UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.
Attention, Chasers!
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 28th,2021 Weekly Maintenance. Maintenance will happen during the following times: (*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
Destruction Improvements
- Reduced experience needed to level up (46%) - Reduced neutral monster HP (33%) - Reduced HP of Outer Towers (50%) - Reduced HP of Base Tower (20%) - Changed respawn area to also heal mana and stamina - Reduced Attack Power of summoned Lesser Golem after defeating the Neutral Golem. (40%)
Karma Balance Changes
[All Karmas] - Increased maximum stamina (33%) - Removed stamina cost from swap attacks
[Soul of Magus] - Reduced chase attack stamina cost (49%)
Bug Fixes
• Fixed the bug where it was possible to attack with certain Karmas after chase attack even when there was no stamina left. • Fixed the bug where stamina recovery was displayed as 2.00% as best option (yellow) for Costume Weapon. • Fixed the bug where characters would be stuck in Diabolic Witch’s Ice Wall if it was used in certain positions • Fixed the bug where after charging RMB with Sacred Guardian, if Crusade was used during multi hit attacks, the endurance that was gained from charging would remain. • Fixed the bug where if you chase attacked with a different Karma then swapped to Fallen Light to make the following airborne attacks, grounded attacks would happen instead.
Please check the Emergency Maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 22nd,2021 Emergency Maintenance. Maintenance will happen during the following times:
(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
Network
We are currently experiencing unforeseen network issues and will be performing an emergency maintenance to stabilize the network. We apologize for the inconvenience.
Improvements 1 Mission Card Improvements - We have removed 5 vs 5 Destruction. - Instead, we have added it to 4 vs 4 Normal Match. One of Deathmatch, Capture the Flag, Conquest, or Destruction modes will be randomly chosen for normal matchmaking. All Normal Matches will have no effect on rankings or ratings regardless of match results. - 4 vs 4 Capture the Flag rules have changed. Because this mode was previously meant for 3 vs 3, with the change in number of players, we decided to increase the number of flags that spawn from 1 to 2 at a time and increased points needed to win to 1000 as well.
2.Mana Restored After testing and community feedback from Beta Mode and Pre-season, we have decided to revert the mana removal changes. For the players who changed their option stats from 7/7 to 7/21 will once again be allowed change stat options by using ‘Selective Magic Stones’ that will be provided after this maintenance on July 21st. Please remember to use this item before it expires on UTC+0 2021-08-04 05:00. Because mana will be re-added to the game, the event that allowed you to change away from mana related option stat will end earlier than initially planned with the 7/21 update.
3.Attacks will now use Stamina To limit the potential of infinite combos, we decided to make attacks consume stamina. Previously, in return for reducing the difficulty of resource management and combo execution, we implemented a ‘Combo Limit System’ to try and control combo duration. From what we have learned over the past several seasons, we determined that the Combo Limit System was awkward and reduced opportunities for skillful combo executions. We plan on emphasizing skillful combo executions that takes controls and resource management into account as we go forward.
