Every day I think about downtime, wait for it to pass, and record the result.
The last time I wrote this (did you read that dev blog? It's really good, I promise), Tranquility's auto-reboot on weekends was approximately 4 minutes and 20-40 seconds, just enough for a quick cup of tea. Today's auto-reboot, a year and a half later, was 3 minutes and 34 seconds - just enough for a quicker cup of tea (I measured it while writing this dev blog). Given the improvements we have made since 2019, an auto reboot downtime of 3 minutes and 30-40 seconds is pretty normal these days.
I could focus on this improvement of 50-60 seconds, a 22.5% improvement between 3 Dec 2019 and 3 July 2021, and predict the end of downtime on 19 December 2026 with this super-scientific graph, but the reality is more complicated than that. There is a (soft) lower bound of approximately 3 minutes given the three different activities during downtime - shutdown, database jobs, startup - which last approximately 1 minute each, unless fundamental changes are made, and the most fundamental one is still to not have any downtime at all. Downtime will not become much less than 160-200 seconds; instead there must first be fewer downtimes and then none at all. Nevertheless, I wanted to start this blog with a concrete example of improvements made in downtime reduction since last time. And now another no-downtime experiment is being planned for September 9.
The purpose of this second no-downtime experiment is at least four-fold:
Verify the fixes made for the issues discovered in the previous experiment in the live production environment
Verify that no other code/features have regressed since last time and in general look for further issues
Observe memory usage
Verify that our technology platform (which you will hear more about later) is not making any downtime assumptions
So what did we discover last time, I hear you ask?
First and foremost we discovered reliance on downtime as an event to mark the beginning of a daily cycle, and a reliance on a daily startup, such as structures not finishing 24+ hour timers and corporations not joining Faction Warfare. We fixed all those issues that we found, and those you reported to us. Now we want to verify them further (of course they have been tested but our test environments don't have Tranquility's scale) and look for more such issues.
We also observed time desynchronization (which we fixed), and significant memory usage (which we improved somewhat).
The time desynchronization was a known issue, but last time we were observing whether players noticed at the end of day #2. The target for time desynchronization is a maximum of ±0.5 seconds. But with newer hardware, we had been observing an end-of-run desynchronization of 2.25 seconds and - predictably - 4.5 seconds at the end of day #2 in the first no-downtime experiment in 2019.
Players started to notice once the desynchronization was above 3 seconds, mostly by noting what felt like module lag or delay when their client and the node hosting their solar system disagreed significantly about when modules were cycling. Time desynchronization is now normally within ±1/100 of a second, well within the maximum of ±0.5 seconds.
Tranquility has always been memory hungry. For better performance, then, we have always opted for pre-computing values & processing data and storing the results for later reference rather than re-computing those values again later. As an example, the Brain in a Box and Dogma Rewrite projects in 2015 were all about computing and storing skills and their effects (i.e., the characters' brains) and transferring the computed results between solar systems instead of re-computing the brains on each entry to a new solar system. We also never clean up any memory, as the cluster node memory is reset every day anyway, which is a reliance on a daily reboot (note: we of course don't clear our DB cache memory or our Redis cache memory, but the main simulation cache memory is cleared in the reboot in each downtime).
The most memory-hungry nodes in the Tranquility cluster, the Character Services nodes that store those brains I mentioned above (among other things), were at 75% memory pressure at the end of day #2 last time, which is just below our operating tolerance of 80%. We might be able to run Tranquility for 3 days (and perhaps 7 hours more) if we were to run the cluster to a "first-node-at 100% memory usage" state, given those 2019 numbers. In 2019, the day #1 memory pressure was at 55%, but these days it is around 35% and so we want to rebase our observations.
No-downtime is a long-term goal and all our technological advances aim towards that. We have been working for a few years now on a micro-service and message bus technology platform for EVE, and started using that platform for a number of features. We now want to observe how that ecosystem holds up with no downtime of the primary game cluster, making sure no assumptions have been made about a daily downtime.
See you on Thursday, 9 September, as the second No Downtime experiment commences. And, just like last time, there will be a video coming soon. A whole lotta effort and power is needed for such a heroic stunt.
