Here are new premium items being added to KurtzPel on October 20th, 2021.
1. New ‘Little Cat Costume Outfits, Accessories, and Emotes’ will be added. ※ Little Cat Costume Outfit and Accessory Packages as well as individual items will only be sold from UTC+0 2021-10-20 After maintenance - 2021-11-17 01:00.
1. Progression System Progression System will be an account-wide system that allows players to earn rewards as they gain levels from in-game activities for the account. Progression Levels are gained by leveling up Karma and reflects a total of the player’s Karma Levels. Previously, each character had their own Karma Level but after the system update, all characters on the same account will share the same Karma Level. For example, if a player made a new character, that player used to start from scratch to level up Karmas. After this update, players will be able to start with whatever pre-existing Karma levels player have obtained from their previous characters on the same account. Pre-existing Karmas Levels on multiple characters from before the system update will be combined into one total Karma Level per Karma that can be shared across all characters account-wide. Karma Level cap will be removed to allow repetitive leveling and rewards through the Progression System. Leveling up Progression will reward a box, which has a set chance to drop ‘GP, Armor Costume, Accessory Costume, Magic Stone, Resurrection Stone, Potion, or Special Enhancement Stone’.
2. Tutorial Mode Tutorial Mode will give new and returning KurtzPel players unfamiliar with the game a chance to learn and practice the battle systems before jumping into matches against other players. This will provide a much-needed tutorial for the game as well as an opportunity for players to choose and practice specific aspects of combat.
3. Road to Grand Chase Road to Grand Chase is a 1v1 Deathmatch mode where players will be able to face AI of varying difficulties as their opponent. The opponent and the map will be randomized. Players can tackle the next difficulty after they have cleared the previous one. Players will be able to challenge themselves against AI ranging from Rank E to Rank A to develop their skills.
4. PVE Revamp Character levels will be removed for PVE. Equipment acquired before the PVE revamp along with their stats, enhancements, and sockets will remain the same. Although character levels will be removed, players will be able to continue leveling up their Karmas through PVE and receive Progression rewards.
5. Collection System The all-new collection system will be added. This system will allow players to check costumes & accessories that currently exist in KurtzPel. The collection system will reward players with new collection items including Title, Profile, and a new accessory slot. If the player completes a fixed collection based on the costume outfits and accessories the player currently possesses, the player will able to receive the new rewards. We will add more collection materials in following updates. Rewards obtainable from Collection
6. Changes to Karma acquisition To ‘normal unlock’ a Karma, what previously required CP will now require a certain amount of gameplay to unlock. Special unlock will work the same as before through ‘Heroic Karma Token’. When a Karma is unlocked, players will start from Karma Level 0. Unlocking a Karma will also give the player access to all skills (active and passive) from the start. Karmas acquired from before the update will also continue to be available.
7. Removal of Karma Level-dependent Skill Tree The skill tree system will be removed to eliminate the impact it may give to match results based on whether someone had certain skills or not. All players will have access to the same active and passive skills acquired from unlocking their respective Karmas. Any skills that gave bonus stats will be removed completely.
8. Removal of the Awakening System Awakening Skills served to bring a lot of changes to gameplay, but acquiring it required a lot of play time. Also, balancing around the fact that players may or may not have awakening skills proved to be very problematic. Therefore, the Awakening system will be removed. Normal awakening skills will be provided upon unlocking the Karma. Awakening bonuses such as Increase Karma Slot, Increase Stats, and Rage Awakening skills will be removed from the game.
9. Quest System Revamp Daily and Weekly Challenges from before will be merged into the Quest System. Following this merge, Quest Log will have a ‘Daily’ category in which players can do quests and receive rewards on a daily basis. Any unfinished quests when the system update arrives will be deleted. Please complete any ongoing quests before the system update arrives. Quests used to be on a per character basis but after the system update, quests will be account-wide. Make sure to complete quests on the desired character as the quest and rewards will not be given to other characters on the account once the quest has been completed on a certain character.
