Super Animal Royale - Michael | Pixile


It’s shaping up to be an exciting end of the year, Super Animals! Thanks to all your feedback, testing and support in the PTR, we're excited to say that we're finally ready to release our major update next Tuesday, November 17th.

We'll also be dropping the price of Super Animal Royale to free alongside the new update so that it's even more accessible to invite your friends to play, and all owners of the game will receive a copy of the brand new Super Edition DLC, which we'll detail below.

Our animated YouTube series, Super Animal Royale Tonight, is also returning for a new season, so make sure to submit clips for a chance to be featured in the show and get an exclusive SAR Tonight cosmetic item!

Submit Clips for SAR Tonight Season 2!


Get ready for the new season of SAR Tonight with our Season 1 recap!

...or watch all of Season 1 here on YouTube. Pro tip if you have limited time: the storytelling ramps up at episode 3, so you can skip ahead to that episode without missing too much, and production values hit their peak by episode 5.

Clip submissions are officially open for the season premiere of SAR Tonight until Friday, November 20th at 11:59pm PST!

Clip requirements:
  • 1080p+, 30fps+, less than 30s
  • Please only submit up to 3 Blooper Scooper clips and 3 Superest Kills clips maximum.
  • Please only submit clips with the new in-game UI (guns laid out horizontally in the bottom right).
  • Please do not submit any clips with copyrighted music.
Tips for getting selected:
  • 16:9 aspect ratio preferred.
  • Shorter clips are preferred, but please try to leave at least 2-3 seconds on either side of where you think the best action is, so we have flexibility with the edit. If a clip is cut too abruptly it may be unusable.
  • Visual clarity is key. If it is hard to follow the action, a clip is less likely to be selected.
  • Reactions can make clips particularly great, so streamer overlays / facecams are good as long as they're high quality and don't distract too much from the clip.


Submit your clips here.

SAR Goes Super Free

We detailed our design philosophy behind the new update and the game's transition to free in this blog post in September, so you can read that for all the details, but to recap, here's how the versions are changing:


Every SAR Owner Gets the Super Edition



The Super Edition DLC arrives next week for $14.99 USD (pricing will be localized regionally based on Steam's standardized pricing). Every player who owns the full game before the transition to free on Tuesday will get this DLC and everything included with it along with a bonus 300 S.A.W. Tickets as thanks for being our earliest supporters!

In order to get the bonus tickets you’ll just need to make sure to both own the game and have launched it at least once before 10am PST on Tuesday, November 17th.

The Super Edition includes:

4 Super Animal Breeds
  • Super Hellfire Fox
  • Super Splash Bear
  • Super Leaf Skullcat
  • Super Thunder Tiger

10 Cosmetic Items
  • Pink Cowboy Hat
  • Lollipop (melee weapon)
  • Black Triangle Shades
  • 3D Glasses
  • School Uniform (Boy)
  • School Uniform (Girl)
  • Lightbulb
  • Swordfish
  • SARturday Night Fever
  • Maid Outfit

Super Perks
  • 1000 S.A.W. Tickets (premium currency)
  • Super Milestones (115 currently, with more to be added over time)
  • 2x rate on earning Carl Coins (earned currency)

Super Animal Pass



The new Early Access (Season 0) Super Animal Pass arrives alongside the major update, with 49 tiers to earn!

It costs 550 S.A.W. Tickets to unlock and has 350 S.A.W. Tickets to earn in it, so if you use your Super Edition Tickets to unlock the pass you'll still have a bunch leftover to shop in the new S.A.W. Shop (premium cosmetic item shop). It also has 4000 Carl Coins to earn in it that you can use at Cackling Carl's Cart (earned cosmetic item shop) and 170 Super Serum for your Super Animal creation needs!

We plan to create even bigger Animal Passes for future seasons, with more tiers at slightly higher S.A.W. Ticket prices, but we think this first one should be a great size and value for Early Access. Season 0 will last for the remainder of Early Access, which is scheduled to end in early 2021 when the game hits v1.0!

Starter Pack DLC



We're also introducing a new Starter Pack DLC for Season 0 that includes a limited edition Super Animal breed, 2 cosmetic items and 100 bonus S.A.W. Tickets on top of the standard 500 (for a total of 600 S.A.W. Tickets). This pack will be available until the end of Season 0 (which ends at the end of Early Access in early 2021).

Starter Pack
  • Super Twilight Fennec Fox
  • Twilight Newsboy Hat
  • Twilight Overalls
  • 600 S.A.W. Tickets (premium currency)

The pack will be $4.99 USD (pricing will be localized regionally based on Steam's standardized pricing) so it's a good low cost entry point for free-to-play players.

Founder's Edition DLC



The changes to the game do not affect the Founder's Edition DLC at all, and it will continue to be available until the end of Early Access, at which point all the items in it will be exclusive to those who supported us by purchasing it in Early Access!

Super Major Update

There's so much new to the game in this update including the new S.A.W. vs Rebellion 32v32 mode, revamped progression system, fully re-designed menus, improved UI, balancing changes and we've already covered the majority of it in our previous posts about the PTR, so we won't rehash it here, but we're extremely excited to finally bring it to all of you!

Read our recent Steam posts for the full rundown on everything new that's coming, and watch for our patch notes next Tuesday for some additional improvements that we've made since the last phase of the PTR concluded:
https://steamcommunity.com/games/843380/announcements/detail/2806262922974630246
https://steamcommunity.com/games/843380/announcements/detail/2921105984693369530
https://steamcommunity.com/games/843380/announcements/detail/4693273166424743059

If you have any questions about the new update or the transition, don't hesitate to post them in the comments below, join our Discord Server, or check out our recent AMA on Reddit! We can't wait for the next chapter of this journey with all of you.
Super Animal Royale - Michael | Pixile


Night has fallen in Super Animal World. The moon is out, the graveyard is stirring, and Howloween has begun! October 31st is the anniversary of the day Super Animal Royale Tonight host Howl Michaels first stepped out of his fermentation tank and into our hearts. In celebration, the Super Animals have set up halloween decorations and scattered Candy Corn around the island that you can redeem for your very own costumes!

Three super spooky new animal breeds also arrive in the research lab:
  • Super Candycorn Ferret
  • Super Zombie Tiger (inspired by Community Member & Super Artist Piers)
  • Super Dracula Parrot
Don't forget to also rock your best costumes on last year's Howloween Super Animal breeds! The Super Skelecat, Super Pumpkin Panda, Super Werewolf and Super Vampire Bat are all still available to create in the Research Lab as well.

Night has fallen and Howloween decorations are set up!



