Super Animal Royale - Michael | Pixile


You know, with all the expired fruit lying around you’d think we’d have seen this coming…
Super Seagulls have landed!

Collect Super Seagull DNA to unlock the following breeds, starting at level 40:
  • Super Seagull
  • Super Curry Seagull
  • Super Black-Headed Seagull
  • Super Albatross
Now that Super Summer Royale 2022 has concluded, the leftover fruit baskets have become easy pickings for the Super Seagull flock and they’ve gobbled them all up. If you have unspent baskets, be sure to redeem them within the next week!

We hope you’ve enjoyed Super Summer Royale 2022 and will give the new birds a warm welcome to the Island – but be sure to keep your umbrella on you in case a Super Seagull is parachuting above you. Just in case.

Rock & Roll Twitch Drops Return



The Rock & Roll Twitch Drops are returning Tuesday, August 23rd until Tuesday, August 30th! If you missed them during Season 4’s big launch, now’s your chance to grab them. Connect your Super Animal and Twitch accounts here and watch anyone streaming Super Animal Royale on Twitch with Drops enabled and a cosmetic will drop after each hour of viewing.

We’re also releasing the Hound Dog single from our composer, Jake Butineau, later this month on Spotify for you to rock out to once you equip your items!

Discord Overhaul

Our Discord is also getting a sizable update this week to make it easier to use, nicer looking, and more functional. Some of the changes include opt-in regional roles that you can use to be notified of major community events in your region, a lore discussion channel, a new player help channel, and a Carl’s Cart and S.A.W. Shop channel to let you see what’s in rotation right in Discord.

There’s no better time to check it out if you’re looking to make some new friends and find a community of Super Animal Royale enthusiasts to share your clips, screenshots, art, and cute animal pics with.



That’s all for today, Super Animals! We’ve been hard at work on some exciting updates coming to the game in late September alongside Season 5, including some of the items teased in our roadmap, and we can’t wait to share them with you next month. Thank you so much for your continued support and feedback, helping us make Super Animal Royale better and better!

Make sure to join us on Facebook, Twitter, Instagram, and Reddit for more updates on upcoming events and Season 5!
Super Animal Royale - Michael | Pixile


Tuesday, July 19th to Tuesday, August 9th at 10:00am PDT

Summer is in full swing! Grab your surfboards, refreshing drinks, and plenty of fruit baskets, because the island will be hosting its yearly Super Summer Royale event once again, bringing with it a wave of new cosmetics - as well as a pair of peachy-keen Super Animal breeds!

New Fruity Foes: Super Peach Pigeon and Super Coconut Capybara



To celebrate summer, two new breeds of Super Animal have been cultivated and freshly picked for some shoreside carnage. They can be unlocked like any other breed in the Research Lab once you’ve unlocked their base species and will not be limited to the Super Summer Royale Event!
  • Super Peach Pigeon (Super Pigeon breed available starting at level 10)
  • Super Coconut Capybara (Super Capybara breed available starting at level 50)


The Super Peach Pigeon is a new breed of Super Pigeon, complete with a cute little stem and a thirst for battle. One thing’s for sure, it doesn’t bruise easy.



Pulling up right behind it is the highly-requested Super Coconut Capybara, and it’s one tough nut to crack. Unlike the coconuts littering the beaches of the island, this coco critter can and will raise some major shell.

Summer 2022 Unlockables



Super Summer Royale this year works the same way as you’re used to from previous years: you can purchase event cosmetics in the in-game store using the event’s limited time currency, fruit baskets. These baskets can be gathered in a match both by picking them up (also netting a small heal) and also by simply completing matches. Be sure to slather on some Super sunblock, because it’s time to go basket hunting again!

Here’s what’s new for 2022 that you can look forward to redeeming your baskets for:
  • Summer 2022 Dress
  • Lemon Skirt
  • Panama Hat
  • Strawberry Glasses
  • Banana Leaf melee
  • Sunny Jag-7
  • Surfboard Gravestone
  • Watermelon Umbrella
You can also redeem fruit baskets for 17 legacy items from previous summers:
  • Beach Sunglasses
  • Blue Striped Umbrella
  • Blue Beach Hat
  • Starfish Visor
  • Message In a bottle
  • Sandcastle Gravestone
  • Beach Party Sarong
  • Beach Party Outfit
  • Blue Sport Sunglasses
  • White Bermuda Shorts
  • Blue Polo Shirt
  • Yellow Plastic Shovel
  • Vintage Round Sunglasses
  • Vintage Floral Swimsuit
  • Badminton Racket
  • Vintage Floral Dress
  • Orange Pastel Overalls
Additionally, some Super Summer Royale cosmetics from previous years have been added to Cackling Carl’s Cart:
  • Fish Swim Shorts
  • Straw Umbrella
  • Life Buoy
  • Fruit Skewer
  • Yellow Lei Hula Skirt
  • Popsicle
  • Duck Floatie
  • Fruit Hat
New Weekly Stream: Pixile Plays!



We’re excited to announce a new weekly stream series, kicking off this Thursday at 11am PDT, with Jake, Logan and Michael on the Pixile Studios Twitch Channel!

Pixile Plays is aiming to be a more casual stream where we can hang out and chat with all of you! So be sure to bring your questions about Super Animal Royale and the team behind it.

We’ll be playing Super Animal Royale regularly, including the summer event this week, but we also plan to play non-Pixile games from time to time, providing our perspectives as gamers and game designers. The show will also serve as a place to introduce you to more of the team and what they do on the game, with our rotating 4th chair (which might also welcome non-Pixile guests in the future).

Join us for our debut stream this Thursday, July 21st, live at 11am PDT! Our first guest will be Ruben Grijalva, who you’ll know as the voice of Donk, Howl and many other SAR Tonight characters (as well as writing and producing the show). He’s also the official keeper of lore, writing for the game itself in addition to the show.

That’s all for now, Super Animals, we’ll see you on the island and race you to those fruit baskets!
Super Animal Royale - Michael | Pixile


Do you feel that rumbling beneath your paws, Super Animals? It’s a new season of Super Animal Royale, with the highly requested Super Lizards, Sense of Scale Animal Pass, and another big S.A.W. vs Rebellion game mode update including the addition of the Giant Star-nosed Mole. Choose your class and get ready for something truly beastly, because it’s time to dig into all version 1.5 of Super Animal Royale has to offer!

Season 4 Update Highlights


  • SAR Tonight is back with a new episode!
  • Huge update to the S.A.W. vs Rebellion mode including the Giant Star-nosed Mole boss battle
  • Sense of Scale Animal Pass (featuring the much requested T-pose emote and a Mini Lizard pet) + Season 4 Starter Pack DLC
  • You asked, and we’re delivering: Super Lizard (+ 4 additional breeds)!
  • Updated Locales: S.A.W. Research Labs and Pixile Port
  • New in the S.A.W. Shop: The Sunflower Bundle
  • New Rock & Roll Twitch Drops items available for the next week
  • And tons of quality of life updates, game balancing, and more
New SAR Tonight Episode
A Mole Lotta Trouble



The animated series continues with more Superest Kills, more Blooper Scooper, and a whole lot of mole. Catch up on the adventures of Peep and Joe, and meet the first Giant Star-nosed Mole!

S.A.W. vs Rebellion Boss Fight
The Giant Star-nosed Mole



He’s big, he’s angry, he’s visually impaired: the Giant Star-nosed Mole has clawed his way into S.A.W. vs Rebellion matches!

Once either team drops below 400 Reinforcement Points, a warning message will signal the Mole’s imminent approach, so you can use the time to converge on his location and join the fight, or hang back to defend or steal flags while others are distracted by the battle.

He’s got a bone to pick with both sides, and will make that fact known by throwing heavy crates at players within range and performing a devastating ground-slam attack if anyone gets too close. Plus, you’d be surprised how good of a shot the guy is with a wooden crate despite the near-blindness – it seems crate-chucking runs in the mole family.



