NGOs on their behalf. Since 2005, EVE Online players have raised over $1.2 million for humanitarian relief across a range of crises:
  • 2005 - $25,326 – Southeast Asia (tsunami)
  • 2010 - $34,350 – Haiti (earthquake)
  • 2010 - $38,900 – Pakistan (monsoon)
  • 2011 - $44,600 – Japan (earthquake and tsunami)
  • 2011 - $32,900 – United States (Hurricane Irene)
  • 2013 - $190,890 – Philippines (Typhoon Haiyan)
  • 2015 - $103,650 – Nepal (earthquake)
  • 2020 - $107,454 - Australia (bushfires)
  • 2020 - $135,550 - Global (COVID-19)
  • 2022 - $501,652 – War in Ukraine
How long will this campaign run?

The campaign will be active as of now and will run until 23:59 UTC on 21 February 2023.

How can I contribute?

Making a donation is very simple. It’s just a matter of contracting PLEX to the in-game character CCP PLEX for GOOD which is an account operated by CCP Games. Before you can contract PLEX, you must first move the PLEX from your PLEX vault and place it into your Item Hangar by dragging it from the PLEX vault and dropping it into your Item Hangar.



After that it's just a matter of contracting the PLEX in your Item Hanger to the CCP PLEX for GOOD character. Your contracts will be accepted daily and added to the pool of PLEX donations.



At the conclusion of the campaign, the PLEX collected will be converted back into real life currency by CCP Games and then delivered to our charity partner on behalf of the capsuleers of New Eden.

We are requesting that players respect a minimum donation of 200 PLEX. This will help us process donations efficiently while also allowing those with only a small amount of PLEX to participate.

If you don’t have any PLEX or ISK with which to obtain it from the market but would still like to give, we would encourage you to make a direct donation to one of the following organizations who are helping with the rescue and relief efforts.

Doctors Without Borders

Ahbap

IMPORTANT: CCP regards any scamming attempts surrounding PLEX for GOOD to be morally reprehensible, and any attempts at scamming relating to this program will be met with the harshest and swiftest action at our disposal. If you become aware anyone of attempting a scam related to PLEX for GOOD, please notify us at support@eveonline.com.

Where will my donation go?

As it is still early and the situation is dynamic, CCP is actively working on determining the most suitable organizations to partner with so that the assistance through this campaign goes to those that are actively involved in relief operations. We would like the EVE Online community to help us with suggestions to add to this list in the coming days.

Doctors Without Borders

Doctors Without Borders/Médecins Sans Frontières (MSF) cares for people affected by conflict, disease outbreaks, natural and human-made disasters, and exclusion from healthcare in more than 70 countries.

The MSF teams in northwestern Syria began treating patients within the first hours of the first earthquake. They are actively treating injured patients, delivering emergency trauma and surgery kits as well as blankets, hygiene kits, and food items to families.

In addition to the emergency response, they continue to provide regular medical assistance in hospitals in the affected areas to ensure continuity of care for the most vulnerable during this crisis.

AHBAP

Ahbap is a Turkish local non-profit NGO(non-governmental organization), and they are leading the support efforts in Türkiye.

Conclusion

The duration of this PLEX for GOOD campaign will be shorter than our previous campaigns as it is paramount that aid arrives as soon as possible. Spread the word to your spacefriends, as no matter how small, every donation matters.

If during the course of this campaign, EVE players wish to conduct their own PLEX-raising initiatives in their corps, alliances, or other communities, then please reach out to us at communityteam@ccpgames.com and we will help raise awareness of your efforts!
EVE Online - EVE Online
Attention, capsuleers!

EVE Online continues to evolve and invest in the day-to-day experience of its players and its technological foundations to stay on course for a successful third decade in New Eden. This now includes the full rollout of the sparkling new Photon UI, as well as improvements to the multiple overview feature, Tranquility server hardware upgrades, and more!

Also evolving are the fortunes of New Eden’s great empires and EVE Online’s events, moving more purposefully towards a narrative-driven schedule instead of the previously established annual calendar of in-game events. This will be informed by the roadmap for upcoming happenings in EVE, first introduced in the Producer’s Letter.

EVOLVE AND PROSPER

EVE’s user interface has evolved in collaboration with the EVE community, and the anticipated full rollout of Photon UI is here. With an overwhelming 94% adoption among players of the awesome Photon UI which offers a better experience for EVE players, the time was right to make it the default and only UI available.

A single, unified design style streamlines usability, improves learning, and reduces cognitive overload. Removing the old UI will enable faster feature iteration than ever before, and more frequent, easier implementation of updates. There will also be opportunities for new and cool features such as micro widgets to be implemented that would have been impossible with the old code.

Today’s update also allows you to toggle the default state of all compactable windows with a single checkbox, making it much easier to turn on Compact Mode in Photon UI by default for all windows that have that functionality.

