Super Animal Royale - Michael | Pixile


Hey Super Animals, we have a whole new Season of Super Animal Royale for you, and the Super Beavers who maintain Super Animal World have finally joined the fight. In honor of the industrious rodents who keep the games running on time, this season features the Busy Busy Pass, which offers a range of cosmetic items for hard workers, steampunk fans, and busy bees.

As always, you can find previous season Animal Passes in The Archive, and you have as long as you need to finish your pass once you own it (it never expires). Just make sure to grab the current season before it ends for the best deal (550 SAW Tickets).

Here are some highlights of what you can look forward to in the Season 2 update:

Highlights


  • Season 2 Busy Busy Pass + New Starter Pack DLC
  • CRISPRmas Event: December 14th to January 4th
  • New Map Location: Beaver Construction HQ
  • New Super Animals: Super Beavers, Super Reindeer and a new Super Arctic Fox
  • Cross-play parties: invite your friends to squad up with any mixture of Steam, Xbox, PlayStation, Nintendo Switch, GeForce Now and Stadia!
  • SAR is now available to stream on Google Stadia in addition to GeForce Now, so you can play on your smartphone, in your browser, and more, with full cross-play.
  • The Bwoking Dead limited-time mode returns during the CRISPRmas event!
We’ve also included a bunch of nice quality of life updates, game balancing and more, so read on below for all the details!

Season 2



Season 2 is here, and the formerly-pacifist beavers who work tirelessly behind the scenes to keep Super Animal Royale humming have finally joined the fight! To see why the beavers finally joined the fray, check out the latest episode of Super Animal Royale Tonight above.

Grab the new Busy Busy Pass for 49 tiers of unlockable items:
  • Construction-themed items inspired by Beaver Construction.
  • Steampunk items inspired by prolific S.A.W. inventor, and noted “busy busy” guy, Thomas Sledison.
  • Items to turn you into a busy bee.
  • And lots more, including S.A.W. Tickets and Super Serum.
Season 2 will last roughly three months and during that time you can unlock the pass for the discounted price of 550 S.A.W. Tickets. After that, it’ll move into the Archive for 750 tickets. As always, once you own it, you can take as long as you need to complete it, and when you own any Animal Pass from the archive you can make progress on up to two at once (including the current season’s pass) for double the earning. No more FOMO or rushing to complete passes!



Season 1 has now moved into the Archive, but if you already own it you can activate it on your second track to keep working on it, or purchase it if you missed it! We also made some improvements to controller navigation of the Animal Pass screen, and made button selection styles clearer.

Season 2 Starter Pack DLC



A new season also means a new Starter Pack DLC! Grab it while it’s available for the next ~3 months for a great deal on S.A.W. Tickets and exclusive cosmetic items and animal breed:
  • Super Moon Bear
  • Warrior Monk Outfit
  • Warrior Monk Sword
  • 600 S.A.W. Tickets (500 + 100 bonus tickets)
Season 1's Starter Pack DLC will go away on December 20th, so it's your last chance to grab it now if you don't have it yet!

CRISPRmas Event



December 14th to January 4th at 11:59pm PST

It’s CRISPRmas, Super Animals! The time of year when all Super Animals come together to celebrate the miracle of ethically dubious gene editing! And what better way to celebrate the cavalier rewriting of life’s sacred code than collecting the candy canes scattered around the island and redeeming them for 8 new limited-time CRISPRmas cosmetic items:
  • Snow Shovel
  • Red Pom Beanie
  • Ice Sunglasses
  • Gingerbread Gravestone
  • Snowflake Silenced Pistol
  • Festive Lights Umbrella
  • CRISPRmas Tree Dress
  • Winter Fur Hat
17 legacy CRISPRmas items also make their return and can be redeemed with candy canes. Make sure to also check out the S.A.W. Shop and Carl's Cart during the event for additional holiday items.

Two new festive Super Animal breeds are also available in the Research Lab:
  • Super Arctic Fox
  • Super Reindeer
Note: The older versions of these breeds are still available and have been renamed Super White Fox and Super Rudolph. As always, the new breeds are permanent additions to the Research Lab, so you don’t need to rush to earn them during the event!

We’ve also added a leaderboard for the top 10 players collecting candy canes, for bragging rights. The leaderboard is hidden by default, but you can see who’s the candy caniest by pressing the white leaderboard button in the top right of the event window. Note that the amount displayed includes the total candy canes earned at the end of each match (not just from collecting them off the ground).

The Bwoking Dead infection mode returns!



The Cluckles outbreak continues: play The Bwoking Dead for the entire 3 week duration of the CRISPRmas event! Round up a squad of friends and try to survive the zombie chicken apocalypse and escape the island on a Giant Eagle. You can check out a full rundown on the mode in our previous patch notes here.

Beaver Construction HQ



Home to the island’s renowned (and only) general contracting company, Beaver Construction HQ is a hive of busy busy activity between the royales, and makes a dam good spot for gunfights during them. The sprawling complex is built along the river, like a traditional beaver lodge, with three crossable dams connecting the two main buildings, and a water-entry den that serves as the foreman’s (er...forebeaver’s) office.

Other details worth seeking out include the “Three Busy Beavers” lobby statue depicting the legendary founders of Beaver Construction, the lumber mill that feeds all the company’s projects...and some of their employees, the Emu cart loading dock, the vending machines selling choice cuts of fresh wood, a scale model of the Super Animal Super Stage, and a few stashed Lunar New Year statues taking their twelve-year timeouts.

Super Beavers



The beleaguered Beaver Construction workers who once labored tirelessly to build Super Animal World, and now labor thanklessly to clean it up after every messy battle, are ready to make their own messes. As seen on the latest episode of SAR Tonight, the Super Beavers are finally stepping out from their backstage roles and joining the fray!

To start, there’s three breeds that can be created in the Research Lab starting at Level 40:
  • Super Beaver
  • Super Pink Beaver
  • Super Beever
Squad up With Friends on Any Platform



You can now invite your friends to squad up with you regardless of which platform they’re playing on! Cross-play party invites generate a 4 digit code that your friends can enter to join your party (and there’s also a handy button to copy it to your clipboard to help with sharing it with them).

So whether you and your friends are playing on Steam, Xbox, PlayStation, Nintendo Switch, GeForce Now, or the new Stadia version launching today, you’ll be able to squad up with any combination of platforms. The PlayStation version of SAR also no longer requires PlayStation Plus to play!

We’ve also added the ability for hosts to be able to kick players from the group if necessary, and this applies to both cross-play and same-platform parties.