Our goal with the design of the mole was to create more opportunities for comebacks, but you’ll need to work hard to earn one. It can also function as an early mercy, for the winning team to secure a faster, decisive victory if they kill the mole first. Overall, we wanted to avoid matches feeling too predetermined and difficult to sway at mid-game, and the mole is one of multiple ways we’re aiming to address that in this update. Before we dig into the others, here’s a rundown of the key mechanics of the mole boss fight:
  • Once a team reaches 400 Reinforcement Points, there will be an announcement signaling the Mole’s approach. After 25 seconds, he’ll spawn at a fixed location.
  • To attack, he throws crates at players around him and can perform a high-damage ground slam if anyone gets too close. The crates he throws have a chance to drop ammo, so be on the lookout for mid-fight ammo restocks!
  • At half health, the Mole will dive back underground, emerging again shortly after in an enraged state, throwing 40% faster than before!
  • The player who lands the final hit on the Mole will give their team a morale boost that rewards a 20% move speed buff for one minute.
  • The Mole will also leave behind a special reward crate when killed. Opening this crate causes the opposite team to lose 100 Reinforcement Points, so be sure to secure it before the other team gets the chance!
  • A new Super Milestone has been added for owners of the Super Edition DLC: killing the Mole for the first time will net you a Star-nosed Mole Beanie. (Note: this is our first milestone for a rotating mode, which means it will be occasionally unavailable. However, since the modes typically rotate weekly, there will be plenty of opportunities to grab the milestone over time.)
  • Your Giant Star-nosed Mole boss kills will be tracked in the Stats menu, and the Top Players section at the end of SvR matches will sometimes highlight the player who killed the mole.
Beyond the mole, we’ve made further changes to the SvR mode that aim to make matches more dynamic:
  • Capturing flags is now faster, taking only 5 seconds (reduced from 8). This aims to create more opportunities for flags to change hands, and reward flanking behind enemy lines.
  • Capturing a flag now instantly deducts 10 Reinforcement Points (RP) from the team who lost the flag, and the player who captured the flag gains 1 tick towards Tier II of their current class.
  • When your team holds more flags than your opponent, your Reinforcement Points now drain slower, and your enemy’s points drain faster, creating the potential for bigger swings when flags change hands, and reducing the feeling of constant decay.
  • In v1.4 there was a persistent RP drain of 0.667 per second for each team, and each flag owned also added another 0.667 per second drain to the opposing team. In v1.5 each team only decays at 0.25RP per second as a baseline, making flags more significant. Flag drain now also varies based on how many flags your team owns: 1 captured flag drains the enemy at 0.5RP per second, 2 captured flags drain 1.5RP per second, and 3 captured flags drain 2.75RP per second.
  • Respawning also drains fewer Reinforcement Points: now 1.5RP, down from 2.
Additional quality of life changes to the mode include:
  • Hamster balls will now spawn nearby spawn hatches. When these hamster balls are broken, they will respawn after a while.
  • Giant Emus will respawn at their original spawn location about 30 seconds after dying (if no players are nearby). Their spawn chance has also been slightly increased in SvR.
  • Medic II now has level 2 armor (down from level 3), 5 bananas (down from 10), and 5 initial tape (up from 4). These changes are to balance the overall strength of Medic II, as it often extended outside of its intended defensive/support niche.
  • If you swap your weapon order, the order will be remembered on a per class basis. So the next time you play that class, your preferred weapon order will be retained, even in a new match.
  • The positions of flags A and C in the Security Situation map have been adjusted to balance how close they are to the main spawn pathways on each side.
  • The healing buff at spawn hatches has been removed (it wasn’t visible before, and wasn’t very useful since there’s no need to defend a hatch, especially since players spawn briefly invulnerable).
  • We’ve fixed an issue where close matches could display as a 0 - 0 tie at the end of the game, even though one team did actually win. This happened when decimals were rounded down to 0. Decimals will now be rounded up to 1 when displayed, and if it is actually a perfect tie at the end of a match, by some extremely rare act of Banan, the victor will be decided by a coin toss.
Season 4 is Here: The Sense of Scale Pass



To celebrate the introduction of the Giant Star-nosed Mole and Super Lizards, Season 4 introduces the Sense of Scale Pass! This pass is packed full of cosmetic items, themed around all things big, small, or scaly, as well as a few surprises, like the highly requested T-pose emote. It also includes the Mini Lizard pet, which might just be one of the sweetest Mini Animals the Lab Labs have whipped up yet — so long as you have crickets to feed him. Lots and lots of crickets.
  • During Season 4, the Sense of Scale Pass will be available for a discounted price of 550 S.A.W. Tickets.
  • As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Season 4 Starter Pack DLC



Along with the debut of Season 4 comes the Season 4 Starter Pack! You’ll receive the following items upon purchasing the pack:
  • Super Platinum Fox
  • Ninja Outfit
  • Sai melee weapon
  • 600 S.A.W. Tickets
Super Lizards Join the Cold-Blooded Rumble



The Lab Labs have heard your rallies for reptiles, Super Animals! For too long, the Super Turtles have been alone in representing their scaly phylum of the Animal Kingdom. So, what better followup member of the reptile family to brew up in the Lab than Super Lizards?

Super Lizards have arrived in the Research Lab to create once you reach level 20. Play matches to earn their DNA, and use it with Super Serum to unlock all the breeds:
  • Super Lizard
  • Super Dark Green Lizard
  • Super Blue-Tongued Skink
  • Super Red and Blue Lizard
  • Super Iguana
Updated Locales: S.A.W. Research Labs and Pixile Port

Two longstanding points of interest on the island are getting an update!



Firstly, the S.A.W. Research Lab’s tank room in Building #3 has been remodeled so that the gestation tanks better match the versions seen in the game’s menus and SAR Tonight. Giant Eagle-eyed players will also be able to spot different Super Animals floating in the tanks, including a Giant Emu in a specially designed pod for Giant Animals.

The room’s layout has also been improved for gameplay, so that the tanks provide more cover and corners, while also leaving some open space for fighting.

Rubble and a blast mark have also been added to the opening on the right of the building, to make the opening more visible and to make it a bit more clear what the historical reasoning behind the opening was (an explosion that breached the Lab in the past).



We’ve also updated the central region of Pixile Port to bring back something we all loved from the old S.A.W. Shipyards point of interest. There’s now a maze of shipping crates scattered all around to create lots of interesting pathways and cover to fight around. Just don’t tell the Forebeaver how much the beavers working at the port have been slacking in their container organization…

New in the S.A.W. Shop: Sunflower Bundle



As spring melts into summer, the bright and cheerful Sunflower Bundle has bloomed in the S.A.W. Shop! Have you ever wanted to hit people with a giant sunflower? Have you ever wanted to be hit by one? If you answered “yes” to either of these questions, this bundle might just be for you or a friend. If you answered “no,” just… think about it for a bit longer.

The Sunflower Bundle includes the following sunkissed items:
  • Sunflower Dress
  • Sunflower Outfit
  • Sunflower Hat
  • Sunflower melee weapon
Rock & Roll Twitch Drops



June 28th - July 5th

For the next week, watch your favorite streamers playing Super Animal Royale on Twitch to unlock 3 rockin’ new cosmetic items:
  • Rock & Roll Outfit
  • Rock & Roll Glasses
  • Rock & Roll Guitar
To start earning, just link your Twitch and Super Animal Accounts here and then watch a participating streamer with Drops enabled on Twitch!

