Super Animal Royale - Michael | Pixile


The stage is set for a brand new point of interest in Super Animal World, and some new trash animals are congregating outside for the big live premiere!

Watch the Season Premiere of SAR Tonight
Season 2 of our animated series is here, with a first look at some of the surprises in today's update!


If you're new to Super Animal Royale Tonight, you can catch up with our Season 1 Recap or watch full episodes of Season 1 in our YouTube playlist here. The show has continued to expand in scope over time, so if you want to save time you can safely skip straight to episode 3 and not miss much storytelling (although the pilot episode really highlights how much the production of the show has evolved).

Note: "Season 2" in this context just refers to our SAR Tonight animated series, so there's no changes to the new Early Access Season 0 of the Animal Pass that we released 2 weeks ago. The Early Access Season of the Animal Pass will continue until the end of Early Access, which is tentatively scheduled for Spring 2021!

Update Highlights
Map Update
  • A major new point of interest has been added to Super Animal Island! Visit the Super Animal Super Stage just north of the Welcome Center, next to Giant Eagle Landing.
  • Just like all points of interest in SAR, the theater holds secrets about Super Animal World's past, and the building is surrounded by gardens, a construction site, and a courtyard with water fountains.
  • West S.A.W. Villas have been removed to make way for the new building and complete the highway. We plan to overhaul the villas in the future to better connect them to SAR's backstory as they're one of the oldest points of interest in the game.
New Super Animals
Super Pigeon and Super Possum have arrived at the Research Lab! Play matches to earn their respective DNA, with the pigeon DNA beginning to drop at level 10 and possum DNA beginning at level 50.

Super Pigeon + 4 Super Breeds:
  • Super Brown Pigeon
  • Super Purple Pigeon
  • Super Satinette Pigeon
  • Super Dove
Super Possum + 4 Super Breeds:
  • Super White Possum
  • Super Purple Paw Possum
  • Super Pink Possum
  • Super Goth Possum
Punk cosmetic items to dress up your favorite trash animals
S.A.W. Shop Additions
The first set of items will enter rotation on Friday, December 4th at 4pm PST, and the Broken Bottle will debut in Sunday's rotation.
  • Fish Bone melee
  • Punk Skirt
  • Punk Jacket
  • Broken Bottle melee
Cackling Carl's Cart Additions
These new items will enter rotation on December 4th as well, and during the following week.
  • Punk Shorts
  • Recycling Tee
  • Green Mohawk
  • Blue Mohawk
  • Purple Mohawk
Menu Updates
  • New design for mode selection added to help make active game modes more clear as we continue to add more, and provide descriptions of each mode.
  • The news box now supports dynamic news and multiple pieces of news. As of the update, you can use it to open the patch notes and watch the new episode of SAR Tonight!
  • The Howloween event has concluded and has been removed from the main menu. You can look forward to CRISPRmas starting in 2 weeks!
  • Exclamation marks on the Milestones screen will now only show if you can claim an item. This fixes the issue for users being unable to clear exclamation marks for locked milestones.
  • Fixed Animal Pass level on main menu displaying wrong number (off by one).
Cosmetic Changes
  • Pinwheel melee weapon now animates.
  • The hockey mask and Howl mask now display over top of hats.
  • Adjusted some animals' glasses/masks position (rat, capybara, hippo).
  • Fixed the Desert Goggles on penguins.
  • Fix for floss animation glitch with the S.A.W. Uniform.
  • Fixed Graduate Hat icon.
Game Updates
  • Added some more night lighting to the map: Welcome Center flag poles, Super Milk Bar sign, and the Lab To Table sign. The new Super Animal Super Stage also has lights for its popcorn machine and stage.
  • Adjusted many of the weapon reload sounds to better match the actual reload time.
  • Fixed bug with Skunk Vial where player speed was incorrect.
  • Expanded server-side hit registry rollback, to hopefully fix shots not being registered.
  • High ping mode now activates if the last 3 pings were above the threshold (rather than on individual spikes). Also adjusted the duration to 10s rather than 15s. Note: these changes mostly affect players whose temporary ping spike would push them into high ping mode.
  • Increased collision height on tall concrete walls (affects throwables).
Super Animal Royale - Michael | Pixile


Hey Super Animals, thanks for making the release of the Super Major Update last week such a success! The game is hitting record player numbers and it has been a ton of fun playing with all of you and hearing all your first impressions and feedback. We can’t wait to keep building upon this new foundation, and have a packed schedule of new content to bring you before the year is over!

We have another update coming for the game next Thursday alongside the season premiere of Super Animal Royale Tonight, but before that we have two pieces of news for you:
  1. We’re holding a second Super Fanart Contest, with the prompt "All I want for CRISPRmas is you."
  2. For the second week of the S.A.W. vs Rebellion (32v32) limited-time mode, we’re going to re-enable Squads for the NA and AS regions in exchange for disabling Duos for the next week until the 32v32 mode goes away! Duos will remain enabled on the EU server (with Squads still disabled until next Thursday).
Super Fanart Contest #2


It’s that time of year, Super Animals, CRISPRmas is almost here! And we’re holding a second Super Fanart Contest with the prompt "All I want for CRISPRmas is you."

If you missed the first contest, you can check out all the amazing entries and winners here:
https://artcontest.animalroyale.com/

Winners will be featured on the contest website and in a Super Animal Royale Tonight holiday special! The grand prize winner will win the Golden Paint Brush cosmetic item, and the top 20 winners will be able to choose from one of the other exclusive art contest items:



You have until Friday, December 11th at 11:59pm PST to submit your pieces, and you can view all the requirements and submit an entry in our Google Form here:



https://forms.gle/FFv2seN9E5CDGFMr6

Game Mode Rotations



We're now 1 week into our S.A.W. vs Rebellion (32v32) limited-time mode, and have one week left to go! The new mode will be available until our next update on Thursday, December 3rd at which point we'll be back to our regular roster of Solos, Duos and Squads modes.

To make the second week of the limited-time mode a bit more flexible for all you Squads fans, we're going to rotate Squads back in and Duos out temporarily for the NA and AS servers. Any Duos diehards will still be able to play it this week on the EU server, which will remain the same as now with Solos/Duos/32v32, and then next week when the new update arrives on Thursday the limited-time mode will rotate out and all 3 regular modes will be active again!

We also debuted high ping mode in the previous update which kicks in at 200+ ping currently, but since more players might be playing on the EU server from outside the EU during this period we'll be raising it to 250+ ping temporarily.

For background on the decision to keep active modes to 3 for now: each mode supports up to 64 players, each new match lobby starts the game within 140s or less, and we have 3 regional servers, so each additional active mode takes a lot of players to fill. The game has been growing rapidly thanks to all of you, so we might be able to have 4 permanently in the rotation in the future, but for now we'll be testing our new modes as limited-time modes that temporarily replace classic modes.

