Super Animal Royale - Michael | Pixile
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Super Animal Royale wouldn’t be the game it is today without all your feedback, so to keep improving it, we want more of your input!

Huge thanks in advance to all of you who take the time to fill out our 2023 survey. We super appreciate it, so we’ll be sending everyone who provides feedback a code for 1500 Carl Coins after the survey closes on March 1st as thanks!

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NOTE: Depending on how many players complete the survey it might take up to 1 week after the survey closes to send out all the codes, so just keep an eye on the inbox of the email address you provide during the survey for your code.

Super Content Creator Twitch Drops



We’re excited to announce our in-game collaboration with our two newest Super Content Creators: FluffubSheepub and CocoaCaa! As long-standing members of the community and two of the three co-founders of Antler & Wool on Wings, they’ve contributed a lot to the SAR streaming scene and community at large. We hope you’ll join us in celebrating them!

You can get your paws on their in-game cosmetics early before they’re added to Carl’s Cart by watching their streams on Twitch until Friday, March 3rd. Check out their Twitch channels for their schedules!

Watch https://twitch.tv/fluffubsheepub to earn:
  • Cauliflower Leaves
  • Pizza Toast Nest
  • Pizza Toast Gravestone
Watch https://twitch.tv/cocoacaa to earn:
  • Milk Teacup Hat
  • Blush
  • Egg Tart Gravestone
To start earning them, follow these steps:
  1. Create a Super Animal Account in-game on any platform (Steam, Switch, PS4, PS5, Xbox One, Xbox Series X|S, or Facebook Gaming).
  2. Log in to your Twitch Account (https://twitch.tv/).
  3. Go to https://drops.animalroyale.com/ to link your Twitch and Super Animal Account.
  4. Start watching Drops-enabled streams. A Twitch notification will appear when a Drop is ready to be claimed.
  5. See your rewards in-game once you claim them on Twitch. An in-game notification will appear the next time you boot up Super Animal Royale!
If you miss getting the items during the Twitch Drops window, there will also be opportunities to get codes for the items from each of their streams after the campaigns conclude, and they’ll arrive for everyone to unlock in Cackling Carl’s Cart in April.

Be sure to keep your super eyes peeled for more from Super Animal World soon too: we have some juicy teasers for Season 7 dropping in the coming weeks along with an updated roadmap!
Super Animal Royale - Michael | Pixile


It’s that time of year where love is in the air… alongside the usual clouds of skunk gas and bullets.

Duos Day is here again, and this time it’s waltzing in with a brand new Super Animal species: Super Salamanders! We’ve got a few other surprises to share, so let’s get right into what’s new on the island.

Super Salamanders Slide onto the Scene



The Lab Labs have brewed up a whole new species of Super Animal with 4 breeds to unlock beginning at level 70, including the highly-requested Super Axolotl:
  • Super Salamander
  • Super Orange Salamander
  • Super Firebelly Newt
  • Super Axolotl
Duos Day is Here!

Grab your Duos partner for some amphibious anarchy! Whether you’re teaming up with a special someone or going in blind using team fill, play a match of Duos mode today through Thursday, February 16th to earn your own Duos Day Rose melee weapon.

We’ve also created new Duos Day cards for you to send to your special some-bunny!

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Festive Items in the S.A.W. Shop



Ms. Macawesome’s no lovebird, but she’s got a couple returning Duos Day themed items arriving soon in her chic boutique!

The Heart Boxers outfit and Cupid’s Bow skin for the Bow and Sparrow will be returning next week for purchase for 48 hours in the S.A.W. Shop starting on Monday, February 13th.

We hope you and your Duos partner have a delightfully destructive Duos Day, Super Animals!
Super Animal Royale - pixileinc


The island’s hopping, Super Animals: the Year of the Super Bunny event has begun! This Lunar New Year is all about the island’s lovable lagomorphs, and they’re bringing in 2023 in style.

Year of the Super Bunny Event



Ring in the new year in style with new and returning Lunar New Year cosmetics:
  • 8 new event items, redeemable with red envelopes, earned in-game.
  • 18 returning legacy items in the event, and 8 moved to Carl’s Cart.
  • 7 new SAW Shop items, including the Lion Dance bundle.
The Lab Labs have also multiplied the Super Bunny population to bring you 4 new Super Bunny breeds (available beginning at level 20):
  • Super Golden Bunny
  • Super Lunar Bunny
  • Super Celestial Bunny
  • Super Lop Bunny
Please note that the new Super Bunny breeds are permanent additions to the Research Lab and are not time-limited. Bamboo Resort’s statue, wall pictures, and couplet have been updated as well for this year!

Netcode Changes

Thank you to everyone who shared their connectivity issues and concerns regarding the new netcode that was implemented in the v1.7 update. Because of this feedback, we have reverted SAR’s netcode to its older version, and will be improving it as time goes on.

We now have the ability to switch between the new and old netcode on the backend, so that we can more easily adapt and test the new netcode further without requiring game updates. Thanks to this, in the coming months we will be slowly testing and adding new netcode features piece by piece over time. We super appreciate your feedback and patience as we work to keep improving the experience of playing SAR in every way we can!

AWW Umbrella Coupon Code



Over the past year, the talented artists and content creators at AWW (Antler & Wool on Wings) have been making high-quality stream assets for any Super Animal Royale content creators to use in their streams, all for free.

To celebrate them and all their amazing work, we’re releasing the AWW Umbrella, which you can get your paws on by inputting the coupon code “AWW” in the in-game coupon code menu. Thank you so much FluffubSheepub, wvbBB, and CocoaCaa for making such incredible assets for our community!

If you’re a content creator or are looking to start streaming Super Animal Royale, be sure to check out the AWW Workshop at https://antlerandwoolonwings.com/ and follow their Twitter for future releases.