When the event begins, there will be a 25% chance that each match you play takes place at night! At night, your vision becomes directional with a flashlight beam letting you see what is in front of you, while objects behind you become shrouded in shadow.

On the 31st, the chance for night time will rise to 50% and then in November it’ll drop to a rare occurrence.

Outside of the new night mode, Howloween decorations also include:
  • The Welcome Center fountain dressed up in its Howloween best, with spooky music and orange lighting during night mode.
  • Jack-o-lanterns placed around the Welcome Center.
  • Spectator ghosts now haunt the graves of fallen Super Animals.
  • The delivery mole has his own impressive, definitely-not-real zombie costume.

Earn 9 New Cosmetic Items with Candy Corn



  • Candycorn Sniper
  • Skeleton AK
  • Skull Bow
  • Bat Wing Outfit
  • Bolts Hat
  • Frankenstein Outfit
  • Cauldron Gravestone
  • Devil Pitchfork Melee
  • Pumpkin Costume

Earn 18 Legacy Cosmetic Items



Spend 450 candy corn per item to earn all 18 legacy Howloween items (you're guaranteed to get a random new item each time, with no duplicates, so you can complete the whole set)!
  • Witch's Broom
  • Machete
  • Spider Dress
  • Witch Costume
  • Caveman Costume
  • Skeleton Costume
  • Halloween Tee
  • Pumpkin Hat
  • Vampire Outfit
  • Super Bat Costume
  • Witch Hat
  • Killer Hockey Mask
  • Black Masquerade Mask
  • Super Bat Mask
  • Pumpkin Umbrella
  • Candy Corn Umbrella
  • Spider Web Umbrella
  • Pumpkin Gravestone

The Pirate’s Cutlass and Banana Costume have been removed from the Halloween legacy item set and will show up year-round instead in Cackling Carl’s Cart when our major update arrives. Code “DayOfTheDead” has also been re-enabled, and we’ll have a surprise Howloween code reveal on our social media later this week on Halloween day!

Major Update Coming Soon
Thank you so much to everyone who has helped us test and provided feedback on our major new update in the PTR. We need a bit more time to polish up all the final details before it's ready to release, so we're delaying the full update into November, but will have more details on the new release date very soon and are racing to get it ready for release before the Halloween event is complete if we can pull it off! We'll post all of the details here when they're ready.

If you haven’t been keeping up with all the big new updates coming soon to the game, you can catch up on all the details in our recent posts:
https://steamcommunity.com/games/843380/announcements/detail/2806262922974630246
https://steamcommunity.com/games/843380/announcements/detail/2921105984693369530
https://steamcommunity.com/games/843380/announcements/detail/4693273166424743059
Oct 16, 2020
Super Animal Royale - Michael | Pixile


We're kicking off phase 2 of the Super Animal Royale v0.96 PTR with big updates to the new game mode based on your feedback from PTR 1, as well as continuing our work on overhauling the game's menus and UI.

This post will only be covering what is new in PTR 2 (v0.96.1) so for the full scope of changes you can read our previous posts:
https://steamcommunity.com/games/843380/announcements/detail/2921105984693369530
How to Join the PTR
Phase 2: Friday, October 16th at 6pm PDT to Wednesday, October 21st at 11:59pm PDT



To switch your SAR to the PTR beta branch:
  1. Right click on SAR in Steam Library list
  2. Select "Properties"
  3. Go to the "Betas" tab
  4. In the dropdown selector, choose the ”ptr0.96.0” branch
  5. The game will update to the PTR version.
  6. Start the game and hit Play!
Note: the PTR is only available for players who own SAR (Super Free Edition / Demo users are not able to use Steam betas). You can switch between the PTR and the live version of SAR at any time by following the same steps and changing the dropdown in the “Betas” tab to the version you’d like to play.

If you don't see the PTR in your Betas tab immediately, you might need to restart your Steam client (including fully exiting it in your system tray if you're on Windows). The PTR only has one mode available (the new S.A.W. vs Rebellion 32v32 mode).

For this test we’ll also be rotating through regional servers each day, so you can all get a chance at trying the new mode with low ping. Here's the schedule:

NA: 3pm - 11pm PDT
AS: 3pm - 11pm UTC+9 (Japan/Korea time)
EU: 3pm - 11pm UTC+1 (15:00 - 23:00 UK time)

So without further ado, let's get into all the changes in phase 2 of the PTR:

S.A.W. vs Rebellion (32v32) Mode Changes



Game design changes:
  • There are now 4 flags to capture (up from 3) arranged in a diamond shape.
  • The match can be won by holding onto 3 flags for 60s. Capturing the 4th flag will halve the timer. If flags are lost (ie drop to less than 3) then the timer is canceled and reset.
  • The victory timer is shown below the main gas timer as well as on the map screen.
  • Lowered XP per flag held, but increased XP for winning.
  • Players start with a bit of each ammo, 1 super tape, and 50 health juice.
  • Flags owned will now increase your team's move speed while downed (in addition to the out of combat healing). Also added an icon on the HUD to denote this buff (with info text if the player opens inventory).
Additional Improvements:
  • Added an indicator arrow on teammates.
  • New character animation for capturing a flag.
  • Larger map icons for teammates and they will show if a player is knocked down.
  • Larger map flag icons and changed their layering to be below players & markers.
  • Changed end-game "YOU PLACED #2" text to be "YOU WERE ELIMINATED" if you're eliminated before the end of the match. In the case of winning, it will say "YOUR TEAM HAS WON!".
  • Bug with enemy flight path being broken should be fixed.
  • Fixed incorrect warning text when leaving a Saw vs Rebellion match after your squad was dead.
Menu and UI Overhaul Continues
  • New main menu scene, set at Giant Eagleport (GEP), Super Animal World’s main (and only) international airport.
  • Originally designed for Super Animal World guests, GEP is now the place where Giant Eagles launch, carrying battle royale contestants.
  • New NPCs join Cackling Carl and Ms. Macawsome in the menus.
  • Katie O’Prey attends the gate on the home screen of the main menu for her employer, Giant Eagle Airlines (GEA). As with all GEA employees, Katie is a Super Bird of prey, whose uniform is as sharp as her beak.
  • Doctor Jennifer Dogna, who many of you will already know as the most renowned of the renowned Lab-Labs, is now on hand to help players navigate the Research Lab screen, and turn their hard-earned DNA into new critters.
  • Your player Super Animal now displays while on the Milestones tab, and will preview whichever item you have selected.
  • Weekly challenges are now the same for all players each week.
Additional PTR 0.96.1 Changes
  • Downed players no longer have collisions.
  • Reduced overall player collisions size and movement speed while colliding changed from 25% to 30% of normal.
  • Reverted the change to make rarity apply to weapon recoil (i.e. rarity no longer affects recoil as of this patch).
  • Max carried grenades set to 4.
  • Removed movement slow after firing the Sniper.
  • Bunny hop mechanic reverted to old style (100ms timing and no buildup).
  • "Armor Pierce" renamed to "Armor Break" in tooltips for English.
  • Adjusted some automatic weapon recoil patterns, and increased AK spawn rate slightly.
  • Added (A) controller icons beside more main menu buttons (such as Discord, Feedback, and Leave Party buttons).
  • "TOP OF THE FOOD CHAIN!" no longer displays if you did not win but were present at the end of a match.
  • Fixed blank names for people using angle brackets (ie rich text).
  • Fixed being able to change main menu tabs while unlocking an animal.
  • Fixed bug where maximum Sparrow ammo was 30 (should be 35 now).
  • Fixed a bug where non-looping emotes on Animal Pass, Store, and Milestones wouldn't go back to idle after animation finished.
  • Improved server performance that was causing crashes in the previous PTR.