The mode rotations weren't as clear as they could have been this time, so we'll be debuting a new mode selection UI in the next update that makes limited-time mode schedules clearer in the future. We're also continuing to experiment with new limited-time modes, so keep giving us all your feedback on what you want to see next (including if you want more 32v32 or variants of the mode)!
Super Animal Royale - Michael | Pixile

3 new Super Dog breeds arrive for the Super Major Update celebrations: Super Pitbull, Super Samoyed, and Super German Shepherd.

It’s finally here! We just wanted to say thank you so much to all of you who helped us test the new update in the PTR and also for being so patient these past months while we worked on all of this. The Super Major Update has been in development since July and we couldn’t be more excited to finally release it to you!

This update sets a new foundation for the months and years to come, and targets 3 critical areas of the game:
  • Better free version of SAR. We’re making the game accessible to more players with a free version that’s more generous and feature complete, while also offering new optional, purchasable cosmetic items. At the same time, we’re turning the current “full version” into the “Super Edition” which we’ll continue to add value to over time.
  • Progression system overhaul. We’re making big improvements here, reducing randomness, adding new ways to earn items, and expanding/improving popular features like Super Milestones.
  • Major gameplay additions and improvements. We’re beginning to experiment with new gameplay modes to keep things fresh and fun for longterm players (us included!), starting with the new S.A.W. vs Rebellion 32v32 mode.
This is only the beginning of this new phase of SAR, and we still have lots of UI and menus to keep improving, modes to experiment with and more. So we want to hear all your feedback so we can keep preparing SAR for the best possible v1.0 debut when it leaves Early Access in early 2021!

Here's Donk Patrick, Joe Cluck and the new NPC proprietor of Cackling Carl's Cart to give you a taste of what you can look forward to when you boot up the new update:


We're also super excited to let you all know that we've partnered with Modus Games, an awesome game publisher that specializes in helping indie studios like Pixile. This will allow us to be even more laser focused on the creative side of SAR while Modus supports us with marketing and more in the background. Pixile itself is now up to 11 team members and the partnership so far is already enabling us to expand our ambitions for where we can take the game next!

Super Major Update Highlights

New S.A.W. vs Rebellion (32v32) game mode



The new S.A.W. vs Rebellion squads game mode temporarily replaces the traditional Squads battle royale mode for a limited time! Win the match by joining a team of 32 and either capturing 3/4 or more flags or eliminating the entire enemy team of 32 players. Captured flags also provide bonus experience, a health regeneration buff, and increased movement speed while downed.

Since the final PTR phase concluded we've continued to improve the mode:
  • Squad and Team chat are now separate in the S.A.W. vs Rebellion mode (just hit tab one more time to switch between them).
  • Added new flag layouts around the map, for more variety each time you play.
  • 3-flag victory timer is now 60s, but beginning to capture an enemy flag will pause the timer.
  • Bots will now capture flags.
  • Character always faces the flag when capturing it.
  • You can now ping the flags to prompt your teammates to help capture or defend them.
Super Howloween Extended
Since we expect many of you might be returning to SAR for the big update and could have missed Howloween, we're extending the event until the end of the day (11:59pm PST) on Sunday, November 22nd. After that, candy corn will stop dropping, but you'll have one more week to redeem it for Howloween items before it expires. If you missed them, you can read the full Howloween patch notes here: https://steamcommunity.com/games/843380/announcements/detail/2949255382630183248
We also moved two of last year’s Howloween items to Carl’s Cart: the Banana Costume and Pirate’s Cutlass (now no longer event items).

SAR Goes Super Free
Okay, SAR being free isn’t really fully new. As you know, we’ve had the Super Free Edition pretty much since we released SAR into Early Access, but it was set up as a Steam demo, so free users couldn't use Steam parties / friends list. Now they can!
  • Now that the base game is free, the Steam friends list works for everyone, so it's easier than ever to invite your friends to play!
  • The full version of the game is being replaced by the Super Edition, and on top of everything you're used to, it now also includes 4 exclusive Super Animal breeds, 10 exclusive cosmetic items and some Super Perks relating to some of SAR's new progression systems.
  • In addition to getting a copy of the new Super Edition DLC, we've also given every player who owns the full game a bonus 300 S.A.W. Tickets (on top of the 1000 S.A.W. Tickets included in the Super Edition) as thanks for being our earliest supporters!
As long as you've launched the full version of the game at least once before the update goes live (so that an account was auto-created for you), you'll receive the 300 bonus S.A.W. Tickets. We think you’ll love what the new Super Edition adds to the game, but if you have ideas that you think can make it even better just let us know!



For more details on the new DLC you can read our post from last week: https://steamcommunity.com/games/843380/announcements/detail/2951507817807901132
We also wrote about our design philosophy in a blog post in September, and we're fully committed to making the game design as healthy and player-centric as possible, so we want your feedback to help us make sure we deliver on those ideals!

The Super Edition gives you enough tickets to get Season 0 of the Super Animal Pass and future season(s) if you save your tickets, but if you'd like some extra tickets for the S.A.W. Shop we've made some improvements to those as well from the PTR:

S.A.W. Shop
Visit Super Macaw, Ms. Macawsome in the S.A.W. Shop to browse fine new cosmetic items from Super Animal World! Improvements to the S.A.W. Shop from the PTR include:
  • Prices on S.A.W. Shop items have been reduced overall based on your feedback, and shop items have been adjusted.
  • S.A.W. Tickets now have localized pricing using Steam Wallet. If your region benefits from the new pricing, your account has been credited for the extra S.A.W. Tickets!
  • We've added a Starter pack DLC for Season 0, which provides 600 S.A.W. Tickets, an exclusive Twilight Fennec breed, Twilight Newsboy Hat and Twilight Overalls.



Super Animal Pass
Super Animal Pass Season 0 has begun!
  • Some rewards can be earned for free, but others will require purchasing the pass for 550 S.A.W. Tickets.
  • The Season 0 Animal Pass has 49 tiers to progress through, so it's a great way to use some of the tickets that come with the Super Edition.
  • It also has 350 S.A.W. Tickets to earn if you complete it!
We intended the Early Access season to be a good starter size for a low ticket price, but also plan to design larger Animal Passes in the future, with ticket prices based on how many tiers they include. We've also really liked all the feedback and ideas you've given us on archived/timeless Animal Pass seasons, so we're looking into possible design options for those, and as we get closer to v1.0 and the next season we'll share our plans with you!