Quality of Life Improvements and Balancing
  • BCG range indicators: while charging a new range UI will appear to help you line up your shots. This should help with visualizing the trajectory of eggs when you shoot.
  • BCG balance changes: The epic BCG’s max damage is now 59 (up from 58) and the legendary BCG’s max damage is now 76 (up from 67). Both rarities now deal 75% of their max damage (up from 65%) when hitting an enemy with the edge of the yolk, i.e. an indirect hit. These changes improve the ability of the BCG to finish off enemies, especially with the legendary version. This should help bring it up to the power level of other crate-exclusive items.
  • In addition to providing increased view while sneaking, the Hunting Rifle and Sniper will now also get extended bullet range while zoomed out. This helps makes the experience of sniping while zoomed out more reliable, so you can hit the players you see with your extended view. We’ll be actively monitoring the effects of this change and make further adjustments as necessary.
  • Healing from Dogna’s Dart Gun will now stack by time in all game modes, up to 12 ticks of healing total. Previously, in all game modes but SvR, hitting an ally with multiple darts would override the standard 4 ticks with another set of 4 rather than stacking efects. Now, all modes have the same healing mechanics as SvR where hitting an ally with multiple darts will stack into a longer, more substantial heal over time.
  • The Ninja Booties powerup now provides a permanent 5% movement speed buff and makes all movement sounds (including passing through bushes) 50% quieter. Previously, this powerup was situationally useful, but didn’t feel like it was competing well enough with alternative powerups. We hope this change will make it more competitively viable, but be sure to leave us feedback so we can continue to fine-tune it!
  • You can now hit and damage a Giant Emu that a teammate is riding if the Emu has an enemy passenger on it.
  • Added a spawn animation for hamster balls. This mainly applies to the respawning balls in SvR, but it’s also used for any spawned by an admin in Private Matches.
  • Added an /emu admin command for Private Matches to spawn a Giant Emu.
  • Updated the Soda Bottle melee weapon hit and equip sounds.
  • The game mode screen has been refreshed to display the current rotating mode more clearly, and also displays the game mode coming up next.
  • Translation updates, as well as some edits to the end-of-match puns in some languages.
Bug Fixes
  • Fixed several couches making metal clang sounds when hit by a melee weapon. Turns out, S.A.W. was skimping on the comfortable furtniture.
  • Fixed victory music occasionally being incorrect in the Bwoking Dead mode.
  • Fixed an issue where purchasing many items at once (such as from Animal Pass tiers) would not display reward popups.
  • The inventory tooltip description now automatically sizes to the text length, which fixes some language-related issues for powerups.
  • Added a proper background image to the Customize screen’s animal preset name field.
That covers just about everything for this Giant update, Super Animals! Get out there and gather that Super Lizard DNA, but beware… the ground beneath your paws isn’t quite so safe anymore.
Super Animal Royale - Michael | Pixile


With Season 4 right around the corner, it’s time for another Double XP Weekend! From Friday, June 10th to Tuesday, June 14th all experience earned from games, dailies, and weeklies will be doubled! Perfect for anyone looking to finish off their Season 3 pass and any passes from the archive.

And just as a reminder: our Animal Passes do not expire! So don’t feel compelled to grind it all out before the season ends. Once a pass is purchased, you’re able to complete it at your own speed (but if you buy it during its season you get it for 550 tickets instead of 750).

SAR Season 4 Reveal in the PC Gaming Show



We also have a Giant Season 4 reveal incoming this Sunday, June 12th at 12:30pm PDT in the PC Gaming Show! Tune in live with us on PC Gamer's Twitch or YouTube channels for a short tease of whats coming in Season 4. ːcockatiel_hypeː

We’ll be sharing more news about Season 4 in the coming weeks on our socials, so if you haven't already, be sure to join us on Discord and follow us on Twitter, Facebook, Instagram, and Reddit for all the news.
Super Animal Royale - Michael | Pixile


Summer is just around the corner, Super Animals! To prepare for the big Season 4 update (version 1.5) that will be landing this June, we’ve put together this small update to add some new critters, compatibility, and content to tide you over between seasons!

2022 has already been a big year for SAR, and there are even bigger and beastlier things on the horizon. In the meantime, here are some highlights from this small v1.4.1 update:
  • SvR mode improvements and balance changes, with more on the way in June!
  • Two new Super Animal Breeds: the Super Cotton Candy Sheep and Super Cotton Candy Snow Leopard.
  • The “LOVE” code bundle has been expanded with the new Rainbow Shutter Shades.
  • SAR now has full Steam Deck support!
  • Miscellaneous changes and bug fixes.
We’d also like to shout out Super Artist, content creator, and longtime community member, Kandi Kat, for the Super Cotton Candy Snep requests and inspiration. Thanks for letting us all know how much we needed a snep like this in our lives: you were right.

S.A.W. vs Rebellion
SvR 2.0 made a ruckus on the island in the 1.4 update, bringing new life and features to SAR’s first rotating game mode. We’re glad the matches have been every bit as chaotic and fun as we’d hoped for, and have some improvements in store to make them even better!

S.A.W. vs Rebellion Map Improvements



With help from the S.A.W. Lab Labs, we’ve tirelessly poured over the S.A.W. vs Rebellion data, and identified a few battlefields that could use some minor balancing!



Flag configurations have been changed for the following SvR maps: Battle of Bamboo, Operation Lab Labs, and Saharaland Skirmish. We hope these changes will aid in balancing these maps, and we have even bigger improvements for the mode coming in our June update!

S.A.W. vs Rebellion Gameplay Improvements
As always, we’ve been gathering and carefully considering your feedback, and have made the following adjustments and tweaks to provide better balance and improve quality of life:
  • Sniper I now gets a rare Hunting Rifle, and Sniper II gets a legendary Sniper rifle.
  • The Sniper rifle has reduced recoil in this mode and in The Bwoking Dead.
  • In order to rank up as a Medic, you must now heal 75 HP to gain a tick towards Medic II (up from 50 HP).
  • If you or a player in your squad is featured in the Top Players section after a match, the name of that player will be highlighted in green.
  • The sound effect for respawning has been updated to be as explosive as its animation. Up you go, pup!
  • Controller navigation for the Class menu is only enabled once the corresponding UI animation finishes (this is to prevent accidental class changes using the joystick).
  • A font sizing issue with some languages has been improved on the Class ready button.
If you’d like to submit feedback of your own about SvR or any other aspect of the game, be sure to share your feedback and join the discussion in our Discord server! We have lots more in store for SvR fans in June.

Sweet New Super Animal Breeds, Fresh from the Lab Lab!



New from the Lab Lab comes a pair of sugary sweet new breeds: the Super Cotton Candy Sheep and the Super Cotton Candy Snow Leopard!

Thankfully, the magic of genetic engineering has helped make sure that wading in shallow water won’t cause these candy critters to melt away… probably! You can unlock them in the Research Lab under the Super Sheep and Super Leopard categories, respectively.

Rainbow Shutter Shades Arrive in the “LOVE” Bundle



The LOVE bundle has a brand new addition: Rainbow Shutter Shades! To get your pair (along with the other two items, if you haven’t claimed the bundle yet), you can enter the code “LOVE” in the Coupon Code box, accessible from the Options menu.

Steam Deck Support
We have great news for Steam Deck players: full Steam Deck compatibility has been implemented, including text input support for the Steam Deck’s virtual keyboard. This means whether you’re on your PC or on the go, you can enjoy some tooth-and-claw chaos without compromising your experience at all!

Super Fanart Contest Crayons
We’ve patched the Green Crayon melee weapon into the update so we can start handing out codes to claim it for all those who participated in the latest Super Fanart Contest! If you participated, just watch your Discord for a DM with a code from our Community Manager, Logan, by the end of this week. From Pixile and the Super Museum of Modern Art curators, thank you for your beautiful and poignant submissions.