Changes Made During Previous PTR

We also made some changes while the previous PTR was live, which we posted as comments on the previous patch notes. We'll be continuing to make changes throughout this PTR as well, so you can check the comments of this post to see those changes. For convenience I've collected all of the changes made in between the previous PTR patch notes and these patch notes here.

Client Patch:
  • Animal Pass screen has a new design and background.
  • Adjusted the price label location to be more clear.
  • Animal Pass level on main menu is clickable to open the pass itself.
  • Page dots are clickable on the Animal Pass screen.
  • Fixed a double-click issue on the S.A.W. Tickets screen.
  • Added translations for some of the main menu and Animal Pass.
  • Creep zoom no longer works while capturing a flag.
  • Fixed "Sparrow hits in one match" displaying the wrong numbers on the milestones page.
  • Updated the sound for the enemy's flag capture to have less accordion.
  • Teammates' help/danger/gogo pings in Saw vs Rebels will play a sound now (in addition to showing up on the map as it already does). There is an anti-spam period too to prevent sound overload.

Server Patch:
  • First set of mole crates in S.A.W. vs Rebellion will avoid spawning at far edges of the map.
  • Mole crates will spawn more ammo for each weapon they dropped.
  • Rebel caches will spawn more ammo with their weapon.
  • First capture of a flag will now include 2 super tape and 1 large health juice (in addition to the 2 legendary weapons).
  • Subsequent captures of flags will drop 3 super tapes, 3 large health juices, and an assortment of ammo.
  • Slicing grass in S.A.W. vs Rebellion has 2x normal item drop rate.
  • Breaking boxes in S.A.W. vs Rebellion has 1.5x normal item drop rate.
  • Added some lag checks for downed players who are trying to shoot still.

Feedback

The PTR is all about getting your feedback on the changes we’re making, so once you’ve spent some time in the PTR, we’d very much appreciate it if you use the feedback button in the game’s main menu, or visit our Discord server and leave feedback in the #sar-ptr-feedback channel! We’ve set the new channel to slow mode so you can gather all your thoughts and not worry about them being bumped by conversation.
Super Animal Royale - Michael | Pixile


The Super Animal Royale Public Test Realm (PTR) is now available for you to take an early look at what’s coming in our next update and give us your feedback on it! We’re laying the foundations for v1.0 of SAR, so your input today will be fundamental in shaping the coming months and years of Super Animal World.

We wrote a deep dive two weeks ago into all of our design thinking behind the changes, so if you haven’t read that yet, you can check it out here on Medium. Make sure to give it a read if you haven’t since we’ll be focusing more on the specifics of the PTR itself in this post.


How to Join the PTR
Phase 1: Thursday, October 8th at 7pm PDT to Sunday, October 11th at 11:59pm PDT

The first phase of testing begins now! We’ll be running a second phase of testing next week as well, so there will be more chances to play before the update goes live if you miss this one.



To switch your SAR to the PTR beta branch:
  1. Right click on SAR in Steam Library list
  2. Select "Properties"
  3. Go to the "Betas" tab
  4. In the dropdown selector, choose the ”ptr0.96.0” branch
  5. The game will update to the PTR version.
  6. Start the game and hit Play!
Note: the PTR is only available for players who own SAR (Super Free Edition / Demo users are not able to use Steam betas). You can switch between the PTR and the live version of SAR at any time by following the same steps and changing the dropdown in the “Betas” tab to the version you’d like to play.

If you don't see the PTR in your Betas tab immediately, you might need to restart your Steam client (including fully exiting it in your system tray if you're on Windows). The PTR only has one mode available (the new S.A.W. vs Rebellion 32v32 mode) and one regional server for testing (based in NA).

Feedback

The PTR is all about getting your feedback on the changes we’re making, so once you’ve spent some time in the PTR, we’d very much appreciate it if you use the feedback button in the game’s main menu, or visit our Discord server and leave feedback in the #sar-ptr-feedback channel! We’ve set the new channel to slow mode so you can gather all your thoughts and not worry about them being bumped by conversation.