Gameplay / Quality of Life Updates
  • Ammo loot no longer glows like other loot to reduce visual clutter.
  • Improved collisions in the bamboo forest so they're smoother and have fewer jagged edges to get caught on.
  • Increased Bandolier carrying capacity: light bullets from 140 to 150, shotgun shells from 35 to 40, big bullets from 100 to 110, sniper ammo from 35 to 40, dart ammo from 40 to 45, and sparrows from 40 to 45.
  • Dual Pistols initial fixed recoil has been increased from 1/2/3° to 1.5/2.5/4.0°, and random recoil increased from 4° to 4.4°. Dual Pistols perform very well, so this aims to balance them a bit by creating slightly more effort to control them.
  • Increased Hamsterball audible distance from 160 game units to 185 so you can hear them coming from even further away and get out of the way.
  • Skunk Bombs now have 40% reduced spawn rate in the Bwoking Dead mode. The maximum carrying capacity for Skunk Bombs in this mode has also been reduced to 3 (or max 4 with Bandolier).
  • Mole crate icon now displays for 45s, and the minimap icon no longer disappears when someone opens it. We increased its visible duration to 60s last patch and this ended up feeling a bit too long, and the addition of displaying its looted state on the minimap provided enemies too much information of what was happening in the fog of war so we’ve reverted this change.
For private match hosts:
  • /banana command can now specify the number of bananas, up to 10. (ie "/banana 6")
  • /rainoff command to disable rain in a particular match. Note that this doesn't work while it is already actively raining in-game.
  • /getpos can now specify a player number as well (ie "/getpos 14" to get position of player 14)
  • Removed /getposition variant of /getpos since it's longer and not necessary.
S.A.W. Shop Sales

We previously added bundle sales to the S.A.W. Shop, and we're continuing to add more of them (watch the S.A.W. Shop the week of December 28th for a new one), but now we’ll also be having sales on individual items! To start, we’re planning on discounting items that you'll be familiar with and have already rotated through the shop a few times. If you boot up the game when the update arrives you'll already see some individual item sales and they'll continue to rotate in and out over the next few weeks!

Be sure to keep an eye on the S.A.W. Shop during the CRISPRmas event too, as we’ll be rotating in new featured items for the holidays each week.

Other Updates & Bug Fixes
  • Steam users can add the tag -novid in SAR's Steam launch options to auto-skip logo videos.
  • Performance optimizations: Spine animations and game loot are now more efficient.
  • Reduced total number of environment texture atlases to help load times and reduce VRAM usage slightly.
  • SMOMA art pieces are now loaded individually from the hard-drive at the time of viewing, rather than all at game load, further reducing load time.
  • Controller Right-Trigger can now open the event shop when pressing it while on the last tab (DLC) of the Shop screen.
  • News box won't auto-rotate while your mouse is hovering over it or while your controller is selecting it.
  • Bwoking Dead mode now warns the player if they’re leaving the match early and will miss out on the end-game rewards.
  • Improved spawn algorithm for zombies early on in Bwoking Dead matches, which should help eliminate the issue of respawning deep in the gas during the first circle.
  • Fixed a bug where the emote wheel could get stuck on-screen when boarding the escape eagle in Bwoking Dead.
  • Fixed a bug where throwing a grenade while dying would leave you unable to melee as a zombie in the Bwoking Dead.
  • Fixed a bug where loot would sometimes go behind a wall in Pixile Port.
  • Fixed a bug where the Bow & Sparrow's pull-back sound was not matching the animation of 0.5s.
  • Fixed health bars not displaying while spectating the player who killed you.
  • Fixed a bug where binding a key would only check one conflict (for instance, binding Map to (A) was resetting the Reload binding, but not Mark Map, and now it does both correctly).
  • Animal Pass preview in the top-left of the main menu no longer shows an incorrect initial state (with the blue baseball cap) before finishing loading.
  • Fixed a bug where logging out or unlinking an account wouldn't refresh the animal pass archive pass screen once logged back in.
  • Fixed controller navigation getting stuck when trying to buy an Archive Animal Pass without enough tickets.
  • Fix for in-game settings screen's report button not being navigable by controller.
  • Fixed bug where binding (B) control with a controller (while in-game) would close the controls menu.
  • Fixed Coconut Costume being above armor visually.
  • Fixed incorrect icons for Farmer Outfit and RedShift Outfit.
  • Improved compression artifacts on Vampire Hunter items from Twitch Drops.
  • Halloween Tee has been renamed to Howloween Tee.
  • Added translations for errors with coupon code redemption.
  • Added several translation fixes.
These were some seriously long patch notes, so if you made it all the way to this point, a winner is you. Please enjoy this trailer, and we'll see you on the island! <3

Super Animal Royale - Michael | Pixile
Hey Super Animals, nominations are now live for the Steam Awards, so if you and your friends want to show your love for Super Animal Royale or any other games on Steam, you can submit your choices until the end of November (Dec 1st at 10am PST)!

We released v1.0 in August, so we're eligible for the "Better with Friends" category this year (it's only for games that came out this year).



You'll also earn Steam badges/XP for leaving a review (which is always appreciated since they help more players find our growing island), and for filling out your full ballot, so make sure to nominate more games that you like beyond Super Animal Royale to earn all the rewards. And if you’ve already voted and want to change any of your selections, Steam does allow you to edit your ballot before the deadline!

Our next major update is a dam good one if we do say so ourselves, and it arrives alongside Season 2 next month! We’ll be sharing teasers and news about it starting next week, so keep your eyes peeled and trained on our Discord, Twitter, Facebook and Subreddit for that. See you on the island, Super Animals!
Super Animal Royale - Logan but Festive


We’ve officially left beta and fully released on NVIDIA GeForce Now so you can stream the Steam version of the game! To celebrate, we have a big weekend planned.

All weekend long you’ll earn Double XP from your games played, dailies, and weeklies, and we’re also bringing back the limited-time Mystery Mode. Both begin today (November 18th) and will be live until this Sunday (November 21st) at 11:59pm PST.

Mystery Mode Returns
Our limited-time game mode, Mystery Mode, is also making its return for the weekend!

Join a lobby with a squad of up to four and a dice roll will deliver you one of 7 modified riffs on the battle royale mode:
  1. Bananarama - Praise banan! Gun bullets are bananas, bananas spawn more frequently, grenades/skunk bombs are banished, and every time it rains it'll be banan rain.
  2. Wild West - Cowboy hats for all and weapons are limited to magnums, hunting rifles and bananas. Specific to this mode, magnums and hunting rifles are available in every different rarity tier including epic and legendary!
  3. Shotguns & Snipers - Only shotguns and snipers will spawn, but they can be found in every rarity tier in this mode, so you can find an epic shotgun in a Rebel Cache or a gray sniper on the ground.
  4. Super Slow Bullets - All weapons shoot with 50% bullet speed so you can get your super dodge roll on to avoid them.
  5. Super Fast Bullets - All weapons shoot with 200% bullet speed!
  6. Handguns Only - Only pistols, dual pistols, silenced pistols, magnums and deagles.
  7. One Hit Kill - Every weapon kills in a single shot (or hit or peck). Armor, grenades and skunk bombs are disabled and skunk gas speed and warning times are 20% faster.
New Animal Pass Season Begins Next Month
We'll have more details on the next season of the Animal Pass as we get closer to it, but it's officially coming next month! Keep your eyes peeled for all sorts of reveals and announcements for our next update.

