At the end of 2020 we posted the news that we would be making a native EVE client for macOS. We are now excited to announce the dates for our first public playtest!
The playtest will take place between 15 April and the 21 April on our test server, Singularity.
As with the 64bit client, your participation would be invaluable in helping the team create a stronger technical foundation for EVE to continue setting it up for its third decade. A native Mac Client means a better experience for existing macOS players, and will in addition bring new players to New Eden.
The Play Test
There are a few important things that you should be aware if participating in the playtest: - The native Mac Client is not a finished product. You will encounter bugs and possibly crashes. Save and close any other running programs to ensure you do not lose any work in the event of a crash. - The purpose of this playtest is to help identify serious problems like crashes, failure to launch, performance issues, and uncover some of the current unknowns we know will be present. - For the playtest, the Native Mac Client will not use any existing files that you may have downloaded. This is to ensure that we get test coverage of the ‘Download on Demand’ system that the client uses. As a result, the client will download files needed in the background, as opposed to downloading every file before you can play. - The Native Mac Client will use additional space during the public test period. Once we completely move from Wine to a native macOS client, the total install size for EVE Online will be around the same. The test client will automatically be removed from your system in a future launcher update. - The client and server version that will be used is not reflective of what is upcoming for Tranquility. This is intended and may mean some things appear to have been reverted or changed on Singularity. As always, do not use what you see on Singularity for decisions on Tranquility.
Supported Systems
We strongly recommend running the latest version of macOS where possible. For this first public playtest, the client will work on macOS 10.15 and above. You will need to have the latest supplemental update installed (10.15.7 for example) to ensure the best experience. We may support older versions of macOS in the future. Your Mac must have a minimum of 4GB of RAM and dual core CPU @2Ghz.
Apple recently released new ARM-based Macs powered by their M1 chip. We support these systems using Rosetta 2. If you do not have Rosetta 2 installed on these new Macs, then you will receive a prompt to install it when the game first runs. We plan to release a native version of the client for M1-powered Macs in the future.
There is no change for players using Windows against EVE’s System Requirements. If you encounter issues on a system that works on Tranquility, please see the section below on how to report this.
How To Join
To join the playtest, you must be running the latest version of the EVE Online launcher. Both macOS and Windows users will be able to join. A huge number of underlying changes have been made to the client, so we encourage everyone to join, regardless of their OS.
Please read the rules for Singularity before you join, as these are different from our main server, Tranquility. There is also a FAQ on the forums that we would strongly recommend reading, especially if you experience login problems.
Once you are running the latest launcher version, click the arrow at the bottom right and choose ‘Singularity’. The client will then automatically download.
If you have not logged into Singularity – also known as Sisi – recently, then you will need to add your account to the launcher using the ‘add account’ button before you can connect.
How You Can help
Simply by playing EVE on Singularity, you will be helping! The more machines we expose the client to, the sooner we can uncover any serious issues. The test covers both macOS and Windows, as there is a shared codebase for large amounts of the client.
At this stage, we are particularly interested in hearing if you experience any of the following problems: - Graphical Problems – These may appear as assets being rendered incorrectly, black screens, or UI problems - Crashes – If the client crashes on an x64 based system, then the client should automatically upload a crash report to our recently upgraded crash reporting system - Poor Performance – Performance optimizations are ongoing, but we would like to hear of any situations where performance is noticeably poor - Audio Issues - Any missing sounds, music, or garbled sound - Input Issues - Key presses not being detected, shortcuts not working, or mouse / trackpad problems - Launcher Problems - Once on the latest launcher, playing on Singularity should be seamless. We want to hear any issues that caused friction or stopped you from playing
For all client issues, please file a bug report from within the game by pressing F12 and including as many details as possible. If the bug is graphical, then please include a screenshot of the problem. If you can reproduce the problem by following the same steps again, please include what these are.
If you are unable to launch the client or have a launcher problem, please file a bug report on our website and include the latest launcher log so we can investigate it.
Any involvement from players, even just playing on Singularity, will greatly help us in making the Native Mac Client a reality.