Revamped Menus and New NPCs to Meet!
  • Cackling Carl's Cart is open for business! The majority of the endgame Delivery Mole items are being moved into this new rotating shop. This has been a popular request from all of you as a way to reduce the randomness of earning items, so we think you'll like it!
  • Items in Carl's Cart can only be purchased using Carl Coins which is a new currency that can only be earned through playing (no ability to purchase it).
  • The main menu has been overhauled with a new interface and new scenery. The new menus are set in the Giant Eagle Airlines terminal, and come complete with NPCs operating each of the services.
  • We're still working on even more improvements to the menus and characters, including improvements for the profile screen, settings, a redesigned end-game rewards screen and more.
More Progression System Improvements
  • Weekly challenges have been added (and most are unique, new categories of challenges). All challenges now provide EXP rather than items, which contribute to earning tiers in your Animal Pass and leveling up your account (which also rewards items, super serum and magnets). Re-rolling has been removed since the reward is no longer random.
  • The end-game mole loot drop has been removed, and most of those items have been moved into Carl's Cart. However, 69 of the items will remain as random drops and end-game, awarded upon leveling up.
  • Any duplicate cosmetic item drops will be automatically converted into Carl Coins.
  • Item trade-up has been removed, as duplicate items are now automatically converted into Carl Coins. Existing duplicate items will be converted into Carl Coins over the next 24 hours.
  • Super Serum rewards after matches are no longer random, instead 0.45 Super Serum is rewarded per minute survived (rounded). If you get more than one kill in the match, you'll be rewarded with 1 bonus Super Serum.
  • Super Serum reward for leveling up has been increased from 3 to 5.
  • Daily and Weekly Challenges will now show up in-game in the Paws Menu.
  • Milestones are now claimed in the redesigned milestones tab rather than automatically granted at end-game.
Gameplay Improvements
  • Added Rebel Caches that can be found around the map. When opened, they will drop a rare or epic weapon or level 3 armor, as well as some Super Tape or Health Juice.
  • Added animated damage numbers when you hit an enemy, including armor hits and poison damage. They can be toggled on or off in settings.
  • Player collisions have been added (does not apply to teammates). You will collide with emus and hamster balls while on foot as well.
  • High ping mode added: if your ping is above 200, then your hamster ball hits and gun bullets will use server-side hit detection. This makes the overall combat experience fairer for players, but means high ping players will need to lead shots (and hamster ball squashes). Previous high-ping mechanisms like damage reduction have been removed in favor of this.
  • Minimap fades when mousing over it.
  • Player markers on the map & minimap now face the direction that the player is looking.
  • Can now ping campfires, coconuts, mole crates, and rebel caches.
  • "Sparrow hits in one match" milestone objectives changed to 5/10/20 from 5/15/25.
  • Creep zoom is maintained during creep roll. Players can no longer creep zoom on Giant Emus or in hamster balls.
  • Added a 0.25s block on shooting after exiting a Hamster Ball (matches the same block on exiting Emus).
  • Pressing reload while holding a charged bow will cancel the charge.
  • Super Skunk Vial changed to now increase movement speed in the skunk gas and skunk bombs by 25%, and reduce their damage by 10% rather than applying poison damage to melee attacks.
  • Downed players can now eat nearby bananas for health if they have a Banana Forker equipped.
  • Bots will occasionally pick up level 1 armor.
  • The Shotgun, JAG-7, Pistol, and SMG had their bullet range reduced since they were stripping armor too easily at long ranges.
  • Bow & Sparrow as well as the Sparrow Launcher received a significant damage buff.
  • The Magnum breaks 2 ticks now, but has had clip size reduced to 6.
  • Max carried grenades is now 4.
Changes Made After the Final PTR
  • Added two new animal beanies to Carl’s Cart: Super Cat Beanie and Super Dog Beanie.
  • Updated NPC characters in the new main menu.
  • Added new scenes in the main menu and improved existing scenes.
  • Stats screen is accessible from the side menu for now until we add the new profile menu.
  • Stats screen has a tab for weapon kills now.
  • Fixed controller navigation on Customize to be more like the pre-PTR one.
  • Gravestones will now preview in the main menu.
  • Milestones tab now has categories and shows total completed.
  • Customize tab will now show exclamation marks on individual new items and on gun skin tabs as well.
  • Night mode is a bit more common (now 9%, up from 5% chance) and now has more environmental lighting (such as on campfires).
  • Added some crates back to the map such as in the desert town.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
  • You can now hold down the shoot button with Sparrow Launcher (ie automatic firing).
  • Player collisions improved so there's less sticking/walking through people.
  • Damage numbers for poison from the Poison Dart Gun require line of sight.
  • Shooting Gallery targets will show damage numbers when hit.
  • New sound for bunny hop/perfect rolls.
  • Hopefully fixed the visual bug where a player was shooting with their melee weapon out. Will continue to monitor this issue.
  • Huge change that drastically alters SAR's metagame: fixed "pickup" text to be "pick up".
  • We buffed Shotgun range a slight bit (brought gray closer to blue too) since it felt a bit underwhelming during PTR. Overall still shorter range than the previous Shotgun though.

And finally, as a reminder:
It’s the Last Week to Submit Clips for the Season 2 Premiere of Super Animal Royale Tonight!


Get ready for the new season of SAR Tonight with our Season 1 recap!

Clip submissions are open until Friday, November 20th at 11:59pm PST!

Clip requirements:
  • 1080p+, 30fps+, less than 30s
  • Please only submit up to 3 Blooper Scooper clips and 3 Superest Kills clips maximum.
  • Please only submit clips with the new in-game UI from after May 2020 (guns laid out horizontally in the bottom right, which was updated in the Super Powerup update).
  • Please do not submit any clips with copyrighted music.
Tips for getting selected:
  • 16:9 aspect ratio preferred.
  • Shorter clips are preferred, but please try to leave at least 2-3 seconds on either side of where you think the best action is, so we have flexibility with the edit. If a clip is cut too abruptly it may be unusable.
  • Visual clarity is key. If it is hard to follow the action, a clip is less likely to be selected.
  • Reactions can make clips particularly great, so streamer overlays / facecams are good as long as they're high quality and don't distract too much from the clip.


Submit your clips here.
Super Animal Royale - Michael | Pixile


It’s shaping up to be an exciting end of the year, Super Animals! Thanks to all your feedback, testing and support in the PTR, we're excited to say that we're finally ready to release our major update next Tuesday, November 17th.

We'll also be dropping the price of Super Animal Royale to free alongside the new update so that it's even more accessible to invite your friends to play, and all owners of the game will receive a copy of the brand new Super Edition DLC, which we'll detail below.