Join your trusted allies in heavy combat during a new, special Caldari Union Day Proving Grounds event, battling side-by-side aboard powerful battlecruisers as you prove the unbreakable strength of your bonds, evoking the unifying collective drive of the Caldari people!
This event begins at 11:00 UTC on 3 September, and runs until 11:00 UTC on 7 September.
The ruleset for the event is as follows: - Participants receive 20m ISK each time they enter this Proving Ground event - Only the Drake, Ferox, and Naga may enter - Only one local repair module can be fitted per ship - No shield boost amplifiers, rechargers, power relays, flux coils, or purger rigs allowed - Sensor dampeners cannot be fitted - Modules are restricted to meta level 5 and below - No pirate implants allowed
Gather your friends, fit your battlecruisers, and grab your Proving Ground filaments (found in Abyssal Deadspace or on the ingame market) as you prepare for intense team combat, battling in tandem to climb the Proving Grounds leaderboard, achieving glory and earning special rewards!
As the Foundation quadrant draws to a close it's time for the Caldari to celebrate Union Day.
As with the other factions, the State seeks contributions of capsuleer propaganda that celebrate the unity and resilience of Caldari! To be in the running to win some cool prizes you must submit a piece of propaganda for review. Some of the topics it could address are:
celebrate the rich history of the Caldari people
denigrate the the enemies of the State - i.e. the Gallente, Minmatar, Guristas or Triglavians
highlight a famous location in the State
recognize a notable Caldari citizen and their accomplishments (this includes both player and non-player characters)
Or something else not listed here - as long as it's putting the Caldari in the spotlight we want to see it! You can find some examples of the excellent work produced by capsuleers for the previous Foundation quadrant contests in these threads 1|2|3 on the official forums.
PRIZES
Submissions will be pored over by a crack team of CCP developers with impeccable taste and the chosen winners will receive the following:
1st place
Your choice of any Caldari ship model (Condor, Naga or Scorpion) offered by our friends at Mixed Dimensions
A set of brand new apparel: the State Commander's Dress Jacket and Pants (men's and women's)
Golem Octopus Orange Flight SKIN
2nd place
1100 PLEX
State Commander's Dress Jacket and Pants (men's and women's)
Raven Octopus Orange Flight SKIN
3rd place
500 PLEX
State Commander's Dress Jacket and Pants (men's and women's)
Drake Octopus Orange Flight SKIN
All winners and any distinguished entries chosen as honorable mentions by the jury will also receive a medal from the Caldari State to display with pride on your character sheets.
HOW TO ENTER
In order for your work to be considered it must be submitted in this thread on the EVE Online forums.
The contest starts now and the cutoff for submissions is Monday 13 September at 11:00 UTC. Winners will be notified soon after!
Although no longer required for entry, please do continue to share your propaganda on EVE-related social media, such as Twitter with the #tweetfleet hashtag.
Livestream quiz
Also be sure to to tune in to CCP TV at 18:00 UTC on Monday 6 September for the final installment in our series of Foundation quadrant livestream trivia! There'll be 3 quizzes of 15 Caldari-flavoured questions with Omega, apparel, SKINs and medals up for grabs. Set a reminder and then tune in to test your Caldari knowledge for a shot at some prizes!
Caldari State Workers Union Day is on 4 September, and celebrations run now through to 8 September! Union Day is an important event in the calendar of the Caldari State and is mandated by the Chief Executive Panel (CEP) throughout all State-controlled regions. Representing the strength of the Union and the workers who make up the populace, this day also serves as a convenient time for the eight largest megacorporations to hold their annual Industrial Planning Summit.Capsuleer celebrations this year will feature daily gifts, new lore monuments, mining blitz sites, and plenty more. There are even deals on celebratory SKINs including the temporary return of the popular State Police SKIN, now on more ships than ever before!
For the latest on Caldari matters, stay tuned for a highly anticipated address, in the form of a video, from the newly selected leader of the State, Akimaka Saraki, which is expected to be delivered within the next few weeks.
