Super Animal Royale - Michael | Pixile


Summer is just around the corner, Super Animals! To prepare for the big Season 4 update (version 1.5) that will be landing this June, we’ve put together this small update to add some new critters, compatibility, and content to tide you over between seasons!

2022 has already been a big year for SAR, and there are even bigger and beastlier things on the horizon. In the meantime, here are some highlights from this small v1.4.1 update:
  • SvR mode improvements and balance changes, with more on the way in June!
  • Two new Super Animal Breeds: the Super Cotton Candy Sheep and Super Cotton Candy Snow Leopard.
  • The “LOVE” code bundle has been expanded with the new Rainbow Shutter Shades.
  • SAR now has full Steam Deck support!
  • Miscellaneous changes and bug fixes.
We’d also like to shout out Super Artist, content creator, and longtime community member, Kandi Kat, for the Super Cotton Candy Snep requests and inspiration. Thanks for letting us all know how much we needed a snep like this in our lives: you were right.

S.A.W. vs Rebellion
SvR 2.0 made a ruckus on the island in the 1.4 update, bringing new life and features to SAR’s first rotating game mode. We’re glad the matches have been every bit as chaotic and fun as we’d hoped for, and have some improvements in store to make them even better!

S.A.W. vs Rebellion Map Improvements



With help from the S.A.W. Lab Labs, we’ve tirelessly poured over the S.A.W. vs Rebellion data, and identified a few battlefields that could use some minor balancing!



Flag configurations have been changed for the following SvR maps: Battle of Bamboo, Operation Lab Labs, and Saharaland Skirmish. We hope these changes will aid in balancing these maps, and we have even bigger improvements for the mode coming in our June update!

S.A.W. vs Rebellion Gameplay Improvements
As always, we’ve been gathering and carefully considering your feedback, and have made the following adjustments and tweaks to provide better balance and improve quality of life:
  • Sniper I now gets a rare Hunting Rifle, and Sniper II gets a legendary Sniper rifle.
  • The Sniper rifle has reduced recoil in this mode and in The Bwoking Dead.
  • In order to rank up as a Medic, you must now heal 75 HP to gain a tick towards Medic II (up from 50 HP).
  • If you or a player in your squad is featured in the Top Players section after a match, the name of that player will be highlighted in green.
  • The sound effect for respawning has been updated to be as explosive as its animation. Up you go, pup!
  • Controller navigation for the Class menu is only enabled once the corresponding UI animation finishes (this is to prevent accidental class changes using the joystick).
  • A font sizing issue with some languages has been improved on the Class ready button.
If you’d like to submit feedback of your own about SvR or any other aspect of the game, be sure to share your feedback and join the discussion in our Discord server! We have lots more in store for SvR fans in June.

Sweet New Super Animal Breeds, Fresh from the Lab Lab!



New from the Lab Lab comes a pair of sugary sweet new breeds: the Super Cotton Candy Sheep and the Super Cotton Candy Snow Leopard!

Thankfully, the magic of genetic engineering has helped make sure that wading in shallow water won’t cause these candy critters to melt away… probably! You can unlock them in the Research Lab under the Super Sheep and Super Leopard categories, respectively.

Rainbow Shutter Shades Arrive in the “LOVE” Bundle



The LOVE bundle has a brand new addition: Rainbow Shutter Shades! To get your pair (along with the other two items, if you haven’t claimed the bundle yet), you can enter the code “LOVE” in the Coupon Code box, accessible from the Options menu.

Steam Deck Support
We have great news for Steam Deck players: full Steam Deck compatibility has been implemented, including text input support for the Steam Deck’s virtual keyboard. This means whether you’re on your PC or on the go, you can enjoy some tooth-and-claw chaos without compromising your experience at all!

Super Fanart Contest Crayons
We’ve patched the Green Crayon melee weapon into the update so we can start handing out codes to claim it for all those who participated in the latest Super Fanart Contest! If you participated, just watch your Discord for a DM with a code from our Community Manager, Logan, by the end of this week. From Pixile and the Super Museum of Modern Art curators, thank you for your beautiful and poignant submissions.

Gameplay and Visual Updates
  • Mushroom spawn chance has been increased from 28% to 40%, to make them a more plentiful option for healing, especially since some forested areas have been replaced over time. Coconut spawn chance has also increased from 35% to 40%, so there will be more available for healing along beaches.
  • Skunk Bomb damage stacking has been reduced. If you are standing within 2 overlapping enemy Skunk Bombs, each one will only do 70% damage (11 per tick rather than the full 16 damage per tick). If you are standing in 3 or more, each will only do 57% damage (9 per tick).
  • Grenades and explosive barrels have been changed so that 20-39 damage will remove 1 tick of armor, 40-59 damage will remove 2 ticks, and 60+ damage will remove 3 ticks. Previously, explosions would remove all armor if they dealt any more than 20 damage.
  • Emus have received some obedience training: now when they’re dismounted they’ll wait a small period of time before they begin to wander again on their own.
  • The sounds for the Chainsaw melee item have been updated.
  • Added tape over the wires at S.A.W. Security HQ. Wouldn’t want anyone to trip on them!
  • The Rebel Desert Outfit has a better animation mesh on its cape now.
  • The reward popup for Super Animals will say “NEW SUPER ANIMAL,” rather than “NEW ITEM.”
  • Added some missing translations for Animal Pass tier purchasing.
Bug Fixes
  • Fixed spelling on the Hopperfield writing on the Super Animal Super Stage roof.
  • Fixed an issue with spectating teammates where an incorrect weapon would be displayed initially.
  • Fixed the Research Lab breeds list being highlightable while in the animal unlock sequence.
  • Fix for buying Animal Pass tiers not updating the archive screen.
  • One Hit Kill (Mystery Mode) fixes: the S.A.W. Impossible Tape powerup no longer spawns in this mode, and clams no longer drop grenades.
  • Fixed a bug where the eject and parachute/freefall bindings were not properly updating when switching between keyboard/mouse and controller bindings.
  • Fixed a bug where enabling a controller while on the map screen wouldn't show the aiming reticle on the map.
  • Fixed an animation bug in the initial frame of respawning in S.A.W. vs. Rebellion, and fixed a gun size bug during the animation.
  • Fixed some classes being able to loot light bullets in S.A.W. vs. Rebellion when they have no use for them (in the mode you can only pick up ammo relevant to your class).
  • Private Matches no longer kicks players for AFKing in the S.A.W. vs. Rebellion and Bwoking Dead modes.
  • Fixed "S.A.W." text being lowercase in the Animal Pass tier purchase UI.
  • Fixed a bug where private match admin ghosts couldn't see players on the map or minimap after they died in S.A.W. vs. Rebellion.
  • Fixed minimum font size issue for the equip/purchase button on Animal Pass items.
  • Fixed a sound clipping issue on the Rebel Guitar melee weapon.
That’s all for this update, Super Animals! We’ll see you on the island, and we can’t wait to share something Giant with you in the Season 4 update in late June.
Super Animal Royale - Michael | Pixile


Season 3 is here, Super Animals, and it marks the debut of a brand new version of our S.A.W. vs Rebellion mode, now revamped with respawns, classes, tighter battle arenas and new point-based win conditions. You’ll also be able to explore the new S.A.W. Security HQ location on the map, unlock new canine and feline breeds in the Research Lab, and hunt Easter Eggs to redeem for limited-time cosmetics in the Super Easter Event!

