The Sea Legs update is swimming - er, walking its way closer every day, so to help you finish off those last few reps for the Super Healthy Pass, we’re hosting a Double XP event this weekend!
From Friday, June 30th, through Sunday, July 2nd, XP will be doubled from playing matches and completing daily/weekly challenges.
Double XP also applies to account level and any pass from the Archive that you have activated on your second Animal Pass track. So even if you’ve already completed Season 7’s Animal Pass, don’t miss the opportunity for you and your squadmates to make some gains!
Did You Catch It? Super Fish are Coming in the Sea Legs Update!
On Tuesday, July 11th, the Sea Legs update will be making a splash with the debut of the first aquatic Super Animals: Super Fish.
You can look forward to unlocking these six breeds of Super Fish when the update drops:
Super Fish
Super Goldfish
Super Black Goldfish
Super Perch
Super Catfish
Super Cat Fish (no, that’s not a typo)
Superite Laser Teaser
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Thomas’ newest invention, the Superite Laser, is also arriving in the Sea Legs update! It’s a light machine gun with a bit of windup, but its devastating rate of fire can seriously shred through the competition once it gets going.
Season 8 is a big update, and there’s a lot more we have left to reveal in the coming weeks! We hope you’ve enjoyed these early teasers, and are looking forward to this weekend’s Double XP event and new update on July 11th!
Super Animals might be genetically engineered to fight, but there’s nothing like surviving a battle to the death to get you in the mood for dancing (regardless of what any signs might have to say about it)! The latest Super Fanart Contest prompts you to imagine all the ways and places Super Animals get their party on, whether it’s in a Royale lobby in the Welcome Center, on the Super Animal Super Stage before “the incident,” or anywhere else your creativity takes you.
The top 21 submissions will earn a place in the Super Museum of Modern Art (SMoMA) in-game and the winning artists will also be granted their choice of 1 of 5 exclusive cosmetic items made just for these contests! Additionally, every valid entry will receive an exclusive Crayon melee for participating. The winning pieces will also be showcased in an awards ceremony hosted by Rabbita Smith on our YouTube channel, and one artist will win the coveted Golden Paintbrush (which of course can be used as a melee weapon in-game).
All entries will be showcased on the contest website, where you can also view the entries from previous art contests: https://artcontest.animalroyale.com
For all the details and to participate in the contest, visit the link below and submit your art by Sunday, July 9th!
Spread LOVE on the Island!
The coupon code LOVE is available for redemption year round, so be sure to grab your Rainbow cosmetic bundle if you haven’t already, and keep an eye out next month as 2 new rainbow items will be debuting in the Season 8 update!
The new items will be available first through a limited-time code, before eventually making their way to Cackling Carl’s Cart permanently.
Season 8 is Surfacing Soon…
As we announced in our recent Roadmap, Season 8 is officially arriving next month!
A new major update also means a new Animal Pass, so don’t forget that Season 7’s Animal Pass will be headed to the Archive when the update drops. Since Animal Passes are timeless, you can always activate or purchase an older pass alongside the current Season’s pass, but if you’re planning to pick it up, be sure not to miss the chance to get it while it’s on sale for 550 tickets.
There will also be a Double XP Weekend later this month so you can progress through the rest of Season 7’s pass doubly quick! Keep your eyes on our socials for that announcement coming up soon, as well as lots of reveals of what you can look forward to in Season 8. You can find us on Twitter, Facebook, Instagram, and Reddit, and join us in our Discord server to discuss all things SAR! See you all at the party on the island, Super Animals.
Hey Super Animals! We just wanted to start this off with a huge thank you for all of your comments and feedback during Season 7, and let you know how helpful they’ve already been for planning our next set of updates.
We’ve had so much fun through Season 7 seeing all the AMAZING scenes you’ve created with the Photo Booth, and playing games of (super) chicken around the fruit press while mostly avoiding cleverly placed banans. There’s still time left in the current season (and as always, Animal Passes never expire) but we wanted to take some time to talk a bit about what we’re working on next and share a new roadmap!
Roadmap
We like our surprises, so this is just a small peek at a few of the upcoming items you can look forward to. We have a whole lot more planned for Super Animal Royale this year that we aren’t ready to reveal quite yet, but let’s start with what we can talk about today!
Season 8
Season 8 features a huge new map location, a new weapon, and we’re holding onto even more surprises to reveal throughout this month as we approach its July release. It’s one of the biggest new season updates we’ve done in a while, so we can’t wait to tell you all about everything that we packed into it soon!
Super Secret Social Project
You might have noticed that the “Super Secret Social Project” is still on the roadmap from last year too, and we’ve been hard at work designing it since then. While we don’t have anything to reveal about it quite yet, we will say that the game’s community and how players interact with each other before and after matches is one of the most special attributes of Super Animal Royale, and we are working on new ways to nurture that experience.