4.Karma Balance Changes [All Karmas] - Reduced break damage on certain Rage Skills (cannot interrupt skills any more) * We reduced break damage because it was not our intention to have this be used as a way to counter enemies who get close. * This change only applies to certain Slayer Rage Skills that applies buffs and have no immediate direct damage component. The intended targets for this change include Great Archer’s Soul and Demonic Awakening. - Attacks now consume Stamina * We plan on applying combo mechanics that must utilize both command attacks that use stamina and skill attacks that recover stamina in order to make use of its full potential. We made this change to reduce infinite combos that were possible from repeating basic command attacks, which reduced the need to learn any combos, and to address the frustration that anyone feels, regardless of gameplay experience, when they are on the receiving end of a seemingly endless combo. - Reduced Stamina needed to use Dash (33%) * Stamina consumption was increased unintentionally, so we decided to reduce the stamina needed to dash. - All Karma Movement Speeds increased Melee Breaker Melee Slayer Ranged Slayer Movement Speed Increase % 4.5% 4.3% 5.0%
[Sword Taliah] - Removed Fortitude’s effect that increases endurance and replaced it with effect that increases defense (50%)
[Dance of Wind] - Reduced endurance damage by Raining Arrows (25%) - Reduced charged LMB range (16%) - Removed break damage increase from Great Archer’s Soul
[Fallen Light] - Reduced radius of Lightning Trap (25%)
[Lightning Fang] - Changed to make blink effect more obvious - Reduced knockback distance from last hit of air attack sequence - Right click after landing from aerial attacks will consume more stamina
[Diabolic Witch] - You cannot move until Circle of Elements completes activation - Reduced initial endurance damage of Circle of Elements - Reduced flinching after activating Demon Awakening (0.6 second)
[Aegis Knight] - Reduced knockback distance from aerial right click to allow combos to continue (Stamina consumption increased) - Changed it so that enemy doesn’t fall too fast after doing aerial LMB attacks (after 3 LMBs in a row while in the air, it should be easier to continue a combo)
[Sacred Guardian] - Reduced knockback from last attack of aerial attacks so that combos can continue. (Stamina consumption increased)
[Soul of Magus] - Increased action speed for LMB-LMB-LMB-RMB attack.
5.Bug fixes 1) Fixed the bug where if you slammed down while holding on to a monster with Blazing Fist, the HP bar would change locations. 2) Fixed the bug where it was possible to grab an enemy while they were knocked down (i.e., Blazing Fist – Grab, Reckless Charge/ Lightning Fang - Lightning Drop, etc.) 3) Fixed the bug where some items from the Supply Box (Seraphim) would not be listed on the Trading Post (i.e., Lire’s Eryuell Archer Dress, Kien's Trinity Outfit Top Piece, etc.) 4) Fixed the bug where Skill Cooldown option stat affected Evasion cooldown.
UPDATE: Please note that the maintenance has been extended for 1 additional hour from the original end time. We apologize for the inconvenience.
Attention, Chasers!
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 7th,2021 Weekly Maintenance. Maintenance will happen during the following times: (*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
New Awakening
1. Lightning Fang Awakening A. Awakening is coming for Lightning Fang!
- How to unlock Awakening Reach Lv.20 and Karma Lv.6 on your character, then you will be able to talk to the NPC inside Eltheca to receive the Awakening Quest. Once complete, you will receive an item that will unlock your awakening. These awakening quests can be complete by playing dungeons within your level range or can be unlocked by purchasing Awakening Tomes in the KP Shop.
- Karma Skill Tree Expansion When you unlock your awakening, you can level up your karma up to Lv.11 and you can become stronger with each level by acquiring passives or new skills.
- Expanded Lightning Fang Skill Tree
- Lightning Fang New Awakening Skill – Lightning Storm Surround yourself with lightning then leap forward to hit multiple times. (Can also be used in the air.)
- Lightning Fang New Awakening Skill – Unleash Lightning Soul Unleash the soul of the demon blade to conjure up a massive lightning that devastate your enemies in a large area.
With this update, all Karma's max level will be increased from 5 to 6 but only Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul, Sacred Guardian, Fallen Light, Ruler of Darkness, Soul of Magus, Aegis Knight, and Lightning Fang will be able to reach Lv.11 through Awakening.
- Awakening Gauge Once you unlock your Awakening, you will be able to use the Awakening Gauge in dungeons. Your awakening gauge will increase by dealing damage to monsters and the amount of gauge increased will depend on your damage. Once you have filled up your awakening gauge, you will be able to activate it with L-Alt key. When the Awakening Gauge is active, your movement speed, attack power, stamina recovery, and mana recovery will be increased for a set duration. When your Awakening is active, you can perfectly dodge an enemy's attack to slow everything around you and gain additional movement speed, action speed, mana/stamina/hp recovery increase buff. When you acquire the Awakening Rage Skill by hitting Lv.10 on your Karma, you will be able to use the Awakening Rage Skill by awakening with a full rage bar. The awakening rage skill must be used before the Awakening effect expires.