A note on Season 3 and SAR Tonight
The v1.4 update is packed full of content to explore in Super Animal World, but before we do, we wanted to briefly address the real world crisis going on in Ukraine and how it has impacted Season 3 of SAR. Months ago, when we decided to do a S.A.W. vs. Rebellion reboot, we thought its launch would be the perfect time to scale the game’s simmering conflict into a war on Super Animal Royale Tonight. Unfortunately, the February escalation of the war in Ukraine made it far from the “perfect time” for that, so we decided to cancel the episode. We know that fans would have enjoyed it under different circumstances, but it might be hard to enjoy right now. All the great clips we received will remain in consideration, and we’ll be reworking the script into what we hope will be an even better episode that will premiere alongside Season 4 in roughly three months.

Our hearts go out to those suffering the real costs of conflict. In March we released a blog post that explains our thought process in more detail that you can read here:
https://medium.com/@michael_one/a-note-on-our-latest-super-animal-royale-update-ace6ce8748f6

All this said, we’re extremely proud of how this update turned out and can’t wait to play the new mode with all of you! Here are the highlights of what you can look forward to in this update:

Season 3 Update Highlights

  • S.A.W. vs Rebellion 2.0: Class-based Control Point mode
  • Season 3: S.A.W. vs Rebels Pass & Season 3 Starter Pack DLC
  • New Map Location: S.A.W. Security HQ
  • New Super Cats & Dogs (and Super Leopard and Super Wolf)
  • Super Easter Event
  • Gameplay updates, quality of life improvements & more
S.A.W. vs Rebellion 2.0
Class-based Control Point Chaos!



The S.A.W. vs Rebellion mode has been revamped from top to bottom, turning it into something brand new. It’s still a clash between two teams, Super Animal World (S.A.W.) security forces and the Super Animal Super Resistance (S.A.S.R.) rebel fighters, with strategic flags to capture, but that’s just about where its similarities with its previous incarnation end. With classes, respawning, and 8 battle maps, it’s unlike anything the island has seen yet!

Let’s go over some of the biggest changes to the game mode to get you prepped.



Choose from five unique class loadouts – Scout, Medic, Assault, Sniper, or Heavy – each specializing in different weapons and tactics. Pick your preferred playstyle or experiment with unfamiliar ones!

Respawn until the Super Cows come home… or until your team’s Reinforcement Points run out, whichever comes first. Each time you respawn you can stick with the same class or change up your strategy with a new class. It’s a ruff world out there once you emerge from the underground Lab Labs, pups, so make sure you’re ready for action!


Note from S.A.W. Legal: Please do not allow Mini Animals to ride on your helmet. Even if they beg.

When you achieve 4 kills with a particular class, your next respawn will see you upgrade into Tier 2 of that class, with improved gear and weapons! Medics can also gain points towards Tier 2 by healing teammates.



SvR matches take place in 8 condensed battle maps, each featuring different locations around Super Animal World island!
  • This is the same island you know from the battle royale mode, but the Skunk Gas has a preset size, forming an unmoving oval shaped area for you to duke it out with your enemies.
  • S.A.S.R. rebels and S.A.W. Security forces respawn from their respective HQ Hatches on each side of the map, where Lab Labs loyally supply clone reinforcements from their underground…Lab Labs. Rebels spawn on the left side of each battlefield, and S.A.W. on the right.
To reflect the new scale seen in the new battle maps, the number of players has been reduced to 24v24. With tighter maps, closer flags, and more focused fights, this change in lobby size brings a whole new flavor to combat.

Since reinforcements will be continuously respawning for both teams, the methods of claiming victory have changed as well. Flags A, B, and C will still need to be captured and defended, but their placement between spawns in the narrow battlefields focuses the fighting.
  • Both teams start with 999 Reinforcement Points. Each flag your team owns drains the enemy’s points faster.
  • Respawning costs your team points, so it’s important to get lots of kills and keep your team alive while fighting for control of the three flags.
The game mode has also been fully themed with new animations, music, custom UI, and more, bringing its production values up to par with the Bwoking Dead mode we released last year.

We’ve also made some smaller changes to improve the flow of gameplay in the mode:
  • Mole Crates and regular loot (ex. guns and powerups) do not appear in this mode, but grass and breakables will still drop their usual contents.
  • Upon death, players drop some ammo, and have a chance to drop some Health Juice and Super Tape.
  • You can only pick up ammo that your class can use, and you cannot drop items. Ammo will despawn after 30 seconds.
  • Healing from Dogna's Dart Gun will stack in this mode, but healing is still delivered over time. For instance, if you hit your teammate twice, the second dart’s healing time will add on top of the existing duration, rather than replace it like it does in battle royale.
  • Since the mode has changed significantly from its previous iteration, its stats will be tracked separately in a new category. However, you can also view your legacy S.A.W. vs Rebellion stats on the stats screen if you played the previous version of the mode.
  • Kill & win challenges can still be completed in this mode, but kill & win milestones cannot.
  • Gravestones and any sleeping Mini Animal pets next to them fade out after death in this mode.
  • At the end of a match, the top players and those who achieved notable stats will be highlighted.
The new mode will be available for the entire 3 week duration of the Super Easter event, and after that, weekly rotations will begin between S.A.W. vs Rebellion and our Bwoking Dead zombie survival mode so there’s always an additional rotating mode to complement the battle royale modes.

Season 3 is Here: S.A.W. vs Rebels



In tandem with the triumphant return of the S.A.W. vs Rebellion game mode, Season 3 marks the debut of the S.A.W. vs Rebels Pass! Highlights from the pass include the “Sit in Peace” emote, Mini Hippo Pet, and outfits to dress up as the secret rebel Catfive from SAR Tonight, or the political head of Super Animal World, Governor Moosevelt.
  • During Season 3, the S.A.W. vs Rebels Pass will be available for a discounted price of 550 S.A.W. Tickets, as with previous passes.
  • As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and purchase them from The Archive for 750 S.A.W. Tickets.
  • You can now equip items directly from the Animal Pass screen.
  • Once you own a pass, you now also have the option to purchase tiers for 100 S.A.W. Tickets each.


You know the drill, Super Animals: a new season means a new Starter Pack DLC! The Season 3 Starter Pack includes:
  • Super White Bengal Tiger
  • Roman Armor Outfit
  • Gladius Melee
  • 600 S.A.W. Tickets (500 + 100 bonus tickets)
New Location: S.A.W. Security HQ



Situated to the immediate west of Pixile Port and east of Bamboo Resort, S.A.W. Security HQ is where S.A.W.’s loyal team of Super Dogs keep an eye, ear, and extra-sensitive nose out for trouble on the island. Super Dogs aren’t the only type of Super Animal trained to crush the Rebellion, but the canine cavalry definitely finds some comfort in the HQ’s choice of decor.

The area isn’t all doghouses and squeaky toys, though. S.A.W. Security HQ is surrounded by heavily fortified walls, blocking access until player-controlled gates and doors are opened. Some Rebels have also heard rumors of flimsy wooden barriers in the complex that might give them another sneaky way to snag some loot…

New Super Animal Breeds

There are six new breeds coming to the Research Lab, with 3 canine and 3 feline breeds to serve as reinforcements for both S.A.W. and Rebel sides.