New Player Onboarding Improvements
Many of you have also told us that SAR was your first battle royale, and it couldn’t make us happier to be a bridge game that lets shooter fans and cozy gamers alike have something to play together. That being said, now that the game has grown and metas have been established, our light tutorial isn’t always doing the best job helping new players ease into the game and learn the ropes. So we’re planning to make big improvements to onboarding with the goal of making SAR an even better bridge game.
Event System Improvements
You’ve also told us you want to see updates to the holiday event format, so we’re in the process of designing new ways to improve this system and make each time of the year on the island extra special. We’ll be watching our feedback channels for any additional suggestions you have for it!
Super Animal Royale Tonight & Art Contest
We’re also in the early stages of planning a third season of Super Animal Royale Tonight. We have a few more animated trailers and videos to release first, alongside the upcoming updates, but later in the year we’ll be digging into the new season’s production and opening up clip submissions again. We produce all the episodes in-house with the same team that brings you the game, so the break between Season 2 and 3 has let us invest in some of the big new game features we have coming your way this year, but we can’t wait to get Donk and Howl back into the studio. Artists should also keep their eyes peeled for a new contest from Rabbita Smith in the near future.
Now Available: Super Snapping Turtle
It took a bit of time to come out of its shell, but in case you missed its reveal: the Super Snapping Turtle has arrived in the Research Lab! Sorry if it snaps at you. That’s just how it is.
You can start earning Super Turtle DNA at level 60, and unlock the Super Snapping Turtle breed after you’ve unlocked the base Super Turtle.
We hope you’ve enjoyed this sneak peek at what’s ahead in SAR’s journey! More information will be revealed about Season 8 soon in our Discord server, and on our Twitter, Facebook, Instagram, YouTube and Subreddit. We’ll see you on the island, Super Animals!
The brand new Super Merch Shop has opened its doors with its first collection of items for purchase! We've designed, sourced, and are shipping these items out ourselves from our home base in Vancouver, Canada, so we couldn't be more excited to finally share them with all of you and bring SAR into the physical world!
We hope you all had a wonderful holiday weekend, and wish you and your families a happy Respawning Day! We released a short video commemorating the Super Animal holiday on our YouTube channel this weekend, and eggs will still be available to collect on the island and redeem for holiday cosmetics for one more week until April 18th.
And if you're not already, make sure to join our Discord server with notifications turned on or follow us on Twitter, Facebook, Instagram or Reddit to get all the updates on future merch drops, game updates and more.
Super Animal Royale Season 7 is here, and it’s all about how the island’s combatants stay healthy and in shape for their battle to the death.
Whether you’re riding conveyor belts as a Super Lemur at the new Health Juice Factory, snapping a photo with squadmates with the new Photo Booth feature, or collecting eggs in the Respawning Day event, the update has something that’s great for your health, so let’s waste no more time and jog right into the patch notes.
Highlights
The Super Healthy Pass celebrates the many ways to stay super healthy with 49 tiers of fruit and health-themed items, plus the new Mini Lemur pet and Aerobics emote.
A New Starter Pack features the Super Alchemist Tiger, S.A.W. Tickets and some mad science swag.
The New Photo Booth Feature lets you place, pose and photograph your Super Animals in a variety of layered scenes.
The Super Lemur leaps into the fray, with 6 breeds total to add to your lineup of Super Animals.
A New Map Location lets you ride functioning conveyor belts through a factory fully operated by crabs. Discover how Health Juice is made at the Health Juice Factory!
The Respawning Day event (previously known as Super Easter) is live until April 18th! Celebrate the miracle of cloning with 8 new and 18 returning legacy cosmetics as well as three new Super Animal breeds, fresh from the vats: the Super Bilby Bunny, Tailed Frog, and Chipmunk.
The Super Juicer powerup lets you carry more Health Juice and blends coconuts, mushrooms and more into portable Health Juice.
A healthy dose of gameplay updates listed below including a new style of tents, Bwoking Dead balancing, new music and improved bot AI.
We’re also super excited to finally be launching a new Super Merch Shop next week, including the long awaited Health Juice tumblers!
Replenish Your Style: The Super Healthy Pass Is Here!
Season 7 is all about getting healthy, staying healthy, and the delicious drink that makes it all possible: Health Juice. The Super Healthy Pass is more than ready to flex its wealth of wellness-themed goodies, including the Mini Lemur pet, the Aerobics emote, and the Thermometer Pistol which comes with a custom reload sound!
During Season 7, the Super Healthy Pass will be available for a discounted price of 550 S.A.W. Tickets. As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Season 7 Starter Pack DLC
The new season also brings with it a new Starter Pack, available until the end of the season!
The Season 7 Starter Pack features the following items:
Super Alchemist Tiger
Alchemist Outfit
Potion melee weapon
600 SAW tickets
Super Lemurs Join the Party!