Patch Notes



New Game Mode: S.A.W. vs Rebellion (32v32)
Fight for control of Super Animal World as the S.A.W. Security Forces or Super Animal Super Resistance fighters.
  • This will be the only game mode live during the PTR, as we look forward to fine tuning the gameplay with you and ironing out any glitches.
  • Players will engage in large-scale 32v32 battles, with separate Giant Eagle flight paths and 3 flags to capture that provide a health regeneration buff and bonus EXP for your team (to contribute to your Account Level and Animal Pass). 2 legendary weapons will also drop upon the first capture of each flag.
  • Your helmet and gravestone will automatically be set to match your team: S.A.W. Forces or Rebellion Fighter.
Animal Pass Season 0 and S.A.W. Shop are available for testing!
  • The current UI/styling is a functional prototype (more theming to come soon) but you can test out the new system and let us know what you think!
  • As you play matches and level up, you will progress through the 49 tiers of the pass. Some rewards can be earned for free, but others will require purchasing the pass.
  • S.A.W. Shop has been added, where you can purchase several new cosmetic items using S.A.W. Tickets.
  • All players in the PTR will start with 1200 S.A.W. Tickets. These tickets will be removed from your account after the PTR, but every owner of the game will receive starter S.A.W. Tickets as part of the new Super Edition.
  • S.A.W. Tickets can be purchased in-game through Steam wallet. At the end of the PTR, your purchased S.A.W. Tickets will be returned to you along with a 20% BONUS as thanks for helping us test our work in progress systems. S.A.W. Shop items and Animal Pass progress will also be reset at the end of the PTR.
Earned Progression Systems Overhaul
  • Cackling Carl's Cart is open for business! In this rotating shop you can spend Carl Coins (earned by playing the game) on different cosmetic items.
  • The end-game mole loot drop has been removed, and most of those items have been moved into Carl's Cart. However, 69 of the items will remain as random drops, awarded upon leveling up.
  • Any duplicate cosmetic item drops will be automatically converted into Carl Coins.
  • Item trade-up has been removed, as duplicate items are now automatically converted into Carl Coins. We will have more info on this closer to full release.
  • Super Serum rewards after matches are no longer random, instead 0.45 Super Serum is rewarded per minute survived (rounded). If you get more than one kill in the match, you'll be rewarded with 1 bonus Super Serum.
  • Super Serum reward for leveling up has been increased from 3 to 5.
Weekly and Daily Challenges
  • Weekly challenges have been added (and most are unique, new categories of challenges), and now all challenges provide experience rather than items. Re-rolling has been removed since the reward is no longer random.
  • Daily and Weekly Challenges will now show up in-game in the Paws Menu.
  • "Place top 5" type challenges now condensed into one challenge that is just "Get top placement in any mode".
The Great Gun Buyback
  • As part of the Great Gun Buyback, all of the existing basic colored gun skins have been moved to milestones, and can be earned by getting kills with each weapon. The Hunting Rifle, Bow & Sparrow, and Sparrow Launcher now also have new colored skins for their milestones, and a new white color has been added as the final tier for all weapons.
  • You will also be able to use the Hellfire SMG and Frozen AK skins on the PTR (but not in the live game until the update is live).
  • You will, however, be able to use the colored weapon skins you earn in the PTR in the live game.
You can get all of the details on the great gun buyback here:
https://steamcommunity.com/games/843380/announcements/detail/2892957851495507252
Design Overhaul (WIP)
  • The game's menus are being fully redesigned in order to provide easier access to all of the new and existing screens. This has been a big overhaul so it's still a work in progress and we will be continuing to update the UI throughout the PTR!
  • The new menus are set in the Giant Eagle Airlines terminal, and come complete with NPCs operating each of the services.
  • Milestones are now claimed in the redesigned milestones tab rather than automatically granted at end-game.
  • The Discord button in the main menu now displays the number of users online.
  • Probably the most important change of all: scrollbars in the menus have been widened.
  • Added mouse-over sounds for many of the main menu buttons.
Gameplay Upgrades
  • Added Rebel Caches that can be found around the map. When opened, they will drop a rare or epic weapon or level 3 armor, as well as some Super Tape or Health Juice.
  • Added animated damage numbers when you hit an enemy, including armor hits and poison damage. They can be toggled on or off in settings if you prefer to play without them.
  • Player collisions have been added (does not apply to teammates). As well, you can collide with emus and hamster balls while on foot. We will be continuing to test this during the PTR, and see how players are liking or disliking it.
  • Can now ping campfires, coconuts, mole crates, and rebel caches.
  • Pinging grenades, ammo, health juice, and tape will now show the amount in brackets.
  • "Sparrow hits in one match" milestone objectives changed to 5/10/20 from 5/15/25.
  • Creep zoom is maintained during creep roll.
  • Creep zoom no longer works while on Emu.
  • Added a 0.25s block on shooting after exiting a Hamster Ball (matches the same block on exiting Emus).
  • Pressing reload while holding a charged bow will cancel the charge.
  • Super Skunk Vial changed to now increase movement speed in the skunk gas and skunk bombs by 25%, and reduce their damage by 10%. Please let us know how you find this mechanic, as we are experimenting with different ways to make this item more useful.
  • Bunny hopping (perfect rolling) now requires tighter timing (70ms rather than 100ms zone), and the movement boost is +3% per successive hop, up to 10% (previously it was a flat 10%). These changes should reward players who are able to continuously perform hops, rather than always having full boost.
  • Downed players can now eat nearby bananas for health if they have a Banana Forker equipped.
  • Max carried grenades is now 3. This should help reduce grenade spam, and provide a bit more incentive to use skunk bombs or bananas. Praise banan.
  • Player markers on the map & minimap now face the direction that the player is looking.
  • Adjusted a few spots on the map to have better pathing, collisions, and less things to get caught on.
  • Added more grass in some forest areas.
  • Bots will occasionally pick up level 1 armor.
  • Bots will dance if they win a match.
Weapon Changes
The following weapon changes help reduce certain guns from hitting players at far ranges for very little damage, often shredding armor:
  • Shotgun bullet range lowered to 45/48/51 (by rarity respectively) from previous values of 59/63/66. Due to having shorter range, damage has been increased slightly at these ranges.
  • Epic JAG-7 bullet range lowered to 43 (previously was 63), with per-pellet damage of 4 at this range (previously was 3.75).
  • Legendary JAG-7 bullet range lowered to 47 (previously was 66), with per-pellet damage of 5 at this range (previously was 4).
  • Pistol bullet ranges changed from 94/102/111/119 to 92/96/100/104. Damage is slightly increased at these new ranges.
  • The SMG's bullets were previously able to reach 120 range, but were doing 5/7/9 damage at that range (depending on rarity). They have now been adjusted to be 102/106/110 range and doing 9/10.5/12 damage at those ranges.
  • Epic Thomas Gun bullet range is now 115 (from 120), and 12 damage at that max range (previously 11.5).
  • Legendary Thomas Gun bullet range remains at 120, but instead will do 13 damage at max range (previously 13.7).
Additional Weapon Changes:
  • Recoil when firing guns is now a preset pattern rather than random. This should provide more ways for players to learn individual weapons and have more calculated shot patterns, in addition to predicting player movement.
  • Due to this change, the Sniper can be very accurate with every shot, and so a brief movement slow (that applies in roll) will apply after shooting it. We’ll be monitoring the results of this change and your feedback on it to see whether it’s necessary or needs further balancing.
  • Weapon rarity will also once again affect the recoil spread amount.
  • Purple rarity weapons have a reduced spawn rate in the world (excluding Sniper and Sparrow Launcher), but have an increased chance inside Rebel Caches.
  • Hunting Rifle damage at max range increased from 70/75/80 to 75/80/85.
  • Sniper damage at max range increased from 85/91 to 92/96.
  • Magnum clip size changed to 6, and Deagle to 8.
  • Magnum breaks 2 armor ticks now.
  • Magnum base bullet speed lowered from 210 to 195, in order to differentiate it more from the Deagle.
  • Lowered Magnum spawn rate (spawn weight reduced from 30 to 23 since it is more powerful now).
  • Lowered AK spawn rate (spawn weight reduced from 20 to 15).
  • Shotgun move speed while shooting lowered from 82% to 77%.
  • JAG-7 move speed while shooting lowered from 84% to 81%.
  • Bow & Sparrow damage increased from 34/36 to 55/57, but armor penetration lowered from 60% to 40%.
  • Sparrow Launcher damage increased from 36/40 to 57/60, but armor penetration also lowered to 40%.
  • Sparrow Launcher projectile speed increased by ~6%.
  • Maximum sparrow ammo is now 35 (from 25).
  • Both bow weapons now spawn with 12 ammo beside them (up from 10).
  • Poison Dart Gun attack speed increased from 0.5s to 0.44s.
  • Lowered Poison Dart Gun spawn rate slightly (spawn weight lowered from 10 to 9).
  • Melee attacks now do 50% damage through armor.
  • Melee swings only slow movement to 80% now (previously was 73%).
  • Minigun is only available in legendary rarity tier now.
  • Reduced range of grenades & explosions destroying bananas by about 25%. Praise banan.
Additional Changes:
  • We've redesigned the Beta Blue Beanie to be more unique/special (for all of you who played in the beta back in 2018). Since the Beta Blue Beanie is now more unique, we've added a basic blue beanie to the random drop pool (rewarded upon account level-up).
  • Minimap fades when moused over to make it easier to line up your shots with the enemy is in the top left of the screen.
  • In order to reduce phantom hits as well as desync-related hamster ball deaths, we are testing an aim lead system for high ping players: going over 180 ping will result in "high ping mode" for the player, where all of their bullets fired as well as hamster ball hits are calculated server-side. What this means is that they will need to lead shots (and hamster ball) on targets in order to hit them. The amount to lead depends on the ping.
  • Increased maximum simultaneous audio sources from 32 to 64.
  • Made a bunch of performance improvements to several parts of the game, especially memory allocation that was happening mid-game, sound loading, and line of sight calculations.
  • The S.A.W. vs Rebellion mode, however, can be a fairly taxing game mode, so we will continue to look for optimizations during the PTR.
  • Adjusted lighting so it more closely matches the original art assets (especially less over-exposure in the snow biome).
  • Fixed a bug where other players were not visibly charging their Bow & Sparrow properly.
  • Fixed a bug where players with altered system clocks were having daily challenges constantly trying to reset.
  • Fixed a bug where lag during the Eagle would sometimes result in being disconnected once landing.
  • Fixed a bug where some milestones would notify the player as being completed despite the game being over.
  • Fixed a bug where some ground-level sounds could be heard while in the Giant Eagle or parachuting.
  • Fixed a bug where players would drop empty ammo boxes upon death.
  • Fixed a few rare soft crashes.
Translations are not quite ready yet in the PTR, but will be added over the course of the PTR.

