NavalArt - Zhesheng_1818
Foreword

Version 1.31 focuses on optimizing some underlying content. We have completely revamped the local save mechanism to facilitate easier management of numerous save files for both players and the development team. With continuous updates, our official parts have now surpassed the 900 mark. To better organize the various components, the dock scene's warehouse has introduced a new Parts Catalog Collapse System. Meanwhile, seaplane equipped with anti-ship weapons have also made their return to the game.

Dock

Added: Parts Catalog Collapse System

Added: Shipsave Management System

Added: Part category: Newly Added Parts

Adjusted: Search tool in the Tab menu now only return results within the currently selected category.

Air Combat

Added: Lvl II Squadron perk upgrade

New Aircraft squadron perks:

F-Two Aircraft Team

F-Quick Maintenance I

DB-Raiders

DB-Quick Maintenance I

DB-Bombing Training II

TB-Raiders

TB-Quick Maintenance I

TB-Large Formation II

TB-Bombing Training II

B-Large Formation II

R-Remove Armor

R-Extra Armor

Fixed: issue where Squadron Torpedo Release Distance and Torpedo Gap were not affected by Perks.

Fixed: issue where Perks for squadrons generated by Custom Airstrike were not taking effect.

Fixed: issue where enemy aircraft from Custom Airstrike were unable to land at the airfield, preventing the Airstrike from concluding.

Adjusted: Renamed in-game descriptions for squadron perk "Focused Armor Plating" and "Extended Armor Coverage" to "Critical Area Protection " and "Structural Reinforcement"

Adjusted: Increased all air-launched torpedoes’ operational depth from -1m to -2m.

Adjusted RTS interface operation logic

Fixed anomalies in fighter dogfight synchronization

Fixed anomalies in fighter strafing damage determination

Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.

(Credit: Discord MOLLU)

Anti-Aircraft Gun

Adjustment: Relaxed restrictions of anti-air firing angle to resolve abnormal behavior where AA guns (including both DP guns and small caliber AA guns) hesitated to fire at hostile squadrons.

Adjustment: Completely overhauled the stats (dps, range, damage pattern) of small caliber AA guns based on historical performance, in order to distinguish mid-range AA guns and close-range AA guns. The overall anti-air efficiency slightly increased.

Standardized AA Gun Armor Thickness:

Light AA without shield:14mm

Light AA with shield : 16mm

Medium AA without shield: 20mm

Medium AA with shield/ Enclosed AA turrets: 23mm

Enclosed, armored AA turrets: 28mm
(Credit: Discord SirPerson)

Fixes

Fixed: issue where aircraft UI could not be hidden in RTS mode.

Fixed: the wrongly displayed keybinding of ballast tank control.

Fixed: issue where custom parts appeared duplicated and could not be selected.

Fixed: rare issue causing ships with a high number of parts (8000+) to capsize when spawning near the edge of map.

Fixed: loading failures caused by conflicting mod part ID.

Fixed: issue where Airstrike-related achievements failed to trigger correctly.

(Credit: Discord Worldoz)

Settings

Added: Ability to customize shortcut keys for the Keybinding Panel.

Fixed: An issue where modifying Keyboard Binding would accidentally trigger specific bound functions.

Gallery

Adjusted: Added key prompts for the walking mode button in the Gallery.

Tutorial

Adjusted: Tutorial Level \[6] "Keyboard Shortcuts" now includes guidance on customizing shortcut keys.

Fixed: An issue causing players to get stuck in Tutorial Level \[2] "The First Craft."

Fixed: An issue causing players to get stuck in Tutorial Level \[5] "Advanced Building Techniques."

Parts

Adjusted

Renamed n70 Cabin Door I to Watertight Door I, same for n544,n545, n550.

Renamed n314-316 Cabin Door II (Variants) to Deck hatch I (Variants)

Removed the Germany nation tag for n666 370mm Porthole.

Reclassified several Soviet and Russian weapons into their historical-accurate national categories

Removed the Britain nation tag for n248 343mm/45 Two-gun turret due to significant modelling error.

Renamed aircraft. Now the name directly display ordnance carried.

Modified the Japanese 140mm/50 3rd Year Type (Casemate) model, increasing the maximum single-side rotation angle supported by the casemate from 120° to 135°.

