EVE Online

There are few people in EVE Online as reviled as scammers. Even in an MMO that prides itself on its savagery, where a single player turning coat can burn an entire alliance to the ground in the span of minutes, scammers are widely despised. And for good reason, too. For EVE's most prolific scammers, few lies aren't worth telling if it means swindling you out of everything you own.

Unlike other MMOs, CCP Games condones (and even celebrates) scamming as a viable way to make money in EVE Online. Players can steal and cheat all they want, but actually pulling off a proper scam is a rare thing. That's because there is an artistry to scamming—and Scooter McCabe is EVE's Beethoven of bamboozles.

In his career he's stolen entire space stations, talked players out of their most prized supercaptial ships, and even pretended to be the judge of a mock space courtroom to make a few extra bucks (and have a few laughs). Scooter isn't just a random thug, however. He flies with the infamous Goonswarm Federation, and uses his skullduggery to settle the score with enemies of the state. But he's also done good things for EVE Online, like the time he liberated a group of new players from a forced labor camp. And today, Scooter is revealing his tricks of the trade.

The man behind the mask 

"Scamming is a game of trust," Scooter tells me. "It's like a form of PVP, except you're literally pitting one person's intelligence against another. The common complaint about people who scam is that they're sociopaths. But really, if you think about it, there's actually a legitimate playstyle here where you don't have to be a psychologically distressed person to perform a scam. It's just a very grey area that you're playing in."

Scooter is a pragmatist. Yes, you are stealing from other people, but it's just another way of playing the game. A good scammer avoids getting caught up in sympathizing with their mark the same way a combat pilot shouldn't feel bad about the fate of his enemies.

EVE is an inherently social MMO, where players are forced to talk and interact with one another, and scamming takes that to a whole new level. A good scammer needs to be willing to talk and build a relationship with their mark—especially if they're not on voice comms. "I would say I'm only on voice comms one percent of the time," Scooter says. "But people think that actually talking to someone over voice chat changes things, like 'Wow it's a person on the other end of the line, I shouldn't scam him!' That's a fallacy. Every scammer understands there is another person on the end of the line, we are just hoping it's one that is paying out today." 

Every scammer understands there is another person on the end of the line, we are just hoping it's one that is paying out today.

Scooter McCabe

But despite what all the silver-tongued rogues in books and games might lead you to believe, being a scammer isn't about being a good talker. "You have to be a good listener," Scooter says. "You can't just be waiting for your turn to speak but actually listening to the person and processing what they're saying."

I ask what other qualities make for a good scammer. "You have to be patient, because it's not a race to the end," Scooter says. "To make 30 billion ISK, it might take you an hour or two to talk that person out of their money. That's still a hell of a payday, but you need to be patient. Being impatient, or wanting the score so badly that you start pushing the person, they'll notice and back right off on you. The third thing is being adaptable and creative. Shit can go sideways, but if you keep it spinning sideways, you can eventually get it upright again. Just because someone throws a monkey wrench in the operation doesn't mean it's done as long as you can be creative."

The one thing you should never do is try and piss your mark off, Scooter tells me. Many scammers are tempted to mock their victims after they've taken their money. But anger is dangerous. It makes players try and get revenge or raise awareness of what the scammer is doing, making it harder to score on future marks. But if you are polite and stay civil "they're more likely to never say anything about it because they feel like a dope."

But just having the qualities of a good scammer isn't enough. You need to know how to pull off a con.

The magician's tricks 

To be successful, scammers like Scooter have to find clever ways to subvert the game design in their favor. That means understanding the nuances of how EVE's corporations (similar to guilds) are structured and operate or how the complex in-game economy works. But Scooter is quick to mention that, although there's some basic templates you can follow, every scam and every mark is different. And being able to think on your feet is a must. "There's a science to scamming that you can learn, but there's also an art that you just can't teach."

That said, here are some of Scooter's best scams.

The Meat Thermometer 

One of the most common tools that any scammer uses is alternate characters. EVE allows subscribed players to have multiple instances of EVE open at one time, so you can effectively be two or more people at once. Most players use this to their advantage because EVE's skill system makes it hard for one character to do everything. So players might have a combat pilot and an industrialist or trader. Players often refer to their favorite persona as their 'main' and the rest as their 'alts.'