The primate posse has expanded: Super Lemurs have arrived in the Research Lab, and they’re ready to move it, move it and prove they belong right at the top of the food chain.
Super Lemurs are available in the Research Lab beginning at level 60, with six total breeds to unlock:
Super Lemur
Super Taro Lemur
Super Pomegranate Lemur
Super Sifaka
Super Red Ruffed Lemur
Super Aye-aye
Health Juice Factory: Where the Juice is Produced
The Health Juice Factory has arrived on the island, revealing the long-awaited secrets of how sweet, refreshing Health Juice is made! Here, the beverage’s main ingredient, Health Fruit, is grown and harvested for processing. You can also steal it off the conveyors to restore 5 health, and your consumption will be rewarded with 2 new milestone cosmetics to earn.
The factory’s diligent Health Crab workers can be seen picking Health Fruit, inspecting the line, operating machinery, and bartending. These crustaceous critters are hard workers, so be sure not to bother them on the job.
Conveyor belts throughout the factory transport Health Fruit (and anything/one that finds its way onto them) to an industrial-sized juice press. Super Animal World’s operations team asks that Super Animals please refrain from riding the conveyors, and will not be held liable for any resulting impurities in its sweet, refreshing Health Juice product.
Flex Your Creativity in the Photo Booth
With the new Photo Booth, accessible from the main menu, you can place, pose, and record your Super Animals in a variety of themed scenes!
In the Photo Booth, you can:
Choose from 7 backgrounds, including a green screen, S.A.W. Welcome Center, Pixile Port, and more.
Place up to 12 Super Animals in a scene (from your own saved presets, or from friends you’ve recently squadded up with).
Choose from a set of standard animations or any emotes you own. You can keep them animated, or pause and scrub through their animation frames to find the perfect pose for snapping a photo.
Freely adjust each animal’s weapon, size, brightness, and shadow.
Take photos or record .gifs and .mp4s of your completed scenes (note: some recording options may not be available on all platforms).
Additionally, due to popular demand we’ve increased the maximum number of animal presets from 20 to 30 so you’ll have lots to fuel your creativity in the Photo Booth.
Respawning Day: An Egg-celent Event
Commemorating the first successful cloning of a Super Animal, Respawning Day is the island‘s new twist on a typical Easter celebration! In this season of spring when nature comes back to life, Super Animals celebrate their own decidedly unnatural origins.
The Respawning Day event will take place from March 28th through April 18th.
Scour the island for eggs to redeem for 8 new event items and 18 returning seasonal items and create three new Super Animal breeds, fresh from their comfy, cozy cloning vats:
Super Tailed Frog
Super Bilby Bunny
Super Chipmunk (a Super Squirrel breed)
We’re planning to evolve our event format in the future, so if you have any feedback on what you like, don’t like, or would like to see added or changed in future events, let us know in the Steam comments! For this event, we made the decision not to bring back the event currency leaderboard. We originally created the leaderboard to provide a use for surplus event currency, but we feel that it has clashed with our design philosophy of encouraging healthy amounts of play and being respectful of player time.
Super Juicer: Juiced in Time
The Super Juicer is a new powerup that allows you to carry 250 max Health Juice (up from 200) and convert consumable healing pickups into Health Juice while at full HP.
The overall spawn rate of all powerups has also been increased as part of this addition.
New to the S.A.W. Shop: Sheep Bundle
Have you herd? The SAW Shop has an ewe-tiful new bundle available this week: the Sheep Bundle!
Flock to Ms. Macawesome’s boutique to get:
Sheep Costume
Wool Pistol
Shears melee weapon
Gameplay Changes
Update v1.8’s got a healthy amount of gameplay updates, so let’s waste no time in juicing them for all they’re worth:
All camping tents on the island have been opened up for looting, and have a more squared style to make collisions more clear.
Quick chat pings will now display in-world for your extended team in SvR or the Bwoking Dead game modes (previously, they were visible only on the map and minimap).
Pinging armor will now show its remaining ticks of armor if it is damaged or broken.
The “get a win in a limited time mode" challenge has been changed to “play matches of a limited time mode.”
Heavy I in SvR now has a rare magnum in place of the uncommon magnum.
Super Turducken now counts for the “Winner Winner Super Turkey” milestone.
You can now emote while sliding on ice!
Added additional rebel cache spawns in Murre Woods.
The Crocodile Club now plays Pete and the Swampcat’s hit song “Slow Jam” from its stage speakers.
SMOMA now has calming background music playing throughout its halls.
Max FPS in settings increased from 250 to 360.
Win rates for survivor players in the Bwoking Dead have been on the high side, and so we’ve made some changes to the mode to even things out:
Lowered Zombie Joe respawn times to get players back into the action faster.
Zombie out of combat health regeneration is now 8 per second (up from 5).
Zombie explosion meter now fills up 15% from hitting emus (up from 10%), and 10% from edibles (up from 5%).
