It's been six days since every major alliance in EVE Online fell victim to an unprecedented alien invasion. Attacking out of nowhere, the non-player faction known as the Drifters laid siege to thousands of citadel starbases and destroyed more than 5,000 player ships—obliterating hundreds of billions of ISK (EVE's in-game currency) and initially crippling many of EVE's biggest alliances as they scrambled to respond. If there was ever a day EVE Online stood still, it was the 26th of June.
That didn't last. And now the EVE community is mostly just annoyed.
For a brief moment, it felt like EVE was on the verge of an apocalypse.
When I first talked to EVE Online players last week, the chaos of the invasion was palpable. On Wednesday afternoon, players all across the galaxy of New Eden began receiving automated messages stating that their citadel starbases, jump gates, cynosural beacons, and other player-created structures were being assaulted by an unknown force. But even after they identified the assailants as Drifters and began marshalling defense fleets, there was little concrete information. All anyone knew was the attacks were widespread, unrelenting, and, at the time, dangerous. For a brief moment, it felt like EVE was on the verge of an apocalypse.
"The lack of forewarning that normally precludes an event like this took a lot of the playerbase by surprise," Seraph Padecain tells me. He's a fleet commander in TEST Alliance, one of the many player factions that has been repelling Drifter invasions for nearly a week—a coordinated effort that requires dozens of TEST Alliance pilots working at all hours to protect their space. Elsewhere in New Eden, every other alliance is working to do the same.
But as Seraph and other pilots close to the situation have told me, EVE Online's first alien invasion seems to be more of a boring grind and frustrating nuisance than anything.
I'm told an "unprecedented" meeting of nearly every major alliance is now in the works, with the aim of collectively firing back at developer CCP Games by "trying to ruin other parts of the game," one source says. In an attempt to shake EVE up in an exciting way, CCP Games might've just started a war with its own playerbase instead.
It quickly became clear that the Drifters weren't all that interested in causing serious damage
Part of what made the Drifter invasion so terrifying was the lack of information. Seraph was one of the first pilots to make contact with the Drifters on Wednesday, shortly after they besieged several TEST citadels. As he tells me, that initial engagement was unnerving. Though Drifters aren't a new enemy to EVE Online, no NPC faction had ever staged an assault like this. In our original report, TEST Alliance's head diplomat stated he thought someone was exploiting unknown game mechanics while others thought this was a glitch—a belief shared by many EVE pilots that day.
Seraph didn't have time to speculate. Some of the first citadels hit were critical to TEST's infrastructure and he needed to figure out just how dangerous this enemy was. "We had to stop them," he says. "Especially when you know how powerful the Drifters are against standard sub-capital ships. They are faster, do a lot more damage, and can take quite a beating."
The real problem, however, was that Drifter battlecruisers normally pack a Doomsday weapon capable of obliterating all but the biggest ships in EVE Online. Having a few dozen of those going off at once could've been catastrophic for an unprepared defensive fleet. Seraph, with his leadership's blessing, wanted to test if these Drifters were packing their usual doomsdays.
"I engaged the Drifters and realized that while they had [some of the same mechanics] that the Drifter battleships do in their [normal] fleets, they didn't use their doomsdays—slight sigh of relief there," he says.
Though Seraph didn't realize it, this was the first sign that the Drifter invasion was compromised to prevent them from causing truly serious damage. A few hours later, major alliances had already come up with their own methods for battling the Drifters. TEST was relying on its extensive network of fleet commanders to coordinate supercapital defense fleets, while other alliances had pilots manually wield citadels' defensive weapons to fight off Drifters.
Of all the pilots I spoke with representing some of EVE Online's biggest alliances, there was one common theme: They very quickly figured out how to effectively and efficiently defend their space from Drifter fleets. And though new Drifter fleets would spawn sometimes every minute—on June 29, The Imperium leadership said they weathered 170 individual Drifter attacks in a six hour period—it quickly became clear that they weren't all that interested in causing serious damage.
Above: A 2015 trailer first introducing the Drifters.
Though a few smaller player-built structures have been destroyed, so far the Drifters have yet to seriously damage even a single citadel—the key piece of infrastructure of any null-sec alliance.