S.A.W. is famous for their elite team of Super Dogs, so it was only natural that more found their way into the fray for this update! Though some might argue a Super Chihuahua offers much more bark than bite…

Unlock two new Super Dogs and one new Super Wolf in the Research Lab:
  • Super Chihuahua
  • Super Poodle
  • Super African Wild Dog
And where would the Rebels be if not for their cunning feline operatives like Catfive? Some more claws on S.A.S.R.’s side to combat the new Super Dogs seems like a purr-fect countermeasure…

Unlock two new Super Cats and one new Super Leopard in the Research Lab:
  • Super Himalayan Cat
  • Super Chimera Cat
  • Super Cheetah
Super Easter Event
April 5th to April 26th at 11:59 pm PDT



It’s a beautiful day outside, Super Animals. The Super Birds are singing, flowers are blooming… On days like this, it's hard not to notice springtime is in the air! That means Super Easter is back again, so assemble your egg-hunting squad to amass as many as you can.

As always, you’ll be rewarded eggs at the conclusion of each match and can hunt for bonus eggs hidden around the island while you play. However, a warning from the workshop of Thomas Sleddison: please don’t try to use the Easter eggs as ammo for the BCG. The paint on them is not good for the weapon’s “delicate machinery.”

Redeem your eggs for 8 new event cosmetics:
  • Easter Bonnet
  • Fancy Spring Glasses
  • Easter Dress (2022)
  • Bunny Fancy Shirt
  • Paw SMG
  • Easter BCG
  • Spray Bottle
  • Carpet Beater
Or spend them to collect 18 returning legacy Super Easter cosmetics! 4 legacy Super Easter bows have also been moved to Carl’s Cart for one more way to get your animal into the Easter spirit.

New S.A.W. Shop Items

Spring is a wonderful time of year to do some gardening, and while on the Island there’s nothing saving your geraniums from grenades or your hibiscus from hamster balls, the S.A.W. Shop is featuring some flowery new items!

Check with Ms. Macawsome and get your paws dirty with these new items:
  • Gardening Apron
  • Flower Bundle (Flower Hat, Flower Apron and Daisy Umbrella)
Gameplay Updates and Quality of Life Improvements
  • Skunk Bombs now display a ring to make their area of effect clearer, and to help distinguish between your allies’ bombs that won’t hurt you (white ring) and ones that will hurt you (red ring).
  • A delivery mole will now personally deliver your cosmetic items or Carl Coins at the end of a match. (It’s only a visual upgrade, but isn’t that thoughtful of them?)
  • Hamster balls now stay in their full-damage mode more consistently (for example, you’ll no longer lose full-damage mode after running over an enemy).
  • Removed compression from Super Animals on the main menu so they’ll all look extra clear and sharp now.
  • New music and sound effects at the end of a match for victory and defeat. This especially helps distinguish when you come in second or almost win.
  • "Mark Map" and "Remove Marker" hotkeys will now display for keyboard users on the map screen.
  • The event screen's leaderboard does a more obvious blip animation now when starting in a closed state, since the previous animation was too subtle.
BCG Updates

We’ve been monitoring the BCG (Big Clucking Gun) since adding it last update, and it quickly became clear that the BCG reigned in close range frenzies but needed some improvements for longer-term engagements. These changes should help push in that direction, but we’ll be continuing to monitor it for overall balance.
  • Reload time has been reduced from 2.2s to 1.8s.
  • Self-inflicted damage from BCG eggs has been increased from 50% to 65% of their normal damage.
  • Minimum charge time for BCG shots has been increased from 0.08s to 0.10s.
  • The BCG’s egg impact sound is also more eggs-plosive now.
Bug Fixes
  • Shooting gallery targets can now be hit mid-air by BCG eggs.
  • Fixed BCG charging up unnecessarily if you had an empty clip while rolling.
  • Fixed visual delay with grenade explosions that was introduced in v1.3.
  • Reduced minimum time between hamster ball bounce sounds from 0.7s to 0.35s, which fixes some cases where repeat bounces wouldn't play any sound.
  • Fixed several spots on the map where Emus could get stuck in what looked like viable paths (this mostly applies to forest areas).
  • Fixed incorrect size issue with some gravestones.
  • Fixed soft crash when viewing and walking away from SMOMA artwork before it could load.
  • Fixed glitch in the Shop where Carl Coin or S.A.W. Ticket icons could disappear temporarily.
  • Fixed a rare bug where crates would become indestructible.
  • Fixed 1s invulnerability after being downed not applying to all types of damage (was only affecting bullet damage previously).
  • Fixed some emotes (such as Rap) sometimes having distorted face animations on characters in-game.
  • Fixed hat positions while using the Country emote.
  • Fixed body showing during the Country emote while wearing the Warrior Monk Outfit.
  • Fixed sleeve on the Warrior Monk Outfit.
  • Fixed campfire animations becoming jittery when near the bottom of the screen.
  • Fixed z-order issue with a weapons box in the SASR hideout room.
  • Fixed mole crate sometimes not fading if you stood at certain spots behind it.
  • Fixed small glitch where the Hamster ball was doing > 101 damage on ice.
That’s everything for this update, Super Animals! As always, we hope you enjoy the new features and content, and we look forward to seeing you on the island!
Super Animal Royale - Logan but Comfy


Season 2 is coming to a close soon, so we’re sending it off with a big celebration before Season 3 arrives in April!

From now until Monday, March 14th at 11:59pm PDT you’ll earn Double XP from every game you play, and every daily and weekly challenge you complete! We’re also bringing back our St. Pawtrick’s mini event and our limited-time Mystery Mode, and both will be live from now until Sunday, March 20th at 11:59pm PDT.

St. Pawtrick’s Day Items



Need a little bit of green to wear for the big weekend ahead? Play any match in Super Animal Royale and you’ll have a 25% chance to earn a random item until you’ve collected them all.

9 Legacy St. Pawtrick's items return:
  • Lucky Shirt
  • Lucky Bow
  • Lucky Beard
  • Lucky Dress
  • Lucky Hunting Rifle
  • Lucky Top Hat
  • Lucky Suit
  • Pot of Gold Gravestone
  • Shamrock Glasses
You'll be able to earn all 9 items until March 20th at 11:59pm PDT!

Mystery Mode Returns

Our limited-time game mode, Mystery Mode, is also making its return for the weekend!

Join a lobby with a squad of up to four and a dice roll will deliver you one of 7 modified riffs on the battle royale mode:
  • Bananarama - Praise banan! Gun bullets are bananas, bananas spawn more frequently, grenades/skunk bombs are banished, and every time it rains it'll be banan rain.
  • Wild West - Cowboy hats for all and weapons are limited to magnums, hunting rifles and bananas. Specific to this mode, magnums and hunting rifles are available in every different rarity tier including epic and legendary!
  • Shotguns & Snipers - Only shotguns and snipers will spawn, but they can be found in every rarity tier in this mode, so you can find an epic shotgun in a Rebel Cache or a gray sniper on the ground.
  • Super Slow Bullets - All weapons shoot with 50% bullet speed so you can get your super dodge roll on to avoid them.
  • Super Fast Bullets - All weapons shoot with 200% bullet speed!
  • Handguns Only - Only pistols, dual pistols, silenced pistols, magnums and deagles.
  • One Hit Kill - Every weapon kills in a single shot (or hit or peck). Armor, grenades and skunk bombs are disabled and skunk gas speed and warning times are 20% faster.

New Animal Pass Season Begins Next Month

We'll have more details on the next season of the Animal Pass as we get closer to it, but it's officially coming next month! Keep your eyes peeled for reveals and announcements for our next major update and new season on our social media channels.

We can’t say too much yet, but anyone who’s been waiting for SAW vs. Rebellion’s return will be very excited for the next update.

As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit.

See you on the island, Super Animals!
Super Animal Royale - Michael | Pixile


Super Animal Royale Trading Cards have finally arrived on Steam, alongside Steam profile backgrounds and emotes!