Daily Gifts and Challenges
There’s lots to get involved in for Caldari Union Day. By logging in each day of the event you’ll receive rewards ranging from SKINs to pilot clothing and boosters. There’s even up to 25,000 free Skill Points available for Omega players.
You can also get a Caldari Union Day Expert System, giving you everything you need to experience the life of a loyal Caldari pilot. Don’t forget that upgrading at any point during the event will unlock any Omega rewards you might have missed!
As with previous events, there will be a warp speed bonus across Caldari space during the celebrations. This is great for travelling around New Eden, but even better if you’re looking to visit the Titan parades. The following corporations will be showcasing the might of their private militaries so be sure to pay them a visit and fire off some fireworks to receive a reward.
Nugoeihuvi Corporation – Josameto
Lai Dai Corporation – Airkio
Sukuuvestaa Corporation - Saisio
Kalaakiota Corporation – Sobaseki
Wiyrkomi Corporation – Annaro
Ishukone Corporation – Malkalen
Hyasyoda Corporation - Suroken
CBD Corporation – Muvolailen
New Lore Monuments
Two new lore monuments are being constructed in time for Caldari Union Day. One such is the Landfall Kutuoto Miru Orbital Center in New Caldari. The facility is dedicated to the teachings of Kutuoto Miru, the Caldari philosophy that seeks to align the mind and body. Loosely translated to "mind tool," Kutuoto Miru encompasses a range of disciplines designed to help practitioners maximize their focus, equanimity, and mental fortitude.
You can also visit the Urlen II Provist Riots Memorial to pay your respects to the lives of State citizens lost at the hands of terrorists in YC110. Anti-Gallente riots took place across Caldari space following a State assault on the contested world of Caldari Prime. While most incidents resulted in relatively few casualties, the riots in the underground industrial colonies of Urlen II resulted in the deaths of at least 1,000 State citizens, the vast majority of whom were members of the ethnic Gallente communities on that world.
State Military Stockpile Mining Blitz
For Capsuleers interested in a mining expedition, Mining Blitz sites return across the constellations of Umamon, Okomon, and Santenpaa. Visit these sites to support the State Military Stockpile, earning LP to spend on SKINs and more. Three new ships are being added to the list of SKINs available this year: the Griffin, Corax, and Ferox.
2v2 Caldari Battlecruiser Proving Ground
Show your prowess with missiles and blasters in a 2v2 T1 battlecruiser Proving Ground. This PvP event comes with a repeatable challenge refunding you 20m ISK, helping cover your losses while you battle your way to the top of the leaderboards in a Drake, Ferox, or Naga.
The rules for this Proving Ground include a limit on repair modules allowed, with only one local repair module permitted (either shield or armor). The following modules are also banned:
Sensor Dampeners
Shield Boost Amplifiers
Shield Rechargers
Shield Power Relays
Shield Flux Coils
Purger Rigs
Stand your ground and blast your opponents away, Capsuleers. For the State!
CCPTV Stream and Propaganda Contest
CCPTV will be hosting another of the popular empire-themed quiz streams soon so don’t miss out! Study your State lore over in the Fiction Portal and see if you can claim one of the top spots on the quiz leaderboard. Winning Capsuleers will receive a unique in-game Caldari Commander uniform, in-game medals, and even several months of Omega!
For the creative capitalists out there be sure to take part in the Caldari propaganda contest. We will share more information in the next couple of days!
PLEX Deals and State Police SKINs
It wouldn’t be Union Day without some slick deals and new Caldari SKINs! This year you’re getting a free Union Day SKIN bundled in with select PLEX packages:
240 PLEX + Free Corax SKIN
500 PLEX + Free Drake SKIN
2,860 + Free Naga & Rokh SKINs
Take your new PLEX to the in-game [url]New Eden Store[/url] and you’ll find a brand new set of ships returning with the ever-popular State Police SKIN. For just 110 PLEX each you can chase down criminals with SKINs for the Crow, Hawk, Manticore, Eagle, and Ferox. And for 250 PLEX you’ll get a State Police SKIN for the ultimate Caldari subcapital ship, the Golem!