Slightly increased the accuracy of n525 Swedish 57mm/60 SAK 1950 Bofors Automatic AA Gun (Model 1950 Twin Mount)

Fixed an issue where the size of the n637 French 155mm/50 Modèle 1920 (Casemate) was too small.

When the aircraft is folded, bombs mounted under the folded wings of the aircraft are hidden.

New Parts

French 305mm/45 Modèle 1906 (Modèle 1906 Two-gun Turret)

French 240mm/50 Modèle 1902 (Modèle 1902 Two-gun Turret)

French 75mm/63 Modèle 1908 (Single Mount)

German 420mm/45 SK L/45 (Two-gun Turret)

German 128mm/54 Doppelflak (Three-axis Stabilized Twin Turret)

Japanese 460mm/50 5th Year Type (Two-gun Turret)

Italian 203mm/50 Model 1924 (Model 1924 Twin Turret)

Sweden 533mm Modell 1930 Quadruple Torpedo Launcher (Torped 141)

Sweden 533mm Modell 1930 Quadruple Torpedo Launcher (Torped 141,Without Bridge)

Sweden 533mm Modell 1930 Quintuplet Torpedo Launcher (Torped 141)

Sweden 533mm Modell 1930 Quintuplet Torpedo Launcher (Torped 141,Without Bridge)

Anchor I (Shank)

Anchor I (Tripping palm)

Anchor III

New Part variants

Ladder (single)

Japanese 140mm/50 3rd Year Type (Without Shielded)

British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VI Octuple Mount)

British 40mm/39 Mark VIII "Pom-Pom" Gun(RP 10 Mark VIA* Octuple Mount)

Douglas SBD-3 'Dauntless' Dive Bomber (Scout)

Vought SB2U 'Vindicator' Dive Bomber (Scout)

Curtiss SB2C 'Helldiver' Dive Bomber (Scout)

Grumman TBF 'Avenger' Torpedo Bomber (Scout)

Curtiss SOC 'Seagull' Reconnaissance Seaplane (100lb AN/M30 HE *2)

Aichi E13A 'Zero' Reconnaissance Seaplane (250kg Type.99 No.25 HE *1)

Vought OS2U-1 'Kingfisher' Reconnaissance Seaplane (100lb AN/M30 HE *2)

Arado Ar 196 Reconnaissance Seaplane (50kg SC50JA HE *2)

Mitsubishi F1M2 'Zero' Observation Plane (50kg Type.94 HE *2)

Consolidated PBY 'Catalina' Large Seaplane (1000lb AN-M65A1 HE *4)

Consolidated PBY 'Catalina' Large Seaplane (MK 13-6 *2)

Beriev Be-6 Large Seaplane (500kg FAB-500sv HE *6)

Beriev Be-6 Large Seaplane (45-36MAN *2)

Beriev Be-4 (KOR-2) Reconnaissance Seaplane (100kg FAB-100 HE *2)

Kawanishi H6K Type.97 Large Seaplane (800kg No.80 Model 1 HE *2)

Kawanishi H6K Type.97 Large Seaplane (Type 91 Model 3 *2)

Kawanishi H8K Type.2 Large Seaplane (250kgType.99 No.25 HE *8)

Kawanishi H8K Type.2 Large Seaplane (800kg Type.99 No.80 *2)

Kawanishi H8K Type.2 Large Seaplane (Type 91 Model 3 *2)

Supermarine “Walrus” Seaplane (250lb GP Mark.III HE *2)

Curtiss SC-1 “Seahawk” Seaplane (250lb AN-M57 HE *2)

Reworked model

n84 Anchor I

n149 Japanese 310mm/50 Three-gun Turret

n651 Soviet 152mm/57 B-38 Pattern 1938 (MK-17 Twin Turret)

