Dota 2
Video 3 featured _


Xbox One. PS4. What effect will the poster children of E3 2013 have on the future of PC Gaming? Will new hardware architecture mean more high-profile PC ports or—dare we say it—PC-led titles that are ported for consoles afterwards? Are Microsoft's touted 15 exclusive launch titles going to be anything we'd even want in the first place? Will the pull of the indie scene be enough to turn gamers away from hardware manufacturers that shun them? We chew on this, and feed you our analysis like a mother bird to her chicks.

If that metaphor didn't scare you away forever, check back tomorrow when we read the portents of E3 2014 in the burned bones of a bull shark.
EVE Online

Fresh meat! This week we introduce the two, new conscripts to the PCG Intern Corps: Ben and Jake. They join veterans Logan, Evan, and T.J. to discuss the looming gorgon of E3, the state of MMOs in the West, and the exact mass of Double Fine's chalice.

You'll laugh! You'll cry! Or maybe, you won't do either of those things! It's PC Gamer Podcast 354 - Uncle Samurai

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

Subscribe to the podcast RSS feed.

Follow us on Twitter:
@logandecker (Logan Decker)
@ELahti (Evan Lahti)
@AsaTJ (T.J. Hafer)
@benjkim (Ben Kim)
@JakeGodin (Jake Godin)
@belsaas (Erik Belsaas, podcast producer)
EVE Online
Eve Odyssey thumb




Odyssey, EVE Online's 19th free expansion, has just released, and to celebrate CCP have launched a plethora of screenshots and an amazingly evocative trailer, featuring the ultimate in star-faring pep-talks. Of course, all it's really telling us is: "Space is brilliant!" But we can forgive that, because space is brilliant.

Here's what CCP have added to the game:

"Discover the new challenges hidden among over 7,000 star systems with the new scanner overlay and improved probing controls. Get sucked in by the enhanced sound effects, updated visuals and exciting warp transitions as you travel the stars in search of fame and fortune.

"Build loyalty points with your faction to acquire one of four new navy battlecruisers, or help your alliance upgrade their outposts with new installations now available in lawless Null Sec space. Odyssey also shakes up the industrial spacescape, wrestling lucrative resources from the grip of entrenched veterans, giving ambitious opportunists the chance to seize and lay claim to newfound riches."

You can read more about the Odyssey expansion at the update's web page.
EVE Online
eve odyssey


You have to watch this wonderfully goofy video for Eve Online's upcoming Odyssey expansion, which is set to deploy in just two days. In addition to redoing the hanger interiors and a load of other stuff, Odyssey improves the game's atmospheric audio, changes the way resources are handled, and even adds a hacking minigame. But more importantly, it's inspired this development video, which parodies Stanley Kubrick's Eyes Wide Shut 2001: A Space Odyssey to the brilliantly discordant strains of the Portsmouth Sinfonia. So watch, learn, and try to steer clear of any giant space-embyros. Those guys are just the worst.

A-ha! This is where I would normally embed the relevant video, but CCP/HAL have disabled it for some reason. So here's that link again - and here's the story of how Eve Online got started in the first place.

Ta, Shack News.
EVE Online
Eve hacking plan


The mega-frontier just got a lot more micro. EVE Online is set to include a new hacking mini-game in its upcoming Odyssey expansion, explained in a recent dev blog. Developer CCP calls the feature a part of a larger move to expand and deepen the explorer role for pilots in the June 4 addition to the MMO/space-jockey simulator.

The basic mini-game appears to include permanent death, turn-based combat, and multiple subsystems to crack open, all played out through a top-down, roguelike interface. Combat is based around the exploration of node networks that must be navigated until the relevant system cores are discovered and destroyed. A successful system hack will release the cargo into space for collection.

It looks like there will be a variety of hacking targets, but at least one aspect of the feature will apply the mini-game to the excavation of archaeological sites. The older networks should offer up a different set of audio and visual cues for the hacker to interact with.

The dev blog update describes the new hacking mechanic as part of a push to tie hackers more closely to the EVE Online economy and the wider, in-game universe. As an MMO, CCP's EVE Online already offers its pilots a staggering, and sometimes intimidating, range of choices. The new hacking component looks like a restrained, compact, and accessible addition to the EVE experience.

Even as EVE's massive, player-generated story moves beyond the borders of the game itself, the new expansion has pointed towards changes to Starbases, the user interface, and the pilots' on-board scanning systems.
EVE Online
civ v defeated


I've never played a game of Civilization V from the Ancient Era to the Modern Era. I start out intending to, but then there are no fish or whales off the coast of my starting territory, and Gandhi builds the Great Wall before I can, and Dido founds a city near the inlet where I was planning to put a city, and it's the worst thing that has ever happened to me so I start over.