- Effect of Awakening Skills on PVP & PVE Certain awakening system and skills will only be usable in dungeons. We are still reviewing the possibility of allowing awakening skills in PVP but only after awakening for all karmas are released.
Improvements
1. Mission Card Improvements - We have removed 5 vs 5 Destruction. - Instead, we have added it to 4 vs 4 Normal Match. One of Deathmatch, Capture the Flag, Conquest, or Destruction modes will be randomly chosen for normal matchmaking. All Normal Matches will have no effect on rankings or ratings regardless of match results. - 4 vs 4 Capture the Flag rules have changed. Because this mode was previously meant for 3 vs 3, with the change in number of players, we decided to increase the number of flags that spawn from 1 to 2 at a time and increased points needed to win to 1000 as well.
2. Mana Restored After testing and community feedback from Beta Mode and Pre-season, we have decided to revert the mana removal changes. For the players who changed their option stats from 7/7 to 7/21 will once again be allowed change stat options by using ‘Selective Magic Stones’ that will be provided after this maintenance on July 21st. Please remember to use this item before it expires on UTC+0 2021-08-04 05:00. Because mana will be re-added to the game, the event that allowed you to change away from mana related option stat will end earlier than initially planned with the 7/21 update.
3. Attacks will now use Stamina To limit the potential of infinite combos, we decided to make attacks consume stamina. Previously, in return for reducing the difficulty of resource management and combo execution, we implemented a ‘Combo Limit System’ to try and control combo duration. From what we have learned over the past several seasons, we determined that the Combo Limit System was awkward and reduced opportunities for skillful combo executions. We plan on emphasizing skillful combo executions that takes controls and resource management into account as we go forward.
4. Karma Balance Changes
[All Karmas] - Reduced break damage on certain Rage Skills (cannot interrupt skills any more) * We reduced break damage because it was not our intention to have this be used as a way to counter enemies who get close. * This change only applies to certain Slayer Rage Skills that applies buffs and have no immediate direct damage component. The intended targets for this change include Great Archer’s Soul and Demonic Awakening. - Attacks now consume Stamina * We plan on applying combo mechanics that must utilize both command attacks that use stamina and skill attacks that recover stamina in order to make use of its full potential. We made this change to reduce infinite combos that were possible from repeating basic command attacks, which reduced the need to learn any combos, and to address the frustration that anyone feels, regardless of gameplay experience, when they are on the receiving end of a seemingly endless combo. - Reduced Stamina needed to use Dash (33%) * Stamina consumption was increased unintentionally, so we decided to reduce the stamina needed to dash. - All Karma Movement Speeds increased
[Sword Taliah] - Removed Fortitude’s effect that increases endurance and replaced it with effect that increases defense (50%)
[Dance of Wind] - Reduced endurance damage by Raining Arrows (25%) - Reduced charged LMB range (16%) - Removed break damage increase from Great Archer’s Soul
[Fallen Light] - Reduced radius of Lightning Trap (25%)
[Lightning Fang] - Changed to make blink effect more obvious - Reduced knockback distance from last hit of air attack sequence - Right click after landing from aerial attacks will consume more stamina
[Diabolic Witch] - You cannot move until Circle of Elements completes activation - Reduced initial endurance damage of Circle of Elements - Reduced flinching after activating Demon Awakening (0.6 second)
[Aegis Knight] - Reduced knockback distance from aerial right click to allow combos to continue (Stamina consumption increased) - Changed it so that enemy doesn’t fall too fast after doing aerial LMB attacks (after 3 LMBs in a row while in the air, it should be easier to continue a combo)
[Sacred Guardian] - Reduced knockback from last attack of aerial attacks so that combos can continue. (Stamina consumption increased)
[Soul of Magus] - Increased action speed for LMB-LMB-LMB-RMB attack.
