KurtzPel - GM OneShot
Hello Chasers!

Here are new premium items being added to KurtzPel on August 4th 2021.

New 2021 Swimsuit (Female) Packages will be added.
※ All Swimsuit (Female) Packages and individual items will only be sold from UTC+0 2021-08-04 After Maintenance to 2021-08-31 00:00

2021 Coconut Leaf Swimsuit Costume Outfit Package (Female) – 2,400 KP
※ Only contains Coconut Leaf Pattern 2021 Swimsuit Costume Outfit.


2021 Flower Pattern Swimsuit Costume Outfit Package (Female) – 2,400 KP
※ Only contains Flower Pattern 2021 Swimsuit Costume.


2021 Water Play Costume Accessory Package – 1,100 KP
※ Only contains all the essentials for playing in the water, 2021 Water Play Costume Accessories.

2021 Tube Costume Weapon Package – 1,200 KP
※ Contains 2 Cubes which lets you select 2021 Tube Costume Weapon (Great Sword, Longbow, Staff, Dual Sword, Giant Hammer, Elemental Burster) of your choice.







2021 Summer Emote Package – 900 KP
※ Contains Hula Dance and Ukulele Emote.


KurtzPel - bizviva22
PVP Season 9
Pre-season has ended and Season 9 will begin. Your Season 9 Rank will depend on your rank from Season 8. All ranks will go down by 3. The highest rank you can get from the reset is B1 and the lowest is D1. However, all E ranks will be reset to E1

Season Pass and Season Points and their associated rewards you acquired during the Pre-season will be maintained into the regular season. You can use them until end of Season 9.

Karma Balance
[Sword Taliah]
• Spinning Rising Slash: Reduced damage and break damage (PVP)
[Diabolic Witch]
• Mana Ray: Fixed to not let it penetrate through terrain
[Blazing Fist]
• Blazing Strike: Reduced damage (PVP)
• Reduced break damage of first LMB attack from charging RMB
- Fixed break damage to properly scale based on how long RMB was charged
• Ultimate Heat: Fixed to register the attack even if you are in the same position as the enemy.
[Sacred Guardian]
• Judgment: Reduced damage (PVP)
[Ruler of Darkness]
• Death Blossom: Reduced damage (PVP)

Skill Icon Improvements
Improved the appearance of skill icons for each Karma so that they are easier to distinguish.

Season 9 Event
Duration: UTC+0 2021-08-04 After Maintenance - 2021-08-18 (05:00)

Bug Fixes
• Fixed the bug where certain weapons’ effects were taking place in abnormal positions
• Fixed the bug where weapon size would scale based on character’s Body Fat and/or Body Style during character customization.
• Fixed the bug where If a character’s Maturity was lowered, certain attacks and skill effects became bigger.
• Fixed the bug where Blazing Fist RMB charge grab followed by chase attack would drop the target if the target character had a specific Maturity.
• Fixed the occasional bug where if you quickly rotated through multiple characters in character select, the currently selected character’s hair would be changed to a different character’s hair.
• Fixed the bug where certain head accessories and gauntlet items would trail behind a moving character in Eltheca.
• Fixed the bug where breakfall animation would occasionally happen twice.
• Fixed the bug where if dash was repeated periodically, stamina would be used without activating dash.
• Fixed the bug where if Blazing Fist user grabbed and started attacking a Bellatos Claymore Soldier, the monster would disappear or the monster’s gauge bar would disappear.
• Fixed the bug where if Blazing Fist user used Blazing Strike in the opposite direction from where they were holding RMB, the character would slide first before activating the skill.
• Fixed the bug where at 120 fps, if Dance of Wind user uses certain skills while attacking with Cover Fire, the character would sometimes slide.
KurtzPel - GM OneShot
Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) August 4th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

PVP Season 9
Pre-season has ended and Season 9 will begin. Your Season 9 Rank will depend on your rank from Season 8. All ranks will go down by 3. The highest rank you can get from the reset is B1 and the lowest is D1. However, all E ranks will be reset to E1

Season Pass and Season Points and their associated rewards you acquired during the Pre-season will be maintained into the regular season. You can use them until end of Season 9.