14 Trading Cards



6 Profile Backgrounds



8 Emotes



You can also collect 5 tiers of badges and a 6th foil tier, or check out the profile backgrounds and emotes in the points shop! Happy collecting Super Animals, we'll see you all on the island.
Super Animal Royale - Michael | Pixile


Happy Year of the Super Tiger, Super Animals! This update is packed with quality of life improvements alongside the holiday event and new weapon, so we’ll waste no time and hop straight into all the details.

If you prefer to watch your patch notes rather than read them, be sure to check out our latest Developer Overview video for all the highlights of what’s new in this update:



New Weapon: BCG (Big Clucking Gun)
Super Eagle eyed players will have noticed that Thomas Sledison has been hard at work on an explosive new weapon, but the final form that has hatched in his workshop might not be what you eggspected…



The Big Clucking Gun (BCG) is a grenade launcher style weapon that shoots eggs that bounce off walls and explode on impact with enemies.
  • Egg explosions deal serious area of effect (AOE) damage and leave a sticky pile of egg yolk that slows anyone standing in it.
  • The gun uses a charge-up mechanic so you can control the distance your eggs will fly. The longer you hold down the fire button the further it’ll go!
  • The BCG is only available in epic (purple) and legendary (gold) rarities, and as such you’ll need to open rebel caches or mole crates to get your paws on one during a match. But you can always take it for a spin in the Super Shooting Gallery north of the Welcome Center while you’re waiting for your match to start.
  • It also comes with a full set of colored gun skins that you can earn by getting kills while using it to complete its milestones.
  • There will also be two premium skins making an appearance in the S.A.W. Shop: the Retro BCG and the Tiger BCG.
Note: the BCG is disabled in the “One Hit Kill” Mystery Mode.

Year of the Super Tiger Event



Play the 2022 Lunar New Year event from Jan 25 to Feb 15 and collect red envelopes to redeem for exclusive event cosmetic items! There’s 8 new items debuting this year:
  • Lunar Dress (2022)
  • Coin Glasses
  • Gold Yuanbao
  • Lunar Headband
  • Peach Blossom Hat
  • Lunar Flower
  • Lunar Paper Umbrella
  • Peach Blossom Branch
There’s also 16 returning legacy items from previous years, and you’ll be able to redeem red envelopes to collect each of these too until you own them all! Be sure to also check out Carl’s Cart during the event for some additional legacy items.

Year of the Super Tiger Breeds
To celebrate their lunar year, 4 new Super Tiger breeds are also arriving as permanent additions to the Research Lab:
  • Super Golden Tiger
  • Super Toy Tiger
  • Super Bengal Tiger
  • Super Lunar Tiger
Map Updates



S.A.W. Bamboo Resort has been updated for the Year of the Super Tiger!
  • The beavers have moved 2021’s Super Ox statue out of Bamboo Resort and into storage at Beaver Construction HQ, and replaced it with a new Super Tiger statue!
  • You’ll also find a new portrait of the tiger on the wall in the resort next to all the previous years’ animals.
  • The entrance gates are also now adorned with a new Spring Festival Couplet for the new year, provided again by the Chinese SAR community!


Beaver Construction HQ Updates
  • Increased size of the Forebeaver’s Den building in the north, added additional detail to the interior, and added some breakable mini beaver dams around it for cover.
  • Adjusted the dam's wooden rails to be a bit shorter so they don't poke out onto the boardwalks quite so much.
  • Added shadowing to the concrete floor in the workshop to better distinguish interior and exterior ground.
  • Added edge lip to outdoor concrete.
  • Added a curved concrete end-piece on the front-left of the dam, and extended the boardwalk on the front-right side of the dam.


More Island Improvements
  • Added snow grass throughout most of Thomas’s Tundra for more looting opportunities (and because it just looks really pretty).
  • Improved grass in several areas around the map that were sparse, and updated some of the deciduous tree biomes with improved tree placement (both to provide a better mix of cover and open areas for fighting and to look more natural)
  • Made some collision/walkability improvements to the Super Animal Super Stage.
  • Adjusted some shipping containers in the top right corner of the military camp near research labs based on community feedback.
S.A.W. Shop Additions
New Mini Animals



Adopt 4 new mini pets from the Pets tab of the S.A.W. Shop!
  • Mini Sheep
  • Mini Skunk
  • Mini Deer
  • Mini Raccoon
Emotes, Lunar New Year, BCGs and Duos Day
The Shop tab in the main menu now displays an exclamation mark whenever new items have rotated in, and you’ll want to make sure to keep an eye on it around the update for all the new items! Some new items you’ll see rotating into the S.A.W. Shop include:
  • Rap emote
  • Country emote
  • Kumquat Tree (melee weapon)
  • Dragon JAG-7
  • Moneybag Gravestone
  • Tanghulu
  • Scimitar
  • Retro BCG
  • Tiger BCG
Note: the Dragon JAG-7 also has custom muzzle confetti effects.

Cupid's Bow will also be returning on February 12th for 96 hours (we’re giving it two 48hr slots back to back so you have a bit of extra time to grab it for Duos Day)!

S.A.W. Shop Bundle Improvements
In addition to purchasing a full bundle at the discounted price, if you only like one or two items in a bundle you now also have the option to purchase individual items from the bundle at regular price. Just click on the bundle and navigate to any item within it!

Because of this new feature, bundle items won’t be rotating through the shop in individual slots anymore, they’ll just be accessible from their bundle whenever it’s available. As always, if you own any individual items from a bundle, you’ll still be able to purchase the rest of the bundle together at a discount to complete your set.

We’re also debuting a new bundle!



The Ming Bundle includes:
  • Ming Hat
  • Ming Outfit
  • Ming Dress
Hamster Ball Update



We’ve made a bunch of key refinements to gameplay in this patch, and the first one is one we think a lot of you will be happy to see: an update that makes hamster ball kills feel a whole lot better whether you’re the one getting the kill or on the receiving end.
  • Hamster balls now take a bit longer to reach the point where they’ll get a 1-hit kill.
  • Once you’ve been rolling at max speed for at least one second, speed lines will appear and a sound will play indicating that you’ve now entered full damage mode where a hit will score 101 damage and kill your opponent upon impact.
  • Before the speed lines appear, hamster balls will only do up to 80 damage (still influenced by acceleration for precisely how much damage you do).
From our play tests we think this mechanic helps a lot with clarity and makes rolling at full speed and getting kills feel extra satisfying. We’ve also added a rare easter egg animation where your animal can trip while in the ball (just for fun, this doesn’t impact gameplay in any way).