As I explained in my original report, citadels can't be destroyed during a single assault. To help balance the complicated playing field of EVE Online's player-versus-player wars, citadel sieges are broken up into three phases that can be days apart to give both sides adequate time to muster their armies. To fully destroy a citadel, you have to win those three separate battles. But the Drifters seemingly have no interest in following up on weakened citadels. They'll win the first phase but won't come back when the citadel is ready to be attacked again, making the whole assault kind of pointless.
But because nothing like this had ever happened in EVE Online before, players aren't about to risk an expensive citadel on that assumption. "Since none of the mechanics were announced, nor tested publicly, the precedent was set for things to change at any time for any reason without any warning," explains Dran, TEST's head diplomat. "Even though we knew [the Drifters] were not a threat, we had to treat every one like it was because it could have been. It was the worst of both worlds."
Since Wednesday, TEST has been hit anywhere between 20 to 40 times a day by different Drifter invasions. Each one requires a coordinated response by upwards of 20 players—but TEST is also one of the most well-equipped and organized groups in the game. "TEST has a pretty big [fleet commander] team and we have a lot of citadel gunners," explains Seraph. "So, while it has been a lot of attacks, it has been more of an inconvenience to us as we have had to send gunners out all over our space."
Image via The Greybill
Other alliances echo that annoyance. Asher Elias, a fleet commander in charge of one of the largest military forces in EVE called Goonswarm, was in the middle of one of the most destructive eviction campaigns of the past year—a concerted effort to uproot Goonswarm's two biggest enemies, Northern Coalition and Pandemic Legion. Though that campaign was largely over, Asher tells me Goonswarm leadership was in the middle of some final missions and considering new war campaigns when the Drifter invasion forced them to retreat home. "I don't mind adapting during a campaign—the amount of times we've had one of our enemies deploy to attack our home space while we've hit another is very high," Asher says. "I disliked being compelled to go home by CCP design decisions involving NPCs, especially without warning. It's the antithesis of player-driven sandbox content."
"Campaigns this size take months to plan and the work of hundreds of people, so it's not trivial. I wonder if CCP is cognizant of that," Asher adds.
Over the weekend, EVE Online saw an unprecedented drop in player-versus-player hostilities between rival alliances as each focused on defending their own space. But the Drifters are a poor substitute for human opponents, especially given their reluctance to actually hit an alliance where it hurts. "I feel like now we've adapted to the point where it's more a developer mandated chore than it is dynamic content," says Asher. He likens the event to a mini-game that takes money from your in-game wallet unless you log in each day.
"I play for the players, for the players in my alliance, and together we play to compete against other players," says Hedliner. He's the leader of Pandemic Legion, one of EVE Online's most notorious alliances. "We choose to exist within the predominantly player-driven dimension of the game and PvE is largely a means to an end, to obtain ISK to allow us to continue to compete against other players. For me, those I play with and those we play against we seek that human element and interaction. That is what has kept me playing for well over a decade. I would question whether it is right for NPC or PvE elements to encroach upon that to the extent that they appear to be at this time."
It's clear that the leaders of the biggest alliances aren't a fan of this new chapter in EVE Online, but they might not have to worry for too much longer. Though accounts vary, many of those I spoke with said that the Drifter invasions stopped at some point yesterday or Sunday evening. Because CCP Games is refusing to openly comment on the entire ordeal, no one knows whether this ceasefire is temporary or merely the calm before a new storm, but given that this invasion is closely tied to an in-game narrative that CCP has been spinning for years now, it's plausible that a new phase of the invasion could begin soon.
But if it does, the null-sec alliances it will inevitably affect are ready to fight back—not just against the Drifters, but CCP and EVE Online itself. During my conversations with different alliance leaders, I learned that many of the biggest player empires in New Eden have decided to temporarily set aside their differences to figure out how they can make a coordinated protest to voice their displeasure over these recent events.
I'm told that this "cabal" of leaders hasn't yet decided on a single course of action, but already some of the biggest groups in EVE are taking their own measures. Both The Imperium (a coalition of alliances headed by Goonswarm) and Fraternity, EVE Online's first Chinese alliance, have decided to "localize" their economies, effectively starting a trade war that they believe will weaken all of EVE Online.