Our animal passes never expire, so if you own the pass you’ll be able to keep working on it from The Archive even when Season 2 arrives, but if you want the best deal, be sure to grab Season 1 now for 550 tickets!

As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit. See you on the island, Super Animals!
Super Animal Royale - Michael | Pixile


It's Howloween in Super Animal World and our first ever Twitch Drops are officially enabled! Everyone streaming Super Animal Royale on Twitch (with drops enabled) this week can participate, so just tune into any SAR stream as they collect candy corn and try to survive the Bwoking Dead to earn your very own exclusive Vampire Hunter set.

In order to earn the items, you'll need a Super Animal Account, and you'll need to link it to your Twitch. You might have created a Super Animal Account (with an email and password) when you first booted up SAR, but if you skipped creating it, you can create one by opening the settings sidebar in the main menu and clicking "Manage Account." This account can also be used to log into multiple platforms so you can sync your progress between Steam, Nintendo Switch, PlayStation 4 & 5, Xbox One and Xbox Series X|S.

Once you have a Super Animal Account, you just need to attach it to your Twitch account here:
https://drops.animalroyale.com



You'll earn one item for each hour you watch of Twitch until you have all three, in this order:
  1. Vampire Hunter Outfit
  2. Vampire Hunter Hat
  3. Wooden Stake


We hope you all enjoy the items as well as the Howloween event and limited-time Bwoking Dead game mode! If you missed the news on that, be sure to check out the patch notes and Developer Overview video here:
https://store.steampowered.com/news/app/843380/view/3025847867218686921
Super Animal Royale - Michael | Pixile


Hey Super Animals, I hope you’re ready for some spooks because we have a big clucking update for you this Howloween! Watch the developer overview for the highlights, but if you want all the details make sure to keep reading below.

Highlights



Howloween Event: October 19 to November 9
  • New Limited-time Mode: The Bwoking Dead (Infection)
  • Howloween Cosmetics: collect candy corn to unlock 8 new event items and 19 returning legacy items
  • Howloween Decorations: the island is dressed up for Howloween including limited-time Howloween fountain music
More Game Updates
  • New Map Point of Interest: Pixile Port
  • New Super Animal Breeds: Super Night Mare and Super Calavera Skullcat
  • Quality of life updates and game balancing
The Bwoking Dead (Infection) Mode



Something has gone terribly wrong in Dr. Dogna’s Lab Lab, and animals infected with The Cluckles are turning into zombie-like Joe Clucks. Survivors must try to avoid getting infected and stay alive long enough to escape the island on a Giant Eagle. Zombies Joes continuously respawn and try to infect all survivors before they can escape.

The basics:
  • The mode supports 40 players, and 4 players are infected at the beginning of the match. Their goal is to infect all survivors before they can escape.
  • Zombie Joes are faster than normal players and do 33 melee damage with 10% armor penetration, but cannot use items (except for collecting Candy Corn).
  • Every melee attack from a Zombie Joe’s chicken scratchers has a 10% chance of infecting a survivor. A kill will guarantee that the survivor comes back as a Zombie Joe.
  • If a survivor is infected, they’ll see a 10-20 second countdown to when they’re going to turn, and Zombie Joes will see them tinted green. Other survivors won’t know the player is infected, so they can use the element of surprise to try to infect them!
  • The first 4 Zombie Joes are red and have 130 health rather than the regular 100 health.
  • Zombie Joes respawn in waves along the edges of the skunk gas, and do not take damage from the gas. They also automatically recover 5 health per second while out of combat.
  • Up to 4 friends can squad up to queue into the mode together, and will see each other on the map while on the same side, and spawn together as Zombie Joes if they die at similar times.
  • After the final skunk gas circle closes, an evacuation zone will appear and a countdown will begin. Survivors must make it into the evacuation zone before the countdown hits zero to escape and win.


Advanced details:
  • Zombie Joes have excellent hearing and will see gunfire indicators on the map, directing them towards survivors. They’ll also see radial indicators when gunfire is close. Note that quiet weapons including the Bow & Sparrow, Sparrow Launcher and Silenced Pistol avoid these revealing effects.
  • Survivor footsteps are also visible to Zombie Joes through line of sight. However, survivors can hide their footsteps by creeping or wearing Ninja Booties.
  • Weapons that have armor penetration can pierce through multiple Zombie Joes. The number of Zombie Joes they hit in a single shot is tied to their typical armor penetration amount: for example, a Magnum bullet will pierce through one zombie (to hit up to two total), and a Sniper bullet can hit up to 3 targets. Sparrow weapons and Dogna's Dart Gun also have piercing through 1 zombie, similar to the magnum.
  • There are three delivery moles every game, and each crate has more loot than in regular game modes.
  • Hamster Balls and Giant Emus have reduced spawn rates.
  • Explosive barrels do not damage teammates in this game mode.
  • The number of human players infected at the start (vs bots) is dependent on the number of players in the match.
  • Any disconnected players will become bots, and if they were survivors they’ll be infected with The Cluckles and become a Zombie Joe within 10-20s.
  • New mode-specific stats tracked in the “YOUR STATS” screen.
  • XP earned is calculated slightly differently for survivors and zombies to reflect the different goals of each team and difficulty of certain accomplishments. Zombies earn more XP per kill, but survivors earn more XP for a win.
  • Kill/win related Milestones and Super Challenges don't apply in this mode, and NPCs are not present.
  • Private matches can use /infect # to infect a specific survivor (only works after lobby).
The mode also features custom music tracks, new animations for zombies, and noise/desaturation screen effects!

Super Howloween Event



Candy corn is back to collect and redeem for new & legacy event-specific cosmetics! Find candy corn around the map and also earn it based on your survival time until the event ends on November 9th at 11:59pm PDT.

Earn 8 new event cosmetic items:
  • Jack-O-Cap
  • Pumpkin Glasses
  • Pumpkin Shotgun
  • Bones Gravestone
  • Haunted Hat
  • Spiderweb Sweater
  • Candy Corn Dress
  • Candlestick
19 legacy cosmetics (from 2019 and 2020) also return for the event, and some additional legacy Howloween items will appear Carl's Cart during the event.

Several new S.A.W Shop items will also be debuting during the event:
  • Spooky Clown Bundle (3 cosmetics)
  • Zombie Professional Attire
  • Zombie School Uniform
  • Spidery Witch Hat
  • Grim Reaper Scythe
  • Bones Umbrella
  • Coffin Gravestone
Lastly, there’s a new Super Horse and Super Skullcat breed to create in the Research Lab:
  • Super Night Mare
  • Super Calavera Skullcat
Unlike the rest of the Howloween items, the animals are permanent additions to the game!