5. Bug fixes 1) Fixed the bug where if you slammed down while holding on to a monster with Blazing Fist, the HP bar would change locations. 2) Fixed the bug where it was possible to grab an enemy while they were knocked down. (i.e., Blazing Fist – Grab, Reckless Charge/ Lightning Fang - Lightning Drop, etc.) 3) Fixed the bug where some items from the Supply Box (Seraphim) would not be listed on the Trading Post. (i.e., Lire’s Eryuell Archer Dress, Kien's Trinity Outfit Top Piece, etc.) 4) Fixed the bug where Skill Cooldown option stat affected Evasion cooldown.
PVP Season 9 Pre-season As PVP Season 8 comes to an end, before Season 9 begins, Season 9 Pre-season will begin. This pre-season will give us an opportunity to reevaluate the changes tested through the Beta Mode one last time and serve as a transition period as rankings and other matters are sorted for Destruction to become a proper Ranked Match mode. Your Pre-season and Season 9 rank will depend on your rank from Season 8. Destruction will have no effect on your Pre-season 9 rankings. All ranks will go down by 3. The highest rank you can get after reset is B1 and the lowest is D1. However, all E ranks will be reset to E1.
PVP Season 9 Pre-season Mission Card For Season 9, starting from the Pre-season, we are planning on improving matchmaking and modes that see less play. From the Mission list, the following modes will be removed: - Capture the Flag - Conquest - 3vs3 Deathmatch - Survival (Beta Mode) Normal Match Destruction as well as Ranked Match 2v2 Deathmatch and AI Deathmatch will remain.
PVP Season 9 Pre-season Changes - Improvements to Battle UI - Removed mana resource from PVP Because mana is getting removed from PVP, we will hold an event that gives an opportunity for you to replace purple and golden magic stones with “Max Mana” or “Mana Recovery (Sec.)” options to another option. - Removed Natural Recovery - Removed Blow System - Removed Invincibility during knockdown - Removed combo limit system - Added Invincibility during Breakfall - Movement speed adjusted for all Karmas - Changed Fallen Light’s dash attack and chase attack - QoL improvements for Sword Taliah, Dance of Wind, and Diabolic Witch RMB expansion attack
Destruction Mode Balance Changes - Removed HP Recovery from set of buffs received from defeating Chaos. (Recharge Rage Gauge /Increase Attack +100%/Increase Action Speed +10%/Increase Movement Speed +30%) - Teammates who didn’t participate in defeating the Golem or Chaos will no longer receive experience from the defeated Golem or Chaos. - Reduced experience needed to level up after Lv. 11 to accelerate leveling.
Karma Balance Changes [Fallen Light] - Reduced Rapid Shot range by 50% - Reduced damage of Lightning Shot in PVP by 50% and removed endurance damage in PVP
[Blazing Fist] - Reduced range of Instant Chase (29%) - Reduced max duration of Falling Star in the air (40%) - Reduced endurance damage from Blazing Strike hits (45%); Cannot interrupt Storm Slash
[Dance of Wind] - RMB Expansion > if you keep holding RMB, it will automatically convert to RMB Charge attack (You can still double tap directional buttons as before) - Skills that used to require Aiming can now be used when skill key is pressed even without Aiming first (Affects: Spirit Arrow, Salvo Arrow) - Non-Aiming skills can now be used while aiming
[Diabolic Witch] - RMB Hold on Ground to regen mana is removed - RMB Expansion > When you hold RMB, it will now automatically change attack attributes - RMB Expansion > Dashing can be done while holding RMB - Releasing RMB will launch attacks - Circle of Elements: Reduced PVP damage (30%), reduced knock up height of damaged enemy and added knockback
[Soul of Magus] - Reduced PVP damage of Spirit Rain (30%) - Reduced PVP damage of Lingering Souls (20%) and removed endurance damage
[Dual Soul] - Reduced bleed damage from Beast Fang by 50%
Season Pass – Season 9 Season Pass – Season 9 will begin after July 7th, 2021 (Wed) maintenance, starting from the pre-season period. You can complete and be rewarded for Season Pass challenges during the pre-season. Once Season 9 starts, your Season Pass progress will carry over.