Gameplay and Visual Updates
  • Mushroom spawn chance has been increased from 28% to 40%, to make them a more plentiful option for healing, especially since some forested areas have been replaced over time. Coconut spawn chance has also increased from 35% to 40%, so there will be more available for healing along beaches.
  • Skunk Bomb damage stacking has been reduced. If you are standing within 2 overlapping enemy Skunk Bombs, each one will only do 70% damage (11 per tick rather than the full 16 damage per tick). If you are standing in 3 or more, each will only do 57% damage (9 per tick).
  • Grenades and explosive barrels have been changed so that 20-39 damage will remove 1 tick of armor, 40-59 damage will remove 2 ticks, and 60+ damage will remove 3 ticks. Previously, explosions would remove all armor if they dealt any more than 20 damage.
  • Emus have received some obedience training: now when they’re dismounted they’ll wait a small period of time before they begin to wander again on their own.
  • The sounds for the Chainsaw melee item have been updated.
  • Added tape over the wires at S.A.W. Security HQ. Wouldn’t want anyone to trip on them!
  • The Rebel Desert Outfit has a better animation mesh on its cape now.
  • The reward popup for Super Animals will say “NEW SUPER ANIMAL,” rather than “NEW ITEM.”
  • Added some missing translations for Animal Pass tier purchasing.
Bug Fixes
  • Fixed spelling on the Hopperfield writing on the Super Animal Super Stage roof.
  • Fixed an issue with spectating teammates where an incorrect weapon would be displayed initially.
  • Fixed the Research Lab breeds list being highlightable while in the animal unlock sequence.
  • Fix for buying Animal Pass tiers not updating the archive screen.
  • One Hit Kill (Mystery Mode) fixes: the S.A.W. Impossible Tape powerup no longer spawns in this mode, and clams no longer drop grenades.
  • Fixed a bug where the eject and parachute/freefall bindings were not properly updating when switching between keyboard/mouse and controller bindings.
  • Fixed a bug where enabling a controller while on the map screen wouldn't show the aiming reticle on the map.
  • Fixed an animation bug in the initial frame of respawning in S.A.W. vs. Rebellion, and fixed a gun size bug during the animation.
  • Fixed some classes being able to loot light bullets in S.A.W. vs. Rebellion when they have no use for them (in the mode you can only pick up ammo relevant to your class).
  • Private Matches no longer kicks players for AFKing in the S.A.W. vs. Rebellion and Bwoking Dead modes.
  • Fixed "S.A.W." text being lowercase in the Animal Pass tier purchase UI.
  • Fixed a bug where private match admin ghosts couldn't see players on the map or minimap after they died in S.A.W. vs. Rebellion.
  • Fixed minimum font size issue for the equip/purchase button on Animal Pass items.
  • Fixed a sound clipping issue on the Rebel Guitar melee weapon.
That’s all for this update, Super Animals! We’ll see you on the island, and we can’t wait to share something Giant with you in the Season 4 update in late June.
Super Animal Royale - Michael | Pixile


Season 3 is here, Super Animals, and it marks the debut of a brand new version of our S.A.W. vs Rebellion mode, now revamped with respawns, classes, tighter battle arenas and new point-based win conditions. You’ll also be able to explore the new S.A.W. Security HQ location on the map, unlock new canine and feline breeds in the Research Lab, and hunt Easter Eggs to redeem for limited-time cosmetics in the Super Easter Event!

A note on Season 3 and SAR Tonight
The v1.4 update is packed full of content to explore in Super Animal World, but before we do, we wanted to briefly address the real world crisis going on in Ukraine and how it has impacted Season 3 of SAR. Months ago, when we decided to do a S.A.W. vs. Rebellion reboot, we thought its launch would be the perfect time to scale the game’s simmering conflict into a war on Super Animal Royale Tonight. Unfortunately, the February escalation of the war in Ukraine made it far from the “perfect time” for that, so we decided to cancel the episode. We know that fans would have enjoyed it under different circumstances, but it might be hard to enjoy right now. All the great clips we received will remain in consideration, and we’ll be reworking the script into what we hope will be an even better episode that will premiere alongside Season 4 in roughly three months.

Our hearts go out to those suffering the real costs of conflict. In March we released a blog post that explains our thought process in more detail that you can read here:
https://medium.com/@michael_one/a-note-on-our-latest-super-animal-royale-update-ace6ce8748f6

All this said, we’re extremely proud of how this update turned out and can’t wait to play the new mode with all of you! Here are the highlights of what you can look forward to in this update:

Season 3 Update Highlights

  • S.A.W. vs Rebellion 2.0: Class-based Control Point mode
  • Season 3: S.A.W. vs Rebels Pass & Season 3 Starter Pack DLC
  • New Map Location: S.A.W. Security HQ
  • New Super Cats & Dogs (and Super Leopard and Super Wolf)
  • Super Easter Event
  • Gameplay updates, quality of life improvements & more
S.A.W. vs Rebellion 2.0
Class-based Control Point Chaos!



The S.A.W. vs Rebellion mode has been revamped from top to bottom, turning it into something brand new. It’s still a clash between two teams, Super Animal World (S.A.W.) security forces and the Super Animal Super Resistance (S.A.S.R.) rebel fighters, with strategic flags to capture, but that’s just about where its similarities with its previous incarnation end. With classes, respawning, and 8 battle maps, it’s unlike anything the island has seen yet!

Let’s go over some of the biggest changes to the game mode to get you prepped.



Choose from five unique class loadouts – Scout, Medic, Assault, Sniper, or Heavy – each specializing in different weapons and tactics. Pick your preferred playstyle or experiment with unfamiliar ones!

Respawn until the Super Cows come home… or until your team’s Reinforcement Points run out, whichever comes first. Each time you respawn you can stick with the same class or change up your strategy with a new class. It’s a ruff world out there once you emerge from the underground Lab Labs, pups, so make sure you’re ready for action!


Note from S.A.W. Legal: Please do not allow Mini Animals to ride on your helmet. Even if they beg.

When you achieve 4 kills with a particular class, your next respawn will see you upgrade into Tier 2 of that class, with improved gear and weapons! Medics can also gain points towards Tier 2 by healing teammates.



SvR matches take place in 8 condensed battle maps, each featuring different locations around Super Animal World island!
  • This is the same island you know from the battle royale mode, but the Skunk Gas has a preset size, forming an unmoving oval shaped area for you to duke it out with your enemies.
  • S.A.S.R. rebels and S.A.W. Security forces respawn from their respective HQ Hatches on each side of the map, where Lab Labs loyally supply clone reinforcements from their underground…Lab Labs. Rebels spawn on the left side of each battlefield, and S.A.W. on the right.
To reflect the new scale seen in the new battle maps, the number of players has been reduced to 24v24. With tighter maps, closer flags, and more focused fights, this change in lobby size brings a whole new flavor to combat.

Since reinforcements will be continuously respawning for both teams, the methods of claiming victory have changed as well. Flags A, B, and C will still need to be captured and defended, but their placement between spawns in the narrow battlefields focuses the fighting.
  • Both teams start with 999 Reinforcement Points. Each flag your team owns drains the enemy’s points faster.
  • Respawning costs your team points, so it’s important to get lots of kills and keep your team alive while fighting for control of the three flags.
The game mode has also been fully themed with new animations, music, custom UI, and more, bringing its production values up to par with the Bwoking Dead mode we released last year.

We’ve also made some smaller changes to improve the flow of gameplay in the mode:
  • Mole Crates and regular loot (ex. guns and powerups) do not appear in this mode, but grass and breakables will still drop their usual contents.
  • Upon death, players drop some ammo, and have a chance to drop some Health Juice and Super Tape.
  • You can only pick up ammo that your class can use, and you cannot drop items. Ammo will despawn after 30 seconds.
  • Healing from Dogna's Dart Gun will stack in this mode, but healing is still delivered over time. For instance, if you hit your teammate twice, the second dart’s healing time will add on top of the existing duration, rather than replace it like it does in battle royale.
  • Since the mode has changed significantly from its previous iteration, its stats will be tracked separately in a new category. However, you can also view your legacy S.A.W. vs Rebellion stats on the stats screen if you played the previous version of the mode.
  • Kill & win challenges can still be completed in this mode, but kill & win milestones cannot.
  • Gravestones and any sleeping Mini Animal pets next to them fade out after death in this mode.
  • At the end of a match, the top players and those who achieved notable stats will be highlighted.
The new mode will be available for the entire 3 week duration of the Super Easter event, and after that, weekly rotations will begin between S.A.W. vs Rebellion and our Bwoking Dead zombie survival mode so there’s always an additional rotating mode to complement the battle royale modes.

Season 3 is Here: S.A.W. vs Rebels



In tandem with the triumphant return of the S.A.W. vs Rebellion game mode, Season 3 marks the debut of the S.A.W. vs Rebels Pass! Highlights from the pass include the “Sit in Peace” emote, Mini Hippo Pet, and outfits to dress up as the secret rebel Catfive from SAR Tonight, or the political head of Super Animal World, Governor Moosevelt.
  • During Season 3, the S.A.W. vs Rebels Pass will be available for a discounted price of 550 S.A.W. Tickets, as with previous passes.
  • As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and purchase them from The Archive for 750 S.A.W. Tickets.
  • You can now equip items directly from the Animal Pass screen.
  • Once you own a pass, you now also have the option to purchase tiers for 100 S.A.W. Tickets each.


