Fix a bug that the system language is Czech or German, which causes the game to get an error when reading the database. Fix the bug that the ui of the fleet flag is above the join game screen. Fix a bug that the scrolling speed of the error message page is too slow. Fix a bug in multiplayer games where the enemy name is with "client". Fix the bug that when copying turrets, the height of the elevetor cannot be copied. Fix a bug that multiplayer games don't show pings Fix a bug that the game crashes due to corrupted builder setting profiles Fix several missing translation bugs
Fix bug that prevents player from completing the second tutorial Fix Seaplane catapults not visible in the menu Fix bug where the telescope could be opened even on enemy scout planes Fix id696 698 airplane's torpedo range bug Fix the bug that enemy torpedoes can be found when switching to enemy viewpoints Fix id681 he50 dive bomber model scale problem. Adjustment: Default graphics quality is set to high
Hello Captains and Designers! After almost a year of development, the version 1.0 is NavalArt's most content-rich update to date, and the main topic of this update is the completely remade aircraft carrier system, which is described in more detail below!
(credit: waterant)
Introduction to the main features of the new version
1. Aircraft Carrier Sytem
(Credit: Azaka)
The new carrier system includes fully remade squadron formation system, anti-air system and aircraft attack system. Initializing an aircraft carrier with planes will require you to start on the Ship Squadron Edit page and create one of five formation types: Torpedo Bombers, Dive Bombers, Fighters, Demonstration Squadrons, and Reconnaissance Squadrons.
You'll need to make good use of the changes brought about by different formations and modifications, using the new scout aiming view to increase the accuracy of your artillery barrages, to gain an advantage in battles where fighter squadrons are fighting for air superiority, or to increase the projected firepower of your flying squadrons.
The altitude at which Planet NA's aircrafts fly will be categorized into three altitude tiers, flight altitude will be indicated by vertical squares at the bottom left of the formation icon, and the flight altitude mechanic will have a significant impact on the squadron.
The above is just a brief description of the new carrier system, more content such as takeoff and landing mechanism, the new test flight airstrike mechanism waiting for you to explore, looking forward to the release of the new version of the time you can like the reset of the carrier and aircraft system.
2. Blueprint Generator
In the new Blueprint Mode, designers will be able to generate drawings of their favorite designs in a very convenient way that is not limited to three views:
3. New ports and cameras
New, more beautifully crafted ports will be added to the main menu page in the new version, allowing you to review your ships with a smoother camera.
After zooming in on the view, you will be able to view information about specific weapons.
4. New system ships and missions
New system preset ships from the community bigwigs will set a benchmark for the highest level of builds in the game, and in the future may also be used as preset ships for the new System Ship combat mode in multiplayer.
New missions have also been added to add more playability to the game. In the future, the game will also include a mission editor to take the depth of the missions in the game to the next level.
5. Dock experience optimization (fps up, new regulation mode, etc.)
After extensive optimization of the dock rendering by the author tested fps has increased by about 50% to 60% after loading specific ships, and the building process will be smoother for ships with more than 5000 parts.
The new three-position adjustment tool will allow designers to quickly adjust the shape of the adjustable hull and other components without having to use the numeric keys, which will greatly increase the efficiency of the construction process after adapting to the new, more user-friendly tools, including the lighting adjustment tool in the upper left corner of the screenshot, and more improvements to explore and discover.
6. Raytracing Gallery dlc
The light tracing feature is a heavy hitter for vase parties and interior parties, you can view your design in realistic lighting conditions, not just the exterior, add a glowing object to a dark interior and it will light up the entire cabin. Although the ray tracing algorithms used can theoretically run on integrated graphics cards, the minimum recommended configuration is a GTX1060 graphics card or higher.
The following screenshots are all rendered in-game using the dlc feature using designs from the player community
(Credit: Mayoyi)
7. Air raid remake during test scene
The airstrikes in the test scenario have been upgraded thanks to a reset of the aircraft system, so try to meet a bigger challenge!
(Credit: LiBf4)
8. Missile system remake
The missile system can now be used in multiplayer after the remake, and the missile launch logic has been modified so that there will be no more failures to launch proximity missiles
(Credit:青柠檬)
List of New Functions
Added Optimized rendering speed of vegetation Added Optimized the efficiency of collision box calculations for the seabed Added Optimized torpedo splash performance Added Ship loading interface can't search for archives when loading ships. Added Added a tutorial on key prompts Added console command /load_shipname_STAT_AASTAT_BEARING_DISTANCE Added Show turret HE damage and armor piercing damage separately in the dockyard Added new system ships Added new system missions Added Optimized fps in the docking bay, fps changed from 19 to 30 for certain ships in the test. Added new torpedo targeting system and ui Added option to adjust sky graphics quality Added the ability to select the graphics quality level when entering the game for the first time. Added the ability to select the graphics quality level on the settings page Added the ability to select graphics presets in-game Added Optimized frame rate in light chase mode Added Optimized the algorithm to improve the image quality in light chase mode Added Optimized the noise reduction algorithm in Light Pursuit mode, now the noise reduction won't make the image too blurry Added Reduced the chance of noise in light tracking mode. Added a new style of default center Added new ports on the main menu page Added Optimized ship position movement stuttering in multiplayer games Added Optimized the issue of following the ship after pressing x to lock the ship in multiplayer games. Added switch to adjust the unit switch in the value adjustment panel in the dock. Added the function to prevent copying objects when moving the viewpoint with the middle button in the construction interface. Added switch to toggle between middle mouse button and right mouse button to move viewpoint in dock in settings Added the effect of exploding aircraft into pieces when they are shot down. Added new drawing mode Added 15 minutes option for auto save time setting Added the ability to adjust the light intensity and angle in the dock. Added mode to set camera movement speed in rts mode. Added Quick Battle setting for moving target ship Added Quick Battle Setting for anti-aircraft targets Added Quick Battle setting for stationary fire target ship Added Quick Battle Settings for Historical Receiving Distance Added Multi-player game setup history distance Added Crashing to land effect for flying vehicles Added Multiplayer team mode Added multiplayer chat channel function Added the function of pressing “<” key and “>” key to quickly adjust the value of adjusting units in the dock. Added the function to adjust the length of “Adjustable Hull” and “Increase Hull”. Added the prompt to press x to cancel the increase when in increase mode. Added the function to adjust the unit of single move by moving/rotating/scaling tool in the dock. Added the ability to change the units of the move/rotate/zoom tool via config file. Added Vertical Missile Silo rendering Added alert box for entering a room with a wrong password in multiplayer games. Added tip for using super-resolution screenshot function in blueprint mode Added tip for total number of planes shot down Added the ability to set the ship's heading angle to the moveship function in the developer tools. Added Reset the model of id65 turret. Added remodel of id23 turret. Added Reset of id78 turret model Added Reset the model of id155 turret. Added Remodeled id307 Turret Added Reset model of id472 turret Added Reset the model of id473 Turret Added option to adjust unit multiplier when building to 4 or more decimal places. Added Reviewed and rewrote some turret rotation programs to (supposedly) completely fix the bug where turret rotation would get stuck in the collision box. Added the ability to add cables after copying them with the middle mouse button. Added a node to open the Creative Workshop in the Advanced Building Tutorial. Added the ability to press ~ to open the player stats panel Added the function of directly adjusting the coordinates of the turret's home position on the rotary axis. Added the option to invert the Y-axis of the mouse in the settings. Added appreciation function in multiplayer games Added fleet flag function in multiplayer games Added Reset id91 turret model Added ui for displaying the number of missiles and the number of flights of a ship in a room in multiplayer games. Added added takeoff routes and improved takeoff animation effect Added ship preview in multiplayer Added a new function for landing aircraft. Added the function of recovering supplies after landing Added horizontal bombing formation type Added the ability to not fire anti-aircraft missiles when the anti-aircraft master switch is off Added altitude table to the bottom ui of rts Added Reset Air Attack in Trial Scenario. Added Reset the takeoff and recovery animation of seaplanes and helicopters. Added 7 in-game achievements