Gameplay Changes and Bug Fixes
  • The milestone details screen UI design has been updated to match the newer style.
  • Increased vertical size of the Recent Players screen, made the scroll bar more visible, and fixed some report options being hidden for controller users.
  • Fixed quick chat and emote wheels not disappearing when alt-tabbing.
  • Fixed weapon tooltips showing projectile ranges that were incongruent with the weapon's actual effective range.
  • Fixed controller users being able to skip the reward popup while the Research Lab animal unlock animation is playing.
  • Fixed the Research Lab occasionally still showing "Create" after unlocking an animal.
  • Weapon skin sounds are now loaded during a match rather than at game launch, to reduce load times a bit.
  • Skeleton Bow & Sparrow renamed to Bone & Sparrow. How’d we miss that one?!
That’s all for v1.7.1, Super Animals! Grab your squadmates, start collecting those red envelopes, and we’ll see you on the island!

Super Animal Royale - Michael | Pixile


Season 6 is here! We hope you’ve settled into your seats and are ready to jam out with Pete and the Swampcats, because we’re bogged down with all the info to share!

Highlights


  • The Slow Jam Pass celebrates music, swamp life, and all you animals who like to take things slow and steady.
  • Super Crocodiles take a bite out of the competition.
  • Sneaky new throwables arrive from Thomas Sleddison’s workshop: Lucky Cat Mines!
  • Pete’s Shack and the Crocodile Club add some vibrance to Pete’s (newly-expanded) Swamp.
  • CRISPRmas 2022 is here, with 8 festive new items and even more returning legacy cosmetics to get you in the holiday mood.
  • Celebrate SAR’s 4th Anniversary with the “BIRTHDAY” coupon code.
  • The game’s netcode has officially been overhauled (thanks to all of you who participated in the PTR).
  • Plenty more new game features, balancing and bug fixes to read through below!
Season 6 Hits the Stage with the Slow Jam Pass!



The Slow Jam Pass brings you the swamp rock aesthetic of the bayou’s biggest sloth-fronted band, Pete and the Swampcats. Named after their hit pre-incident album, Slow Jam celebrates the creatures, music, fashion, and languid pace of Super Animal World’s southern marsh. Drift leisurely down this stream of down-home items en route to the premium Mini Sloth and guitar emote.
  • During Season 6, the Slow Jam Pass will be available for a discounted price of 550 S.A.W. Tickets.
  • As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
As of this season, rewards from Animal Passes need to be claimed manually with the new “claim all” button in the Animal Pass screen. This lets you choose when and on which platform to claim your rewards. As always, cosmetic items sync between all platforms, but manually claiming makes sure that you can claim your S.A.W. Ticket rewards on whichever platform you want to spend them on!

Season 6 Starter Pack DLC



Along with the debut of a new season comes the Season 6 Starter Pack! You’ll receive the following comfy and chic items upon purchasing the pack:
  • Super Topiary Bear
  • Cottagecore Dress
  • Hedge Clippers melee weapon
  • 600 S.A.W. Tickets
Croc and Roll: Super Crocodiles Join the Fight



Super Crocodiles are here and ready to take a bite out of the competition. They’ll be fighting tooth and…well…tooth to reclaim their coveted spot on the food chain.

Super Crocodiles can be unlocked in the Research Lab once you reach level 50. Play matches to earn their DNA, and unlock all six of their breeds:
  • Super Crocodile
  • Super Dark Green Crocodile
  • Super Orange Crocodile
  • Super Yellow Crocodile
  • Super Alligator
  • Super Albino Alligator
Lucky Cat Mine: the Purrfect Trap



The Lucky Cat Mine first teased in Super Animal Royale Tonight Season 1 can now be used to meow down unlucky opponents.

This new throwable item is a proximity explosive that detonates one second after an enemy moves within range. If you hear that trademark “meow,” you’d better hope you’ve got reflexes like a Super Cat.
  • Keep an eye out for red pulsing glows (visible even outside of line of sight) to spot active Lucky Cat Mines.
  • Teammate mines have a green glow, and while teammates can still detonate friendly mines if they walk over them, they won’t take damage from friendly mines.
  • You can place as many mines as you can carry, which is 4 (3 in the Bwoking Dead game mode). If you place an additional mine beyond your carrying capacity, your oldest active mine will be deactivated.
  • The Bandolier powerup increases capacity for both held and placed mines while equipped.
  • A new stat has been added to track for Lucky Cat Mine kills, and at 10 kills you can get a Lucky Collar as a Super Milestone reward (requires Super Edition DLC to claim)!
  • Mines can only damage a player once every 0.06s, so if multiple mines go off at a single location they will not deal more damage.
Swamp and Circumstance: Pete’s Swamp Expansion



One of Super Animal World’s first biomes gets a makeover. Pete’s eponymous swamp has increased in size and picked up two new points of interest: Pete’s Shack and the Crocodile Club!

Kick back at the reclusive Super Sloth crooner’s shack, listening to his still spinning gramophone, or visit the Crocodile Club, where Pete and the Swampcats performed when the park first opened to the public. The swamp’s water has also been upgraded with subtle new animations to bring it more to life!

Get into the CRISPRmas Spirit!



As winter arrives, Super Animal World is ready to celebrate everything CRISPRmas means to its Super inhabitants: friendship, generosity, peace (for now), and most importantly, the miracle of genetic modification!

Candy canes have been scattered around the island to be redeemed for 8 festive new items and 17 returning legacy cosmetics! Plus, a CRISPRmas miracle has brought three new holiday Super Animal breeds to the Research Lab to be unlocked:
  • Super Snowman Blue Jay, a breed of the Super Blue Jay
  • Super Stoat and Super Winter Stoat, breeds of the Super Ferret
Snowman Bundle in the S.A.W. Shop



Additionally, the Snowman Bundle has arrived in the S.A.W. Shop! Get in touch with your happy, jolly soul and grab the bundle for these frosty cosmetics:
  • Snowman Beanie
  • Snowman Costume
  • Snowboard melee weapon
  • Frozen Umbrella
SAR’s 4th Anniversary!



