With Season 7 around the corner, it’s time for another Double XP Weekend!
From now until the end of Monday, March 13th, all XP gains from dailies, weeklies and matches are doubled. Make the most of it by taking a chomp out of your currently active Animal Passes!
As a reminder: Animal Passes do not expire! Once a pass is purchased, you’re able to complete it at your own pace at any time from the Archive. Buying it before the season ends though will get you the sale price of 550 S.A.W. Tickets for the pass before the price rises to 750.
St. Pawtrick’s Day 2023: Going Green!
Grab a pint of Health Juice and your favorite squadmates: Super Animal World is celebrating St. Pawtrick’s starting today!
After every match played from today until Friday, March 24th, you’ll have a 25% chance to earn a St. Pawtrick’s Day cosmetic. Get your paws on all nine cosmetics before they’re vaulted for another year!
Season 7 is Gonna Be Juicy
The Season 7 update (version 1.8) will arrive on Tuesday, March 28th with a new Super Animal, map location, event and much more!
We can't wait to share all the juicy details with you, so keep your super eyes peeled and join us on Twitter, Facebook, Instagram, Reddit, and Discord for sneak peeks at all the new content as we approach release!
And in the meantime, we hope you all enjoy the Double XP Weekend and St. Pawtrick’s Day celebrations. We’ll see you on the island, Super Animals!
Super Animal Royale wouldn’t be the game it is today without all your feedback, so to keep improving it, we want more of your input!
Huge thanks in advance to all of you who take the time to fill out our 2023 survey. We super appreciate it, so we’ll be sending everyone who provides feedback a code for 1500 Carl Coins after the survey closes on March 1st as thanks!
NOTE: Depending on how many players complete the survey it might take up to 1 week after the survey closes to send out all the codes, so just keep an eye on the inbox of the email address you provide during the survey for your code.
Super Content Creator Twitch Drops
We’re excited to announce our in-game collaboration with our two newest Super Content Creators: FluffubSheepub and CocoaCaa! As long-standing members of the community and two of the three co-founders of Antler & Wool on Wings, they’ve contributed a lot to the SAR streaming scene and community at large. We hope you’ll join us in celebrating them!
You can get your paws on their in-game cosmetics early before they’re added to Carl’s Cart by watching their streams on Twitch until Friday, March 3rd. Check out their Twitch channels for their schedules!
Start watching Drops-enabled streams. A Twitch notification will appear when a Drop is ready to be claimed.
See your rewards in-game once you claim them on Twitch. An in-game notification will appear the next time you boot up Super Animal Royale!
If you miss getting the items during the Twitch Drops window, there will also be opportunities to get codes for the items from each of their streams after the campaigns conclude, and they’ll arrive for everyone to unlock in Cackling Carl’s Cart in April.
Be sure to keep your super eyes peeled for more from Super Animal World soon too: we have some juicy teasers for Season 7 dropping in the coming weeks along with an updated roadmap!
It’s that time of year where love is in the air… alongside the usual clouds of skunk gas and bullets.
Duos Day is here again, and this time it’s waltzing in with a brand new Super Animal species: Super Salamanders! We’ve got a few other surprises to share, so let’s get right into what’s new on the island.
Super Salamanders Slide onto the Scene
The Lab Labs have brewed up a whole new species of Super Animal with 4 breeds to unlock beginning at level 70, including the highly-requested Super Axolotl:
Super Salamander
Super Orange Salamander
Super Firebelly Newt
Super Axolotl
Duos Day is Here!
Grab your Duos partner for some amphibious anarchy! Whether you’re teaming up with a special someone or going in blind using team fill, play a match of Duos mode today through Thursday, February 16th to earn your own Duos Day Rose melee weapon.
We’ve also created new Duos Day cards for you to send to your special some-bunny!
Ms. Macawesome’s no lovebird, but she’s got a couple returning Duos Day themed items arriving soon in her chic boutique!