Changes From the Wine Client
While a lot of the underlying codebase has changed, there are some changes in the Native Mac Client that may impact you more directly: - Some shortcuts in the client have been changed. These are generally shortcuts that are already used by macOS, where a clash can cause problems. You can see what these are by pressing 'escape' and choosing the 'shortcut' tab. The client now supports modifier keys (shift, control, option, command) natively. - IME / IMK, which is used for language input has been rewritten to take advantage of the system macOS offers. - The rendering for macOS has moved entirely from being DirectX 9 based through Wine, to Metal. This means EVE will look more beautiful than ever on macOS! The Native Mac Client can now take full advantage of the features like post-processing. We have not finished fine tuning some of the graphical settings, so if the client appears too dark, you can adjust the brightness by pressing escape, selecting the 'Display & Graphics' tab, and then pressing the 'Brightness' button on the right.
We are happy to receive feedback on all of these in the forum thread here!
Known Issues & Providing Feedback
If you encounter an issue, the best way to let us know is to file a bug report as mentioned above. We will be keeping a thread on the forum here that includes some of the common problems we are aware of.
While the purpose of this playtest is to uncover serious client issues, we know many players will be keen to offer us feedback on the macOS client in general. For this, please use the forum thread here.
Keep in mind that the macOS client is in active development, with several areas needing to be improved. This early playtest, in conjunction with your help, will allow us to improve the experience for all players.
When Will the Native Mac Client be Released?
We will have more information on this later – there are multiple factors at play here, one being how this playtest goes!
As part of the latest update, a number of new landmarks are to be introduced across New Eden, while many more existing locations will be refreshed and renewed.
As well as introducing the new Cord of the Elements, Pool of Radiance and Trace Cosmos landmarks, the new update will also see the EVE Gate, Villore Old Man Star System Gate, Caroline’s Star, Children of Light, and more revamped.
The new locations added are as follows:
Cord of the Elements
This mystery-shrouded super-dense dark cloud is a naturally occurring phenomenon that bends time, making space travel through or close to it effectively impossible. It winds through the Syndicate region, and is believed to be the result of two black holes colliding millions of years ago. Some even speculate that it’s the result of an ancient science experiment that went very wrong indeed.
Pool of Radiance
A stunning and spectacular crystal cloud formation, the Pool of Radiance is illuminated by surrounding stars, giving it a multicoloured, luminescent beauty. It is, however, located in space controlled by Sansha’s Nation. An armed escort is recommended for those keen to approach the dazzling Pool of Radiance.
Trace Cosmos
The fields of the Trace Cosmos are rich in miniscule black holes and strange spatial rifts, making it far too dangerous to traverse. The fields were formed by a massive collision between two vast galaxies, and now exist as barren death traps.
The revamped landmarks, meanwhile, include:
- The Villore Gate in the Old Man Star system now features a unique stargate variant in place of the previous standard stargate. - Data and Relic Site beacons – including hacking structures – have undergone a visual facelift to reflect the factions of Caldari, Amarr, Minmatar, and Gallente more clearly. - The dancing lights of the Children of Light will now appear more spectacular than ever. - Caroline’s Star – the result of a supernova and surrounded by ancient stellar engineering devices connected to wormhole space – has undergone an impressive visual revamping. - The EVE Gate has undergone a subtle update so that it's visible to Capsuleers in more locations across New Eden.
Keep your eyes peeled, pilots, and take great care when approaching some of the cluster’s most beguiling, dangerous space phenomena – particularly if under the watch of Sansha’s Nation. And be sure these won’t be the last landmark updates you will see in 2021. There’s more to come!
Last year we held a special livestream event when the Proving Grounds were introduced to New Eden called Stream Dream Teams which saw CCP devs team up with EVE streamers to take on all comers in the abyssal arena.
On Saturday, 10 April at 18:00 UTC teams of streamers and devs will be hitting the Proving Grounds. You can tune into watch the explosions on Twitch or gather up your own spacefriends and come looking for us!
Check our your favourite streamer at the links above or if you can't decide where to begin you can use the multistream link to see where the action it happening.
The Abyssal Proving Grounds of New Eden are once again opening for battle, offering you a chance to assert your PvP dominance in some of the cluster’s most exhilarating organized combat.