Event collectibles (ex. eggs during Respawning Day) now only spawn in the survivor-safe area of the skunk gas circle during the Bwoking Dead game mode.
Getting a kill as a zombie now counts towards melee kill milestones and stats.
Other Updates and Fixes
Retina resolutions are now supported on MacOS.
Umbrella holding animation is now smoother.
Discord is shutting down its game invite / lobbies feature at the beginning of May, so we’ve removed it from Super Animal Royale on PC. You’ll still be able to invite friends using Steam or cross-play codes as normal!
Updated a few screens to use faster performing scrolling rects rather than Unity's default ones. This primarily translates to faster loading when clicking on milestones and the research lab.
Changed how files are loaded at app launch, which should speed up load times for slower systems.
Fixed a rare bug where a wall or environment piece would be invisible.
An occasional bug where players would have an invisible umbrella has been fixed.
Improved server handling of packet loss. This means that high-lag players should no longer slide through walls.
Fixed some grenade/throwable position sync issues between the client & server.
Removed player collisions for hamster balls and emus (this was a change that was originally implemented along with the new netcode and has now been ported into the current netcode).
Fixed a bug where if any inventory controls were bound to the (B) controller button, they wouldn't work since (B) closes inventory.
All lighting-related bugs should now be fixed on consoles.
Fixed a bug where shooting was blocked on Steam Deck after chatting.
Private match hosts can use “/yell” to send a message to all players on the map. This works while in ghost spectate mode too.
Private match hosts can use “/god all” to toggle god-mode state on or off for all players.
Private match hosts can use “/tele all X Y” to teleport all players to a position.
The “/getplayers” command in private matches will now include squad ID, team ID, kill counts, and placement.
Fixed minigun needing to wind up before reloading when the clip was empty.
Fixed minigun not needing to wind up after a forced reload, while holding down the shoot button.
Some improvements have been made to bots:
Bot survivors in Bwoking Dead will shoot zombie bots more quickly.
Bots with dart guns will heal teammates in all modes.
Aggressive bots are now a bit more common, and will flee faster and attack-move faster.
Bots will now reload when outside of combat, as opposed to waiting for the next fight.
Some bots will travel to the Giant Star-nosed Mole in SvR to fight it.
Bots no longer jump roll while reloading, so they’ll avoid canceling their reloads as often.
Bots will change back to their gun after a fight if they ended the fight with their melee weapon out.
And we have one more super exciting thing to announce…
The Super Merch Shop Launches in Two Weeks
We’ve been hard at work setting up a brand new merch shop, and we’re opening up pre-orders for its first items on Tuesday, April 11th! Make sure you’re in our Discord server with notifications turned on or following us on Twitter, Facebook, Instagram or Reddit to get notified when the merch drops!
We’ll have limited quantities of certain items during the launch and are packing and shipping it all ourselves, so make sure to get your order in while supplies last.
We hope you all enjoy the new update, event, and merch and we can’t wait to hear what you think of it all. Until next time, stay healthy, Super Animals!
With Season 7 around the corner, it’s time for another Double XP Weekend!
From now until the end of Monday, March 13th, all XP gains from dailies, weeklies and matches are doubled. Make the most of it by taking a chomp out of your currently active Animal Passes!
As a reminder: Animal Passes do not expire! Once a pass is purchased, you’re able to complete it at your own pace at any time from the Archive. Buying it before the season ends though will get you the sale price of 550 S.A.W. Tickets for the pass before the price rises to 750.
St. Pawtrick’s Day 2023: Going Green!
Grab a pint of Health Juice and your favorite squadmates: Super Animal World is celebrating St. Pawtrick’s starting today!
After every match played from today until Friday, March 24th, you’ll have a 25% chance to earn a St. Pawtrick’s Day cosmetic. Get your paws on all nine cosmetics before they’re vaulted for another year!
Season 7 is Gonna Be Juicy
The Season 7 update (version 1.8) will arrive on Tuesday, March 28th with a new Super Animal, map location, event and much more!
We can't wait to share all the juicy details with you, so keep your super eyes peeled and join us on Twitter, Facebook, Instagram, Reddit, and Discord for sneak peeks at all the new content as we approach release!
And in the meantime, we hope you all enjoy the Double XP Weekend and St. Pawtrick’s Day celebrations. We’ll see you on the island, Super Animals!
Super Animal Royale wouldn’t be the game it is today without all your feedback, so to keep improving it, we want more of your input!
Huge thanks in advance to all of you who take the time to fill out our 2023 survey. We super appreciate it, so we’ll be sending everyone who provides feedback a code for 1500 Carl Coins after the survey closes on March 1st as thanks!
NOTE: Depending on how many players complete the survey it might take up to 1 week after the survey closes to send out all the codes, so just keep an eye on the inbox of the email address you provide during the survey for your code.