The Heart Boxers outfit and Cupid’s Bow skin for the Bow and Sparrow will be returning next week for purchase for 48 hours in the S.A.W. Shop starting on Monday, February 13th.
We hope you and your Duos partner have a delightfully destructive Duos Day, Super Animals!
The island’s hopping, Super Animals: the Year of the Super Bunny event has begun! This Lunar New Year is all about the island’s lovable lagomorphs, and they’re bringing in 2023 in style.
Year of the Super Bunny Event
Ring in the new year in style with new and returning Lunar New Year cosmetics:
8 new event items, redeemable with red envelopes, earned in-game.
18 returning legacy items in the event, and 8 moved to Carl’s Cart.
7 new SAW Shop items, including the Lion Dance bundle.
The Lab Labs have also multiplied the Super Bunny population to bring you 4 new Super Bunny breeds (available beginning at level 20):
Super Golden Bunny
Super Lunar Bunny
Super Celestial Bunny
Super Lop Bunny
Please note that the new Super Bunny breeds are permanent additions to the Research Lab and are not time-limited. Bamboo Resort’s statue, wall pictures, and couplet have been updated as well for this year!
Netcode Changes
Thank you to everyone who shared their connectivity issues and concerns regarding the new netcode that was implemented in the v1.7 update. Because of this feedback, we have reverted SAR’s netcode to its older version, and will be improving it as time goes on.
We now have the ability to switch between the new and old netcode on the backend, so that we can more easily adapt and test the new netcode further without requiring game updates. Thanks to this, in the coming months we will be slowly testing and adding new netcode features piece by piece over time. We super appreciate your feedback and patience as we work to keep improving the experience of playing SAR in every way we can!
AWW Umbrella Coupon Code
Over the past year, the talented artists and content creators at AWW (Antler & Wool on Wings) have been making high-quality stream assets for any Super Animal Royale content creators to use in their streams, all for free.
To celebrate them and all their amazing work, we’re releasing the AWW Umbrella, which you can get your paws on by inputting the coupon code “AWW” in the in-game coupon code menu. Thank you so much FluffubSheepub, wvbBB, and CocoaCaa for making such incredible assets for our community!
If you’re a content creator or are looking to start streaming Super Animal Royale, be sure to check out the AWW Workshop at https://antlerandwoolonwings.com/ and follow their Twitter for future releases.
Gameplay Changes and Bug Fixes
The milestone details screen UI design has been updated to match the newer style.
Increased vertical size of the Recent Players screen, made the scroll bar more visible, and fixed some report options being hidden for controller users.
Fixed quick chat and emote wheels not disappearing when alt-tabbing.
Fixed weapon tooltips showing projectile ranges that were incongruent with the weapon's actual effective range.
Fixed controller users being able to skip the reward popup while the Research Lab animal unlock animation is playing.
Fixed the Research Lab occasionally still showing "Create" after unlocking an animal.
Weapon skin sounds are now loaded during a match rather than at game launch, to reduce load times a bit.
Skeleton Bow & Sparrow renamed to Bone & Sparrow. How’d we miss that one?!
That’s all for v1.7.1, Super Animals! Grab your squadmates, start collecting those red envelopes, and we’ll see you on the island!
Season 6 is here! We hope you’ve settled into your seats and are ready to jam out with Pete and the Swampcats, because we’re bogged down with all the info to share!
Highlights
The Slow Jam Pass celebrates music, swamp life, and all you animals who like to take things slow and steady.
Super Crocodiles take a bite out of the competition.
Sneaky new throwables arrive from Thomas Sleddison’s workshop: Lucky Cat Mines!
Pete’s Shack and the Crocodile Club add some vibrance to Pete’s (newly-expanded) Swamp.
CRISPRmas 2022 is here, with 8 festive new items and even more returning legacy cosmetics to get you in the holiday mood.