Karma Balance
[Sword Taliah]
• Spinning Rising Slash: Reduced damage and break damage (PVP)
[Diabolic Witch]
• Mana Ray: Fixed to not let it penetrate through terrain
[Blazing Fist]
• Blazing Strike: Reduced damage (PVP)
• Reduced break damage of first LMB attack from charging RMB
- Fixed break damage to properly scale based on how long RMB was charged
• Ultimate Heat: Fixed to register the attack even if you are in the same position as the enemy.
[Sacred Guardian]
• Judgment: Reduced damage (PVP)
[Ruler of Darkness]
• Death Blossom: Reduced damage (PVP)

Skill Icon Improvements
Improved the appearance of skill icons for each Karma so that they are easier to distinguish.


Season 9 Event
Duration: UTC+0 2021-08-04 After Maintenance - 2021-08-18 (05:00)

1. Season 9 Event Challenges!
1) Login for 30 min every day during the event period to receive ‘Start Season 9’ item, one of the materials needed to synthesize Season 9 Supply Boxes.
- Login event to obtain 'Start Season 9' item will reset daily based on UTC.


2) Collect ‘Season 9 Tokens’ from playing PVP during the event
- Play 2vs2 Deathmatch or 4vs4 Normal Match to get 1 guaranteed ‘Season 9 Token’ whether you win or lose. Get up to total of 9 tokens per day.
- PVP rewards of 'Season 9 Tokens' will reset daily based on local server time.

3) Season 9 Supply Box Synthesis
- Use Start Season 9 item and Season 9 Token to synthesize the rewards listed below


4) Season 9 Supply Box Contents


2. Event Items that will be deleted
1) The following items will be deleted once the event is over.


Bug Fixes
• Fixed the bug where certain weapons’ effects were taking place in abnormal positions
• Fixed the bug where weapon size would scale based on character’s Body Fat and/or Body Style during character customization.
• Fixed the bug where If a character’s Maturity was lowered, certain attacks and skill effects became bigger.
• Fixed the bug where Blazing Fist RMB charge grab followed by chase attack would drop the target if the target character had a specific Maturity.
• Fixed the occasional bug where if you quickly rotated through multiple characters in character select, the currently selected character’s hair would be changed to a different character’s hair.
• Fixed the bug where certain head accessories and gauntlet items would trail behind a moving character in Eltheca.
• Fixed the bug where breakfall animation would occasionally happen twice.
• Fixed the bug where if dash was repeated periodically, stamina would be used without activating dash.
• Fixed the bug where if Blazing Fist user grabbed and started attacking a Bellatos Claymore Soldier, the monster would disappear or the monster’s gauge bar would disappear.
• Fixed the bug where if Blazing Fist user used Blazing Strike in the opposite direction from where they were holding RMB, the character would slide first before activating the skill.
• Fixed the bug where at 120 fps, if Dance of Wind user uses certain skills while attacking with Cover Fire, the character would sometimes slide.



KurtzPel - GM OneShot
Hello, Chasers!
Pre-Season 9 is coming to an end.
Please see below for the Pre-Season 9 end date.

Pre-Season 9 End Date
UTC+0 2021 August 4th (Wed) Maintenance

Season Pass - Season 9
You can purchase the ‘Season 9 Pass Bundle’, which has been on sale since the UTC+0 2021 July 7th (Wed) maintenance.
Season points you have accumulated from the pre-season will carry over into Season 9 and be effective until the end of Season 9.

Season 9
Pre-Season 9 will come to an end on UTC+0 2021 August 4th (Wed) Maintenance.
Your rating will be soft reset based on your Season 8 performance and your new rank will be applied with Season 9.
Season 8's rank rewards have been available at your first login since Pre-season 9 began. This reward will be claimable until the end of Season 9.
Make sure to claim your unclaimed rewards before Season 9 ends.

Rank Soft Reset
Your Season 9 Rank will depend on your rank from Season 8.
All ranks will go down by 3.
The highest rank you can get from the reset is B1 and the lowest is D1.
However, all E ranks will be reset to E1.