Running live from 11:00 UTC 9 April until 11:00 UTC 13 April, the new Abyssal Proving Grounds event focusses on 3v3 Tech I destroyer battles. Permitted hulls eligible for this round are: Cormorant, Corax, Algos, Catalyst, Dragoon, Coercer, Thrasher, Talwar, and Sunesis.
All pilots that enter the Abyssal Proving Grounds for a spot of 3v3 destroyer combat will be granted a +10% thermal/kinetic missile damage bonus while competing, promising distinct and high-energy battles to keep players of every skill level on their toes. - Modules limited to meta level 5 and below - No pirate implants
This Abyssal Proving Grounds round also runs parallel to The Hunt – a sweeping event with multiple elements across EVE Online, including special combat and exploration sites, valuable rewards, PvP Implant drops, a NES sale, Omega and MCT discounts, a merch sale, and more. As such, competing in the 3v3 destroyer Proving Grounds event will contribute to your The Hunt daily login bonus. Visit New Eden for 10 of The Hunt’s 14 days to claim a range of reward SKINs. Be sure not to miss out! Gather your Proving Filaments and head to the Abyssal Proving Grounds!
And finally, as ever you’ll be able to monitor Capsuleer performance in the Proving Grounds using the leaderboards.
For a limited time only you will receive a previously unreleased Zakura Shumyu SKIN with purchases of PLEX or Omega time!
Pick up 240 PLEX from the EVE Store and get the Rifter Zakura Shumyu SKIN free. You can also receive a free Punisher SKIN with a purchase of Omega time from the New Eden Store in-game.
Be quick, though! This offer only lasts until 12 April!
As part of our next Quadrant release, you can expect to see a new route opening up in the southern regions of New Eden bringing a long-awaited Lowsec gate to Stain. This newly-built stargate will offer Capsuleers expedient access into and out of this NPC Nullsec region, making it much more favorable as a place to live or stage from.
Unfortunately, CONCORD could not be contacted to issue a statement on the potential of a new gate to Stain being built. Instead, here are some comments on the topic by valued Capsuleers around the cluster:
Have you heard that Lowsec is missing gate to Stain?
How about enriching Lowsec and giving it direct gate connection to Stain?
Wait - what do you mean we cannot jump to Stain?
Stain is the best region in the game
Lowsec gate to Stain will not build itself
Unfortunately, the gate to Stain would have been built sooner, but construction efforts were held up for some time after an Orca attempted to use the gate early and became lodged sideways in the jump tunnel.
Scanners at the ready Capsuleers! The annual pod hunt has returned to New Eden and is now live, offering an opportunity to secure a bounty of rewards, discounts, and special bonuses.
Running until 11:00 UTC on 13 April, The Hunt encourages you find and destroy mysterious Guristas capsules and claim the keys inside. Those keys will provide access to special time-limited combat sites. The capsules are reported to be orbiting celestial bodies in random star systems, and can be pinpointed by employing directional scanners or a probe scanner.
This increasingly infamous event also brings opportunities to explore non-combative hacking sites, claim daily login SKIN bonuses, enter the fray in The Hunt-themed Abyssal Proving Grounds battles, take advantage of discounted SKINs, and more.
A focus on smaller ship classes such as frigates and destroyers ensures that The Hunt provides plenty of opportunity and challenge for both newcomers and battle-hardened veterans.
Ready to get podding? Before you begin your pursuit, check out this quick guide to every element of The Hunt:
SPECIAL COMBAT SITES
Throughout the 14 days of The Hunt, combat sites will be restricted to frigates and destroyers (T1/T2/Faction). Standard sites across New Eden will be suitable for T1 frigates and destroyers. Meanwhile, the more demanding, more lucrative Huntmaster sites will only appear in Caldari Lowsec and in the Guristas’ beloved home region Venal, and have been balanced for T2 frigates and T2 destroyers.
Each combat site will offer two combat rooms; one that can be accessed by all players, and a special area that will require key cards found in The Hunt’s mystery capsules. In those locked rooms, special loot drops will be available.
EXPLORATION SITES
During The Hunt, Capsuleers looking for a break from combat can visit special exploration sites where hacking challenges will not only provide means to secure standard loot, but also a chance to gain items normally only available through combat. Again, these sites are limited to T1/T2/Faction frigates and destroyers.