You know the drill, Super Animals: a new season means a new Starter Pack DLC! The Season 3 Starter Pack includes:
  • Super White Bengal Tiger
  • Roman Armor Outfit
  • Gladius Melee
  • 600 S.A.W. Tickets (500 + 100 bonus tickets)
New Location: S.A.W. Security HQ



Situated to the immediate west of Pixile Port and east of Bamboo Resort, S.A.W. Security HQ is where S.A.W.’s loyal team of Super Dogs keep an eye, ear, and extra-sensitive nose out for trouble on the island. Super Dogs aren’t the only type of Super Animal trained to crush the Rebellion, but the canine cavalry definitely finds some comfort in the HQ’s choice of decor.

The area isn’t all doghouses and squeaky toys, though. S.A.W. Security HQ is surrounded by heavily fortified walls, blocking access until player-controlled gates and doors are opened. Some Rebels have also heard rumors of flimsy wooden barriers in the complex that might give them another sneaky way to snag some loot…

New Super Animal Breeds

There are six new breeds coming to the Research Lab, with 3 canine and 3 feline breeds to serve as reinforcements for both S.A.W. and Rebel sides.

S.A.W. is famous for their elite team of Super Dogs, so it was only natural that more found their way into the fray for this update! Though some might argue a Super Chihuahua offers much more bark than bite…

Unlock two new Super Dogs and one new Super Wolf in the Research Lab:
  • Super Chihuahua
  • Super Poodle
  • Super African Wild Dog
And where would the Rebels be if not for their cunning feline operatives like Catfive? Some more claws on S.A.S.R.’s side to combat the new Super Dogs seems like a purr-fect countermeasure…

Unlock two new Super Cats and one new Super Leopard in the Research Lab:
  • Super Himalayan Cat
  • Super Chimera Cat
  • Super Cheetah
Super Easter Event
April 5th to April 26th at 11:59 pm PDT



It’s a beautiful day outside, Super Animals. The Super Birds are singing, flowers are blooming… On days like this, it's hard not to notice springtime is in the air! That means Super Easter is back again, so assemble your egg-hunting squad to amass as many as you can.

As always, you’ll be rewarded eggs at the conclusion of each match and can hunt for bonus eggs hidden around the island while you play. However, a warning from the workshop of Thomas Sleddison: please don’t try to use the Easter eggs as ammo for the BCG. The paint on them is not good for the weapon’s “delicate machinery.”

Redeem your eggs for 8 new event cosmetics:
  • Easter Bonnet
  • Fancy Spring Glasses
  • Easter Dress (2022)
  • Bunny Fancy Shirt
  • Paw SMG
  • Easter BCG
  • Spray Bottle
  • Carpet Beater
Or spend them to collect 18 returning legacy Super Easter cosmetics! 4 legacy Super Easter bows have also been moved to Carl’s Cart for one more way to get your animal into the Easter spirit.

New S.A.W. Shop Items

Spring is a wonderful time of year to do some gardening, and while on the Island there’s nothing saving your geraniums from grenades or your hibiscus from hamster balls, the S.A.W. Shop is featuring some flowery new items!

Check with Ms. Macawsome and get your paws dirty with these new items:
  • Gardening Apron
  • Flower Bundle (Flower Hat, Flower Apron and Daisy Umbrella)
Gameplay Updates and Quality of Life Improvements
  • Skunk Bombs now display a ring to make their area of effect clearer, and to help distinguish between your allies’ bombs that won’t hurt you (white ring) and ones that will hurt you (red ring).
  • A delivery mole will now personally deliver your cosmetic items or Carl Coins at the end of a match. (It’s only a visual upgrade, but isn’t that thoughtful of them?)
  • Hamster balls now stay in their full-damage mode more consistently (for example, you’ll no longer lose full-damage mode after running over an enemy).
  • Removed compression from Super Animals on the main menu so they’ll all look extra clear and sharp now.
  • New music and sound effects at the end of a match for victory and defeat. This especially helps distinguish when you come in second or almost win.
  • "Mark Map" and "Remove Marker" hotkeys will now display for keyboard users on the map screen.
  • The event screen's leaderboard does a more obvious blip animation now when starting in a closed state, since the previous animation was too subtle.
BCG Updates

We’ve been monitoring the BCG (Big Clucking Gun) since adding it last update, and it quickly became clear that the BCG reigned in close range frenzies but needed some improvements for longer-term engagements. These changes should help push in that direction, but we’ll be continuing to monitor it for overall balance.
  • Reload time has been reduced from 2.2s to 1.8s.
  • Self-inflicted damage from BCG eggs has been increased from 50% to 65% of their normal damage.
  • Minimum charge time for BCG shots has been increased from 0.08s to 0.10s.
  • The BCG’s egg impact sound is also more eggs-plosive now.
Bug Fixes
  • Shooting gallery targets can now be hit mid-air by BCG eggs.
  • Fixed BCG charging up unnecessarily if you had an empty clip while rolling.
  • Fixed visual delay with grenade explosions that was introduced in v1.3.
  • Reduced minimum time between hamster ball bounce sounds from 0.7s to 0.35s, which fixes some cases where repeat bounces wouldn't play any sound.
  • Fixed several spots on the map where Emus could get stuck in what looked like viable paths (this mostly applies to forest areas).
  • Fixed incorrect size issue with some gravestones.
  • Fixed soft crash when viewing and walking away from SMOMA artwork before it could load.
  • Fixed glitch in the Shop where Carl Coin or S.A.W. Ticket icons could disappear temporarily.
  • Fixed a rare bug where crates would become indestructible.
  • Fixed 1s invulnerability after being downed not applying to all types of damage (was only affecting bullet damage previously).
  • Fixed some emotes (such as Rap) sometimes having distorted face animations on characters in-game.
  • Fixed hat positions while using the Country emote.
  • Fixed body showing during the Country emote while wearing the Warrior Monk Outfit.
  • Fixed sleeve on the Warrior Monk Outfit.
  • Fixed campfire animations becoming jittery when near the bottom of the screen.
  • Fixed z-order issue with a weapons box in the SASR hideout room.
  • Fixed mole crate sometimes not fading if you stood at certain spots behind it.
  • Fixed small glitch where the Hamster ball was doing > 101 damage on ice.
That’s everything for this update, Super Animals! As always, we hope you enjoy the new features and content, and we look forward to seeing you on the island!
Super Animal Royale - Logan but Comfy


Season 2 is coming to a close soon, so we’re sending it off with a big celebration before Season 3 arrives in April!

From now until Monday, March 14th at 11:59pm PDT you’ll earn Double XP from every game you play, and every daily and weekly challenge you complete! We’re also bringing back our St. Pawtrick’s mini event and our limited-time Mystery Mode, and both will be live from now until Sunday, March 20th at 11:59pm PDT.

St. Pawtrick’s Day Items



Need a little bit of green to wear for the big weekend ahead? Play any match in Super Animal Royale and you’ll have a 25% chance to earn a random item until you’ve collected them all.

9 Legacy St. Pawtrick's items return:
  • Lucky Shirt
  • Lucky Bow
  • Lucky Beard
  • Lucky Dress
  • Lucky Hunting Rifle
  • Lucky Top Hat
  • Lucky Suit
  • Pot of Gold Gravestone
  • Shamrock Glasses
You'll be able to earn all 9 items until March 20th at 11:59pm PDT!

Mystery Mode Returns

Our limited-time game mode, Mystery Mode, is also making its return for the weekend!

Join a lobby with a squad of up to four and a dice roll will deliver you one of 7 modified riffs on the battle royale mode:
  • Bananarama - Praise banan! Gun bullets are bananas, bananas spawn more frequently, grenades/skunk bombs are banished, and every time it rains it'll be banan rain.
  • Wild West - Cowboy hats for all and weapons are limited to magnums, hunting rifles and bananas. Specific to this mode, magnums and hunting rifles are available in every different rarity tier including epic and legendary!
  • Shotguns & Snipers - Only shotguns and snipers will spawn, but they can be found in every rarity tier in this mode, so you can find an epic shotgun in a Rebel Cache or a gray sniper on the ground.
  • Super Slow Bullets - All weapons shoot with 50% bullet speed so you can get your super dodge roll on to avoid them.
  • Super Fast Bullets - All weapons shoot with 200% bullet speed!
  • Handguns Only - Only pistols, dual pistols, silenced pistols, magnums and deagles.
  • One Hit Kill - Every weapon kills in a single shot (or hit or peck). Armor, grenades and skunk bombs are disabled and skunk gas speed and warning times are 20% faster.