KurtzPel - bizviva22
Destruction Improvements
- Reduced experience needed to level up (46%)
- Reduced neutral monster HP (33%)
- Reduced HP of Outer Towers (50%)
- Reduced HP of Base Tower (20%)
- Changed respawn area to also heal mana and stamina
- Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)

Karma Balance Changes
[All Karmas]
- Increased maximum stamina (33%)
- Removed stamina cost from swap attacks

[Diabolic Witch]
- Reduced Chase attack stamina cost (40%)

[Soul of Magus]
- Reduced chase attack stamina cost (49%)

Bug Fixes
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left.
• Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon.
• Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions
• Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain.
• Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.
KurtzPel - GM OneShot
UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 28th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

Destruction Improvements
- Reduced experience needed to level up (46%)
- Reduced neutral monster HP (33%)
- Reduced HP of Outer Towers (50%)
- Reduced HP of Base Tower (20%)
- Changed respawn area to also heal mana and stamina
- Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)

Karma Balance Changes
[All Karmas]
- Increased maximum stamina (33%)
- Removed stamina cost from swap attacks

[Diabolic Witch]
- Reduced Chase attack stamina cost (40%)

[Soul of Magus]
- Reduced chase attack stamina cost (49%)

Bug Fixes
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left.
• Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon.
• Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions
• Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain.
• Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.
KurtzPel - KOG_Pie
Attention, Chasers!

Please check the Emergency Maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 22nd,2021 Emergency Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

Network
We are currently experiencing unforeseen network issues and will be performing an emergency maintenance to stabilize the network. We apologize for the inconvenience.
KurtzPel - GM OneShot
Hello Chasers!

Here are new premium items being added to KurtzPel on July 21st 2021.

KP Shop Update
1. New ‘Lightning Fang Awakening Tome’ will be added.
Awakening Tome - 1,000 KP

KurtzPel - bizviva22
New Awakening
1. Lightning Fang Awakening

Improvements
1 Mission Card Improvements
- We have removed 5 vs 5 Destruction.
- Instead, we have added it to 4 vs 4 Normal Match. One of Deathmatch, Capture the Flag, Conquest, or Destruction modes will be randomly chosen for normal matchmaking. All Normal Matches will have no effect on rankings or ratings regardless of match results.
- 4 vs 4 Capture the Flag rules have changed. Because this mode was previously meant for 3 vs 3, with the change in number of players, we decided to increase the number of flags that spawn from 1 to 2 at a time and increased points needed to win to 1000 as well.

2.Mana Restored
After testing and community feedback from Beta Mode and Pre-season, we have decided to revert the mana removal changes. For the players who changed their option stats from 7/7 to 7/21 will once again be allowed change stat options by using ‘Selective Magic Stones’ that will be provided after this maintenance on July 21st. Please remember to use this item before it expires on UTC+0 2021-08-04 05:00. Because mana will be re-added to the game, the event that allowed you to change away from mana related option stat will end earlier than initially planned with the 7/21 update.

3.Attacks will now use Stamina
To limit the potential of infinite combos, we decided to make attacks consume stamina.
Previously, in return for reducing the difficulty of resource management and combo execution, we implemented a ‘Combo Limit System’ to try and control combo duration. From what we have learned over the past several seasons, we determined that the Combo Limit System was awkward and reduced opportunities for skillful combo executions. We plan on emphasizing skillful combo executions that takes controls and resource management into account as we go forward.

4.Karma Balance Changes
[All Karmas]
- Reduced break damage on certain Rage Skills (cannot interrupt skills any more)
* We reduced break damage because it was not our intention to have this be used as a way to counter enemies who get close.
* This change only applies to certain Slayer Rage Skills that applies buffs and have no immediate direct damage component. The intended targets for this change include Great Archer’s Soul and Demonic Awakening.
- Attacks now consume Stamina
* We plan on applying combo mechanics that must utilize both command attacks that use stamina and skill attacks that recover stamina in order to make use of its full potential.
We made this change to reduce infinite combos that were possible from repeating basic command attacks, which reduced the need to learn any combos, and to address the frustration that anyone feels, regardless of gameplay experience, when they are on the receiving end of a seemingly endless combo.
- Reduced Stamina needed to use Dash (33%)
* Stamina consumption was increased unintentionally, so we decided to reduce the stamina needed to dash.
- All Karma Movement Speeds increased
  Melee Breaker Melee Slayer Ranged Slayer
Movement Speed Increase % 4.5% 4.3% 5.0%

