We would like to thank each and every one of you for following KurtzPel.
We have notified everyone that KurtzPel’s early access will be launching in the 1st Quarter of 2019 on Steam and through our Livestream. However, as you may have already guessed, we will have to delay the launch date by a little longer.
We originally planned to fix major bugs from CBT and release Early Access sometime in March, but once we received everyone’s feedback, we realized that we had more work to do than we initially anticipated.
We are currently polishing the good and removing the bad from KurtzPel while adding new functions in the game based on your feedback.
There will also be some features that won’t make it to the Early Access version but we will be sure to keep everyone looped in on the development progress and possible target launch dates.
Even though we cannot give you an exact date of the Early Access, we promise to release KurtzPel in the first half of Q2 and will be sharing more details on the early access, such as exact date, price model, and regions, in the near future.
We are very sorry for the inconvenience and would like to thank everyone for showing their support for KurtzPel.
We really hope you enjoyed our Global CBT. There were a lot of hiccups in the beginning but overall, we think everyone had a chance to enjoy KurtzPel.
With 6 days of testing, we’re sure everyone has a lot of feedback they would like to send to us. Don’t worry, we are going to create a google survey to take your feedback!
If you are not on our Official Discord Channel for KurtzPel, please join us here! https://discord.gg/7WZtsCF
We will be announcing the link to the Google Survey and also send everyone who received our CBT key a link to the Google Survey!
Lastly, we will continue to keep everyone up to date with our development progress made based on your feedback through Steam, Facebook, Twitter, and Twitch so make sure to follow us there!
As many of you will know, KurtzPel has hackers that are currently providing uncomfortable gaming environment to our fellow Chasers. In order to remedy this, we are going to hold an emergency maintenance that will address the following.
Maintenance Patch Note: -Permanent ban of hackers -Hackers ban from this wave won’t be able to join KurtzPel ever again -Known hacking methods will be addressed and fixed
We would like to apologize for the inconvenience of this maintenance but we promise that the KurtzPel Team will not tolerate hacking of any kind.
If you spot any other hackers in the game, please send us a ticket through [Customer Service] with the hacker’s in-game name and a video footage link.
We spotted some critical bugs that affects the gameplay of KurtzPel and decided to hold an emergency maintenance. Please check below for the maintenance schedule.
Bug Fix - Fixed the bug where the captured flag goes to the wrong player - Fixed the bug where players who could not be resurrected would trigger the Resurrect interaction (Space Bar) - Fixed the bug where it makes the client crash at certain situations - Fixed the bug that prevented the dyed colors to be in sync - Lowered the damage of certain monsters - Fixed the bug when the matchmaking failed due to taking too long, it wouldn’t cancel right away and was canceled after a certain duration - Fixed the bug where NPC Crim no longer appeared after hitting 700 affinity
Are you ready to face the Bellatos Army by becoming a member of the Chase organization? For anyone that still does not have a key, please click on the following link to register for a Steam Beta Key. Beta keys will be sent out every 30 minutes via e-mail. Please make sure to check your spam folders!
And guess what! We are giving away special prizes to everyone who participates in the CBT! If you reach a certain rank, you’ll receive even more rewards. For more information please check the link below.
We also decided to increase the duration of the CBT so that you will have more time to enjoy KurtzPel. Please check below for the new schedule.
So ready up, Chasers! It’s time to fight against your fellow Chasers to increase your rank and reach the top! Good luck!
We hope to see you in Eltheca!
< KurtzPel Global CBT Test Schedule>
[North America Region]
Feb 20th 16:00 ~ Feb 25th 15:59 (Pacific / Los Angeles, Vancouver) Feb 20th 18:00 ~ Feb 25th 17:59 (Central / Iowa, Illinois, Manitoba) Feb 20th 19:00 ~ Feb 25th 18:59 (Eastern / New York, Toronto)
[South America Region]
Feb 20th 21:00 ~ Feb 25th 20:59 (Chile, Argentina) Feb 20th 22:00 ~ Feb 25th 21:59 (Brasil [São Paulo])
[Europe Region]
Feb 21st 00:00 ~ Feb 25th 23:59 (United Kingdom / Portugal) Feb 21st 01:00 ~ Feb 26th 00:59 (Deutschland / Italia / España) Feb 21st 03:00 ~ Feb 26th 02:59 (Россия [Москва] / Türkiye)
[ASIA/OC region]
Feb 21st 07:00 ~ Feb 26th 06:59 (ประเทศไทย / Việt Nam / Indonesia / Malaysia) Feb 21st 08:00 ~ Feb 26th 07:59 (中國 / Singapore / Philippines) Feb 21st 09:00 ~ Feb 26th 08:59 (대한민국 / 日本) Feb 21st 11:00 ~ Feb 26th 10:59 (Australia)
KurtzPel’s Global CBT will begin in 1 day! We have decided to give everyone who participates in the KurtzPel Global CBT some special prizes!