It’s hard to believe it's been 4 years since Super Animal Royale was released in Early Access! Four years is enough time for college students to form lifelong friendships, and we've formed a similar bond with many of you in our amazing community over this time. Thank you Super Animals new and old for enjoying the game and supporting it over these years; it’s been an amazing journey to take with you and we can’t wait to reveal what we have planned next for 2023.

To celebrate, input the coupon code “BIRTHDAY” in the coupon code field accessible from the game’s main menu to redeem four unique cosmetics:
  • 4th Anniversary Cake Gravestone
  • Pixile Party Hat
  • Pixile Umbrella
  • Pixile Firework Melee
Super Challenge & Milestone System Updates



The Super Challenge and Milestone systems have been updated and integrated to improve the experience of earning them.
  • Players will now receive 5 daily and 5 weekly challenges up from 2 and 3 respectively.
  • Many new challenge types have been added, and some existing ones have been reworked. For example, the “Eat Mushrooms” challenge has changed to include all edibles. Overall, challenges should provide more variety and be more enjoyable to complete.
  • The Milestones screen now displays both Super Challenges and Milestones. As such we’ve renamed the screen “Challenges” to encapsulate both types.
  • Milestones now display as a single vertical scroll with inline headers and a shorter design to fit more in the vertical space.
  • A Claim All option has been added to instantly claim all completed milestone items.
  • Reduced experience per minute survived in all game modes by about 25%, since challenges now gain players more experience overall.
The goals of the new design are to:
  1. Put more emphasis on dailies and weeklies so that players earn more from playing less per day/week over the long term.
  2. To make challenges more rewarding and fun by increasing their variety and range from easy to hard.
We hope you’ll enjoy the new system and UI design and, as always, provide us feedback so we can keep improving it!

New Netcode

SAR’s netcode has been revamped to provide a smoother, more polished experience.

For the most part, the game should feel the same as before, but under the hood, it’s now using a fixed timestep, client side prediction plus interpolation, and rollback. The end result is that lag related issues such as players jittering or sliding through walls are resolved.

Since the PTR took place, additional improvements have been made, including:
  • Clientside prediction for looting weapons, armor, and powerups.
  • Improved ping-related delay for meleeing breakable creates as well as seeing them break visually.
  • Fixes for bugs related to ejecting and parachuting, hamster ball desyncs, healing applied to self with a dart gun, banana slip sound effects, and more.
Thank you to all of you who participated in the PTR, and we hope that this netcode revamp will provide better experiences for all of you!

Note: now that the PTR is over, the tick lead information in the top right is disabled by default, but you can type /net in chat to display it again.

New Artwork in SMOMA



SMOMA’s art gallery has been updated to reflect the top 21 pieces of the most recent Fanart Contest! Congratulations to all the finalists, and a huge thank you to everyone who participated. The submissions this round were amazing so we highly recommend that everyone check out the amazing artwork on the contest website as well: https://artcontest.animalroyale.com