Celebrate SAR’s 4th Anniversary with the “BIRTHDAY” coupon code.
The game’s netcode has officially been overhauled (thanks to all of you who participated in the PTR).
Plenty more new game features, balancing and bug fixes to read through below!
Season 6 Hits the Stage with the Slow Jam Pass!
The Slow Jam Pass brings you the swamp rock aesthetic of the bayou’s biggest sloth-fronted band, Pete and the Swampcats. Named after their hit pre-incident album, Slow Jam celebrates the creatures, music, fashion, and languid pace of Super Animal World’s southern marsh. Drift leisurely down this stream of down-home items en route to the premium Mini Sloth and guitar emote.
During Season 6, the Slow Jam Pass will be available for a discounted price of 550 S.A.W. Tickets.
As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
As of this season, rewards from Animal Passes need to be claimed manually with the new “claim all” button in the Animal Pass screen. This lets you choose when and on which platform to claim your rewards. As always, cosmetic items sync between all platforms, but manually claiming makes sure that you can claim your S.A.W. Ticket rewards on whichever platform you want to spend them on!
Season 6 Starter Pack DLC
Along with the debut of a new season comes the Season 6 Starter Pack! You’ll receive the following comfy and chic items upon purchasing the pack:
Super Topiary Bear
Cottagecore Dress
Hedge Clippers melee weapon
600 S.A.W. Tickets
Croc and Roll: Super Crocodiles Join the Fight
Super Crocodiles are here and ready to take a bite out of the competition. They’ll be fighting tooth and…well…tooth to reclaim their coveted spot on the food chain.
Super Crocodiles can be unlocked in the Research Lab once you reach level 50. Play matches to earn their DNA, and unlock all six of their breeds:
This new throwable item is a proximity explosive that detonates one second after an enemy moves within range. If you hear that trademark “meow,” you’d better hope you’ve got reflexes like a Super Cat.
Keep an eye out for red pulsing glows (visible even outside of line of sight) to spot active Lucky Cat Mines.
Teammate mines have a green glow, and while teammates can still detonate friendly mines if they walk over them, they won’t take damage from friendly mines.
You can place as many mines as you can carry, which is 4 (3 in the Bwoking Dead game mode). If you place an additional mine beyond your carrying capacity, your oldest active mine will be deactivated.
The Bandolier powerup increases capacity for both held and placed mines while equipped.
A new stat has been added to track for Lucky Cat Mine kills, and at 10 kills you can get a Lucky Collar as a Super Milestone reward (requires Super Edition DLC to claim)!
Mines can only damage a player once every 0.06s, so if multiple mines go off at a single location they will not deal more damage.
Swamp and Circumstance: Pete’s Swamp Expansion
One of Super Animal World’s first biomes gets a makeover. Pete’s eponymous swamp has increased in size and picked up two new points of interest: Pete’s Shack and the Crocodile Club!
Kick back at the reclusive Super Sloth crooner’s shack, listening to his still spinning gramophone, or visit the Crocodile Club, where Pete and the Swampcats performed when the park first opened to the public. The swamp’s water has also been upgraded with subtle new animations to bring it more to life!
Get into the CRISPRmas Spirit!
As winter arrives, Super Animal World is ready to celebrate everything CRISPRmas means to its Super inhabitants: friendship, generosity, peace (for now), and most importantly, the miracle of genetic modification!
Candy canes have been scattered around the island to be redeemed for 8 festive new items and 17 returning legacy cosmetics! Plus, a CRISPRmas miracle has brought three new holiday Super Animal breeds to the Research Lab to be unlocked:
Super Snowman Blue Jay, a breed of the Super Blue Jay
Super Stoat and Super Winter Stoat, breeds of the Super Ferret
Snowman Bundle in the S.A.W. Shop
Additionally, the Snowman Bundle has arrived in the S.A.W. Shop! Get in touch with your happy, jolly soul and grab the bundle for these frosty cosmetics:
Snowman Beanie
Snowman Costume
Snowboard melee weapon
Frozen Umbrella
SAR’s 4th Anniversary!