Map Updates: Pixile Port & More



The old S.A.W. Shipyards have been replaced by the new “Pixile Port” point of interest on the island. Explore and fight between large cranes, warehouses, offices, and shipping containers. There’s also a new lighthouse to visit to the south of the port.



In addition to Pixile Port, SMOMA has been updated to feature the artwork of the winners of the most recent art contest! You can view all the art on our website as well right here.

A few minor edits have also been made around the island to help improve collisions. Some openings in the garden to the left of the Super Animal Super Stage have been widened, some stumps/crates have been added along some swamp water edges, and crates have also been added alongside the shallow water near Giant Eagle Landing.

Quality of Life Improvements
  • Mole icon now displays for up to 60 seconds, or until it has been looted.
  • Improved the vibrance/contrast of the safe zone map circle to help make it easier to see.
  • Animal Pass now displays the selected item’s name.
  • In battle royale game modes, the final gas circle warning time increased to 12s (from 10s), and final circle close time from 8s to 12s. This gives a bit more time for fights to play out and have less gas deaths / heal-offs.
  • Controller users can press the play/ready button more easily, using a controller button (Y for Xbox-type controllers) rather than having to manually navigate to it.
  • Each gun now has an inset distance for where its bullets spawn, so shooting targets who are standing close to you is easier. Some guns have more than others based on muzzle distance (ie sniper bullet spawns 3 distance units in, but pistol only 1).
  • Minor changes made to reduce the advantages of having a non-16:9 resolution screen: gravestones (and sleeping pets) are now only visible within the 16:9 vision area, and the sleeping pet has line of sight checks on it. Teammates and campfire state (active/used) will also only become visible once they’re within the 16:9 vision box. These changes only apply during a match (not in the pre-game lobby).
  • High-ping mode now activates faster for ping spikes, triggering after 2 spikes rather than 3.
Game Balance
  • Bow & Sparrow charge time lowered from 0.633s to 0.5s. As well, projectile speed has been increased from 175 to 178 for uncommon bows and from 180 to 182 for rare bows. These changes help make the bow easier to use and provide more reliable damage.
  • Sparrow tracking time has also been increased: from 5.5s to 6s for uncommon bows, from 6s to 7s rare bows. Sparrow Launcher tracking has also been boosted from 7s to 10s for epic rarity and from 10s to 12s for legendary versions. This improves the utility of both weapons, but further differentiates the Sparrow Launcher with superior tracking.
  • Dogna's Dart Gun projectile speed has been increased from 136 to 140 for uncommon rarity, and 139 to 143 for rare, to help with hitting targets.
  • AK’s recoil pattern has slightly changed so that there’s more variation between the 3rd and 4th shot (from +4 degrees down to -1 degrees now).
  • AK's spawn weight was reduced in non-solo game modes from 33 to 27, and spawn weight in Rebel Caches from 10 to 8. This makes it a little more difficult to stack AKs in team games.
  • S.A.W. Impossible Tape now only repairs a maximum of 1 tick of armor rather than 2.
  • Claw boots now provide 2.5x loot from cutting grass (up from 2x), and creeping can be used to avoid cutting grass while wearing them.
Bug Fixes
  • Fixed gravestones appearing a bit squished horizontally in game.
  • Added a check that should fix the bug where the game put the “new item” exclamation mark on all items when signing in and playing on a different device with an existing account.
  • Fixed a bug where pets would appear incorrectly over top of objects sometimes.
  • Fixed compression issues on certain items: Donk/Howl t-shirts, Gray Jeweled Glasses, Military Helmet, SAW Helmet, Medic Helmet, Police Hat, Skunk Hat, and the Variety Tophat.
  • Players can no longer be pushed by other players or emus while capturing a flag in S.A.W. vs Rebellion.
  • Fixed a controller bug where pressing buttons (aside from joysticks) wouldn't activate controller mode.
  • Reduced stuttering for bots that occurred when they changed targets or paths.
  • Fixed a bug where the beach balls were sometimes not kickable.
  • Fixed a bug where a player at 0 health could survive if healing from campfire or health juice occurred on the same tick.
  • Translation fixes.
Aug 26, 2021
Super Animal Royale - Michael | Pixile


It has been extremely difficult to keep this a surprise, but we’re super excited to finally be able to say that we’re leaving Early Access, releasing v1.0 and launching on Nintendo Switch, PlayStation 4 and PlayStation 5 TODAY! And we seriously couldn’t have done it without all of your love and support over the course of these 2.5 years, Super Animals.

We’re so proud not only of the game, but also of this wonderful community that has grown around it. We’re so lucky to be on this adventure with all of you. On behalf of everyone on the Pixile and Modus teams, thank you.

More than anything, we view v1.0 as the beginning of a new chapter for Super Animal Royale, and a strong foundation to build on top of. The list of ways we plan to continue evolving and improving upon the game are endless and we’re already hard at work on the next updates (so keep that feedback coming!), but it’s important to celebrate milestones and this is a big one. So let’s get the celebrations started by diving into all that is new in this major v1.0 update!

The Highlights

See some of what’s new, and the top clips and artwork from the SAR community in the latest episode of Super Animal Royale Tonight! You can also check out all of the fanart contest entries on our website here and previous episodes of SAR Tonight here.

Here are some of the highlights that you can look forward to when you boot up v1.0:
  • Season 1 arrives alongside the Animal Pass Archive that lets you activate previous seasons that you own alongside the current season (no more FOMO!)
  • New cross-play platforms: Nintendo Switch, PS4, and PS5 join Xbox One and Xbox Series X|S (cross-play matchmaking and cross-save supported today, and cross-platform parties for duos and squads coming in the future). Google Stadia and Geforce Now cloud streaming support are coming soon too!
  • Mini Animal pets: yes, your Super Animal can now have a smaller animal as a pet.
  • Map update: Super Animal Farm expands to include Mini Ranch, a petting zoo for Mini Animals.
  • Super Frogs (5 breeds total)
  • New Super Powerups + changes to existing Super Powerups
  • Variety x SAR Petember collaboration to raise funds for service dogs for kids in need
  • Steam achievements
  • South America server + Brazilian Portuguese language
  • Controller improvements, gameplay refinements, gun balancing, performance improvements, and more!
Season 1: Super Animal World Pass



The first Animal Pass after Early Access is themed after Super Animal World itself, the safari park you know and love that played host to visitors from around the world before “The Incident” changed everything. Find outfits and cosmetic items from many fine S.A.W. establishments including Slow Food, CRISPR Cafe and the Welcome Center. There’s also a Mini Capybara pet and the perfect emote for celebrating the arrival of Season 1!

Animal Pass Archive



The current season costs 550 SAW Tickets to unlock, and now with the new archive system, previous seasons won’t go away for good: you can activate any previous pass that you own to earn progress on it alongside the current season, or purchase a previous season that you missed for 750 SAW Tickets. The XP you earn goes into both passes too (not split between them)!