Gameplay Changes

This update’s jam-packed with gameplay updates, so let’s get right into them!
  • 2 new variants of mushroom have been added: the Speed Mushroom which grants players and emus that eat it a 15% boost to their movement speed for 8 seconds, and the Skunk Mushroom. Eating the latter is not advised, as they apply a 20 poison damage effect over 2.4 seconds… however, they also can be attacked with a melee weapon or projectile to cause them to explode into a mini cloud of skunk gas!
  • Trees will now shake when hit by melee, bullets, explosions, emu pecks, hamster balls, and throwables. Note that you don't need line of sight to see trees shaking, so they can provide intel about nearby fights.
  • The Quick Chat wheel has been increased to 8 options and has different options depending on whether it’s activated in the lobby or in game. New quick chat options include: “Thanks! On my way! Hi! Good game. GLHF.”
  • Game mode selection will now automatically change as necessary when additional players join a party (ex. if Solos is selected and a second player joins the party, it will automatically switch to Duos).
  • S.A.W. Impossible Tape now has a secondary effect of increasing taping speed by 15%.
  • Dogna’s Dartfly Gun now has 10% zoom when crouching, similar to the Sniper.
  • Grenades, Lucky Cat Mines, BCG eggs, and explosive barrels will now destroy nearby grass.
  • Redesigned the emote equip UI on the Customize screen to use a wheel so it more closely resembles how it will appear in-game.
  • Long challenge and milestone names now scroll, instead of being downsized to fit the UI.
  • The main menu and paws menu will preview up to 5 of your challenges at once.
  • Zombie Joes now get the same speed bonus while ice skating that survivors do.
  • A new animation has been added for Zombie Joe death explosions.
  • Bots will no longer roll while reloading to decrease the chances of frequent reload canceling.
  • Improved the consistency of scrolling for controllers on the Customize screen when reaching the bottom of a list (it will now always let you scroll to the very bottom of the list even if your currently selected column lacks an item below it).
  • Added an AFK option for player reports.
  • Added /dmg # command for private matches to modify all damage from players. Range is from 0.0 to 10.0.
  • Added /noroll command for private matches to disable super jump rolls.
Game Balancing
  • Increased Chonk Emu's move speed to match the common emu, and increased Speedy Emu's health to match the common emu. We made the decision that since they are rarer, they should only be stronger or the same as the common emu across the board to make them extra exciting to find and use.
  • Bullet range for Shotgun and JAG-7 have been decreased, while damage at max range has been increased (numbers for each below). These changes are to further differentiate shotguns from other weapons and avoid cases where a hit would still register (and potentially take off a tick of armor) despite doing barely any damage.
  • Shotgun range lowered from 51/53/55 to 41/43/45 respectively for each rarity tier. Damage at this new range has been increased from 10/11/12 to 15/17/19 for each tier.
  • JAG-7 range lowered from 54/58 to 43/47 respectively for each tier. Damage at this new range has been increased from 7/8 up to 14/15.
  • The BCG’s damage radius has increased to 17, up from 15, and has improved explosion visuals and sounds to make it more impactful. Additionally, regular movement speed with the BCG equipped is now 90%, up from 89%, and movement speed while charging is now 68%, up from 55%.
  • Loot spawns in Bamboo Resort, Research Labs, Pete’s Swamp houses, Superite Mountain, Thomas’s Tundra houses, and Saharahland shanty houses have been increased so they can better compete on loot density with the newer points of interest.
  • Increased the chance of getting a Grenade, Skunk Bomb, or Lucky Cat Mine from destructible crates, since the loot pool in this category is more diluted now.
Additional Map Changes
  • Added an opening in the Beaver Construction HQ conveyor belt so the barrier isn’t as long (this is particularly nice for rebels in S.A.W. vs Rebellion).
  • Widened the opening on the left side of Superite Mountain, next to the bridge.
  • Added more trees on the left side of Goldwood Woods so there’s more cover and paths.
  • Improved visibility on the right side of the Research Labs office entrance by making the end of the wall have a gray pillar.
  • Updated lobby Shooting Gallery weapon positions to improve the weapon groupings.
S.A.W. vs Rebellion Game Mode Changes
  • The Giant Star-nosed Mole’s HP now scales from 5,500 to 14,000 depending on player count (linear between 15 and 48 real players). Previously, it was scaling between 6,900 to 10,000 health, which was a bit high for less populated matches, and a bit low for full matches.
  • Since the Giant Mole has more health in most cases, it will start arriving at 450 Reinforcement Points rather than 400.
  • Ammo drops from killed players now give 3x as much, to help alleviate some of the ammo issues that players faced.
  • Assault gets a rare pistol now.
  • Sniper II has been changed from having 1 Skunk Bomb to 2 Lucky Cat Mines.
  • Heavy II now gets the SAW Impossible Tape powerup.
  • Marking or pinging the map on a flag will now ping as Defend or Capture based on context rather than the standard paw marker.
  • Lowered respawn time for Giant Emus and Hamster Balls in SvR from 30s to 20s.
  • Removed a rock above Beaver HQ that made the Giant Mole boss area imbalanced.
Bug Fixes
  • Fixed bots occasionally meleeing through walls.
  • Fixed a bug where rebel caches that were opened previously would appear to animate open when coming into vision range.
  • Fixed a bug where changing presets while on the emote customize tab would show the previous preset's melee weapon after emoting finished.
  • Fixed a bug where bundles with an emote in the shop would play the emote sound but not animate.
  • Fixed a bug where equipping an emote from the shop tab would equip it twice if it had already been equipped.
  • Fixed a bug where closing the equip confirmation popup while in the shop would leave emote music playing.
  • Fixed a bug where spamming through milestones rapidly would cause the player’s arms to get stuck in a broken position.
  • Testing a fix for a rare bug where edge of screen spawned loot can be invisible.
  • Fixed the previous weapon hotkey (T) not working with respawn in SvR mode.
  • Fixed flickering with overlapping players in parachute.
  • Moved some loot spawns a bit further away from Dr. Dogna in the pyramid to reduce looting issues around her.
  • Fixed a fridge at the Slow Food restaurant not fading.
  • Bwoking Dead now forces UI to show at match start and can't be hidden again until the opening sequence is finished (no more peeking!).
  • Fixed selection getting stuck from time to time when closing the Guidelines page with a controller.
  • Fixed a bug where you could pet mini animals while emoting.
  • Fixed a bug where opening the map and emote wheel at the same time would have the map stuck on screen.
  • Fixed a bug where opening the emote wheel and pressing escape would leave the emote wheel stuck until pressing emote again.
  • Fixed a bug where pressing (B) on controller during an item reward popup would not highlight it in Customize with the exclamation mark.
  • Fixed non-looping emotes getting stuck on the main menu for other players in parties.
To keep up with all the latest updates on Super Animal Royale and community events, join us on Twitter, Facebook, Instagram, Reddit and Discord. We hope you all have ton of fun with the new season and update, a wonderful holiday season with loved ones, and a merry CRISPRmas! We’ll see you on the island, Super Animals.
Super Animal Royale - Michael | Pixile


With a new Season around the corner, it’s time for another Double XP Weekend!

From now until the end of Monday, December 5th, all XP gains from dailies, weeklies and matches are doubled. It’s a great chance to take a chunk out of your currently active Animal Passes and maybe snag a new gem rank or two.

And just as a reminder: our Animal Passes do not expire! So don’t feel compelled to grind it all out before the season ends. Once a pass is purchased, you’re able to complete it at your own speed (but if you buy it during its season you get it for the sale price of 550 tickets rather than 750).

Twitch Rivals Singapore



We’re also excited to announce that Super Animal Royale will be featured in Twitch Rivals Singapore this Sunday, December 4th at 3am PST / 7pm SGT. Like the previous Rivals events, you’ll be able to earn the Rivals Jersey Twitch Drop by watching any channel participating in the event for at least 1 hour, including the official Twitch Rivals Channel.

Season 6 is Getting Warmed Up!



The Slow Jam (Season 6) update will hit the stage on Tuesday, December 13th with a new Super Animal, CRISPRmas event, new locations to explore, and more to be revealed as we approach its release! We can't wait to show you everything we've packed into it.

Thanks for reading, Super Animals! We hope you enjoy the Double XP Weekend, snag that Drop from the Twitch Rivals Singapore event, and join us in two weeks for the major new update.