694 de Havilland 'Sea Hornet' F.20 Heavy Fighter (HE)
695 Yokosuka P1Y1 Mod.11 'Ginga' Bomber(TP)
696 Focke-Wulf Ta 152T-1/R14 Fighter(TP)
697 Focke-Wulf Fw 190T-1 Fighter(BT)
698 Focke-Wulf Fw 190T-1 Fighter(TP)
699 Grumman TBF 'Avenger' Torpedo Bomber(AP)
700 Nakajima B5N2 Type.97 Attacker(AP)
(Credit:不明真相的吃瓜西瓜)
[Battle Missions Remake]
New preset ships added:
Bismarck
Nelson
Hood
G3
Amagi
Fubuki
Jauréguiberry
Jean Bart
Alsace
Ognevoy
Spokoiny
Chervona Ukraina
Stalingrad
Pr.66
Tennessee
Winconsin'56
Laffey(DD-459)
Porter
Fixrd errors of MOD components exist on Hiryū, reset takeoff path, and add landing path Fixed some model errors in New Orleans Fixed some model errors of Mikhail Kutuzov Reset Lexington (CV-16) takeoff path and increase landing path Reset Pr.69AV takeoff path and increase landing path Reset Indomitable takeoff path and add landing path Reset Louisiana Details Reset Reset Scharnhorst Details Reset Reset Kagerō Details Reset
New Campaign Added: Encounter: Battlecruiser G3 Encounter: Battleship Alsace, Plan No.3 Encounter: Battleship Bismarck Encounter: Battleship Iowa Encounter: Battleship Jean Bart Encounter: Destroyer Fubuki Encounter: Destroyer Gearing Encounter: Destroyer Spokoiny Encounter: Destroyer Tribal Encounter: Destroyer Z-52 Encounter: Heavy Cruiser Des Moines Encounter: Heavy Cruiser New Orleans Encounter: Heavy Cruiser York Encounter: Light Cruiser Colbert Encounter: Light Cruiser Duca d'Aosta Encounter: Light Cruiser Helena Encounter: Light Cruiser Kuma Encounter: Pre-dreadnought Battleship Jauréguiberry The old campaigns that lacked maintenance have been removed, and the new campaign archives will continue to be maintained in the future.
(Credit: 当旗帜飘扬时)
Adjustment
Adjustment of the starting position of the camera during test flights and battles Adjustment of the movement unit size of the movement tool in gallery mode Adjustment the value of rotating tool adsorption unit in dock from 10 degrees to 0.1 degrees. Adjustment the shortcut key to hide ui in gallery mode to F3. Adjustment new key prompts in help panel. Adjustment anti-aircraft gun behavior mode from continuous fire to point fire. Adjustment Anti-aircraft gun damage to 1.4x. Adjustment the noise reduction function of light tracking to only execute a 1 second trigger. Adjustment all turret magazine size algorithms to calculate width based on the lesser of the turret calculation or the lift diameter. Adjustment the damage calculation for modern anti-aircraft weapons Adjustment the damage calculation for anti-aircraft weapons in the beta. Adjustment Reduced fog effect in harbors. Adjustment the problem of drastic value changes when rotating objects in the dock, now the value changes are in line with the usual logic of the 3d editor. Adjustment the upper and lower limits of custom hull defaults. Adjustment Default RTS view angle Adjustment Missile ui indicator now adjusts transparency by distance for better aesthetics. Adjustment Added adjustable hulls to the default parts in the bottom parts bar in the docking bay Adjustment Adjustment the base color of the game Adjustment Optimized the information display of turret simulation fire interface Adjustment Corrected the abbreviation of torpedo boat from PT to MTB in the upload screen of in-game creative workshop. Adjustment Increased the zoom speed of the battle view camera. Adjustment Increased the maximum camera elevation angle of battle view. Adjustment the default ai difficulty for quick battle to Officer Adjustment Officers and above ai now use anti-aircraft guns for anti-aircraft defense. Adjustment Swapped the positions of the build tool and setup buttons in the dock. Adjustment Optimized the physics calculation performance of aircraft after takeoff Adjustment Flying vehicles now don't affect turret range calculations. Adjustment gallery default scene to pure white Adjustment Dragable windows can now only be dragged by the left mouse button. Adjustment Improved the alert for missing pages in mods. Adjustment Increased the sensitivity of the scroll wheel in the task panel on the main menu page. Adjustment Increased the size of the font for the widget information in the widget repository. Adjustment the size of the ui for the mobile rotate zoom tool. Adjustment anti-aircraft missile distance logic Adjustment Removed friendly damage from fighter strafing. Adjustment idn 563 crew model height and collision volume Adjustment the position of the playback button and grid button in the dock to avoid accidental touches. Adjustment flight paths can now be placed continuously by dragging and dropping with the right mouse button. Adjustment id92 French 380mm main gun model to 1.05 times its original size. Adjustment id233 to 0.875 times its original size. Adjustment The shortcut key for switching units in the build function < > has been changed to [ ]. Adjustment Increased readability of text on dark backgrounds. Adjustment Adjustment weight of crew parts Adjustment Added a reminder in the tutorial that pressing the G key toggles the adsorption grid size. Adjustment Increased the size of the sliders in the parts store. Adjustment Adjustment cable to be the first item of decorations Adjustment Decreased the threshold for not mirroring on axis of symmetry attachments. Adjustment Fixed id625 model is too small, adjusted to 1.25 times the size. Adjustment Replaced console switch from “~” to “\”. Adjustment Increased the size of the move and rotate tools in gallery scenes. Adjustment id248 part size to 1.27 times its original size, fixed its description error. Adjustment id612 A-217 turret size to 1.2x. Adjustment Not appreciated until after one minute Adjustment Improved the stuttering of the airplane when dropping bombs Adjustment Added icons for anti-aircraft missiles to distinguish them from ship-to-ship missiles Adjustment Reset model and preview image for id 220 b25 bomber Adjustment Takeoff paths can now be made into custom parts. Adjustment the scaling of anti-aircraft damage at different altitude levels Adjustment Fighter strafing damage is not included in the anti-aircraft damage scaling for different altitude tiers. Adjustment aircraft control ui Adjustment Added hdg autopilot heading hold strength. Adjustment carrier AI movement now prioritizes avoiding player attacks. Adjustment missile launch logic, now prioritize launching close range missiles within range. Adjustment Decreased the slope of helicopter takeoff Adjustment fighter dogfighting algorithm Adjustment Added altitude factor for fighter dogfighting Adjustment Optimized the visual effect of dogfighting
(Credit: 街机猴子 补锅匠)
Fix