[Sword Taliah]
- Removed Fortitude’s effect that increases endurance and replaced it with effect that increases defense (50%)

[Dance of Wind]
- Reduced endurance damage by Raining Arrows (25%)
- Reduced charged LMB range (16%)
- Removed break damage increase from Great Archer’s Soul

[Fallen Light]
- Reduced radius of Lightning Trap (25%)

[Lightning Fang]
- Changed to make blink effect more obvious
- Reduced knockback distance from last hit of air attack sequence
- Right click after landing from aerial attacks will consume more stamina

[Diabolic Witch]
- You cannot move until Circle of Elements completes activation
- Reduced initial endurance damage of Circle of Elements
- Reduced flinching after activating Demon Awakening (0.6 second)

[Aegis Knight]
- Reduced knockback distance from aerial right click to allow combos to continue (Stamina consumption increased)
- Changed it so that enemy doesn’t fall too fast after doing aerial LMB attacks (after 3 LMBs in a row while in the air, it should be easier to continue a combo)

[Sacred Guardian]
- Reduced knockback from last attack of aerial attacks so that combos can continue. (Stamina consumption increased)

[Soul of Magus]
- Increased action speed for LMB-LMB-LMB-RMB attack.

5.Bug fixes
1) Fixed the bug where if you slammed down while holding on to a monster with Blazing Fist, the HP bar would change locations.
2) Fixed the bug where it was possible to grab an enemy while they were knocked down (i.e., Blazing Fist – Grab, Reckless Charge/ Lightning Fang - Lightning Drop, etc.)
3) Fixed the bug where some items from the Supply Box (Seraphim) would not be listed on the Trading Post (i.e., Lire’s Eryuell Archer Dress, Kien's Trinity Outfit Top Piece, etc.)
4) Fixed the bug where Skill Cooldown option stat affected Evasion cooldown.
KurtzPel - GM OneShot
UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 7th,2021 Weekly Maintenance.
Maintenance will happen during the following times:

(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

New Awakening
1. Lightning Fang Awakening
A. Awakening is coming for Lightning Fang!

- How to unlock Awakening
Reach Lv.20 and Karma Lv.6 on your character, then you will be able to talk to the NPC inside Eltheca to receive the Awakening Quest. Once complete, you will receive an item that will unlock your awakening. These awakening quests can be complete by playing dungeons within your level range or can be unlocked by purchasing Awakening Tomes in the KP Shop.



- Karma Skill Tree Expansion
When you unlock your awakening, you can level up your karma up to Lv.11 and you can become stronger with each level by acquiring passives or new skills.

- Expanded Lightning Fang Skill Tree



- Lightning Fang New Awakening Skill – Lightning Storm
Surround yourself with lightning then leap forward to hit multiple times. (Can also be used in the air.)

- Lightning Fang New Awakening Skill – Unleash Lightning Soul
Unleash the soul of the demon blade to conjure up a massive lightning that devastate your enemies in a large area.

With this update, all Karma's max level will be increased from 5 to 6 but only Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul, Sacred Guardian, Fallen Light, Ruler of Darkness, Soul of Magus, Aegis Knight, and Lightning Fang will be able to reach Lv.11 through Awakening.

- Awakening Gauge
Once you unlock your Awakening, you will be able to use the Awakening Gauge in dungeons.
Your awakening gauge will increase by dealing damage to monsters and the amount of gauge increased will depend on your damage. Once you have filled up your awakening gauge, you will be able to activate it with L-Alt key. When the Awakening Gauge is active, your movement speed, attack power, stamina recovery, and mana recovery will be increased for a set duration.

When your Awakening is active, you can perfectly dodge an enemy's attack to slow everything around you and gain additional movement speed, action speed, mana/stamina/hp recovery increase buff.

When you acquire the Awakening Rage Skill by hitting Lv.10 on your Karma, you will be able to use the Awakening Rage Skill by awakening with a full rage bar. The awakening rage skill must be used before the Awakening effect expires.

- Effect of Awakening Skills on PVP & PVE
Certain awakening system and skills will only be usable in dungeons. We are still reviewing the possibility of allowing awakening skills in PVP but only after awakening for all karmas are released.