New Animal Pass Season Begins Next Month

We'll have more details on the next season of the Animal Pass as we get closer to it, but it's officially coming next month! Keep your eyes peeled for reveals and announcements for our next major update and new season on our social media channels.

We can’t say too much yet, but anyone who’s been waiting for SAW vs. Rebellion’s return will be very excited for the next update.

As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit.

See you on the island, Super Animals!
Super Animal Royale - Michael | Pixile


Super Animal Royale Trading Cards have finally arrived on Steam, alongside Steam profile backgrounds and emotes!

14 Trading Cards



6 Profile Backgrounds



8 Emotes



You can also collect 5 tiers of badges and a 6th foil tier, or check out the profile backgrounds and emotes in the points shop! Happy collecting Super Animals, we'll see you all on the island.
Super Animal Royale - Michael | Pixile


Happy Year of the Super Tiger, Super Animals! This update is packed with quality of life improvements alongside the holiday event and new weapon, so we’ll waste no time and hop straight into all the details.

If you prefer to watch your patch notes rather than read them, be sure to check out our latest Developer Overview video for all the highlights of what’s new in this update:



New Weapon: BCG (Big Clucking Gun)
Super Eagle eyed players will have noticed that Thomas Sledison has been hard at work on an explosive new weapon, but the final form that has hatched in his workshop might not be what you eggspected…



The Big Clucking Gun (BCG) is a grenade launcher style weapon that shoots eggs that bounce off walls and explode on impact with enemies.
  • Egg explosions deal serious area of effect (AOE) damage and leave a sticky pile of egg yolk that slows anyone standing in it.
  • The gun uses a charge-up mechanic so you can control the distance your eggs will fly. The longer you hold down the fire button the further it’ll go!
  • The BCG is only available in epic (purple) and legendary (gold) rarities, and as such you’ll need to open rebel caches or mole crates to get your paws on one during a match. But you can always take it for a spin in the Super Shooting Gallery north of the Welcome Center while you’re waiting for your match to start.
  • It also comes with a full set of colored gun skins that you can earn by getting kills while using it to complete its milestones.
  • There will also be two premium skins making an appearance in the S.A.W. Shop: the Retro BCG and the Tiger BCG.
Note: the BCG is disabled in the “One Hit Kill” Mystery Mode.

Year of the Super Tiger Event



Play the 2022 Lunar New Year event from Jan 25 to Feb 15 and collect red envelopes to redeem for exclusive event cosmetic items! There’s 8 new items debuting this year:
  • Lunar Dress (2022)
  • Coin Glasses
  • Gold Yuanbao
  • Lunar Headband
  • Peach Blossom Hat
  • Lunar Flower
  • Lunar Paper Umbrella
  • Peach Blossom Branch
There’s also 16 returning legacy items from previous years, and you’ll be able to redeem red envelopes to collect each of these too until you own them all! Be sure to also check out Carl’s Cart during the event for some additional legacy items.

Year of the Super Tiger Breeds
To celebrate their lunar year, 4 new Super Tiger breeds are also arriving as permanent additions to the Research Lab:
  • Super Golden Tiger
  • Super Toy Tiger
  • Super Bengal Tiger
  • Super Lunar Tiger
Map Updates



S.A.W. Bamboo Resort has been updated for the Year of the Super Tiger!
  • The beavers have moved 2021’s Super Ox statue out of Bamboo Resort and into storage at Beaver Construction HQ, and replaced it with a new Super Tiger statue!
  • You’ll also find a new portrait of the tiger on the wall in the resort next to all the previous years’ animals.
  • The entrance gates are also now adorned with a new Spring Festival Couplet for the new year, provided again by the Chinese SAR community!


Beaver Construction HQ Updates
  • Increased size of the Forebeaver’s Den building in the north, added additional detail to the interior, and added some breakable mini beaver dams around it for cover.
  • Adjusted the dam's wooden rails to be a bit shorter so they don't poke out onto the boardwalks quite so much.
  • Added shadowing to the concrete floor in the workshop to better distinguish interior and exterior ground.
  • Added edge lip to outdoor concrete.
  • Added a curved concrete end-piece on the front-left of the dam, and extended the boardwalk on the front-right side of the dam.


More Island Improvements
  • Added snow grass throughout most of Thomas’s Tundra for more looting opportunities (and because it just looks really pretty).
  • Improved grass in several areas around the map that were sparse, and updated some of the deciduous tree biomes with improved tree placement (both to provide a better mix of cover and open areas for fighting and to look more natural)
  • Made some collision/walkability improvements to the Super Animal Super Stage.
  • Adjusted some shipping containers in the top right corner of the military camp near research labs based on community feedback.
S.A.W. Shop Additions
New Mini Animals



Adopt 4 new mini pets from the Pets tab of the S.A.W. Shop!
  • Mini Sheep
  • Mini Skunk
  • Mini Deer
  • Mini Raccoon
Emotes, Lunar New Year, BCGs and Duos Day
The Shop tab in the main menu now displays an exclamation mark whenever new items have rotated in, and you’ll want to make sure to keep an eye on it around the update for all the new items! Some new items you’ll see rotating into the S.A.W. Shop include:
  • Rap emote
  • Country emote
  • Kumquat Tree (melee weapon)
  • Dragon JAG-7
  • Moneybag Gravestone
  • Tanghulu
  • Scimitar
  • Retro BCG
  • Tiger BCG
Note: the Dragon JAG-7 also has custom muzzle confetti effects.

Cupid's Bow will also be returning on February 12th for 96 hours (we’re giving it two 48hr slots back to back so you have a bit of extra time to grab it for Duos Day)!

S.A.W. Shop Bundle Improvements
In addition to purchasing a full bundle at the discounted price, if you only like one or two items in a bundle you now also have the option to purchase individual items from the bundle at regular price. Just click on the bundle and navigate to any item within it!

Because of this new feature, bundle items won’t be rotating through the shop in individual slots anymore, they’ll just be accessible from their bundle whenever it’s available. As always, if you own any individual items from a bundle, you’ll still be able to purchase the rest of the bundle together at a discount to complete your set.

We’re also debuting a new bundle!



The Ming Bundle includes:
  • Ming Hat
  • Ming Outfit
  • Ming Dress
Hamster Ball Update



We’ve made a bunch of key refinements to gameplay in this patch, and the first one is one we think a lot of you will be happy to see: an update that makes hamster ball kills feel a whole lot better whether you’re the one getting the kill or on the receiving end.
  • Hamster balls now take a bit longer to reach the point where they’ll get a 1-hit kill.
  • Once you’ve been rolling at max speed for at least one second, speed lines will appear and a sound will play indicating that you’ve now entered full damage mode where a hit will score 101 damage and kill your opponent upon impact.
  • Before the speed lines appear, hamster balls will only do up to 80 damage (still influenced by acceleration for precisely how much damage you do).
From our play tests we think this mechanic helps a lot with clarity and makes rolling at full speed and getting kills feel extra satisfying. We’ve also added a rare easter egg animation where your animal can trip while in the ball (just for fun, this doesn’t impact gameplay in any way).