10. Randomized Magic Stone Stat Revamp Previously existing magic stone stat system will be changed for Karma, Costume Weapon, Costume Outfit, and Costume Accessories. Magic Stone stats will be removed from Karmas.
11. Currency System Changes Due to changes to Karma progression, DP will be removed. CP will also be removed. CP will be converted to the new currency GP. Everything that used to cost CP will now cost GP instead.
12. End of ongoing Attendance Event The current Attendance Event in progress will be deleted due to changes and removal of items rewarded in the event. Please make sure to claim any unclaimed items in the current Attendance Event. Once the update is implemented, you will no longer be able to claim any unclaimed attendance rewards.
13. New Theme for Eltheca Eltheca will have a new Halloween theme. In-game cinematic upon login will be added to help increase immersion.
[Dance of Wind] - Added a delay before the skill is activated for Raining Arrows (0.25s) - Changed the first attack after evasion (Does not launch, 20% reduced damage, 50% reduced break damage)
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) October 20th, 2021 Weekly Maintenance. Maintenance will happen during the following times: (*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
KurtzPel System Revamp
1. Progression System Progression System will be an account-wide system that allows players to earn rewards as they gain levels from in-game activities for the account. Progression Levels are gained by leveling up Karma and reflects a total of the player’s Karma Levels.
Previously, each character had their own Karma Level but after the system update, all characters on the same account will share the same Karma Level. For example, if a player made a new character, that player used to start from scratch to level up Karmas. After this update, players will be able to start with whatever pre-existing Karma levels player have obtained from their previous characters on the same account. Pre-existing Karmas Levels on multiple characters from before the system update will be combined into one total Karma Level per Karma that can be shared across all characters account-wide. Karma Level cap will be removed to allow repetitive leveling and rewards through the Progression System.
Leveling up Progression will reward a box, which has a set chance to drop ‘GP, Armor Costume, Accessory Costume, Magic Stone, Resurrection Stone, Potion, or Special Enhancement Stone’.
2. Tutorial Mode Tutorial Mode will give new and returning KurtzPel players unfamiliar with the game a chance to learn and practice the battle systems before jumping into matches against other players. This will provide a much-needed tutorial for the game as well as an opportunity for players to choose and practice specific aspects of combat.
3. Road to Grand Chase Road to Grand Chase is a 1v1 Deathmatch mode where players will be able to face AI of varying difficulties as their opponent. The opponent and the map will be randomized. Players can tackle the next difficulty after they have cleared the previous one. Players will be able to challenge themselves against AI ranging from Rank E to Rank A to develop their skills.
4. PVE Revamp Character levels will be removed for PVE. Equipment acquired before the PVE revamp along with their stats, enhancements, and sockets will remain the same. Although character levels will be removed, players will be able to continue leveling up their Karmas through PVE and receive Progression rewards.
Level restrictions for dungeons will also be removed. Players will not need to repeat the same dungeon for progression. Players will be able to play dungeons at their leisure based on their equipment. A new system called <Invasion Dungeons> where Abyss monsters appear in normal dungeons will be added. These Invasions will be considerably more difficult than normal dungeons and will make various dungeons viable for farming.
Every day, 5 of 16 normal dungeons will be invaded, designating them as Invasion Dungeons for the day. Take on the Invasion Dungeon quest to obtain additional rewards.
Players will be able to work together to challenge even higher difficulty in the ‘Abyss Dungeon’ as players will be able to descend down to a maximum of 15th floor of the Abyss.
5. Collection System The all-new collection system will be added. This system will allow players to check costumes & accessories that currently exist in KurtzPel. The collection system will reward players with new collection items including Title, Profile, and a new accessory slot.
If the player completes a fixed collection based on the costume outfits and accessories the player currently possesses, the player will able to receive the new rewards. We will add more collection materials in following updates.
Rewards obtainable from Collection - Profile: An icon for self-expression in-game. Similar to costumes, there is a variety of profiles to choose from. - Title: Variety of titles are available to decorate player’s character name. - Specialty Accessories: They do not give stats but these special accessories can only be acquired through collections.