More Gameplay Updates
  • Sparrows, Darts, and BCG egg ammo have been combined into a single new 'Specialty Ammo' that is used in all 3 weapons.
  • The Bandolier boosts max carrying capacity for the new Specialty Ammo from 35 to 50 (previously Sparrows and Darts were boosted from 35 to 45)
  • Sparrow Launcher clip size increased to 5.
  • Dogna's Dart Gun will now auto-fire darts if you hold down shoot.
  • A visual dart now appears stuck into the animal when they’ve been hit and are being actively poisoned by Dogna’s Dart Gun.
  • Grenades & BCG egg impacts now play the “hit” sound effect when you hit yourself with them.
  • Grenades, Bananas, Skunks Bombs, and BCG eggs now make bounce sounds when bouncing off of walls.
  • Bananas no longer deploy in deep water (ex. ocean), and all throwables will splash upon landing in the water. Grenades and eggs still do damage and Skunk Bombs deploy despite splashing into the water, but eggs do not create yolk traps in deep water.
  • Traps (ie. bananas, Skunk Bombs, and BCG yolks) will now have their positions checked and corrected by the server upon landing. Server simulation should rarely differ from client, so this shouldn't occur very often but helps make them more precise.
  • Minigun (and the new BCG) aiming should now more closely and consistently match the cursor’s aim (added a new aiming bone on the character skeleton for guns held in the low position).
  • Added a small release buffer at the start of a jump roll for charged weapons such as the Bow & Sparrow and BCG. This should improve the feeling of releasing the bow while rolling. There was already a small buffer at the end of jump rolls, which is staying the same, so this just adds something similar to the beginning of the roll.
  • Shooting right after reloading or picking up an item will now force the player model into the aim animation, which fixes a long-standing issue where bullets would spawn at undesired angles while the animal was completing an animation.
  • Added custom muzzle flower effect to the Sakura Sniper.
  • Weighted the random positions of skunk gas circles to get them to appear closer to the edges of the map more frequently. The previous randomness favored the middle of the island slightly, whereas the new randomness is more evenly distributed around the whole island.
  • Added fading to one of the Beaver Construction HQ wall pieces that was able to obscure players too much.
  • In the Bwoking Dead mode, when Zombie Joes break crates or cut grass, loot will not drop (so zombies can now deny ammo to survivors by breaking these things).
  • Changed texture atlas for Bwoking Dead's opening noise effect to be individual sprites that are loaded from the hard drive only when someone plays Bwoking Dead (cuts down load size by 8MB).
Controller Improvements
  • Added controller hotkey icons to the game interface for taping, healing, and weapon-swap.
  • 'Switch Weapon' bindings for controller will now conflict with inventory bindings to prevent double-binding issues.
  • Controller users now have separate bindings for 'Quick Chat (Inventory)' and 'Quick Chat (Map)', to prevent conflicts.
  • Improved controller selection in most of the shop tabs, where it will now re-select the last item properly after cancelling a purchase or equipping something.
Menu/Interface Updates
  • Added a “Manage Party” UI for party hosts that groups all party-related options together including viewing/copying the invite code for cross-play parties, kicking players, and leaving the party.
  • Kicking a player from a party will now trigger a popup message and sound.
  • The PC version of SAR now displays a 'COPIED TO CLIPBOARD!' popup when you click the copy button to indicate that it successfully copied to your clipboard.
  • The mode selector will now display an exclamation mark if a new limited-time game mode becomes available to play.
  • Increased clarity around Super Edition requirements in the Milestones tab, with a helper label that better explains which milestones require the Super Edition DLC. Additionally, the in-game notification for completing a milestone will now more clearly indicate whether it’s a Super Edition Milestone.
  • When you first open the holiday event UI, the event’s leaderboard button now has a subtle slide animation to help draw attention to it.
  • Updated all buttons throughout the menus that were still using the old blue button style to instead use the new teal style.
  • Added a subtle fade/slide animation when viewing the S.A.W. Shop bundle details screen.
  • S.A.W. Shop bundle preview images are no longer pre-loaded at game launch, instead being loaded from the hard drive when you view the shop (reduces initial game load time).
  • Translation updates for several languages.
  • For Simplified Chinese users, the Discord button in the main menu will now link to the SAR QQ group instead.
Bug Fixes
  • Fixed a bug where one account could join the same cross-play lobby from two devices/platforms.
  • Event screen's character should no longer glitch out on the first frame.
  • Fixed the animal pass preview box's second pass from showing template blue hat while loading.
  • Coupon code placeholder text should no longer be cut off in certain languages.
  • Fixed a bug where the main menu's side menu would fail to make elections if a controller was activated while it was open.
  • Fixed a controller navigation bug with the 'Done' button and the arrow buttons on the Stats screen.
  • Fixed controller selection going blank after leaving a party.
  • Fixed a bug where controller selection wouldn't properly revert to the purchase button after cancelling a bundle purchase.
  • Alt-tabbing in the main menu will now cancel your emote if you were emoting (fixes an audio issue).
  • Fixed an audio glitch caused by changing volume while emoting on the main menu.
  • Hotkey icons for the inventory UI will no longer display while spectating another player.
  • Fixed a case where players could get stuck in the grenade throw animation: it will now auto-cancel after 2s if the grenade has not already been thrown.
  • Map can no longer be opened while the Settings screen is open.
  • Fixed minigun retaining charge when opening the Settings screen while shooting.
  • Fixed melee hit sounds on shooting gallery targets being played for all nearby players in the lobby.
  • End-game rewards now force close player inventory if it was open. This fixes a bug for controller users where navigation got stuck and inventory was still displaying in a broken state.
  • Fixed visual bug with bots reloading and appearing to have negative ammo.
  • Bwoking Dead clientside Skunk Bomb capacity issue should be fixed.
  • Dropping the Cupgrade while drinking with it equipped will now stop your healing (fixes audio bug).
Upcoming Events
  • Twitch Drops: watch SAR streams with Drops enabled to unlock the new Guan Yu items! Get the Guan Yu Helmet, Guan Yu Armor and Guan Yu Guandao while supporting your favourite SAR Content Creators on Twitch. You can link your Super Animal Account and Twitch Account to earn Drops at https://drops.animalroyale.com/
  • Duos Day is coming and the Duos Day Rose melee weapon will return! Play a duos match between Feb 12th at 12am PST and Feb 16th at 12am PST to earn it.
Super Animal Royale - Michael | Pixile


Hey Super Animals, we have a whole new Season of Super Animal Royale for you, and the Super Beavers who maintain Super Animal World have finally joined the fight. In honor of the industrious rodents who keep the games running on time, this season features the Busy Busy Pass, which offers a range of cosmetic items for hard workers, steampunk fans, and busy bees.

As always, you can find previous season Animal Passes in The Archive, and you have as long as you need to finish your pass once you own it (it never expires). Just make sure to grab the current season before it ends for the best deal (550 SAW Tickets).

Here are some highlights of what you can look forward to in the Season 2 update:

Highlights


  • Season 2 Busy Busy Pass + New Starter Pack DLC
  • CRISPRmas Event: December 14th to January 4th
  • New Map Location: Beaver Construction HQ
  • New Super Animals: Super Beavers, Super Reindeer and a new Super Arctic Fox
  • Cross-play parties: invite your friends to squad up with any mixture of Steam, Xbox, PlayStation, Nintendo Switch, GeForce Now and Stadia!
  • SAR is now available to stream on Google Stadia in addition to GeForce Now, so you can play on your smartphone, in your browser, and more, with full cross-play.
  • The Bwoking Dead limited-time mode returns during the CRISPRmas event!
We’ve also included a bunch of nice quality of life updates, game balancing and more, so read on below for all the details!

Season 2



Season 2 is here, and the formerly-pacifist beavers who work tirelessly behind the scenes to keep Super Animal Royale humming have finally joined the fight! To see why the beavers finally joined the fray, check out the latest episode of Super Animal Royale Tonight above.

Grab the new Busy Busy Pass for 49 tiers of unlockable items:
  • Construction-themed items inspired by Beaver Construction.
  • Steampunk items inspired by prolific S.A.W. inventor, and noted “busy busy” guy, Thomas Sledison.
  • Items to turn you into a busy bee.
  • And lots more, including S.A.W. Tickets and Super Serum.
Season 2 will last roughly three months and during that time you can unlock the pass for the discounted price of 550 S.A.W. Tickets. After that, it’ll move into the Archive for 750 tickets. As always, once you own it, you can take as long as you need to complete it, and when you own any Animal Pass from the archive you can make progress on up to two at once (including the current season’s pass) for double the earning. No more FOMO or rushing to complete passes!