The Meat Thermometer is a classic infiltration scam with a twist. The basic idea is that you find a mark that you want to score from, infiltrate their corporation or alliance, gain their trust, and then steal everything. But the twist is that you use a second character who isn't on the inside to apply a little heat. "Create terror on the outside, and manipulate it from the inside. Your alt is like a meat thermometer and you're just waiting for that sucker to cook over," Scooter laughs.

This type of scam is best illustrated when Scooter liberated a group of new players from an in-game forced labor camp run by the nefarious Scottmw15. Scooter used one of his characters, Neerah Otomeya, to infiltrate Scottmw15's corporation, Standing United, and gain his trust. Meanwhile, as Scooter, he launched a one-man siege, shutting down the corporation's mining operations and sowing so much fear that players were forced to stay cooped inside of their station. 

Create terror on the outside, and manipulate it from the inside.

Scooter McCabe

But there's an important trick. "When you're working on the outside, what you want to do is escalate," Scooter says. He explains that, as Scooter, his siege started as a minor nuisance, and he only attacked a Standing United member here or there. Then slowly, he'd pile on the pressure. He'd gank Standing United members more frequently, would taunt them or camp their station for hours. Morale began to erode and players began to question Scottmw15's leadership. 

"If you start out going 100mph, there's nowhere to go from there. Escalation is important because each time you successfully escalate, you're creating this narrative that the situation is just getting worse and worse. At the same time, while you're escalating, you try and reach out to the people who are suffering collateral damage and sympathize with them. Make them understand you're not there for them. Doing that isolates your intended target and creates dissent in the ranks."

With Neerah on the inside "taking the temperature," Scooter was able to know when and where to strike to cause the most chaos. He was also able to anticipate when things were coming to a climax, and how best to sink the final dagger into Scottmw15's back. You can read the full story here

The Bureaucrat's Delight 

Another of Scooter's favorite types of scams also involves using alt characters—a lot of them. Similar to The Meat Thermometer, it's a twist on a popular and well-known scam that many players should be more aware of: recruitment scams.

Despite being highly publicized, players still fall for it all the time. The scammer pretends to be a recruiter in their corporation. They find players who might be interested in joining, tell them how wonderful their corporation is, and coax them into handing over money as a fee in order to join. Except they never had any intention of recruiting the player. Goonswarm Federation used to be so infamous for their constant recruitment scams they had banners on their website warning new recruits not to cough up ISK to get in.

In any scam, you're looking to maneuver a person into a scenario where the only logical solution is to comply with what you're asking them to do.

Scooter McCabe

Scooter adds a creative twist, though, and it can be applied to all sorts of scams where you appear to have something someone else wants (like rare ships or valuable intel). Instead of asking for a fee, you fabricate a situation where the recruit's application to the corporation gets stuck in bureaucratic hell. Then, when they're desperate for any kind of solution, you offer them a chance to bribe their way through. 

Scooter explains it like this: First the recruiter (Scooter) tells the recruit that they screwed up their application and that has caused a delay. Then, using an alt character, Scooter will pretend to be his own supervisor who comes in to sort it out. But before he can, Scooter adds a third alt to the conversation who is pretending to be a part of the corporation's counterintelligence unit. He tells the recruit that they have reasons to be suspicious about them, and that'll delay their application while they investigate.

The player never realizes that each person they are talking to is Scooter as he talks and argues among his fake personas. "You just keep piling shit on where all of a sudden this guy feels caught in a shitload of paperwork," Scooter laughs. "And once the person is frustrated and desperate to expedite the process, you have another alt come in who has the authority to override everyone. You catch him in bureaucratic hell, and then you offer him the one corrupt official to take the bribe."

"In any scam," Scooter says, "you're looking to maneuver a person into a scenario where the only logical solution is to comply with what you're asking them to do. You're removing objectives, you're anticipating concerns, and you're blending a mix of empathy and authoritarianism into your approach. You're taking them on an emotional rollercoaster."

It's a process that can sometimes take hours and sometimes months. But when it works, the payday can be huge. Scooter says a well-executed recruitment scam can pull in several hundred million ISK. A great take for an evening's worth of work.