It’s hard to believe it's been 4 years since Super Animal Royale was released in Early Access! Four years is enough time for college students to form lifelong friendships, and we've formed a similar bond with many of you in our amazing community over this time. Thank you Super Animals new and old for enjoying the game and supporting it over these years; it’s been an amazing journey to take with you and we can’t wait to reveal what we have planned next for 2023.
To celebrate, input the coupon code “BIRTHDAY” in the coupon code field accessible from the game’s main menu to redeem four unique cosmetics:
4th Anniversary Cake Gravestone
Pixile Party Hat
Pixile Umbrella
Pixile Firework Melee
Super Challenge & Milestone System Updates
The Super Challenge and Milestone systems have been updated and integrated to improve the experience of earning them.
Players will now receive 5 daily and 5 weekly challenges up from 2 and 3 respectively.
Many new challenge types have been added, and some existing ones have been reworked. For example, the “Eat Mushrooms” challenge has changed to include all edibles. Overall, challenges should provide more variety and be more enjoyable to complete.
The Milestones screen now displays both Super Challenges and Milestones. As such we’ve renamed the screen “Challenges” to encapsulate both types.
Milestones now display as a single vertical scroll with inline headers and a shorter design to fit more in the vertical space.
A Claim All option has been added to instantly claim all completed milestone items.
Reduced experience per minute survived in all game modes by about 25%, since challenges now gain players more experience overall.
The goals of the new design are to:
Put more emphasis on dailies and weeklies so that players earn more from playing less per day/week over the long term.
To make challenges more rewarding and fun by increasing their variety and range from easy to hard.
We hope you’ll enjoy the new system and UI design and, as always, provide us feedback so we can keep improving it!
New Netcode
SAR’s netcode has been revamped to provide a smoother, more polished experience.
For the most part, the game should feel the same as before, but under the hood, it’s now using a fixed timestep, client side prediction plus interpolation, and rollback. The end result is that lag related issues such as players jittering or sliding through walls are resolved.
Clientside prediction for looting weapons, armor, and powerups.
Improved ping-related delay for meleeing breakable creates as well as seeing them break visually.
Fixes for bugs related to ejecting and parachuting, hamster ball desyncs, healing applied to self with a dart gun, banana slip sound effects, and more.
Thank you to all of you who participated in the PTR, and we hope that this netcode revamp will provide better experiences for all of you!
Note: now that the PTR is over, the tick lead information in the top right is disabled by default, but you can type /net in chat to display it again.
New Artwork in SMOMA
SMOMA’s art gallery has been updated to reflect the top 21 pieces of the most recent Fanart Contest! Congratulations to all the finalists, and a huge thank you to everyone who participated. The submissions this round were amazing so we highly recommend that everyone check out the amazing artwork on the contest website as well: https://artcontest.animalroyale.com
Gameplay Changes
This update’s jam-packed with gameplay updates, so let’s get right into them!
2 new variants of mushroom have been added: the Speed Mushroom which grants players and emus that eat it a 15% boost to their movement speed for 8 seconds, and the Skunk Mushroom. Eating the latter is not advised, as they apply a 20 poison damage effect over 2.4 seconds… however, they also can be attacked with a melee weapon or projectile to cause them to explode into a mini cloud of skunk gas!
Trees will now shake when hit by melee, bullets, explosions, emu pecks, hamster balls, and throwables. Note that you don't need line of sight to see trees shaking, so they can provide intel about nearby fights.
The Quick Chat wheel has been increased to 8 options and has different options depending on whether it’s activated in the lobby or in game. New quick chat options include: “Thanks! On my way! Hi! Good game. GLHF.”