Super Content Creator Twitch Drops
We’re excited to announce our in-game collaboration with our two newest Super Content Creators: FluffubSheepub and CocoaCaa! As long-standing members of the community and two of the three co-founders of Antler & Wool on Wings, they’ve contributed a lot to the SAR streaming scene and community at large. We hope you’ll join us in celebrating them!
You can get your paws on their in-game cosmetics early before they’re added to Carl’s Cart by watching their streams on Twitch until Friday, March 3rd. Check out their Twitch channels for their schedules!
Start watching Drops-enabled streams. A Twitch notification will appear when a Drop is ready to be claimed.
See your rewards in-game once you claim them on Twitch. An in-game notification will appear the next time you boot up Super Animal Royale!
If you miss getting the items during the Twitch Drops window, there will also be opportunities to get codes for the items from each of their streams after the campaigns conclude, and they’ll arrive for everyone to unlock in Cackling Carl’s Cart in April.
Be sure to keep your super eyes peeled for more from Super Animal World soon too: we have some juicy teasers for Season 7 dropping in the coming weeks along with an updated roadmap!
It’s that time of year where love is in the air… alongside the usual clouds of skunk gas and bullets.
Duos Day is here again, and this time it’s waltzing in with a brand new Super Animal species: Super Salamanders! We’ve got a few other surprises to share, so let’s get right into what’s new on the island.
Super Salamanders Slide onto the Scene
The Lab Labs have brewed up a whole new species of Super Animal with 4 breeds to unlock beginning at level 70, including the highly-requested Super Axolotl:
Super Salamander
Super Orange Salamander
Super Firebelly Newt
Super Axolotl
Duos Day is Here!
Grab your Duos partner for some amphibious anarchy! Whether you’re teaming up with a special someone or going in blind using team fill, play a match of Duos mode today through Thursday, February 16th to earn your own Duos Day Rose melee weapon.
We’ve also created new Duos Day cards for you to send to your special some-bunny!
Ms. Macawesome’s no lovebird, but she’s got a couple returning Duos Day themed items arriving soon in her chic boutique!
The Heart Boxers outfit and Cupid’s Bow skin for the Bow and Sparrow will be returning next week for purchase for 48 hours in the S.A.W. Shop starting on Monday, February 13th.
We hope you and your Duos partner have a delightfully destructive Duos Day, Super Animals!
The island’s hopping, Super Animals: the Year of the Super Bunny event has begun! This Lunar New Year is all about the island’s lovable lagomorphs, and they’re bringing in 2023 in style.
Year of the Super Bunny Event
Ring in the new year in style with new and returning Lunar New Year cosmetics:
8 new event items, redeemable with red envelopes, earned in-game.
18 returning legacy items in the event, and 8 moved to Carl’s Cart.
7 new SAW Shop items, including the Lion Dance bundle.
The Lab Labs have also multiplied the Super Bunny population to bring you 4 new Super Bunny breeds (available beginning at level 20):
Super Golden Bunny
Super Lunar Bunny
Super Celestial Bunny
Super Lop Bunny
Please note that the new Super Bunny breeds are permanent additions to the Research Lab and are not time-limited. Bamboo Resort’s statue, wall pictures, and couplet have been updated as well for this year!
Netcode Changes
Thank you to everyone who shared their connectivity issues and concerns regarding the new netcode that was implemented in the v1.7 update. Because of this feedback, we have reverted SAR’s netcode to its older version, and will be improving it as time goes on.
We now have the ability to switch between the new and old netcode on the backend, so that we can more easily adapt and test the new netcode further without requiring game updates. Thanks to this, in the coming months we will be slowly testing and adding new netcode features piece by piece over time. We super appreciate your feedback and patience as we work to keep improving the experience of playing SAR in every way we can!
AWW Umbrella Coupon Code
Over the past year, the talented artists and content creators at AWW (Antler & Wool on Wings) have been making high-quality stream assets for any Super Animal Royale content creators to use in their streams, all for free.
To celebrate them and all their amazing work, we’re releasing the AWW Umbrella, which you can get your paws on by inputting the coupon code “AWW” in the in-game coupon code menu. Thank you so much FluffubSheepub, wvbBB, and CocoaCaa for making such incredible assets for our community!
If you’re a content creator or are looking to start streaming Super Animal Royale, be sure to check out the AWW Workshop at https://antlerandwoolonwings.com/ and follow their Twitter for future releases.
Gameplay Changes and Bug Fixes
The milestone details screen UI design has been updated to match the newer style.
Increased vertical size of the Recent Players screen, made the scroll bar more visible, and fixed some report options being hidden for controller users.
Fixed quick chat and emote wheels not disappearing when alt-tabbing.
Fixed weapon tooltips showing projectile ranges that were incongruent with the weapon's actual effective range.
Fixed controller users being able to skip the reward popup while the Research Lab animal unlock animation is playing.
Fixed the Research Lab occasionally still showing "Create" after unlocking an animal.