But there's one important rule to follow.

The Space Court 

"Never admit that you're scamming someone," Scooter tells me. "Sometimes marks will come back to you a day later and end up handing over more money in hopes that you'll uphold your end of the bargain. They think they can buy their way out. Most times marks are used to people declaring their intent, but when you're ambiguous, they have no idea what the hell happened and they're confused."

Perhaps his most infamous series of scams is Space Court, where Scooter set up a fake courtroom on Teamspeak where victims could sue for justice against those who scammed them. But the whole thing was a joke that everyone but the victim was in on. Other members of Goonswarm would pretend to be lawyers and the jury, and no matter how well a victim made their case, they'd always lose and be asked to pay court fines. Not realizing the whole thing was a joke, many would pay up. "By not admitting to it and following up, you can always find a way to get more money out of it," Scooter says.

Space Court is a perfect example of how scamming is all about social engineering and being creative rather than following a template. And that's where the biggest scores can be found, as low effort scams like players who say they'll "double your ISK" if you trade it to them rarely make a buck. Scooter, on the other hand, pays for multiple accounts by converting his ill-gotten ISK into subscription time, but it's because he's willing to invest his time in high-effort heists.

Low effort scams you should avoid 

That said, if you're starting out it might be worthwhile trying your hand at a few basic scams—if only to see if you have the stomach to rip people off and not feel guilty about it. The EVE University Wiki has a list of common scams that people attempt with the intent of educating players on what to look for. But EVE is a big world, and it's easy to find someone with more ISK than brains.

Common scams include contract scams, where players sell a bundle of items via a contract instead of the automated market place. The idea is that you make the contract seem like an incredible deal and hope that victims don't double check the math first and realize there's an extra zero in the price, or that the amazing deal you're advertising isn't actually included in the contract. It's the equivalent of sneaking things into the small print and hoping no one reads it.

Likewise, players sometimes list items in a regional marketplace for insanely cheap, hoping that players don't realize the goods are stored inside of a nearby system infested with pirates the scammer is affiliated with. Once the victim buys the item, the pirates will ambush them en route to picking it up.

the other person has an obligation to always be prepared for something like this to happen to them especially in EVE.

Scooter McCabe

But, according to Scooter, none of these scams are worth your time. "Maybe once in a blue moon do those scams pay off," he says. "That's a low effort, not-even-worth-it kind of scam. By the time you make something back, you could've done a bunch of other stuff like mining. It's like calling yourself a poker player and only playing video poker."

That only highlights that scamming is a EVE career path only a select few will ever be good at. You can follow in the footsteps of EVE's most prolific scammers, but only if you're willing to take risks and try new things. And you'll need to be content with the fact that most players will outright hate you. But for Scooter, that hate isn't justified. "There's a joy in engaging a person in a battle of intelligence," he says. "Only one person is fully aware they're playing it, but the other person has an obligation to always be prepared for something like this to happen to them—especially in EVE."

EVE Online

I've been attending EVE Vegas for three years now, and I can't remember a time players were more optimistic about the changes CCP is making to the nearly 15-year-old MMO. Last year, the Citadels expansion introduced a major (and contentious) shakeup to how EVE's players build their kingdoms and wage war. The upcoming Lifeblood expansion is due out on October 24, but CCP also gave us a glimpse of what's to come in December and early 2018. The proposed changes we saw have made this starfaring community very excited again.

Wars in EVE Online are about to get a lot more explosive.

As CCP Games CEO Hilmar Veigar Pétursson said during his presentation, "EVE is growing again." Despite years of declining numbers, EVE Online seems to be finding a new rhythm that works and its concurrent players are up 18 percent over last year. That growth can be largely attributed to EVE Online's new free-to-play option, which lets players explore space with a limited number of available ships and skills. As I already wrote, that program is likely going to be expanding dramatically come December as free-to-play players are given access to battleships and battlecruisers—the backbone of a lot of EVE's warfare.

But let's look at what's coming at the end of October when Lifeblood launches. For a detailed look at Lifeblood, you can check out EVE Updates, which also details smaller additions like new skins and ship remodels. But here are the biggest changes coming to EVE in October and beyond. 