Season 1 has now moved into the Archive, but if you already own it you can activate it on your second track to keep working on it, or purchase it if you missed it! We also made some improvements to controller navigation of the Animal Pass screen, and made button selection styles clearer.

Season 2 Starter Pack DLC



A new season also means a new Starter Pack DLC! Grab it while it’s available for the next ~3 months for a great deal on S.A.W. Tickets and exclusive cosmetic items and animal breed:
  • Super Moon Bear
  • Warrior Monk Outfit
  • Warrior Monk Sword
  • 600 S.A.W. Tickets (500 + 100 bonus tickets)
Season 1's Starter Pack DLC will go away on December 20th, so it's your last chance to grab it now if you don't have it yet!

CRISPRmas Event



December 14th to January 4th at 11:59pm PST

It’s CRISPRmas, Super Animals! The time of year when all Super Animals come together to celebrate the miracle of ethically dubious gene editing! And what better way to celebrate the cavalier rewriting of life’s sacred code than collecting the candy canes scattered around the island and redeeming them for 8 new limited-time CRISPRmas cosmetic items:
  • Snow Shovel
  • Red Pom Beanie
  • Ice Sunglasses
  • Gingerbread Gravestone
  • Snowflake Silenced Pistol
  • Festive Lights Umbrella
  • CRISPRmas Tree Dress
  • Winter Fur Hat
17 legacy CRISPRmas items also make their return and can be redeemed with candy canes. Make sure to also check out the S.A.W. Shop and Carl's Cart during the event for additional holiday items.

Two new festive Super Animal breeds are also available in the Research Lab:
  • Super Arctic Fox
  • Super Reindeer
Note: The older versions of these breeds are still available and have been renamed Super White Fox and Super Rudolph. As always, the new breeds are permanent additions to the Research Lab, so you don’t need to rush to earn them during the event!

We’ve also added a leaderboard for the top 10 players collecting candy canes, for bragging rights. The leaderboard is hidden by default, but you can see who’s the candy caniest by pressing the white leaderboard button in the top right of the event window. Note that the amount displayed includes the total candy canes earned at the end of each match (not just from collecting them off the ground).

The Bwoking Dead infection mode returns!



The Cluckles outbreak continues: play The Bwoking Dead for the entire 3 week duration of the CRISPRmas event! Round up a squad of friends and try to survive the zombie chicken apocalypse and escape the island on a Giant Eagle. You can check out a full rundown on the mode in our previous patch notes here.

Beaver Construction HQ



Home to the island’s renowned (and only) general contracting company, Beaver Construction HQ is a hive of busy busy activity between the royales, and makes a dam good spot for gunfights during them. The sprawling complex is built along the river, like a traditional beaver lodge, with three crossable dams connecting the two main buildings, and a water-entry den that serves as the foreman’s (er...forebeaver’s) office.

Other details worth seeking out include the “Three Busy Beavers” lobby statue depicting the legendary founders of Beaver Construction, the lumber mill that feeds all the company’s projects...and some of their employees, the Emu cart loading dock, the vending machines selling choice cuts of fresh wood, a scale model of the Super Animal Super Stage, and a few stashed Lunar New Year statues taking their twelve-year timeouts.

Super Beavers



The beleaguered Beaver Construction workers who once labored tirelessly to build Super Animal World, and now labor thanklessly to clean it up after every messy battle, are ready to make their own messes. As seen on the latest episode of SAR Tonight, the Super Beavers are finally stepping out from their backstage roles and joining the fray!

To start, there’s three breeds that can be created in the Research Lab starting at Level 40:
  • Super Beaver
  • Super Pink Beaver
  • Super Beever
Squad up With Friends on Any Platform



You can now invite your friends to squad up with you regardless of which platform they’re playing on! Cross-play party invites generate a 4 digit code that your friends can enter to join your party (and there’s also a handy button to copy it to your clipboard to help with sharing it with them).

So whether you and your friends are playing on Steam, Xbox, PlayStation, Nintendo Switch, GeForce Now, or the new Stadia version launching today, you’ll be able to squad up with any combination of platforms. The PlayStation version of SAR also no longer requires PlayStation Plus to play!

We’ve also added the ability for hosts to be able to kick players from the group if necessary, and this applies to both cross-play and same-platform parties.

Gameplay / Quality of Life Updates
  • Ammo loot no longer glows like other loot to reduce visual clutter.
  • Improved collisions in the bamboo forest so they're smoother and have fewer jagged edges to get caught on.
  • Increased Bandolier carrying capacity: light bullets from 140 to 150, shotgun shells from 35 to 40, big bullets from 100 to 110, sniper ammo from 35 to 40, dart ammo from 40 to 45, and sparrows from 40 to 45.
  • Dual Pistols initial fixed recoil has been increased from 1/2/3° to 1.5/2.5/4.0°, and random recoil increased from 4° to 4.4°. Dual Pistols perform very well, so this aims to balance them a bit by creating slightly more effort to control them.
  • Increased Hamsterball audible distance from 160 game units to 185 so you can hear them coming from even further away and get out of the way.
  • Skunk Bombs now have 40% reduced spawn rate in the Bwoking Dead mode. The maximum carrying capacity for Skunk Bombs in this mode has also been reduced to 3 (or max 4 with Bandolier).
  • Mole crate icon now displays for 45s, and the minimap icon no longer disappears when someone opens it. We increased its visible duration to 60s last patch and this ended up feeling a bit too long, and the addition of displaying its looted state on the minimap provided enemies too much information of what was happening in the fog of war so we’ve reverted this change.
For private match hosts:
  • /banana command can now specify the number of bananas, up to 10. (ie "/banana 6")
  • /rainoff command to disable rain in a particular match. Note that this doesn't work while it is already actively raining in-game.
  • /getpos can now specify a player number as well (ie "/getpos 14" to get position of player 14)
  • Removed /getposition variant of /getpos since it's longer and not necessary.
S.A.W. Shop Sales

We previously added bundle sales to the S.A.W. Shop, and we're continuing to add more of them (watch the S.A.W. Shop the week of December 28th for a new one), but now we’ll also be having sales on individual items! To start, we’re planning on discounting items that you'll be familiar with and have already rotated through the shop a few times. If you boot up the game when the update arrives you'll already see some individual item sales and they'll continue to rotate in and out over the next few weeks!

Be sure to keep an eye on the S.A.W. Shop during the CRISPRmas event too, as we’ll be rotating in new featured items for the holidays each week.

