We're delighted to announce that the January Release has been successfully deployed!
The January Release focuses on a number of fixes, as well as Improvements to The Agency and Forward Operating Bases, and a rework of the ammunition reloading system.
This release also includes more work to bring better graphics and textures to deadspace areas in missions, with more updates to textures and shaders on a large number of deadspace objects.
We'd love to hear your feedback on the January Release. Take a look at the following threads on the official forums where you can share your thoughts and report any issues you've encountered:
We're delighted to announce that the January Release has been successfully deployed!
The January Release focuses on a number of fixes, as well as Improvements to The Agency and Forward Operating Bases, and a rework of the ammunition reloading system.
This release also includes more work to bring better graphics and textures to deadspace areas in missions, with more updates to textures and shaders on a large number of deadspace objects.
We'd love to hear your feedback on the January Release. Take a look at the following threads on the official forums where you can share your thoughts and report any issues you've encountered:
We’re happy to announce that the January Release will be deployed on Tuesday, January 9 2017, during regularly scheduled daily downtime.
Daily down time will begin as normal at 11:00 UTC, and will run for 15 minutes.
We expect that the cluster will be online again and accepting connections at 11:15 UTC. Be sure to keep your eyes on the EVE Online Launcher and forums for further information on the progress of deployment.
The January Release focuses on a number of fixes, as well as Improvements to The Agency and Forward Operating Bases, and a rework of the ammunition reloading system.
This release also includes more work to bring better graphics and textures to deadspace areas in missions, with more updates to textures and shaders on a large number of deadspace objects.
We’re happy to announce that the January Release will be deployed on Tuesday, January 9 2017, during regularly scheduled daily downtime.
Daily down time will begin as normal at 11:00 UTC, and will run for 15 minutes.
We expect that the cluster will be online again and accepting connections at 11:15 UTC. Be sure to keep your eyes on the EVE Online Launcher and forums for further information on the progress of deployment.
The January Release focuses on a number of fixes, as well as Improvements to The Agency and Forward Operating Bases, and a rework of the ammunition reloading system.
This release also includes more work to bring better graphics and textures to deadspace areas in missions, with more updates to textures and shaders on a large number of deadspace objects.
Our final of fifteen ship spotlights will focus on what is arguably one of the most powerful frigates widely available in the cluster – the Worm class frigate, designed by the Guristas Pirates.
An all-out combat frigate that relies on massive drone and missile damage to decimate its prey, the Worm was built for a singular purpose - piracy. With a huge bonus to drone durability and damage, coupled with a bonus to missile damage and shield resistance, the worm has the damage to threaten quite a few cruiser class hulls that roam the space lanes of New Eden.
A front line vessel for the Guristas Pirates, this light, fast, hard hitting hull has become a favourite among capsuleers across the cluster.
In Detail:
Class: Frigate
Weapons: 3 Launchers
Slot Layout:
3 High Power Slots
4 Medium Power Slots
2 Low Power Slots
3 Small Rig Slots
Bonuses:
(Per level of Gallente Frigate)
10% bonus to kinetic and thermal missile damage.
(Per level of Caldari Frigate)
4% bonus to all shield resistances.
Role Bonus:
300% bonus to Light Combat Drone damage and hitpoints.
Our final of fifteen ship spotlights will focus on what is arguably one of the most powerful frigates widely available in the cluster – the Worm class frigate, designed by the Guristas Pirates.
An all-out combat frigate that relies on massive drone and missile damage to decimate its prey, the Worm was built for a singular purpose - piracy. With a huge bonus to drone durability and damage, coupled with a bonus to missile damage and shield resistance, the worm has the damage to threaten quite a few cruiser class hulls that roam the space lanes of New Eden.
A front line vessel for the Guristas Pirates, this light, fast, hard hitting hull has become a favourite among capsuleers across the cluster.
In Detail:
Class: Frigate
Weapons: 3 Launchers
Slot Layout:
3 High Power Slots
4 Medium Power Slots
2 Low Power Slots
3 Small Rig Slots
Bonuses:
(Per level of Gallente Frigate)
10% bonus to kinetic and thermal missile damage.
(Per level of Caldari Frigate)
4% bonus to all shield resistances.
Role Bonus:
300% bonus to Light Combat Drone damage and hitpoints.