Season 1 Starter Pack DLC



The arrival of Season 1 also means we have a new Starter Pack DLC that includes a new Skullcat breed, 2 cosmetic items, and a great deal on SAW Tickets (enough to use on purchasing the new Animal Pass):
  • Super Warrior Skullcat
  • Warrior Outfit
  • Macuahuitl (melee weapon)
Starter Packs can still only be purchased during their season, so if you’re interested, make sure to pick it up before Season 2 and a new Starter Pack arrives!

Welcome new players on Nintendo Switch and PlayStation



In addition to Steam, Xbox One and Xbox Series X|S players, as of today you’ll now start seeing Nintendo Switch, PS4 and PS5 players in your cross-play lobbies! All versions of the game also support cross-save by logging in with your Super Animal Account, so you can bring your Steam progress with you wherever you play.

Cross-platform parties (to enable inviting friends from a mixture of platforms to squad up with you) are not yet supported, but we’re excited to say that the feature is actively in development so you can look forward to it in a future update! We’ll update you all as soon as we have an exact ETA on when it’ll be arriving.

The console versions are launching first in North America, South America, and Europe, but will also be coming to Asia later with their own local launch! Cloud streaming versions for Google Stadia and Geforce Now will also be available in the near future.

Improved Controller Support

Alongside the porting process, we also spent some time refining controller support for the game, so all you controller fans can look forward to some nice improvements:
  • The controller reticle style has been updated and now rotates towards the aiming direction.
  • The aiming reticle only shows while you are actively aiming (to help avoid confusion with walking direction).
  • The distance of the reticle has been standardized and is closer to the animal which helps a lot with aiming.
  • For lining up shots at range, dots appear beyond the reticle so that aiming both near and far with a controller feels better under the new system.
  • In settings, controller users also have two new toggles if they want to refine their control method: a toggle to turn off the left stick affecting aim (so aim only changes while using the right stick) and a toggle to show the reticle when moving with the left stick (if you want to bring back the way it worked pre-v1.0).
Mini Animal Pets & Map Update



Your Super Fox can now officially have a Mini Fox as a pet (because of course every animal needs an animal as a pet).

Mini Animals are adorable purse-sized versions of traditional animals, originally designed by S.A.W. as pets for park guests to take home as souvenirs. Like a stuffed animal you have to feed. Unlike the Super Animals, Mini Animals are quadrupedal and small brained. The idea was to make traditionally untamable beasts suitable as pets by engineering them to be, if not exactly tame, at least mini enough to prevent serious maulings.
  • Adopt one of 8 Mini Animal pets from the SAW Shop for 750 SAW Tickets, or earn the Mini Capybara in the Season 1 Animal Pass.
  • Mini Animal pets follow you around the island while you’re alive… and will sleep faithfully by your gravestone if you die. Don’t worry, the SAW Scientists thought ahead and bioengineered them to be immune to Super Skunk Gas (it just puts them into a hibernative state).
  • They have both a run and walk animation depending on your speed, and will cower when you're standing still and shooting, as well as from nearby explosions.
  • Mini Animal sounds can only be heard by their owner (client-side) aside from once the player dies, in which case their sleeping sounds can be heard by everyone.
  • Line of sight to see Mini Animals is tied to their owner’s line of sight, so using a pet won't give you away unless you yourself are visible.
  • If you prefer, you can choose to have your Mini Animal pet only show up in the lobby and not accompany you during the match. Toggle this setting in the Customize screen when you equip your pet.
  • Private Match hosts can disable pets using the /pets command.
Map Update: Mini Ranch



Visit the S.A.W. Shop’s special branch at Mini Ranch dedicated to producing and selling Mini Animals on Super Animal Farm. S.A.W. Shop’s “Mini Mart” blends the high end consumer aesthetic of S.A.W. Shop with the chaotic, “is anyone watching these children?” vibe of a petting zoo.
  • Super Animal Farm has expanded to the east to include the new Mini Ranch point of interest.
  • Visit the ranch to see roaming Mini Animals that you can pet.
  • The Mini Mart gift shop includes animated ads from back when Mini Animals were sold to Super Animal World guests.
Super Frogs Are Here



Say hello to the first Super Amphibian from SAW: the Super Frog! You can now unlock the Super Frog and its 4 additional breeds in the Research Lab, starting at level 30:
  • Super Frog
  • Super Tree Frog
  • Super Rain Frog
  • Super Horned Frog
  • Super Dart Frog
New Super Powerups + Improvements


  • NEW: the SAW Impossible Tape powerup will instantly repair your opponent’s damaged armor upon their death, saving you tape and time. Impossible you say? Not for SAW Scientists. Note: level 3 armor will only be repaired to 2/3 ticks.
  • NEW: the Bandolier powerup increases your max carrying capacity for ammo, super tape, grenades, skunk bombs and bananas.
  • UPDATED: the Skunk Gas Vial has been redesigned as the Skunk Gas Snorkel. The new design better reflects its current functionality that was updated in previous patches. It now prevents coughing while in Skunk Bombs but all other functionality remains the same.
  • Claw Boots now let the wearer move just as fast in shallow water as on land (removes the movement speed penalty of shallow water).
  • Banana Forker now also doubles the amount of health you gain from eating coconuts, mushrooms, and event items. It also increases the range at which you can eat them.
Variety x SAR Petember Fundraiser



We’re super excited to be partnering with Variety - the Children's Charity to raise funds and awareness for service dogs for kids in need this September! Content Creators can participate by hosting a charity stream, and players can tune in and donate to earn an exclusive pack of SAR cosmetic items:
  • Variety Tuxedo
  • Variety Tophat
  • Variety Petember Umbrella
We’ll also be revealing a code on September 1st that everyone can redeem for free to help spread awareness for a great cause, so watch the SAR Discord server and social channels for that!