Other Updates & Bug Fixes
  • Steam users can add the tag -novid in SAR's Steam launch options to auto-skip logo videos.
  • Performance optimizations: Spine animations and game loot are now more efficient.
  • Reduced total number of environment texture atlases to help load times and reduce VRAM usage slightly.
  • SMOMA art pieces are now loaded individually from the hard-drive at the time of viewing, rather than all at game load, further reducing load time.
  • Controller Right-Trigger can now open the event shop when pressing it while on the last tab (DLC) of the Shop screen.
  • News box won't auto-rotate while your mouse is hovering over it or while your controller is selecting it.
  • Bwoking Dead mode now warns the player if they’re leaving the match early and will miss out on the end-game rewards.
  • Improved spawn algorithm for zombies early on in Bwoking Dead matches, which should help eliminate the issue of respawning deep in the gas during the first circle.
  • Fixed a bug where the emote wheel could get stuck on-screen when boarding the escape eagle in Bwoking Dead.
  • Fixed a bug where throwing a grenade while dying would leave you unable to melee as a zombie in the Bwoking Dead.
  • Fixed a bug where loot would sometimes go behind a wall in Pixile Port.
  • Fixed a bug where the Bow & Sparrow's pull-back sound was not matching the animation of 0.5s.
  • Fixed health bars not displaying while spectating the player who killed you.
  • Fixed a bug where binding a key would only check one conflict (for instance, binding Map to (A) was resetting the Reload binding, but not Mark Map, and now it does both correctly).
  • Animal Pass preview in the top-left of the main menu no longer shows an incorrect initial state (with the blue baseball cap) before finishing loading.
  • Fixed a bug where logging out or unlinking an account wouldn't refresh the animal pass archive pass screen once logged back in.
  • Fixed controller navigation getting stuck when trying to buy an Archive Animal Pass without enough tickets.
  • Fix for in-game settings screen's report button not being navigable by controller.
  • Fixed bug where binding (B) control with a controller (while in-game) would close the controls menu.
  • Fixed Coconut Costume being above armor visually.
  • Fixed incorrect icons for Farmer Outfit and RedShift Outfit.
  • Improved compression artifacts on Vampire Hunter items from Twitch Drops.
  • Halloween Tee has been renamed to Howloween Tee.
  • Added translations for errors with coupon code redemption.
  • Added several translation fixes.
These were some seriously long patch notes, so if you made it all the way to this point, a winner is you. Please enjoy this trailer, and we'll see you on the island! <3

Super Animal Royale - Michael | Pixile
Hey Super Animals, nominations are now live for the Steam Awards, so if you and your friends want to show your love for Super Animal Royale or any other games on Steam, you can submit your choices until the end of November (Dec 1st at 10am PST)!

We released v1.0 in August, so we're eligible for the "Better with Friends" category this year (it's only for games that came out this year).



You'll also earn Steam badges/XP for leaving a review (which is always appreciated since they help more players find our growing island), and for filling out your full ballot, so make sure to nominate more games that you like beyond Super Animal Royale to earn all the rewards. And if you’ve already voted and want to change any of your selections, Steam does allow you to edit your ballot before the deadline!

Our next major update is a dam good one if we do say so ourselves, and it arrives alongside Season 2 next month! We’ll be sharing teasers and news about it starting next week, so keep your eyes peeled and trained on our Discord, Twitter, Facebook and Subreddit for that. See you on the island, Super Animals!
Super Animal Royale - Logan but Festive


We’ve officially left beta and fully released on NVIDIA GeForce Now so you can stream the Steam version of the game! To celebrate, we have a big weekend planned.

All weekend long you’ll earn Double XP from your games played, dailies, and weeklies, and we’re also bringing back the limited-time Mystery Mode. Both begin today (November 18th) and will be live until this Sunday (November 21st) at 11:59pm PST.

Mystery Mode Returns
Our limited-time game mode, Mystery Mode, is also making its return for the weekend!

Join a lobby with a squad of up to four and a dice roll will deliver you one of 7 modified riffs on the battle royale mode:
  1. Bananarama - Praise banan! Gun bullets are bananas, bananas spawn more frequently, grenades/skunk bombs are banished, and every time it rains it'll be banan rain.
  2. Wild West - Cowboy hats for all and weapons are limited to magnums, hunting rifles and bananas. Specific to this mode, magnums and hunting rifles are available in every different rarity tier including epic and legendary!
  3. Shotguns & Snipers - Only shotguns and snipers will spawn, but they can be found in every rarity tier in this mode, so you can find an epic shotgun in a Rebel Cache or a gray sniper on the ground.
  4. Super Slow Bullets - All weapons shoot with 50% bullet speed so you can get your super dodge roll on to avoid them.
  5. Super Fast Bullets - All weapons shoot with 200% bullet speed!
  6. Handguns Only - Only pistols, dual pistols, silenced pistols, magnums and deagles.
  7. One Hit Kill - Every weapon kills in a single shot (or hit or peck). Armor, grenades and skunk bombs are disabled and skunk gas speed and warning times are 20% faster.
New Animal Pass Season Begins Next Month
We'll have more details on the next season of the Animal Pass as we get closer to it, but it's officially coming next month! Keep your eyes peeled for all sorts of reveals and announcements for our next update.

Our animal passes never expire, so if you own the pass you’ll be able to keep working on it from The Archive even when Season 2 arrives, but if you want the best deal, be sure to grab Season 1 now for 550 tickets!

As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit. See you on the island, Super Animals!
Super Animal Royale - Michael | Pixile


It's Howloween in Super Animal World and our first ever Twitch Drops are officially enabled! Everyone streaming Super Animal Royale on Twitch (with drops enabled) this week can participate, so just tune into any SAR stream as they collect candy corn and try to survive the Bwoking Dead to earn your very own exclusive Vampire Hunter set.

In order to earn the items, you'll need a Super Animal Account, and you'll need to link it to your Twitch. You might have created a Super Animal Account (with an email and password) when you first booted up SAR, but if you skipped creating it, you can create one by opening the settings sidebar in the main menu and clicking "Manage Account." This account can also be used to log into multiple platforms so you can sync your progress between Steam, Nintendo Switch, PlayStation 4 & 5, Xbox One and Xbox Series X|S.

Once you have a Super Animal Account, you just need to attach it to your Twitch account here:
https://drops.animalroyale.com



You'll earn one item for each hour you watch of Twitch until you have all three, in this order:
  1. Vampire Hunter Outfit
  2. Vampire Hunter Hat
  3. Wooden Stake


We hope you all enjoy the items as well as the Howloween event and limited-time Bwoking Dead game mode! If you missed the news on that, be sure to check out the patch notes and Developer Overview video here:
https://store.steampowered.com/news/app/843380/view/3025847867218686921
Super Animal Royale - Michael | Pixile


Hey Super Animals, I hope you’re ready for some spooks because we have a big clucking update for you this Howloween! Watch the developer overview for the highlights, but if you want all the details make sure to keep reading below.

Highlights



Howloween Event: October 19 to November 9
  • New Limited-time Mode: The Bwoking Dead (Infection)
  • Howloween Cosmetics: collect candy corn to unlock 8 new event items and 19 returning legacy items
  • Howloween Decorations: the island is dressed up for Howloween including limited-time Howloween fountain music
More Game Updates
  • New Map Point of Interest: Pixile Port
  • New Super Animal Breeds: Super Night Mare and Super Calavera Skullcat
  • Quality of life updates and game balancing
The Bwoking Dead (Infection) Mode



Something has gone terribly wrong in Dr. Dogna’s Lab Lab, and animals infected with The Cluckles are turning into zombie-like Joe Clucks. Survivors must try to avoid getting infected and stay alive long enough to escape the island on a Giant Eagle. Zombies Joes continuously respawn and try to infect all survivors before they can escape.

The basics:
  • The mode supports 40 players, and 4 players are infected at the beginning of the match. Their goal is to infect all survivors before they can escape.
  • Zombie Joes are faster than normal players and do 33 melee damage with 10% armor penetration, but cannot use items (except for collecting Candy Corn).
  • Every melee attack from a Zombie Joe’s chicken scratchers has a 10% chance of infecting a survivor. A kill will guarantee that the survivor comes back as a Zombie Joe.
  • If a survivor is infected, they’ll see a 10-20 second countdown to when they’re going to turn, and Zombie Joes will see them tinted green. Other survivors won’t know the player is infected, so they can use the element of surprise to try to infect them!
  • The first 4 Zombie Joes are red and have 130 health rather than the regular 100 health.
  • Zombie Joes respawn in waves along the edges of the skunk gas, and do not take damage from the gas. They also automatically recover 5 health per second while out of combat.
  • Up to 4 friends can squad up to queue into the mode together, and will see each other on the map while on the same side, and spawn together as Zombie Joes if they die at similar times.
  • After the final skunk gas circle closes, an evacuation zone will appear and a countdown will begin. Survivors must make it into the evacuation zone before the countdown hits zero to escape and win.