PVP IMPLANT DROPS
Throughout the two-week period that The Hunt is live, there will be a special 50% implant drop from player capsules; an opportunity that should be particularly appealing to pilots that prefer to hunt in high security and low security space.
DAILY LOGIN BONUS
Omega and Alpha pilots that login for 10 of The Hunt’s 14 days will be granted a range of reward SKINs. Check out the snapshot below to see some of the rewards up for grabs.
50% OFF 3 MONTHS OMEGA + 3 MONTHS MCT
Shortly after The Hunt begins, running from 31 March to 5 April, visitors to the New Eden Store will be able to save 50% on 3 months of Omega and 3 months of Multiple Character Training (MCT), when purchasing the pair as a bundle. Omega lets you level up at twice the speed, command advanced ships, get better rewards from in-game events, access to higher tier missions, and much more besides. Meanwhile, MCT allows you to train skills on multiple characters on the same account simultaneously. Reach your goals faster with Omega and MCT together!
SPECIAL ABYSSAL PROVING GROUNDS EVENT
During The Hunt, players will be able to head to the Abyssal Proving Grounds to demonstrate their prowess in 3v3 T1 destroyer combat, empowered by special missile and drone damage bonuses.
NES EASTER SALE
A special New Eden Store sale will compliment The Hunt, also running until 13 April, offering 33% off a wide selection of SKINs. For the opening week of the sale, selected SKINs from popular lines including Hazard Control, Helmatt's Harriers, and Vitalshift EGO will be available at the discounted price. The following week, popular lines such as the Zento Isideko Combine and Bluestar Defenders will see some of their most sought-after SKINs reduced.
EASTER MERCH OFFERINGS
Throughout The Hunt, all purchases in the EVE Merch Store will come with a complimentary Hostile Takeover SKIN bundle featuring three stylish Guristas’ SKINS.
The Friendship Week Omega sale is ending soon so don’t miss out!
There are just 48 hours left until 11:00 UTC on 30 March for you to get 15% off a full year of Omega.
Visit the EVE Online Secure Store now to upgrade your gameplay and take New Eden by storm with double training speed, unlimited Skill access, and access to advanced ships and modules!
A significant update to industry, focusing mainly on Tech I ship manufacturing, will go live in the middle of April in a series of two updates. Material requirements for all Tech I ship blueprints will be updated, and new manufacturing tiers are established, making industry progression more consistent and easier to understand.
Aftermath of the Invasion
"Over the course of the Triglavian Invasions, EDENCOM and the core empires became increasingly concerned by the threat of subversion of ship and capsule systems by the invading forces. The demonstrated ability of the Triglavians to infiltrate information networks and subvert key communications backbones raised the very real prospect of the capital ship and line battleship fleets of the empires being crippled by Triglavian information warfare. While the empires deployed selected capital fleets to combat invasion flashpoints, and kept large guard fleets of capital ships close to their home systems, a large proportion of the fleets were rushed into refitting programs aimed at hardening their systems against infiltration and subversion. Additional refitting was also carried out to enhance crew survival systems, improve reactor core temperature regulation, and enable increased power utilization of empire naval vessels.
Developments in these technologies were shared across the empires through the EDENCOM alliance, and inevitably some of the new resource extraction and manufacturing technology also fell into the hands of criminals and pirates. All ship designs are undergoing extensive upgrades to guard against subversion by the Triglavians in the uneasy aftermath of the invasions and the formation of the Triglavian region of Pochven."
A significant update to industry
The path for aspiring builders in New Eden will be clearer than ever – so if you have ever thought about getting into industrial production, this is a good time to start! In addition, experienced builders will have a new set of challenges to rise to in their field of expertise.
Requirements for a given ship will be determined by a variety of factors, including tech level, ship category, hull type, size, and purpose, among other things. Based on these factors, each ship will be given a tier, and their material costs updated accordingly.