Our animated YouTube series, Super Animal Royale Tonight, is also returning for a new season, so make sure to submit clips for a chance to be featured in the show and get an exclusive SAR Tonight cosmetic item!

Submit Clips for SAR Tonight Season 2!


Get ready for the new season of SAR Tonight with our Season 1 recap!

...or watch all of Season 1 here on YouTube. Pro tip if you have limited time: the storytelling ramps up at episode 3, so you can skip ahead to that episode without missing too much, and production values hit their peak by episode 5.

Clip submissions are officially open for the season premiere of SAR Tonight until Friday, November 20th at 11:59pm PST!

Clip requirements:
  • 1080p+, 30fps+, less than 30s
  • Please only submit up to 3 Blooper Scooper clips and 3 Superest Kills clips maximum.
  • Please only submit clips with the new in-game UI (guns laid out horizontally in the bottom right).
  • Please do not submit any clips with copyrighted music.
Tips for getting selected:
  • 16:9 aspect ratio preferred.
  • Shorter clips are preferred, but please try to leave at least 2-3 seconds on either side of where you think the best action is, so we have flexibility with the edit. If a clip is cut too abruptly it may be unusable.
  • Visual clarity is key. If it is hard to follow the action, a clip is less likely to be selected.
  • Reactions can make clips particularly great, so streamer overlays / facecams are good as long as they're high quality and don't distract too much from the clip.


Submit your clips here.

SAR Goes Super Free

We detailed our design philosophy behind the new update and the game's transition to free in this blog post in September, so you can read that for all the details, but to recap, here's how the versions are changing:


Every SAR Owner Gets the Super Edition



The Super Edition DLC arrives next week for $14.99 USD (pricing will be localized regionally based on Steam's standardized pricing). Every player who owns the full game before the transition to free on Tuesday will get this DLC and everything included with it along with a bonus 300 S.A.W. Tickets as thanks for being our earliest supporters!

In order to get the bonus tickets you’ll just need to make sure to both own the game and have launched it at least once before 10am PST on Tuesday, November 17th.

The Super Edition includes:

4 Super Animal Breeds
  • Super Hellfire Fox
  • Super Splash Bear
  • Super Leaf Skullcat
  • Super Thunder Tiger

10 Cosmetic Items
  • Pink Cowboy Hat
  • Lollipop (melee weapon)
  • Black Triangle Shades
  • 3D Glasses
  • School Uniform (Boy)
  • School Uniform (Girl)
  • Lightbulb
  • Swordfish
  • SARturday Night Fever
  • Maid Outfit

Super Perks
  • 1000 S.A.W. Tickets (premium currency)
  • Super Milestones (115 currently, with more to be added over time)
  • 2x rate on earning Carl Coins (earned currency)

Super Animal Pass



The new Early Access (Season 0) Super Animal Pass arrives alongside the major update, with 49 tiers to earn!

It costs 550 S.A.W. Tickets to unlock and has 350 S.A.W. Tickets to earn in it, so if you use your Super Edition Tickets to unlock the pass you'll still have a bunch leftover to shop in the new S.A.W. Shop (premium cosmetic item shop). It also has 4000 Carl Coins to earn in it that you can use at Cackling Carl's Cart (earned cosmetic item shop) and 170 Super Serum for your Super Animal creation needs!

We plan to create even bigger Animal Passes for future seasons, with more tiers at slightly higher S.A.W. Ticket prices, but we think this first one should be a great size and value for Early Access. Season 0 will last for the remainder of Early Access, which is scheduled to end in early 2021 when the game hits v1.0!

Starter Pack DLC



We're also introducing a new Starter Pack DLC for Season 0 that includes a limited edition Super Animal breed, 2 cosmetic items and 100 bonus S.A.W. Tickets on top of the standard 500 (for a total of 600 S.A.W. Tickets). This pack will be available until the end of Season 0 (which ends at the end of Early Access in early 2021).

Starter Pack
  • Super Twilight Fennec Fox
  • Twilight Newsboy Hat
  • Twilight Overalls
  • 600 S.A.W. Tickets (premium currency)

The pack will be $4.99 USD (pricing will be localized regionally based on Steam's standardized pricing) so it's a good low cost entry point for free-to-play players.

Founder's Edition DLC



The changes to the game do not affect the Founder's Edition DLC at all, and it will continue to be available until the end of Early Access, at which point all the items in it will be exclusive to those who supported us by purchasing it in Early Access!

Super Major Update

There's so much new to the game in this update including the new S.A.W. vs Rebellion 32v32 mode, revamped progression system, fully re-designed menus, improved UI, balancing changes and we've already covered the majority of it in our previous posts about the PTR, so we won't rehash it here, but we're extremely excited to finally bring it to all of you!

Read our recent Steam posts for the full rundown on everything new that's coming, and watch for our patch notes next Tuesday for some additional improvements that we've made since the last phase of the PTR concluded:
https://steamcommunity.com/games/843380/announcements/detail/2806262922974630246
https://steamcommunity.com/games/843380/announcements/detail/2921105984693369530
https://steamcommunity.com/games/843380/announcements/detail/4693273166424743059

If you have any questions about the new update or the transition, don't hesitate to post them in the comments below, join our Discord Server, or check out our recent AMA on Reddit! We can't wait for the next chapter of this journey with all of you.
Super Animal Royale - Michael | Pixile


Night has fallen in Super Animal World. The moon is out, the graveyard is stirring, and Howloween has begun! October 31st is the anniversary of the day Super Animal Royale Tonight host Howl Michaels first stepped out of his fermentation tank and into our hearts. In celebration, the Super Animals have set up halloween decorations and scattered Candy Corn around the island that you can redeem for your very own costumes!

Three super spooky new animal breeds also arrive in the research lab:
  • Super Candycorn Ferret
  • Super Zombie Tiger (inspired by Community Member & Super Artist Piers)
  • Super Dracula Parrot
Don't forget to also rock your best costumes on last year's Howloween Super Animal breeds! The Super Skelecat, Super Pumpkin Panda, Super Werewolf and Super Vampire Bat are all still available to create in the Research Lab as well.

Night has fallen and Howloween decorations are set up!



When the event begins, there will be a 25% chance that each match you play takes place at night! At night, your vision becomes directional with a flashlight beam letting you see what is in front of you, while objects behind you become shrouded in shadow.

On the 31st, the chance for night time will rise to 50% and then in November it’ll drop to a rare occurrence.

Outside of the new night mode, Howloween decorations also include:
  • The Welcome Center fountain dressed up in its Howloween best, with spooky music and orange lighting during night mode.
  • Jack-o-lanterns placed around the Welcome Center.
  • Spectator ghosts now haunt the graves of fallen Super Animals.
  • The delivery mole has his own impressive, definitely-not-real zombie costume.

