Last week saw the start of updates being made to content in the newly-formed Triglavian-controlled region of space known as Pochven. Further updates were made this week, and more are planned for the future!
The manner in which standings with the Triglavians are affected have changed. Standings that were gained with Triglavians, EDENCOM and Rogue Drones from Rogue Drone sites during what has since been declared an exploit have been reverted. It is also now easier to gain standings with the Triglavians and EDENCOM.
Another recent change has updated access to the Pochven region, with wormholes now offering more consistent access to Triglavian space, and Filaments leading to the region now being easier to find.
In addition, there are now combat sites of varying difficulty located within the region, inhabited by Triglavians, EDENCOM, Drifters and Rogue Drones, with additional sites due to appear in the coming weeks.
With a break in the invasion by Triglavian Collective forces, CONCORD has been able to divert some attention from EDENCOM and resume semi-normal operations. The first such item has been an update to the Dynamic Bounty System (DBS) and Encounter Surveillance System (ESS). Both aspects of the new systems have been introduced, including hardware and software elements, with pre-release versions available for evaluation now on the Singularity test server.
Capsuleers are advised to attend the public briefing on these ecosystem changes, streamed live on CCPTV at 15:00 UTC on 4 November, in order to process this information.
Please join Brave Collective fleet commander and new player-coach Alexis Finch, Goonswarm Federation fleet commander and Locust SIG leader Dawn Rhea, and your host Carneros as they interview CCP Psych and CCP Rattati.
You still have time to log into EVE Online daily and receive all Crimson Harvest free gifts until 11:00 UTC on 9 November as an Alpha or an Omega!
The frightfully good rewards for the Crimson Harvest login event include up to 60,000 Skill Points, Deathglow Remnants SKINs, T-shirt and fireworks crates for Alpha pilots. As an Omega, you will receive all those Alpha gifts plus a further 175,000 Skill Points, more Deathglow Remnants SKINs, Agency Boosters, and a Cerebral Accelerator!
Please note, you will need to log in on at least 7 days of the Crimson Harvest campaign in order to receive all the gifts.
CONCORD has been working on a major upgrade to the Encounter Surveillance System (ESS) and the new version is finally ready to roll out. The new ESS will come online alongside the Dynamic Bounty System (DBS) and together they will reshape ratting in Nullsec as you know it.
ESS History
The original ESS was meant to offer Nullsec residents the chance to juice up their systems with better bounty payments at the risk of having of their earnings stolen by roaming player pirates. The concept was strong but clever players highlighted several cases - including risk/reward-related and deployment location issues - that exhibited much opportunity for improvement. With lots of learning now in-hand, the aim is to revisit the concept with more focus on creating a flashpoint for conflict across Nullsec.
Key Takeaways
The ESS is no longer optional and will be present by default in all sovereign Nullsec solar systems.
The location of the ESS is public and sits behind an acceleration gate with specific ship class access.
Payouts from the ESS happen automatically to contributing PvE bounty earners and no longer need to be retrieved in person.
Breaking the Bank
Like the current ESS, a percentage of bounties generated in the solar system will be delivered to the ESS rather than the player's wallet. Unlike the current ESS, the take will now be split between two banks:
The Main Bank – This is where the majority of the money goes. It pays out automatically every 3 hours to contributors, but can be stolen from at any time by invaders.
The Reserve Bank – This is the real jackpot. A smaller portion of each bounty is placed in the Reserve Bank where it sits until claimed by someone on grid who has a consumable key required to unlock it. When stealing from the Reserve Bank, you will be paid over time at a rate that spools up to a maximum then winds back down. You will get to decide how long this cycle takes to complete, and in turn, how much you stand to gain. These keys will be available via gameplay content at a later date, and its availability, as well as the timing of its release, will depend on how the players will interact with the ESS after going live. More information to follow later!
For those wanting nitty-gritty details, you will have to wait until the feature is live and log in to discover them.