He who controls the moon goo 

Perhaps the biggest feature in Lifeblood is a shakeup to the central industry that fuels EVE Online's massive player-driven alliances. Colloquially referred to as 'moon goo,' this bundle of different resource types is passively harvested from moons using deployable starbases which, with the release of Citadels last year, will become obsolete. The current system is one of the oldest in EVE Online, dating back to its early years. It's so hopelessly esoteric and complex that it's not worth explaining. Trust me.

Think of it like a World of Warcraft raid night, except everyone is getting drunk and shooting rocks (or each other).

The new system, however, turns passive moon mining into a scheduled group activity that entire corporations can work together on. Think of it like a World of Warcraft raid night, except everyone is getting drunk and shooting rocks (or each other). In Lifeblood, two new structures called refineries are being introduced. These operate in a similar manner to EVE's Citadels—the Death Star-esque space ports that players can now build and deploy to help defend their space. The big difference is that refineries are industrial facilities where resources can be processed into valuable materials and moons can be mined. 

Aside from generic mineral processing, refineries can be deployed near minable moons and fitted with a special module that will, periodically, blast a massive chunk out the moon's surface. That chunk is then extracted to the refinery and exploded to create a nearby asteroid belt that the refinery's owners can then harvest for moon goo.

What's excellent about this new system is that it becomes a conflict driver. Alliances will need to carefully coordinate when to detonate the moon chunk so that they have enough bodies to help with the mining operation. Likewise, combat pilots will need to be on alert in case a rival alliance decides to attack during the mining operation. It weaves mining, one of EVE's most boring activities, into a system that can lead to epic fights as others try to disrupt your corporation's industry. Players can also choose how often these operations happen and that dictates the size of the asteroid belt. If a bigger corporation only does it once a month, they'll need a lot of helping hands to mine every asteroid, but smaller corps can detonate the chunk weekly, making it more manageable for only a few players.

It's an exciting change for many of EVE's corporations because moon mining is also being introduced to hi-sec and wormhole space as well, giving everyone access to a powerful form of industry. It's such a major change that the audience virtually exploded with glee when it was announced.

Resource Wars 

Aside from mining, another boring aspect of EVE's PvE content is missions. These highly repeatable quests are a grind to slog through and don't offer much in the way of challenging combat scenarios anywhere on par with the thrill of fighting a human pilot. For years CCP has been trying to change that by investing in smarter, more human-like AI, like the Bloodraider Shipyards it introduced earlier this year. Resource Wars is the next evolution of that AI, but delivered in a much more accessible way so even brand new players can participate.

In a sense, Resource Wars are like EVE's take on modern MMO dungeons. The NPC empires of EVE are opening up their top secret asteroid fields to player pilots in order to fend off invasions by NPC pirate factions. Players can form a fleet and enter these sites either as soldiers or as miners, and each will have specific objectives they have to complete.

Miners will have to mine ore and deliver it to nearby haulers to be shipped off. Meanwhile, combat pilots will have to protect them from invading bands of NPC pirates. CCP says Resource Wars are designed to be a short-session co-op experience, and it's aimed squarely at getting new players into a more dynamic form of PVE than mission running or normal mining (which is boring as hell to do alone and in the relative safety of high-security space).

Perhaps the best thing about it, however, is that it'll finally make mission running a more social experience—which is what makes EVE awesome and is always lacking in its PVE content. Hi-sec miners and soldiers will have good reasons to coordinate and work together to survive Resource Wars sites.

Pirate invasions 

A less structured form of PVE coming in Lifeblood is Forward Operating Bases, where two pirate factions will begin randomly invading high-security systems and setting up starbases and raiding the local populace. The bases themselves are hidden, but you'll know there is one nearby as roaming fleets of pirates will begin mining nearby asteroid belts or attacking players randomly—even if they're sitting in space AFK.

Players can thwart the invasion by using combat probes to scan down the Forward Operating Base and launching an offensive. The bases are designed to handle between 10-50 players, and, like the Bloodraider Shipyards, advanced enemy AI will field fleets designed to dynamically counter the ships you bring to the fight. For new players too intimidated to jump into one of the many null-sec player empires and experience full-scale fleet combat, this is a fantastic (and relatively safe) introduction to what EVE is all about.