Earn 9 New Cosmetic Items with Candy Corn



  • Candycorn Sniper
  • Skeleton AK
  • Skull Bow
  • Bat Wing Outfit
  • Bolts Hat
  • Frankenstein Outfit
  • Cauldron Gravestone
  • Devil Pitchfork Melee
  • Pumpkin Costume

Earn 18 Legacy Cosmetic Items



Spend 450 candy corn per item to earn all 18 legacy Howloween items (you're guaranteed to get a random new item each time, with no duplicates, so you can complete the whole set)!
  • Witch's Broom
  • Machete
  • Spider Dress
  • Witch Costume
  • Caveman Costume
  • Skeleton Costume
  • Halloween Tee
  • Pumpkin Hat
  • Vampire Outfit
  • Super Bat Costume
  • Witch Hat
  • Killer Hockey Mask
  • Black Masquerade Mask
  • Super Bat Mask
  • Pumpkin Umbrella
  • Candy Corn Umbrella
  • Spider Web Umbrella
  • Pumpkin Gravestone

The Pirate’s Cutlass and Banana Costume have been removed from the Halloween legacy item set and will show up year-round instead in Cackling Carl’s Cart when our major update arrives. Code “DayOfTheDead” has also been re-enabled, and we’ll have a surprise Howloween code reveal on our social media later this week on Halloween day!

Major Update Coming Soon
Thank you so much to everyone who has helped us test and provided feedback on our major new update in the PTR. We need a bit more time to polish up all the final details before it's ready to release, so we're delaying the full update into November, but will have more details on the new release date very soon and are racing to get it ready for release before the Halloween event is complete if we can pull it off! We'll post all of the details here when they're ready.

If you haven’t been keeping up with all the big new updates coming soon to the game, you can catch up on all the details in our recent posts:
https://steamcommunity.com/games/843380/announcements/detail/2806262922974630246
https://steamcommunity.com/games/843380/announcements/detail/2921105984693369530
https://steamcommunity.com/games/843380/announcements/detail/4693273166424743059
Oct 16, 2020
Super Animal Royale - Michael | Pixile


We're kicking off phase 2 of the Super Animal Royale v0.96 PTR with big updates to the new game mode based on your feedback from PTR 1, as well as continuing our work on overhauling the game's menus and UI.

This post will only be covering what is new in PTR 2 (v0.96.1) so for the full scope of changes you can read our previous posts:
https://steamcommunity.com/games/843380/announcements/detail/2921105984693369530
How to Join the PTR
Phase 2: Friday, October 16th at 6pm PDT to Wednesday, October 21st at 11:59pm PDT



To switch your SAR to the PTR beta branch:
  1. Right click on SAR in Steam Library list
  2. Select "Properties"
  3. Go to the "Betas" tab
  4. In the dropdown selector, choose the ”ptr0.96.0” branch
  5. The game will update to the PTR version.
  6. Start the game and hit Play!
Note: the PTR is only available for players who own SAR (Super Free Edition / Demo users are not able to use Steam betas). You can switch between the PTR and the live version of SAR at any time by following the same steps and changing the dropdown in the “Betas” tab to the version you’d like to play.

If you don't see the PTR in your Betas tab immediately, you might need to restart your Steam client (including fully exiting it in your system tray if you're on Windows). The PTR only has one mode available (the new S.A.W. vs Rebellion 32v32 mode).

For this test we’ll also be rotating through regional servers each day, so you can all get a chance at trying the new mode with low ping. Here's the schedule:

NA: 3pm - 11pm PDT
AS: 3pm - 11pm UTC+9 (Japan/Korea time)
EU: 3pm - 11pm UTC+1 (15:00 - 23:00 UK time)

So without further ado, let's get into all the changes in phase 2 of the PTR:

S.A.W. vs Rebellion (32v32) Mode Changes



Game design changes:
  • There are now 4 flags to capture (up from 3) arranged in a diamond shape.
  • The match can be won by holding onto 3 flags for 60s. Capturing the 4th flag will halve the timer. If flags are lost (ie drop to less than 3) then the timer is canceled and reset.
  • The victory timer is shown below the main gas timer as well as on the map screen.
  • Lowered XP per flag held, but increased XP for winning.
  • Players start with a bit of each ammo, 1 super tape, and 50 health juice.
  • Flags owned will now increase your team's move speed while downed (in addition to the out of combat healing). Also added an icon on the HUD to denote this buff (with info text if the player opens inventory).
Additional Improvements:
  • Added an indicator arrow on teammates.
  • New character animation for capturing a flag.
  • Larger map icons for teammates and they will show if a player is knocked down.
  • Larger map flag icons and changed their layering to be below players & markers.
  • Changed end-game "YOU PLACED #2" text to be "YOU WERE ELIMINATED" if you're eliminated before the end of the match. In the case of winning, it will say "YOUR TEAM HAS WON!".
  • Bug with enemy flight path being broken should be fixed.
  • Fixed incorrect warning text when leaving a Saw vs Rebellion match after your squad was dead.
Menu and UI Overhaul Continues
  • New main menu scene, set at Giant Eagleport (GEP), Super Animal World’s main (and only) international airport.
  • Originally designed for Super Animal World guests, GEP is now the place where Giant Eagles launch, carrying battle royale contestants.
  • New NPCs join Cackling Carl and Ms. Macawsome in the menus.
  • Katie O’Prey attends the gate on the home screen of the main menu for her employer, Giant Eagle Airlines (GEA). As with all GEA employees, Katie is a Super Bird of prey, whose uniform is as sharp as her beak.
  • Doctor Jennifer Dogna, who many of you will already know as the most renowned of the renowned Lab-Labs, is now on hand to help players navigate the Research Lab screen, and turn their hard-earned DNA into new critters.
  • Your player Super Animal now displays while on the Milestones tab, and will preview whichever item you have selected.
  • Weekly challenges are now the same for all players each week.
Additional PTR 0.96.1 Changes
  • Downed players no longer have collisions.
  • Reduced overall player collisions size and movement speed while colliding changed from 25% to 30% of normal.
  • Reverted the change to make rarity apply to weapon recoil (i.e. rarity no longer affects recoil as of this patch).
  • Max carried grenades set to 4.
  • Removed movement slow after firing the Sniper.
  • Bunny hop mechanic reverted to old style (100ms timing and no buildup).
  • "Armor Pierce" renamed to "Armor Break" in tooltips for English.
  • Adjusted some automatic weapon recoil patterns, and increased AK spawn rate slightly.
  • Added (A) controller icons beside more main menu buttons (such as Discord, Feedback, and Leave Party buttons).
  • "TOP OF THE FOOD CHAIN!" no longer displays if you did not win but were present at the end of a match.
  • Fixed blank names for people using angle brackets (ie rich text).
  • Fixed being able to change main menu tabs while unlocking an animal.
  • Fixed bug where maximum Sparrow ammo was 30 (should be 35 now).
  • Fixed a bug where non-looping emotes on Animal Pass, Store, and Milestones wouldn't go back to idle after animation finished.
  • Improved server performance that was causing crashes in the previous PTR.