< CBT Participation Prize > 1. Vanguard Sprout Target: All Chasers who participate in the CBT
2. Vanguard Ceremonial Blade Target: All Chasers who reach the PVP Rank of B or higher during CBT
Please Note!! 1. ‘Vanguard Sprout’ and ‘Vanguard Ceremonial Blade’ will not be given out during CBT. 2. When the Early Access is available, you must login within the first 90 days of the Early Access begins in with the same account used during the CBT in order to claim the prize! 3. You can only earn the above special items during CBT.
There is another announcement we need to make. During the CBT that's starting tomorrow, you can only create 1 character per account. However, you'll be able to rebirth as many times as possible in order to get your perfect look!
Also here are the CBT events for your special outfit!
< CBT Event> 1. Daily Costume Giveaway Event Target: All Chasers who login on the following days Reward:
2. Daily Dye Giveaway Event Target: All Chasers who stayed logged in for 30 min Reward: High Grade Dye X 10
Please Remember! 1. Items will start to be distributed at UTC +0 00:00 Please check the UTC time for your country of residence!
Are you ready to customize your outfit with your special colors? For those of you who didn’t get a beta key to join the CBT, click the below link to register now!
One more thing!! In order to provide more hours to enjoy KurtzPel, we are increased our time for the CBT. Please check below for the new schedule!
We will see you tomorrow in Eltheca!
< KurtzPel Global CBT Test Schedule>
[North America Region[/b]] Feb 20th 16:00 ~ Feb 25th 15:59 (Pacific / Los Angeles, Vancouver, and Etc.) Feb 20th 18:00 ~ Feb 25th 17:59 (Central / Iowa, Illinois, Manitoba, and Etc.) Feb 20th 19:00 ~ Feb 25th 18:59 (Eastern / New York, Toronto, and Etc.)
[South America Region] Feb 20th 21:00 ~ Feb 25th 20:59 (Chile, Argentina, and Etc.) Feb 20th 22:00 ~ Feb 25th 21:59 (Brazil [São Paulo])
[Europe Region] Feb 21st 00:00 ~ Feb 25th 23:59 (United Kingdom / Portugal) Feb 21st 01:00 ~ Feb 26th 00:59 (Germany / Italy / Spain) Feb 21st 03:00 ~ Feb 26th 02:59 (Russia [Moscow] / Turkey)
[ASIA/OC region] Feb 21st 07:00 ~ Feb 26th 06:59 (Thailand / Vietnam / Indonesia / Malaysia) Feb 21st 08:00 ~ Feb 26th 07:59 (China / Singapore / Philippines) Feb 21st 09:00 ~ Feb 26th 08:59 (South Korea / Japan) Feb 21st 11:00 ~ Feb 26th 10:59 (Australia)
We have started to send out the beta keys to players who have registered for the KurtzPel Global CBT!
For all other Chasers who registered after this announcement, all keys will be sent out each day around UTC+9 12:00, so please keep this in mind. (Example: Registered on Feb 14th 06:00 > Key sent out at Feb 15th UTC+9 12:00)
For all the Chasers who already registered, make sure to check your inbox and your spam folder in case you have missed our e-mail. Please register the key now by using one of the below methods.
2. Steam Launcher At the bottom left corner, press the + Add Game > Activate a Product on Steam
After that, KurtzPel will be added to your Library and you can download the KurtzPel client.
Even though you can download the KurtzPel client, you cannot login. You will be able to login when the Global CBT starts. (The size of the KurtzPel client is quite big, we suggest you pre-download in order to be ready.)
Please see below for the CBT Schedule for your region.
[North America Region] Feb 20th 16:00 ~ Feb 24th 16:00 (Pacific / Los Angeles, Vancouver, and Etc.) Feb 20th 18:00 ~ Feb 24th 18:00 (Central / Iowa, Illinois, Manitoba, and Etc.) Feb 20th 19:00 ~ Feb 24th 19:00 (Eastern / New York, Toronto, and Etc.)