Earn Your Keep
The new ESS will have a unique set of on-grid rules to encourage good fights and avoid troll-like tactics. The ESS rule set, which affects a 75km radius around the structure, contains the following:
Warping is disabled
MJDs are disabled
MWDs are disabled
Cloaking is disabled
No cynos may be lit
No filaments may be activated
Together, these conditions will demand commitment from anyone hoping to get their hands on someone else’s hard-earned ISK. Of course, the meta that develops around the ESS will be monitored and adjustments will be made as needed.
All-in-all there is much excitement to see how this new version of the ESS pans out. More action for residents and roamers alike will emerge as players plan heists and protect their space.
As part of EVE's Halloween Horrors, there are frighteningly good savings to be had on all Omega packs right now, but only until 11:00 UTC on 3 November!
Get 15% off Omega and gain unlimited access to EVE's best ships and skills, as well as doubling your skill training speed this Halloween weekend and beyond. You'll also enjoy full access to the Contracts system in-game, and unlock exporting from planetary colonies.
As part of EVE's Halloween Horrors, the chillingly beautiful Malagrin Marshglight SKIN returns to EVE Online's New Eden Store, and it is now available on even more ships, but only until 11:00 UTC on 9 November!
You can now purchase the Malagrin Marshlight SKIN for the Armageddon, Charon, Confessor, Cynabal, Dominix, Ferox, Hecate, Machariel, Naglfar, Nidhoggur, Panther, Phoenix, Prophecy, and Thanatos, as well as the hulls it was available on last Halloween.
You can also get 20% off the Inner Zone Vanguard SKIN for the Nemesis until 11:00 UTC on 9 November, giving it a decidedly strong Halloween feel, allowing you to bolster your fleet with a wing of spooky Jack-o'-lanterns!
A frightful new Abyssal Proving Grounds event is now live in EVE Online as part of the Crimson Harvest, so make sure you have your Proving Filaments handy either from Abyssal Deadspace loot drops, or from the in-game market!
Until 11:00 UTC on 3 November, you can get stuck into a 4-player Tech 1 Frigate free-for-all, meaning that the permitted hulls for this event include the Breacher, Incursus, Kestrel, Merlin, Punisher, Rifter, Tristan, and Tormentor - with a meta level restriction of 5 for modules (no Faction/Deadspace/Officer/Abyssal modules). Pirate implants are also restricted.
In addition, combatants can enjoy double Stasis Webifier range and a uniquely spooky Abyssal environment for this Proving Grounds event!
Don't forget, you can keep track of Capsuleer performance and prowess in this event using the leaderboards.
Please also refer to this forum thread for information on an important policy change regarding the use of capsuleer logoff timers and alts in the Proving Grounds.
Crimson Harvest Daily Login Gifts
As part of EVE's Halloween Horrors and the returning Crimson Harvest event, you can log into EVE Online daily and receive free Crimson Harvest gifts until 11:00 UTC on 9 November as an Alpha or an Omega!
The frightfully good rewards for the Crimson Harvest login event include up to 60,000 Skill Points, Deathglow Remnants SKINs, T-shirt and fireworks crates for Alpha pilots. As an Omega, you will receive all those Alpha gifts plus a further 175,000 Skill Points, more Deathglow Remnants SKINs, Agency Boosters, and a Cerebral Accelerator!
Please note, you will need to log in on at least 7 days of the Crimson Harvest campaign in order to receive all the gifts.
CONCORD is adopting a new Dynamic Bounty System (DBS) for bounty payouts across Nullsec space. This will reward those daring enough to hunt pirates in more dangerous space where their stronger presence is a greater threat to Capsuleer safety. Solar systems where pirate activity is under firm control by Capsuleers will see payments lowered. DBS is now live on the Singularity test server and will be live on Tranquility in November!
The universe will become both reactive to - and self-correcting from - Capsuleer behavior. These changes will not take the form of wild swings but will move slowly over the course of days to weeks in response to changes in activity.
This will see income generation more evenly spread across New Eden with large corporations needing to utilize more of their space over time if they want to keep their current levels of income. In addition, DBS will bring benefits to ongoing anti-botting efforts by making it easier to highlight suspicious activities and take appropriate actions.