Changes Made During Previous PTR

We also made some changes while the previous PTR was live, which we posted as comments on the previous patch notes. We'll be continuing to make changes throughout this PTR as well, so you can check the comments of this post to see those changes. For convenience I've collected all of the changes made in between the previous PTR patch notes and these patch notes here.

Client Patch:
  • Animal Pass screen has a new design and background.
  • Adjusted the price label location to be more clear.
  • Animal Pass level on main menu is clickable to open the pass itself.
  • Page dots are clickable on the Animal Pass screen.
  • Fixed a double-click issue on the S.A.W. Tickets screen.
  • Added translations for some of the main menu and Animal Pass.
  • Creep zoom no longer works while capturing a flag.
  • Fixed "Sparrow hits in one match" displaying the wrong numbers on the milestones page.
  • Updated the sound for the enemy's flag capture to have less accordion.
  • Teammates' help/danger/gogo pings in Saw vs Rebels will play a sound now (in addition to showing up on the map as it already does). There is an anti-spam period too to prevent sound overload.

Server Patch:
  • First set of mole crates in S.A.W. vs Rebellion will avoid spawning at far edges of the map.
  • Mole crates will spawn more ammo for each weapon they dropped.
  • Rebel caches will spawn more ammo with their weapon.
  • First capture of a flag will now include 2 super tape and 1 large health juice (in addition to the 2 legendary weapons).
  • Subsequent captures of flags will drop 3 super tapes, 3 large health juices, and an assortment of ammo.
  • Slicing grass in S.A.W. vs Rebellion has 2x normal item drop rate.
  • Breaking boxes in S.A.W. vs Rebellion has 1.5x normal item drop rate.
  • Added some lag checks for downed players who are trying to shoot still.

Feedback

The PTR is all about getting your feedback on the changes we’re making, so once you’ve spent some time in the PTR, we’d very much appreciate it if you use the feedback button in the game’s main menu, or visit our Discord server and leave feedback in the #sar-ptr-feedback channel! We’ve set the new channel to slow mode so you can gather all your thoughts and not worry about them being bumped by conversation.
Super Animal Royale - Michael | Pixile


The Super Animal Royale Public Test Realm (PTR) is now available for you to take an early look at what’s coming in our next update and give us your feedback on it! We’re laying the foundations for v1.0 of SAR, so your input today will be fundamental in shaping the coming months and years of Super Animal World.

We wrote a deep dive two weeks ago into all of our design thinking behind the changes, so if you haven’t read that yet, you can check it out here on Medium. Make sure to give it a read if you haven’t since we’ll be focusing more on the specifics of the PTR itself in this post.


How to Join the PTR
Phase 1: Thursday, October 8th at 7pm PDT to Sunday, October 11th at 11:59pm PDT

The first phase of testing begins now! We’ll be running a second phase of testing next week as well, so there will be more chances to play before the update goes live if you miss this one.



To switch your SAR to the PTR beta branch:
  1. Right click on SAR in Steam Library list
  2. Select "Properties"
  3. Go to the "Betas" tab
  4. In the dropdown selector, choose the ”ptr0.96.0” branch
  5. The game will update to the PTR version.
  6. Start the game and hit Play!
Note: the PTR is only available for players who own SAR (Super Free Edition / Demo users are not able to use Steam betas). You can switch between the PTR and the live version of SAR at any time by following the same steps and changing the dropdown in the “Betas” tab to the version you’d like to play.

If you don't see the PTR in your Betas tab immediately, you might need to restart your Steam client (including fully exiting it in your system tray if you're on Windows). The PTR only has one mode available (the new S.A.W. vs Rebellion 32v32 mode) and one regional server for testing (based in NA).

Feedback

The PTR is all about getting your feedback on the changes we’re making, so once you’ve spent some time in the PTR, we’d very much appreciate it if you use the feedback button in the game’s main menu, or visit our Discord server and leave feedback in the #sar-ptr-feedback channel! We’ve set the new channel to slow mode so you can gather all your thoughts and not worry about them being bumped by conversation.