Colored parts

n152 Japanese 356mm/45 41rd Year Type (two-gun Turret)

n153 Japanese 356mm/45 41rd Year Type (two-gun Turret with Rangefinder)

n293 American \[RIM-116 "Rolling Airframe"] Anti-Aircraft Missile Launcher

n472 Soviet 152mm/57 B-38 Triple Turret(Radar)

n473 Soviet 152mm/57 B-38 Triple Turret

n544 Watertight Door II

Historically corrected name and description

n119 French 57mm/60 Modèle 1951 Automatic AA Gun (ACAD Modèle 1948 Twin Mount)

n133 French 152mm/55 Modèle 1930 (Modèle 1936 DP Triple Turret)

n149 Japanese 310mm/50 Three-gun Turret

n152 Japanese 356mm/45 41rd Year Type (two-gun Turret)

n153 Japanese 356mm/45 41rd Year Type (two-gun Turret with Rangefinder)

n177 American 254mm/40 Mark 3 (Mark 6 Two-gun Turret)

n287 Soviet 30mm/54 AO-18 (AK-630 Single Mount)

n288 Russian 30mm/54 AO-18KD (AK-630M2 Twin Mount)

n525 Swedish 57mm/60 SAK 1950 Bofors Automatic AA Gun (Model 1950 Twin Mount)

(Credit: Discord 天さん)

Ships&Ship Saves

Added new Presets: Baltimore, Chosin, Kirov, Béarn, Mogador

Removed USS Alaska from Presets

Reworked the Preset North Carolina

Moved all presets into the Presets folder.

Fixed an issue where the secondary guns on Presets Yamato '41" and Yamato '45 lacked a matte finish

Fixed an issue where the Preset Renown had an excessively high speed

(Credit: Ansel CNK)

Oct 14
NavalArt - Zhesheng_1818

\[In-Game Build Version 1732]

Fixes:

  • Fixed a bug where aircraft sound effects disappeared after resupplying.

Adjusted:

  • Adjusted the size of the copy and paste buttons in the shipyard.

  • Adjusted: Increased the Hangar Capacity of the Lexington (CV-16) preset.

  • Adjusted: Changed the 127mm/25mm naval gun on the Lexington (CV-16) preset to automatic fire.

  • Adjusted: Changed the 155mm/60mm naval gun on the Yamato '41 and Yamato '45 presets to automatic fire.

Oct 11
NavalArt - Zhesheng_1818

\[In-Game Build Version 1731]

Added:

  • Player ship selection feedback in RTS mode

Remake:

  • Remake the Anti-Air Basics Tutorial

Fixes:

  • Fixed a bug where the collision box of mirrored custom part groups would shift after adjusting the X-axis offset in Mirror Mode.

  • Fixed a bug where the aircraft runway warning could be overridden by other prompts.

  • Fixed a bug where aircraft taking off from hangars or entering from off-map would have no engine sound.

  • Fixed a bug where aircraft squadrons would not execute move commands upon takeoff.

  • Fixed a bug where the aircraft squadron command queue would fail.

  • Fixed the low texture resolution of part XF5U.

  • Fixed the incorrect thumbnail color for parts n472 and n473 (Soviet 152mm/57 B-38 Triple Turret).

  • Fixed issues with part n244 (Italian 320 mm/44 Model 1936 Twin Turret II) where the magazine height was too large and the hoist adjustable depth was too high.

  • Fixed the incorrect thumbnail color for part n563 (Sailor).

  • Fixed the bug where the preset ship Brooklyn had an excessively low speed.

  • Fixed the bug where the preset ship Fuso '15 had midship turrets that could not rotate.

  • Fixed incorrect armor and turret firing arcs for the preset ship Omaha.

  • Fixed a bug where dive bomber accuracy did not improve with increased bombing altitude.

  • Fixed incorrect priority for aircraft takeoff methods.

  • Fixed the popup area of the squadron formation control panel blocking mouse clicks.

  • Fixed the Safe Mode prompt for 16:10 aspect ratio.

  • Fixed the issue where the DP Gun would ignore the elevation angle limit when firing in AA mode

  • Fixed the bug that there is no enemy aircraft name when locking the enemy aircraft in the Airstrike level

Adjusted:

  • Adjusted Arado Ar 196 Reconnaissance Seaplane: Hangar Capacity 6 → 9.

  • Adjusted Douglas SBD-3 'Dauntless' Dive Bomber: Hangar Capacity 8 → 11.

  • Adjusted Aichi E13A 'Zero' Reconnaissance Seaplane: Hangar Capacity 6 → 9.

  • Adjusted Mitsubishi F1M2: Hangar Capacity 7 → 8.

  • Adjusted Fairey 'Swordfish' MK.I Biplane Torpedo Bomber: Hangar Capacity 9 → 8.

  • Adjusted Aichi E13A: Cruise Speed 211 → 202.

  • Adjusted Mitsubishi F1M2: Cruise Speed 200 → 194.