Thank you so much in advance to all of you who join us for testing. We hope you all have a ton of fun with the new mode and the changes, and look forward to reading your feedback via the in-game feedback form and in our Discord!
Super Animal Royale - Michael | Pixile


First of all, we just wanted to say thank you so much to all of you for your feedback and excitement around the big update and upcoming PTR! We can’t wait to test it all with you, and we’ll be announcing details on how to join the PTR next week.

As thanks for participating in The Great Gun Buyback, everyone who has at least one basic colored gun in their inventory when the script begins running tomorrow will be rewarded with the Hellfire SMG and Frozen AK. You’ll receive the guns when the full update arrives at the end of October, and you’ll also be able to preview them on the PTR.

If you missed the developer blog last week about all of the major changes coming to the game you can read the full post here, but I’ll also quickly recap the details about the Great Gun Buyback here so everyone has it in one place for reference!

The Great Gun Buyback
Thanks to your feedback in August, we’ve decided to go ahead with moving 91 colored gun skins from random drops to milestones! We felt that the gun skin colors representing mastery with each weapon would be more fun than just just having them as random drops, and more than 80% of you agreed, so this weekend we’re implementing it.

Here’s what you can expect to see in-game:
  • We’ll be starting to run a script tomorrow night pacific time (Friday PDT) to convert everyone’s basic colored gun skins into alternative random items of the same rarity tier. For example, if you have 4 rare colored gun skins, those will be removed and replaced with 4 rare random cosmetic items.
  • You’ll know that the script completed running on your account when you boot up the game and see all your new replacement items pop up!
  • Basic colored gun skins will also stop dropping randomly, and will no longer be able to be traded up.
  • There will be a brief period of time in October where basic colored gun skins won’t be available in the live version of the game, since the new milestones are arriving in our Major Update at the end of October. However, you’ll be able to get started on earning those milestones in the PTR, and that progress will transfer to the live game when the update arrives.
  • None of your special gun skins are affected by the buyback (for example, the Lucky Hunting Rifle that you might have earned during the St. Pawtricks event). The buyback only includes the basic color gun skins.
  • The script has a lot of user accounts to go through, so we estimate 24-48hrs for it to complete. You should see it take effect sometime over the weekend!
When the update arrives at the end of October you’ll also see new white tier gun skins for all guns as the highest tier milestone, as well as new gun color skins for the Hunting Rifle, Bow & Sparrow and Sparrow Launcher (all with associated milestones of their own). In total, there will be 128 milestones associated with weapon mastery in the new update!

We hope you like the skins and enjoy the new system when you get a chance to try it out in the PTR or in the full update! Just let us know if you have any questions here in the Steam Discussion or in our Discord.
Super Animal Royale - Michael | Pixile


Hey Super Animals! You might have noticed that we've been quieter than usual, and that this patch is taking longer than our typical 3–4 week update schedule. We haven't been on a break: in fact we've been hard at work on one of our biggest updates yet. Early this spring, we took a step back to plan out our long term roadmap for the game and decide how we wanted it to improve and expand the world of SAR the coming months and years. This latest development cycle is finally bringing the first batch of those longer term designs to the game!

The upcoming update targets 3 critical areas of improvement for the game:
  • Better free version of SAR. We're making the game accessible to more players with a free version that's more generous and feature complete, while also offering new optional, purchasable cosmetic items. At the same time, we're turning the current "full version" into the "Super Edition" which we'll continue to add value to over time.
  • Progression system overhaul. We're making big improvements here, reducing randomness, adding new ways to earn items, and expanding/improving popular features like Super Milestones.
  • Major gameplay additions. We're adding new gameplay modes to keep things fresh and fun for longterm players (us included!), and new tutorial/teaching content aimed at helping new players get oriented.

We want your feedback on all of these changes before we release them publicly so we're going to be opening up a Public Test Realm (PTR) at the beginning of October so that you can all let us know what you think before we release this major update later in the month!