Patch Notes



New Game Mode: S.A.W. vs Rebellion (32v32)
Fight for control of Super Animal World as the S.A.W. Security Forces or Super Animal Super Resistance fighters.
  • This will be the only game mode live during the PTR, as we look forward to fine tuning the gameplay with you and ironing out any glitches.
  • Players will engage in large-scale 32v32 battles, with separate Giant Eagle flight paths and 3 flags to capture that provide a health regeneration buff and bonus EXP for your team (to contribute to your Account Level and Animal Pass). 2 legendary weapons will also drop upon the first capture of each flag.
  • Your helmet and gravestone will automatically be set to match your team: S.A.W. Forces or Rebellion Fighter.
Animal Pass Season 0 and S.A.W. Shop are available for testing!
  • The current UI/styling is a functional prototype (more theming to come soon) but you can test out the new system and let us know what you think!
  • As you play matches and level up, you will progress through the 49 tiers of the pass. Some rewards can be earned for free, but others will require purchasing the pass.
  • S.A.W. Shop has been added, where you can purchase several new cosmetic items using S.A.W. Tickets.
  • All players in the PTR will start with 1200 S.A.W. Tickets. These tickets will be removed from your account after the PTR, but every owner of the game will receive starter S.A.W. Tickets as part of the new Super Edition.
  • S.A.W. Tickets can be purchased in-game through Steam wallet. At the end of the PTR, your purchased S.A.W. Tickets will be returned to you along with a 20% BONUS as thanks for helping us test our work in progress systems. S.A.W. Shop items and Animal Pass progress will also be reset at the end of the PTR.
Earned Progression Systems Overhaul
  • Cackling Carl's Cart is open for business! In this rotating shop you can spend Carl Coins (earned by playing the game) on different cosmetic items.
  • The end-game mole loot drop has been removed, and most of those items have been moved into Carl's Cart. However, 69 of the items will remain as random drops, awarded upon leveling up.
  • Any duplicate cosmetic item drops will be automatically converted into Carl Coins.
  • Item trade-up has been removed, as duplicate items are now automatically converted into Carl Coins. We will have more info on this closer to full release.
  • Super Serum rewards after matches are no longer random, instead 0.45 Super Serum is rewarded per minute survived (rounded). If you get more than one kill in the match, you'll be rewarded with 1 bonus Super Serum.
  • Super Serum reward for leveling up has been increased from 3 to 5.
Weekly and Daily Challenges
  • Weekly challenges have been added (and most are unique, new categories of challenges), and now all challenges provide experience rather than items. Re-rolling has been removed since the reward is no longer random.
  • Daily and Weekly Challenges will now show up in-game in the Paws Menu.
  • "Place top 5" type challenges now condensed into one challenge that is just "Get top placement in any mode".
The Great Gun Buyback
  • As part of the Great Gun Buyback, all of the existing basic colored gun skins have been moved to milestones, and can be earned by getting kills with each weapon. The Hunting Rifle, Bow & Sparrow, and Sparrow Launcher now also have new colored skins for their milestones, and a new white color has been added as the final tier for all weapons.
  • You will also be able to use the Hellfire SMG and Frozen AK skins on the PTR (but not in the live game until the update is live).
  • You will, however, be able to use the colored weapon skins you earn in the PTR in the live game.
You can get all of the details on the great gun buyback here:
https://steamcommunity.com/games/843380/announcements/detail/2892957851495507252
Design Overhaul (WIP)
  • The game's menus are being fully redesigned in order to provide easier access to all of the new and existing screens. This has been a big overhaul so it's still a work in progress and we will be continuing to update the UI throughout the PTR!
  • The new menus are set in the Giant Eagle Airlines terminal, and come complete with NPCs operating each of the services.
  • Milestones are now claimed in the redesigned milestones tab rather than automatically granted at end-game.
  • The Discord button in the main menu now displays the number of users online.
  • Probably the most important change of all: scrollbars in the menus have been widened.
  • Added mouse-over sounds for many of the main menu buttons.
Gameplay Upgrades
  • Added Rebel Caches that can be found around the map. When opened, they will drop a rare or epic weapon or level 3 armor, as well as some Super Tape or Health Juice.
  • Added animated damage numbers when you hit an enemy, including armor hits and poison damage. They can be toggled on or off in settings if you prefer to play without them.
  • Player collisions have been added (does not apply to teammates). As well, you can collide with emus and hamster balls while on foot. We will be continuing to test this during the PTR, and see how players are liking or disliking it.
  • Can now ping campfires, coconuts, mole crates, and rebel caches.
  • Pinging grenades, ammo, health juice, and tape will now show the amount in brackets.
  • "Sparrow hits in one match" milestone objectives changed to 5/10/20 from 5/15/25.
  • Creep zoom is maintained during creep roll.
  • Creep zoom no longer works while on Emu.
  • Added a 0.25s block on shooting after exiting a Hamster Ball (matches the same block on exiting Emus).
  • Pressing reload while holding a charged bow will cancel the charge.
  • Super Skunk Vial changed to now increase movement speed in the skunk gas and skunk bombs by 25%, and reduce their damage by 10%. Please let us know how you find this mechanic, as we are experimenting with different ways to make this item more useful.
  • Bunny hopping (perfect rolling) now requires tighter timing (70ms rather than 100ms zone), and the movement boost is +3% per successive hop, up to 10% (previously it was a flat 10%). These changes should reward players who are able to continuously perform hops, rather than always having full boost.
  • Downed players can now eat nearby bananas for health if they have a Banana Forker equipped.
  • Max carried grenades is now 3. This should help reduce grenade spam, and provide a bit more incentive to use skunk bombs or bananas. Praise banan.
  • Player markers on the map & minimap now face the direction that the player is looking.
  • Adjusted a few spots on the map to have better pathing, collisions, and less things to get caught on.
  • Added more grass in some forest areas.
  • Bots will occasionally pick up level 1 armor.
  • Bots will dance if they win a match.
Weapon Changes
The following weapon changes help reduce certain guns from hitting players at far ranges for very little damage, often shredding armor:
  • Shotgun bullet range lowered to 45/48/51 (by rarity respectively) from previous values of 59/63/66. Due to having shorter range, damage has been increased slightly at these ranges.
  • Epic JAG-7 bullet range lowered to 43 (previously was 63), with per-pellet damage of 4 at this range (previously was 3.75).
  • Legendary JAG-7 bullet range lowered to 47 (previously was 66), with per-pellet damage of 5 at this range (previously was 4).
  • Pistol bullet ranges changed from 94/102/111/119 to 92/96/100/104. Damage is slightly increased at these new ranges.
  • The SMG's bullets were previously able to reach 120 range, but were doing 5/7/9 damage at that range (depending on rarity). They have now been adjusted to be 102/106/110 range and doing 9/10.5/12 damage at those ranges.
  • Epic Thomas Gun bullet range is now 115 (from 120), and 12 damage at that max range (previously 11.5).
  • Legendary Thomas Gun bullet range remains at 120, but instead will do 13 damage at max range (previously 13.7).
Additional Weapon Changes:
  • Recoil when firing guns is now a preset pattern rather than random. This should provide more ways for players to learn individual weapons and have more calculated shot patterns, in addition to predicting player movement.
  • Due to this change, the Sniper can be very accurate with every shot, and so a brief movement slow (that applies in roll) will apply after shooting it. We’ll be monitoring the results of this change and your feedback on it to see whether it’s necessary or needs further balancing.
  • Weapon rarity will also once again affect the recoil spread amount.
  • Purple rarity weapons have a reduced spawn rate in the world (excluding Sniper and Sparrow Launcher), but have an increased chance inside Rebel Caches.
  • Hunting Rifle damage at max range increased from 70/75/80 to 75/80/85.
  • Sniper damage at max range increased from 85/91 to 92/96.
  • Magnum clip size changed to 6, and Deagle to 8.
  • Magnum breaks 2 armor ticks now.
  • Magnum base bullet speed lowered from 210 to 195, in order to differentiate it more from the Deagle.
  • Lowered Magnum spawn rate (spawn weight reduced from 30 to 23 since it is more powerful now).
  • Lowered AK spawn rate (spawn weight reduced from 20 to 15).
  • Shotgun move speed while shooting lowered from 82% to 77%.
  • JAG-7 move speed while shooting lowered from 84% to 81%.
  • Bow & Sparrow damage increased from 34/36 to 55/57, but armor penetration lowered from 60% to 40%.
  • Sparrow Launcher damage increased from 36/40 to 57/60, but armor penetration also lowered to 40%.
  • Sparrow Launcher projectile speed increased by ~6%.
  • Maximum sparrow ammo is now 35 (from 25).
  • Both bow weapons now spawn with 12 ammo beside them (up from 10).
  • Poison Dart Gun attack speed increased from 0.5s to 0.44s.
  • Lowered Poison Dart Gun spawn rate slightly (spawn weight lowered from 10 to 9).
  • Melee attacks now do 50% damage through armor.
  • Melee swings only slow movement to 80% now (previously was 73%).
  • Minigun is only available in legendary rarity tier now.
  • Reduced range of grenades & explosions destroying bananas by about 25%. Praise banan.
Additional Changes:
  • We've redesigned the Beta Blue Beanie to be more unique/special (for all of you who played in the beta back in 2018). Since the Beta Blue Beanie is now more unique, we've added a basic blue beanie to the random drop pool (rewarded upon account level-up).
  • Minimap fades when moused over to make it easier to line up your shots with the enemy is in the top left of the screen.
  • In order to reduce phantom hits as well as desync-related hamster ball deaths, we are testing an aim lead system for high ping players: going over 180 ping will result in "high ping mode" for the player, where all of their bullets fired as well as hamster ball hits are calculated server-side. What this means is that they will need to lead shots (and hamster ball) on targets in order to hit them. The amount to lead depends on the ping.
  • Increased maximum simultaneous audio sources from 32 to 64.
  • Made a bunch of performance improvements to several parts of the game, especially memory allocation that was happening mid-game, sound loading, and line of sight calculations.
  • The S.A.W. vs Rebellion mode, however, can be a fairly taxing game mode, so we will continue to look for optimizations during the PTR.
  • Adjusted lighting so it more closely matches the original art assets (especially less over-exposure in the snow biome).
  • Fixed a bug where other players were not visibly charging their Bow & Sparrow properly.
  • Fixed a bug where players with altered system clocks were having daily challenges constantly trying to reset.
  • Fixed a bug where lag during the Eagle would sometimes result in being disconnected once landing.
  • Fixed a bug where some milestones would notify the player as being completed despite the game being over.
  • Fixed a bug where some ground-level sounds could be heard while in the Giant Eagle or parachuting.
  • Fixed a bug where players would drop empty ammo boxes upon death.
  • Fixed a few rare soft crashes.
Translations are not quite ready yet in the PTR, but will be added over the course of the PTR.