Fixed bugs such as not being able to select the free camera after switching to rts mode. Fixed Can't use heading adjustment in multiplayer mode. Fixed a bug that the game gradually drops frames Fixed the bug that there is no splash when the cannonball hits the water in the beta version. Fixed a bug that the main menu ship design is too big, causing the game to get stuck. Fixed the bug that the main menu ui is stuck and can't be displayed due to the oversized design of the main menu ships. Fixed the bug that the main menu camera can't exit the module information display mode if the right mouse button is released when the mouse is over the ui. Fixed the bug that the free camera can't float when it is under water in the beta version. Fixed the bug that the system English translation can't be loaded when there is a duplicate language key in the mod language pack, such as English. Fixed the bug that the help panel cannot be opened by pressing the home button in gallery mode. Fixed the bug that some mods in light tracking mode can't be loaded. Fixed the bug that the center of gravity of ships is calculated incorrectly due to ship light parts. Fixed the bug that the vehicle number screen in the dock obscures the vehicle buttons Fixed the bug that illuminated parts will be hit even if they are adjusted to non-physical parts Fixed the bug that the torpedo target line is zeroed out during pause time in standalone mode. Fixed the bug that ship speed is zeroed out during pause time in standalone mode. Fixed a bug that the advance of anti-aircraft weapons against airplanes is not calculated correctly in the beta. Fixed the bug that the bomb drop ui is displayed when the air squadron is not your own. Fixed the bug that free camera locks or follows the sea after pressing the mouse. Fixed the bug that torpedo dropping ui does not change with formation. Fixed airplane torpedo trails not disappearing Fixed the bug that ships are not stationary in certain scenes in gallery. Fixed the bug that torpedoes cannot be thrown when there is only one airplane in the formation. Fixed the bug that the anti-aircraft gun effect is not synchronized when there are more than three players in multiplayer games. Fixed the bug that armor piercing shells sometimes ignore the armor piercing damage setting. Fixed the bug that only the homeowner's airplane receives damage in multiplayer. Fixed the color error of menu ui. Fixed the bug that the menu button can still be clicked after right clicking on the ship information in the menu. Fixed a bug that trying to rotate a turret without turret assembly in the dock causes the game to crash. Fixed a bug that the x-axis is repeatedly adjusted after rotating the x-axis to 90 degrees. Fixed a bug that torpedo pre-sight lines are jittery. Fixed a bug that causes the game to report an error when the torpedo speed fails to hit the target. Fixed the bug that the game can't use negative scale for modules. Fixed a bug that developer tools are displayed when the game is opened for the first time. Fixed a bug that the game stutters after pressing x to lock the ship in standalone game. Fixed the bug that in-game fps counter keeps showing fps of 4 occasionally. Fixed a bug that the camera stutters after locking the ship when the game speed is slow Fixed a bug that the position of customized parts appears after zoomed custom parts are not disassembled and saved. Fixed a bug that auto-save will disintegrate the customized parts. Fixed a bug where the rotation function is not intuitive Fixed Deck parts would be hit even if they were adjusted to non-physical parts Fixed a bug that the rotation adjuster doesn't save data after 3 decimal places. Fixed a bug in beta where planes appear to be flying at sea level when changing altitude Fixed the bug that the center axis of turret rotation of id157 British 406mm/45 MarkIII Triple Mark II Turret is not on the turret axis. Fixed the bug that the turret stays on the sea surface after being destroyed. Fixed the bug that the center point of the collision body of id352 semi-circular grill is not at the center point of the item. Fixed the bug that the center of sight is shifted when locking on a target and then returning to normal view after entering the weapon following view. Fixed a bug that the game cannot enter the menu interface due to a ship loading error. Fixed a bug that the game cannot enter the menu interface due to an error in ship data calculation. Fixed a bug that the game cannot enter the menu interface due to an error in calculating the camera position in the menu interface. Fixed id472 Soviet 152mm/57 B-38 Triple Turret (Radar) turret model face orientation error. Fixed id473 Soviet 152mm/57 B-38 Triple Turret turret model face orientation error Fixed the bug that the mouse disappears after resuming the game in RTS mode. Fixed the bug that creating a formation and deleting all the planes without deleting the formation causes the ship archive not to be saved and has problems
Fixed the bug that ai aircraft will also show the resupply finished prompt in beta version Fixed the bug that ai takeoff aircraft will cause the player's aircraft to be unchecked. Fixed the bug that pressing “b” to return to the ship when the fighter squadron is strafing will cause the strafing to be unstoppable. Fixed a bug in multiplayer games where player exit causes a bug in air defense damage. Fixed the problem that air defense is not synchronized between players due to wrong team assignment in multiplayer games. Fixed the bug that the mouse cannot be moved after entering rts mode in mouse click mode and closing rts mode. Fixed the bug that missiles fire when the ai difficulty is moving target. Fixed the bug that missiles fire when the ai difficulty is anti-aircraft target. Fixed the bug of whether the ai uses missiles in different difficulty levels. Fixed the bug that enemy ai missiles will also show the target intercepted message. Fixed the bug that ai shooting down the player's airplane will also show the hint of shooting down the airplane. Fixed the bug that the airplane circled around on the sea surface after being shot down.
(Steam page word limit has been hit, the rest of the fixes failed to be written within this post, you can tell it's a big update)
(Credit: 暗月流光)
Moreover
Version 1.0 does not represent the end of NavalArt development! There will be version 1.1, 1.2.In the next several patches will be released to fix bugs and add new aircrafts and parts, such as cold war airplanes and aircraft missile systems, etc. The aircraft mod interface will be opened when the aircraft system is mature and stable, and then the existing systems will be improved while adding new mechanics, such as submarines, anti-submarine, reconnaissance systems, a battle editor or new maps, etc. Stay tuned! Please look forward to it!
This version is 1.0 Public Beta version, some mechanics are still under development, to be on the safe side, we recommend that you manually back up your archives by clicking on the button at the bottom left of the main menu announcement to open the save folder.
The current version is a basic functionality test of the carrier system framework, you can use the two test carriers that are automatically distributed by the game at startup ,by entering the Dock scene or Quick Battle to explore the prototype of future carrier mechanics. Some features such as landing mechanics, seaplane catapults, and AI use of fighters are still under development, and will be added and refined in subsequent updates, including new aircrafts, missile reset in multiplayer, and air strike reset in the test scenarios, etc. Stay tuned!
Right click on NavalArt in the Steam Library and select this item in the Beta section to access the 1.0 Public Beta, look for the announcement in the main menu of the game!
This version has the Ray Tracing Gallery DLC entry, after purchasing the dlc click the button in the gallery scene to enter it! Ray Tracing Gallery DLC is a tool which allows you generate stunning screenshots in the Gallery scene through ray tracing algorithm, check it out if you are interested: NavalArt - Ray Tracing Gallery
This version is still under development and the game experience may be unstable. Due to the complete reset of the aircraft system and air defense system, anti-aircraft missiles cannot be used in the game for the time being.
The main mechanics that are still under development are as follows:
Seaplane takeoff (currently seaplanes are taxiing to take off like normal airplanes for the time being)
Landing mechanics
AI using fighters
Missiles in multiplayer mode
Missiles in multiplayer mode
Anti-aircraft missiles remake
Hangar, takeoff mechanism improvement
Air raid in the test scene reset
Aircraft Carrier Tutorial
There are many more sub-systems that are relevant to this release, and at this point in time, we expect to be about two months away from the release of the 1.0 release.
Hello Captains and Designers, after a period of quiet development, NavalArt is now in alpha testing for the 1.0 carrier update, which will be unveiled as a public beta in the near future. Here are some brief descriptions of the main content of the 1.0 update:
Brief description of the main features of the new version
1. Aircraft Carrier System
The new carrier system includes fully remade squadron formation system, anti-air system and aircraft attack system. Initializing an aircraft carrier with planes will require you to start on the Ship Squadron Edit page and create one of five formation types: Torpedo Bombers, Dive Bombers, Fighters, Demonstration Squadrons, and Reconnaissance Squadrons.