This is an ongoing evolution of EVE Online's NPC pilots behaving more like actual players. CCP has warned that pirates will even shoot at vulnerable player-owned structures in high-security space, so pilots will need to be a lot more vigilant in defending their turf when pirates have set up a FOB.

A major overhaul to Citadels 

When the Citadels expansion was first announced, its slogan was "Build your dreams, wreck their dreams." But EVE players quickly realized the whole wrecking part of that equation was boring as hell. The Citadels are too easy to build and way to hard to destroy. It's resulted in a rather stagnant year for EVE as alliances have struggled to find the motivation to kick down their enemies' sandcastles. Right now, thousands of small Astrohaus Citadels are scattered across the systems of New Eden, many abandoned but still standing because everyone is too lazy to blow them up.

But CCP has listened. During the EVE Vegas presentation, they announced a series of sweeping changes that had the crowd cheering with excitement. These changes won't happen until early next year, but arguably represent the most important shift to happen in EVE Online since Citadels were introduced. Essentially, if a Citadel is not actively defended by players, it'll be much easier to destroy.

Essentially, if a Citadel is not actively defended by players, it'll be much easier to destroy.

Looking closer, Citadels will soon be vulnerable to attack 24/7. When their shields are hit with enough damage, they'll enter a reinforced invulnerability mode. The owner of the Citadel selects a time when the shield comes out of its reinforced mode, typically when they'll have the most pilots online to help defend it. After the shield is reinforced, it becomes vulnerable again during that selected time period between 24 and 48 hours later. This is where the second phase of the battle begins to destroy the Citadel's armor and remaining shields.

Once the armor is destroyed, the Citadel again enters a reinforcement period that ends after a certain number of days depending on what zone of space it is in (seven days for hi-sec, three days for null and low-sec, and one day for wormhole space). However, one important change is that this second reinforcement period only kicks in if the Citadel has service modules equipped that use fuel (which means it's actively used by players). If not, the station is deemed abandoned and players can destroy it without the pain of waiting up to a week. Abandoned Citadels will also have less damage resistances too.

The fight to destroy these Citadels between two active forces is also getting a lot more exciting. Citadel void bombs that deplete enemy ships' capacitors (think of them like an EMP blast that disables electronics) are being removed entirely. This allows attacking fleets to fit a much greater variety of ships instead of focusing on ones that aren't reliant on capacitor energy. Replacing void bombs will be a whole host of new doomsday weapons, tech 2 variants of Citadel guns and new defensive modules. Put simply: Attacking and defending Citadels will be a lot more interesting.

For casual and non-EVE players, these changes might seem way too granular to really matter, but the implications are huge. Wars in EVE Online are about to get a lot more explosive. Naturally the players are extremely happy about this. Along with the changes to the free-to-play program coming in December, the next year of EVE Online looks promising for veterans, new players, and those who just like reading about it. 

EVE Online - contact@rockpapershotgun.com (Alice O'Connor)

Spacegit MMO EVE Online [official site] is expanding its ‘Alpha Clone’ trial accounts. Alphas can play free forever but only with low-level ships and a limited number of basic skills. They’re not useless but, as a returning EVE player with my own account lost to the sands of time and dead e-mail providers, I had fun with an Alpha for a few weeks then grew bored and stopped. Huzzah, then, that CCP are giving Alphas more to do. Later this year, Alphas will become able to fly Battlecruisers and Battleships too, as well as arm themselves with Tech II weapons. This should make Alphas able to join in at most levels of play. (more…)

EVE Online

EVE Online's free-to-play program, which gives non-subscribing players access to a limited set of skills and ships, is about to get a lot more generous. In December, Alpha Clones (free-to-play players) will have access to a greatly expanded set of ships and weapons. 

"We want to bring Alphas a little closer to their Omega [subscribed players] counterparts in terms of strength," said Steven 'CCP Rise' Clark at Eve Vegas 2017 today.

