Subnautica: Below Zero, developer Unknown World's standalone expansion to its brilliant underwater survival adventure, just got its first big Early Access development update - and, with it, the mighty Seatruck!
Below Zero, if it's somehow managed to pass you by, takes place one year after the events of the main game, and challenges players to survive a disaster at an alien research station. All this unfolds on a previously unseen part of ocean planet 4546B - one that, as the game's subtitle very heavily implies, is a little bit icier, and a little bit chillier, than anything seen before.
Unknown World's standalone expansion entered early access on Steam and the Epic Games Store at the end of January, and today's update - known, appropriately enough, as the Seatruck Update - brings the first major additions to the in-development game.
200m away is an Interesting Hole. I know this because I put a beacon in it and labelled it “Interesting Hole”. This is because when I found the interesting hole—actually a promising series of openings leading further into in a biome of beautifully twisting rock formations—I was low on food, water, and health. I needed to swim back to the safety of my little survival pod and sort myself out before braving an interesting hole.
Below Zero is the spawn of 2018’s success story, Subnautica. Subnautica is a spectacular alien underwater survival sandbox from Unknown Worlds. Below Zero is one of those "expandalone" projects where the developers can work on ideas related to the main game, but in a separate space, so without the same constraints and without the risk of disrupting the original.
Below Zero is set a year after the events of Subnautica and therfore builds on that game's story arc. In case you haven’t played or haven’t finished that, I'll put a few broad impressions here, so you don't risk spoilers.
It’s so good! There are baby alien penguins! There are new biomes to explore! There are new Interesting Holes to accidentally run out of oxygen in! There are new fish! The story bits that are in place are really promising and seem to be heading in a really interesting direction!
But it also feels like Subnautica! It has the same core loops, and types of tech. You collect titanium, copper, bits of kelp and so on, then return to your habitat’s fabricator to turn them into tools, fabric, parts, diving equipment. Gradually you are able to go further, faster, deeper. You finally start to have a surplus of materials instead of living a hand-to-crafting station existence. Realising I'd started to stockpile potable water (somehow filtered using a bladderfish) instead of instantly gulping what I’d made was a lovely moment of feeling like I’d gained a foothold on the world.
Familiar mechanics, like hovering over a plant which produces air bubbles to refill your oxygen while underwater, return in slightly different forms. In this case the bubble plants are replaced by arctic equivalents—a fish you can basically huff from, and a plant with a translucent sac that gradually fills with air which you can use for a small puff of O2.
You can be harmed, killed or surprised by some of the same things as in Subnautica (bonesharks are back, as is getting lost in a cave system and realising you forgot to refill your backup oxygen tank), but there is also now a creature which can straight-up punch you, and something which I decided to catch with my hands and which either stings or stabs you. Either way it went badly.
The whole sense is of a world you already know, but with regional variations in the flora and fauna, and a year’s worth of slight changes at Alterra (the company you work for) both in the corporation’s understanding of the world and its tech.
Unknown Worlds warn that "Below Zero is full of bugs, runs poorly, and includes only a small portion of our planned features." It’s sensible to set Early Access expectations for those who might otherwise dive in, hungry for more after mining out Subnautica. But my experience was far more robust than that disclaimer might suggest.
Some animations are a bit weird, some of the assets are clearly placeholders, some of the voiced lines and the subtitles don’t match—that kind of thing. But there’s ample space to explore (my save is bristling with beacons announcing 'BARREN BUT SALTY', 'Cave?', 'Bring Scanner' and about a hundred other memos), and it offers a great sense of the planet beyond the original game’s limits.
The only technical problems I encountered were a couple of crashes. One came unexpectedly and served as a reminder of the necessity of saving frequently. The other I’d guess was a result of me hammering the in-game screenshot button approximately a million times to get a good shot of the lightning effect during an electrical storm on the planet.
So it’s a little rough around the edges, and I reached the limit of the current story content after about four hours. I might play a bit longer so that I’ve explored as much as this early slice can show me, but after that I’ll be doing what I did with Subnautica’s Early Access run, keeping tabs on general development but saving the specifics for when they’re ready for a full release.