These changes will: - Create more robust and interesting manufacturing progression - Allow for better compartmentalization in the manufacturing process between subcapitals, capitals, and supercapital ships - Revitalize the importance of R4 moons - Normalize the value proposition between different activities in EVE - Increase the importance of wormholes and allow wormholers to be a catalyst in New Eden's environment - Positively impact capital proliferation without a significant impact on subcap markets - Impact the whole economy of New Eden, such as the pricing of a variety of items - Lay the foundations for future resource distribution
In addition, new industry components will be required for battleships, capitals, and supercapitals. These new components will be available via reactions, blueprints, and loot drops from exploration content.
The new reactions and blueprints for component construction will be available via NPC markets. What’s more, reprocessing material values will be updated for subcapital ships as well as for existing capital components.
This update will be split into two different phases in April. The first update will distribute the necessary blueprints, reactions, and components that will become a requirement in ship manufacturing. This will allow for a transitional period before the second update goes live a few weeks later, when these components will become required materials in ship production.
You can view the changes in more detail here and we supplied the preliminary SDE for the release to facilitate the transition ahead of time. This new update will be expanded to all Tech II ships in the future.
Also coming in April
Due to the nature of the manufacturing changes, which include introducing Mycoserocin gas as a required material in some ships, the potency of all Mycoserocin booster products is being doubled.
In addition, the distribution of Mycoserocin gas clouds will be greatly increased and will now be included in all Lowsec systems, as well as select Nullsec systems.
The manufacturing process for Standup Fighters will also see some adjustments. The blueprints of all Tech II Standup Fighters will now require Tech I Standup Fighters as inputs instead of Tech II Carrier Fighters, which follows the general paradigm of Tech II manufacturing.
This means: - Carrier Fighters are removed from all Standup Fighter Blueprints - Tech I Standup Fighters are added to the Tech II Standup Fighter Blueprint
EDENCOM module blueprints will also receive an update, with an overall reduction in the materials required as input.
The Dynamic Bounty System will also see an increase in the average bounties across the universe.
Finally, the Encounter Surveillance System will see an increase in the time to autopay contributors, as well as a decrease in time required to link to the main bank.
Upcoming updates
As was discussed in the EVE Online Ecosystem Outlook blog from last December, 2020 was a year of rebuilding - with a focus on the long-term health and sustainability for EVE, ensuring that player choices matter, that loss has meaning, and that New Eden becomes a dynamic and ever-changing place.
This update to manufacturing, as well as the large increase in availability of Mycoserocin gas, is the start of a new era of resource distribution, using the new manufacturing requirements as a driving force. Just like the Dynamic Bounty System has been updated based on player feedback and interaction, the industry update will follow the same path and include the community in the process.
There are more things around the corner. The mysterious keys to ESS Reserve Banks – which have been a source of a lot of speculation - will become available in Quadrant 2 of 2021. With more than 8 trillion ISK sitting in bulging bank vaults across New Eden, the race is on to see who will prevail in the struggle between the producers of wealth and the pirates who want to steal it.
A new intel tool is also coming to New Eden in the next months, one that will offer novel defenses against covert operations in New Eden.
Once these changes are live, focus will go towards capital mining as well as the risk-reward-attention trifecta of Nullsec combat anomalies to seek opportunities around incentivizing high-risk, high-attention gameplay such as capital ratting.
CCP TV
This new update, as well as an in-depth look at the EVE Ecosystem will be the topic of a CCPTV livestream on Monday 29 March at 17:00 UTC. We will be joined by members of the Ecosystem Team and we invite the community to submit their questions in advance and vote on the questions submitted by other players here.
Assault frigates are invited to the Abyssal Proving Grounds for -player FFA combat for the first time! The Abyssal Proving Grounds will be open for this very special round
Introducing the power and durability of assault frigates to free-for-all combat will see some of the most distinct and exciting battles yet to take place in the Proving Grounds.
For this round the permitted hulls are the Retribution, Vengeance, Harpy, Hawk, Enyo, Ishkur, Wolf, and Jaguar.
Limitations for this round are: - Modules limited to meta level 5 and below - No pirate implants
Want to be part of this adrenaline pumping EVE Online Then gather your Proving Filaments and prepare for combat of a kind previously unseen in the Abyssal Proving Grounds! As ever, you’ll be able to track Capsuleer performance in the Proving Grounds via the leaderboards.