[South America Region] Feb 20th 21:00 ~ Feb 24th 21:00 (Chile, Argentina, and Etc.) Feb 20th 22:00 ~ Feb 24th 22:00 (Brazil [São Paulo])
[Europe Region] Feb 21st 00:00 ~ Feb 25th 00:00 (United Kingdom / Portugal) Feb 21st 01:00 ~ Feb 25th 01:00 (Germany / Italy / Spain) Feb 21st 03:00 ~ Feb 25th 03:00 (Russia [Moscow] / Turkey)
[ASIA/OC region] Feb 21st 07:00 ~ Feb 25th 07:00 (Thailand / Vietnam / Indonesia / Malaysia) Feb 21st 08:00 ~ Feb 25th 08:00 (China / Singapore / Philippines) Feb 21st 09:00 ~ Feb 25th 09:00 (South Korea / Japan) Feb 21st 11:00 ~ Feb 25th 11:00 (Australia)
Also, please check below again for CBT Patch Note. We hope to see you in Eltheca!
First, we would like to thank everyone for your continued interest and support for the KurtzPel Global CBT. I’m sure everyone is wondering about when the CBT will actually begin and when the keys will be distributed. So we are here to answer these questions. The following are schedules for the CBT and keys distribution:
KurtzPel Global CBT Key Distribution Date: Feb 13th 2019 KurtzPel Global CBT Schedule: February 20th, 2019 PST ~ February 24th, 2019 PST (5 Days)
The received keys can be registered on your Steam library immediately even before February 20th. So you can play KurtzPel the moment it goes live!
Along with this exciting announcement, we unfortunately have one bad news. Initially, we announced that we will be distributing 2 keys per registered e-mail so you can play with your friends. However, due to the overwhelming amount of registration for the CBT, we will not be able to send the promised 2 CBT keys. Instead, we will be sending 1 key per registered player.
Please alert your friends to register, especially if they were expecting to receive your spare key. Make sure they register through our site in order to ensure that they receive their own CBT keys.
We would like to thank everyone again for your support towards KurtzPel and we hope to meet you soon in Eltheca!
Beta-Keys will be sent via the email you use to apply.
Once the Beta-Keys are sent, we will be making announcements via our website and Steam store page. (Please Follow our KurtzPel Steam Store page and add us to your wish list!)
Some chasers who applied for the last Alpha test were unable to receive their Alpha-Keys because they have submitted the wrong email.
There were also instances in which the Keys have been sent, but have been moved to the Spam folder, or chasers were unable to access the email in which the keys were sent.
As such, when you are applying for KurtzPel Closed Beta, please use an email address you use frequently. The email address you provide will not be used in any other purpose other than to send Beta-Keys.
Since KurtzPel is a 2vs2 PvP game, we will be sending 2 Beta-Keys if you apply via our main site. Share the extra Beta-Key with your friend so you can enjoy the game together!
We will announce when the first batch of Beta-Keys are released via our website and Steam store page.
First off, we would like to thank you all for the overwhelming response and support we’ve received regarding KurtzPel. We have been truly inspired by the reactions, videos, streams and feedback! And it only drives us to do bigger and better with everything we put into our game. That being said, in this letter, we are going to talk about the purpose of the upcoming KurtzPel Closed Beta! We’re also going to be discussing just what it is we’re going to do with the feedback that we have received during the two Alpha Test phases that were hosted in North America and Europe.
One of the main focus points of the KurtzPel Closed Beta is to have you Chasers experience how your characters will naturally progress through the reward and growth systems carried out by completing the in-game missions. Effectively, we want you all to see and feel how a beginning level character will progress to end-game.
In contrast, the main purpose of the Alpha Tests was to have you Chasers experience the unchecked core content of the game, full-tilt (well, as best as an Alpha game version can offer). We wanted you to experience each and every available Karma (weapon), every Skill, and tried to provide that ultra-dynamic, big-hitting, 2v2 impact that only KurtzPel can offer. However, during the KurtzPel Beta Test, you will need to experience what it takes to get there. You’ll need to interface with all of the NPCs to gain Affinity Points, clear missions to unlock Skills and acquire AP to level up your Skills.
In developing KurtzPel, we’d built a foundation of Skill-Growth being more significant than Stat progression. In doing so, players aren’t required to invest an exorbitant amount of time grinding out their character metrics to achieve some perfect, “meta” build.