You can definitely pick up Below Zero having not played Subnautica. But to do so would immediately immerse you in a narrative which builds on the original’s reveals and surprises. It wouldn’t ruin the earlier game’s story, but it would change the experience substantially. So if you’re considering Below Zero and haven’t played Subnautica, play Subnautica.
Like pretty much everyone else, I presume, I have an abiding love for penguins, so I’m glad to see that the new Subnautica: Below Zero trailer—check it out above—contains an abundance of quality penguin antics. Alien penguins, too! The trailer announces the start of Early Access, so you can go for a swim in the standalone expansion right now.
Below Zero is set on the same ocean world as the original, one year later. Instead of a survivor from a spaceship disaster, you’re a scientist studying the alien world’s artefacts. Expect plenty of swimming as you explore the region, but there’s also quite a bit of surface exploration this time. You’ll be climbing mountains as well as rooting around in underwater canyons.
Judging by the trailer, the surface can be just as dangerous as the depths of the ocean—I hope those penguins are OK—so it’s a good thing you’ll be able to escape giant beasties in fancy vehicles designed for the new environments. Supplies will be dropped off from the space station above, but you’ll still need to go out and find your own resources and crafting materials, so having a hoverbike should come in handy.
Unknown Worlds expects the Early Access phase to last for about a year, and the current version contains 1-2 hours of story and multiple environments, but prospective players are warned of frequent bugs and poor performance.
Subnautica was the best survival game of 2018, so I’ve got high hopes for Below Zero. There are already a lot of games that task players with surviving in freezing wildernesses, such as the excellent The Long Dark, but I’ll happily throw on a scarf and warm coat again if it means I can pet some funky alien penguins.
Subnautica: Below Zero is out now on Steam, Discord and the Epic Games Store for £15.49/$20.
Subnautica is one of the great early access success stories. Not just because of its financial achievements – still dwarfed by some of the bigger names – but because of how it used the process to build and refine an exquisitely good game. Co-created with its players, but confident enough to maintain its creative direction, the result is one of the best games of the last few years. So perhaps it’s not ultimately that surprising that Unknown Worlds would repeat the practice for their follow-up, Subnautica: Below Zero.
Once again we’re under the sea, albeit in frostier conditions, with the first few hours and earliest biomes of a whole new adventure.
The following inevitably contains mild spoilers for the original Subnautica>
Subnautica: Below Zero is a followup to last year's outstanding underwater sci-fi survival game, set in a different region of the same planet after the events of Subnautica. I won't get into that too much in order to avoid spoilers, but it means that Below Zero could be a good bit different from its predecessor in some ways.
One way it will not differ is how it's released: Subnautica made its debut on Steam Early Access in 2014 in a far-from-complete state, and Unknown Worlds said that Below Zero will follow the same path, beginning on January 30. It will be available in early access on Steam, the Epic Games Store, and Discord (not listed there yet), and it will not be ready for its closeup.
"Below Zero is not finished. It is full of bugs. It lacks polish, runs poorly, and is missing features," the studio said. "We are offering Early Access not because we want your money, but because we want your feedback. We make better games when we make them with you."
That's not the sort of blurb you normally see on the back of a box, but Unknown Worlds is wise to be upfront about the state of the game. Subnautica is one of the best games I've played in years, and we selected it as the Best Survival Game of 2018, but it took three years in Early Access to get it to that point. Players expecting to move straight into Below Zero without any bumps in the road are bound to be disappointed, so it's better to ensure that everyone knows the score before they start throwing their money around.
Unknown Worlds will livestream the Early Access release of Subnautica: Below Zero, which will also include a trailer release and interviews with members of the development team, on Twitch and YouTube, beginning at 10 am PT/1 pm ET on January 30.
Those who have plumbed the depths of Subnautica‘s oceans will have some chilly new waters to explore very soon. Standalone expansion Subnautica: Below Zero launches on Steam, Discord and the Epic Store on January 30th, albeit in early access. There’s frosty new biomes to survive, strange new alien flora and fauna to eat (or be eaten by) and more to do on the surface. There’s even going to be alien penguins (called Pengwings – yes, really), which would be adorable if a quarter of their body wasn’t an enormous, vertical spike-lined clam shell.