※ Max slots for Weapon, Outfit, and Accessory Costumes will be increased to 399.
6. Changes to Karma acquisition To ‘normal unlock’ a Karma, what previously required CP will now require a certain amount of gameplay to unlock. Special unlock will work the same as before through ‘Heroic Karma Token’.
When a Karma is unlocked, players will start from Karma Level 0. Unlocking a Karma will also give the player access to all skills (active and passive) from the start. Karmas acquired from before the update will also continue to be available.
7. Removal of Karma Level-dependent Skill Tree The skill tree system will be removed to eliminate the impact it may give to match results based on whether someone had certain skills or not. All players will have access to the same active and passive skills acquired from unlocking their respective Karmas. Any skills that gave bonus stats will be removed completely.
8. Removal of the Awakening System Awakening Skills served to bring a lot of changes to gameplay, but acquiring it required a lot of play time. Also, balancing around the fact that players may or may not have awakening skills proved to be very problematic. Therefore, the Awakening system will be removed.
Normal awakening skills will be provided upon unlocking the Karma. Awakening bonuses such as Increase Karma Slot, Increase Stats, and Rage Awakening skills will be removed from the game.
9. Quest System Revamp Daily and Weekly Challenges from before will be merged into the Quest System. Following this merge, Quest Log will have a ‘Daily’ category in which players can do quests and receive rewards on a daily basis.
Any unfinished quests when the system update arrives will be deleted. Please complete any ongoing quests before the system update arrives.
Quests used to be on a per character basis but after the system update, quests will be account-wide. Make sure to complete quests on the desired character as the quest and rewards will not be given to other characters on the account once the quest has been completed on a certain character.
※ Reset time for KurtzPel that applies to Daily Quests, Weekly Quests, and more are at UTC+0 01:00.
10. Randomized Magic Stone Stat Revamp Previously existing magic stone stat system will be changed for Karma, Costume Weapon, Costume Outfit, and Costume Accessories.
Magic Stone stats will be removed from Karmas. Number of stats per costume part will be reduced from 2 to 1. The system that forced using different magic stones for different costume parts will be changed to use the same magic stones for all costume parts.
Magic Stones will no longer randomize stats. Using a magic stone will now allow a selection of desired stat from a list of available stats. HP Recovery will be removed from the list. If new costumes are acquired after the system update, each piece will be given a fixed stat that can be changed by using magic stones.
Pre-existing Magic Stones (Karma, Weapon, Outfit, Accessory) will be available for conversion to the new Radiant Magic Stone through synthesis.
11. Currency System Changes Due to changes to Karma progression, DP will be removed. CP will also be removed. CP will be converted to the new currency GP. Everything that used to cost CP will now cost GP instead.
12. End of ongoing Attendance Event The current Attendance Event in progress will be deleted due to changes and removal of items rewarded in the event.
Please make sure to claim any unclaimed items in the current Attendance Event. Once the update is implemented, you will no longer be able to claim any unclaimed attendance rewards.
13. New Theme for Eltheca Eltheca will have a new Halloween theme. In-game cinematic upon login will be added to help increase immersion.
[Dance of Wind] - Added a delay before the skill is activated for Raining Arrows (0.25s) - Changed the first attack after evasion (Does not launch, 20% reduced damage, 50% reduced break damage)
※ We will issue compensation during this (10/19) maintenance that we promised earlier for the items that will be changed and removed as part of the system revamp update.
The KurtzPel team is working hard to add new contents and to improve existing systems to make KurtzPel more appealing and compelling as a PVP centric game. We want to show you a preview of what will arrive with the system update on October 20th, 2021.
In summary:
We will remove barriers to entry for PVP including PVP stat related items, skill acquisition based off levels, and randomized stat options.
As a revamp to reward systems, in addition to existing reward structure for PVP based on rankings, we will also add the Progression System to reward players who prefer to play with their favorite Karmas.