As you may have already experienced during our Alpha tests, all characters will have the same end-game goal.
(Characters with max growth will end up with the same stats, and at that point, your match will be determined purely by skill.)
From the KurtzPel Alpha test feedback rounds we’d received, we’d heard some players’ state that PvP was difficult to enjoy as players were being matched up with and/or against other players regardless of apparent skill levels or win rates. Also, we’d read that the game was too easy for some, while too hard for others. As such, we have created a new Ranking System and we revamped the existing match-making system so that players will be better matched according to potential competitor proficiency. This tiered approach will also be applied to PvE environments. This is so you’ll be able to enjoy all aspects of KurtzPel content at a difficulty level that is right for you.
The PvE encounters will be available in 5 difficulty levels, Easy < Normal < Hard < Veryhard < Grandchase. Whenever you play, your rank and predetermined difficulty level for PvP, PvE will be adjusted based on your previous results.
Another new feature that will be introduced with the KurtzPel Beta is the NPC Affinity and Equipment Upgrade systems.
NPC affinity is a significant system in which you will be able to obtain Karma Crystals (Skills), Costumes, Weapons, and accessories. Not only will you receive actual rewards, but you will also be able to learn more about and immerse yourself in the lore and important KurtzPel character story arcs via conversations with those respective NPCs.
The Equipment Upgrade System has been updated so that equipment will be customizable. This includes stats and gear-specific, usable skills. There will not be one set of end-all, be-all, end-game gear. Instead, you can choose the equipment you’d prefer, based on looks. There may be a difference in the kind of upgrades you choose, but in terms of the actual weapon quality, weapons will be equal.
The topic in which we’ve received the most feedback and questions about were the available Karma. During the Closed Beta, there will be 4 available Karmas: Two-Hand Sword, Longbow, Staff, and Gauntlet; identical to what Karmas were available during the Alpha tests. There will be no additional Karmas added to the game (at this time), as we believe that we still need to tweak and perfect the existing Karmas rather than branching out with new ones.
While we’re on the topic, many of you voiced interest in the Dual Soul Karma (Dual Sword). For those unaware, the Dual Soul was displayed in the early stage of our content demos. The Dual Soul Karma will not be available for the Beta test. Once we have created the Epic Quest line for the weapon, and then fine-tune and illustrate the unique placement that the Dual Soul Karma will represent in the Karma lineup, we may include the Karma for other early access content.
Now, on to the big topic… balance.
From the feedback we received, we have focused on balancing very specific Passive Skills; making sure that Breakers and Slayers keep their unique traits while maintaining balance between the traits.
Each Karma also went through some balance refinement. Sword Talaimh’s Infinite Blade range has been nerfed based on in-depth feedback that drove many players to favor the Sword Karma over others. This adjustment will encourage Sword users to rely readily on the “Leap” Skill. For Blazing Fist, grab attacks will transition into a striking attack, to lessen the penalties associated with missing the initial skill catch. Diabolic Witch, which was widely considered to be the most OP Karma/Class during the Alpha test, has also been nerfed. We’ve decreased the damage for Fire Ball, and we’ve decreased Mana Recovery and the Cooldown Decrease activated from the Awakening of Demon Skill.
The Dance of Wind Karma has also been adjusted. Not only do the arrows shoot faster during the Salvo Arrows skill, but overall, the firing speed, base damage, and charge damage have been buffed to match its damage with the other Slayer Class, the Diabolic Witch.
Furthermore, Passive Skills will be activated during the Beta Test. Endurance will decrease at the same rate for all Classes during the Rising Attack and overall stats for Skills have been adjusted.
Other than what we have mentioned so far, we have also worked to hear you Chasers out and apply changes associated with other types of feedback that we’ve received during the Alpha Test for this the upcoming Closed Beta.
Lastly, and in some cases, most importantly: The Global, KurtzPel Closed Beta Test will be used to stress-test whether or not the servers will perform smoothly when we have a multitude of players from all around the world, all playing on the servers at the same time.
Again, we’d like to thank every one of you for all of your support and dedication. Not only were we taken aback by the hype that KurtzPel fans have brought, but we’ve loved pouring over the massive amount of constructive feedback we’d received during the Alpha Test players. We can’t do it without you, and we hope we see you all in the Global KurtzPel Beta Test.