You'll need to make good use of the changes brought about by different formations and modifications, using the new scout aiming view to increase the accuracy of your artillery barrages, to gain an advantage in battles where fighter squadrons are fighting for air superiority, or to increase the projected firepower of your flying squadrons.
The altitude at which Planet NA's aircrafts fly will be categorized into three altitude tiers, flight altitude will be indicated by vertical squares at the bottom left of the formation icon, and the flight altitude mechanic will have a significant impact on the squadron.
The above is just a brief description of the new carrier system, more content such as takeoff and landing mechanism, the new test flight airstrike mechanism waiting for you to explore, looking forward to the release of the new version of the time you can like the reset of the carrier and aircraft system.
2. Blueprint Generator
In the new Blueprint Mode, designers will be able to generate drawings of their favorite designs in a very convenient way that is not limited to three views:
3. New ports and cameras
New, more beautifully crafted ports will be added to the main menu page in the new version, allowing you to review your ships with a smoother camera.
After zooming in on the view, you will be able to view information about specific weapons.
4. New system ships and missions
New system preset ships from the community bigwigs will set a benchmark for the highest level of builds in the game, and in the future may also be used as preset ships for the new System Ship combat mode in multiplayer.
New missions have also been added to add more playability to the game. In the future, the game will also include a mission editor to take the depth of the missions in the game to the next level.
5. Dock experience optimization (fps up, new regulation mode, etc.)
After extensive optimization of the dock rendering by the author tested fps has increased by about 50% to 60% after loading specific ships, and the building process will be smoother for ships with more than 5000 parts.
The new three-position adjustment tool will allow designers to quickly adjust the shape of the adjustable hull and other components without having to use the numeric keys, which will greatly increase the efficiency of the construction process after adapting to the new, more user-friendly tools, including the lighting adjustment tool in the upper left corner of the screenshot, and more improvements to explore and discover.
6. New content, lots of bug fixes and experience optimizations
Dozens of craft from WWI to Cold War will be gradually added to the game with the open beta update after the first version of the open beta featuring around 20-30 craft (thanks to "Mig:魂现猫亡" for contributing to the new version of the models)
7. Raytracing Gallery dlc
The light tracing feature is a heavy hitter for vase parties and interior parties, you can view your design in realistic lighting conditions, not just the exterior, add a glowing object to a dark interior and it will light up the entire cabin. After some deliberation, the author decided to release this feature as a paid dlc, as it was not on the game's development path, and uses a lot of the author's personal experience in other areas of program development, and not everyone needs this feature, and the developer is not financially well off. The pricing will be reasonable, of course. Although the ray tracing algorithms used can theoretically run on integrated graphics cards, the minimum recommended configuration is a GTX1060 graphics card or higher.
The following screenshots are all rendered in-game using the dlc feature using designs from the player community
The Ray Tracing Gallery dlc will be released with the public beta, at which point players who purchased it will need to switch the game version to the 1.0 public beta via Steam library settings in order to utilize the feature before the official 1.0 version is released
More Content
There's more to the new version than just the above additions, and there's a lot more to explore at launch!
Development Route
After perfecting the experience of the fully remade aircraft system, we will release a public beta version, and the difference between the public beta version and the 1.0 official version will be: Update Route: (Current stage) Alpha test in small groups --> Public Beta --> Official 1.0 --> Later versions
Q&A session
Q: Without getting into the have-nots, how long until I can play the carrier version?
A: After more development and functionality is improved, the 1.0 Open Beta will be released to all players by right clicking NavalArt from the Steam Library and selecting Open Beta from the Beta versions. At this point in time, the Open Beta will be available in about a month to a month and a half. The public beta is expected to last 1 month to 1.5 months until the release of the 1.0 offical update.
Q: Can I use carriers in multiplayer?
A: Of course you can, otherwise the wait for the 1.0 release wouldn't have taken so long, the author have rewritten the underlying code of the game for multiplayer, a lot of work requires a lot of time, for more detail see the previous dev log: Development progress – Multiplayer and Aircraft carriers
Q: When will I be able to start working on aircraft mods?
A: Mod features need to be added after the main features are stabilized, otherwise the mod will not work after new features are added will greatly increase the workload of the mod author. For this reason, mod tool will be updated after the release of the 1.0 release when several fixes have been applied to stabilize the version.
Q: Will NavalArt continue to be updated after 1.0?
A: Version 1.0 is just a version number, it doesn't mean development is over, NavalArt will continue to be updated for a long time!
Added a tip in the mod manager for installing mod locally in the folder Fixed AI and automatic secondary weapons aim point is too high Fixed id 23 American 356mm/50 Mk 4 Triple Turrets Muzzle speed: 823m/s Fixed id 155 Italian 381/50 "Ansaldo" M1934 Triple Turrets Damage: 9900 Fixed id 31 Japanese 410mm/45 Type 3 Twin Turrets I Damage: 10300 Fixed id127 128 129 data of AA explosion radius and AA accuracy are reversed Fixed id 452 Soviet 100mm Ak100 Naval Gun AA Distance: 7km Fixed id 407 Japanese 127mm/50 3rd Year Type Twin Turrets Type A : Weapon Class is wrong Fixed id 91 British 152mm/50 Mk XXIII Triple Turrets : Weapon Class is wrong
Improved the stability of multiplayer connections, fixed the bug that player randomly disconnect due to network stability or other factors when entering battle from lobby , it has been tested for dozens of times and now it almost never disconnects. (thanks to Julius_Tetsuo for the remote debug support)
Added a button to locate the max coordinate block and a button to locate the most recently placed block in the dock builder tool.
Fixed the bug that the AI and automatic secondary weapon aiming position are too high. Fix the bug that turrets are no longer synchronized after pressing 0 in multiplayer. Fix the bug that in multiplayer, pressing the return to dock button still returns to the menu.
Added intuitively direct aiming at static targets and moving targets, greatly improving firing accuracy 1. Direct aiming at static targets requires the installation of any functioning fire control system. 2.For direct aiming at moving targets, you need to install any working fire control system and press X to lock on the target, the system will automatically calculate the aiming point after giving the advance. Can not lock the target without installing any fire control system Cannot use fire control system to improve accuracy without any fire control system installed
Added fire control lock indicator
Added ricochet transition angle
Enhanced stability of multiplayer connections
Possibly fixed the bug that in some cases the room switches to the battle scene and the player will disconnect the game randomly.
New preset ships
Andrea Pagoda by JackZzy CNS Nanchang by 久石-奏Official Kirov class Cruiser by 一式パン Sovremenny class Destroyer by 一式パン
Fixed the bug that the angle of the gun barrel deviated too much when firing into the air. Fixed the bug that the loading screen doesn't show new parts. Fixed the bug that the collision box of the ship in the 1275 version appears in the gallery scene. Fixed the problem of wrong author name of system ship. Fixed the problem of incomplete display of developer build tool in high precision build mode. Fixed the bug that the ship coordinates are too big, which leads to memory overflow and can't enter the game. Fixed the bug that the function of locating the maximum position of parts with coordinates in the dock is invalid. Fixed the problem that the description of Soviet 100mm/70 BL-127 quad turret is wrong. Fixed the problem of wrong name and description of Soviet KPD3-6 6-meter rangefinder. Fixed the bug with the Spanish 20mm "Meroka" CIWS Fixed the bug that searching by id can search for hidden parts. Fixed the bug that target cannot be unlocked if the crosshair is not pointed at the sea.