  • Adjusted Changed the text and color scheme of the Safe Mode entry prompt to make it more noticeable.

  • Adjusted tutorial UI layout so its size better matches the text length.

  • Adjusted the Torpedo Bomber specialization "Elite Crew": Attack Radius reduction changed from -20% to -10%; Torpedo Release Distance reduction changed from -20% to -10%.

  • Adjusted Replaced the seaplane on the preset ship Louisiana with the Curtiss SC-1 "Seahawk".

  • Adjusted optimized the airstrike mode selection button style

Sep 30
NavalArt - Zhesheng_1818

\[In-Game Build Version 1728]

Added:

  • Added New Presets ships:Algérie

  • Added Mikoyan-Gurevich MiG-17 Fighter

  • Added Shenyang J-5 Fighter

Fixes:

  • Fixed some name and description adjustments that were not implemented

  • Fixed the name and description verification for the N336 German 263mm RK L/35 C86 single-mount turret

  • Fixed the landing gear cover facing the wrong direction for the N872 Vought XF5U "Flying Pancake" carrier-based fighter

  • Fixed the new thumbnails for remade parts not taking effect

  • Fixed the issue of text disappearing in the custom air strike mode nation selection UI

  • Fixed the issue of Perk button title text disappearing

  • Fixed the English translation of some old default ship descriptions to be standardized

  • Fixed the bug that the secondary guns of Presets Richelieu were missing

Adjusted:

  • Adjusted the air strike UI to retain the previous country selection when updating the selectable country

  • Adjusted the asynchronous loading of the custom air strike UI to improve the opening speed of the custom air strike UI

  • Adjusted Douglas XTB2D-1 “Skypirate” Torpedo Bomber Torpedo Release Interval

  • Adjustment: Increased the X-axis dispersion of the Soviet 76mm/41.5 M1940 F-34 Tank Gun

  • Adjustment: Renamed the Presets SMS Tirpitz to KMS Tirpitz

  • Adjustment: Renamed the Presets USS BB67 Montana to USS Montana

NavalArt - hemadw86
Foreword

Version 1.3 further expands the aircraft system and overhauls the airstrike system. You can now freely choose between level-based airstrikes and fully customized airstrike missions. A new squadron Perk system allows you to tailor your air forces to specialized missions. Key manipulation has also been implemented.

Features

Added key manipulation.

Added Airstrike Survival mode.

Added Airstrike Customization mode.

Added Squadron Perk System.

Added manual AA priority target designation (X key for direct aim/left-click on mouse/right-click when selecting yourself in the RTS interface).

Added instant in-game squadron formation changes.

Added in-game squadron formation density switching.

Added off-Map aircraft entry logic.

Added pre-input for aircraft level changes.

Added the ability to enable all mod buttons in the admin panel.

(Credit: Timothy_)

Fixed

When adjusting part values ​​in the Shipyard, non-numeric inputs would automatically cause the value to be set to 0.

Repeatedly switching module displays during the multiplayer countdown caused module textures to turn white.

(Credit: Ansel CNK)

Adjustments

Relaxed the adjustment limits of most adjustment boxes.

The default number of fighters per squadron has been reduced to 3.

The default number of bombers per squadron has been reduced to 5.

The Shift, Ctrl, and Alt keys are now triggered when they are raised to accommodate key combinations.

Changed the default keybind for first-person mode in the Gallery to H.

Disabled all friendly module damage.

After adjusting the language, a prompt appears stating that the game needs to be restarted to apply the changes.

Level

Added Airstrike: United States - Early WWII

Added Airstrike: United States - Mid-WWII

Added Airstrike: United States - Late WWII

Added Airstrike: United States - Hell Loop

Added Airstrike: Japan - Early WWII

Added Airstrike: Japan - Mid-WWII

Added Airstrike: Japan - Late WWII

Added Airstrike: Japan - Hell Loop

Adjustments: Hunting Flagship Sovetsky Soyuz: Implemented new off-map Airstrike mechanics

Adjustments: Hunting Flagship Sovetsky Soyuz: Added fighters to the German forces

Adjustments: Hunting Flagship Yamato: Implemented new off-map Airstrike mechanics

Adjustments: Hunting Flagship Alsace: Updated Richelieu's weapons

Adjustments: Hunting Flagship Alsace: Updated Algeria's weapons

Ship

Added: New Presets ships: Spruance, Omaha, Laffey (DD-724),Richelieu

Fixes: Fixed some verification bugs in the Presets ship North Carolina

Fixes Fixed a bug that caused incorrect smoke effects on the Presets ship King George V.