To ease new users into PVP, we will add a Tutorial Mode and various difficulty of AI battle modes to help them build their skills and confidence.
To address the issue where the PVE player base is divided by level and to avoid tediously repetitive gameplay, we will remove character levels and structure of level-based dungeon gameplay entirely.
Please read on for further details. We hope to hear more feedback from players so that we can continue to improve KurtzPel.
1. Progression System
Progression System will be an account-wide system that allows players to earn rewards as they gain levels from in-game activities for the account. Progression Levels are gained by leveling up Karma and reflects a total of the player’s Karma Levels. Previously, each character had its own Karma Level but after the system update, all characters on the account will share the same Karma Level. For example, if a player made a new character, that player used to start from scratch to level up Karmas. After the system update, players will be able to start with whatever pre-existing Karma levels player have obtained from their previous characters on the same account. Pre-existing Karmas Levels on multiple characters from before the system update will be combined into one total Karma Level per Karma that can be shared across all characters account-wide. Karma Level cap will be removed to allow repetitive leveling and rewards through the Progression System.
2. Tutorial Mode
Tutorial Mode will give new and returning KurtzPel players unfamiliar with the game a chance to learn and practice the battle systems before jumping into matches against other players. This will provide a much-needed tutorial for the game as well as an opportunity for players to choose and practice specific aspects of combat.
3. Road to Grand Chase
Road to Grand Chase is a 1v1 Deathmatch mode where players will be able to face AI of varying difficulties as their opponent. The opponent and the map will be randomized. Players can tackle the next difficulty after they have cleared the previous one.
4. PVE Revamp
Character levels will be removed for PVE. Equipment acquired before the PVE revamp along with their stats, enhancements, and sockets will remain the same. Although character levels will be removed, players will be able to continue leveling up their Karmas through PVE and receive Progression Rewards. Level restrictions for dungeons will also be removed. Players will not need to repeat the same dungeon for progression. Players will be able to play dungeons at their leisure based on their equipment. A new system called <Invasion Dungeons> where Abyss monsters appear in normal dungeons will be added. These Invasions will be considerably more difficult than normal dungeons and will make various dungeons viable for farming. Players will be able to work together to challenge even higher difficulty in the ‘Abyss Dungeon’ as players will be able to descend down to a maximum of 15th floor of the Abyss.
5. Collection System
The all-new collection system will be added. This system will allow players to check costumes & accessories that currently exist in KurtzPel. The collection system will reward players with new collection items including Title, Profile, and a new accessory slot. If the player completes a fixed collection based on the costume outfits and accessories the player currently possesses, the player will able to receive the new rewards. We will add more collection materials in following updates.
6. Changes to Karma acquisition
To ‘normal unlock’ a Karma, what previously required CP will now require a certain amount of gameplay to unlock. Special unlock will work the same as before through ‘Heroic Karma Token’. When a Karma is unlocked, players will start from Karma Level 0. Unlocking a Karma will also give the player access to all skills (active and passive) from the start. Karmas acquired from before the change will also continue to be available after the update.
7. Removal of Karma Level-dependent Skill Tree
The skill tree system will be removed to eliminate the impact it may give to match results based on whether someone had certain skills or not. All players will have access to the same active and passive skills acquired from unlocking their respective Karmas. Any skills that gave bonus stats will be removed completely.
8. Removal of the Awakening System
Awakening Skills served to bring a lot of changes to gameplay, but acquiring it required a lot of play time. Also, balancing around the fact that players may or may not have awakening skills proved to be very problematic. Therefore, the Awakening system will be removed. Normal awakening skills will be provided upon unlocking the Karma. Awakening bonuses such as Increase Karma Slot, Increase Stats, and Rage Awakening skills will be removed from the game.