Normally, empires like The Imperium ferry some of the valuable materials they harvest out in dangerous null-sec space back to the safety of high-sec, where EVE Online is a lot less dangerous and a lot more friendly. High-sec is also home to EVE's largest markets, like Jita, which keeps its player-driven economy turning. But by placing embargoes on high-sec markets and localizing its own economy, The Imperium and any other nations hoping to join in the protest are hoping to send EVE's economy into a tailspin that will, eventually, negatively affect the overall game.
Image via The Greybill
Because EVE Online has historically struggled to attract and keep players, the idea is that by making EVE worse for everyone and hurting CCP Games' bottom line, null-sec empires can influence changes that they feel are more conducive to their PvP playstyle.
It's not the first time that null-sec players have protested unpopular changes by blowing up EVE's vital in-game marketplaces. Every few years events like Burn Jita encourage players to create blockades around EVE's biggest markets, destroying anyone who happens to be hauling goods for sale. These events create enormous economic damage that can be felt throughout New Eden. Whether that's enough to cause CCP Games to sweat is impossible to tell, though I think unlikely.
But, from what I'm told, this new alliance between EVE's biggest empires is a first. Assuming infighting doesn't pull it apart, it will represent the biggest unification of EVE Online's disparate alliances since its launch in 2003—all with the express purpose of punching back at CCP Games for daring to interfere in their player-driven politics by forcing pilots to shoot NPC aliens instead of real players. For now, nothing is certain. Though the Drifter invasion has seemingly ceased, only CCP Games knows what lies ahead for the pilots of EVE Online. And even CCP doesn't know how its players will strike back.
CCP’s Darwinist sandbox space sim Eve Online is at war. Well, slightly more war than usual, and for once it’s not just between player-run power blocs. As reported by Steven Messner over on RPS fan-site PC Gamer, player-made stations out in lawless ‘nullsec’ space are coming under siege. The culprits? The Drifters, a cyborg NPC faction introduced in the Ascension expansion. Until recently, players had been farming them for loot by luring them into range of station defences. Now, hundreds of Drifters are pounding at the gates of the stations that once threatened them, and there’s no end in sight.
The virtual galaxy of New Eden is under siege, and no one knows why.
On Wednesday afternoon, thousands of players across the lawless regions of null-sec space, where EVE Online's fabled player-created empires battle for supremacy, were ambushed by fleets belonging to a mysterious non-player faction known as Drifters. While hostile NPC factions have always been in EVE Online, they've never posed a collective threat to its entire playerbase. Until now.
"There was no warning or hint that it was going to happen."
Rhivre
I've reached out to several sources, but the full extent of the Drifter invasion is still unclear—as is the extent of the damage so far. What we do know is that almost all of EVE Online's biggest factions, like The Imperium and TEST Alliance, have had their home stations sieged by Drifter fleets, each numbering in the hundreds, while smaller Drifter squads are ambushing anyone travelling through nearby systems. It's chaos, and EVE Online pilots are scrambling to respond.
"It very much caught everyone by surprise," an EVE player named Rhivre tells me. "There was no warning or hint that it was going to happen, then suddenly reports came in from all across null-sec about structures being shot at."
At 2:44 pm EST, members of TEST Alliance, one of EVE Online's largest and most storied player empires, received an automated warning message:
"BOTmadmin: via notifybot Structure attacked: unknown 1029248651499 [Pharolux Cyno Beacon 94.60/100.00/100.00][B0RT] in BY-MSY Esoteria by [ ](Vigilant Tyrannos) Artemis Tyrannos @ 2019-06-26T18:43:00Z [a minute ago]"
This message was the first sign that something was very wrong, TEST's head diplomat tells me. His name is Dran, and he was logged in when the invasion first begun. As he explains, some of the automated warnings that began pouring in were "undocumented garbage" that couldn't be deciphered because TEST's player-programmed tools weren't designed to respond to attacks from computer-controlled forces. But one thing was clear: One of TEST's massive starbases was under attack.
But from who?
Players in the vicinity of the BY-MSY star system in TEST's home region of Esoteria were quickly able to confirm what was happening. As they warped to the besieged citadel starbase, a fleet of nearly 100 Drifter battleships unleashed volley after volley against its shields. Dran's first suspicion was sabotage.