More Gameplay Updates
  • Sparrows, Darts, and BCG egg ammo have been combined into a single new 'Specialty Ammo' that is used in all 3 weapons.
  • The Bandolier boosts max carrying capacity for the new Specialty Ammo from 35 to 50 (previously Sparrows and Darts were boosted from 35 to 45)
  • Sparrow Launcher clip size increased to 5.
  • Dogna's Dart Gun will now auto-fire darts if you hold down shoot.
  • A visual dart now appears stuck into the animal when they’ve been hit and are being actively poisoned by Dogna’s Dart Gun.
  • Grenades & BCG egg impacts now play the “hit” sound effect when you hit yourself with them.
  • Grenades, Bananas, Skunks Bombs, and BCG eggs now make bounce sounds when bouncing off of walls.
  • Bananas no longer deploy in deep water (ex. ocean), and all throwables will splash upon landing in the water. Grenades and eggs still do damage and Skunk Bombs deploy despite splashing into the water, but eggs do not create yolk traps in deep water.
  • Traps (ie. bananas, Skunk Bombs, and BCG yolks) will now have their positions checked and corrected by the server upon landing. Server simulation should rarely differ from client, so this shouldn't occur very often but helps make them more precise.
  • Minigun (and the new BCG) aiming should now more closely and consistently match the cursor’s aim (added a new aiming bone on the character skeleton for guns held in the low position).
  • Added a small release buffer at the start of a jump roll for charged weapons such as the Bow & Sparrow and BCG. This should improve the feeling of releasing the bow while rolling. There was already a small buffer at the end of jump rolls, which is staying the same, so this just adds something similar to the beginning of the roll.
  • Shooting right after reloading or picking up an item will now force the player model into the aim animation, which fixes a long-standing issue where bullets would spawn at undesired angles while the animal was completing an animation.
  • Added custom muzzle flower effect to the Sakura Sniper.
  • Weighted the random positions of skunk gas circles to get them to appear closer to the edges of the map more frequently. The previous randomness favored the middle of the island slightly, whereas the new randomness is more evenly distributed around the whole island.
  • Added fading to one of the Beaver Construction HQ wall pieces that was able to obscure players too much.
  • In the Bwoking Dead mode, when Zombie Joes break crates or cut grass, loot will not drop (so zombies can now deny ammo to survivors by breaking these things).
  • Changed texture atlas for Bwoking Dead's opening noise effect to be individual sprites that are loaded from the hard drive only when someone plays Bwoking Dead (cuts down load size by 8MB).
Controller Improvements
  • Added controller hotkey icons to the game interface for taping, healing, and weapon-swap.
  • 'Switch Weapon' bindings for controller will now conflict with inventory bindings to prevent double-binding issues.
  • Controller users now have separate bindings for 'Quick Chat (Inventory)' and 'Quick Chat (Map)', to prevent conflicts.
  • Improved controller selection in most of the shop tabs, where it will now re-select the last item properly after cancelling a purchase or equipping something.
Menu/Interface Updates
  • Added a “Manage Party” UI for party hosts that groups all party-related options together including viewing/copying the invite code for cross-play parties, kicking players, and leaving the party.
  • Kicking a player from a party will now trigger a popup message and sound.
  • The PC version of SAR now displays a 'COPIED TO CLIPBOARD!' popup when you click the copy button to indicate that it successfully copied to your clipboard.
  • The mode selector will now display an exclamation mark if a new limited-time game mode becomes available to play.
  • Increased clarity around Super Edition requirements in the Milestones tab, with a helper label that better explains which milestones require the Super Edition DLC. Additionally, the in-game notification for completing a milestone will now more clearly indicate whether it’s a Super Edition Milestone.
  • When you first open the holiday event UI, the event’s leaderboard button now has a subtle slide animation to help draw attention to it.
  • Updated all buttons throughout the menus that were still using the old blue button style to instead use the new teal style.
  • Added a subtle fade/slide animation when viewing the S.A.W. Shop bundle details screen.
  • S.A.W. Shop bundle preview images are no longer pre-loaded at game launch, instead being loaded from the hard drive when you view the shop (reduces initial game load time).
  • Translation updates for several languages.
  • For Simplified Chinese users, the Discord button in the main menu will now link to the SAR QQ group instead.
Bug Fixes
  • Fixed a bug where one account could join the same cross-play lobby from two devices/platforms.
  • Event screen's character should no longer glitch out on the first frame.
  • Fixed the animal pass preview box's second pass from showing template blue hat while loading.
  • Coupon code placeholder text should no longer be cut off in certain languages.
  • Fixed a bug where the main menu's side menu would fail to make elections if a controller was activated while it was open.
  • Fixed a controller navigation bug with the 'Done' button and the arrow buttons on the Stats screen.
  • Fixed controller selection going blank after leaving a party.
  • Fixed a bug where controller selection wouldn't properly revert to the purchase button after cancelling a bundle purchase.
  • Alt-tabbing in the main menu will now cancel your emote if you were emoting (fixes an audio issue).
  • Fixed an audio glitch caused by changing volume while emoting on the main menu.
  • Hotkey icons for the inventory UI will no longer display while spectating another player.
  • Fixed a case where players could get stuck in the grenade throw animation: it will now auto-cancel after 2s if the grenade has not already been thrown.
  • Map can no longer be opened while the Settings screen is open.
  • Fixed minigun retaining charge when opening the Settings screen while shooting.
  • Fixed melee hit sounds on shooting gallery targets being played for all nearby players in the lobby.
  • End-game rewards now force close player inventory if it was open. This fixes a bug for controller users where navigation got stuck and inventory was still displaying in a broken state.
  • Fixed visual bug with bots reloading and appearing to have negative ammo.
  • Bwoking Dead clientside Skunk Bomb capacity issue should be fixed.
  • Dropping the Cupgrade while drinking with it equipped will now stop your healing (fixes audio bug).
Upcoming Events
  • Twitch Drops: watch SAR streams with Drops enabled to unlock the new Guan Yu items! Get the Guan Yu Helmet, Guan Yu Armor and Guan Yu Guandao while supporting your favourite SAR Content Creators on Twitch. You can link your Super Animal Account and Twitch Account to earn Drops at https://drops.animalroyale.com/
  • Duos Day is coming and the Duos Day Rose melee weapon will return! Play a duos match between Feb 12th at 12am PST and Feb 16th at 12am PST to earn it.
Super Animal Royale - Michael | Pixile


Hey Super Animals, we have a whole new Season of Super Animal Royale for you, and the Super Beavers who maintain Super Animal World have finally joined the fight. In honor of the industrious rodents who keep the games running on time, this season features the Busy Busy Pass, which offers a range of cosmetic items for hard workers, steampunk fans, and busy bees.

As always, you can find previous season Animal Passes in The Archive, and you have as long as you need to finish your pass once you own it (it never expires). Just make sure to grab the current season before it ends for the best deal (550 SAW Tickets).

Here are some highlights of what you can look forward to in the Season 2 update:

Highlights


  • Season 2 Busy Busy Pass + New Starter Pack DLC
  • CRISPRmas Event: December 14th to January 4th
  • New Map Location: Beaver Construction HQ
  • New Super Animals: Super Beavers, Super Reindeer and a new Super Arctic Fox
  • Cross-play parties: invite your friends to squad up with any mixture of Steam, Xbox, PlayStation, Nintendo Switch, GeForce Now and Stadia!
  • SAR is now available to stream on Google Stadia in addition to GeForce Now, so you can play on your smartphone, in your browser, and more, with full cross-play.
  • The Bwoking Dead limited-time mode returns during the CRISPRmas event!
We’ve also included a bunch of nice quality of life updates, game balancing and more, so read on below for all the details!

Season 2



Season 2 is here, and the formerly-pacifist beavers who work tirelessly behind the scenes to keep Super Animal Royale humming have finally joined the fight! To see why the beavers finally joined the fray, check out the latest episode of Super Animal Royale Tonight above.

Grab the new Busy Busy Pass for 49 tiers of unlockable items:
  • Construction-themed items inspired by Beaver Construction.
  • Steampunk items inspired by prolific S.A.W. inventor, and noted “busy busy” guy, Thomas Sledison.
  • Items to turn you into a busy bee.
  • And lots more, including S.A.W. Tickets and Super Serum.
Season 2 will last roughly three months and during that time you can unlock the pass for the discounted price of 550 S.A.W. Tickets. After that, it’ll move into the Archive for 750 tickets. As always, once you own it, you can take as long as you need to complete it, and when you own any Animal Pass from the archive you can make progress on up to two at once (including the current season’s pass) for double the earning. No more FOMO or rushing to complete passes!



Season 1 has now moved into the Archive, but if you already own it you can activate it on your second track to keep working on it, or purchase it if you missed it! We also made some improvements to controller navigation of the Animal Pass screen, and made button selection styles clearer.

Season 2 Starter Pack DLC



A new season also means a new Starter Pack DLC! Grab it while it’s available for the next ~3 months for a great deal on S.A.W. Tickets and exclusive cosmetic items and animal breed:
  • Super Moon Bear
  • Warrior Monk Outfit
  • Warrior Monk Sword
  • 600 S.A.W. Tickets (500 + 100 bonus tickets)
Season 1's Starter Pack DLC will go away on December 20th, so it's your last chance to grab it now if you don't have it yet!