Fixed: Fixed some verification errors on the Presets ship King George V.

Fixed: Fixed a bug where the Leniniskiy Komsomol funnel icon on the preset ship was incorrectly oriented.

Fixed: Fixed several minor bugs on the preset ship Queen Elizabeth.

Fixed: Fixed a 1.5m offset on the x-axis on the preset ship IJN-Mikasa.

Fixed: Fixed model floating errors on some old preset ships.

Adjustments: Replaced the 155mm turret on the Yamato '41 with a new part.

Adjustments: Replaced the 155mm turret on the Yamato '45 with a new part.

Adjustments: Added descriptions to old preset that did not have descriptions.

Adjustments: Replaced the placeholder weapons on some old preset ships.

Adjustments: Renamed CNS Nanchang to Nanchang.

(Credit: Reddit Elmny)

Parts

Added the following parts.

Japanese 140mm/50 3rd Year Type (Casemate,Elevation increase)

British 102mm/45 BL Mark.IX (T.I. Mark. I Three-gun Mount)

French 139mm/50 Modèle 1934 (Saint-Chamond Modèle 1934 Two-gun Mount)

British 76mm/70 N1 (Mark 6 Twin Mount)

American 76mm/70 Mark 26 (Mark 37 Mod0 Twin Mount)

American Mark 33 GFCS

American Mark 33 GFCS(Open)

Petlyakov Pe-8 Heavy Bomber

Vought XF5U "Flying Pancake" Fighter

Douglas XTB2D-1 “Skypirate” Torpedo Bomber

Curtiss SC-1 “Seahawk” Seaplane

Aérospatiale SA321 “Super Frelon” Helicopter

Wright Flyer I

Douglas A-4B “Skyhawk” Attack aircraft

Mikoyan-Gurevich MiG-17 (carrier-based version) \[Enable after hot update]

Shenyang J-5 \[Enable after hot update]

Japanese 155mm/60 3rd Year Type (Three gun turret,Yamato,With Bracket)

French 100mm/45 Modèle 1930 (Modèle 1931 Twin Mount)

Soviet 76mm/41.5 M1940 F-34 Tank Gun (Model 1942 Turret)

Soviet 76mm/41.5 M1940 F-34 Tank Gun (Model 1943 Turret)

Bollard V

British 343mm/45 Mark V (Mark II** Two-gun Turret)

Reset the following parts

n234 Japanese 140mm/50 3rd Year Type (Twin Mount) Description and Model

n235 Japanese 140mm/50 3rd Year Type (Single Mount) Description and Model

n236 Japanese 140mm/50 3rd Year Type (Casemate) Description and Model

Repaired the following parts

n391 German 50mm Flak (Twin Turret) Name and Description Bug

n663 British 152mm/50 BL Mark XXIII (Mark XXI Two-gun Turret) Turret Color Bug

n852 Supermarine “Walrus” Seaplane Folding Wing Animation Bug

n308 American 127mm/54 Mk 42 Dual-Purpose Turret barrel retraction Bug

N787 24-Sided Hemi sphere (Smooth) and N788 Hemi sphere (Smooth) collision box Bug

Provide color separation for the following parts

N24 American 152mm/47 Mark 16 Triple Turret

N67 Japanese 127mm/50 3rd Year Type (Type C Two-Gun Mount)

N238 Italian Oto Melara 76mm Naval Turret

N240 Japanese 127mm/50 3rd Year Type (Type B Single Mount)

N256 Soviet 100mm/70 SM-5 Twin Turret

N308 American 127mm/54 Mk 42 Dual-Purpose Turret

N407 Japanese 127mm/50 3rd Year Type (Type A Twin Mount)

n408 Japanese 127mm/50 3rd Year Type (Type B Two-Gun Mount)

n666 German 370mm Porthole

n703 Porthole 5x1 (1.5m)

n704 Porthole 5x1 (2m)

n705 Porthole 10x1 (1.5m)

n706 Porthole 10x1 (2m)