How does it work?
Every solar system will now have an ever-changing bounty multiplier that is applied to any bounty payout earned in the system. As an example, if the solar system multiplier is at 110% and you kill a pirate that has 100,000 ISK bounty, the payout will now be 110,000 ISK. However, some of that will be captured by the revamped Encounter Surveillance System (ESS), which you will hear more about next week.
This multiplier will always be visible via the starmap so that you can locate high-value solar systems in which to hunt pirates.
This multiplier will get adjusted constantly based on what’s happening in the solar system:
Excessive ratting? Multiplier goes down
High level of player combat and death? Multiplier goes up
Empty system? Multiplier stabilizes at an equilibrium value.
Of course there’s a lot going on behind the scenes to set the rate of change, but the three points above are all you need to effectively plan your bounty hunting activities.
The benefits of DBS
There are two main benefits that come from shifting to a more dynamic system:
Dynamic systems and a constantly shifting ecosystem provide opportunities for dedicated Capsuleers to separate themselves from others. Learning to predict future high-pay areas, hunting in current low-pay areas (where you know there’s excessively safe ratting happening), and choosing your daily ratting grounds based on a new set of factors every day will make every part of Nullsec life more interesting.
Spreading income generation across New Eden and moving away from massive ratting hubs supported by very concentrated infrastructure will create movement and more conflict. Empires will be stretched thinner and guaranteed protection will come at a more tangible cost.
This will ultimately determine how much space is necessary to support income generation based on individual player organization sizes and requirements.
Conclusion
Abundance breeds complacency and scarcity breeds war.
Predictable inputs lead to stagnant outputs.
Autarky is Anathema to Free Trade.
The DBS will begin impacting the playing field between small entities and large entities when it comes to the efficiency with which they can exploit their territory. This is a step to innovate and improve EVE Online for its third decade by introducing more dynamic systems that respond to player actions. The results will be unpredictable and truly rest in the hands of the capsuleers.
Next Up
Rumor has it that CONCORD is nowhere near finished with its updates to bounty payouts in Nullsec space and is targeting the Encounter Surveillance System (ESS) next, so stay tuned for more on that next week!
Over fourteen hours running from 6 to 7 October, the Fury at FWST-8 unfolded which would see nearly 9,000 players from 114 different alliances participate in the largest multiplayer PvP battle in the history of not just EVE Online but in the entire history of gaming.
The Fury at FWST-8 has now officially been certified by Guinness World Records as claiming not one but two titles:
Largest multiplayer videogame PvP battle (8,825 players)
Most concurrent participants in a multiplayer videogame PvP battle (6,557 participants)
The battle eclipses EVE Online’s previous records from both the Bloodbath of B-R5RB in 2014 and the Siege of 9-4RP2 in 2018.
Once again EVE Online players have written themselves into the history books, engineering another epic battle of a scale and intensity that is not found anywhere else in gaming.
How did we get here?
At the beginning of 2016 the Imperium coalition, consisting of numerous alliances led by the Goonswarm Federation, was at the height of their power, asserting control over virtually the entire north of conquerable null-security space in New Eden.
However, at the end of March that year, the outer reaches of space would once again be plunged into total war when many of New Eden’s other powerful nullsec entities united into a superpower of unprecedented strength which would become known as the Money Badger Coalition. Their objective: execute a mercenary contract issued by one of the wealthiest players the game has ever seen with the purpose of evicting the Imperium from their home.
As you would expect when it comes to EVE Online, the causes and machinations surrounding that war are much murkier and complex than explained above and still hotly debated to this day. For those interested however they have been widely reported on elsewhere.
When the fighting eventually subsided two months later, the Imperium had been driven out of their space in the north of New Eden, their old territories divided up amongst the constituents of the victorious Money Badger Coalition. The Money Badger Coalition would later dissolve as the allies of convenience went their separate ways, their goal of displacing the Imperium having been achieved.