First of all, Alpha Clones will have access to power Tech 2 variants of small and medium weapons. These Tech 2 variants are a necessity for many fleets as they dish out substantially more damage and can fire special ammo that gives players more options on the battlefield.

But those new guns are eclipsed by the fact that Alpha Clones will soon be able to pilot battlecruisers and battleships—the backbone of just about any EVE Online fleet. Battlecruisers and battleships are significantly beefier vessels than the smaller cruisers and frigates that Alpha Clones currently have access to.

In addition, Alpha Clones can now choose to train skills related to any empire, where previously they were locked into flying ships from just one. This also means that Alpha Clones will have access to powerful hybrid ships, like deadly Machariel battleships, that require a mix of two empires' related skills in order to fly.

In the current iteration of Alpha Clones, players can train up to just shy of 5 million skill points. The expansion of the program will increase that total to just over 20 million—effectively quadrupling the size of EVE's free-to-play experience. That's still a drop in the bucket for subscribing EVE players (many of whom will have hundreds of thousands of skill points). While Alpha Clones can access battleships, for example, they still can't fly the specialized tech 2 versions of each class of ship which offer dramatically different experiences like stealth bombers, covert ops, or heavy-assault cruisers. 

There's a catch, though. In order to access the full total of 20 million, Alpha players will have to either purchase skillpoints or a subscription (both of which can be purchased with real or in-game currency). The good news is that once these new skills are trained, they remain unlocked forever. So a new free-to-play player doesn't have to continue to subscribe once they reach 20 million skillpoints. Likewise, returning players who might have already trained these skills can access them without paying anything.

EVE's skill system is based on specializing into niches. So while Alpha players won't be able to train into every available ship without paying or grinding, they can still invest their skill points wisely and learn to fly some of the more powerful ships in the game.

EVE Online - contact@rockpapershotgun.com (Brendan Drain)

With warm regards

It seems every time sci-fi MMO EVE Online [official site] is in the news, it’s because someone has been screwed over in the most spectacular way imaginable. From record-breaking heists and scams to public assassinations and spy infiltrations, New Eden has been home to some incredible tales of espionage, theft, and political intrigue. This month another chapter in EVE’s long and bloody history came to an abrupt end as two players conspired to pull off the biggest political betrayal and theft of assets in the game’s history.

But the real story began over a year earlier, with clandestine discussions between a thief and his spymaster at a restaurant in the capital of Iceland, and it finishes far outside the game world, with threats of real life violence. Depending on who you ask, this is the story of a greedy individual who robbed his friends and ran away, or the spy handler who manipulated his enemy into destroying an alliance, or even the tale of a player trapped with an abusive leader and finally finding a way out. (more…)

EVE Online - contact@rockpapershotgun.com (Alice O'Connor)

If you fancied hopping into the cockpit of a spacefighter and shooting spaceships while Starbucks off the telly bosses you around but you didn’t own the cybergoggles necessary to play EVE: Valkyrie, good news: VR is now optional in the EVE Online spin-off. Developers CCP last night launched EVE: Valkyrie – Warzone [official site], a rebranding and update which gave the first-person dogfighter support for regular screens and whacked in new maps and modes too. (more…)

EVE Online - EVE Online


Greetings capsuleers!

Have you seen the launch trailer for EVE: Valkyrie – Warzone yet?

Check it out here

In this guest blog from the EVE: Valkyrie Dev Team, we'll talk a little about the latest expansion - EVE: Valkyrie - Warzone!

It’s hard to believe it was all the way back in 2013 when the EVR project was showcased to the community at Fanfest, with the overwhelming support that followed allowing this project to become a fully-fledged game in EVE: Valkyrie. Since then we’ve had the pleasure to continue opening our doors to more and more players on different platforms, using different virtual reality headsets, all the while keeping one unified player base.

Now with the release of the Warzone expansion, we’re taking our biggest step yet and removing the requirement of a VR headset, while sticking with our mantra of keeping all players together.

Whether you are VR or flatscreen, mouse and keyboard or controller, PC or console, you can fly, fight and die together.


In my completely biased opinion as a level designer, probably my favourite additions in Warzone are our two brand new maps. It’s both a treat and a privilege to glimpse into New Eden and look for compelling locations and ideas that inspire the maps of EVE: Valkyrie. This time around, we looked at two extremes – the Sisters of EVE, who contrast sharply with the threatening presence of the Drifters.

