A brand-new Capsuleer training experience for rookie pilots in EVE Online is now available for testing on the Singularity test server! In addition, Skill Plans are also being introduced, alongside other updates to the skills system, to help new and established pilots plan their skill progression to achieve their interstellar aims. Both features are still being polished, so log in to Singularity today to give us feedback on them!
New players can now arrive in New Eden and get their initial Capsuleer training from the Association for Interdisciplinary Research (AIR), be recruited and ally themselves with established player corporations, then start the path to advancement via certified Skill Plans to get started on career paths outlined in EVE Academy, or custom Skill Plans devised by players themselves.
New Player Experience
This major update to EVE’s new player experience is the first step towards an improved introduction to New Eden for all Capsuleers. By investing in improvements to this gateway segment of every new player’s journey into EVE, more Capsuleers will join and remain in the EVE universe. They will be as ready as ever to be recruited, trained, and integrated by veteran Capsuleers, so be sure to read the dev blog on the new player experience changes for full details of the update.
AIR’s new Capsuleer training program will deliver waves of new pilots into New Eden, providing established player corporations and alliances a fresh stream of potential candidates for recruitment and training. AIR’s new and improved tech is top secret, of interest to many other parties in New Eden and could be at risk.
Skill Plans
Get ready to streamline and simplify your progression through EVE’s many skills and advancement avenues with Skill Plans! This feature allows you to build a list of skills, without needing to buy and inject them first. A Skill Plan is an ordered list of skill levels with specific goals which you can create and keep track of to follow your training as you aim for your desired experiences and challenges in EVE. Check out the Skill Plans dev blog for full details on this new feature.
One major benefit of Skill Plans is that they enable players to share lists of skills with each other. The sharing of such plans and interaction with them in the EVE Online client is now possible. You will be able to share any Skill Plan in a chat, EVE Mail, corp bulletin, etc., just like a ship fitting.
You can set up to five milestones in a Skill Plan, indicating specific sub-goals within it, and a milestone will be completed as soon you train all the skills required for the item or skill in question.
The introduction of the Skill Plans means that the skills window will be changing. It will be removed from the character sheet panel and will receive a new, fully separate window, accessible directly from the NeoCom menu.
Align to Gate
The updated new player experience and the new Skill Plans are – as stated above – now on the Singularity test server, ready to be put through their paces thoroughly by all! The NPE and Skill Plans are both a work-in-progress, so there will be elements of both that will need polishing and optimizing before release. To that end, EVE’s meticulous and detail-oriented community are invited to test the above to within an inch of their existence, ensuring that all potential kinks can be ironed out for release! Please remember to provide feedback on the NPE forum thread and the Skill Plans forum thread.
As well as improving the whole epic EVE Online experience for new pilots from the moment they enter New Eden and set goals, to achieving milestones and training to be who they want to be in EVE, the revamped new player experience and Skill Plans feature offer experienced Capsuleers and established corporations a great opportunity.
With these updates and the initial launch of EVE Academy, new Capsuleers are introduced to the wonders of EVE and the various paths they can take to make their mark. It will be a great time to start playing EVE and as the word spreads, through communications, the community, and increased marketing, New Eden will see an influx of new players flying through its gates. It will be a great time to mobilize and bolster the ranks of your organizations with fresh recruits, primed for training, ready to be given glorious purpose and ambition with your guidance! Content creators, don’t miss your chance to create essential material for fresh pilots! For fellow established EVE players now is a great time to get ready for recruiting. There will be many opportunities in the coming months to show off your content and corporations!
Be sure to also keep an eye on Twitch and YouTube for some exciting and related material coming soon.
As discussed throughout the EVE World Tour in 2019 and further in the July Status Update dev blog, placing emphasis on embracing new players is important for EVE to continue standing the test of time, and to set it up for a thriving third decade. With the ongoing EVE Forever initiative and the focus on embracing new players, we are updating one of the game's core systems: Skills.
Have you ever been browsing the forums for a good list of skills for a particular goal, or been playing with EVEMon and said to yourself "I wish I could do that in the game"?
Coming this September, the Skill Plans feature will be introduced into EVE Online. It will allow you to create, share, and interact with purposely created lists of skills within the client.
In addition, that release will bring big changes to the skills and training queue interface.
What are Skill Plans
To plan your training, currently you need to have bought and injected the relevant skills and have placed them into your training queue. This presented an opportunity for improvement. The easiest way to describe this feature is through an analogy. The Skill Plans feature is to skill training what the fitting window is to ship fitting. To get the right fit, you can experiment using the fitting simulator. Neither the ship nor the modules need to be purchased first in order to see the end goal.
With the Skill Plans feature, you will be able to build a list of skills without needing to buy and inject them first. A Skill Plan is an ordered list of skill levels with specific goals, which you can create and keep track of to follow your training.
The unrestricted planning of your character development is only one of the reasons for this feature. Another reason for its inception is to enable players to share lists of skills with each other. It is often difficult even for seasoned players to pick the right skills for their goals, and the number of player-made lists of skills on the forums and wikis is evidence of that, as well as the dedication of the creators of third party tools like EVEMon. Now, the possibility of sharing and interacting with such plans in the EVE client has been opened up. You will be able to share any Skill Plan in a chat, EVE Mail, corp bulletin, etc., just as you can share ship fittings. You will even be able to leave a link to a corresponding Skill Plan in a ship fitting description.
Every one of your characters will be able to save up to ten Personal Skill Plans that you will be able to track, edit, and share with your friends (or your alts!).
You will be able to start - or continue - training a plan by moving its contents to your training queue with one click of a button. Similarly, the buying of all missing skill books and application of unallocated skill points will be able possible with one click, for each individual skill or for all of them.
Milestones
So what about those goals mentioned earlier? A Skill Plan can be created with a concrete goal in mind, like flying a battlecruiser with T2 weapons, or maxing out all Planetary Industry skills. It can also be an open-ended journey through your character development. Either way, it can be long and the anticipation for reaching its end might be stretched out in time. Enter Milestones, which will help you track your progress towards the smaller goals within the plan.
You can set up to five Milestones in a Skill Plan that would indicate specific sub-goals within it. For now, a Milestone can be any item or any skill, and it will be completed as soon you train all the skills required for the item or skill in question. For example, you can set a few Milestones in that "battlecruiser with T2 weapons" Skill Plan that will be useful for you to complete along the way:
Hurricane - so that you will be ready to fly the ship
425mm AutoCannon II - so that you will be able to use the turret
Minmatar Battlecruiser IV - to keep track of when you will get those better bonuses for the ship
The Milestones may simply act as a reminder for yourself, but if you will be sharing your plan, they might very well carry vital information about the intentions behind the plan and its skills.
Certified Skill Plans
While many of you will be preparing Skill Plans to help new players, there was also a desire to give new players clear, guided paths embedded in the game. A few months back, the first version of the EVE Academy website was launched, listing multiple careers that players could choose from and included a couple of ship fittings for each to make the beginnings of the EVE journey a bit easier. Now, a Certified Skill Plan will be introduced for each of those ship fittings within each career (and per Empire). A new player entering the Skill Plans screen in the client will be met with a choice of career and corresponding Skill Plan, which will contain a list of skills that are useful at the start of that career and which will enable them to use that career's ship fitting. The description of the Skill Plan will contain a short amount of information about the career and why those skills are useful for it. On top of that, the Milestones should alleviate new players' concerns about when they can engage in a particular career's activities.
The Certified Skill Plans can also be shared, so even those who haven't built a custom beginner-friendly plan on their own can still help others by sharing the plans that are certified.
Interface Changes
Skills can be seen as the primary progression system in EVE Online, and are an important element for new players to understand. As such, it is important to ensure that they are more prominent in the game, so with the introduction of the Skill Plans feature, the skills window will be changing as well. The skills window will be removed from the character sheet panel and be given a new, fully separate window, accessible directly from the NeoCom. It will be divided into two main sections: Skill Plans and Skill Catalogue. While the first section will contain the whole interface related to Skill Plans, the other one will show all skills and the level you have trained for each, similar to how the current skills panel does. If you don't plan on interacting with the Skill Plans, they won't be in your way and you will be able to train skills as you do today. One thing worth mentioning is that there will be a return to the horizontal arrangement between the skills catalogue and the training queue. Your requests for this have been noted, and the hope is that the new skills screen will be easy and enjoyable to use. Be sure to give us your feedback on the new interface changes!
As you can see, the character sheet itself will change a bit as well. Now you will be able to see your whole body - apparel and all - in all its glory!
Changes to the Training Queue
To accommodate some of the goals for this feature, Alpha and Omega clone skill queue lengths will be matched, and their limits will be increased.
The current limit of 50 skill entries in the queue will be increased to 150 for both Alpha and Omega clones.
The current restriction of the Alpha clone training queue allowing only the skills that would start training within the next 24h will also be removed.
The reason for increasing the length of the queue is that some of the Certified Skill Plans are longer than 50 skill levels. The limit is being increased to 150 to make sure that new players especially will have a smooth experience when adding such a plan to their training queue, rather than having it be obstructed by skill queue limitation. The previous limit of 50 skills was implemented for technical reasons and the current limitation of 150 skills exists due to the same concerns, but now it will be big enough to not be a blocker in most scenarios. This is an especially important part of embracing new players that need to learn many new things at once. The aim is to make skill training simpler in the beginning while new Capsuleers are still figuring out what they want to do, and discovering which skills will help them achieve those goals.
Skill Plans will not have any limits for the number of skill levels in them, and short of them putting an unexpected load on systems, that's how they will remain.
What's Next
The above is what the Skill Plans feature will include in the September release. Plans for adding Corporate Skill Plans later this year along with other improvements are in motion, and we also look forward to reviewing all the discussion and ideas from the community! We encourage you to leave your questions and comments in the official forum thread.
Capsuleers are the lifeblood of EVE Online. New players help grow the game, strengthen the community, and keep stories in the world interesting and engaging. More Capsuleers means more content, more talent to recruit, and a better game for everyone. As part of the ongoing effort to embrace new players in New Eden, EVE's first gameplay moments have been transformed into an approachable and compelling story driven experience.
The primary goal of this new adventure is for players to experience an entertaining and emotionally rich narrative while also learning essential skills they need to thrive. By engaging with this freshly imagined content, newcomers to EVE Online will hopefully find their earliest steps into the game more enjoyable, leading to increased retention and enriching the wider EVE community with their presence.
In September, the AIR New Player Experience (or AIR NPE) will launch with its first chapter, marking the beginning of a new journey into EVE Online. The work in progress is now available on Singularity, ready to be tested by willing Capsuleers. Players who want to participate in testing will need to create a new character through an empty character slot and complete the experience in one session.
What is the AIR NPE?
Players will be introduced to the Association for Interdisciplinary Research (AIR), a new technology-focused organization making a splash on New Eden's corporate landscape. AIR's main goal is the pursuit of scientific knowledge through a variety of research and development endeavors. One such endeavor is the AIR Capsuleer Training Program, a project designed to help pilots achieve their dreams of becoming the best and brightest Capsuleers in New Eden.
Upon entering the game, players pass through the most critical stages of AIR's Capsuleer program, waking up in their newly designed clone bodies and acclimatizing to their pod. As they progress through their journey, players will meet Aura, their trusty AI companion. They will encounter a new cast of characters (including high-ranking AIR executives), as well as fly cool spaceships through breath-taking vistas, engage in pulse-pounding combat, and - of course - make some money.
The AIR NPE is the result of careful introspection of previous iterations of EVE's new player journey. The hope is to bring players the best of all those worlds while also presenting them with something new and exciting in its own right. This fresh take on the NPE seeks to give purpose and context for every move Capsuleers make, assisted each step of way by a suite of new tools and capabilities designed with new players in mind.
More immersive experiences - new tools, visuals and functionality
Crafting this narrative-driven content called for quite a bit of innovation when it came to tooling. The results of that innovation will benefit both current and future content capabilities so that players can continue to experience cinematic, immersive, and engaging gameplay in EVE Online.
More immersive experiences and faster iteration: All of the content in the AIR NPE is built through a brand new nodegraph editor, meaning that every single battle, direction, player activation, proximity trigger etc. is visually mapped in a nodegraph editor that can be monitored live while playing through the new content. This means considerably better tracking, quicker and clearer iteration capabilities, and in time, a bank of templates that can speed up the process of building new content, and overall a much better development environment to create new dungeons, fleets fights, or simply any interesting scenario that requires any scripting in the game.
More dynamic visuals: One of the key elements required to create a modern new player journey is increased cinematic power. To put greater focus on scenes, enemies, ships or landmarks, or heighten the drama, action points or set pieces, brand new cinematic camera tools have been developed. Action scenes now take on a much more dynamic life while the beauty of New Eden has a chance to truly shine. The power of the weapons systems and the grandness of ships and fleets can be displayed more prominently and with greater diversity.
Gradual UI reveal: The UI in EVE is a lot to take in, so to begin with players will get maximum exposure to space with no UI elements. Those UI elements are then gradually revealed as the story progresses, anchoring each section of the player's display in contextual story beats.
Improved UI highlighting: UI highlighting works. It always scores well with new players and has made a big difference cutting through the clutter and improving direction. Now, UI highlighting can blink, take on more colors, have more versatile placements and clearer guidance in many forms.
An integrated intro video: A new intro video will ground players in the story while highlighting the rich and vibrant tapestry of EVE Online's many possibilities. New video scenes integrated into the gameplay showcase the boarding of your new ship. The video will be officially released with the feature, but savvy players will get a sneak peek at the work in progress during testing on Singularity.
Beautiful visuals: Several art assets were built for the AIR NPE with the aim of making it the most beautiful and immersive experience possible. This includes several assets such as a massive station wreck, new types of explosions, background, ship SKINs, and more.
New players are the lifeblood of the community
This first phase of the new NPE is still a work in progress, but is now available on the Singularity test server to be put through its paces and commented on by the community. Slated to be released in September, this first chapter will provide new players with both an engaging narrative experience and a solid learning foundation as they begin their journey in EVE Online. This first chapter closes by introducing players to some of the offramps that can help them shape their future as Capsuleers in New Eden, but the story does not end there. As part of the ongoing efforts to embrace new players, such as the launch of the EVE Academy, Capsuleers will also see improvements to the skill training system.
New Capsuleers form a valuable talent pool for corporations and alliances eager to expand their influence. There is no substitute for the bonds of friendship and the gift of guidance EVE's veterans can provide to these starry-eyed newcomers. As an MMO that offers some of the deepest and most sophisticated community gameplay options out there, EVE has the power to bring people together like no other game.
Ultimately, the goal of this revitalized new player journey is to bring the thrill and joy of EVE to as many people as possible, while also investing in the technical foundations to create more exciting content and launch EVE into its third decade in good health.
If you’ve been eyeing up some of the new packs in the EVE Store, now’s your chance to jump on those offers. Until 29 August only, you’re getting 10% off the Soldier of Fortune, Enforcer, and Starter packs!
Each of these offerings already comes with great discounts on Omega time and PLEX so you’re getting an even bigger deal by grabbing them now! Packs are available only once per account.
EVE Anywhere, a cloud-based platform that allows a fully-featured EVE Online to be played in-browser, has moved into the next phase of beta testing and has expanded to include many new territories! More players in more countries now have access to EVE Anywhere, helping to expand the player community, removing barriers for newcomers, while simultaneously providing EVE veterans with an extremely convenient way to access the game.
EVE Anywhere enables instant access over supported browsers - Chrome, Edge, Safari, or Firefox - and requires no downloads whatsoever. Supporting 1080p resolution and gameplay at 60FPS, it provides a way to play EVE Online unimaginable even a few years ago.
Here’s where EVE Anywhere is now also available:
So far, testing for EVE Anywhere has been a great success, with over 50,000 streamed sessions served for over 30,000 user accounts in the US. This represents over three years of streamed gameplay! The top EVE Anywhere user so far has streamed 541 sessions for a total of over 1000 hours alone.
To join the ranks of pioneering EVE pilots who have tried EVE Anywhere, warp to the home page where eligible, logged-in pilots who are in Omega Clone State will find the 'Launch EVE Online’ button once signed in. If you are not currently an Omega, head over to the EVE Store to upgrade now and gain access to EVE Anywhere, all of EVE’s best ships and skills, double skill training speed, and all other Omega benefits.
Enjoy your entry to the cloud and thank you to all players that help test this ambitious new approach that is a significant part of ensuring EVE Online’s continued health and evolution well into its third decade!
The Bonus Skill Point Weekend kicks off today with up to 50,000 SP up for grabs. Log in each day before 11:00 UTC on 23 August to take advantage and accelerate your skill training! There are also some handy Agency Hardshell boosters being given out as part of the event – just what you need for your next abyssal adventure or Nullsec skirmish.
This event is available for both Alpha and Omega clones with Omegas receiving a second set of even more lucrative rewards. Upgrading to Omega at any point before the event is over will also grant any previous rewards you might have missed.
The free Skill Points are enough to instantly inject over 30 hours' worth of training into any skill you need right now so make sure you log in to collect them free!
Meeting up, raising a glass, and sharing stories of epic battles and close escapes are integral to the EVE Online community. Luckily, opportunities to undock and Fleet Up in real life are on the horizon for players around the globe! While the world is not entirely out of the woods yet, many pilots are starting to gather in the wild for some out-of-game fun, and we trust that all player gathering organizers are keeping everyone’s safety at the forefront of their minds when planning their events.