For some backstage info on the Slow Jam update, keep your eyes on our Twitter, Facebook, Instagram, and Reddit before showtime, and join us in our Discord!
Super Animal Royale - Logan but Festive


The Super Peacocks have some colorful competition: the brand new Super Mandarin Duck has arrived and feels right at home in Season 5: Friends of a Feather!

If you’re looking for a Super Duck with extra color and flair, this wise quacker certainly fits the bill. You’ll find the Super Mandarin Duck in the Research Lab as a new breed of Super Duck (available beginning at level 10).

You can keep up with us on Twitter, Facebook, Instagram, Reddit and join us in our Discord server to make sure you don’t miss any of our upcoming announcements!
Super Animal Royale - Michael | Pixile


Every day at the S.A.W. Research Labs, there’s a question that grows ever-closer to being answered: “has science gone too far?” Until today the answer has always been a resounding, company-approved “absolutely not.” Now, it’s just a “probably not.”

There’s a new breed of Super Chicken (available at level 20) in the lab: the Super Turducken! With the distinguishing features of the Super Chicken, Duck, AND Turkey, this animal's got layers and is sure to be a big hit at Thanksgiving later this month.

We hope you all got your fill of candy corn this Howloween, Super Animals! You'll have another week to spend any remaining candy corn before it expires for this year. We wanted to thank you for the tricks and treats, and to remind you: sometimes, the scariest things of all are the genetic anomalies we’ve made along the way.

Keep up with us on Twitter, Facebook, Instagram, Reddit and Discord to make sure you don’t miss any of our upcoming announcements! We’ll see you on the island, Super Animals.
Super Animal Royale - Michael | Pixile


Tuesday, October 11th to Tuesday, November 1st at 10:00am PDT

They’re heeeeeere… It’s time for the Super ghouls and Super ghosts of the island to rise once again for a graveyard smash! Get your candy bags ready, and watch your back, because Howloween has descended upon the Island, bringing an undead army of cosmetic items and two new Super Animals who are very into the spirit of things.

Two New Super Animal Breeds Haunt the Research Lab



The Lab Labs have cooked up two new Super Animals that will continue to haunt the Research Lab year round, so you can unlock them at your own pace:
  • Super Spooky Teddy Bear (Super Bear breed available from level 1)
  • Super Alebrije Lizard (Super Lizard breed available starting at level 20)
The Super Spooky Teddy Bear has been brought to life with a penchant for the Royale, and it’s not much for child’s play. Just be careful when shooting it: rumors of it being a voodoo doll have yet to be confirmed or denied by S.A.W. representatives…

The newest alebrije animal visiting us from the land of the permanently respawning is the Super Alebrije Lizard! Inspired by the painted animal figures used to celebrate the Day of the Dead, this coldblooded and colorful combatant is ready to score some candy corn.

Howloween 2022 Unlockables & Decorations



As with past Howloweens, candy corn has been scattered around the island, ready to be scooped up! You can use it to purchase event cosmetics in the Howloween shop, and it’ll also net you a small heal. Additional candy corn is also rewarded upon completing a match. Grab as much as you can, and don’t forget to brush the sugar off your teeth before bed. We’re looking at you, Super Beavers.

8 new cosmetics have been conjured up for the Howloween event this year:
  • Green Witch Dress
  • Howloween Suspenders
  • Bat Tophat
  • Bat Glasses
  • Black Cat Glasses
  • Howloween Bandana
  • Bone Melee
  • Skeleton Bow & Sparrow
As always, you can also use candy corn to claim legacy items from previous years.

Spectator ghosts have been seen rising from the graves of fallen combatants and the island is dressed for the holiday, with jack-o'-lanterns and a spooky Welcome Center fountain with Howloween music. S.A.W. legal just asks that we remind all Super Animals to refrain from tasting the orange water.

Howloween in the S.A.W. Shop



New SAW Shop items have been added as well, so make sure you check in with Ms. Macawsome!
  • Cleaver
  • Hatchet Hat
  • Bwoking Deagle
  • Mummy Sniper
Get Your Paws on the Super Fox Plush through Makeship!



After many years of requests to make a Super Fox plush, we’re partnering with the folks over at Makeship to make it happen!



This plush is a limited-time exclusive, only available for purchase until Thursday, October 27th, so make sure to place an order if you’d like one. We’re super happy with how the plush turned out, and it even comes with a detachable gun for when you want your Super Fox to look more or less trigger happy.



Every purchase also comes with a code for an in-game emote that lets your Super Animal walk around with its own plush! We’re super excited to bring the Super Fox to life with Makeship, and hope you all enjoy your new Super Fox friend.

We have more surprises in store for the Howloween event, so be sure to keep up with us on Twitter, Facebook, Instagram, Reddit and in our Discord server to make sure you don’t miss anything. Happy Howloween, Super Animals!
Super Animal Royale - Michael | Pixile


In the next SAR update later this year we’ll be debuting a new netcode for SAR that has been in the works since early 2021, so we’re looking for your help testing it in a Public Test Realm (PTR) to make sure it’s working as intended!

The main goal of the new netcode is to provide more stability in matches, less desynchronization, and an overall more polished experience. The PTR will be running from now until this Monday at 5pm PDT and everyone will play together, with the PTR automatically switching between regions based on prime times in each region:
  • NA: 2pm PDT to 11pm PDT
  • AS: 11pm PDT to 7am PDT (aka 15:00 to 23:00 in JST, UTC+9)
  • EU: 7am PDT to 2pm PDT (aka 16:00 to 23:00 in Central European Summer Time)
Each time you hit play the game mode will be randomized, switching between all modes including mystery mode.

Steps to join the PTR

Participants in the PTR will be rewarded with 3,000 Carl Coins shortly after it ends!

To opt in, follow these steps:
  1. Right click SAR and go to Properties.