If you’d rather flaunt your Caldari pride in a different shade, there will be more deals on offer with 20% off the majestic Kimotoro Eskeitan SKIN line in the New Eden store as it returns for a limited time! Most SKINs are available for just 88 PLEX with capital SKINs going for 312 PLEX.
Don’t miss out on the fun for Caldari Union Day. Log in, claim your rewards, and join your fellow Capsuleers in celebrating this important event!
The time has come for a corp propaganda contest! With a brand-new New Player Experience coming in September there will be more Capsuleers than ever taking their first steps in EVE. Show them why they should join you and you could win prizes worth up to 4,750 PLEX while having your propaganda broadcast to Capsuleers worldwide!
Entries will be divided into two separate categories: a propaganda poster contest and a recruitment video contest. This is your chance to have your advert (if eligible) displayed on station billboards in-game! The submission deadline is 10 September at 23:59 UTC and winners will be announced a week later on 17 September. Winning entries will be decided by a talented panel of CCPers with a taste for propaganda.
All the information you need to enter is below so make sure you get your entries in soon!
Propaganda Poster
Create a propaganda poster for your in-game corp or alliance! Submissions must be portrait with resolution 1080x1920 and in a .JPG or .PNG format. Submit your entry on Twitter using #evepropaganda or on Facebook in the comments under the announcement post.
Rewards:
1st Place: 1,000 PLEX, 10x Any SKIN worth 250 PLEX from NES*
2nd Place: 750 PLEX, 10x Any SKIN worth 110 PLEX from NES*
3rd Place: 500 PLEX, 10x Any SKIN worth 55 PLEX from NES*
Top 3 will also be put in the About section on the CCPTV Twitch channel for a couple of weeks.
All approved entries will be featured in a Facebook Gallery following the contest.
Recruitment Video
Create a short video to promote recruitment for your corporation! Videos must be submitted on the official EVE Online forums contest thread AND sent to share@eveonline.com with the subject: RECRUITMENT VIDEO CONTEST - CORPNAME
Requirements for Video Submission:
.WEBM format.
1024x576 resolution @ 30fps.
Maximum length of 15 seconds.
Maximum file size of 3MB.
No sound (In space, no one can hear you smacktalk).
Don’t add any holographic effects as seen on current billboard ads – we take care of this.
Info that MUST BE a part of the video:
Where does your corp operate? (Highsec/Lowsec/Nullsec/WH/Pochven)
What are your corp's main activities? (e.g. PvP/PvE/Faction Warfare/Industry)
Primary comms language. (if different than English)
Region. (US/EU/Asia & Oceania)
Rewards:
1st Place: 1,000 PLEX, 15x Any SKIN worth 250 PLEX from NES*
2nd Place: 750 PLEX, 15x Any SKIN worth 110 PLEX from NES*
3rd Place: 500 PLEX, 15x Any SKIN worth 55 PLEX from NES*
Top 3 will be added to the in-game billboards rotation with one week exclusivity. The rest of the videos have a chance to be added later.
Top 3 will be added to videos shown before/after CCP TV streams. The rest have a chance to be added later.
So, what are you waiting for? Enter the propaganda contest today!
*SKINs must be available in the NES at the time the contest finishes.
We’re proud to announce an official EVE Online cosplay contest, running during this year’s upcoming GM Week, taking place from 20 – 24 September! While the celebrations are still weeks away, we know just how much time and effort a cosplay can require, and as such we’re making sure to announce this event as early as possible.
The world of EVE Online is host to all manner of diverse and vivid elements, factions, and aesthetics, every one of which can be seen on full display among the community of immortal Capsuleers punctuating the stars of New Eden. In times past, countless enthusiastic players have dressed up for meetups in the styles of EVE, most significantly at Fanfest events – and though there haven’t been any official gatherings this year, we want to provide you with an exciting opportunity to show off the same spirit!
