\[In-Game Build Version 1656]
Fixes:
Fixed a bug where closing the grid in the Dry Dock and then switching to Build Mode would cause the grid to re-enable.
Fixed a bug where the multiplayer game room did not check all players' ready status after a player exited the room.
Fixed a bug where players or AI could spawn at the map boundary in Multiplayer or Skirmish mode when using the "Historical Engagement Distance" setting.
Fixed a bug causing ships with fewer parts to experience center-of-mass position offset during combat.
Fixed a bug causing ships with fewer parts to exhibit unusual movement patterns during combat.
Fixed a bug where the camera in Skirmish mode was not centered correctly.
Fixed a bug in Multiplayer where the host player received "Player shot down an aircraft" notifications when their AI allies shot down aircraft.
Fixed a bug where ships exhibited excessively fast turning rates at extremely low speeds.
Fixed a bug with Turret id492 having an incorrect rotation axis position.
Fixed a bug where weapons marked as using "Glow Paint" were not counted in the menu weapon information statistics.
Fixed a bug where weapons marked as using "Wooden Deck Paint" were not counted in the menu weapon information statistics.
	In multiplayer games, if waiting for players exceeds 60 seconds, the match will start immediately without further waiting
Incorrect positioning of multiplayer player list pagination buttons at 16:10 resolution
Model-collision box misalignment for underwater torpedo tubes (ID 104 & 105)
Incorrect position adjustment when modifying turret pivot coordinates for underwater torpedo tubes (ID 104 & 105)
Hangar aircraft not being counted in total aircraft inventory
Inability to open aircraft management UI caused by hangar aircraft exclusion from total count
Flight paths being incorrectly factored into ship size calculations
Ship size calculation errors caused by hangar aircraft
Ship center of gravity calculation errors caused by hangar aircraft
Incorrect ship center calculation in quick battle mode
Game stutter due to invalid UI generation from vertex-edited hulls during combat
	
	Version 1.2 adds a new multiplayer PVE feature, expanding the multiplayer size to 20 players, adding a new favorite parts feature, the ability to individually adjust the pitch angle of each barrel of a ship's turret in the Gallery scene , as well as many new features and gameplay experience adjustments and improvements.
(Credit: Reddit Anozumi)
Added the ability to add AI to multiplayer rooms.
Added countdown to start multiplayer games
Added AI difficulty information display text for AI in multiplayer room.
Added Maximum number of players in a multiplayer room has been increased to 20.
Added the function of displaying the number of AIs in the multiplayer room in the main menu.
Added the function of adding favorite parts to the parts warehouse
Added the function of adjusting the pitch angle of each barrel of the ship's turret individually in the gallery scene.

(Credit: C.N.K)
Adjusted Decreased the power of the boat in reverse gear
Adjusted Optimized delay display
 Adjusted Replaced in-game bot random names with famous admirals in history.
 
 (Credit: Reddit Anozumi)
Fix the bug that the muzzle initial velocity of id341 is wrong
Fix a bug that the collision box is not in the right position after id762 collapsed
Repair the bug of incorrect ship information displayed by bot in multiplayer room.
Fix the bug that bot's name in multiplayer room is homeowner
Fix the bug that the ai in the multiplayer room displays the ship info of the homeowner.
Fix bug where ai displays homeowner's name in multiplayer rooms.
Fix bug where ai in multiplayer room shows homeowner's praise value and fleet.
Fix ai weapon synchronization bug in multiplayer games.
Repair the bug that the position of the cannonballs deviates from the muzzle position after firing in multiplayer game for ships with higher speed.
Repair a bug where creating custom hulls with symmetrical parts causes the collision box to appear off in the x-axis
Fix a bug that the AI does not use missiles in multiplayer games.
Fix the bug that in multiplayer rooms, the AI will show the number of ships with airplanes and missiles even if the owner uses them.
Fix the bug that AI always attack first in multiplayer games.
Fix a bug where the color of the ship changes in a way that is not expected after editing the hull by crossing the split vertices in delete mode
Fix a bug in beta where AI doesn't use torpedoes.
Fix: Delete mode changes the color of removed custom parts after coloring.
Fix the bug that the serial number of the player is not changed after the player exits the room.
Fix bug that AI in the room shows player's fleet flag and info.
Fix a bug that the AI in the room shows the number of players' appreciation.
Repair the bug that the clone mode has copied the information of the house owner's fleet.
Repair the bug of moving target into infinite shooting animation when BZ shooting is performed by Fighter Squadron.
Repair the bug that the statistics of the number of people kicked out of the AI room do not change.
Repair the bug that the flag changes to purple after coloring the flagpole with wood decking.
Repair the bug that the material of the reference drawing is lost after selecting the reference drawing by using the Create Custom Parts Select All function.
Repair the bug that airplanes in hangars are also involved in the calculation of ship size data.

(Credit: 华阳灵氛)
The next NavalArt update may include one of the following: adding new aircraft and parts, updating the mod tool, new features such as submarines, anti-submarine warfare, reconnaissance systems, a campaign editor, or new maps. Stay tuned!
 (Credit: Reddit haha69420lol)
	
	

	
	
	
	
	