And we're also hosting an AMA tomorrow (Friday) at 5pm PDT on the r/AnimalRoyale Subreddit (click here to see the event time converted to other timezones) to give us all of your feedback.

We've written a detailed dev blog post all about the changes coming to the game, which you can read right here:

Read the full post
Super Animal Royale - Michael | Pixile

We're so very hoppy that you could join us for this presentation of the winners of the first-ever Super Art Contest, hosted by esteemed art critic, Rabbita Smith! Watch to see who will be the first winner of the Golden Paintbrush.

We were originally planning on only selecting the Top 10 pieces, but we received so many amazing submissions that we felt that we had to increase it to recognize the Top 20!

Congratulations to all of the winners! View all of the art on the contest website:


https://artcontest.animalroyale.com/
Super Animal Royale - Michael | Pixile


Things are about to get a bit squirrely in Super Animal World: SAW Researchers have made a breakthrough and are bringing Super Squirrels to the Research Lab!

Not to be outdone by the Labs, Thomas Sledison has cooked up two new weapons in his Workshop, with medieval outfits to match. He’s also made a host of other changes to SAW weaponry including scopes for snipers, so read on for the full rundown.

Super Squirrel
Unlock the base Super Squirrel at level 10, plus 3 additional breeds in the Research Lab:
  • Super Gray Squirrel
  • Super Black Squirrel
  • Super Vanilla Squirrel
New Milestones + Cosmetics:
  • Brown Archer Outfit (track players with Sparrows 5 times in a single match)
  • Green Archer Outfit (track players with Sparrows 15 times in a single match)
  • Archer Hat (track players with Sparrows 25 times in a single match)
  • Target Gravestone (shoot a gallery target with a bow during a match)

New Weapons: Bow & Sparrow and Sparrow Launcher


SAW has made an exciting breakthrough in live ammunition, with genetically modified Sparrows that provide unique benefits:
  • Track enemy Super Animals through the fog of war for a limited period of time (5.5-10 seconds depending on the weapon’s rarity and type).
  • Sharp beaks also provide some piercing damage through body armor, but the armor will still absorb 40% of the Sparrow’s damage per hit.
Thomas has constructed two new weapons to take advantage of the new Sparrow ammunition: the Bow & Sparrow and the high tech Sparrow Launcher:

Bow & Sparrow
  • What better way to launch a bird through the air than with a longbow? Simply pull back the string and let your Sparrow fly.
  • Pulling back all the way before letting go will give you the most range, speed and damage with your shots.
  • Available in uncommon (green) and rare (blue) varieties. The uncommon bow tracks enemies for 5.5s and the rare bow tracks for 6s.
Sparrow Launcher
  • Thomas has outdone himself with this crossbow: its cage magazine can hold 4 Sparrows at a time and it can fire a new Sparrow every 0.5s.
  • The Sparrow Launcher can be found in epic (purple) and legendary (gold) varieties. The epic variant tracks targets for 7s and the legendary variant tracks targets for 10s.
  • Legendary Sparrow Launchers are only available in the mole crate.
Thomas has also been busy refining some of his existing weapons:

New Sniper Zoom
  • Creep with the Hunting Rifle for a 10% zoom out.
  • Creep with the Sniper Rifle for a 15% zoom out.
Other weapon balancing:
  • Max carrying capacity for Sniper ammo and Poison Dart Gun ammo is now 30 (up from 25 for both).
  • Minigun base damage increased by 3.
  • Hunting Rifle reload time lowered to from 0.8s to 0.7s.
  • Hunting Rifle & Sniper Rifle bullet speed increased for each rarity from common up to legendary tier: 240/250/260/270/280 to 250/258/266/274/282.
  • Sniper rifle has slightly faster recoil reset while idle or creeping.
  • Magnum & Deagle have also had slight bullet speed increases.
  • Deagle base damage reduced by 3.
  • Skunk Gas Vial no longer prevents poison damage (we found this was too powerful against the Poison Dart Gun). Instead, it will simply prevent poison death (maximum poison damage will bring you to 1 health, but not kill you).

Metagame + Progression System Improvements
We’ve been hard at work reviewing and re-redesigning SAR’s metagame systems since early spring and have made some exciting progress behind the scenes. A huge thanks to all of you who have been providing feedback in Discord on what you like and don’t like about our progression systems and what you’d like to see added to the game. These systems are super important so we’ve wanted to make sure to take our time with them and get them right.

We’ll be sharing more of our plans and looking for your feedback in the weeks ahead, and are aiming to get v1 of the new systems in place for beta testing by the end of the summer. You can join the SAR Discord or follow us on Twitter and Facebook to get the news first and provide your feedback.

In the meantime, we’ve already made some improvements to our Daily Challenges system that are ready for release today:

Daily Challenges Improvements
  • Rather than earning 1 new daily challenge per day, you’ll now get 2 new challenges every day.
  • Daily challenges will refresh every 24hrs regardless of whether you’ve completed them or not, so you’ll always have two to work on until they’re complete.
  • Since they refresh every 24hrs and you always get two new ones, you’ll no longer be able to accumulate 3 at a time.
  • Challenges refresh at exactly 00:00 UTC and we’ve added a handy timer so you can clearly see when they’ll refresh.
  • Some challenges have been adjusted or removed to make sure they’re all attainable in one day.
  • Rerolling a challenge won’t ever give you the same challenge type (previously it was possible to reroll a challenge only to end up with another challenge of the same type).

Game and UI Improvements:
  • Quick chat ground markers will now snap to the edges of the screen.
  • Can ping your guns in your inventory to say "Need [ammo]."
  • Can ping either Super Tape or Armor in your inventory to say "Need Super Tape."
  • Can ping health juice in your inventory to say "Need healing."
  • Can ping Giant Emus and Hamster Balls.
  • You can now see the weapons & gear HUD for players who you’re spectating.
  • Ghost spectators in private matches will now see the kill count of the person they are viewing (in the top left).

Additional Changes:
  • Minor map changes: adjustments to the bramble near the middle of the map, and a small change in the south by a campfire.
  • All long body characters like the Super Sloth have been changed to standard Super Animal size for consistency and to help with technical requirements of supporting so many unique animals.
  • Beard styles updated.
  • Decreased gas cloud particle texture size. May improve performance.
  • Fixed Banana Forker tooltip.
  • Fixed a bug where lobby weapons were sometimes visible during the match in private games.
  • Various translation fixes.
Super Animal Royale - Michael | Pixile

Super Summer has arrived on the island and the animals are kicking things off with a new limited-time event from June 25 to July 19!