HOW TO ENTER:
The contest will officially commence at the start of GM Week, from 20 – 24 September, and submissions will be accepted all week, closing at 23:59 UTC on 24 September. Entrants will be asked to post pictures of their cosplay on social media platforms (Twitter, Facebook, Instagram) with the hashtag #gmweekcosplay. After contest submissions have closed, we’ll be running a community vote on the official EVE Online forums, selecting a crowd of finalists to vote across for one additional winner who will receive a special Community Prize!
WHAT ARE THE PRIZES?
1st Place: $1000, 2000 PLEX, EVE watch, Rifter USB hub, M+F apparel, special item
2nd Place: $500, 1000 PLEX, Rifter USB hub, M+F apparel
3rd and 4th Place: $250, 500 PLEX, Rifter USB hub, M+F apparel
Community Prize: 1000 PLEX, EVE watch, Rifter USB hub
(Keep an eye out for more details on the in-game apparel prizes as GM week approaches)
The contest will take place next month, and we can’t wait to see what you create! If you’re in need of inspiration, character cosmetics and apparel can be found in the NES or on the in-game market, and you can look to the unique and fascinating factions and subfactions of EVE for more ideas. Discover your look in-game, or dive into the fiction portal to immerse yourself even further in the rich world of EVE!
A brand-new Capsuleer training experience for rookie pilots in EVE Online is now available for testing on the Singularity test server! In addition, Skill Plans are also being introduced, alongside other updates to the skills system, to help new and established pilots plan their skill progression to achieve their interstellar aims. Both features are still being polished, so log in to Singularity today to give us feedback on them!
New players can now arrive in New Eden and get their initial Capsuleer training from the Association for Interdisciplinary Research (AIR), be recruited and ally themselves with established player corporations, then start the path to advancement via certified Skill Plans to get started on career paths outlined in EVE Academy, or custom Skill Plans devised by players themselves.
New Player Experience
This major update to EVE’s new player experience is the first step towards an improved introduction to New Eden for all Capsuleers. By investing in improvements to this gateway segment of every new player’s journey into EVE, more Capsuleers will join and remain in the EVE universe. They will be as ready as ever to be recruited, trained, and integrated by veteran Capsuleers, so be sure to read the dev blog on the new player experience changes for full details of the update.
AIR’s new Capsuleer training program will deliver waves of new pilots into New Eden, providing established player corporations and alliances a fresh stream of potential candidates for recruitment and training. AIR’s new and improved tech is top secret, of interest to many other parties in New Eden and could be at risk.
Skill Plans
Get ready to streamline and simplify your progression through EVE’s many skills and advancement avenues with Skill Plans! This feature allows you to build a list of skills, without needing to buy and inject them first. A Skill Plan is an ordered list of skill levels with specific goals which you can create and keep track of to follow your training as you aim for your desired experiences and challenges in EVE. Check out the Skill Plans dev blog for full details on this new feature.
One major benefit of Skill Plans is that they enable players to share lists of skills with each other. The sharing of such plans and interaction with them in the EVE Online client is now possible. You will be able to share any Skill Plan in a chat, EVE Mail, corp bulletin, etc., just like a ship fitting.
You can set up to five milestones in a Skill Plan, indicating specific sub-goals within it, and a milestone will be completed as soon you train all the skills required for the item or skill in question.
The introduction of the Skill Plans means that the skills window will be changing. It will be removed from the character sheet panel and will receive a new, fully separate window, accessible directly from the NeoCom menu.
Align to Gate
The updated new player experience and the new Skill Plans are – as stated above – now on the Singularity test server, ready to be put through their paces thoroughly by all! The NPE and Skill Plans are both a work-in-progress, so there will be elements of both that will need polishing and optimizing before release. To that end, EVE’s meticulous and detail-oriented community are invited to test the above to within an inch of their existence, ensuring that all potential kinks can be ironed out for release! Please remember to provide feedback on the NPE forum thread and the Skill Plans forum thread.
As well as improving the whole epic EVE Online experience for new pilots from the moment they enter New Eden and set goals, to achieving milestones and training to be who they want to be in EVE, the revamped new player experience and Skill Plans feature offer experienced Capsuleers and established corporations a great opportunity.