This wasn't the first time the Imperium had been driven from their space, but the coalition is home to some incredibly resilient players with a particularly strong esprit de corps, and they would rise up yet again, as they had in the past.
And Your Enemies Closer
After spending several months in the wilderness the Imperium eventually re-established themselves in the south-western regions of the map, making the region of Delve their new home but eventually also incorporating Querious, Period Basis and Fountain.
Then in 2017, TEST Alliance Please Ignore relocated to the regions adjacent to Delve in the south, right next door to The Imperium.
TEST and the Goonswarm Federation have a long and complicated history. Once staunch allies, relations would break down between the groups culminating in what is now known as The Fountain War of 2013. Significantly, TEST was also an integral part of the Money Badger Coalition which had recently ousted the The Imperium from the north.
Despite the simmering tensions, rather than immediately resume all-out hostilities the two groups settled on a formal non-invasion pact: incursions into each other’s territory was permitted in the interests of fun and content but attempts to seize territory from one or the other would be considered a violation of the agreement. Things calmed down and although they would remain uneasy neighbors the non-invasion pact held up.
In the ensuing years the Imperium would consolidate its hold on Delve and neighboring regions, rebuilding their fleets and developing regional and inter-regional infrastructure in the space they controlled ultimately returning to or even exceeding their previous strength.
Meanwhile, TEST would also settle into their new space and create a power bloc which would become known as Legacy Coalition with several other strong alliances in the vicinity, including Brave Collective.
War Never Changes
As 2020 moved along rumours began circulating that a major conflict may once again be brewing. Those rumours were borne out in June when the leadership of the Legacy Coalition made a public declaration that they were withdrawing from the non-invasion pact and it was revealed that they had been building another superpower made up of alliances from across all of nullsec, not unlike the one from years before. This time the group would become known as “PAPI” and would include many of the same actors as the previous Money Badger Coalition.
Perhaps inevitably, the fragile peace between these two sides was shattered, and at the beginning of July this year all-out war once again exploded to life in New Eden. After several weeks of fighting PAPI had encroached right up to the very borders of “Fortress” Delve; the Imperium’s home region.
In order for PAPI to fulfil their strategic objectives it would be crucial to establish a Keepstar-class Citadel in one of the Blood Raider NPC controlled constellations in Delve to use as an anchorage for their supercapital fleet and a forward operating base for their forces to strike Imperium infrastructure throughout the region.
The first attempt to do so took place on 5 October in the system of FWST-8. Imperium forces responded quickly, however, and after a battle involving nearly 5,000 players that lasted for 3 hours the Keepstar lay in ruins.
While this was a huge battle in itself it would pale in comparison to the carnage that would be unleashed in the same system the very next day.
No sooner had the dust cleared from the destruction of the first Keepstar and the butcher’s bill was being added up, a second Keepstar was deployed by PAPI in FWST-8 and began anchoring. It would become vulnerable 24 hours later and once again the Imperium would be determined to prevent PAPI from establishing a beachhead in their home region.
The battle that ensued over this strategically critical Keepstar was nothing short of record breaking.
In Conclusion
We at CCP Games continue to be amazed and profoundly humbled by the world-beating accomplishments of our players. The dedication and passion the EVE Online community demonstrates is unmatched in any other game and it is a constant source of pride for us to see what stories you create and spaceships you destroy in the incredible science fiction sandbox of New Eden. It is our privilege to be the curators of this virtual world you bring to life.
However the book on this war is not yet closed. After the Fury of FWST-8, the Imperium would go on to destroy another two Keepstars which PAPI attempted to deploy. Finally, on 18 October at their 5th attempt, a Keepstar was brought online successfully in the system of YZ9-F6 and now the war has entered a new phase.
We will all be watching closely to see what history may still be created during this conflict.