Weapon skin sounds are now loaded during a match rather than at game launch, to reduce load times a bit.
Skeleton Bow & Sparrow renamed to Bone & Sparrow. How’d we miss that one?!
That’s all for v1.7.1, Super Animals! Grab your squadmates, start collecting those red envelopes, and we’ll see you on the island!
Season 6 is here! We hope you’ve settled into your seats and are ready to jam out with Pete and the Swampcats, because we’re bogged down with all the info to share!
Highlights
The Slow Jam Pass celebrates music, swamp life, and all you animals who like to take things slow and steady.
Super Crocodiles take a bite out of the competition.
Sneaky new throwables arrive from Thomas Sleddison’s workshop: Lucky Cat Mines!
Pete’s Shack and the Crocodile Club add some vibrance to Pete’s (newly-expanded) Swamp.
CRISPRmas 2022 is here, with 8 festive new items and even more returning legacy cosmetics to get you in the holiday mood.
Celebrate SAR’s 4th Anniversary with the “BIRTHDAY” coupon code.
The game’s netcode has officially been overhauled (thanks to all of you who participated in the PTR).
Plenty more new game features, balancing and bug fixes to read through below!
Season 6 Hits the Stage with the Slow Jam Pass!
The Slow Jam Pass brings you the swamp rock aesthetic of the bayou’s biggest sloth-fronted band, Pete and the Swampcats. Named after their hit pre-incident album, Slow Jam celebrates the creatures, music, fashion, and languid pace of Super Animal World’s southern marsh. Drift leisurely down this stream of down-home items en route to the premium Mini Sloth and guitar emote.
During Season 6, the Slow Jam Pass will be available for a discounted price of 550 S.A.W. Tickets.
As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
As of this season, rewards from Animal Passes need to be claimed manually with the new “claim all” button in the Animal Pass screen. This lets you choose when and on which platform to claim your rewards. As always, cosmetic items sync between all platforms, but manually claiming makes sure that you can claim your S.A.W. Ticket rewards on whichever platform you want to spend them on!
Season 6 Starter Pack DLC
Along with the debut of a new season comes the Season 6 Starter Pack! You’ll receive the following comfy and chic items upon purchasing the pack:
Super Topiary Bear
Cottagecore Dress
Hedge Clippers melee weapon
600 S.A.W. Tickets
Croc and Roll: Super Crocodiles Join the Fight
Super Crocodiles are here and ready to take a bite out of the competition. They’ll be fighting tooth and…well…tooth to reclaim their coveted spot on the food chain.
Super Crocodiles can be unlocked in the Research Lab once you reach level 50. Play matches to earn their DNA, and unlock all six of their breeds:
This new throwable item is a proximity explosive that detonates one second after an enemy moves within range. If you hear that trademark “meow,” you’d better hope you’ve got reflexes like a Super Cat.
Keep an eye out for red pulsing glows (visible even outside of line of sight) to spot active Lucky Cat Mines.
Teammate mines have a green glow, and while teammates can still detonate friendly mines if they walk over them, they won’t take damage from friendly mines.
You can place as many mines as you can carry, which is 4 (3 in the Bwoking Dead game mode). If you place an additional mine beyond your carrying capacity, your oldest active mine will be deactivated.
The Bandolier powerup increases capacity for both held and placed mines while equipped.
A new stat has been added to track for Lucky Cat Mine kills, and at 10 kills you can get a Lucky Collar as a Super Milestone reward (requires Super Edition DLC to claim)!
Mines can only damage a player once every 0.06s, so if multiple mines go off at a single location they will not deal more damage.
Swamp and Circumstance: Pete’s Swamp Expansion
One of Super Animal World’s first biomes gets a makeover. Pete’s eponymous swamp has increased in size and picked up two new points of interest: Pete’s Shack and the Crocodile Club!
Kick back at the reclusive Super Sloth crooner’s shack, listening to his still spinning gramophone, or visit the Crocodile Club, where Pete and the Swampcats performed when the park first opened to the public. The swamp’s water has also been upgraded with subtle new animations to bring it more to life!
Get into the CRISPRmas Spirit!
As winter arrives, Super Animal World is ready to celebrate everything CRISPRmas means to its Super inhabitants: friendship, generosity, peace (for now), and most importantly, the miracle of genetic modification!
Candy canes have been scattered around the island to be redeemed for 8 festive new items and 17 returning legacy cosmetics! Plus, a CRISPRmas miracle has brought three new holiday Super Animal breeds to the Research Lab to be unlocked:
Super Snowman Blue Jay, a breed of the Super Blue Jay
Super Stoat and Super Winter Stoat, breeds of the Super Ferret
Snowman Bundle in the S.A.W. Shop
Additionally, the Snowman Bundle has arrived in the S.A.W. Shop! Get in touch with your happy, jolly soul and grab the bundle for these frosty cosmetics:
Snowman Beanie
Snowman Costume
Snowboard melee weapon
Frozen Umbrella
SAR’s 4th Anniversary!