Adjustments
Simply replaced the secondary gun and added underwater defensive armor for the preset ship USS BB67 Montana.
Four Japanese 127mm/40 Type 89 anti-aircraft guns (nid:123, 394, 474, 475) Reduced sea capability, shell damage adjustments. Functional division made with 127mm/50 three-year type naval guns. Maximum elevation angle 75°→85°. Anti-air shell explosion range 14→20. Air-to-air accuracy 17m/km→15m/km. Against the sea X-axis dispersion 8.7m/km→8.9m/km, Y-axis dispersion 10.8m/km→11m/km. Maximum damage to sea HE 1400→1500, maximum damage to AP 2460→2200. Range to air 8900→7000.
Four Japanese 127mm/50 Three-Year Type Guns (nid:67, 240, 407, 408) Reduced air-to-air capability, improved sea-to-sea accuracy. Enjoyed the same RPM buff as the 127mm/40 Type 89 Flak Guns. corrected incorrect data for Turrets A and C (nid:407, 67). Turret rotation speed per second 7°→10°. Maximum damage to sea HE 1400→1500, AP 2460→2400. X-axis scatter against the sea 7.8m/km→7.2m/km. Anti-air shell explosion range 14→17. Air-to-air accuracy 18m/km→25m/km. Air-to-air range 9200→6000. Type A turret (n407) no longer has air-to-air capability, and the maximum elevation angle is revised to 40°, and the loading time per round is 6s→10s. The common saddle structure results in the X-axis accuracy against the sea remaining at 7.8m/km. The maximum elevation angle of the C-type coupled turret and single turret (n67, 240) was revised to 55°.
Two types of 305mm '41 naval guns (n470, 471) Fixed data swap bug.
Japanese 200mm/50 3-year single-loaded No.1 turret (Type A) (nid:465) Reduced turret RPM and reduced loading speed. Turret rotation speed 8.5° per second → 6°. Gun loading speed 15s→20s.
Three American 127mm/25 (n388, 389, 390) Reduced accuracy at sea, range in the air, and blast range in the air. Against the sea Y-axis dispersion 11m/km → 13m/km. Air-to-air shell explosion range 20→14. Air-to-air range 6500→6000.
French 305mm Ex-Dreadnought Twin Turret (nid:477) Fixed incorrect English localization text. Adjusted names. Fixed wrong muzzle velocity data. Muzzle muzzle velocity 580 → 815. Name change.
French 305mm Ex-Dreadnought Single Mount Turret (nid:478) Improved accuracy, and should have better accuracy as a higher magnification variant model. Fixed incorrect muzzle velocity data. Profile adjustments. 20m/km→17.5m/km for sea X-axis scatter, 20m/km→17.5m/km for Y-axis scatter. Muzzle initial velocity 580 → 780. Name change. Profile change.
British 120mm/50 QF MarkXI (nid:484) Damage increased dramatically. Maximum damage to sea HE 1300→1550 Maximum damage to sea AP 1300→2000.
American 203mm/55 MK15 (nid:94) Fine tuning. Elevation angle per second pitch 6→10.6°. Maximum elevation angle to sea 45°→41°. Muzzle velocity 760→762.
American 152mm/47 MK17 Single Mounted Gun (nid:95) Correct the wrong data, MK17 should not apply the same performance parameters as MK16. Maximum elevation angle to sea 40°→20°. Maximum angle of elevation to sea -5°→-10°. Muzzle velocity 760→853. Gun loading speed 6s→8s. Maximum damage to sea HE 2200→2050 Maximum damage to sea AP 3200→2950. Profile change.
American 305mm/50 Mk8 Triple Turret (n147) Fixed range and pitch angle errors. And remove its turret slewing performance buff. Turret rotation 6° per second → 5°. Maximum pitch angle to sea -5°→-3°. Range to sea 35,271→33,650.
American 356mm Mk9 Triple Turret (n151) Fixed incorrect name and data, the gun was redesignated as Mark 8 of the BB-38 Pennsylvania class, the turret RPM received a balanced increase, accuracy and power were adjusted downward. Turret rotation speed per second 3° → 4°. Maximum elevation angle to sea 15°→30°. Range to sea 21,000 - 31,363. Muzzle initial velocity 834→792. X-axis spread 6.6m/km→8.8m/km, Y-axis spread 9.9m/km→10.3m/km. Maximum damage to sea HE 8000→7400, AP 7000→7550. Name change.
American 356mm/50 MK4 Triple Turret (n23) Damage and muzzle velocity downgraded, range increased. Turret RPM gets a balance boost. Turret rotation speed per second 3° → 4°. Maximum damage to sea HE 8300→7400, AP 9020→7700. Muzzle initial speed 850→823. Range to sea 22860→33467.
Japanese 356mm/45 Type 41 (n152, 153) Turret rotation speed gets a balanced boost. Turret rotation speed per second 3°→4°. Maximum elevation angle to sea 45°→43°.
American 406mm/45 Mk5 Twin Turret (n156) Corrected pitch angle, range and muzzle velocity. Decreased loading speed. Maximum elevation angle to sea 45°→30°. Maximum pitch angle to sea -5°→-4°. Range to sea 31364→32000. Muzzle velocity 803→768. Loading speed 30s→34s.
British 406mm/45 Mk IV Triple Turret (n157) Redesignated as a 406mm/45 Mark III Triple Mark II turret, fixing data. Elevation angle 10°→8° per second pitch. Maximum elevation angle to sea 45→40. Maximum pitch angle to sea -5°→-3°. Range to sea 36375→34750. Muzzle velocity 788→747. Name change.
British 114mm/45 QF Mark V Gun (nid:323) Power Increase. Maximum damage to sea HE 1200 → 1350, maximum damage to AP 1200 → 1400.
French 127mm/54 Model 1948 Twin Turret (nid:335) Data has been significantly revised to return its performance to normal. Against the sea X-axis scatter 5m/km → 6.2m/km, Y-axis scatter 9.5m/km → 6.3m/km. Maximum damage to sea HE 1220→1680, maximum damage to AP 1240→2320. Turret rotation 7°→22° per second. Elevation angle per second pitch 12°→15°. Maximum elevation angle to air 85°→80°. Anti-air range 4800→6950. Air damage 570→730 Accuracy 17.5m/km→10m/km.
American 152mm/53 MK16 Twin Turret (n18) Fine tuning Elevation angle per second pitch 7°→7.6°. Maximum elevation angle to sea 45°→30°. Maximum pitch angle to sea -5°→-10°. Muzzle initial velocity 900→914.
US 152mm/47 MK16 Triple Turret (n24) Corrected elevation and range errors. Maximum elevation angle to sea 40°→45°. Range to sea 18,288→23,865. Maximum elevation angle to air 78→60. Air-to-air accuracy 12m/km→16.5m/km. Profile change.
U.S.S. 127mm/38 Dual Anti-Aircraft Gun (n29) Fixed range and loading speed errors. Range to sea 15,120→16,642. Gun loading speed 4s → 3s. Name change.
U.S. 127mm/38 MK30 Single Mounted Flak Gun (n79) Fixed range and loading speed errors. Sea range 15,120→16,642. Load speed 4s → 3s.
German 283mm/54.5 Drh LC/34 Triple Turret (n46) Fixed max elevation angle and range error. Maximum elevation angle to sea 30°→40°. Range to sea 23302→40930. Profile change.