Here's another confession: after 40 hours of Skyrim, I haven't completed more than a few main storyline quests. Instead, I've created character after character, because I’m indecisive and terrified of commitment.

If you're a serial restarter too, let's work on it together with some help from one of the internet's most plentiful resources: banal relationship advice. By slightly reworking advice for the romantically cold-footed, I've developed a plan to help us stop starting over.

Get over the honeymoon phase

I love the initial exploration and discovery in Civ V, and designing RPG characters is my favorite part of playing RPGs, because I become obsessed with the idea of what’s ahead of me; all the potential scenarios I can imagine.

And then it starts getting serious. Oh no. I'm doing more work but I'm getting fewer rewards, and shockingly, the game hasn't molded itself to my imagination’s grand specifications. My glorious naval empire turns out to be a few coastal cities and some boats. My cunning thief is a mute skeleton murderer. My space pirate is mining space rocks. And none of those things ever want to cuddle anymore.

...Except my EVE Online character, maybe.

My fantasies gives way to actual game mechanics. It becomes a Serious Relationship, and it's harder, but ultimately more rewarding. That initial passion is nice, but it doesn't compare to the stories I get from a long-term relationship, when I actually start to care about a character's progression.

So don't be afraid to care. It leaves you open to be hurt—like, say, when an unmet civilization builds the Great Lighthouse first or when an actual pirate suicide ganks you—but that's OK. You can raze their cities and starbases later.

Stop dating playing as the same character
 
This may be my biggest problem: I almost always choose rogue, thief, or some analogue in RPGs, and I’ve built this concept map in my head of all the things they should be. No one game can deliver all those things, and my disappointment leads to futile re-rolling. As long as I don't get too far, I can't be disappointed, right?

There's an easy solution: don’t keep playing the same character hoping they’ll be a more perfect version of the last. When I try a warrior or mage class, I’m more willing to let the game inform what I can and can’t do, because I haven’t built such a rigid ideal. In Civilization, where I love seafaring nations, my longest and most interesting game was played as landlocked Germans.

Let your characters be imperfect. Let them be who they are, because they will never be exactly who you want them to be.

I've had more fun as Mr. Purrface than with any of my "serious" character builds.

Don't use rough patches as an excuse to flee

When I contracted vampirism in Skyrim, I almost rowed against the current back to a previous save, but I'm so glad I went down that river instead (if not very far). Building a narrative as I go is always more rewarding than trying to overlay my ideal story, and that's especially the case when things don't go according to plan. Tragic stories are inherently interesting, and failure isn't something to undo. Remind yourself of that.

Note: In actual human relationships, contracting diseases should be avoided. Other than that, this analogy is perfect.

See a therapist—you have unresolved issues from your childhood

OK, this analogy isn't perfect. I may have coasted through my psychology elective, if you must know.

The point is: serial restarters are missing out. The goal of these games is to start down a path and react to its twists—to let it challenge us—but instead we're caught in a loop, trying to find a perfect path where there is none. If you identify with this problem, pit the brunt of your willpower against it by vowing to keep playing regardless of the outcome, or use in-game mechanics—XCOM's Ironman mode, for instance—to force your own hand.

From now on, I'm going to be a one-character man. Well, probably not, but I'm going to try.
Half-Life
eve online featured


The story of Jón Gnarr, who in 2010 was elected mayor of Iceland's capital and largest city, Reykjavík, could be mistaken for a story from EVE Online, the sandbox MMO created by Icelandic developer CCP. In EVE, players form corporations and take part in fascinating, often-bizarre political and military shenanigans. In Iceland, Jón ran for office as founder of "The Best Party," which he says wasn't, and still isn't, a real political party.

"It was supposed to be a complete nonsense party," said Jón during a Q&A after last week's EVE Online Fanfest in Reykjavík. "We promised whatever people wanted us to promise, but also promised to break all of our promises."

Icelanders apparently appreciated Jón's honesty, and he earned international fame after becoming one of the world's most fascinating and whimsical mayors. Though he claims he didn't even know what he was running for, he wasn't surprised when he was elected. "I could sense that people appreciated The Best Party," said Jón. "I mean, it's the best party."

Jón Gnarr, CCP, and Hættuspil
 


With a population of only 320,000, stories about Jón and stories about CCP are really stories about Iceland, all intertwined as part of the country's recent history. And here's where they intersect:

Before becoming a politician, Jón was already well-known as a comedian in Iceland, and appeared in one of Iceland's most popular board games, Hættuspil, which translates to "Danger Game." The man on the cover, dressed as a perturbed woman, is Jón Gnarr, and the company behind it was CCP.

Hættuspil's success funded the initial development of EVE Online, which was the plan all along, so Jón—the mayor of Iceland's capital—deserves some small credit for EVE Online and CCP's success.