With these updates and the initial launch of EVE Academy, new Capsuleers are introduced to the wonders of EVE and the various paths they can take to make their mark. It will be a great time to start playing EVE and as the word spreads, through communications, the community, and increased marketing, New Eden will see an influx of new players flying through its gates. It will be a great time to mobilize and bolster the ranks of your organizations with fresh recruits, primed for training, ready to be given glorious purpose and ambition with your guidance! Content creators, don’t miss your chance to create essential material for fresh pilots! For fellow established EVE players now is a great time to get ready for recruiting. There will be many opportunities in the coming months to show off your content and corporations!
Be sure to also keep an eye on Twitch and YouTube for some exciting and related material coming soon.
As discussed throughout the EVE World Tour in 2019 and further in the July Status Update dev blog, placing emphasis on embracing new players is important for EVE to continue standing the test of time, and to set it up for a thriving third decade. With the ongoing EVE Forever initiative and the focus on embracing new players, we are updating one of the game's core systems: Skills.
Have you ever been browsing the forums for a good list of skills for a particular goal, or been playing with EVEMon and said to yourself "I wish I could do that in the game"?
Coming this September, the Skill Plans feature will be introduced into EVE Online. It will allow you to create, share, and interact with purposely created lists of skills within the client.
In addition, that release will bring big changes to the skills and training queue interface.
What are Skill Plans
To plan your training, currently you need to have bought and injected the relevant skills and have placed them into your training queue. This presented an opportunity for improvement. The easiest way to describe this feature is through an analogy. The Skill Plans feature is to skill training what the fitting window is to ship fitting. To get the right fit, you can experiment using the fitting simulator. Neither the ship nor the modules need to be purchased first in order to see the end goal.
With the Skill Plans feature, you will be able to build a list of skills without needing to buy and inject them first. A Skill Plan is an ordered list of skill levels with specific goals, which you can create and keep track of to follow your training.
The unrestricted planning of your character development is only one of the reasons for this feature. Another reason for its inception is to enable players to share lists of skills with each other. It is often difficult even for seasoned players to pick the right skills for their goals, and the number of player-made lists of skills on the forums and wikis is evidence of that, as well as the dedication of the creators of third party tools like EVEMon. Now, the possibility of sharing and interacting with such plans in the EVE client has been opened up. You will be able to share any Skill Plan in a chat, EVE Mail, corp bulletin, etc., just as you can share ship fittings. You will even be able to leave a link to a corresponding Skill Plan in a ship fitting description.
Every one of your characters will be able to save up to ten Personal Skill Plans that you will be able to track, edit, and share with your friends (or your alts!).
You will be able to start - or continue - training a plan by moving its contents to your training queue with one click of a button. Similarly, the buying of all missing skill books and application of unallocated skill points will be able possible with one click, for each individual skill or for all of them.
Milestones
So what about those goals mentioned earlier? A Skill Plan can be created with a concrete goal in mind, like flying a battlecruiser with T2 weapons, or maxing out all Planetary Industry skills. It can also be an open-ended journey through your character development. Either way, it can be long and the anticipation for reaching its end might be stretched out in time. Enter Milestones, which will help you track your progress towards the smaller goals within the plan.
You can set up to five Milestones in a Skill Plan that would indicate specific sub-goals within it. For now, a Milestone can be any item or any skill, and it will be completed as soon you train all the skills required for the item or skill in question. For example, you can set a few Milestones in that "battlecruiser with T2 weapons" Skill Plan that will be useful for you to complete along the way:
Hurricane - so that you will be ready to fly the ship
425mm AutoCannon II - so that you will be able to use the turret
Minmatar Battlecruiser IV - to keep track of when you will get those better bonuses for the ship
The Milestones may simply act as a reminder for yourself, but if you will be sharing your plan, they might very well carry vital information about the intentions behind the plan and its skills.