  2. Go to the Beta tab and select "netptr - test" from the dropdown.



  3. Download and begin playing! The version number in-game will be 1.6.1. Feel free to leave feedback and report bugs to this form here and in the #ptr-feedback Discord channel.
Why new netcode?

The current netcode has served SAR well for bringing together 64 players in action-packed matches. However, with lag and unstable connections, it can struggle to reconcile players in a way that appears smooth and expected. As well, players who might be experiencing packet loss have no real indication of this themselves, while other players will see them jitter and stutter.

The new netcode remedies this by using a fixed timestep, clientside prediction and rollback. While the old netcode used clientside prediction, the new netcode is able to do a much better job synchronizing between client/server and making a smooth experience for all players.



The game should feel the same as before, but under the hood it is running the game engine on fixed time intervals whilst interpolating visuals so that they look smooth. Things such as seeing other players in hamster balls or riding emus as a passenger will look more natural and fluid.



The new netcode operates by having your client simulate ahead of the server by ping/2 + one buffer frame. Your inputs are simulated locally and then sent to the server just before it reaches the same frame. The server runs its logic with all gathered inputs from players, and then snapshots are sent back to clients and reconciled. For the most part you won’t notice this reconciliation, unless the server’s simulation differs. It should also be noted that the netcode will detect if you are experiencing packet loss or ping spikes and will add buffer frames so that your inputs still arrive on time.

In the PTR you will be able to see server and client tick numbers in the top right of the screen:



These numbers reflect the last server tick you have received, and how many ticks ahead your client is simulating. If your tick lead needs to speed up or slow down you will see it briefly change colors to green and red respectively.

It is important to preface this netcode change by saying that lag itself will not go away. Being hit in the past is still a function of ping and clientside movement. However, dealing with unpredictable warping and other player lag issues will be fixed for the most part. High ping mode will also still be functioning the same as before.

Here's a list of many of the changes and fixes to look forward to:
  • Parachute diving is now clientside predicted and immediate.
  • Other parachuting players no longer rubber-band at edges of the screen while you are in the eagle.
  • Emoting is predicted and immediate.
  • The bug where people appear to stutter in the lobby or have the sit emote canceled is fixed.
  • Banana slipping is clientside predicted (so no sliding backwards into the banana).
  • No more sliding through wall issues when viewing laggy players.
  • Emus and unoccupied hamster balls will no longer have player collisions.
  • Exiting hamster balls is clientside predicted. May include entering as well in a future update.
  • Hit registration will be more reliable and have less occurrences of shots rejected by the server.
  • Healing and taping are both clientside predicted (not waiting on server to start).
  • Double taping sound from other players is fixed.
  • Healing is smooth rather than on 0.5s intervals.
  • Rare bug where players could get stuck drinking health juice is fixed.
  • Bots can now move while healing.
  • Bots will not roll while trying to reload (they were canceling reloads too often).
  • Fixed rare desync of eagle flight if you had a period of game lag.
  • Fixed the bug where you would see people shoot while holding a melee weapon.
  • Player movement state (standing, walking) is predicted properly as shown below:


We hope you all have a good experience testing the new netcode in the PTR! If you have feedback or discover any bugs please post them in this form or in the #ptr-feedback channel in our Discord.
Super Animal Royale - Michael | Pixile


Get ready to show your colors, Super Animals, the Season 5 update has arrived alongside the season finale of SAR Tonight! A flock of colorful surprises are migrating to the island including Super Peacocks, the scenic and serene Murre Woods, Dogna’s Dartfly Gun, updates to the Bwoking Dead game mode, an upgraded emote wheel, and so much more. Let’s glide right into the patch notes!

Season 5 Update Highlights


  • Super Animal Royale Tonight’s season finale is here, with the conclusion of the nearly 2-year journey of intrepid reporter Joe Cluck and his rebel friend Peep.
  • Season 5’s Friends of a Feather pass offers colorful bird-themed items (including many seen on SAR Tonight), and the new Mini Chicken pet!
  • Super Peacocks join the fight, flaring their fans with four unique breeds!
  • A new biome centered around a sprawling redwood forest: Murre Woods, featuring new lighting effects and Peep’s Camp, as seen in the season finale of SAR Tonight.
  • A new weapon: Dogna’s Dartfly Gun is an upgraded, epic and legendary version of Dogna’s Dart gun, designed in collaboration between S.A.W. weapons expert, Thomas Sledison, and S.A.W. Lab Lab, Dr. Jennifer Dogna.
  • The Bwoking Dead game mode has been reworked, with explosive results!
  • The emote wheel has been overhauled: now EVERY emote you have can be accessed in-game, with the ability to set 8 as favorites for easy access.
  • A new neck cosmetic slot, mini animal dances, and more!
SAR Tonight Season Finale



It’s been a long and winding road, but the nearly 2-year journey of SAR Tonight’s second season has come to a close in the season finale! In case you missed any of the previous episodes, check out the SAR Tonight playlist on YouTube so you can catch up.

After the finale, the show will now be taking a break to give us time to plan and write the next big chapter of Super Animal Royale’s story. In the meantime we’ll be continuing to release game updates, short videos and Animal Pass seasons, with a new chapter of the show planned for 2023!

Season 5: The Friends of a Feather Pass!



Inspired by the season finale of SAR Tonight, the Friends of a Feather Pass celebrates friendships and birds of all kinds. It contains dozens of flashy and feathery cosmetic items that are sure to grab attention, including the Splits emote and the pass’s exclusive new pet, the Mini Chicken! With unique animations and sounds, the Mini Chicken is a fantastic battle buddy, even if the weapons team has been grumbling about a shipment of BCGs that never got made. It’s a worthy sacrifice.
  • During Season 5, the Friends of a Feather Pass will be available for a discounted price of 550 S.A.W. Tickets.
  • As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Additionally, for Xbox and PlayStation players: new outfits, umbrellas, BCG skins, and Sparrow Launcher skins are available now for Game Pass and PS Plus subscribers, so be sure to claim yours before the end of the season!