Apply smooth shading to the following models

n221 German 88mm/45 SK L/45

n233 French 100mm/45 Modèle 1933 (Modèle 1937 Twin Mount)

n237 Italian 30 mm Breda-Mauser AA Turret

n238 Italian Oto Melara 76mm Naval Turret

n243 Italian 320 mm/44 Model 1936 Twin Turret I

n244 Italian 320 mm/44 Model 1936 Twin Turret II

n245 Italian 320 mm/44 Model 1936 Triple Turret

n246 Swedish 120 mm/46 (4.7") TAK120 Gun

n248 Britain 343mm/45 Mark V Twin Turret

n252 German 55mm/77 Gerät 58 Automatic Gun (Single Mount)

n253 German 55mm/77 Gerät 58 Automatic Gun (Twin Mount)

n254 British 7.7mm Lewis Model 1916 Dual Machine Gun

n255 American 203mm/55 Mark28 (Mark 71 Single Mount)

n256 Soviet 100mm/70 SM-5 Twin Turret

n257 Soviet 305mm Recoilless Gun

n259 Japanese 152mm/50 41rd Year Type (Two gun Mount)

n260 Japanese 152mm/50 41rd Year Type (Two gun Mount With Rangefinder)

n262 Japanese Rangefinder 2m

(Credit: Ansel CNK)

The above is the update log for this update. The aircraft-focused version update is roughly complete, and we will announce the update roadmap in the near future, so stay tuned!

Sep 3
NavalArt - Zhesheng_1818

\[In-Game Build Version 1720]

Added:

Added updated 2 tips.

Fixes:

  • Fixed a issue with incorrect catapult angle indication in the module view.

  • Fixed a issue with catapults not being displayed as blue in the module view.

  • Fixed a issue with aircraft torpedo Deflection excessive.

  • Fixed a issue with ship-borne torpedo Deflection excessive.

  • Fixed a issue with the bomb aiming sound effect playing continuously.

  • Fixed a issue with the squadron interrupting the return command after disengaging from air combat.

  • Fixed a issue with incorrect smoke exhaust for the pre-built ship King George V.

  • Fixed a issue with the pre-built ship King George V not having a Angle of Fire set.

  • Fixed a issue with the Leniniskiy Komsomol funnel symbol on the default ship, causing it to be oriented incorrectly.

  • Fixed a several minor issues with the default ship, the Queen Elizabeth.

Adjusted

  • Adjusted a problem with ship-borne torpedoes not displaying the lead line when the lead cannot be calculated.

  • Adjusted a problem with fighters no longer dropping their altitude after disengaging from interception.

Sep 2
NavalArt - Zhesheng_1818

\[In-Game Build Version 1719]

Fixes:

  • Fixed a issue where fighters did not consume ammunition in dogfights.

  • Fixed a issue where the squadron's exit from combat icon incorrectly disappeared in some cases

  • Fixed a issue where edits were not mirrored or undone when exiting editing mode by pressing Esc.

  • Fixed a issue where ships with a center of gravity that was not significantly offset from the centerline would yaw when moving straight.

  • Fixed a issue where fighters did not consume ammunition in dogfights/intercepts.

  • Fixed a issue where fighters would disengage from combat when repeatedly right-clicking to attack the squadron they were attacking.

  • Fixed a issue where fighter plane text was missing in the warehouse

  • Fixed a issue where move commands could cause incorrect dogfight states in some cases.

  • Fixed a issue where setting an attack position for a squadron in RTS mode would cause subsequent operations to fail after switching RTS mode on and off.

  • Fixed a issue where the N784 Soviet 57mm/75 AK-725 Twin Mount had an excessively high rate of fire.

  • Fixed a issue where the N119 French 57mm/60 Modèle 1951 Dual-Purpose Gun had excessive performance usage due to mesh errors.

  • Fixed a issue where fighter firing effects persisted in some cases.

Adjusted

  • Adjusted Changes made in Vertex Editing mode are now updated to mirrored parts in real time.