Your participation in Petember will help children get the service dogs they need. These real life Super Dogs change the lives of kids living with autism, anxiety, and epilepsy. If you want to get involved or learn more, check out the full Petember website here, pup:


Learn more: https://www.levelupforkids.org/superanimalroyale

Gameplay Updates & More
  • Steam Achievements
  • South America server + Brazilian Portuguese language
  • The Skunk Gas has been updated to use a shader rather than particles, which improves performance for low end graphics cards and provides better clarity while in the gas.
  • Guns now play an added "low ammo" sound when shooting while near the end of their clip.
  • Pinging items & objects now last 10.5s rather than 7.5s.
  • Teammate map markers now have an audio spam buffer set to 2s rather than 0.8s, and the in-world paw marker now has an anti-spam buffer too, set at 2.6s.
  • Pressing shoot while in an emote will cancel the emote rather than instantly shoot. As well, there is a small buffer on being able to shoot after the emote ends (this buffer also applies if cancelling an emote manually).
  • Hamsterballs now have a maximum damage of 101, so slight turns/movements will no longer have the issue of sometimes doing 99 damage and narrowly missing a full rollover kill.
  • Grenades, Skunk Bombs, Bananas, and Super Tape now visually show 2-packs when dropped (rather than appearing as a single item visually) so you’ll be able to see more clearly exactly how many items are on the ground.
  • We finally have a fancy credits screen, accessible from the main menu! It features the one and only Pete the Sloth, playing Pete’s Song from the Super Animal Royale Soundtrack by Jake Butineau.
  • The Super Animal Account flow has been improved with additional screens to provide better clarity around logging in, creating an account, or skipping the process (which you can do if you only plan on playing the Steam version).
  • Added a "Recent Players" option to the main menu where you can report and mute players after encountering them in a match.
  • Updated the design of the Animal Pass progress widget on the main menu, and made it possible to see progress on both passes at once if you have an archive pass active.
Gun Balancing
  • Thomas Gun's spawn rate in Rebel Caches has been slightly reduced (spawn weight in rebel caches lowered from 3 to 2, which matches the rate of M16 drops in caches). We felt it was a bit too common relative to its power, and as such have adjusted it to be slightly more rare.
  • Running now increases Thomas Gun recoil by 20% (previously was 9%), and the initial recoil pattern is more volatile. However, random spray recoil has been reduced from 5.8° to 5.7°.
  • Running now also increases SMG recoil by 15% (previously was 9%), and the initial recoil pattern climbs faster. However, random spray recoil has been reduced from 6.1° to 5.9°. This change along with the Thomas Gun change help balance their power relative to rifles and differentiate their weapon class more.
  • AK bullet speed increased by 6 (common is now 178, uncommon is 186, and rare is 194). M16 bullet speed increased by 8 (epic is 204, legendary is 212). These bullet speeds enable more long range reliability to help differentiate them from Pistol & SMG class weapons.
  • Thomas Gun bullet speed lowered by 5 (epic is now 160, legendary is 170). This change helps bring it more in line with the submachine gun class of weapon that favors firing rate over range and accuracy.
  • The Pistol, Dual Pistols, and the Silenced Pistol had their additional bullet speed from rarity decreased from 10 to 9. For example, the bullet speed of an epic Pistol is now 162 (down from 165). The change is fairly minor but it is part of our overall goal of balancing weapon speed this patch, and creating a clearer differentiation between short/medium range weapons and longer range weapons.
  • AK now has a more volatile recoil pattern for its first 3 shots, followed by a more centered pattern after that. Random recoil has been reduced from 4.2° to 3.6°, however running increases AK recoil by 33% now (previously was 21%). These changes encourage more burst firing and creep movement to stabilize recoil, for those who learn the new firing pattern.
  • M16 now has 40% increased recoil while running (previously was 32%). This is in-line with the AK change to encourage creep firing for accuracy.
  • M16 has a smoother recoil pattern after the 4th shot (but before randomized recoil kicks in). This allows for a bit more control and predictability.
Optimizations & Bug Fixes
  • Improved the style of all the animal head umbrellas (they’re now better matched to their respective Super Animals and eyes aren’t spaced as far apart as before).
  • Reduced the size of the map file from about 6MB down to 4.3MB.
  • Preallocated more objects at match start so there is less chance of stuttering during Eagle flight.
  • Fixed a bug where shadow casting objects were allocating new rather than recycling as the player moves around.
  • Improved performance of the fog of war shadow system by 10-15% depending on the region of the map.
  • Improved performance of recycling ground texture tiles.
  • Reduced animation update frequency for far away characters so they don't use as much CPU.
  • Increased the duration that news entries on the main menu display before changing to the next entry.
  • Fixed arm stretching issue when shooting the Magnum.
  • Fixed head bobbing when your character is creeping and shooting a Thomas Gun.
  • Fixed character aim stutter issue when using a controller and pointing the joystick straight up or straight down.
  • Fixed slight controller joystick movements causing inadvertent creep zoom (only intentionally using the creep button will trigger creep zoom now).
  • Fix for controller navigation sometimes being incorrect after changing Milestone tabs.
  • Fixed a bug for controller users where the quick chat wheel would show where you died rather than where you are spectating.
  • Fixed a bug where controller navigation would break on the controller bindings screen when changing from a keyboard to controller.
  • Fixed a bug where players could bind map marking/unmarking to the same key as "open map".
  • Fixed map screen not showing custom controller bindings for marking and unmarking.
  • Fixed controller bug where rapidly claiming milestones would cause selection of the item reward popup to be lost.
  • Fixed a bug that caused the hot spring at Penguin Palace to lose its animations and sound.
  • Fixed grenades being throwable over the Sphinx walls.
  • Fixed hedges on the side of the bamboo resort that had a small gap that mole crate items could pop into.
  • Fixed compression artifacts in the Hopperfield Tophat.
  • Fixed game chat activating while typing in the report description box (if your chat hotkey was bound to a letter key).
  • Fixed a display issue with the rounding of S.A.W. Shop bundle prices.
  • Premium item rarity backgrounds now show in the Milestones tab for Super Edition milestone rewards. They also now display in the Animal Pass reward preview panel on the main menu.
Last but not least, we’re also re-activating Mystery Mode at launch for a limited time, until Sunday, September 12th at 11:59pm PDT!

We hope you all have a great time with v1.0 and as always, let us know what you want to see in our next updates in our Discord server or on your preferred social channel (Discord, Twitter, Facebook, Reddit or Steam Discussion Forums). See you on the island, Super Animals!
Super Animal Royale - Michael | Pixile


We have a big weekend planned for all you Super Animals working on your Beach Party Passes!

All weekend long you’ll earn Double XP from your games played, dailies, and weeklies to make extra speedy progress through Season 0.5, and we’re also bringing back the limited-time S.A.W. vs Rebellion 32v32 mode. Both begin today (July 29th) at 6pm PDT and will be live until this Sunday (August 1st) at 11:59pm PDT.

Animal Pass Archive System Inbound
We’re also super excited to announce that our new Archive System for Animal Passes will be launching alongside our Season 1 update! The new system allows you to continue making progress on past seasons that you own alongside your progress through the current season.

During the design process for the Animal Pass system last year we had great conversations with many of you about the fear of missing out that tends to come with expiring battle passes. We want Animal Passes to be respectful of your time and not create stress about rushing to complete them, so we devised this system to let you play through them at your own pace!



Just visit “The Archive” once the new update arrives and you’ll be able to activate any previous season passes you own to complete them alongside the current season’s Animal Pass. You can always purchase the current Animal Pass season for 550 S.A.W. Tickets, and previous seasons will also be available for 750 S.A.W. Tickets once they move into the archive.

S.A.W. vs Rebellion (32v32) Returns



This weekend, stage a rebellion as a member of the Super Animal Super Resistance (S.A.S.R.) or fight to stop it as part of the Super Animal World (S.A.W.) security forces.