As TEST scrambled to muster its pilots into action, reports quickly spread that attacks were happening elsewhere in the null-sec regions of New Eden. Chinese alliance Fraternity had at least one of their own starbases sieged, while The Imperium had to prematurely end a war campaign against a rival empire so it could quickly retreat home and mount a defense of its own stations. Meanwhile, Pandemic Horde had a special structure known as a jump bridge outright destroyed. More and more reports are coming in by the hour, leading to an unprecedented ceasefire between all of EVE Online's warring alliances as they focus on defense.
Until yesterday, Drifters behaved like most of EVE Online's non-player factions—but with a few improvements that make them significantly more deadly. For one, Drifters will follow you through a star system if you provoke them and try to run away. As Dran explains, players quickly learned to exploit this behavior by attacking a group of Drifters and running for the safety of a nearby starbase. The Drifters would give chase and effectively walk into an ambush as the player could then use the starbase's defenses to easily tear them to shreds.
It was possible to "farm" the Drifters this way, but that also came at a risk. If you drew the Drifters to a starbase and left them there, they'd slowly chew through its shields—though it would theoretically take hours given how small Drifter fleets typically are.
We didn't set anything up knowing that at any point with no warning NPCs would materialize and blow everything up.
Dran
So when Dran saw a fleet of a hundred Drifters obliterating their citadel starbase in BY-MSY, he immediately suspected someone was trying to sabotage TEST from the inside using some kind of unknown strategy to gather such an enormous Drifter fleet. "I wasted at least an hour going through all our gunner [access lists] to find a spy that didn't exist," he says.
As more and more red alerts came in from TEST starbases throughout the region, it quickly became clear that this was beyond the scope of a saboteur exploiting a game mechanic. Dran tells me that within a period of 12 hours, over 38 TEST starbases were hit by Drifter fleets, though none were outright destroyed because EVE Online's complex siege systems are broken into separate phases.
Large player-created structures effectively have three health bars, and each time one is depleted there is an invulnerability window to give each side a chance to regroup and plan for the next battle. That ended up being the saving grace for TEST—and every other major alliance in EVE.
Even though TEST's fleet commanders were eventually able to marshall defensive fleets capable of destroying the Drifters, Dran says there were simply too many battles happening at once to defend everything. "How do you recognize the threat, ping an alliance, get a fleet of 30 to 50 dudes, ship up, undock, fly even two to three systems over, and engage a fleet in 14 minutes?" he says. "And that's assuming you get the notification instantly. We got ours a minute after it started, and then did that for 12 hours straight."
And what's worse, no one knows when this will end, or even why this is happening—except the developers at CCP Games, and they aren't talking.
But the Drifters are striking so hard and fast, starbases are frequently being put into their invulnerability windows far more quickly than thought possible. Normally, sieges in EVE Online can take up to 12 hours or more, but these Drifters are so powerful they're tearing through defenses in a matter of minutes.
Meanwhile, players travelling through null-sec space are frequently being waylaid by smaller gangs of Drifters who quickly obliterate their ships and everything in its cargo bay. One particularly painful loss was a Hel supercarrier, costing its pilot more than 16 billion ISK, EVE's in-game currency (this roughly translated to $150 since you can buy ISK in-game).
The Drifters are even attacking pilots' escape pods, which are automatically jettisoned from a destroyed ship so that players can retreat to safety. Losing your pod means respawning at a medical bay that could be on the other side of the galaxy. Until yesterday, Drifters would only target and destroy your pod if provoked, but now they're destroying them regardless—breaking all of EVE Online's rules.
While writing this, all of null-sec space in New Eden is still under constant assault. For TEST and Dran, it's been all hands on deck. He's only managed to get a bit of sleep in between helping coordinate defenses and his regular diplomatic duties—not to mention juggling a full-time job. "It's stressful, man."
While the EVE Online subreddit seems to be soaking in the chaos and carnage, those in leadership positions like Dran are understandably at the end of their rope. "Don't get me wrong, the balls it would have taken to set this mechanic on the game intentionally, I applaud it," he says. "The game needs more snowglobe shaking."
Drifters besieging a player-owned citadel. Source: The Greybill.
But at the same time, years of effort by tens of thousands of players is collectively at risk.