Our Fleet map is situated at a Sisters of EVE station, with traffic continuously flowing through, including some iconic SoE ships, such as the Stratios and Nestor. It’s a bright and bustling location where you’ll have to keep some situational awareness about you; bigger ships aren’t going to give way to the smaller crafts flown by the Valkyrie and Schism pilots.  

Meanwhile in our Outpost map, mostly comprised of a dark and foreboding circular structure, it’s possible to fly up close to Drifter battleships… although you may not necessarily want to!

All our maps both old and new alike now feature a brand-new game mode: Extraction. Here you will be tasked with locating and delivering relics hidden throughout our maps, while preventing the enemy team from doing so. Our maps being as large as they are, this is also a brilliant opportunity for us to get players exploring lesser-visited areas – the universe of EVE Online befits that we create enormous maps to accommodate the structures and ships we want to see up close, and Extraction feels like we get to make greater use of these immense spaces.

That’s certainly not all though! As well as new locations and a new game mode, Warzone brings a refreshed roster of ships that are all immediately available for you to fly, brand new Ultra abilities, a new progression system that allows you to customize each ship, and a plethora of improvements across our UI and HUD.

If you’re looking for more info, we suggest checking out the Valkyrie Website. For a full breakdown of all the new features and functions in the Warzone expansion, take a look at this article on our blog.

To celebrate EVE: Valkyrie – Warzone’s launch and to welcome a new generation of pilots to the fold, we've an exciting Launch Bundle available on PS4 and Steam until October 24th. The Launch Bundle retails for USD $29.99SRP and includes the Drifter Pack at no additional cost.

As we introduce a new swathe of players into Valkyrie, I’m thrilled at the prospect that perhaps even more capsuleers will take up this new opportunity to join us for some intense dogfighting action!

- CCP_Starbug
EVE Online - EVE Online


Greetings capsuleers!

Have you seen the launch trailer for EVE: Valkyrie – Warzone yet?

Check it out here

In this guest blog from the EVE: Valkyrie Dev Team, we'll talk a little about the latest expansion - EVE: Valkyrie - Warzone!

It’s hard to believe it was all the way back in 2013 when the EVR project was showcased to the community at Fanfest, with the overwhelming support that followed allowing this project to become a fully-fledged game in EVE: Valkyrie. Since then we’ve had the pleasure to continue opening our doors to more and more players on different platforms, using different virtual reality headsets, all the while keeping one unified player base.

Now with the release of the Warzone expansion, we’re taking our biggest step yet and removing the requirement of a VR headset, while sticking with our mantra of keeping all players together.

Whether you are VR or flatscreen, mouse and keyboard or controller, PC or console, you can fly, fight and die together.


In my completely biased opinion as a level designer, probably my favourite additions in Warzone are our two brand new maps. It’s both a treat and a privilege to glimpse into New Eden and look for compelling locations and ideas that inspire the maps of EVE: Valkyrie. This time around, we looked at two extremes – the Sisters of EVE, who contrast sharply with the threatening presence of the Drifters.

Our Fleet map is situated at a Sisters of EVE station, with traffic continuously flowing through, including some iconic SoE ships, such as the Stratios and Nestor. It’s a bright and bustling location where you’ll have to keep some situational awareness about you; bigger ships aren’t going to give way to the smaller crafts flown by the Valkyrie and Schism pilots.  

Meanwhile in our Outpost map, mostly comprised of a dark and foreboding circular structure, it’s possible to fly up close to Drifter battleships… although you may not necessarily want to!

All our maps both old and new alike now feature a brand-new game mode: Extraction. Here you will be tasked with locating and delivering relics hidden throughout our maps, while preventing the enemy team from doing so. Our maps being as large as they are, this is also a brilliant opportunity for us to get players exploring lesser-visited areas – the universe of EVE Online befits that we create enormous maps to accommodate the structures and ships we want to see up close, and Extraction feels like we get to make greater use of these immense spaces.