For those who haven’t tried it yet, the mode lets you load into matches with a squad of up to 4, and you’ll be placed on one of the two teams of 32. Then, you’ll take off on one of two Giant Eagles that will drop your team and the enemy team on opposite sides of the island.



Each team wins when they either defeat the entire opposing team of 32 animals or capture and hold 3 or more strategic flags on the island. Flags also provide loot when captured and a health buff when you’re nearby them, so they’re important objectives to prioritize.

The game has two limited-time modes so far (32v32 and Mystery Mode) that we rotate in for special events like this, and we’re working on more, so let us know what you want to see next here or in our official Discord server!

Super Animal Royale Tonight



The deadline for clips for the next episode of SAR Tonight is approaching, so get your superest and blooperest moments submitted before this Monday, August 2nd at 11:59pm PDT!

You can get all the details in our previous Steam post about submitting clips right here.


We’re sure many developers would claim the same thing, but we really think we have one of the best communities around, so we’re always looking for opportunities to turn the spotlight on each of you.

The SAR animated series, Super Animal Royale Tonight, aims to do exactly that! In addition to telling SAR stories that sync up with changes in-game on the island, the series showcases the superest (highest skill) and blooperest (funniest and most creative) clips from the community.

You can check out previous episodes from SAR Tonight Season 2 on YouTube.

Super Fanart Contest #3

In addition to clips, this episode will also be highlighting the top selections from the latest Super Fanart Contest. You can view the art from previous art contests here or in-game on the walls of the Super Museum of Modern Art, and if you’d like to submit a piece you can find more information and submit a piece by August 8th here.



As always, your feedback helps us keep making the game better and better, so be sure to share what you want to see next in SAR on Discord, Twitter, Facebook and our Subreddit. See you on the island, Super Animals!
Super Animal Royale - Michael | Pixile


Hello Super Animals, creators and destroyers! There’s a new episode of Super Animal Royale Tonight coming, so that means submissions are now open for your superest and blooperest clips.

We’re also taking submissions for our latest Super Fanart Contest, and the winning submissions will also be showcased in our latest episode of SAR Tonight (season 2, episode 4)!

Super Fanart Contest #3

As we prepare to launch Super Animal Royale out of Early Access in the not too distant future, we thought the perfect prompt for our third Super Fanart Contest would be the day that Super Animal World itself first opened its doors to the public!

Submit your artwork in whichever static medium you prefer for a chance to have it featured in-game at SMOMA (as well as in SAR Tonight and on the contest website) and get a shot at the coveted Golden Paintbrush.

Art prompt:
“Opening Day at Super Animal World”

Submissions due:
Sunday, August 8th by 11:59pm PDT

Get the full details and submit your piece in the Google Form here:


https://forms.gle/MCftReKDP4LFzqaz7

To see what players have submitted for previous fanart contests, you can visit SMOMA (Super Museum of Modern Art) in-game or visit the fanart website here:
https://artcontest.animalroyale.com

Note: both previous contests are visible on the site as well as their accompanying winner presentation videos by esteemed art critic, Rabbita Smith.

SAR Tonight Clip Submissions


Watch the latest episode above (Season 2, Episode 3). Winning clips will be showcased in our next episode, later this summer!

For those new to the show, Super Animal Royale Tonight is our animated series, hosted by Donk Patrick and Howl Michaels, that features top community clips, submitted by you. It also tells a linear story set in Super Animal World, in locations you can visit in-game (often featuring new regions that you'll be able to visit after the episode airs).

Submit your clips for a chance to be featured in the next episode and win an exclusive SAR Tonight cosmetic!



Submissions due:
Monday, August 2nd by 11:59pm PDT

Clip Requirements:
  • 1080p+, 30fps+, less than 30s
  • Please only submit up to 3 Blooper Scooper clips and 3 Superest Kills clips maximum (Blooper Scooper showcases the funniest and most creative clips, and Superest Kills showcases high skill, exciting gameplay).
  • Please only submit clips from recent versions of the game (as a rule of thumb, don't submit clips older than 6 months, but if they're amazing and we haven't seen them before we might select something older).
  • Please do not submit any clips with copyrighted music.
Tips for getting selected:
  • 16:9 aspect ratio preferred.
  • Shorter clips are preferred, but please try to leave at least 2-3 seconds on either side of where you think the best action is, so we have flexibility with the edit. If a clip is cut too abruptly it may not be usable.
  • Visual clarity is key. If it is hard to follow the action, a clip is less likely to be selected.
  • Reactions can make clips particularly great, so streamer overlays / facecams are good as long as they're high quality and don't distract too much from the clip.
Submit your clips here:

https://www.dropbox.com/request/tBXQ3Iqw7H5la0R3TUa6

If you want to catch up on previous episodes, here's where to get started:

SAR Tonight Season 2
Catch up on the most recent exploits of Donk and Howl in our Season 2 YouTube Playlist.

SAR Tonight Season 1
You can also go all the way back to the beginning and watch Season 1 here or we've also put together a recap video if you just want to get a summary of Season 1.

We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

If you want to know first about community events like these, be sure to join the SAR Discord server or follow us on Twitter, Facebook and our Subreddit.
Super Animal Royale - Michael | Pixile


It’s getting heated on the island and that can only mean one thing: Super Summer Royale is here!

You’ll now find fruit baskets scattered across the island that can be redeemed in the Summer Event Shop for 8 new limited-edition summer cosmetic items and 17 legacy summer items. Survive longer to earn more fruit baskets at the end of the match and be sure to start hunting early, to grab as many as you can before the event ends July 20th!



On top of being spendable for cosmetic items, Fruit Baskets are healthy and nutritious and will reward you with 20hp when you eat them (and yes Giant Emus can snack on them too). The Delivery Mole also has 3 baskets per crate as one more reason to fight over its valuable loot.



8 new 2021 summer items:
  • Beach Sunglasses
  • Blue Striped Umbrella
  • Blue Beach Hat
  • Starfish Visor
  • Message in a Bottle
  • Sandcastle Gravestone
  • Beach Party Sarong
  • Beach Party Outfit
We’ve also brought back the summer-themed music at the Welcome Center fountain and added two brand new Super Animal breeds to the Research Lab in time for summer:
  • Super Avocado Sloth
  • Super Dragonfruit Wolf
These additions expand the roster of fruit-themed animals that began with last year’s Super Strawberry Skunk and Super Pineapple Hedgehog.



And lastly, but arguably most important of all: you’ll now find beach balls along the southern shorelines that you can and should kick. Just try not to get...you know...killed while you’re playing beach soccer.