On/Off feature for Costumes while customizing While customizing during character creation, changing appearance, or rebirth, you can toggle on/off costume you currently have equipped.
Bug fix - Fixed the bug where after changing gender from rebirth, you could preview emotes of the opposite gender from the list of emotes you currently have. - Fixed the bug where your character would flicker after clearing a floor of the Abyss. - Fixed the bug where Rage gauge looked like it was partially charged under special circumstances - Fixed the bug where passive skills that should increase buff/debuff duration for normal skills only unintentionally affected rage skill - Fixed the bug where HP bar for the target grabbed by Blazing Fist would be displayed abnormally - Fixed the bug where using Whirlwind with Blazing Fist would allow its user to grab an opponent outside of its intended range.
Here are new premium items being added to KurtzPel on July 7th 2021.
KP Shop Update
1. New ‘Season Pass 9’ will be added. ※You can acquire the following items from the Season Pass 9: Seraphim Costume Accessory Random Cube, Supply Box (Seraphim), Summon the Sword of Seraphim (Emote), Radiant Seraphim (Emote), AP +100% Boost (1 Day), CP +100% Boost (1 Day), EXP +100% Boost (1 Day), Radiant Magic Stone, Magic Stone, and CP.
Season 9 Pass Bundle (Lv.0) - 1,000 KP Season 9 Pass Bundle (Lv.15) - 1,500 KP Season 9 Pass Bundle (Lv.30) - 3,000 KP
Summon the Sword of Seraphim (Emote) Radiant Seraphim (Emote)
2. New ‘Supply Box (Seraphim)’ will be added ※This supply box contains the following items: Seraphim Costume Weapon (All Karma), Seraphim Costume, NPC Costume, Regular Costumes, Special Enhancement Stone (+6 - +8), Basic Dye, Intermediate Dye, HP Potion, MP Potion, Resurrection Stone. ※Please note that your dye color may look different from what you expect on these costume weapons due to how they emit yellow light. Please preview the effects of your color changes before you use your dye.
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 7th,2021 Weekly Maintenance. Maintenance will happen during the following times:
(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
PVP Season 9 Pre-season
As PVP Season 8 comes to an end, before Season 9 begins, Season 9 Pre-season will begin. This pre-season will give us an opportunity to reevaluate the changes tested through the Beta Mode one last time and serve as a transition period as rankings and other matters are sorted for Destruction to become a proper Ranked Match mode. Your Pre-season and Season 9 rank will depend on your rank from Season 8. Destruction will have no effect on your Pre-season 9 rankings. All ranks will go down by 3. The highest rank you can get after reset is B1 and the lowest is D1. However, all E ranks will be reset to E1. Rank and rating earned during PVP Pre-Season 9 will only apply for the duration of pre-season. When Season 9 begins in earnest, your rank will be soft reset based on your Season 8 Rank. Both Pre-season and proper Season ranks will be based on your Season 8 performance, however your pre-season records will only apply during pre-season and be deleted after that period. We will inform you of end date of Pre-season 9 and start date of Season 9 in a later announcement.
PVP Season 9 Pre-season Mission Card
For Season 9, starting from the Pre-season, we are planning on improving matchmaking and modes that see less play. From the Mission list, the following modes will be removed: - Capture the Flag - Conquest - 3vs3 Deathmatch - Survival (Beta Mode) Normal Match Destruction as well as Ranked Match 2v2 Deathmatch and AI Deathmatch will remain.