9. Quest System Revamp
Daily and Weekly Challenges from before will be merged into the Quest System. Following this merge, Quest Log will have a ‘Daily’ category in which players can do quests and receive rewards on a daily basis. Any unfinished quests when the system update arrives will be deleted. Please complete any ongoing quests before the system update arrives. Quests used to be on a per character basis but after the system update, quests will be account-wide. Make sure to complete quests on the desired character as the quest and rewards will not be given to other characters on the account once the quest has been completed on a certain character.
10. Randomized Magic Stone Stat Revamp
Previously existing magic stone stat system will be changed for Karma, Costume Weapon, Costume Outfit, and Costume Accessories. Magic Stone stats will be removed from Karmas. Number of stats per costume part will be reduced from 2 to 1. The system that forced using different magic stones for different costume parts will be changed to use the same magic stones for all costume parts. Magic Stones will no longer randomize stats. Using a magic stone will now allow a selection of desired stat from a list of available stats. If new costumes are acquired after the system update, each piece will be given a fixed stat that can be changed by using magic stones. Magic stones from before the system update will be available for conversion to the revamped ‘Radiant Magic Stone’ after the system update.
11. Currency System Changes
Due to changes to Karma progression, DP will be removed. CP will also be removed. CP will be converted to the new currency GP. Everything that used to cost CP will now cost GP instead.
12. End of ongoing Attendance Event
The current Attendance Event in progress will be deleted due to changes and removal of items rewarded in the event. Please make sure to claim any unclaimed items in the current Attendance Event. Once the update is implemented, players will no longer be able to claim any unclaimed attendance rewards.
We have plans to continue improving the non-PVP aspects of KurtzPel through reinforcing new and varied content. We are currently looking at improvements to Story Mode as well as the Affinity System next. We had to put Karma balance changes on hold while we were working on these updates, but we will also continue to work on Karma balance through subsequent patches. Thank you for your patience and continued support of KurtzPel.
※ The videos and/or images in this announcement are pulled from development in progress and may be different from the final results in-game.
We are currently preparing for a system revamp to make changes to KurtzPel’s game systems not directly related to gameplay starting mid-October.
With this revamp, KurtzPel will undergo changes and improvements to systems, which we received much feedback about, including the randomized magic stone system, awakening, as well as overall game progression.
As a result, certain items will be changed or removed. The items listed below will no longer be available for sale at the KP Shop after the maintenance on 2021-09-29. Those who have purchased/used items listed below will be compensated with KP and/or items.
(Compensations will be issued with the system revamp update. The exact date of compensation as well as the details of the upcoming changes will be announced at a later date.)
End of Sale Items
1. AP+100% Booster (1 Day) - Reason for End of Sale: Pre-existing Karma level will be maintained but Karma levels will be expanded, and as a result of changes to related systems, AP’s usage will change. Sale of this item will end to control value and effectiveness of AP. - Compensation for used items: None because previously earned Karma levels will be maintained - Compensation for unused items: 1x AP+50% Booster (1 Day) per unused AP Booster - Note: Same Booster compensation regardless of whether you have [[Eltheca]AP+100% Booster] or [AP+100% Booster]
2. CP+100% Booster (1 Day) - Reason for End of Sale: CP will be removed. New currency called GP will replace it. - Compensation for used items: Allow conversion of CP to GP - Compensation for unused items: 1x GP+50% Booster (1 Day) per unused CP Booster - Note: Same Booster compensation regardless of whether you have [[Eltheca]CP+100% Booster] or [CP+100% Booster]
3. EXP+100% Booster (1 Day) - Reason for End of Sale: the concept of EXP will no longer be relevant as character levels will be removed as part of the PVE changes. - Compensation for used items: Compensation based on the amount of EXP earned (Will be announced at a later date) - Compensation for unused items: 1x [+50% Booster (1 Day) Select Cube] per unused EXP Booster - Note: Same Booster compensation regardless of whether you have [[Eltheca]EXP+100% Booster] or [EXP+100% Booster] / [+50% Booster (1 Day) Select Cube] Contents: Choose 1 of [AP+50% Booster (1 Day)] or [GP+50% Booster (1 Day)]
4. 7 Days, 30 Days Boosters - Compensation for unused items: AP and GP Boosters corresponding to number of days on unused boosters - Compensation for remaining period on already used items: If there is a remaining period on a booster already used and in effect, then based on the booster used, 7 Days or 30 Days Booster will be issued.