It’s hard to believe it's been 4 years since Super Animal Royale was released in Early Access! Four years is enough time for college students to form lifelong friendships, and we've formed a similar bond with many of you in our amazing community over this time. Thank you Super Animals new and old for enjoying the game and supporting it over these years; it’s been an amazing journey to take with you and we can’t wait to reveal what we have planned next for 2023.
To celebrate, input the coupon code “BIRTHDAY” in the coupon code field accessible from the game’s main menu to redeem four unique cosmetics:
4th Anniversary Cake Gravestone
Pixile Party Hat
Pixile Umbrella
Pixile Firework Melee
Super Challenge & Milestone System Updates
The Super Challenge and Milestone systems have been updated and integrated to improve the experience of earning them.
Players will now receive 5 daily and 5 weekly challenges up from 2 and 3 respectively.
Many new challenge types have been added, and some existing ones have been reworked. For example, the “Eat Mushrooms” challenge has changed to include all edibles. Overall, challenges should provide more variety and be more enjoyable to complete.
The Milestones screen now displays both Super Challenges and Milestones. As such we’ve renamed the screen “Challenges” to encapsulate both types.
Milestones now display as a single vertical scroll with inline headers and a shorter design to fit more in the vertical space.
A Claim All option has been added to instantly claim all completed milestone items.
Reduced experience per minute survived in all game modes by about 25%, since challenges now gain players more experience overall.
The goals of the new design are to:
Put more emphasis on dailies and weeklies so that players earn more from playing less per day/week over the long term.
To make challenges more rewarding and fun by increasing their variety and range from easy to hard.
We hope you’ll enjoy the new system and UI design and, as always, provide us feedback so we can keep improving it!
New Netcode
SAR’s netcode has been revamped to provide a smoother, more polished experience.
For the most part, the game should feel the same as before, but under the hood, it’s now using a fixed timestep, client side prediction plus interpolation, and rollback. The end result is that lag related issues such as players jittering or sliding through walls are resolved.
Clientside prediction for looting weapons, armor, and powerups.
Improved ping-related delay for meleeing breakable creates as well as seeing them break visually.
Fixes for bugs related to ejecting and parachuting, hamster ball desyncs, healing applied to self with a dart gun, banana slip sound effects, and more.
Thank you to all of you who participated in the PTR, and we hope that this netcode revamp will provide better experiences for all of you!
Note: now that the PTR is over, the tick lead information in the top right is disabled by default, but you can type /net in chat to display it again.
New Artwork in SMOMA
SMOMA’s art gallery has been updated to reflect the top 21 pieces of the most recent Fanart Contest! Congratulations to all the finalists, and a huge thank you to everyone who participated. The submissions this round were amazing so we highly recommend that everyone check out the amazing artwork on the contest website as well: https://artcontest.animalroyale.com
Gameplay Changes
This update’s jam-packed with gameplay updates, so let’s get right into them!
2 new variants of mushroom have been added: the Speed Mushroom which grants players and emus that eat it a 15% boost to their movement speed for 8 seconds, and the Skunk Mushroom. Eating the latter is not advised, as they apply a 20 poison damage effect over 2.4 seconds… however, they also can be attacked with a melee weapon or projectile to cause them to explode into a mini cloud of skunk gas!
Trees will now shake when hit by melee, bullets, explosions, emu pecks, hamster balls, and throwables. Note that you don't need line of sight to see trees shaking, so they can provide intel about nearby fights.
The Quick Chat wheel has been increased to 8 options and has different options depending on whether it’s activated in the lobby or in game. New quick chat options include: “Thanks! On my way! Hi! Good game. GLHF.”
Game mode selection will now automatically change as necessary when additional players join a party (ex. if Solos is selected and a second player joins the party, it will automatically switch to Duos).
S.A.W. Impossible Tape now has a secondary effect of increasing taping speed by 15%.
Dogna’s Dartfly Gun now has 10% zoom when crouching, similar to the Sniper.
Grenades, Lucky Cat Mines, BCG eggs, and explosive barrels will now destroy nearby grass.
Redesigned the emote equip UI on the Customize screen to use a wheel so it more closely resembles how it will appear in-game.
Long challenge and milestone names now scroll, instead of being downsized to fit the UI.
The main menu and paws menu will preview up to 5 of your challenges at once.
Zombie Joes now get the same speed bonus while ice skating that survivors do.
A new animation has been added for Zombie Joe death explosions.
Bots will no longer roll while reloading to decrease the chances of frequent reload canceling.
Improved the consistency of scrolling for controllers on the Customize screen when reaching the bottom of a list (it will now always let you scroll to the very bottom of the list even if your currently selected column lacks an item below it).
Added an AFK option for player reports.