PVP Season 9 Pre-season Changes
- Improvements to Battle UI < PVP > < PVE > - Removed mana resource from PVP Because mana is getting removed from PVP, we will hold an event that gives an opportunity for you to replace purple and golden magic stones with “Max Mana” or “Mana Recovery (Sec.)” options to another option. Until the maintenance on August 4th, 2021, you can change the option on your magic stone to whatever you want 1 time. - Removed Natural Recovery - Removed Blow System - Removed Invincibility during knockdown - Removed combo limit system - Added Invincibility during Breakfall - Movement speed adjusted for all Karmas - Changed Fallen Light’s dash attack and chase attack - QoL improvements for Sword Taliah, Dance of Wind, and Diabolic Witch RMB expansion attack
Destruction Mode Balance Changes
- Removed HP Recovery from set of buffs received from defeating Chaos. (Recharge Rage Gauge/Increase Attack +100%/Increase Action Speed +10%/Increase Movement Speed +30%) - Teammates who didn’t participate in defeating the Golem or Chaos will no longer receive experience from the defeated Golem or Chaos. - Reduced experience needed to level up after Lv. 11 to accelerate leveling.
Karma Balance Changes
[Fallen Light] - Reduced Rapid Shot range by 50% - Reduced damage of Lightning Shot in PVP by 50% and removed endurance damage in PVP
[Blazing Fist] - Reduced range of Instant Chase (29%) - Reduced max duration of Falling Star in the air (40%) - Reduced endurance damage from Blazing Strike hits (45%); Cannot interrupt Storm Slash
[Dance of Wind] - Applied control revamp changes tested in Beta Mode • RMB Expansion > if you keep holding RMB, it will automatically convert to RMB Charge attack (You can still double tap directional buttons as before) • Skills that used to require Aiming can now be used when skill key is pressed even without Aiming first (Affects: Spirit Arrow, Salvo Arrow) • Non-Aiming skills can now be used while aiming
[Diabolic Witch] - Applied control revamp changes tested in Beta Mode • RMB Hold on Ground to regen mana is removed • RMB Expansion > When you hold RMB, it will now automatically change attack attributes • RMB Expansion > Dashing can be done while holding RMB • Releasing RMB will launch attacks - Circle of Elements: Reduced PVP damage (30%), reduced knock up height of damaged enemy and added knockback
[Soul of Magus] - Reduced PVP damage of Spirit Rain (30%) - Reduced PVP damage of Lingering Souls (20%) and removed endurance damage
[Dual Soul] - Reduced bleed damage from Beast Fang by 50%
Season Pass – Season 9
Season Pass – Season 9 will begin after July 7th, 2021, maintenance, starting from the pre-season period. You can complete and be rewarded for Season Pass challenges during the pre-season. Once Season 9 starts, your Season Pass progress will carry over.
On/Off feature for Costumes while customizing
While customizing during character creation, changing appearance, or rebirth, you can toggle on/off costume you currently have equipped. <Preview Costume OFF> <Preview Costume ON>
Bug fix
• Fixed the bug where after changing gender from rebirth, you could preview emotes of the opposite gender from the list of emotes you currently have. • Fixed the bug where your character would flicker after clearing a floor of the Abyss. • Fixed the bug where Rage gauge looked like it was partially charged under special circumstances • Fixed the bug where passive skills that should increase buff/debuff duration for normal skills only unintentionally affected rage skill • Fixed the bug where HP bar for the target grabbed by Blazing Fist would be displayed abnormally • Fixed the bug where using Whirlwind with Blazing Fist would allow its user to grab an opponent outside of its intended range.
Please note that the Supply Box (Nightmare)'s sale will come to an end during the UTC+0 2021 July 7th (Wed) Maintenance.
Supply Box (Nightmare) that are already purchased before the end of sale date can still be used after the end of sale date but please note once the UTC+0 2021 July 7th (Wed) Maintenance ends, you will no longer be able to purchase the Supply Box (Nightmare).