In addition, the multiple overview feature has come out of beta and is now standard, with the maximum number of overview tabs increased! There is also now grouping available for overview presets, with added descriptions for the default filters to give players a better idea about each one’s purpose.

Features such as Compact Mode for Photon UI and multiple overviews allow for greater customizability, giving you the ability to tailor it to your specific playstyle. The improvements aren’t done, either, as the interface will continue to evolve and improve, so thanks to all capsuleers for their support and feedback thus far!

Further changes in Photon UI include your wallet balance now being added to the market window, updates to the docking/undocking animated notification, tweaks to item selection highlighting, and more! You can read the patch notes for more details.



Also, as part of the EVE Evolved initiative, the Tranquility live server has undergone some hardware upgrades, adding to the ongoing evolution and investment in EVE’s technical foundations. Stay tuned for a dev blog containing more details in the near future.

AN EVENTFUL FUTURE

EVE’s established calendar of events is also in the process of evolution, sparked by last year’s Uprising expansion as a major step towards regular narrative-driven content updates. As forces gather, tensions mount, and events unfold within New Eden between the four great empires, the exciting roadmap for EVE has a series of thrilling in-game events lined up to get stuck into. Having already gotten off to a strong start in 2023, you can also look forward to more new features, expansions, and huge celebrations throughout the year – including what promises to be an amazing 20th anniversary for EVE Online!



Keep your eyes to the stars as very soon a new narrative arc-related factional campaign will go live in-game pitting the Amarr, Minmatar, Caldari, and Gallente against each other in a tech race that will have seismic implications on the landscape of New Eden. This will set the tone for a year in EVE where some of the events you have come to expect at certain times of year will be replaced by arc-focused events. But don’t worry, instead of attending the Guardian’s Gala, the Angel Cartel have had more pressing matters to attend to. Their shift in focus will play out soon enough!

SINGULARITY OF VISION

In preparation for the upcoming events, and as indicated in the roadmap, you will soon be able to check out the new Direct Enlistment feature on the Singularity test server. This will allow capsuleers to participate in Factional Warfare on behalf of any empire they choose without having to leave their current corporation or alliance to join a militia.

This feature will be rolled out on Tranquility later this quarter, so go ahead and test it out!

FROM THE DIVINE TO THE METICULOUS – EVE STORE OFFERS

With so much on the horizon, now is the time to get prepared and look your best! The brand-new Divinity Pack in the EVE Store is perfect for fresh capsuleers, featuring 1 month of Omega for access to EVE’s best ships and skills, 250 PLEX to sell for ISK or spend in the New Eden Store, 150,000 Skill Points and a standard cerebral accelerator to boost your skill training goals. You’ll also get the stunning Heartsurge SKINs for the Keres and Hyena, plus Men’s and Women’s Obsidian Opulence Jacket character apparel.



Furthermore, the Heart-Shape Pack offers even more opportunity to flex and flaunt, with MCT, 1000 PLEX, 500,000 Skill Points, specialist cerebral accelerator, Heartsurge SKINs for the Kronos, Vargur, Phobos, and Broadsword, plus Men’s and Women’s Obsidian Opulence Jackets and Pants.

Both packs are available until 23 February and can only be purchased once per account.

DESIRE FOR DESTRUCTION – NES OFFERS

You can also lay your affections on two new bundles in EVE’s in-game New Eden Store! The Destructive Surge Bundle features Heartsurge SKINs for the Catalyst Navy Issue, Coercer Navy Issue, Cormorant Navy Issue, and Thrasher Fleet Issue, while the Dreadnought Desire Bundle features Heartsurge SKINs for the Moros Navy Issue, Naglfar Fleet Issue, Phoenix Navy Issue, and Revelation Navy Issue. Both are available only until 23 February, so don’t miss this popular SKIN’s first outing on the new navy ships!



With the player experience constantly evolving and improving, plus captivating narrative-driven events and features on the horizon, EVE’s exciting journey through its 2023 roadmap continues unabated towards forever! Don’t miss a beat and keep your eyes on happenings in-game, as well as upcoming features to test on Singularity, news of the next factional campaign, and be a part of the grand celebrations for EVE’s 20th birthday!
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The recent Uprising expansion introduced a massive overhaul to Factional Warfare, including the new Frontlines system. With the war heating up, progress for the various factions can now be monitored through the Frontlines – New Eden War Report page which displays kills, warzone control, and more. 

Everyone knows that the best part of EVE is winning- and for those who like to keep track of how they’re doing, Factional Warfare leaderboards are being introduced to the Frontlines page which will display a list of the top contributors to the war effort overall and for each faction. If you’re logged in, it will also show you how you compare! 



The leaderboards will be split up by kills and Victory Points, to give players who aren’t as interested in direct PvP the opportunity to have their contributions recognized as well.  

Check out the leaderboards to see who’s topping the charts this week, and join the war to get your face on there too! 
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