Added /dmg # command for private matches to modify all damage from players. Range is from 0.0 to 10.0.
Added /noroll command for private matches to disable super jump rolls.
Game Balancing
Increased Chonk Emu's move speed to match the common emu, and increased Speedy Emu's health to match the common emu. We made the decision that since they are rarer, they should only be stronger or the same as the common emu across the board to make them extra exciting to find and use.
Bullet range for Shotgun and JAG-7 have been decreased, while damage at max range has been increased (numbers for each below). These changes are to further differentiate shotguns from other weapons and avoid cases where a hit would still register (and potentially take off a tick of armor) despite doing barely any damage.
Shotgun range lowered from 51/53/55 to 41/43/45 respectively for each rarity tier. Damage at this new range has been increased from 10/11/12 to 15/17/19 for each tier.
JAG-7 range lowered from 54/58 to 43/47 respectively for each tier. Damage at this new range has been increased from 7/8 up to 14/15.
The BCG’s damage radius has increased to 17, up from 15, and has improved explosion visuals and sounds to make it more impactful. Additionally, regular movement speed with the BCG equipped is now 90%, up from 89%, and movement speed while charging is now 68%, up from 55%.
Loot spawns in Bamboo Resort, Research Labs, Pete’s Swamp houses, Superite Mountain, Thomas’s Tundra houses, and Saharahland shanty houses have been increased so they can better compete on loot density with the newer points of interest.
Increased the chance of getting a Grenade, Skunk Bomb, or Lucky Cat Mine from destructible crates, since the loot pool in this category is more diluted now.
Additional Map Changes
Added an opening in the Beaver Construction HQ conveyor belt so the barrier isn’t as long (this is particularly nice for rebels in S.A.W. vs Rebellion).
Widened the opening on the left side of Superite Mountain, next to the bridge.
Added more trees on the left side of Goldwood Woods so there’s more cover and paths.
Improved visibility on the right side of the Research Labs office entrance by making the end of the wall have a gray pillar.
Updated lobby Shooting Gallery weapon positions to improve the weapon groupings.
S.A.W. vs Rebellion Game Mode Changes
The Giant Star-nosed Mole’s HP now scales from 5,500 to 14,000 depending on player count (linear between 15 and 48 real players). Previously, it was scaling between 6,900 to 10,000 health, which was a bit high for less populated matches, and a bit low for full matches.
Since the Giant Mole has more health in most cases, it will start arriving at 450 Reinforcement Points rather than 400.
Ammo drops from killed players now give 3x as much, to help alleviate some of the ammo issues that players faced.
Assault gets a rare pistol now.
Sniper II has been changed from having 1 Skunk Bomb to 2 Lucky Cat Mines.
Heavy II now gets the SAW Impossible Tape powerup.
Marking or pinging the map on a flag will now ping as Defend or Capture based on context rather than the standard paw marker.
Lowered respawn time for Giant Emus and Hamster Balls in SvR from 30s to 20s.
Removed a rock above Beaver HQ that made the Giant Mole boss area imbalanced.
Bug Fixes
Fixed bots occasionally meleeing through walls.
Fixed a bug where rebel caches that were opened previously would appear to animate open when coming into vision range.
Fixed a bug where changing presets while on the emote customize tab would show the previous preset's melee weapon after emoting finished.
Fixed a bug where bundles with an emote in the shop would play the emote sound but not animate.
Fixed a bug where equipping an emote from the shop tab would equip it twice if it had already been equipped.
Fixed a bug where closing the equip confirmation popup while in the shop would leave emote music playing.
Fixed a bug where spamming through milestones rapidly would cause the player’s arms to get stuck in a broken position.
Testing a fix for a rare bug where edge of screen spawned loot can be invisible.
Fixed the previous weapon hotkey (T) not working with respawn in SvR mode.
Fixed flickering with overlapping players in parachute.
Moved some loot spawns a bit further away from Dr. Dogna in the pyramid to reduce looting issues around her.
Fixed a fridge at the Slow Food restaurant not fading.
Bwoking Dead now forces UI to show at match start and can't be hidden again until the opening sequence is finished (no more peeking!).
Fixed selection getting stuck from time to time when closing the Guidelines page with a controller.
Fixed a bug where you could pet mini animals while emoting.
Fixed a bug where opening the map and emote wheel at the same time would have the map stuck on screen.
Fixed a bug where opening the emote wheel and pressing escape would leave the emote wheel stuck until pressing emote again.
Fixed a bug where pressing (B) on controller during an item reward popup would not highlight it in Customize with the exclamation mark.
Fixed non-looping emotes getting stuck on the main menu for other players in parties.
To keep up with all the latest updates on Super Animal Royale and community events, join us on Twitter, Facebook, Instagram, Reddit and Discord. We hope you all have ton of fun with the new season and update, a wonderful holiday season with loved ones, and a merry CRISPRmas! We’ll see you on the island, Super Animals.