An obsession with "building armies"
 


Jón says the people of Iceland are proud of CCP and what it's done for the country and Reykjavík, but he doesn't play EVE himself. "I suspect that EVE Online could be an obsession," he told us.

"I've been, yeah, I was obsessed with Warcraft and...uh, yeah," he continued, the crowd laughing in acknowledgement. "And Half-Life, and I just had to erase it and get rid of it."

After the Q&A, Tom Senior and I caught up with Jón for a few more questions about his gaming career and obsessions. His favorite game is Heroes of Might and Magic, followed by Elite.

"I played Elite on an Acorn Electron, and I was fascinated by it," he said. "It was quite time-consuming, it took a lot of time...and then of course, Warcraft came about. I dropped out after StarCraft, because it has become way too complicated for me. And the same happened with Might & Magic, it just became too complicated."

What did he enjoy so much about the original Might and Magic? "Building armies," Jón said laughing. "Building an army was my goal and pleasure. But I easily get addicted to games. I couldn't quit."

Danger Game returns
 


"One more turn" syndrome is the reason Jón now forgoes gaming in favor of taking walks and listening to podcasts, but his relationship with CCP isn't over. To celebrate EVE Online's 10 year anniversary, Jón is reprising his role in an English version of Hættuspil to be bundled with a new Collector's Edition.

Pre-orders are now open to get the box of EVE memorabilia, along with the first chance for us to play CCP's debut game, which set off a decade-long cascade of incredible stories from in and out of the EVE universe. If you don't play EVE, 149.99€ is real steep for just the board game, but perhaps CCP will decide to sell it on its own. Of around ten Icelanders I asked during Fanfest last week, only one hadn't played Hættuspil, and the rest gave glowing reviews.
EVE Online
EVE key art


After a decade of space simulation, EVE Online's giant server has seen some dramatic shenanigans. Players have committed murder, espionage, treason, theft, and fraud, and fleet after fleet of internet spaceships have been spectacularly blown to bits in massive wars. EVE's story is written by player actions, and is now literally being written by players on EVE's True Stories submission site, which CCP announced today will be used for a Dark Horse comic book and eventual TV series to be directed by Icelandic filmmaker Baltasar Kormákur.

Player story submissions will first inspire the 64-page comic to be released this winter. "EVE: True Stories" will include four stories written and illustrated by four different author and artist pairs brought together by Dark Horse Comics. The digital edition will be available free.

Regarding the TV series, CCP is still in early development, but we know Baltasar Kormákur, whose recent films include 2 Guns, The Deep, and Contraband, is on board to direct.

Earlier today I briefly chatted with CCP VP of Business Development Thor Gunnarsson to extract a few more details about how the developer plans to fictionalize true stories from a fictional universe—not easily, one expects.

PC Gamer: This announcement really highlights what you have here—EVE is a sort of story-generation machine.

Thor Gunnarsson: Hilmar often calls it an infinity storytelling machine, and it is exactly that. There are endless events and shenanigans and just epic drama in EVE, and now beginning to happen in Dust. It's inspirational to us, as developers. We think we can really amplify and augment these stories hopefully to millions of viewers and readers.

Do you have a favorite story?

It has to be Murder Incorporated, right? And of course The Great War—the first few months of EVE Online, with the Russians fighting the Scandinavians, with the Americans running logistics from the north, pretending to be peaceful industrialists, and then being interdicted by the French corporations to cut the supply lines. These are the stories; they're just epic. You could create an entire TV series just from three months of activity.

Do you foresee working the metagame into these stories somehow? Part of their novelty comes from the context, who the players are, but in the fiction of a TV show or comic book, it seems you'd have a hard time expressing that.

That's right, of course, we're telling a story set 20,000 years in the future, so there's always this element of maintaining the fourth wall. You probably are unlikely to see a project from us where suddenly the fourth wall breaks and you see that this is actually a guy sitting in a basement in Wisconsin somewhere playing a video game. It's a science fiction universe, so we can't take events verbatim as they happened, but we take the story lines—perhaps the character or the traits of a character—and represent those in a fictionalized treatment.

Will you use players' in-game characters as reference for actors?

That's a great idea.

It would be great, I'm sure, for some of these players to see their characters acted on screen.

And then of course the fidelity of the character creator in EVE, and what we'll be doing with Dust over the years. It'd be an awesome thing to do.

How far are you in talks for the show? Have you started work on a pilot?

We're basically in what's called development. So we're working with Baltasar and his writer team, who are very talented and have done a raft of TV series over the years, and some great drama. We've actually been working with them on the storylines, concepts, and stage setting for what we'll ultimately bring to television. But we're not talking now about any timelines or giving any indication of exactly when this might be coming.

HBO shows were referenced in the press session, and it seems like a natural fit. Will a pitch go there?