CRISPRmas Event



December 14th to January 4th at 11:59pm PST

It’s CRISPRmas, Super Animals! The time of year when all Super Animals come together to celebrate the miracle of ethically dubious gene editing! And what better way to celebrate the cavalier rewriting of life’s sacred code than collecting the candy canes scattered around the island and redeeming them for 8 new limited-time CRISPRmas cosmetic items:
  • Snow Shovel
  • Red Pom Beanie
  • Ice Sunglasses
  • Gingerbread Gravestone
  • Snowflake Silenced Pistol
  • Festive Lights Umbrella
  • CRISPRmas Tree Dress
  • Winter Fur Hat
17 legacy CRISPRmas items also make their return and can be redeemed with candy canes. Make sure to also check out the S.A.W. Shop and Carl's Cart during the event for additional holiday items.

Two new festive Super Animal breeds are also available in the Research Lab:
  • Super Arctic Fox
  • Super Reindeer
Note: The older versions of these breeds are still available and have been renamed Super White Fox and Super Rudolph. As always, the new breeds are permanent additions to the Research Lab, so you don’t need to rush to earn them during the event!

We’ve also added a leaderboard for the top 10 players collecting candy canes, for bragging rights. The leaderboard is hidden by default, but you can see who’s the candy caniest by pressing the white leaderboard button in the top right of the event window. Note that the amount displayed includes the total candy canes earned at the end of each match (not just from collecting them off the ground).

The Bwoking Dead infection mode returns!



The Cluckles outbreak continues: play The Bwoking Dead for the entire 3 week duration of the CRISPRmas event! Round up a squad of friends and try to survive the zombie chicken apocalypse and escape the island on a Giant Eagle. You can check out a full rundown on the mode in our previous patch notes here.

Beaver Construction HQ



Home to the island’s renowned (and only) general contracting company, Beaver Construction HQ is a hive of busy busy activity between the royales, and makes a dam good spot for gunfights during them. The sprawling complex is built along the river, like a traditional beaver lodge, with three crossable dams connecting the two main buildings, and a water-entry den that serves as the foreman’s (er...forebeaver’s) office.

Other details worth seeking out include the “Three Busy Beavers” lobby statue depicting the legendary founders of Beaver Construction, the lumber mill that feeds all the company’s projects...and some of their employees, the Emu cart loading dock, the vending machines selling choice cuts of fresh wood, a scale model of the Super Animal Super Stage, and a few stashed Lunar New Year statues taking their twelve-year timeouts.

Super Beavers



The beleaguered Beaver Construction workers who once labored tirelessly to build Super Animal World, and now labor thanklessly to clean it up after every messy battle, are ready to make their own messes. As seen on the latest episode of SAR Tonight, the Super Beavers are finally stepping out from their backstage roles and joining the fray!

To start, there’s three breeds that can be created in the Research Lab starting at Level 40:
  • Super Beaver
  • Super Pink Beaver
  • Super Beever
Squad up With Friends on Any Platform



You can now invite your friends to squad up with you regardless of which platform they’re playing on! Cross-play party invites generate a 4 digit code that your friends can enter to join your party (and there’s also a handy button to copy it to your clipboard to help with sharing it with them).

So whether you and your friends are playing on Steam, Xbox, PlayStation, Nintendo Switch, GeForce Now, or the new Stadia version launching today, you’ll be able to squad up with any combination of platforms. The PlayStation version of SAR also no longer requires PlayStation Plus to play!

We’ve also added the ability for hosts to be able to kick players from the group if necessary, and this applies to both cross-play and same-platform parties.

Gameplay / Quality of Life Updates
  • Ammo loot no longer glows like other loot to reduce visual clutter.
  • Improved collisions in the bamboo forest so they're smoother and have fewer jagged edges to get caught on.
  • Increased Bandolier carrying capacity: light bullets from 140 to 150, shotgun shells from 35 to 40, big bullets from 100 to 110, sniper ammo from 35 to 40, dart ammo from 40 to 45, and sparrows from 40 to 45.
  • Dual Pistols initial fixed recoil has been increased from 1/2/3° to 1.5/2.5/4.0°, and random recoil increased from 4° to 4.4°. Dual Pistols perform very well, so this aims to balance them a bit by creating slightly more effort to control them.
  • Increased Hamsterball audible distance from 160 game units to 185 so you can hear them coming from even further away and get out of the way.
  • Skunk Bombs now have 40% reduced spawn rate in the Bwoking Dead mode. The maximum carrying capacity for Skunk Bombs in this mode has also been reduced to 3 (or max 4 with Bandolier).
  • Mole crate icon now displays for 45s, and the minimap icon no longer disappears when someone opens it. We increased its visible duration to 60s last patch and this ended up feeling a bit too long, and the addition of displaying its looted state on the minimap provided enemies too much information of what was happening in the fog of war so we’ve reverted this change.
For private match hosts:
  • /banana command can now specify the number of bananas, up to 10. (ie "/banana 6")
  • /rainoff command to disable rain in a particular match. Note that this doesn't work while it is already actively raining in-game.
  • /getpos can now specify a player number as well (ie "/getpos 14" to get position of player 14)
  • Removed /getposition variant of /getpos since it's longer and not necessary.
S.A.W. Shop Sales

We previously added bundle sales to the S.A.W. Shop, and we're continuing to add more of them (watch the S.A.W. Shop the week of December 28th for a new one), but now we’ll also be having sales on individual items! To start, we’re planning on discounting items that you'll be familiar with and have already rotated through the shop a few times. If you boot up the game when the update arrives you'll already see some individual item sales and they'll continue to rotate in and out over the next few weeks!

Be sure to keep an eye on the S.A.W. Shop during the CRISPRmas event too, as we’ll be rotating in new featured items for the holidays each week.

Other Updates & Bug Fixes
  • Steam users can add the tag -novid in SAR's Steam launch options to auto-skip logo videos.
  • Performance optimizations: Spine animations and game loot are now more efficient.
  • Reduced total number of environment texture atlases to help load times and reduce VRAM usage slightly.
  • SMOMA art pieces are now loaded individually from the hard-drive at the time of viewing, rather than all at game load, further reducing load time.
  • Controller Right-Trigger can now open the event shop when pressing it while on the last tab (DLC) of the Shop screen.
  • News box won't auto-rotate while your mouse is hovering over it or while your controller is selecting it.
  • Bwoking Dead mode now warns the player if they’re leaving the match early and will miss out on the end-game rewards.
  • Improved spawn algorithm for zombies early on in Bwoking Dead matches, which should help eliminate the issue of respawning deep in the gas during the first circle.
  • Fixed a bug where the emote wheel could get stuck on-screen when boarding the escape eagle in Bwoking Dead.
  • Fixed a bug where throwing a grenade while dying would leave you unable to melee as a zombie in the Bwoking Dead.
  • Fixed a bug where loot would sometimes go behind a wall in Pixile Port.
  • Fixed a bug where the Bow & Sparrow's pull-back sound was not matching the animation of 0.5s.
  • Fixed health bars not displaying while spectating the player who killed you.
  • Fixed a bug where binding a key would only check one conflict (for instance, binding Map to (A) was resetting the Reload binding, but not Mark Map, and now it does both correctly).
  • Animal Pass preview in the top-left of the main menu no longer shows an incorrect initial state (with the blue baseball cap) before finishing loading.
  • Fixed a bug where logging out or unlinking an account wouldn't refresh the animal pass archive pass screen once logged back in.
  • Fixed controller navigation getting stuck when trying to buy an Archive Animal Pass without enough tickets.
  • Fix for in-game settings screen's report button not being navigable by controller.
  • Fixed bug where binding (B) control with a controller (while in-game) would close the controls menu.
  • Fixed Coconut Costume being above armor visually.
  • Fixed incorrect icons for Farmer Outfit and RedShift Outfit.
  • Improved compression artifacts on Vampire Hunter items from Twitch Drops.
  • Halloween Tee has been renamed to Howloween Tee.
  • Added translations for errors with coupon code redemption.
  • Added several translation fixes.
These were some seriously long patch notes, so if you made it all the way to this point, a winner is you. Please enjoy this trailer, and we'll see you on the island! <3

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