  • Adjusted Removed the N64 Japanese 155mm/60 3rd Year Type (Three Gun) Turret, Yamato) ammunition depot

  • Adjusted the part name of the N602 Soviet 533mm PTA-53 Quintuplet Torpedo Launcher (Pr.68Bis, 53-51 Torpedo)

  • Adjusted Slightly increased the altitude bonus to initial dogfight time and attributes

  • Adjusted Increased interception damage

  • Adjusted Unified cannon ammunition capacity to 75%

  • Adjusted Fighter tracer fire rate

  • Adjusted Increased the Elevator adjustment range

NavalArt - Zhesheng_1818
Foreword

Version 1.22 adds a new fighter interception mechanism and refactors the dogfighting algorithm; a new mirroring system has been added to the Shipyard; the Gallery's ray tracing DLC ​​has also been updated; at the same time, we have also added and adjusted a large number of preset ships and parts.

Discount

A 7-day discount will begin on September 2nd, making this the perfect time for you and your friends to pick up Navalart!

(Credit: 东方树叶)

Air Combat

Added a fighter interception system

Added a squadron waypoint

Added a new dogfight algorithm

The new air combat features the following:

-A combat system based on cruise speed, maneuverability, firepower, and altitude

-Aircraft with a cruise speed advantage will have an advantage at the start of a dogfight.

-Aircraft with high maneuverability will gain an advantage as engagements lengthen and altitude decreases.

-Fighters utilize an independent ammunition system.

-A dogfight disengagement system, but the aircraft that actively disengages will take damage before completing the disengagement. If conditions permit, disengaging aircraft will trade altitude for speed.

-Aerial combat altitude will automatically decrease during engagements.

Adjusted RTS interface operation logic

Fixed anomalies in fighter dogfight synchronization

Fixed anomalies in fighter strafing damage determination

Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.

Dock

Added X-axis mirror mode

Fixed an issue where dock rotation editing wouldn't work properly when approaching gimbal lock

Fixed an issue where extending a hull's vertex in the mirror direction during vertex editing would result in incorrect extension shapes

Fixed a bug where aircraft catapults could be extended

Gallery

Added ray tracing feature updates - Sea fog, including fog color, density, and height.

Added a shortcut to press E in the gallery to start rendering.

Added the ability to adjust sky saturation in ray tracing.

Added a new sharpening feature in ray tracing.

Added a vignetting feature in ray tracing.

Added the ability to render white models in ray tracing.

Added the ability to adjust overall saturation in ray tracing.

Adjusted ray tracing to optimize bloom rendering.

Adjusted the ground and sea heights in the gallery scene; most ships are now placed at the waterline by default.

Adjusted ray tracing rendering efficiency improvements.

Adjusted ray tracing rendering stability improvements.

Fixed a bug where ray settings would not be reset when entering ray tracing mode.

Fixed a bug in the gallery where turret barrel cutting failed due to turret orientation.

Presets

Added New preset ships: Constellation, Arthur W. Radford, Emden '44, Z-23, Leberecht Maass, King George V, Belfast

Added preset air wings for the preset ships Lexington (CV-16), Graf Zeppelin, Taihō, Hiryū, Indomitable, and Pr.69AV

Reset he preset ship North Carolina. Old saves are retained and renamed "USS North Carolina"

Fix Replaced the AA guns of the preset ships Cleveland, Gearing, Sigsbee, Lion '38, Nelson, Hood, Renown, and Queen Elizabeth

Fix Replaced the torpedo launchers of the preset ships Scharnhorst and Admiral Hipper

Fix a bug where some parts of the preset ship Stalingrad were not matte

Fix a bug where the preset ship Schlachtschiff O was traveling too fast

Fix a bug where some of the Amagi's secondary guns were not set to autofire.

Fix a bug where some of the Z-52's main guns were floating in the air.

Fix a bug where the Bismarck's powerplant was too easily destroyed.

Fix a bug where the Colorado's speed was too slow.

(Credit: 海皇利剑)

Parts

Added American 152mm/53 Mark 12 (Mark 13 Casemate)

Added American 152mm/53 Mark 12 (Mark 13 Single Mount)

Added Soviet 57mm/75 AK-725 Twin Mount

Added German 533mm Triple Torpedo Launcher (G7a T1 Torpedo)

Added American 406mm/50 Mark 2 (Three-gun Turret)

Added American 406mm/50 Mark 2 (Two-gun Turret)

Added German 127mm/45 SK C/34 (MPL C/34 Single Mount)

Added German 127mm/45 SK C/34 (MPL C/34 Single Mount, Without Shielded)

Added British 40mm/39 Mark VIII "Pom-Pom" Gun (Mark VIA Octuple Mount)

Added Tupolev Project 509 Attacker (SC)