Game mode selection will now automatically change as necessary when additional players join a party (ex. if Solos is selected and a second player joins the party, it will automatically switch to Duos).
S.A.W. Impossible Tape now has a secondary effect of increasing taping speed by 15%.
Dogna’s Dartfly Gun now has 10% zoom when crouching, similar to the Sniper.
Grenades, Lucky Cat Mines, BCG eggs, and explosive barrels will now destroy nearby grass.
Redesigned the emote equip UI on the Customize screen to use a wheel so it more closely resembles how it will appear in-game.
Long challenge and milestone names now scroll, instead of being downsized to fit the UI.
The main menu and paws menu will preview up to 5 of your challenges at once.
Zombie Joes now get the same speed bonus while ice skating that survivors do.
A new animation has been added for Zombie Joe death explosions.
Bots will no longer roll while reloading to decrease the chances of frequent reload canceling.
Improved the consistency of scrolling for controllers on the Customize screen when reaching the bottom of a list (it will now always let you scroll to the very bottom of the list even if your currently selected column lacks an item below it).
Added an AFK option for player reports.
Added /dmg # command for private matches to modify all damage from players. Range is from 0.0 to 10.0.
Added /noroll command for private matches to disable super jump rolls.
Game Balancing
Increased Chonk Emu's move speed to match the common emu, and increased Speedy Emu's health to match the common emu. We made the decision that since they are rarer, they should only be stronger or the same as the common emu across the board to make them extra exciting to find and use.
Bullet range for Shotgun and JAG-7 have been decreased, while damage at max range has been increased (numbers for each below). These changes are to further differentiate shotguns from other weapons and avoid cases where a hit would still register (and potentially take off a tick of armor) despite doing barely any damage.
Shotgun range lowered from 51/53/55 to 41/43/45 respectively for each rarity tier. Damage at this new range has been increased from 10/11/12 to 15/17/19 for each tier.
JAG-7 range lowered from 54/58 to 43/47 respectively for each tier. Damage at this new range has been increased from 7/8 up to 14/15.
The BCG’s damage radius has increased to 17, up from 15, and has improved explosion visuals and sounds to make it more impactful. Additionally, regular movement speed with the BCG equipped is now 90%, up from 89%, and movement speed while charging is now 68%, up from 55%.
Loot spawns in Bamboo Resort, Research Labs, Pete’s Swamp houses, Superite Mountain, Thomas’s Tundra houses, and Saharahland shanty houses have been increased so they can better compete on loot density with the newer points of interest.
Increased the chance of getting a Grenade, Skunk Bomb, or Lucky Cat Mine from destructible crates, since the loot pool in this category is more diluted now.
Additional Map Changes
Added an opening in the Beaver Construction HQ conveyor belt so the barrier isn’t as long (this is particularly nice for rebels in S.A.W. vs Rebellion).
Widened the opening on the left side of Superite Mountain, next to the bridge.
Added more trees on the left side of Goldwood Woods so there’s more cover and paths.
Improved visibility on the right side of the Research Labs office entrance by making the end of the wall have a gray pillar.
Updated lobby Shooting Gallery weapon positions to improve the weapon groupings.
S.A.W. vs Rebellion Game Mode Changes
The Giant Star-nosed Mole’s HP now scales from 5,500 to 14,000 depending on player count (linear between 15 and 48 real players). Previously, it was scaling between 6,900 to 10,000 health, which was a bit high for less populated matches, and a bit low for full matches.
Since the Giant Mole has more health in most cases, it will start arriving at 450 Reinforcement Points rather than 400.
Ammo drops from killed players now give 3x as much, to help alleviate some of the ammo issues that players faced.
Assault gets a rare pistol now.
Sniper II has been changed from having 1 Skunk Bomb to 2 Lucky Cat Mines.
Heavy II now gets the SAW Impossible Tape powerup.
Marking or pinging the map on a flag will now ping as Defend or Capture based on context rather than the standard paw marker.