Season 5 Starter Pack



Split the sky with the latest purchasable DLC, the Season 5 Starter Pack! It’ll be available for the duration of Season 5, and includes the following electrifying cosmetics and currency:
  • Super Marble Skullcat
  • Zeus Outfit
  • Lightning Bolt melee weapon
  • 600 S.A.W. Tickets
Streetwear Bundle in the S.A.W. Shop



Ms. Macawsome has really outdone herself this time, with a new and trendy look available in the S.A.W. Shop: the Streetwear Bundle! And of course, no self-respecting fashionista would turn down a CRISPR Frappé: it’s not a milkshake, it’s a marvel of genetic engineering.

The Streetwear Bundle includes the following hot-to-trot items:
  • CRISPR Frappé (melee weapon)
  • Pink Streetwear (outfit)
  • Pink Streetwear Glasses
Super Peacocks Strut Their Stuff



An ostentation of overtly ostentatious avians has arrived in the Research Lab: Super Peacocks! You can unlock them at level 70:
  • Super Peacock
  • Super Green Peacock
  • Super Purple Peacock
  • Super White Peacock
New Map Location: Murre Woods



Take a hike… to the scenic Murre Woods, a new location to explore on the island! Fight amidst tall sequoia trees and on mossy forest floors, enjoying the occasional beam of light peeking through the canopy. A prime camping location, plenty of tents and wild forageable mushrooms can be found here, as well as rebel caches for a nice arsenal upgrade to get you back in the fray.



Near its heart is a key location seen in the season finale of SAR Tonight: Peep’s Camp. Be sure to check it out, and maybe give the Mini Chicken a couple pets for good luck.

New Weapon: Dogna’s Dartfly Gun



We hope you bought some super bug spray for your Murre Woods getaway: the Lab Labs’ newest invention is here and it’s got a sting!

Dogna’s Dartfly Gun is a new, upgraded version of Dogna’s original Dart Gun that comes in epic and legendary varieties and fires a pair of intertwined dartflies. Once the gun’s projectile hits an enemy or teammate, the second dartfly will choose the closest additional target to bounce towards, spreading even more healing or poison to nearby friends and foes.
  • The bounce will only occur if an enemy or damaged teammate is within 50 SAU of the first target, and within line of sight of where the target was hit. The second dart is also able to go from a teammate to an enemy, and vice versa.
  • The dartfly projectile bounce can be dodged, as it does not home in on its target, but it’s pretty accurate so you’ll need to be quick if you want to get out of the way.
  • The second dartfly dart has reduced damage/healing compared to the first dart, with 50% effectiveness at the epic rarity, and 75% effectiveness with the legendary version of the gun.
  • Existing Dart Gun challenges can also be completed with the Dartfly Gun, including the “Dart the (not a) Rat” milestone.
  • Dogna’s Dartfly Gun has its own kills stat and 8 colored milestone skins to unlock, as well as a Paint Splatter skin in the Friends of a Feather Animal Pass.
  • The initial hit damage of the original Dogna’s Dart Gun has been slightly lowered to 10/11 for uncommon and rare varieties respectively, while the Dartfly guns do 12 and 13 initial damage for their epic and legendary varieties. All dart guns still take 3 shots total to kill a player from max health.
  • The new gun will be available in the S.A.W. vs Rebellion mode too, as part of the Medic II class, which you can read more about below.
The Bwoking Dead: Updates and Balancing



The Cluckles are still running rampant on the island, infecting Super Animals and turning them into Zombie Joes in The Bwoking Dead infection-style game mode. In this update, we’ve revamped the mode to make for a more engaging (and explosive) experience for both sides of the brutal conflict.
  • Zombie Joes can now explode on death to damage survivors caught in the blast! Zombies will be able to fill a green explosion bar by hitting survivors and emus or eating mushrooms and coconuts. Once the bar is filled, they’ll be visually ready to burst with green goo, and their next death will result in a small explosion that deals between 30 and 45 splash damage depending on the recipient’s proximity to the blast. Those lucky enough to have body armor will be protected from half the damage.
  • To reduce the amount of time that Zombie Joes have to spend wandering around, and to make the survivor experience more engaging, the match will now begin with a pre-made Skunk Gas circle. This means that the match length will be a bit shorter and take place within a smaller playing field. As such, loot spawn rates have been increased, so survivors can get kitted up and start mowing down the horde faster than before.
  • Additionally, during certain parts of the match, zombie respawn times have been increased a little to accommodate the smaller play area.
  • Survivors using Dogna’s Dart Gun or the new Dartfly Gun can now see teammate health bars.
We also heard your feedback about how getting unlucky with randomness and being infected in a single hit can be frustrating, so we’ve adjusted the way infections work to make it feel fairer for survivors while also balancing to avoid putting zombies at a disadvantage.
  • If you don’t have body armor, or your armor is fully broken, your infection chance when getting hit is the same as before (10% for regular Zombie Joes and 15% for red Super Zombie Joes) and you can still get infected on the first hit if you’re unlucky.
  • However, if you have any undamaged body armor equipped, the first hit from a zombie can no longer infect you.
For body armor above level 1, infection chance is also reduced per tick of armor as follows (the first percentage being a hit from regular Zombie Joe and the second being a hit from red Super Zombie Joe):
  • If you’re hit 2x in a row while wearing level 2 armor, the 2nd hit has a 4% / 6% infection chance (the first hit with armor always has no infection chance).
  • With level 3 armor, the 2nd hit has a 2% / 4% infection chance and the 3rd hit has a 4% / 7% infection chance.
S.A.W. vs Rebellion Updates
With Howloween right around the corner and the past two updates featuring major SvR updates, we focused more on Bwoking Dead updates this season, but we still managed to include some nice quality of life updates for SvR as well, including one highly requested new feature:
  • By popular demand, we’ve added class counters in SvR on the class selection screen, so you can see how many players on your team are playing as each class and help balance the team with your own selection.
  • The Medic II class gains an epic tier Dogna’s Dartfly Gun in place of the rare Dart Gun, but its secondary weapon has been changed from the Thomas Gun to an SMG to help balance the class’s offensive power.
  • Bots no longer pick up ammo, Super Tape, or health juice in SvR so that there’s more available for players. To balance this, Super Tape and health juice now despawn after 30s like ammo, and repeated flag captures within 20s no longer drop items.
  • Bots in SvR will also no longer ditch a flag capture to fight someone or to flee from damage if the flag is within 1.5 seconds of capture.
As always, the modes will continue to rotate weekly, but we’re giving Bwoking Dead a few back to back weeks so you have time to dig into its larger updates.