Super Summer Royale

Collect Fruit Baskets until July 19 that you can redeem for 9 new limited edition event items! You'll find baskets scattered around the island, and will also earn them automatically after each match based on your survival time. Fruit baskets that you find on the island will give you 20hp when you eat them (and yes Giant Emus can snack on them too). The Delivery Mole has also included 3 Fruit Baskets in every Mole Crate.

9 new Super Summer Royale event items
  • Blue Sport Sunglasses
  • White Bermuda Shorts
  • Blue Polo Shirt
  • Yellow Plastic Shovel
  • Vintage Round Sunglasses
  • Vintage Floral Swimsuit
  • Badminton Racket
  • Vintage Floral Dress
  • Orange Pastel Overalls
8 2019 legacy summer items
25% chance of dropping a legacy item that you don't own yet.
  • Fish Swim Shorts
  • Straw Umbrella
  • Lifebuoy
  • Fruit Skewer
  • Yellow Lei Hula Skirt
  • Popsicle
  • Duck Floatie
  • Fruit Hat
2 new Super Animal breeds
Create 2 new Super Animal breeds in the Research Lab!
  • Super Pineapple Hedgehog
  • Super Watermelon Skunk
4 2019 legacy summer items are being added to the general drop pool
We decided that these 4 items from last year’s Super Summer Royale event were general enough in theme that it would be best if everyone had an opportunity to earn them (we don’t want to deprive any would be chefs of their aprons) so we’ve made them regular drops.
  • White Apron
  • Floral Swimsuit
  • Hot Dog Fork
  • Meat Skewer
Super Pool Noodles
4 color variants of pool noodles have also been added to the item drop pool, and if you use the coupon code "SUMMER" you'll unlock a pool noodle of a random color!

The event ends at 11:59pm PDT on July 19th, but you'll still have until July 22nd at 11:59pm PDT to redeem your final Fruit Baskets before they expire!

New Rainbow Love Items
We’ve added two new rainbow items to the item drop pool (and if you haven’t already, use coupon code "LOVE" to score a rainbow baseball cap and umbrella).
  • Rainbow Headband
  • Rainbow Dress

Ping System & Quick Chat

Our quick chat / ping system has finally arrived to help you communicate with your teammates!
  • Hold the [Z] key to bring up a radial menu of 6 different messages.
  • A quick tap of [Z] will show the regular paw marker.
  • You can also use the Quick Chat Wheel when you have the map open, to ping further away locations.
  • In duos and squads you can ping weapons and items with the [Z] key.

Gameplay Improvements
  • Visual clarity of guns with shorter ranges has been improved by removing bullets that have reached a damage falloff of 85% (they’ll now despawn rather than traveling the remaining 15% of distance where they would have done very little damage).
Note: Previously, armor was not removed once a bullet reached 85% damage falloff because the amount of damage it was doing was so miniscule that it felt unfair to remove a full tick of armor. This won’t change gun balancing in any significant way, but makes it much clearer when a bullet will do meaningful damage or not, and brings the visual in line with how armor removal already works.
  • Chonk Emu’s health has increased from 170 to 190 hp.
  • Skunk Gas Vial now also provides poison immunity (from poison dart gun and others using the vial, but not from skunk bombs).
  • Banana Forker has had its banana eating distance increased, and healing has been increased from 15 to 25 hp.
  • Increased footstep volume slightly, and increased roll and running footstep audible distance (which increases the benefit of creeping or using Ninja Booties).
  • Standardized the shotgun's spread to be 15° whether idle or running. Previously it was 15° while idle and 19° while running.
  • JAG-7's spread adjusted to be 17.5° while running. Previously it was 18.5°.
  • Increased the magnum’s bullet speed slightly.
  • Magnum and Deagle have both had per-shot recoil lowered, and recovery time is now slightly faster.
  • Damage falloff for the Uncommon/Rare SMG and the Thomas Gun has been increased slightly.
  • Initial bullet spread for Thomas Gun increased by 0.5°.

Private Matches Beta
We've added several new commands for hosts of private matches (see the full list on the SAR Wiki):
  • /ghost can now make someone else a ghost by specifying a player number (ie /ghost 14).
  • /gun can now include rarity while spawning a gun (ie green pistol would be /gun0 1)
  • /ammo# # command to spawn ammo type with specified amount.
  • /armor# command to spawn armor (value can be 1 to 3).
  • /gason can now include a number in order to set a delay (in seconds). For example, to set a 5s delay, you’d use the command: /gason 5.
  • /gasspeed # command to set the speed multiplier of skunk gas. Value can be from 0.4 to 3.0.
  • /gasdmg # command to set gas damage multiplier. Value can be from 1.0 to 10.0.
  • /allitems can be used to toggle all item spawns on/off. This includes enabling/disabling the Delivery Mole, Mole Crate loot and grass loot.
  • /guns can be used to toggle gun world spawns on/off.
  • /hamballs can be used to toggle hamster ball spawns on/off.
  • /emus replaces the old command to toggle emus spawns on/off.
  • /moles can be used to toggle the Delivery Mole on/off.
  • /armors can be used to toggle armor spawns on/off.
  • /throwables can be used to toggle spawns of all throwable items on/off.
  • /utils replaces the old command to toggle powerup spawns on/off.
  • /bulletspeed # command to set the speed multiplier of bullets. Value can be from 0.5 to 2.0.
  • /flight command can be used in the pre-game lobby to regenerate the Giant Eagle’s flight path.
  • /god # to set god-mode on a player with ID #. Applies only to damage from other players.
  • /onehits command to toggle one-hit kill mode. Doesn't apply to grenades or gas.
In addition:
  • Ghost spectator cam now moves faster when zoomed out.
  • Fox soccer ball can now be spawned during the match, not just in the lobby (still only possible for developers, mods, and private match hosts to spawn the ball).
Additional Quality of Life Changes and Fixes
  • Added new sound effects for when teammates eject from the Giant Eagle.
  • Fixed markers on the minimap not sticking to the edges at the proper angles (thanks to user, BatoSoupo, on r/animalroyale for this one!)
  • Fixed an issue with guns poking under campfires.
  • Fixed issues with Minigun aiming up close.
  • Fixed map markers briefly displaying in the wrong position.
  • Fixed bug with disconnected players on emus.
  • Skunk Gas Vial no longer cancels the melee-only victory milestone.
  • Main menu's region selector no longer uses LT/RT on controllers.
New Super Mod Items
2 new items celebrating our super moderators are being added to the item drop pool!
  • Oyqy's Earbud melee weapon
  • TaMa's Banan Hat
Hope you all enjoy the update and have some fun in the sun. See you on the island, Super Animals!