Lowered respawn time for Giant Emus and Hamster Balls in SvR from 30s to 20s.
Removed a rock above Beaver HQ that made the Giant Mole boss area imbalanced.
Bug Fixes
Fixed bots occasionally meleeing through walls.
Fixed a bug where rebel caches that were opened previously would appear to animate open when coming into vision range.
Fixed a bug where changing presets while on the emote customize tab would show the previous preset's melee weapon after emoting finished.
Fixed a bug where bundles with an emote in the shop would play the emote sound but not animate.
Fixed a bug where equipping an emote from the shop tab would equip it twice if it had already been equipped.
Fixed a bug where closing the equip confirmation popup while in the shop would leave emote music playing.
Fixed a bug where spamming through milestones rapidly would cause the player’s arms to get stuck in a broken position.
Testing a fix for a rare bug where edge of screen spawned loot can be invisible.
Fixed the previous weapon hotkey (T) not working with respawn in SvR mode.
Fixed flickering with overlapping players in parachute.
Moved some loot spawns a bit further away from Dr. Dogna in the pyramid to reduce looting issues around her.
Fixed a fridge at the Slow Food restaurant not fading.
Bwoking Dead now forces UI to show at match start and can't be hidden again until the opening sequence is finished (no more peeking!).
Fixed selection getting stuck from time to time when closing the Guidelines page with a controller.
Fixed a bug where you could pet mini animals while emoting.
Fixed a bug where opening the map and emote wheel at the same time would have the map stuck on screen.
Fixed a bug where opening the emote wheel and pressing escape would leave the emote wheel stuck until pressing emote again.
Fixed a bug where pressing (B) on controller during an item reward popup would not highlight it in Customize with the exclamation mark.
Fixed non-looping emotes getting stuck on the main menu for other players in parties.
To keep up with all the latest updates on Super Animal Royale and community events, join us on Twitter, Facebook, Instagram, Reddit and Discord. We hope you all have ton of fun with the new season and update, a wonderful holiday season with loved ones, and a merry CRISPRmas! We’ll see you on the island, Super Animals.
With a new Season around the corner, it’s time for another Double XP Weekend!
From now until the end of Monday, December 5th, all XP gains from dailies, weeklies and matches are doubled. It’s a great chance to take a chunk out of your currently active Animal Passes and maybe snag a new gem rank or two.
And just as a reminder: our Animal Passes do not expire! So don’t feel compelled to grind it all out before the season ends. Once a pass is purchased, you’re able to complete it at your own speed (but if you buy it during its season you get it for the sale price of 550 tickets rather than 750).
Twitch Rivals Singapore
We’re also excited to announce that Super Animal Royale will be featured in Twitch Rivals Singapore this Sunday, December 4th at 3am PST / 7pm SGT. Like the previous Rivals events, you’ll be able to earn the Rivals Jersey Twitch Drop by watching any channel participating in the event for at least 1 hour, including the official Twitch Rivals Channel.
Season 6 is Getting Warmed Up!
The Slow Jam (Season 6) update will hit the stage on Tuesday, December 13th with a new Super Animal, CRISPRmas event, new locations to explore, and more to be revealed as we approach its release! We can't wait to show you everything we've packed into it.
Thanks for reading, Super Animals! We hope you enjoy the Double XP Weekend, snag that Drop from the Twitch Rivals Singapore event, and join us in two weeks for the major new update.
For some backstage info on the Slow Jam update, keep your eyes on our Twitter, Facebook, Instagram, and Reddit before showtime, and join us in our Discord!
The Super Peacocks have some colorful competition: the brand new Super Mandarin Duck has arrived and feels right at home in Season 5: Friends of a Feather!
If you’re looking for a Super Duck with extra color and flair, this wise quacker certainly fits the bill. You’ll find the Super Mandarin Duck in the Research Lab as a new breed of Super Duck (available beginning at level 10).