Certified Skill Plans
While many of you will be preparing Skill Plans to help new players, there was also a desire to give new players clear, guided paths embedded in the game. A few months back, the first version of the EVE Academy website was launched, listing multiple careers that players could choose from and included a couple of ship fittings for each to make the beginnings of the EVE journey a bit easier. Now, a Certified Skill Plan will be introduced for each of those ship fittings within each career (and per Empire). A new player entering the Skill Plans screen in the client will be met with a choice of career and corresponding Skill Plan, which will contain a list of skills that are useful at the start of that career and which will enable them to use that career's ship fitting. The description of the Skill Plan will contain a short amount of information about the career and why those skills are useful for it. On top of that, the Milestones should alleviate new players' concerns about when they can engage in a particular career's activities.
The Certified Skill Plans can also be shared, so even those who haven't built a custom beginner-friendly plan on their own can still help others by sharing the plans that are certified.
Interface Changes
Skills can be seen as the primary progression system in EVE Online, and are an important element for new players to understand. As such, it is important to ensure that they are more prominent in the game, so with the introduction of the Skill Plans feature, the skills window will be changing as well. The skills window will be removed from the character sheet panel and be given a new, fully separate window, accessible directly from the NeoCom. It will be divided into two main sections: Skill Plans and Skill Catalogue. While the first section will contain the whole interface related to Skill Plans, the other one will show all skills and the level you have trained for each, similar to how the current skills panel does. If you don't plan on interacting with the Skill Plans, they won't be in your way and you will be able to train skills as you do today. One thing worth mentioning is that there will be a return to the horizontal arrangement between the skills catalogue and the training queue. Your requests for this have been noted, and the hope is that the new skills screen will be easy and enjoyable to use. Be sure to give us your feedback on the new interface changes!
As you can see, the character sheet itself will change a bit as well. Now you will be able to see your whole body - apparel and all - in all its glory!
Changes to the Training Queue
To accommodate some of the goals for this feature, Alpha and Omega clone skill queue lengths will be matched, and their limits will be increased.
The current limit of 50 skill entries in the queue will be increased to 150 for both Alpha and Omega clones.
The current restriction of the Alpha clone training queue allowing only the skills that would start training within the next 24h will also be removed.
The reason for increasing the length of the queue is that some of the Certified Skill Plans are longer than 50 skill levels. The limit is being increased to 150 to make sure that new players especially will have a smooth experience when adding such a plan to their training queue, rather than having it be obstructed by skill queue limitation. The previous limit of 50 skills was implemented for technical reasons and the current limitation of 150 skills exists due to the same concerns, but now it will be big enough to not be a blocker in most scenarios. This is an especially important part of embracing new players that need to learn many new things at once. The aim is to make skill training simpler in the beginning while new Capsuleers are still figuring out what they want to do, and discovering which skills will help them achieve those goals.
Skill Plans will not have any limits for the number of skill levels in them, and short of them putting an unexpected load on systems, that's how they will remain.
What's Next
The above is what the Skill Plans feature will include in the September release. Plans for adding Corporate Skill Plans later this year along with other improvements are in motion, and we also look forward to reviewing all the discussion and ideas from the community! We encourage you to leave your questions and comments in the official forum thread.
Capsuleers are the lifeblood of EVE Online. New players help grow the game, strengthen the community, and keep stories in the world interesting and engaging. More Capsuleers means more content, more talent to recruit, and a better game for everyone. As part of the ongoing effort to embrace new players in New Eden, EVE's first gameplay moments have been transformed into an approachable and compelling story driven experience.
The primary goal of this new adventure is for players to experience an entertaining and emotionally rich narrative while also learning essential skills they need to thrive. By engaging with this freshly imagined content, newcomers to EVE Online will hopefully find their earliest steps into the game more enjoyable, leading to increased retention and enriching the wider EVE community with their presence.
In September, the AIR New Player Experience (or AIR NPE) will launch with its first chapter, marking the beginning of a new journey into EVE Online. The work in progress is now available on Singularity, ready to be tested by willing Capsuleers. Players who want to participate in testing will need to create a new character through an empty character slot and complete the experience in one session.
What is the AIR NPE?