Super Animal Royale - Michael | Pixile


The Super Roadrunner and Super Coyote have arrived in the Research Labs, so start saving your Bluejay DNA and Wolf DNA to create them! You can unlock them at level 10 and level 40 respectively after you’ve unlocked the Super Bluejay and Super Wolf. They’ve also brought with them 5 new ways to foil your foes, with the all-new Super Powerups.

Super Powerups


Super Powerups are a brand new category of item that grant your Super Animal passive abilities. You’ll find them scattered around the island but can only hold one at a time, so choose wisely.

Claw Boots:
Cut every blade of grass you walk through, no chopping required. These sharp kicks double as crampons, so you won’t slide on ice.

Banana Forker:
Health slipping? This sweet cutlery turns a dangerous banana into a tasty snack that restores 15 health instantly. I mean, how could you possibly eat bananas without a fork and knife? You’re not an animal, you’re a Super Animal. Just don’t let your bananas rot in the skunk gas or they’ll turn into inedible mush.

Ninja Booties:
Be as quiet as a ninja with these soft-padded paws. You’ll walk 50% quieter, creep 12% faster, and creep-roll without making a sound.

Skunk Gas Vial:
Make your stab a little stronger (and stinkier). With this damage enhancing vial, your melee attacks will deal 30 poison damage over three seconds on top of their regular damage.

Cupgrade:
This wide-mouthed gold commemorative cup lets you chug health juice at borderline disgusting speeds. Heal 25% faster and impress your dorm mates.

New Giant Emu Breeds


The Giant Emus you know and love have been balanced this update, and S.A.W. scientists have also released 3 rare new breeds onto the island.

Giant Emu handling has been improved by reverting back to our original control style with immediate acceleration, but to compensate the common Giant Emu has had its health/peck damage reduced a bit to make it slightly less deadly. Giant Emus are, however, now 100% more deadly to tall grass which you can finally peck to reveal the items hidden within.

Giant Emu
The original Giant Emu has average speed, defense, and attack, which means you might be tempted to call it “average,” but be warned it much prefers the term “well-balanced.”

Chonk Emu
A thick, fatty hide provides extra protection against bullets, but also slows the poor chunker down.

Speedy Emu
A slim build makes this Emu super speedy, which is good, because if you manage to hit the bugger, it goes down fast.

Battle Emu
The rarest breed of all, Battle Emus boast the ultimate combination of damage, health and speed. The knife secured to its bridle adds an extra sting to its pecks, and enables its woodworking hobby.

Private Matches Beta


You’ve been asking for them for a long time, so we’re excited to finally be able to bring Private Matches to Super Animal Royale! During the beta, we’re limiting hosting ability to select community members who will be able to organize tournaments and events, but we’ll open it up more as we continue testing and building upon the feature.

“PRIVATE” now appears as a 4th game mode option in the main menu, and pressing play will open the private match screen. To join a private match, you’ll need a code from an event organizer. Simply enter a valid match code and you (and your party) can join the private match.

We’ve created a new #events channel in the Super Animal Royale Discord server where you can find tournaments, scrims and other events to join, or submit your own events for consideration. Join the Discord to learn more and participate!

v0.95 Full Patch Notes
Super Animal Breeds
  • New Super Bluejay Breed: Super Roadrunner
  • New Super Wolf Breed: Super Coyote

Super Powerups

Find Super Powerups throughout the island that provide passive bonuses.
  • Claw Boots: Cuts grass automatically and increases grass loot drop rate by 2x. Also prevents sliding on ice.
  • Banana Forker: Turn bananas into tasty, 15 health snacks. Just don’t let them rot in the skunk gas or they’ll turn into inedible mush.
  • Ninja Booties: Be as quiet as a ninja with soft-padded paws. Walk 50% quieter, creep 12% faster, and creep-roll without making a sound.
  • Skunk Gas Vial: Make your stab stronger (and stinkier) with 30 poison damage over three seconds on top of its regular damage.
  • Cupgrade: Heal 25% faster and impress your dorm mates with your chugging skills.

New Emu Breeds & Balancing
  • Giant Emu: Overall health and damage of the original Giant Emu has been reduced from 150 hp and 45 damage to 140 hp and 35 damage.
  • Chonk Emu: 170 hp, 35 damage, 85% speed.
  • Speedy Emu: 110 hp, 35 damage, 115% speed.
  • Battle Emu: 150 hp, 45 damage, 110% speed.

More Giant Emu Updates
  • Controls reverted to original style where acceleration is instant. We felt that this was more comfortable for gameplay and prevents getting stuck on corners as frequently.
  • Emus can now cut grass with their pecks.

Private Matches Beta
  • "PRIVATE" now appears as a 4th game mode in the main menu. Pressing "PLAY" will open the private match screen.
  • Simply enter a valid match code and you (or your party) can join a private match.
  • At the moment, only a few select members of the community and event planners have hosting capabilities. Be sure to check out the new #events channel in Discord to find custom games and tournaments!

Gameplay Updates
  • Creep-walking is now fully silent.
  • Idle and creep-walking have slightly faster recoil reset delay (0.16s instead of normal 0.20s).
  • Almost all weapons upgraded to have less firing recoil while standing still or creeping.
  • SMG and Thomas Gun have more starting spread and more recoil per shot.
  • AK & M16 will not slow movement as much while firing, but they have slightly more firing recoil while running.
  • Hunting rifle & Sniper will slow movement less while firing.
  • Poison Dart Gun tick damage increased from 8 to 9, but number of ticks reduced from 5 to 4. This puts it back at a 3-shot kill, but still maintains decent DPS.
  • The final gas circle now takes 8s to close (previously 7s).
  • The final gas circle does 14.2 damage per tick (up from 12).

Other changes/fixes:
  • Can now scroll chat with mouse-wheel (while typing is active).
  • Updated to latest version of Unity 2018.4. Ideally this will fix the recent crash issue for AMD card users.
  • Updated Unity engine to use .NET 4.x runtime.
  • Updated controller plugin (InControl 1.8).
  • Server engine tick rate increased from 24fps to 30fps.
  • Server processes incoming network packets faster.
  • NPCs will display an exclamation mark above their head if you haven't completed their milestone yet. As well, after completing their milestone. They'll also show a small [...] icon above them to indicate additional dialogue.
  • Fixed an animation glitch for NPCs when the Skunk Gas hits them.
  • Matchmaker fixes ("Game already started" bug should be squashed).
  • Fix for dropping weapons from inventory causing your selected weapon to always change.
  • Fixed some loot spawns inside Dogna's lab.
  • Fixed an occasional desync bug where a player's roll animation was different on their screen versus other players.
...