Every day at the S.A.W. Research Labs, there’s a question that grows ever-closer to being answered: “has science gone too far?” Until today the answer has always been a resounding, company-approved “absolutely not.” Now, it’s just a “probably not.”
There’s a new breed of Super Chicken (available at level 20) in the lab: the Super Turducken! With the distinguishing features of the Super Chicken, Duck, AND Turkey, this animal's got layers and is sure to be a big hit at Thanksgiving later this month.
We hope you all got your fill of candy corn this Howloween, Super Animals! You'll have another week to spend any remaining candy corn before it expires for this year. We wanted to thank you for the tricks and treats, and to remind you: sometimes, the scariest things of all are the genetic anomalies we’ve made along the way.
Keep up with us on Twitter, Facebook, Instagram, Reddit and Discord to make sure you don’t miss any of our upcoming announcements! We’ll see you on the island, Super Animals.
Tuesday, October 11th to Tuesday, November 1st at 10:00am PDT
They’re heeeeeere… It’s time for the Super ghouls and Super ghosts of the island to rise once again for a graveyard smash! Get your candy bags ready, and watch your back, because Howloween has descended upon the Island, bringing an undead army of cosmetic items and two new Super Animals who are very into the spirit of things.
Two New Super Animal Breeds Haunt the Research Lab
The Lab Labs have cooked up two new Super Animals that will continue to haunt the Research Lab year round, so you can unlock them at your own pace:
Super Spooky Teddy Bear (Super Bear breed available from level 1)
Super Alebrije Lizard (Super Lizard breed available starting at level 20)
The Super Spooky Teddy Bear has been brought to life with a penchant for the Royale, and it’s not much for child’s play. Just be careful when shooting it: rumors of it being a voodoo doll have yet to be confirmed or denied by S.A.W. representatives…
The newest alebrije animal visiting us from the land of the permanently respawning is the Super Alebrije Lizard! Inspired by the painted animal figures used to celebrate the Day of the Dead, this coldblooded and colorful combatant is ready to score some candy corn.
Howloween 2022 Unlockables & Decorations
As with past Howloweens, candy corn has been scattered around the island, ready to be scooped up! You can use it to purchase event cosmetics in the Howloween shop, and it’ll also net you a small heal. Additional candy corn is also rewarded upon completing a match. Grab as much as you can, and don’t forget to brush the sugar off your teeth before bed. We’re looking at you, Super Beavers.
8 new cosmetics have been conjured up for the Howloween event this year:
Green Witch Dress
Howloween Suspenders
Bat Tophat
Bat Glasses
Black Cat Glasses
Howloween Bandana
Bone Melee
Skeleton Bow & Sparrow
As always, you can also use candy corn to claim legacy items from previous years.
Spectator ghosts have been seen rising from the graves of fallen combatants and the island is dressed for the holiday, with jack-o'-lanterns and a spooky Welcome Center fountain with Howloween music. S.A.W. legal just asks that we remind all Super Animals to refrain from tasting the orange water.
Howloween in the S.A.W. Shop
New SAW Shop items have been added as well, so make sure you check in with Ms. Macawsome!
Cleaver
Hatchet Hat
Bwoking Deagle
Mummy Sniper
Get Your Paws on the Super Fox Plush through Makeship!
After many years of requests to make a Super Fox plush, we’re partnering with the folks over at Makeship to make it happen!
This plush is a limited-time exclusive, only available for purchase until Thursday, October 27th, so make sure to place an order if you’d like one. We’re super happy with how the plush turned out, and it even comes with a detachable gun for when you want your Super Fox to look more or less trigger happy.
Every purchase also comes with a code for an in-game emote that lets your Super Animal walk around with its own plush! We’re super excited to bring the Super Fox to life with Makeship, and hope you all enjoy your new Super Fox friend.