Some EVE pilots who participated in Fury at FWST-8 shared their impressions of the battle:
"Fights like FWST-8 don’t happen very often but they are what makes EVE, EVE. I was impressed that the servers held up as well as they did. It's the second time I’ve been involved in setting the record for most concurrent players. Hopefully all good things come in threes?" - Killah Bee (Germany) - Northern Coalition, PAPI
“The FWST battle was the latest example of the iconic EVE Online battles that everyone reads about, and being able to say ‘I was there’ is a great feather in the cap for everyone involved. Even more impressive to me was the camaraderie and teamwork leading up to the kill. When we're still around playing this game in the years to come we may not remember all the minutiae of the battle, but we'll absolutely remember that we were there fighting side by side and having fun with our space tribe.” - Klavas (USA) - Goonswarm Federation, Imperium
“The scale of the fighting, the numbers of players involved on both sides, and the extent of the losses in FWST-8 and the weeks that followed has been incredible. I have fought in nullsec for nearly 15 years, nothing I have done before even comes close. Every player involved has been tested to the limits of endurance, it's the stuff nullsec players have dreamt of for years.” - Hedliner (UK) - Pandemic Legion, PAPI
“The battle in FWST is undoubtedly an historic event, not only for EVE Online and the MMORPG genre, but for video games themselves. Our alliance and coalition campaign commanders undertook a colossal amount of work and planning to make this happen, not only for this specific battle, but throughout the past two weeks.” - strbrr (Russia) - Northern Coalition, PAPI
“The battle of FWST-8 is among the few, incredible moments of EVE Online, those we hear of in the media, those we tell about to the new players with a proud ‘I was there’. Participating in the biggest battle of the history of video games along with thousands of players all across the world, and the feeling of being a part of something bigger than myself as everyone gave their best in the face of impossible odds is a memory I’ll never forget.” - Naice Rucima (France) - Goonswarm Federation, Imperium
EVE's Halloween Horrors are upon us, and New Eden will once again be haunted by a series of awesome events and offers that consist of new Crimson Harvest combat event sites across all space, daily login rewards, balance changes to Interdictors and Combat Interceptors, a new Proving Grounds event, and more! The events start and finish at different times, so make sure to check the details below to know exactly what you can expect after logging into the game.
Crimson Harvest
The Crimson Harvest event returns to New Eden with brand new combat sites located all across Highsec, Lowsec, Nullsec, and Wormhole space until 11:00 UTC on 10 November! You will choose to either fight the Blood Raiders or the Shining Flame mercenaries, and you can venture to Lowsec systems within the Bleak Lands and Devoid regions, as well as the Blood Raider home systems within Delve for a greater challenge and the greatest rewards.
Rewards include ISK, new and returning ship SKINs, fireworks, Crimson Harvest apparel, blueprints for a new Blood Raider modified Mobile Tractor Unit, powerful faction modules and implants, and limited-time Cerebral Accelerators!
As part of the returning Crimson Harvest event, there will also be a daily login campaign, with more details coming very soon
Crimson Harvest Abyssal Proving Grounds
From 30 October until 3 November, you can get stuck into a 4-player Tech 1 Frigate free-for-all as part of a new Crimson Harvest Abyssal proving Grounds event! Combatants can enjoy double Stasis Webifier range and a uniquely spooky Abyssal environment during this event!
Trick or Treat
This Halloween it pays to undock and go on a spine-chilling rampage as you can get 90% module and cargo drops from any destroyed player-owned ship, as well as 90% of non-asset safety drops from structures until 11:00 UTC on 10 November!
Frightening Savings on Omega
As part of EVE's Halloween Horrors, there are frighteningly good savings to be had on all Omega packs right now, but only until 11:00 UTC on 3 November! Get 15% off Omega and gain unlimited access to EVE's best ships and skills, as well as doubling your skill training speed this Halloween weekend and beyond.
Howling Interdictors
The new Howling Interdictors update is now live, bringing changes, variety and balance to Interdictors and Combat Interceptors, and introducing the new Stasis Webification Probe!
Malagrin Marshlight SKIN Returns
As part of EVE's Halloween Horrors, the chillingly beautiful Malagrin Marshglight SKIN returns to EVE Online's New Eden Store, and it is now available on even more ships, but only until 11:00 UTC on 9 November!