Express Yourself in New Ways

Emote Wheel Update
​​You asked for more emote slots, so not only are we upgrading the wheel from 6 to 8 emotes that you can set as favorites (as well as optional keyboard bindings for all the slots) we’re also letting you access and use ANY emote you own at any time, using the mouse wheel or controller bumpers!

Additionally, your 8 favorite emotes are now saved globally to your account rather than tied to specific presets, so all your loadouts will share the same equipped emotes without needing to edit your favorites for every preset.

Mini Animal Dancing
If you thought Super Animals were the only ones getting new moves, you’d be cri-mini-ally uninformed – Mini Animals will now dance with you! They have two variations depending on the type of dance being performed. This works in both the main menu and matches, so get groovin’, because you’ve got a backup dancer now!

Neck Cosmetics
We’ve also added a new character customization slot: neck cosmetics! Several existing clothing items such as bowties and scarves have been moved to this category, so you can now mix and match them with your regular outfits for extra fashion freedom.

More Updates, Quality of Life Features & Balancing
  • The Cardinal Bow & Sparrow has a new custom projectile, custom sparrow tracker, and custom feathery impact. These effects are client side to avoid any risk of competitive impact. The Cardinal Bow & Sparrow’s price has been increased slightly in the S.A.W. Shop due to the new effects, but players that already purchased it can enjoy the updates for free!
  • The walls of SMOMA have been updated to feature the winners of the “War!” Super Fanart Contest. Take some time to check out all the amazing and poignant pieces made by the community!
  • The T-pose emote now allows you to move while emoting. We’ve also improved the idle/walk animations that mix with the T-pose, Hungry, and Point emotes.
  • Added footstep sounds when walking in BCG yolks. Squelchy.
  • Added a footstep effect for players walking out of BCG yolk splats: for 2s they will leave behind footsteps visible to everyone through line of sight. Ninja Booties prevent this effect.
  • The clip sizes for the AK and M16 are now 25, down from 30. This is to rein in their overall ability to sustain automatic fire, while not changing the core functionality of the guns.
  • In accordance with the rifle changes, the carrying capacity for big bullets is now 80, down from 90. However, in the Bwoking Dead and SvR game modes, it will remain at 90.
  • The Thomas Gun’s clip size is now 35, down from 40. While not a huge change, this is meant to help keep it in line with the rifle changes and reduce its oppressiveness slightly.
  • Moved railings inward a bit at the top Beaver Construction HQ dam walkway to help players avoid getting stuck near the shallow water.
  • The recoil indicator hotkey (F6 by default on PC) now also applies to BCG charge markers.
  • Triggering a campfire while riding an injured Giant Emu now contributes to the “use campfires” challenges and milestones too.
  • Improved posture of the Super Border Collie, Super Raven, Super Rat, Super Duck, and Super Parrot. Don’t forget to improve yours, too. We see you slouching.
Fixes
  • Moved controller hotkeys for unlocking animal breeds to display along the bottom of the screen rather than directly on the 'Create' button. This fixes translation and text spacing issues and helps clean up the UI a bit.
  • The end of match report button no longer displays if you die to the Skunk Gas or yourself. That’s on you.
  • Fixed a bug where melee attacks and Giant Emu pecks could break boxes through walls occasionally.
  • Reduced character flickering while rolling and aiming up with a controller.
  • Fixed a bug where BCG aim markers would appear while using the Scout class in SvR after having charged a BCG in the lobby.
  • Fixed a rare bug where looting weapons in a certain way could cause your aim to be stuck until rolling or reloading.
  • Fixed dart and sparrow projectiles having trails visible through line of sight.
  • Improved the visual of dart trails to make it cleaner and avoid breaks in the line.
  • Fixed a bug in the "pick up legendary weapons" challenge where it wouldn't count if you looted the same type of weapon later on in a match.
  • Fixed pets flipping left and right when following an emu vertically.
  • Fixed a bug in SvR where dying while creep zooming with a sniper caused the camera to be briefly zoomed out upon respawn.
  • Fixed a bug where emus would sometimes still spawn in private matches after using the command to turn emus off.
  • Fixed a misaligned grass patch at the Welcome Center.
  • Fixed an issue on MacOS where the news box would fail to load.
  • The Snakeskin Hat is now allowed in the Wild West Mystery Mode.
  • Fixed mohawks on the Super Goat.
  • Repositioned the blue beanie on the Super Ferret.
  • And finally, we’ll leave you with some huge news: the dot at the Welcome Center docks is now gone. Whatever you were, wherever you are now, little dot… you will be remembered.
We hope you all enjoy the Friends of a Feather update! We have more exciting news coming up in October, including this year’s Howloween event and Twitch Rivals tournaments in Thailand and Japan on October 1st and 7th respectively with an exclusive Twitch Drops item during the streams, so be sure to keep up with us on Twitter, Facebook, Instagram, Reddit and in our Discord server to make sure you don’t miss anything! We’ll see you on the island, Super Animals.
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