U.S. 152mm/47 MK16 Dual Anti-Aircraft Turret (n78) Fix English localization errors; turret rotation speed, pitch speed, maximum range, and air-to-air accuracy increased. Turret rotation speed per second 22°→25°. Elevation angle per second pitch 11°→14.8°. Range to sea 18,288→23,865. Air-to-air accuracy 15m/km → 14m/km. Profile change. Name change. (English only)
Soviet 305mm SM-31 Triple Turret (n148) Damage and accuracy adjustments. Maximum damage to sea HE 5230 → 5630 Y-axis spread against the sea 12m/km→10.7m/km.
Soviet 406mm/50 B-37 Triple Turret (n158) Damage, Accuracy, RPM Adjustment. Maximum damage to sea HE 8900→10570. maximum damage to sea AP 11200→11700. Turret rotation speed per second 6°→5°. X-axis spread against the sea 8m/km→7.7m/km.
American 406mm "Tillman" Six-Mounted Turret (n159) The flexibility of the turret is further reduced considering the huge weight. The shell data was adjusted in accordance with the lighter Mark 3 armor-piercing rounds, rather than the Mark 8 super-heavy rounds, which only entered service in 1939. Turret rotation 1.5° → 1° per second. Elevation angle 10°→3° per second. Maximum elevation angle to sea 45°→30°. Maximum damage to sea: HE 10620→9850, AP 10890→10250. Artillery loading speed 30s→37s. Range to sea 32140→34320. Muzzle velocity 760→853.
American 457mm MkA Triple Turret (n160) Fixed the bug that caused the 406mm/56 Mark 4 to become an EM gun due to misuse of its data. Elevation angle 10° per second pitch → 6°. Range to sea 45156→40718. Muzzle initial velocity 914→732. Turret rotational speed per second 2°→3°. Maximum damage to sea HE 15480→15600, maximum damage to sea AP 17100→17600. Against the sea X-axis scatter 8.6m/km→6.5m/km, Y-axis scatter 12.4m/km→7.5m/km.
Japanese 510mm Type 98 Twin Turret (n161) Fixed elevation angle error; gun performance uses other sources, gun muzzle velocity and range increased. Maximum elevation angle to sea 40°→45°. Range to sea 40475→43990. Muzzle velocity 760→770.
French 100 mm/55 (3.9"") Model 1945 Twin Turret (n233) This gun was redesignated as the 100 mm/45 Model 1933 twin mount Model 1937 turret, historically the secondary gun carried by the Degrassi and other ship plans.
Japanese 140mm/50 (5.5") three-year old twin-mounted turret (n234) Rotation mechanism adjustment. Turret rotation 6°→4° per second. Elevation angle 4°→6° pitch per second. Maximum pitch angle to sea -7°→-5°.
Three Italian 320 mm/44 (12.6") Model 1934 Triple Turret (243, 244, 245) The shape of the turret is attested to be more characteristic of the Model 1936 on the Cayo Doiglio, sister ship of the Andrea Doria. Name change. Profile changes.
British Model 13.5"/45 MKV Gun (n248) Muzzle velocity and range fine-tuned. Range to sea 21130 → 21710. Muzzle velocity 745→759.
German 380mm/52 SK-C/34 (n32, 210) Significantly lower damage and higher accuracy. the SK-C/34 now has the highest loading speed and accuracy in 15", but the lightest shells also bring the lowest power. Maximum damage to sea HE 9300→8050, AP 10350→8600. Against the sea X-axis scatter 9m/km→7m/km, Y-axis scatter 12m/km→8.5m/km.
Italian System 381mm/50 "Ansaldo" M1934 (n155) Significantly increased damage, slightly increased accuracy, corrected max elevation. And increased muzzle velocity (in-game only muzzle velocity can be increased to improve armor penetration, so its data when firing SAPBC is used).The M1934 is by far the most powerful of the 15-inch guns, and is comparable to a 16-inch gun, at the cost of the lowest accuracy and loading time. Maximum damage to sea is 7000→9900 for HE and 9500→10800 for AP. Maximum elevation angle to the sea is 45°→35°. X-axis spread 9.4m/km→9m/km, Y-axis spread 12m/km→11.5m/km. Muzzle initial velocity 850→880.
British 381mm/42 MK1 (n61) Accuracy weakened. Despite turret and firing charge upgrades, it should not have a significant accuracy advantage over other WWII 15" guns due to the lower multiplier and muzzle velocity. Turret slew rate increased (gameplay balance) 4m/km → 8.7m/km for sea X-axis scatter, 11m/km → 8.6m/km for Y-axis scatter. Turret rotation speed per second 2.5°→4°
French 380mm/45 Modèle 1935 (n92) Accuracy improved. Against the sea X-axis scatter 10.5m/km→8.2m/km, Y-axis scatter 11m/km→8.6m/km.
Japanese 410mm/45 Three-year gun (n31, n42, n467) Adjusted part names. Fix the bug of excessive damage and equip turrets of different periods with corresponding period shells and adjust corresponding attributes and profiles. Decrease in artillery loading speed. Fix the n31 error name under Simplified Chinese language. Adjust the name of n42 in English language. n31, n467 as early states, their artillery data are reworked with reference to Type 88 armor piercing shells. Maximum damage to sea HE 12200→10300, maximum damage to AP 16200→11100. Muzzle initial velocity 780→790. The maximum elevation angle of n31 against the sea is 43°→30°, and the loading speed of the gun is 24s→28s. n467 accuracy against the sea is the same as n31, 43°→40°, range against the sea 30200→34290, gun loading speed 40s→50s. n42 as a modernized and upgraded state, its gun data refers to Type 91 armor piercing shells for reworking. Maximum damage to sea HE 12200→10300, maximum damage to AP 16200→11350. Cannon loading speed 24s→28s. X-axis spread against the sea 8.5m/km→7.7m/km, Y-axis spread 10m/km→8.6m/km. Range to sea 30200→38725.
American 406mm/45 MK6 Triple Turret (n409) Power upgraded. Maximum HE damage to sea 10890→11950, maximum AP damage 10620→11550.
American 406mm/50 MK7 Triple Turret (n69) Power upgraded and range fixed. Today it is the most powerful 16" gun in the game. Maximum damage to sea HE 10620→11950, AP 10890→12330. Range to sea 32140→38720.
Medium 100mm H/PJ-33B Type 79B Twin Turret (n334) Maximum damage to sea AP 1080→1850. Range to air 6100→7000. Explosive range to air 8m→14m. Gun loading speed 2.4s→1.7s.
Japanese Chimney IV/V (n430, n431) Incorrect profile has been fixed. The previous profile described the Kaohsiung class as a "Light Cruiser".
Japanese 460mm/45 Triple Turret (n59) Name change Maximum damage to sea HE 16709 → 16200, maximum damage to sea AP 19020 → 17400. Gun loading speed 30s→32s.
American 457mm/48 Mark I Twin Turret (n489) Sea X-axis spread 8.7m/km→6.5m/km, Y-axis spread 12.6m/km→8.3m/km.
British 457mm/40 (18") Mark I Single Mount Turret (n401) Maximum damage to sea AP 20050 → 18000.
German 105mm/65 SK C/31 (n121, n122) Range to air 9800→7500.
German 128mm (127mm) SK C/41 (n124) Air-to-air range 8200→6900. Air-to-air accuracy 16m/km→14m/km.
French 130mm/45 Modèle 1932 (n125) Air-to-air range 7800→7000. Maximum damage to sea HE 1600→1400.