Added Tupolev Project 509 Attacker (TP)

Added Tupolev Project 509 Attacker (HE)

Added Supermarine Walrus Seaplane

Added Basic Hull Package (n785-n790)

Added Ladder Parts Package (n791-n799)

Added Fixed Ladder Mid-Section (n856-858)

Added Railing Parts Package (n800-n815)

Added Railing and Coaming Parts Package (n816-n843)

Reset n147 American 305mm/50 Mark 8 (Three-gun Turret)

Reset n62 British 356mm/45 Mark VII (Mark II Two-gun Turret)

Reset n63 British 356mm/45 Mark VII (Mark III Four-gun Turret)

Adjustments: Added color separation for the following guns: n116 Japanese 100mm/65 Type 98 Twin Turret, n119-French 57mm/60 Modèle 1951 Dual-Purpose Gun, n125-French 130mm/45 Modèle 1932 Quadruple Turret, n127-Soviet 130mm/58 BL-109 Twin Turret, n128-Soviet 130mm/58 BL-132 Quadruple Turret, n129-Soviet 130mm/58 SM-2-1 Twin Turret, n159-American 406mm/50 Mark 2 (Tillman Six gun Turret), n307-American 127mm/54 Mark 16 (Mark 41 Twin Turret), n485-British 133mm/50 QF Mark I Twin Turret (RP10 Mark 1 Mount), N486-British 133mm/50 QF Mark I Twin Turret, N632-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount), N633-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount with Rangefinder)

Adjusted the color layout of the N643 American 127mm/54 Mark 16 (Mark 39 Single Turret)

Adjusted: Renamed torpedo launchers

Adjusted: Torpedo speed and range adjusted based on historical performance

Adjusted: Verified description of the 40mm/39 "Pom-Pom"

Adjusted: Performance of the 40mm/39 "Pom-Pom" adjusted based on historical performance

Adjusted: Removed nationality information from the N17 457mm twin torpedo tube mount

Repaired: N409 American 406mm/45 Mk 6 Triple Turret color separation issue

Fixed a model bug with the N127 Soviet 130mm/58 BL-109 Twin Turret at maximum elevation

Fixed a model bug with the N777 German 350mm/45 SK L45 (Drh.L.C/14K Two-gun Turret) at maximum elevation

Fixed a barrel misalignment and high-elevation clipping issue with the N38 and N210 German 380mm/52 SK-C/42

Fixed a crash with the N757 Fieseler Fi 167 torpedo bomber when entering the ray tracing renderer

Other

Added Battle: Battle Test IJN Escort Carrier

Added Battle: Battle Test USN Escort Carrier

Added Battle: Hunting Flagship Graf Zeppelin

Fixed a rare issue in multiplayer where the passenger plane player would get stuck waiting at the start of the game

Fixed a game freeze caused by the AI ​​filling the room when joining a multiplayer game

Adjusted and updated the in-game credit list(Credit: USS Louisiana BB-71)

Next Update

Next month, we'll be reworking the airstrike gameplay and further refining the air-sea combat gameplay. We'll also be announcing the game's future update roadmap, so stay tuned!

Aug 8
NavalArt - Zhesheng_1818

\[In-Game Build Version 1703]

Fixes:

  • Fixed a issue where some aircraft models within a squadron would not display after repeated takeoffs.

  • Fixed a issue where, in some cases, a multiplayer game would be unable to perform any actions after the countdown ended.

  • Adjusted the ability to access the ESC menu during the game start countdown.

  • Fixed a issue where, in multiplayer games, a player could be instantly killed by "NaN" damage.

Aug 6
NavalArt - Zhesheng_1818

\[In-Game Build Version 1702]

Fixes:

  • Fixed a bug where pressing X to lock onto other players during the multiplayer preparation phase causes the secondary gun to fire first

  • Fixed a framerate drop when hovering over a ship in dock removal mode.

  • Fixed a bug that reduced the probability of a squadron being unable to land.

  • Fixed a bug where a squadron's aircraft caught fire after taking off again due to a plane being shot down during landing.

  • Fixed a graphical error with the Flag China (Navy 2025).

  • Fixed an issue where anti-aircraft missiles would not fire follow-up missiles at aircraft that failed to intercept.

  • Fixed a game freeze when using CustomParts DelMode with a large number of parts.

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