Improvements
1. Mission Card Improvements

- We have removed 5 vs 5 Destruction.
- Instead, we have added it to 4 vs 4 Normal Match. One of Deathmatch, Capture the Flag, Conquest, or Destruction modes will be randomly chosen for normal matchmaking. All Normal Matches will have no effect on rankings or ratings regardless of match results.
- 4 vs 4 Capture the Flag rules have changed. Because this mode was previously meant for 3 vs 3, with the change in number of players, we decided to increase the number of flags that spawn from 1 to 2 at a time and increased points needed to win to 1000 as well.

2. Mana Restored

After testing and community feedback from Beta Mode and Pre-season, we have decided to revert the mana removal changes. For the players who changed their option stats from 7/7 to 7/21 will once again be allowed change stat options by using ‘Selective Magic Stones’ that will be provided after this maintenance on July 21st. Please remember to use this item before it expires on UTC+0 2021-08-04 05:00. Because mana will be re-added to the game, the event that allowed you to change away from mana related option stat will end earlier than initially planned with the 7/21 update.

3. Attacks will now use Stamina
To limit the potential of infinite combos, we decided to make attacks consume stamina.
Previously, in return for reducing the difficulty of resource management and combo execution, we implemented a ‘Combo Limit System’ to try and control combo duration. From what we have learned over the past several seasons, we determined that the Combo Limit System was awkward and reduced opportunities for skillful combo executions. We plan on emphasizing skillful combo executions that takes controls and resource management into account as we go forward.

4. Karma Balance Changes

[All Karmas]
- Reduced break damage on certain Rage Skills (cannot interrupt skills any more)
* We reduced break damage because it was not our intention to have this be used as a way to counter enemies who get close.
* This change only applies to certain Slayer Rage Skills that applies buffs and have no immediate direct damage component. The intended targets for this change include Great Archer’s Soul and Demonic Awakening.
- Attacks now consume Stamina
* We plan on applying combo mechanics that must utilize both command attacks that use stamina and skill attacks that recover stamina in order to make use of its full potential.
We made this change to reduce infinite combos that were possible from repeating basic command attacks, which reduced the need to learn any combos, and to address the frustration that anyone feels, regardless of gameplay experience, when they are on the receiving end of a seemingly endless combo.
- Reduced Stamina needed to use Dash (33%)
* Stamina consumption was increased unintentionally, so we decided to reduce the stamina needed to dash.
- All Karma Movement Speeds increased


[Sword Taliah]
- Removed Fortitude’s effect that increases endurance and replaced it with effect that increases defense (50%)

[Dance of Wind]
- Reduced endurance damage by Raining Arrows (25%)
- Reduced charged LMB range (16%)
- Removed break damage increase from Great Archer’s Soul

[Fallen Light]
- Reduced radius of Lightning Trap (25%)

[Lightning Fang]
- Changed to make blink effect more obvious
- Reduced knockback distance from last hit of air attack sequence
- Right click after landing from aerial attacks will consume more stamina

[Diabolic Witch]
- You cannot move until Circle of Elements completes activation
- Reduced initial endurance damage of Circle of Elements
- Reduced flinching after activating Demon Awakening (0.6 second)

[Aegis Knight]
- Reduced knockback distance from aerial right click to allow combos to continue (Stamina consumption increased)
- Changed it so that enemy doesn’t fall too fast after doing aerial LMB attacks (after 3 LMBs in a row while in the air, it should be easier to continue a combo)

[Sacred Guardian]
- Reduced knockback from last attack of aerial attacks so that combos can continue. (Stamina consumption increased)

[Soul of Magus]
- Increased action speed for LMB-LMB-LMB-RMB attack.

5. Bug fixes
1) Fixed the bug where if you slammed down while holding on to a monster with Blazing Fist, the HP bar would change locations.
2) Fixed the bug where it was possible to grab an enemy while they were knocked down. (i.e., Blazing Fist – Grab, Reckless Charge/ Lightning Fang - Lightning Drop, etc.)
3) Fixed the bug where some items from the Supply Box (Seraphim) would not be listed on the Trading Post. (i.e., Lire’s Eryuell Archer Dress, Kien's Trinity Outfit Top Piece, etc.)
4) Fixed the bug where Skill Cooldown option stat affected Evasion cooldown.

...