5. Boosters (Hours) - Compensation for used items: None - Compensation for unused items in Inventory, Trading Post, or Mailbox: AP +50% Booster (1 Day) or GP +50% Booster (1 Day) for each applicable Booster.
6. Booster Package (1 Day) - Reason for End of Sale: Package will no longer be sold due to changes in contents of the package. - Compensation for used items: Follows compensations listed above for each component booster - Compensation for unused items: Since unused packages can only be located in KP Shop Inventory, each unused package in KP Shop Inventory will be replaced with 3x [+50% Booster (1 Day) Select Cube] - Note: [+50% Booster (1 Day) Select Cube] Contents: Choose 1 of [AP+50% Booster (1 Day)] or [GP+50% Booster (1 Day)]
7. DP Coin (300) - Reason for End of Sale: DP Points will be removed due to changes, so the related item will be removed from the shop. - Compensation for used items: [500 Bonus KP] equal to number of DP Coin (300) used - Compensation for unused items: [500 Bonus KP] per unused DP Coin (300) - Note: Compensation excludes DP Coins bought from the KP Shop then traded for CP at the Trading Post
8. Radiant Magic Stone (Karma, Weapon, Outfit, Accessory) - Reason for End of Sale: Magic Stones will now allow selection of a stat instead of rolling a random stat. - Compensation for used items: [Radiant Magic Stone] equal to the number of Radiant Magic Stones purchased and used from the KP Shop - Compensation for unused items: [Radiant Magic Stone] per unused Radiant Magic Stone - Note:
[Radiant Magic Stone] will be given as compensation regardless of whether you had or used [Eltheca] Radiant Magic Stone or Radiant Magic Stone
[Radiant Magic Stone] is a material item that allows the player to choose the stat option they want on their costume
For normal magic stones, we plan on providing a way to synthesize them into [Radiant Magic Stone]
9. Awakening Tome - Reason for End of Sale: Awakening system will be removed as part of the upcoming changes. Related skills will be reassigned to not require awakening to obtain. - Compensation for used items: Awakening Tome = 1,000 KP [Eltheca] Awakening Tome = [Supply Box Select Cube] x3 + [+50% Booster (1 Day) Select Cube] x1 - Compensation for unused items: For each Awakening Tome = 1,000 KP [Eltheca] Awakening Tome = [Supply Box Select Cube] x3 + [+50% Booster (1 Day) Select Cube] x1 - Note:
[Supply Box Select Cube] Contents: Choose 1 of [Supply Box (Dark Knight)], [Supply Box (Nightmare)], or [Supply Box (Seraphim)]
Compensation excludes Awakening Tomes bought from the KP Shop then traded for CP at the Trading Post
Here are new premium items being added to KurtzPel on September 29th, 2021.
1. New ‘Little Cat Costume Weapons’ will be added.
Little Cat Costume Weapon Package – 1,600 KP -> 1,200 KP ※ Little Cat’s Costume Weapon Package and individual items will only be sold at a discount from UTC+0 2021-09-29 After Maintenance to 2021-11-03 00:00
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) September 29th, 2021 Weekly Maintenance. Maintenance will happen during the following times: (*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
- Fixed the bug where Awakening Tomes could not be bought from KP Shop or be used in Inventory - Fixed the bug where DP Coin could not be used in Inventory
Here are new premium items being added to KurtzPel on September 15th 2021.
1. New ‘Private Detective Costume Weapons’ will be added.
Private Detective Costume Weapon Package – 1,600 KP -> 1,200 KP ※ Private Detective’s Costume Weapon Package will only be sold at a discount from UTC+0 2021-09-15 After Maintenance to 2021-10-13 00:00 <Gauntlet>