That’s certainly not all though! As well as new locations and a new game mode, Warzone brings a refreshed roster of ships that are all immediately available for you to fly, brand new Ultra abilities, a new progression system that allows you to customize each ship, and a plethora of improvements across our UI and HUD.

If you’re looking for more info, we suggest checking out the Valkyrie Website. For a full breakdown of all the new features and functions in the Warzone expansion, take a look at this article on our blog.

To celebrate EVE: Valkyrie – Warzone’s launch and to welcome a new generation of pilots to the fold, we've an exciting Launch Bundle available on PS4 and Steam until October 24th. The Launch Bundle retails for USD $29.99SRP and includes the Drifter Pack at no additional cost.

As we introduce a new swathe of players into Valkyrie, I’m thrilled at the prospect that perhaps even more capsuleers will take up this new opportunity to join us for some intense dogfighting action!

- CCP_Starbug
EVE Online - EVE Online


Spectacular new ship SKINs are now available in the New Eden Store to celebrate the 1-year anniversary of Empress Catiz I's coronation

This beautiful new SKIN is based on a majestic golden-purple theme and proudly displays the golden Amarr crest as the centerpiece. Amarr Loyalists and supporters of Her Majesty can show their unwavering loyalty by flying these colors. Alternatively, you are welcome to enjoy this high-quality SKIN for its beauty alone. 

This SKIN is available in the New Eden Store as a special celebration offer from 26 September to 3 October for the following Amarr ship hulls:
  • Purifier – 190 PLEX
  • Dragoon – 190 PLEX
  • Confessor – 190 PLEX
  • Sacrilege – 230 PLEX
  • Devoter – 230 PLEX
  • Guardian – 230 PLEX
  • Prophecy – 230 PLEX
  • Harbinger – 230 PLEX
  • Oracle – 230 PLEX
  • Armageddon – 290 PLEX
  • Abaddon – 290 PLEX
  • Paladin – 290 PLEX
  • Providence – 390 PLEX
  • Revelation 390 PLEX
  • Archon – 390 PLEX
  • Avatar – 490 PLEX
To celebrate his anniversary further, we offer the popular Marauder SKIN bundle with a 20% discount until 3 October, after that it will be retired from the store.
  • Marauder Bundle (4 SKINs) – 600 PLEX
 

Purchasing SKINs is easy:
  • Log into EVE Online
  • Have sufficient PLEX
  • Go to the New Eden Store (press ALT+4 or use the Neocom to access the store)
  • Purchase the SKIN(s)
  • The SKINs are then available in your redeeming system
EVE Online - EVE Online


Spectacular new ship SKINs are now available in the New Eden Store to celebrate the 1-year anniversary of Empress Catiz I's coronation

This beautiful new SKIN is based on a majestic golden-purple theme and proudly displays the golden Amarr crest as the centerpiece. Amarr Loyalists and supporters of Her Majesty can show their unwavering loyalty by flying these colors. Alternatively, you are welcome to enjoy this high-quality SKIN for its beauty alone. 

This SKIN is available in the New Eden Store as a special celebration offer from 26 September to 3 October for the following Amarr ship hulls:
  • Purifier – 190 PLEX
  • Dragoon – 190 PLEX
  • Confessor – 190 PLEX
  • Sacrilege – 230 PLEX
  • Devoter – 230 PLEX
  • Guardian – 230 PLEX
  • Prophecy – 230 PLEX
  • Harbinger – 230 PLEX
  • Oracle – 230 PLEX
  • Armageddon – 290 PLEX
  • Abaddon – 290 PLEX
  • Paladin – 290 PLEX
  • Providence – 390 PLEX
  • Revelation 390 PLEX
  • Archon – 390 PLEX
  • Avatar – 490 PLEX
To celebrate his anniversary further, we offer the popular Marauder SKIN bundle with a 20% discount until 3 October, after that it will be retired from the store.
  • Marauder Bundle (4 SKINs) – 600 PLEX
 

Purchasing SKINs is easy:
  • Log into EVE Online
  • Have sufficient PLEX
  • Go to the New Eden Store (press ALT+4 or use the Neocom to access the store)
  • Purchase the SKIN(s)
  • The SKINs are then available in your redeeming system
...