Possibly. HBO is doing awesome work, and we're hugely respectful of what they have done as a cable network. In many ways as a company that runs a premium subscription service called EVE Online, as a business guy, I of course pattern match to what HBO have done incredibly successfully, which is create something people really want to be a part of. They're willing to invest their attention and money to what these guys are doing.

There's some pattern match there, but again, we're not discussing any detail, potential networks, or ways in which we will bring this to viewers.
EVE Online
EVE Online


Those who haven't played EVE probably wouldn't give scanning probe placement presets the same raucous applause as the crowd at today's Fanfest 2013 EVE Keynote, so I'll leave the details of EVE's Odyssey expansion to the dev blog in favor of something anyone can appreciate: the big, speculative vision for EVE's future. Internet spaceships have never been more exciting.

"I want to ask you to dream with me here, beyond the details of how EVE Online currently works," said Senior Producer Andie Nordgren near the end of the presentation. "Think about space colonization—think about the space scale construction required to make it happen. Think about building things, think about destroying things. Think about the rise of the capsuleers taking over what the empires used to control."

That last part got applause—Nordgen seems to be suggesting that player alliances and corporations may further supplant the role of EVE's backstory and its empires.

"Imagine what you want to build in EVE Online, from missiles to an empire," she continued. "Imagine your corporation flying its own colors. Imagine the might of your alliance used to build up whole areas of space. Think about raiding and stealing from your enemies. Think about all the opportunities for crafty capsuleers to make money and fame in this new area of colonization.

"Think about home, and then imagine what could lie beyond the known if only you could construct the right kind of stargate."

That last one got a rising woo before the applause, because seriously, woo. Nordgren projects a future for EVE which embodies two of the things that make EVE great: the unknown, and that a player's actions can change the universe for everyone. A buildable stargate? Where would it go?

We'll likely start to find out when the next expansion is announced later this year. The Odyssey expansion, which focuses on exploration features, goes out to subscribers on June 4.
EVE Online
EVE Fanfest


EVE Online developer CCP will be broadcasting the highlights of this year's Fanfest event starting Wednesday. The stream will be free in standard def, while $20 (around £13) will get you the HD stream and a couple in-game EVE items: a Quafe commemorative t-shirt and a Pirate Faction Rookie Frigate.

The cameras will be pointed at Wednesday's live symphony, keynote talks, panels, and Saturday's "Party at the Top of the World" with DJ Z-Trip and the sweaty husks of EVE fans who've just spent an hour bashing their foreheads into invisible foes summoned by Viking metal band Skálmöld.

PC Gamer will be reporting live from the fan gathering in Reykjavik, Iceland. Though it's not listed in the stream schedule, we also hope to hear more about World of Darkness, CCP's vampire-themed MMO based on the pen and paper RPG of the same name.

GMT/PST Wednesday 24th PST

20:45/13:45 EVE TV goes to the Symphony 21:00/14:00 The EVE Symphony 2013

GMT/PST Thursday 25th

11:00/04:00 Welcome to Fanfest 2013 with EVE TV
12:00/05:00 Retribution Roundup
13:00/06:00 Ship Balancing
14:00/07:00 EVE is Real - Bringing FTL to IRL
15:00/08:00 Game Design: Balancing Tears & Laughter
16:00/09:00 Lowsec PvP/Crimewatch
17:00/10:00 (e)Merging Economies
18:00/11:00 DUST 514 KEYNOTE
19:00/12:00 DUST 514 KEYNOTE
20:00/13:00 DUST 514 Reflecting the Universe
21:00/14:00 End of Fanfest Day 1

GMT/PST Friday 26th

11:00/04:00 EVE Economy: A Decade in Review
12:00/05:00 DUST 514 Planetary Conquest in Low Sec
13:00/06:00 DUST 514 Advancing the Core
14:00/07:00 EVE is Real - Asteroid Mining
15:00/08:00 EVE Security
16:00/09:00 Game Design - Live Session
17:00/10:00 EVE Keynote
18:00/11:00 EVE Keynote
19:00/12:00 Dev. & Ops are in a Relationship
20:00/13:00 Remixing EVE: You did WHAT?
21:00/14:00 End of Fanfest Day 2

GMT/PST Saturday 27th

11:00/04:00 Art Panel
12:00/05:00 PvP Tournament Finals
13:00/06:00 PvP Tournament Finals
14:00/07:00 EVE is Real - Space Elevators
15:00/08:00 Games as Art - EVE & other Games at the MoMA
16:00/09:00 Concept Art - Live Session
17:00/10:00 CCP PRESENTS!
18:00/11:00 CCP PRESENTS!
19:00/12:00 Prototyping the Future of EVE
20:00/13:00 EVE TV Reviews Fanfest 2013
21:00/14:00 Party at the Top of the World
00:00/17:00 End of Fanfest Day 3
...