Thank you so much in advance to all of you who join us for testing. We hope you all have a ton of fun with the new mode and the changes, and look forward to reading your feedback via the in-game feedback form and in our Discord!
Super Animal Royale - Michael | Pixile


First of all, we just wanted to say thank you so much to all of you for your feedback and excitement around the big update and upcoming PTR! We can’t wait to test it all with you, and we’ll be announcing details on how to join the PTR next week.

As thanks for participating in The Great Gun Buyback, everyone who has at least one basic colored gun in their inventory when the script begins running tomorrow will be rewarded with the Hellfire SMG and Frozen AK. You’ll receive the guns when the full update arrives at the end of October, and you’ll also be able to preview them on the PTR.

If you missed the developer blog last week about all of the major changes coming to the game you can read the full post here, but I’ll also quickly recap the details about the Great Gun Buyback here so everyone has it in one place for reference!

The Great Gun Buyback
Thanks to your feedback in August, we’ve decided to go ahead with moving 91 colored gun skins from random drops to milestones! We felt that the gun skin colors representing mastery with each weapon would be more fun than just just having them as random drops, and more than 80% of you agreed, so this weekend we’re implementing it.

Here’s what you can expect to see in-game:
  • We’ll be starting to run a script tomorrow night pacific time (Friday PDT) to convert everyone’s basic colored gun skins into alternative random items of the same rarity tier. For example, if you have 4 rare colored gun skins, those will be removed and replaced with 4 rare random cosmetic items.
  • You’ll know that the script completed running on your account when you boot up the game and see all your new replacement items pop up!
  • Basic colored gun skins will also stop dropping randomly, and will no longer be able to be traded up.
  • There will be a brief period of time in October where basic colored gun skins won’t be available in the live version of the game, since the new milestones are arriving in our Major Update at the end of October. However, you’ll be able to get started on earning those milestones in the PTR, and that progress will transfer to the live game when the update arrives.
  • None of your special gun skins are affected by the buyback (for example, the Lucky Hunting Rifle that you might have earned during the St. Pawtricks event). The buyback only includes the basic color gun skins.
  • The script has a lot of user accounts to go through, so we estimate 24-48hrs for it to complete. You should see it take effect sometime over the weekend!
When the update arrives at the end of October you’ll also see new white tier gun skins for all guns as the highest tier milestone, as well as new gun color skins for the Hunting Rifle, Bow & Sparrow and Sparrow Launcher (all with associated milestones of their own). In total, there will be 128 milestones associated with weapon mastery in the new update!

We hope you like the skins and enjoy the new system when you get a chance to try it out in the PTR or in the full update! Just let us know if you have any questions here in the Steam Discussion or in our Discord.
Super Animal Royale - Michael | Pixile


Hey Super Animals! You might have noticed that we've been quieter than usual, and that this patch is taking longer than our typical 3–4 week update schedule. We haven't been on a break: in fact we've been hard at work on one of our biggest updates yet. Early this spring, we took a step back to plan out our long term roadmap for the game and decide how we wanted it to improve and expand the world of SAR the coming months and years. This latest development cycle is finally bringing the first batch of those longer term designs to the game!

The upcoming update targets 3 critical areas of improvement for the game:
  • Better free version of SAR. We're making the game accessible to more players with a free version that's more generous and feature complete, while also offering new optional, purchasable cosmetic items. At the same time, we're turning the current "full version" into the "Super Edition" which we'll continue to add value to over time.
  • Progression system overhaul. We're making big improvements here, reducing randomness, adding new ways to earn items, and expanding/improving popular features like Super Milestones.
  • Major gameplay additions. We're adding new gameplay modes to keep things fresh and fun for longterm players (us included!), and new tutorial/teaching content aimed at helping new players get oriented.

We want your feedback on all of these changes before we release them publicly so we're going to be opening up a Public Test Realm (PTR) at the beginning of October so that you can all let us know what you think before we release this major update later in the month!

And we're also hosting an AMA tomorrow (Friday) at 5pm PDT on the r/AnimalRoyale Subreddit (click here to see the event time converted to other timezones) to give us all of your feedback.

We've written a detailed dev blog post all about the changes coming to the game, which you can read right here:

Read the full post
Super Animal Royale - Michael | Pixile

We're so very hoppy that you could join us for this presentation of the winners of the first-ever Super Art Contest, hosted by esteemed art critic, Rabbita Smith! Watch to see who will be the first winner of the Golden Paintbrush.

We were originally planning on only selecting the Top 10 pieces, but we received so many amazing submissions that we felt that we had to increase it to recognize the Top 20!

Congratulations to all of the winners! View all of the art on the contest website:


https://artcontest.animalroyale.com/
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