We have more surprises in store for the Howloween event, so be sure to keep up with us on Twitter, Facebook, Instagram, Reddit and in our Discord server to make sure you don’t miss anything. Happy Howloween, Super Animals!
In the next SAR update later this year we’ll be debuting a new netcode for SAR that has been in the works since early 2021, so we’re looking for your help testing it in a Public Test Realm (PTR) to make sure it’s working as intended!
The main goal of the new netcode is to provide more stability in matches, less desynchronization, and an overall more polished experience. The PTR will be running from now until this Monday at 5pm PDT and everyone will play together, with the PTR automatically switching between regions based on prime times in each region:
NA: 2pm PDT to 11pm PDT
AS: 11pm PDT to 7am PDT (aka 15:00 to 23:00 in JST, UTC+9)
EU: 7am PDT to 2pm PDT (aka 16:00 to 23:00 in Central European Summer Time)
Each time you hit play the game mode will be randomized, switching between all modes including mystery mode.
Steps to join the PTR
Participants in the PTR will be rewarded with 3,000 Carl Coins shortly after it ends!
To opt in, follow these steps:
Right click SAR and go to Properties.
Go to the Beta tab and select "netptr - test" from the dropdown.
The current netcode has served SAR well for bringing together 64 players in action-packed matches. However, with lag and unstable connections, it can struggle to reconcile players in a way that appears smooth and expected. As well, players who might be experiencing packet loss have no real indication of this themselves, while other players will see them jitter and stutter.
The new netcode remedies this by using a fixed timestep, clientside prediction and rollback. While the old netcode used clientside prediction, the new netcode is able to do a much better job synchronizing between client/server and making a smooth experience for all players.
The game should feel the same as before, but under the hood it is running the game engine on fixed time intervals whilst interpolating visuals so that they look smooth. Things such as seeing other players in hamster balls or riding emus as a passenger will look more natural and fluid.
The new netcode operates by having your client simulate ahead of the server by ping/2 + one buffer frame. Your inputs are simulated locally and then sent to the server just before it reaches the same frame. The server runs its logic with all gathered inputs from players, and then snapshots are sent back to clients and reconciled. For the most part you won’t notice this reconciliation, unless the server’s simulation differs. It should also be noted that the netcode will detect if you are experiencing packet loss or ping spikes and will add buffer frames so that your inputs still arrive on time.
In the PTR you will be able to see server and client tick numbers in the top right of the screen:
These numbers reflect the last server tick you have received, and how many ticks ahead your client is simulating. If your tick lead needs to speed up or slow down you will see it briefly change colors to green and red respectively.
It is important to preface this netcode change by saying that lag itself will not go away. Being hit in the past is still a function of ping and clientside movement. However, dealing with unpredictable warping and other player lag issues will be fixed for the most part. High ping mode will also still be functioning the same as before.
Here's a list of many of the changes and fixes to look forward to:
Parachute diving is now clientside predicted and immediate.
Other parachuting players no longer rubber-band at edges of the screen while you are in the eagle.
Emoting is predicted and immediate.
The bug where people appear to stutter in the lobby or have the sit emote canceled is fixed.
Banana slipping is clientside predicted (so no sliding backwards into the banana).
No more sliding through wall issues when viewing laggy players.
Emus and unoccupied hamster balls will no longer have player collisions.
Exiting hamster balls is clientside predicted. May include entering as well in a future update.
Hit registration will be more reliable and have less occurrences of shots rejected by the server.
Healing and taping are both clientside predicted (not waiting on server to start).
Double taping sound from other players is fixed.
Healing is smooth rather than on 0.5s intervals.
Rare bug where players could get stuck drinking health juice is fixed.
Bots can now move while healing.
Bots will not roll while trying to reload (they were canceling reloads too often).
Fixed rare desync of eagle flight if you had a period of game lag.
Fixed the bug where you would see people shoot while holding a melee weapon.
Player movement state (standing, walking) is predicted properly as shown below: