Jun 16, 2021
EVE Online - EVE Online
Avatars Communicate Identity


In New Eden, a player’s identity has value. Status, reputation, wealth, and power all spring from the identities that players form for themselves. The first and most visual representations of that identity are their three-dimensional avatar and character portrait.

Since the experience of playing EVE, though, takes place mostly in space, we naturally asked ourselves, “How can we offer ways for players to take better advantage of all the value represented by avatars in Eve’s flying-in-space game?”

New Goals

A couple of avatar-based concepts have made their way into the game – such as CEO portraits on structures and but one element that many of the larger ideas shared was bringing characters to life with animation.


The Katia Sae Monument

State Machines

Characters that move and talk demand extra layers of complexity: A subtle idle animation provides a foundation for intentional movement, on top of which lip-sync animations and facial expressions representing mood are layered.

For the greatest flexibility, animation systems in games are built around so-called state machines, which represent various behavioral states and how an animated entity may transition between them. Ships in EVE use a state machine which allows, for example, moving parts to shift as the ship goes into a warp state, then shift back as the ship lands on grid.

As it turns out, our existing animation and modeling middleware for flying-in-space had included a state machine system that was ideal for our needs but required explicit software changes to the EVE game client: new tools, animation, and software changes to permit loading, playing back, and triggering state changes for these machines.



How an animator sees a character’s state machine

Idle hands…

Our first project with this system was to add a more interesting idle animation to the EVE character creator. Earlier changes to remove obsolete middleware had replaced a complex, varied idle with a long, looped animation that gave a similar impression while not including more dramatic behaviors like fidgeting, and we wished to restore some of the life and complexity that had been lost with that work.
The new state machine system allowed us to start with basic idle movement and breathing, and at intervals, trigger fidgeting behavior with hands, looking around, and other activity. We also used its capabilities to capture more interesting action in full-body view, and to move less when seen close-up, since a player sculpting their character will not wish to chase the character with their mouse.


What is he looking at?

A New Look for Aura

At the same time, we set out to develop a new look for Aura. Up to that point Aura had always been represented in-game through painted 2D images. Now, she was to take on corporeal form as a 3D avatar – augmenting her existing appearance while retaining her identity.

After reviewing various depictions and descriptions of her appearance throughout the years, we found that the one that resonated the most was Excena Foer's hologram depiction in the EVE Chronicles.


How Much Is That Agent In The Window?

Before the new Aura, EVE rendered 3D characters into windows in only a few places: The full-body preview window in a character’s ‘Show Info’ dialog box, the live portrait in the character sheet header, and previews for clothing in the NES and in-game market views. (These are technically distinct from the character creator and character customization screens, where the character appears in a full-screen view dedicated to the character scene.) Each of these windows are custom-constructed and use slightly varying techniques to set up the character and the scene they contain.

To make it easier to add characters wherever we liked elsewhere in the game, we needed a scene format that would contain all the building blocks for assembling each character in a scene —lights, a camera, an optional background, overall color correction, sound cues, and animation.



A selection of example scenes prepared for playback in-game

Creating the New Aura

Aura's state machine includes controls that provide certain randomized gestures, as well as specific controls to allow hand-animating her look, direction, and other key properties of her movement.
Aura’s state machine also includes controls over the face shapes that correspond to a number of common language sounds. While in the past, an animator would have had to adjust face shapes manually to match speech, in recent years off-the-shelf tools have become available that can help automate this process, cutting hours off the amount of work necessary per scene.
We worked through each of Aura’s recorded dialogue lines, using an automated tool to generate a first pass at her face shape animations from voice audio, making small tweaks, and layering that on top of body animation that we created using inputs to her state machine.
We first populated the tutorial with a generic close-up of Aura, lit neutrally, in an idle state, and as animation for each line became available, we modified the tutorial data to trigger it. When work had been completed for the entire tutorial, we had created custom scenes for over a hundred lines of dialogue.


Animating a scene in Jessica

Ironing Out the Details

Playing back Aura’s scenes in the tutorial in real time puts her in a much more dynamic environment than it would to render her animation to video.

Players can move windows around, skip lines of dialogue, minimize and maximize the tutorial window (once the Neocom is visible), and open other windows, such as EVE’s settings. Extensive testing and development were also required to attain the level of polish you see in the tutorial today.


Into the Future

Throughout this project, our focus has been on investing in a foundation that can, in the future, bring characters to all parts of the EVE experience.

Currently, Aura in the tutorial is presented much like a miniature in-game cinematic, but as we go further, state machine technology will allow us to create more persistent characters whose ongoing behavior changes depending on events that happen in-game.

This opens up many possibilities for the future, such as the ability to better see the face of your enemy, or to let them see yours.

Bringing Aura to life in the tutorial brings her closer to the ideal of a space companion, keeping new players company during their first hours of exploring New Eden.
EVE Online - EVE Online
Celebratory Capsuleers,

With the Gallente Federation’s national holiday right around the corner, a host of themed events, offers and other activities will be taking place across Gallente Space, running 11:00 UTC 15 June to 11:00 UTC 22 June.

The week-long, Federation Day celebrations will include Daily Login bonuses, the debut of new monuments, a themed Abyssal Proving Grounds, a Mining Blitz, daily events, and a special warp speed bonus for any pilots travelling through Gallente Space.

This year marks the 238th Federation Day, an annual celebration of the founding of the Federated Union of Gallente Prime- commonly known as the Federation – which took place in 1702AR (23121AD). That founding was brought about through the collaboration of the nations of the Gallente, Caldari, Intaki and Mannar homeworlds. Today, Federation Day celebrates the history, people, culture, and traditions of the Gallente civilizations.

You can get a sense of what Federation Day means to the Gallente people in this special address by President Celes Aguard:



But what does Federation Day mean for EVE’s players? Enough that they themselves hosted their own Federation Day events long before they were officially introduced in EVE Online. And when it comes to this year’s Federation Day, the official celebration means a chance for all kinds of themed activity and special rewards...

Daily Login Bonuses
Firstly, the daily login bonus will reward pilots that log into EVE for five of the seven days of the Federation Day celebrations, granting them gifts including apparel, special Expert Systems, SKINs, skill point bundles and ‘Four Freedoms’ firework bundles – more on those below. There will be Alpha and Omega reward tracks, with Omega players able to access both sets of rewards. Upgrade to Omega during Gallente Federation week, and you can access the Omega Daily Login rewards from all previous days of the celebration.



Federation Day Parades
The previous years’ lavish Federation Day parades will also return, with Skill Point rewards available for those that add to the atmosphere by launching fireworks over the procession. This replaces the standard way to gain Skill Points by killing NPCs throughout the Federation Day week. These parades will take place in the Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve systems.

Federation Day Sales
Throughout the Federation Day event, a number of sales will be live, offering you great deals on PLEX and SKINs. There’s a 'Federation Day Special’ sale open in the EVE store from 15- 22 June, which gives away a free SKIN with the 1,100, 2,860, 7,340, and 15,400 PLEX packs.

Meanwhile, the New Eden Store will be offering a Federation Day SKIN sale from 15 - 22 June, giving pilots the chance to pick up all four Federation Day SKINS for 500 PLEX in the Federation Skin bundle. Visitors to the New Eden Store can also grab the same four Federation Day SKINs for free if they buy the 12-month subscription for 5,500 PLEX within those dates. The SKINs available for Federation Day are the Deimos Green Demons SKIN, Ishtar Green Demons SKIN, Megathron Green Demons SKIN, and Dominix Green Demons SKIN.

And there’s more! From 15 - 29 June, the Dos Rouvenor's Bequest SKIN will also make a time-limited return to the New Eden Store. In addition to the Nyx hull the that the SKIN was previously available for, Dos Rouvenor's Bequest can now also be used with the Hecate and Thanatos hulls.



New Monuments
The new monuments introduced include the Battle of Iyen-Oursta Monument, the Kabar Terraforming Installation (Mannar VIII), and the Reschard V Disaster Memorial. Be sure to visit them and experience some of the history and culture of the Gallente Federation.



Mining Blitzes
In certain Gallente constellations, the Mining Blitz event will offer ways to unearth new Maulus, Argos, and Myrmidon SKINS over in the Federal Strategic Materiel corporation LP store. The Mining Blitzes will take place within the Marele (Everyshore), Goins (Solitude), Crux (Essence), excluding Couster, and Lolbrerie (Sinq Laison) constellations.

Abyssal Proving Grounds
Over in the Abyssal Proving Grounds, a special 2v2v2 event welcomes Gallente cruisers and Assault Frigates to do battle from 11:00 UTC 18 June, with teams limited to 1x Cruiser and 1x Assault Frigate. This specially balanced combat event promises to deliver a bounty of distinct and nail-biting action. The Thorax, Vexor, Celestis, Enyo, and Ishkur hulls are exclusively permitted to join the Proving Grounds battles.



Make sure to swing by Gallente Space throughout the Federation Day week, and celebrate with the Gallente people. It’s the perfect time to party while earning yourself a healthy spread of rewards, and taking advantage of the special Federation Day warp speed bonus.

So, what are you waiting for? Join the celebrations!

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EVE Online - CCP Alpha


Today, EVE Online - officially launched EVE Academy, a resource website designed to assist new players forge their own path in New Eden by providing a tailored learning experience. It provides a wealth of information designed to help new players decide who they want to be in New Eden.

Watch the reveal video from the PC Gaming Show at E3 2021 on YouTube:



Created with input from EVE players with expertise in the game’s different professions and specializations, EVE Academy contains vital information about the game’s varied mechanics and intricate systems all in one easy-to-navigate location, making the galaxy-spanning MMO more accessible to new players.

In EVE Academy you will find links to four career paths representing some of the high-level objectives and gameplay styles to aim for as an Explorer, Industrialist, Enforcer (PvE) or Soldier of Fortune (PvP).

Within each path you'll get skill plans, beginner ship fitting examples, and curated links to resources created by the EVE Online community.

After deciding on a career path in EVE Academy, Capsuleers should be well-equipped with everything they need to confidently explore the vast universe of New Eden.

EVE Academy helps players:

  • Get Started: With information on character creation, the onboard AI “Aura”, and the available career paths.
  • Find a Path: EVE Academy outlines four distinct career paths, each offering a different experience for Capsuleers.
  • Jump into Activities: Whether pilots are looking to get involved in the massive player-vs-player battles, explore New Eden’s 8,000 solar systems, build an industrial corporation, or join one of the NPC empires, EVE Academy gives Capsuleers a place to start their journey across the stars.
  • Set Goals and Aspirations: EVE Academy offers a variety of achievable goals to those who are looking for guidance. With EVE Academy, players of all skill levels can explore new paths and quickly master the game’s intricate systems.

EVE Academy is a part of the ongoing effort of welcoming and helping new players find their footing in EVE Online and will be updated with more content over time that will benefit new and returning players.

It is localized in English, German, Russian, French, and Japanese, which are languages natively supported in EVE Online.
EVE Online - EVE Online
Covert Capsuleers,

Get ready for a new era of clandestine warfare with an update to covert gameplay in the Enter the Portal update. Each of the empires’ Black Ops battleships are receiving new bonuses and a damage buff alongside improvements to their travel capabilities both on-grid and around New Eden. Covert Ops exploration ships are also being rebalanced to help them excel in their scouting role and live to cloak another day.

The below changes will be live on Singularity today so head on over to the test server to try them out!

Black Ops Group Jumps
Black Ops battleships are Tech II ships with their own built-in jump drives, allowing them to launch surprise attacks on unsuspecting foes through a Covert Cynosural Field. The current design also allows them to use Covert Jump Portal Generator to bridge covert ops fleet members through instead of jumping themselves. This has had the unfortunate side effect of relegating the ultimate covert battleship to a support and travel tool.

As part of the Enter the Portal update, all Black Ops battleships will have a new ability built into the Jump Portal Generator, enabling them to perform a new Group Jump with their fleet at a much-reduced fuel cost over using a Bridge. This will help these flagships jump onto the front lines faster to join the fleet in a covert ambush.

The Group Jump mechanic will allow ships within jump range of the Black Ops battleship and in the same fleet to act as a “passenger” on the jump, travelling with the battleship. In order to do so, the passengers must fulfil the usual requirements including not being warp disrupted or in a bubble, not cloaked, and clear of Jump Fatigue. Black Ops Group Jump passengers are limited to classes which can fit a Covert Ops Cloak, so no changes to ships that can already bridge through a covert portal.

Black Ops Battleship Rebalancing
As Black Ops ships will now be seeing more action on the front lines, they will be receiving significant buffs to their damage and new bonuses to help them excel in their role. The current cloak speed velocity will be moved to a role bonus with all Black Ops ships receiving a 650% bonus to ship max velocity when using Cloaking Devices.

These changes are being introduced in order to help bring the Black Ops out of the shadows and into the forefront as the top of the line in covert gameplay. With a ship that costs over a billion ISK, it should be something that players are able to use confidently while also putting their ship on the line in exchange for extreme firepower.

The aim is to create more interesting gameplay with these damage buffs and the new fuel-efficient Group Jump while also ensuring that players being dropped on have a chance to fight back and potentially score a kill on an expensive ship.

Covert Ops Rebalancing
Covert Ops exploration ships have long-suffered from having their bonuses split between scanning and scouting, and an off-role combat bonus. To help modernize this class of ships, they will be swapping their combat bonuses for new scouting bonuses, bolstering the foundation of covert operations in EVE.

All Covert Ops exploration ships will receive a reduction in capacitor need to initiate warp, preventing them from finding themselves out of capacitor while mid-warp. The Helios and Cheetah will then be receiving a cloaked velocity bonus. The Anathema and Buzzard will instead excel at scanning with a reduction in scan deviation.

In addition to these scouting buffs, each ship will also gain a low-slot, with the Helios instead gaining a High-Slot to make better use of the Interdiction Nullifier Module introduced during The Great Escape update.

EDENCOM Updates
Bundled in with the Enter the Portal update, EDENCOM vessels will be buffed with an improvement to their Vorton Projector weapon systems. All Vorton Projectors will have their max targets hit increased from 5 to 10, allowing them to reap even greater destruction against a large hostile force.


---


The following changes from the Singularity test server are subject to alteration based on testing and player feedback before arriving on Tranquility:

Black Ops Battleships
- New Group Jump available for all Black Ops battleships
- 650% bonus to ship max velocity when using Cloaking Devices moved to a Role Bonus.

Redeemer:
- Large Energy Turret rate of fire bonus increased from 5% to 10%
- Added 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- Capacitor Capacity increased from 5312 to 5912

Sin:
- Large Hybrid Turret damage bonus increased from 5% to 10%
- Removed 5% ship inertia bonus and increased base Ship Inertia Modifier by 25%
- Added 10% bonus to logistics drone transfer amount
- Added 7.5% bonus to drone tracking and optimal range

Panther:
- Large Projectile Turret damage bonus increased from 5% to 10%
- Removed 5% ship velocity bonus and increased base Ship Max Velocity by 25%
- Added 7.5% bonus to Large Projectile Turret tracking speed
- Added 7.5% bonus to Large Projectile Turret falloff range

Widow:
- Rapid Heavy, Cruise, and Torpedo rate of fire bonus increased from 5% to 7.5%
- ECM Target Jammer strength increased from 30% to 40%
- Added 4% bonus to shield resistances

Marshal:
- Large Hybrid Turret damage bonus increased from 5% to 10%
- Large Projectile Turret damage bonus increased from 5% to 10%
- Large Energy Turret damage bonus increased from 5% to 10%
- Rapid Heavy, Cruise, and Torpedo rate of fire bonus increased from 5% to 10%

Covert Ops Frigates
- All Covert Ops exploration frigate combat bonuses have been removed
- Added -15% capacitor need to initiate warp level

Helios:
- Added 5% bonus to cloaked velocity
- High slots increased by 1

Anathema:
- Added 5% bonus to scan deviation
- Low slots increased by 1

Buzzard:
- Added 5% bonus to scan deviation
- Low slots increased by 1

Cheetah:
- Added 5% bonus to cloaked velocity
- Low slots increased by 1

Vorton Projectors
- All Vorton Projectors now have their max targets hit increased from 5 to 10
Jun 10, 2021
EVE Online - EVE Online
Dominating Capsuleers,

You can now pick up the new Destroyer Pack in the EVE Store. This pack contains a set of items and utilities to help you dominate the battlefields of New Eden.

It’s a one-time use per account so you can only get it once, but with such amazing value you won’t want to miss out!

Included in the pack:
  • 500,000 Skill Points
  • 110 PLEX
  • Catalyst Sapphire Sungrazer SKIN
  • Cormorant Ghostbird SKIN
  • Coercer Ardishapur SKIN
  • Talwar Valklear Glory SKIN.
  • 100x Cap Booster 150
  • 6x Agency ‘Pyrolancea’ DB3 Dose I booster
  • Eifyr and Co. ‘Rogue’ Acceleration Control AC-601 implant.

This fantastic offering is available for just $24.99, bringing great value for players looking to improve their destroyer gameplay and to look good while they do it!

Add these skins to your collection and sell PLEX on the market for ISK to further improve your progression.

Pick up the Destroyer Pack today and show New Eden you mean business!

Buy Now
EVE Online - EVE Online
Pioneering Capsuleers,

The constructions efforts from the Stargate Trailblazers event have come to close and new routes are open around New Eden! You can visit these modern marvels and save dozens of jumps on your travels between trade hubs to PvP hot spots.

Continuing the theme of the current Quadrant, Foundation, every empire has built their own gate, each with its own unique benefits.

Caldari – Hykkota to Ahbazon

What was previously a 23-jump route from Jita to Amarr has now been cut down to 12 jumps through a new shortcut. This Stargate offers excellent trading prospects or faster fleet passage for Capsuleers willing to brave the 0.4 Lowsec system of Ahbazon. The new route provides an exciting option for confident pilots looking to shave 33 jumps off the longer Highsec route.

Total units of ore mined by players: 1,462,690,000



Amarr – Saminer to F7-ICZ

The long-awaited gate to Stain has now arrived, making the trip there from nearby Amarr much quicker at only 9 jumps through Tash-Murkon. Previously, Capsuleers travelling out to this NPC Nullsec area would have to choose between a 44-jump trek through Aridia and Delve or a 24-jump journey through Catch.

Total units of ore mined by players: 218,910,000



Gallente – Kenninck to Eggheron

A new gate in Placid now leads out into the isolated region of Solitude through Eggheron. This connection saves an otherwise 18-jump round trip through Nullsec and connects Solitude with the rest of the Federation.

Total units of ore mined by players: 257,470,000



Minmatar – Irgrus to Pakhshi

Finally, a new Minmatar route from Irgrus to Pakhshi is now available, once more connecting Minmatar and CONCORD space. This Yulai highway cuts out 20 jumps between the north of Genesis and the heart of Metropolis.

Total units of ore mined by players: 862,390,000



The pathways forged with these new gate connections will help you and your fleets move more effectively around New Eden for trade, combat, or even just seeing the sights. Go check out the new gates today!