Soviet 130mm/50 B2U (n126) Name correction. Maximum damage to sea HE 1720→1620, maximum damage to sea AP 1900→2400. Maximum pitch angle against sea -5°→-6°. Maximum elevation angle to air 80°→85°. Air to air range 8300→7000. Damage to air 540→650. Turret rotation speed 12°→20° per second. Elevation angle 18°→12° per second. Against the sea X-axis spread 9.2m/km→7.5m/km, Y-axis spread 10m/km→8m/km.
German 203mm/60 Guns (n140, n141, n412, n413) Fix n141 RPM inconsistency bug. n412, n413 set the same data, but max elevation angle increased to 45°. Maximum elevation angle to sea 45°→37°. Maximum elevation angle to sea -5°→-9°. X-axis scattering 7.1m/km→6.6m/km, Y-axis scattering 10.1m/km→9.5m/km.
Soviet 220mm SM-6 Triple Turret (n145) Maximum damage to sea HE 2800→3500.
Soviet 130mm/58 BL-109 Twin Turret (n127) Name correction. Maximum damage to sea HE 1320→1750, maximum damage to sea AP 2400→2580. Maximum pitch angle to sea -5°→-8°. Maximum elevation angle to air 80°→83°. Range to air 9000→7200. Damage to air 670→700. Air-to-air accuracy 14m/km→11.2m/km. Turret rotation speed 15° per second→20° per second. Elevation angle per second pitch 23°→20°. Against the sea X-axis dispersion 7.8m/km→7.2m/km, Y-axis dispersion 7.8m/km→7.5m/km. Range to sea 22000→27760.
Soviet 130mm/58 BL-132 Quadruple Turret (n128) Name correction. Maximum damage to sea HE 1320→1750, maximum damage to sea AP 2400→2580. Maximum pitch angle against sea -5°→-8°. Maximum elevation angle to air 80°→83°. Range to air 9000→7200. Damage to air 670→700. Air-to-air accuracy 13m/km→11.5m/km. Anti-air blast range 19m→16m. Turret rotation speed 10° per second→20° per second. Elevation angle per second pitch 23°→20°. Against the sea X-axis dispersion 7m/km→7.5m/km, Y-axis dispersion 7m/km→7.6m/km. Range to sea 28000→27760.
Soviet 130mm/58 SM-2-1 Twin Turret (n129) Name correction. Maximum damage to sea HE 1220→1750, maximum damage to sea AP 2500→2580. Maximum pitch angle to sea -5°→-7°. Maximum elevation angle to air 80°→82°. Range to air 9200→7300. Damage to air 570→700. Air-to-air accuracy 14m/km→10m/km. Explosive range 13m→16m. Turret rotation speed 15° per second→18° per second. Elevation angle per second pitch 25°→17.6°. Against the sea X-axis dispersion 7.2m/km→7m/km, Y-axis dispersion 7.8m/km→7.2m/km. Range to sea 28000→27760.
Japanese 140mm/50 Three-year type (n235, n236) Gun loading speed 10s→7.5s.
American 127mm/54 MK16 (n307) Loading time 4s→3.3
French 305mm/40 Model 1893/1896 with French 305mm/45 Model 1893 single mounted turret (n477, n478) Bomb lifter increased.
French French 274mm ex-dreadnought single mounted turret (n476) Name Fixed. Gun loading speed 40s → 30s. Gun muzzle velocity 600m/s → 815m/s.
French 139mm/45 Model 1891 (n479, n480) Name Repair, Bomb Lift Well Removal.
Soviet Twin 100mm CM5 Guns (n256) Name Adjustment Maximum damage to sea HE 1000 → 1150, maximum damage to sea AP 1500 → 1780. Air accuracy 12m/km→9m/km. Air-to-air range 6500→7600.
Soviet Quad 100mm CM5 Gun (BL-127K) (n456) Name Adjustment Maximum damage to sea HE 1000→1150, maximum damage to sea AP 1500→1780. Air-to-air accuracy 12m/km→9m/km. Air-to-air range 6500→7600.
Soviet 100mm B-34 Turret (n458) Name Adjustment
Russian 100mm Ak100 Turret (n452) Maximum damage to sea AP 1080→1850. Air-to-air range 5900→7000. Air-to-air explosion range 8m→14m.
Fixed id471 id470 description name is reversed Fixed id67 inventory id error problem Fixed id409 wrong id in inventory Fixed the bug of incomplete mode description in lobby Fixed id552 id duplication problem Fixed the bug that id503,498 have wrong muzzle position
• German 533mm Quadruple Torpedo Launcher (Opened) • German 533mm Quadruple Torpedo Launcher (Semi Enclosed) • German 533mm Quadruple Torpedo Launcher (Enclosed) • German 5.6m Motor Boat • German 7.5m Motor Boat • German 8.2m Motor Boat • German 9.2m Motor Boat • British 20in Spotlight • British 40in Spotlight • German 1540mm Spotlight • German Small Spotlight • Italian Funnel I • Italian Funnel II • American Cruiser Funnel III • British Funnel I • British Funnel II • Soviet Funnel I • French Funnel I • Japanese Funnel III • Japanese Funnel IV • Japanese Funnel V • French Funnel II • Japanese 8m Motor Boat • Japanese 9m Motor Boat • Japanese 12m Motor Boat • American 35ft Boat • American Higgings LCVP • Japanese Shinyo Kamikaze Boat • American CXAM Radar • Soviet KDP2-8 8m Rangefinder • Soviet KDP2-8 8m Rangefinder • American SK-2 Radar • Japanese Type21 Radar Mod4 • Japanese Type94 HA Rangefinder • American XAF Radar • Japanese Type94-1 4.5m Rangefinder • Japanese Type95 MG Rangefinder I • Japanese Type95 MG Rangefinder II • Japanese Type96 1.5m Rangefinder • Japanese Type22 Radar • Japanese Type22 Radar Mod4 • Soviet 100mm Ak100 Naval Gun • British Type 910 Fire Control Radar • Soviet 76mm Ak726 Twin Turrets • Japanese Type13 Aerial-search Radar • Soviet 100mm CM5 Quad Turrets (BL-127K) • British 406mm /45 16in Mk1 • Soviet 100mm B-34 Turret • Swedish 57mm L/70 Bofors Mk3 Auto Cannon • Italian Otobreda 127/64 LW Naval Gun • Japanese 203mm/50 3rd Year Type Twin Turrets (No.2 Model D with rangefinders) • Japanese 203mm/50 3rd Year Type Twin Turrets (No.2 Model D) • Japanese 203mm/50 3rd Year Type Twin Turrets (No.1 Model C with rangefinders) • Japanese 203mm/50 3rd Year Type Twin Turrets (No.1 Model C) • Japanese 203mm/50 3rd Year Type Single Turret(No.1 Model A) • German 150mm SK C/28 Single Turret (MPL/35) • Japanese 410mm/45 Prototype Quad Turrets • Japanese 155mm/60 3rd Year Type Triple Turrets(with rangefinders) • Japanese 155mm/60 3rd Year Type Triple Turrets • Japanese 305mm/50 41st Year Type Twin Turrets • Japanese 305mm/45 41st Year Type Twin Turrets • Soviet 152mm/57 B-38 Triple Turrets(Radar) • Soviet 152mm/57 B-38 Triple Turrets • Japanese 127mm/40 Type89 Twin Turrets(A1-Mod2) • Japanese 127mm/40 Type89 Twin Turrets(A1-Mod1) • French 274mm Pre-Dreadnought Single Turret • French 274mm Pre-Dreadnought Twin Turrets • French 305mm Pre-Dreadnought Single Turret • French 139mm Pre-Dreadnought Single Turret(Port) • French 139mm Pre-Dreadnought Single Turret(Starboard) • Soviet 100mm/56 SM-39 Twin Turrets • British 203mm/50 Mark I* Twin Turrets • British 114mm MK8 Mod0 Turret • British 120mm/50 QF Mark XI Twin Turrets (Mark XX Mount) • British 133mm/50 QF Mark I Twin Turrets (RP10 Mark 1 Mount) • British 133mm/50 QF Mark I Twin Turrets • Finnish 105mm/50 Borfors Twin Turrets • Chinese 130mm HPJ-45 Naval Gun • American 457mm/48 Mark I Twin Turrets • Chinese 130mm HPJ-45A Naval Gun • American 203mm/55 Mark9 Triple Turrets • Italian 20mm Model 1935 Anti-Air Gun • France 13.2mm Hotchkiss Quad-Barrel Anti-Air Gun • German 20mm L65 C30 Anti-Air Gun • German 20mm FlaK 38 Anti-Air Gun (Army Shield) • German 20mm FlaK 38 Anti-Air Gun (Naval Shield) • German 20mm FlaK 38 Anti-Air Gun (Army) • Chinese 30mm HPJ-12 7-Barrels CIWS • French 37mm "ACAD" Anti-Air Gun Mle1936 • Amercian 20mm "Oerlikon" Mark24 Dual Anti-Air Gun • French 37mm M1933 Anti-Air Gun • British 40mm Bofors MarkVI Sextuple Anti-Air Guns • American 127mm/54 Mk45 Turret Mod0 • Soviet SPN-500 Radar • Soviet 4m Rangefinder • British Type274 Radar • British Type285 Radar • Spanish 20mm "Meroka" CIWS • American Mk8 Radar (Mk34 GFCS) • American Mk13 Radar (Mk34 GFCS) • American Mk22 Radar (Mk37 GFCS) • American Mk25 Radar (Mk37 GFCS) • German 533mm/45 Prototype Twin Turrets • Italian 90mm/50 "Ansaldo" Turret Model 1938 • German 20mm Anti-Air Gun • Gun Tranning Machine • German 40mm Flak28 Anti-Air Gun • German 37mm M42 Dual-Barrel Anti-Air Gun • German 37mm M42 Anti-Air Gun • Italian 135mm/45 M1938 Twin Turrets • Japanese Carrier Funnel • French 139mm/50 Model 1929 Turret • Swedish 40mm L70 Bofors Anti-Air Gun • Swedish 57mm SAK 1950 Dual-Purpose Gun • American 203mm/55 RF MK16 Triple Turrets • American 305mm/45 MK5/6 Twin Turrets • American 76mm/60 MK26 Turret (Mk34 Mount) • American 76mm/60 MK26 Twin Turrets (Mk33 Mount) • British 113mm Mark V Turret • British 40mm MKIX Single-Barrel Anti-Air Gun • British 113mm Twin Turrets(RP10 Mark IV) • Bridge Panel I • Bridge Panel II • Bridge Panel (Rounded) • Bridge Panel (Diagonal) • Davit I • Fairlead • Electrical winch • Davit II • Davit III • Japanese 110cm Searchlight • Japanese 60cm Searchlight • Watertight Door I • Watertight Door II • Bridge Block (Rounded) • Bridge Block I • Bridge Block (Diagonal) diagonal • Bridge Block II • Watertight Door III • Japanese 4-ton Aircraft Crane • Aerial Transmission Antenna • Aircraft Safety Net • Crew Safety Net • Japanese Carrier Rudder I • Japanese Carrier Rudder II • Swedish "Bofors" 40mm/60 Anti-Air Gun III • Swedish "Bofors" 40mm/60 Anti-Air Gun III • Swedish "Bofors" 40mm/60 Anti-Air Gun IV
Update Log
• Added Settings can now be set to use 3, 4, or 5 decimals when building. • Added All turrets, anti-aircraft guns and torpedo weapons in the dock now rotate on the turret's axis of rotation instead of the center of the collision body. • Added Ability to search by id in the Dockyard's inventory • Added Remade in-game moon models and textures
• Adjusted Changed default colors • Adjusted the colors in the default palette to some of the common navy colors. • Adjusted Reduced screen jitter in combat • Adjusted Removed module damage, collision damage, and damage effects from free sailing mode (only available after version 1259). • Adjusted id525 Swedish 57mm added an elevator • Adjusted Modular Bridge classification from Decorative to Base Cube • Adjusted id514 Italian 90mm removed the elevator. • Adjusted id17 torpedo tube range 1000-->5100 • Adjusted id162 Torpedo Tube Range 500000-->12000 • Adjusted damage and weapon performance of some 406mm and above large caliber weapons. • Adjusted damage of some anti-aircraft guns • Adjusted Improved rudder efficiency of ships at low speeds.
• Remade the model of id 34 Bofors anti-aircraft gun • Remade id 286 hpj26 model • Remade id 333 76mm super rapid model • Remade id32 id210 German 380mm model • Remade id42 id31 Japanese Nagato 410mm model • Remade id61 Great Britain 381mm model • Remade id306 Aegis AEGIS Model • Remade id79 127mm Fletcher Main Gun Model • Remade id29 127mm Twin Gearing Main Gun Model • Remade id69 406mm mk7 Turret Model • Remade id53 British 113mm Main Gun Model • Remade id279 spg62 radar model • Remade id58 Yamato 15m Rangefinder Model • Remade id119 french twin 57mm model Remade • Remade id43 Nagato Battleship Chimney Model • Remade id94 Baltimore 203mm Main Gun Model
• Fixed the bug that hit rate has no English translation. • Fixed id174 model missing some faces • Fixed the bug that the frame rate cannot be limited • Fixed id61 Great Britain 381mm model with incorrect dimensions • Fixed id454 ak726 turret model missing faces bug • Fixed id127 Soviet 130mm turret barrel rotation mechanism misalignment bug • Fixed id469 top gun periscope material error • Fixed id436 437 438 traffic boat material bug • Fixed id487 Collision box offset bug • Fixed id461 turret model missing face count problem • Fixed id441 model face count missing issue • Fixed id445 collision box offset bug • Fixed a bug in id448 where the centerline of the model is shifted. • Fixed id ak100 model missing face count issue • Fixed the bug that some faces of id442 sk-2 radar model are missing. • Fixed the problem of duplicated parts of id67 and id409, id409 is changed to 406mm mk6 turret. • Fixed id505 KDP 2-4 base scale is too big problem. • Fixed id127 bl-109 barrel scale problem. • Fixed id164 London mast asymmetry problem • Fixed the bug that the German 533 torpedo tube model turns purple and can't be used. • Fixed the problem that some parts of anti-aircraft guns are not categorized correctly. • Fixed id127 bl-109 turret barrel offset problem. • Fixed the problem that the preview picture of id505 Soviet 4m rangefinder does not match the model. • Fixed the problem that there is a gap in the model of Worcester 152mm main gun. • Fixed the bug that the language cannot be switched • Fixed the bug that the x-axis of id508 model is offset. • Fixed the bug that the x-axis of id493 model is shifted. • Fixed the problem that the size of id444 is not correct. • Fixed the problem that the size of id448 is not correct. • Fixed the problem that the Japanese rangefinder model of id76 is not right • Fixed a bug in id424 where the smoke from Des Moines chimney is not in the right place. • Fixed id61 icon is too small • Fixed id440 model • Fixed id441 model • Fixed id423 Veneto class chimney smoke generation wrong position bug • Fixed id538 model bug • Fixed id76 Japanese rangefinder model mapping error • Fixed id459 turret without ammo depot bug