Advanced details:
  • Zombie Joes have excellent hearing and will see gunfire indicators on the map, directing them towards survivors. They’ll also see radial indicators when gunfire is close. Note that quiet weapons including the Bow & Sparrow, Sparrow Launcher and Silenced Pistol avoid these revealing effects.
  • Survivor footsteps are also visible to Zombie Joes through line of sight. However, survivors can hide their footsteps by creeping or wearing Ninja Booties.
  • Weapons that have armor penetration can pierce through multiple Zombie Joes. The number of Zombie Joes they hit in a single shot is tied to their typical armor penetration amount: for example, a Magnum bullet will pierce through one zombie (to hit up to two total), and a Sniper bullet can hit up to 3 targets. Sparrow weapons and Dogna's Dart Gun also have piercing through 1 zombie, similar to the magnum.
  • There are three delivery moles every game, and each crate has more loot than in regular game modes.
  • Hamster Balls and Giant Emus have reduced spawn rates.
  • Explosive barrels do not damage teammates in this game mode.
  • The number of human players infected at the start (vs bots) is dependent on the number of players in the match.
  • Any disconnected players will become bots, and if they were survivors they’ll be infected with The Cluckles and become a Zombie Joe within 10-20s.
  • New mode-specific stats tracked in the “YOUR STATS” screen.
  • XP earned is calculated slightly differently for survivors and zombies to reflect the different goals of each team and difficulty of certain accomplishments. Zombies earn more XP per kill, but survivors earn more XP for a win.
  • Kill/win related Milestones and Super Challenges don't apply in this mode, and NPCs are not present.
  • Private matches can use /infect # to infect a specific survivor (only works after lobby).
The mode also features custom music tracks, new animations for zombies, and noise/desaturation screen effects!

Super Howloween Event



Candy corn is back to collect and redeem for new & legacy event-specific cosmetics! Find candy corn around the map and also earn it based on your survival time until the event ends on November 9th at 11:59pm PDT.

Earn 8 new event cosmetic items:
  • Jack-O-Cap
  • Pumpkin Glasses
  • Pumpkin Shotgun
  • Bones Gravestone
  • Haunted Hat
  • Spiderweb Sweater
  • Candy Corn Dress
  • Candlestick
19 legacy cosmetics (from 2019 and 2020) also return for the event, and some additional legacy Howloween items will appear Carl's Cart during the event.

Several new S.A.W Shop items will also be debuting during the event:
  • Spooky Clown Bundle (3 cosmetics)
  • Zombie Professional Attire
  • Zombie School Uniform
  • Spidery Witch Hat
  • Grim Reaper Scythe
  • Bones Umbrella
  • Coffin Gravestone
Lastly, there’s a new Super Horse and Super Skullcat breed to create in the Research Lab:
  • Super Night Mare
  • Super Calavera Skullcat
Unlike the rest of the Howloween items, the animals are permanent additions to the game!

Map Updates: Pixile Port & More



The old S.A.W. Shipyards have been replaced by the new “Pixile Port” point of interest on the island. Explore and fight between large cranes, warehouses, offices, and shipping containers. There’s also a new lighthouse to visit to the south of the port.



In addition to Pixile Port, SMOMA has been updated to feature the artwork of the winners of the most recent art contest! You can view all the art on our website as well right here.

A few minor edits have also been made around the island to help improve collisions. Some openings in the garden to the left of the Super Animal Super Stage have been widened, some stumps/crates have been added along some swamp water edges, and crates have also been added alongside the shallow water near Giant Eagle Landing.

Quality of Life Improvements
  • Mole icon now displays for up to 60 seconds, or until it has been looted.
  • Improved the vibrance/contrast of the safe zone map circle to help make it easier to see.
  • Animal Pass now displays the selected item’s name.
  • In battle royale game modes, the final gas circle warning time increased to 12s (from 10s), and final circle close time from 8s to 12s. This gives a bit more time for fights to play out and have less gas deaths / heal-offs.
  • Controller users can press the play/ready button more easily, using a controller button (Y for Xbox-type controllers) rather than having to manually navigate to it.
  • Each gun now has an inset distance for where its bullets spawn, so shooting targets who are standing close to you is easier. Some guns have more than others based on muzzle distance (ie sniper bullet spawns 3 distance units in, but pistol only 1).
  • Minor changes made to reduce the advantages of having a non-16:9 resolution screen: gravestones (and sleeping pets) are now only visible within the 16:9 vision area, and the sleeping pet has line of sight checks on it. Teammates and campfire state (active/used) will also only become visible once they’re within the 16:9 vision box. These changes only apply during a match (not in the pre-game lobby).
  • High-ping mode now activates faster for ping spikes, triggering after 2 spikes rather than 3.
Game Balance
  • Bow & Sparrow charge time lowered from 0.633s to 0.5s. As well, projectile speed has been increased from 175 to 178 for uncommon bows and from 180 to 182 for rare bows. These changes help make the bow easier to use and provide more reliable damage.
  • Sparrow tracking time has also been increased: from 5.5s to 6s for uncommon bows, from 6s to 7s rare bows. Sparrow Launcher tracking has also been boosted from 7s to 10s for epic rarity and from 10s to 12s for legendary versions. This improves the utility of both weapons, but further differentiates the Sparrow Launcher with superior tracking.
  • Dogna's Dart Gun projectile speed has been increased from 136 to 140 for uncommon rarity, and 139 to 143 for rare, to help with hitting targets.
  • AK’s recoil pattern has slightly changed so that there’s more variation between the 3rd and 4th shot (from +4 degrees down to -1 degrees now).
  • AK's spawn weight was reduced in non-solo game modes from 33 to 27, and spawn weight in Rebel Caches from 10 to 8. This makes it a little more difficult to stack AKs in team games.
  • S.A.W. Impossible Tape now only repairs a maximum of 1 tick of armor rather than 2.
  • Claw boots now provide 2.5x loot from cutting grass (up from 2x), and creeping can be used to avoid cutting grass while wearing them.
Bug Fixes
  • Fixed gravestones appearing a bit squished horizontally in game.
  • Added a check that should fix the bug where the game put the “new item” exclamation mark on all items when signing in and playing on a different device with an existing account.
  • Fixed a bug where pets would appear incorrectly over top of objects sometimes.
  • Fixed compression issues on certain items: Donk/Howl t-shirts, Gray Jeweled Glasses, Military Helmet, SAW Helmet, Medic Helmet, Police Hat, Skunk Hat, and the Variety Tophat.
  • Players can no longer be pushed by other players or emus while capturing a flag in S.A.W. vs Rebellion.
  • Fixed a controller bug where pressing buttons (aside from joysticks) wouldn't activate controller mode.
  • Reduced stuttering for bots that occurred when they changed targets or paths.
  • Fixed a bug where the beach balls were sometimes not kickable.
  • Fixed a bug where a player at 0 health could survive if healing from campfire or health juice occurred on the same tick.
  • Translation fixes.
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