Over 50 pilots met last month for the fifth EVE Poland meetup in Wawrzkowizna city. The celebrations and camaraderie lasted for a few days, with activities tailored for pilots of all ages to enjoy their time at the meetup. Those who demonstrated a vast knowledge of EVE Online during their quiz also took a bunch of cool swag back home with them. How cool is that Rifter?! You can see the list of upcoming events below. If interested, reach out to the organizers and keep track of any updates between now and the planned event date to avoid any surprises!
From the side of the Community team, we want to enhance the experience you create and provide something to make these memorable events more exciting! As part of the ongoing support, we have cool swag and unique in-game SKINs that you can only get by attending one of the officially supported community meetups. On top of that, we are open to flying CCP developers over (safety measures permitting), arranging online video calls, and discussing other ideas that can help pilots have an even more memorable time at your gathering.
Setting up events for spaceship nerds takes time and shows an admirable level of passion for the EVE Online community. We want to recognize the hard work many player gathering organizers have put in by sending out a little gift to show our gratitude in the form of an exclusive Fleet Up hoodie! Please, wear it proudly <3
Moving forward, as with the EVE Online Partnership Program for content creators, we will provide Omega time and PLEX to the individuals and teams behind EVE Online meetups. These will vary depending on the type of event but share a common objective; to recognize valuable members and contributors to the EVE Online community.
For all player gathering support-related inquiries, please shoot us an email at communityteam@ccpgames.com so we can get the conversation started!
A new tutorial has been added to EVE Academy! This video focuses on getting started with wormhole exploration as a part of the Explorer path. You can find the video below or over on the EVE Academy site itself.
EVE Academy is your guide to New Eden - a website aimed at giving new EVE Online players the best start by providing a tailored learning experience. It provides a wealth of information designed to help you decide who you want to be. Pick from Explorer, Industrialist, Enforcer (PvE) or Soldier of Fortune (PvP) to get skill plans, beginner ship fittings, and curated links to resources created by the EVE Online community.
Wormholes are a very different kind of Cosmic Signature that you could scan down in any system. Such a wormhole might lead to anywhere else in the universe including High, Low, and Null Security space - you only need to jump through to find out where it goes. Some wormholes will even lead outside the known universe to wormhole space, a loose collection of hostile systems organized into six classes of increasing difficulty from Class 1 to Class 6 (C1-C6). These systems may be home to the extremely dangerous Sleepers, but they can be extremely lucrative for a Capsuleer willing to brave the darkness. - EVE Academy, Explorer
New content is always being added to the Academy so be sure to check back regularly to get the latest new videos to help you excel in EVE Online!
If you like to explore New Eden in style – but prefer to keep to a budget – the new NES summer SKIN sale is for you.
Running for two weeks until 24 August, a range of popular SKINs will be available with 30% taken off their full price. Across each week, different SKINs will be offered at a reduced price, giving you two opportunities to save on customizing the look of your fleet.
From 11:00 UTC 10 August until 11:00 UTC 17 August, a range of 20 SKINs and SKIN bundles will be available at the 30% discount, including numerous Hex SKINs, the Sansha and Blood Raider Hex bundles, Talos and Ishtar Inner Zone Vanguard SKINs, and desirable options such as the Cerberus Vitalshift Ego SKIN.
The following week, running from 11:00 UTC on 17 August through to 11:00 UTC on 24 August, a further selection will be discounted, letting you pick up options such as the Guristas Hex bundle, or eye-catching choices including the Gila Abyssal Afterglow and Drekavac Metamateria Exotica SKINs.
[url]Check in at the New Eden Store each week to see the full spread of discounts[/url] – and to make sure you don’t miss out on this time-limited sale.
Amarr Foundation Day festivities are well underway and there’s still time to join in! The event ends on 12 August at 11:00 UTC so you have time until then to pick up your free gifts in-game. There’s Skill Points, SKINs, and more up for grabs with Omega players getting a second tier of rewards. Upgrade at any time to unlock any Omega rewards that you’ve not picked up yet!
There’s still plenty to do in New Eden so make sure you don’t miss out on the fun. There are Amarr titan Parades in Amarr, Ardishapur Prime, Kador Prime, Khanid Prime, Kor-Azor Prime, Sarum Prime, and Tash-Murkon Prime. You can also jump into the Imperial War Reserves Mining Blitz sites, take part in daily challenges, and visit new lore Monuments around Amarr space.
Rejoice in the light of the faithful and log into EVE today!