Players will be introduced to the Association for Interdisciplinary Research (AIR), a new technology-focused organization making a splash on New Eden's corporate landscape. AIR's main goal is the pursuit of scientific knowledge through a variety of research and development endeavors. One such endeavor is the AIR Capsuleer Training Program, a project designed to help pilots achieve their dreams of becoming the best and brightest Capsuleers in New Eden.
Upon entering the game, players pass through the most critical stages of AIR's Capsuleer program, waking up in their newly designed clone bodies and acclimatizing to their pod. As they progress through their journey, players will meet Aura, their trusty AI companion. They will encounter a new cast of characters (including high-ranking AIR executives), as well as fly cool spaceships through breath-taking vistas, engage in pulse-pounding combat, and - of course - make some money.
The AIR NPE is the result of careful introspection of previous iterations of EVE's new player journey. The hope is to bring players the best of all those worlds while also presenting them with something new and exciting in its own right. This fresh take on the NPE seeks to give purpose and context for every move Capsuleers make, assisted each step of way by a suite of new tools and capabilities designed with new players in mind.
More immersive experiences - new tools, visuals and functionality
Crafting this narrative-driven content called for quite a bit of innovation when it came to tooling. The results of that innovation will benefit both current and future content capabilities so that players can continue to experience cinematic, immersive, and engaging gameplay in EVE Online.
More immersive experiences and faster iteration: All of the content in the AIR NPE is built through a brand new nodegraph editor, meaning that every single battle, direction, player activation, proximity trigger etc. is visually mapped in a nodegraph editor that can be monitored live while playing through the new content. This means considerably better tracking, quicker and clearer iteration capabilities, and in time, a bank of templates that can speed up the process of building new content, and overall a much better development environment to create new dungeons, fleets fights, or simply any interesting scenario that requires any scripting in the game.
More dynamic visuals: One of the key elements required to create a modern new player journey is increased cinematic power. To put greater focus on scenes, enemies, ships or landmarks, or heighten the drama, action points or set pieces, brand new cinematic camera tools have been developed. Action scenes now take on a much more dynamic life while the beauty of New Eden has a chance to truly shine. The power of the weapons systems and the grandness of ships and fleets can be displayed more prominently and with greater diversity.
Gradual UI reveal: The UI in EVE is a lot to take in, so to begin with players will get maximum exposure to space with no UI elements. Those UI elements are then gradually revealed as the story progresses, anchoring each section of the player's display in contextual story beats.
Improved UI highlighting: UI highlighting works. It always scores well with new players and has made a big difference cutting through the clutter and improving direction. Now, UI highlighting can blink, take on more colors, have more versatile placements and clearer guidance in many forms.
An integrated intro video: A new intro video will ground players in the story while highlighting the rich and vibrant tapestry of EVE Online's many possibilities. New video scenes integrated into the gameplay showcase the boarding of your new ship. The video will be officially released with the feature, but savvy players will get a sneak peek at the work in progress during testing on Singularity.
Beautiful visuals: Several art assets were built for the AIR NPE with the aim of making it the most beautiful and immersive experience possible. This includes several assets such as a massive station wreck, new types of explosions, background, ship SKINs, and more.
New players are the lifeblood of the community
This first phase of the new NPE is still a work in progress, but is now available on the Singularity test server to be put through its paces and commented on by the community. Slated to be released in September, this first chapter will provide new players with both an engaging narrative experience and a solid learning foundation as they begin their journey in EVE Online. This first chapter closes by introducing players to some of the offramps that can help them shape their future as Capsuleers in New Eden, but the story does not end there. As part of the ongoing efforts to embrace new players, such as the launch of the EVE Academy, Capsuleers will also see improvements to the skill training system.
New Capsuleers form a valuable talent pool for corporations and alliances eager to expand their influence. There is no substitute for the bonds of friendship and the gift of guidance EVE's veterans can provide to these starry-eyed newcomers. As an MMO that offers some of the deepest and most sophisticated community gameplay options out there, EVE has the power to bring people together like no other game.
Ultimately, the goal of this revitalized new player journey is to bring the thrill and joy of EVE to as many people as possible, while also investing in the technical foundations to create more exciting content and launch EVE into its third decade in good health.
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