More v0.98 Updates
  • The main menu news box now automatically rotates through news items.
  • News box items that link to something externally in your browser now have an icon to indicate this (news box items that don’t have this icon, like seasonal events, open within the game client).
  • Premium items (DLC, S.A.W. Shop, Animal Pass) now have special item backgrounds to help differentiate them in your inventory.
  • The Animal Pass now has an estimated date for the next season (late-August)!
  • Updated the Point emote to have a directional arrow for where you’re pointing (like the one in its icon).
  • Added an idle animation for beach clams.
  • Pressing [Escape] now closes the inventory screen if it's open (previously it opened the Paws Menu).
  • Fixed an inventory bug where controllers wouldn't scroll through armor and powerups in the proper order.
  • Fixed an issue where AFK players that were auto-dropped from the eagle were stuck in the ocean until landing.
  • Translation fixes.
Super Animal Royale - Michael | Pixile


We’re so excited to finally share this Major Update and welcome all of the new Xbox One and Xbox Series X | S players to the island with you, Super Animals! There's a lot to cover so we'll just get right into it.

v0.97 Highlights
  • Season 0.5 (our second Early Access season) starts now with the new Beach Party Pass.
  • Xbox Game Preview is here (at 6am PDT), with cross-play matchmaking support for Steam and Xbox players to play together. Playstation, Nintendo Switch and Stadia versions arrive later this year alongside the launch of v1.0.
  • Super Animal Accounts for cross-save support across platforms.
  • Super Turtle joins the fight (+ 4 additional Super Turtle breeds).
  • Map update: the size of the island has grown, with all-new shorelines all the way around, featuring regionally styled buildings, shallow water, crabs and Giant Giant Clams that contain loot.
To kick it all off, we have a brand new episode of our animated series, Super Animal Royale Tonight, that highlights the top community clips from the previous season, submitted by you, in addition to expanding the world and storytelling of the game (including a preview of the new shorelines that you'll be able to explore in-game).

New Episode of Super Animal Royale Tonight


Tune in to see which players had the superest kills and scooperest bloopers of Season 0, and pick up where we last left the cast, with Joe captured by the rebels and Donk and Howl considering the ransom of 10,011 S.A.W. Tickets. If you want to catch up on previous episodes of the animated series you can find the YouTube season playlists here:
We increased the production values throughout Season 1 as we established the show, so if you just want to watch a portion of the first season, Episode 3 begins most of the deeper storytelling, and Episode 5 bumps up the production values significantly.

Beach Party Pass (Season 0.5)


The second Early Access season has arrived, with another 49 tiers to complete, for the same 550 S.A.W. Ticket price of the previous pass. The 28 new cosmetic items are a mixture of beach-themed wear to match the shorelines update and items featured in the musical trailer embedded above, so that you and your bravest super friends can reenact moments from "The Incident" at the Super Animal Super Stage (scratch that, terrible idea).

We'll let you explore the whole pass in detail yourselves in-game, but some of the highlights include the Vaporwave M16 with custom firing sound effect, point emote, and clarinet, fishing rod and marching cane melee weapons that each have their own custom equip sound. In addition to cosmetic items, the pass also contains Carl Coins, Super Serum, and S.A.W. Tickets.



The Season 0 Animal Pass has now been replaced by the Season 0.5 pass, but it won't be gone for good, so don't worry if you weren't quite done! We're working on designing and implementing a new archive system for Animal Passes that will allow you to re-enable and purchase previous passes so that you can complete them at your own pace. We plan to debut the new system in our v1.0 update later this year alongside the Season 1 pass!

Cross-platform note: the Animal Pass and its progress sync between platforms, but S.A.W. Tickets are platform-specific, so any S.A.W. Tickets earned in the pass will be granted to the platform you're playing on at the time of the reward. The same is true of purchased S.A.W. Tickets, which will only be redeemable on the platform you purchased them on.

Super Animal Accounts & Cross-Save



Upon updating, you'll be greeted by a create account / login screen so that you can claim your Steam save data to a Super Animal Account. If you've played before on Steam, you'll want to create a new account to associate that existing save data with it (don't create the account on Xbox if you have existing PC save data that you want attached to your account). Once you've set an email and password, your save data will be associated with it so that you can log in with the same Super Animal Account on Xbox and have your progress sync!

If you don't ever plan on playing on other platforms you can skip account creation/login! Just keep in mind that if you ever change your mind and do play on other platforms in the future, we don't support account merging, so only one platform's save progress can be associated with a Super Animal Account.

Super Turtles



The S.A.W. Scientists have made a major breakthrough and are pleased to introduce the first cold-blooded Super Animals in the Research Lab, Super Turtles! They can be unlocked starting at level 60, and include the following breeds:
  • Super Turtle
  • Super Aqua Turtle
  • Super Loggerhead Turtle
  • Super Slider Turtle
  • Super Tortoise
We also have some new cosmetic items that pair perfectly with the Super Turtles that you can look forward to in an upcoming giveaway! Join our Discord or watch our Twitter, Facebook or Subreddit to catch those when they drop.

Super Shorelines Map Update

The island's shorelines have been completely re-done with new assets and better looting opportunities:
  • Map size has increased from 4248x4248 to 4608x4608 (+17.6% total area) with a combination of increased island size and added deep water so that the island doesn't get quite so close to touching the edges of the map.
  • Shorelines have been rebuilt and expanded out, with shallow water that you can wade into (at the cost of speed) before hitting the deep ocean.
  • New region-specific structures have been added along the updated beaches including huts, bungalows, a lifeguard station and more.
  • The biggest changes were made in the south, east and western shores, but additional expansions were also made along the northern snow cliffs, including new crossable bridges.
  • The river mouth outside of Superite Mountain is now surrounded by cliffs and has two crossable bridges.
  • Interior inlets/rivers have also been updated, in addition to some areas near to shorelines.
  • Eagle flight speed has been increased along with the map size change.
  • The first few gas circles have been tweaked to match the new map size.
Shoreline mechanics:
  • Shallow water slows movement by 31%, unless in a Hamsterball or Emu, in which case it only slows by 11%.
  • Animated crabs have joined the beach party and can be found along portions of the new shorelines. They also have a new secret milestone associated with them.
  • You can also find and open Giant Giant Clams in shallow water that provide ammo, Super Tape, grenades, or Skunk Bombs.
  • Keep in mind that creep-walking on shallow water will still make splash sounds, so you won't be as sneaky as on land if you're making a water-based approach.
Gameplay Adjustments & Bug Fixes
  • Emotes that support movement are now limited to 20.0 movement speed, and weapon speed no longer affects them.
  • It's no longer possible to use creep-zoom while emoting, healing, or taping (you can only use it while your sniper-class gun is actively equipped).
  • The second to last gas circle's warning timer has been adjusted from 15s to 18s to provide a bit more breathing room for intense final fights.
  • Fixed some environmental z-order issues near the top of the map.
  • Translation fixes.
We also have some new bundles coming to the S.A.W. Shop, with brand new items debuting in them. The Sailor Bundle will arrive when the S.A.W. Shop rotates this Thursday, June 3rd at 6pm PDT!
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