"If another player comes by and knocks down our sandcastle that's one thing," Dran adds. "Those risks are understood and part of the sandbox. We set up full well knowing the risks, and are prepared to fight anyone for our right to be here. We didn't set anything up knowing that at any point with no warning NPCs would materialize and blow everything up. NPCs don't sleep, they don't get tired, they don't have to wake people up or take off work to show up for a timer. They just exist one second, shoot, and then despawn. EVE is supposed to be a sandbox driven by human interaction and intrigue. This just feels contrived."
The leader of The Imperium, a man known as The Mittani, is especially annoyed with the invasion. "The Imperium was in the midst of prosecuting a war involving tens of thousands of real players," he says. "We are annoyed that we have had to stop our player vs player warfare and grind through what amounts to World of Warcraft-style raid content, but we have already broken down how the Drifter AI works and have successfully defended all of our structures thus far. I look forward to going back to real player vs player content, which is why I quit WoW for EVE in the first place."
But right now there is no end in sight, and CCP Games is refusing to acknowledge or explain anything. "We reached out to CCP employees, anyone we thought might know what was going on," Dran explains. "We couldn't even get confirmation that this wasn't a bug, or that it was a player or that there was some intended counterplay. Nothing. Silence."
At the time of publishing this story, CCP Games hasn't even acknowledged that half of EVE Online is actively on fire. That initially led many to believe this was all some kind of horrific accident or bug, but now the consensus is that this invasion was planned. After all, EVE Online's current expansion is called, well, Invasion. But because major shifts in EVE Online's delicate ecosystem have always been communicated months or years in advance, no one expected this.
I reached out to CCP Games personally, and a spokesperson said they "reached out to the Drifters for comment, but they rejected our hailing frequencies."
CCP did say, however, that it "intercepted" the above image, which is a map of EVE Online's different player-alliances. It hints that the Drifters (and, by extension, CCP Games) might not stop until all of EVE Online's null-sec territory has been wrested from the hands of its players.
If that's the case, EVE Online could be headed for its most dramatic upheaval in the 16 years since it was first launched. It's nearly been a full day since the invasion started, and Dran and the other players I've spoken to are confused, frustrated, and shaken. They've spent years building and protecting their empires, and now CCP seems poised to burn everything down.
What will happen next is anyone's guess.
They’ve been a-lurking for a while, those Triglavians. Loitering in a corner of Abyssal Deadspace, minding their own business. Biding their time, building big scary spaceships. I think they’re just about done.
Eve Online‘s PvE-focused Invasion expansion ventured out yesterday – as did the Triglavians. New Eden will never be the same again, say CCP, as the boundaries between Deadspace and regular, doing-just-fine-thanks-space begin to blur. Also you get to fly the fancy new spaceships.
Eve Online's next expansion is named Invasion, CCP Games has announced. It'll launch on 28th May and, as usual, will be free to all players.
This expansion stars the spaceship MMO's Triglavian race and, spoilers, they are not good people.
Eve Online's creative director, the brilliantly-named Bergur Finnbogason, calls their arrival a "universe-changing event for our community to experience in familiar space".
The universe of EVE: Online is set to get a major shake-up this month. EVE Online: Invasion launches May 28, bringing the hostile race known as the Triglavians into New Eden.
Developer CCP says it’s a literal invasion, and on a scale never before seen in the game. The Triglavians can currently be encountered in Abyssal Deadspace, the instanced PvE environment that was introduced with the Into the Abyss expansion last year. It seems they’ve gotten tired of waiting for daring pilots to wander into their front yards and are taking the fight to EVE’s more familiar systems, where CCP says they’ll be moving to the “forefront of the game.”
And because of how EVE is set up as a persistent world, the arrival of the Triglavian Collective means gameworld-altering events are sure to cascade out from this invasion.
“The Invasion expansion will provide a new presence and dimension to gameplay in New Eden that will bring players back time and again, inspiring them to be a part of history unfolding, the effects of which promise to change the EVE universe forever,” CCP says in a press release.
Speaking perhaps a bit more practically, Invasion will also be adding three new Tech II-category Triglavian ships to the game: a frigate, a destroyer, and a cruiser. The Abyssal Deadspace will be getting new mutaplasmids, which players can find and then use on ship modules to alter stats in unpredictable (and sometimes unfortunate) ways.
The best part is that the expansion will be free for all players. You can find out more at the official site.