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EVE Online - EVE Online
Vigilant Capsuleers,

The Mobile Observatory deployable is now live, granting pilots a long-awaited weapon for defence against cloaking-based incursions into lowsec and nullsec regions. This new deployable works by periodically pinging system wide, with a chance to decloak cloaked ships which may then be combat scanned and destroyed.

The Mobile Observatory, once deployed in space, will be visible system-wide on the overview similar to a Cyno Beacon and will last for 2 hours. During this time period, it will release a decloaking ping every 10 minutes which has a 40% chance to decloak each cloaked ship in system.

Blueprints to build an Observatory can be purchased from NPC corporations.

How will this affect active cloaking gameplay?

In order to prevent the Mobile Observatory from significantly hindering Black Ops fleets and other forms of actively cloaked gameplay, a new Hardened Cloak buff is being added. This buff will be granted upon initial cloak activation and will last for 15 minutes, providing resistance against Observatory decloaking pings. This will ensure that the Mobile Observatory has the most impact against inactive or AFK players.

Furthermore, the Mobile Observatory may only be deployed in lowsec and nullsec, allowing wormholers and Pochven residents to continue their covert operations unseen.

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EVE Online - EVE Online
Democratic Capsuleers,

Voting is now open for the 16th Council of Stellar Management (CSM16), so head on over to the voting page and cast your vote for the candidates who best represent your interests in New Eden. Be sure to check out the details of each candidate to make an informed decision before 11:00 UTC on 15 June!

All Omega clones with an account that is at least 60 days old are eligible to vote in the elections.

To celebrate the election of a new council for CSM16, you can claim free gifts as part of the Daily Democracy login event running from 8 to 15 June. You can get your hands on a sizeable set of Skill Points, a Council Diplomatic Shuttle, and a SKIN for it. These gifts are available for both Omega and Alpha Capsuleers, with rewards added retroactively if you upgrade during the campaign.

For more information on the CSM voting process, please take a look at the video below.



VOTE NOW
EVE Online - EVE Online
Democratic Capsuleers,

Voting is now open for the 16th Council of Stellar Management (CSM16), so head on over to the voting page and cast your vote for the candidates who best represent your interests in New Eden. Be sure to check out the details of each candidate to make an informed decision before 11:00 UTC on 15 June!

All Omega clones with an account that is at least 60 days old are eligible to vote in the elections.

To celebrate the election of a new council for CSM16, you can claim free gifts as part of the Daily Democracy login event running from 8 to 15 June. You can get your hands on a sizeable set of Skill Points, a Council Diplomatic Shuttle, and a SKIN for it. These gifts are available for both Omega and Alpha Capsuleers, with rewards added retroactively if you upgrade during the campaign.

For more information on the CSM voting process, please take a look at the video below.



VOTE NOW
EVE Online - EVE Online
Crafty Capsuleers,

The latest Abyssal Proving Grounds event will be going live on 5 June, running for exactly 24 hours until June 6!

For the first time in the history of the Abyssal Proving Grounds, we will focus exclusively on the battleship, that essential backbone of any New Eden war fleet. This time, however, there will be no fleet – it’s a 1v1 duel to the death.

With the breadth and scope of the vessels available, the Battleship Showdown promises to be a true test of not only strategy and tactics, but cunning and creativity as well.

Limitations for this round are:
  • Ships limited to the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon and Praxis
  • Modules limited to Meta Level 5 and below
  • No Frigates allowed in Frigate escape bay
  • Maximum of one local shield or armor repair module per ship

Proving Filaments will be required for entry, and as always, they can be found in Abyssal Deadspace loot or purchased from the in-game market.

Your battleship awaits -- outwit your opponents and blast your way up the Proving Grounds leaderboards!

Important Note: The 1v1 Battleship Showdown is a 24-hour event. Unlike most of our Proving Grounds events, which run from Friday until Tuesday, this one will run from downtime on Saturday 5 Jun until downtime on Sunday 6 Jun. Don’t miss out on the chance to ea rn bragging rights as the first ever Proving Grounds Battleship maestro!

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