Sep 25, 2022
NavalArt - Deagle
New part: American 127mm/54 Mk16 twin turrets
New part: American 127mm/54 Mk42 dual-purpose turret
New part: 1/8 Sphere
New part: 1/4 Cylinder
New part: 1/4 Cylinder(Wall)
Added new content to the mod tools tutorial
(https://docs.google.com/document/d/1OOrE84_RiVGDMkColI-2rf8Zv6YnENAX-bp2_idyDgc/)

Adjusted British 152mm/50 MK XXIII triple turrets(ID:91)'s weapon data
Adjusted British 152mm/50 Mk26 twin turrets(ID:134)'s weapon data
Remastered the model of American 152mm/47 MK16 triple turrets
(Credit: Admiral_Bofors)

Fixed a bug that caused the placed custom parts to lose color when entering custom parts mode
Fix the problem of misspelling of English localization ropes of bollards
Fix the problem that the original parts id135 and id139 Italian turret multiplier is wrong.
Fix the problem that there is a small gap after the hatch parts are placed.
Fix the bug that some American vertical missile launchers have a small offset.
Fix the problem of gap in Japanese Chimney II model.
Fix the bug that when reading automatic archives and system preset ships, the ships will not be loaded when they arrive at the dock.
Fix the bug that the British 152mm/50 MK12 single-mounted sub-gun barrel is upside down.
Fix the bug that the turret auto-manual switch is displayed above other ui levels
Fix the bug that the American 127mm/54 MK42 dual-purpose gun has a spacing between the single gun and the base
Sep 13, 2022
NavalArt - Deagle
Fixed The bug that some of the mods runs well while installed locally but will cause the game can't load all the parts when subscribed from workshop
Added Steam rich presence(The status text in the friends panel)
Fixed some anit-air guns will log error message in the game
Aug 19, 2022
NavalArt - Deagle
Adjusted The rotation adjusting button's function has been set to increase/decrease rather than setting the rotation value directly
Fixed The bug that some of the vanilla turrets don't play the fire sound effect at correct volume
Fixed The maximum range unit of missile mod is 'm'rather than "km"
Fixed Gimbal lock appears when setting the rotation value in the older version
Aug 12, 2022
NavalArt - hemadw86
Mod tools updated: mod support for missiles
Mod tools updated: Sound mod for turrets, aa guns, missiles and torpedo launchers
Mod tools updated: ciws option for aa gun mods
Mod tools updated: weapon classification support for modsin the inventory

Fixed The tiny error when picking color in paint mode
Fixed The bug that the HE warhead of missile doesn't do any damage
NavalArt - Deagle
Summary

This update brings the game a new missile system, which includes anti-air, anti-ship and cruise missiles, an improved inventory sorting panel, along with glowing and wooden deck added to the paint tool, futher more, there are lots of improvements and plenty of bugs have been fixed.

Added

Added White alert box for mouse selected parts in paint mode
Added The function of painting mode as glowing color.
Add The function of painting wood deck in painting mode
Added The function of exporting 3d printed models in the shipyard.
Add The tip window before the Mod loading panel automatically exits the game.
Add Log tool window for exporting error reports in developer tools
Add System preset ship Arleigh Burke
Add System preset ship PLAN 054A
Add Option to sort parts in the inventory by weapon type



New Parts

American [RGM-84 "Harpoon"] Anti-Ship Missile Launcher
Russian [P500 "Bazalt"] Anti-Ship Missile Launcher
Russian [M-11 "Shtorm"] Anti-Aircraft Missile Launcher
American [BGM-109 "Tomahawk"] Cruise Missile MK41 VLS
American [ESSM "Sea Sparrow"] Anti-Aircraft Missile MK41 VLS
Russian [P270 "Moskit"] Anti-Ship Missile Launcher
American AN/SPY-1 3D Radar
American AN/SPG-62 Fire Control Radar
American Modern Chimney I
American Modern Chimney II
American AN/SPY-1 3D Radar(mirrored)
[HHQ-7 "Hai Hong Qi 7"] Anti-Aircraft Missile
[HHQ-9 "Hai Hong Qi 9"]Anti-Aircraft Missile H/AJK03 VLS
AK-176 76mm Single Turret
H/PJ-26 76mm Stealth Turret
AK-630 Close-In Weapon System
AK-630M2 Close-In Weapon System
American [AGM-158C "LRASM"] Cruise Missile MK41 VLS
American [RIM-174 "SM-6"] Anti-Aircraft Missile MK41 VLS
Chinese [YJ-83 "Eagle Strike 83" Anti-Ship Missile]ST16M/ST17 Missile Launcher
American[RIM-7 "Sea Sparrow"]Anti-Aircraft Missile MK25 Missile Launcher
American[RIM-116 "Rolling Airframe"]Anti-Aircraft Missile Launcher
Chinese[FM3000N]Anti-Aircraft Missile CCL VLS
Chinese[HHQ-9B "Sea Red Banner-9B"]Anti-Aircraft Missile CCL VLS
Chinese[YJ-18LAW "Eagle Strike-18"]Land-Attack Warfare Cruise Missile CCL VLS
Chinese[YJ-18AS "Eagle Strike-18"]Anti-Ship Missile CCL VLS
Italian[OTOMAT "Otomat"]Anti-Ship Missile Launcher
Russian[S-300 "Thunder"]Anti-Aircraft Missile SA-N-6 VLS
Russian[SA-N-7 "Shtil"]Anti-Aircraft Missile Launcher
Russian[SA-N-4 "Circle"]Anti-Aircraft Missile Launcher
American[SM-6 "Standard Missile-6"] MK26 Missile Launcher
H/PJ-11 Type 1130 CIWS
Chinese Modern Chimney I
H/LJQ 3-D naval air search radar
American AN/SPY-1 3D Radar




(Credit: 終電列車)


Adjustment

Adjusted Soviet system post-war weapons received some enhancements
Adjusted Ciws top cover adjusted to white
Adjusted Added ship facing arrows to the default background of the shipyard
Adjusted M-11 storm missile count from 4 to 8 rounds
Adjusted US [SM-6 "Standard-6"] anti-aircraft missile MK26 launcher’s missile count to 12 rounds
Adjusted New part Russian S-300 air defense missile SA-N-6 vertical launch system’s size
Adjusted Resizing of new part H/PJ-11 Near-Range Defense Weapon System

Optimized The efficiency of the code for loading ships
Optimized Anti-aircraft gun target select code to run more efficiently.
Optimized Aircraft calculation performance
Optimized Anti-aircraft gun damage calculation efficiency

(Translated by translator, manually edited)


(Credit: skant)


Bug Fixing
Fix the bug that the custom color palette of color panel is not fully localized
Fix the bug that the custom color panel does not load colors after clicking.
Fix the bug that the advanced paint mode will keep spraying when the mouse is pressed to spray.
Fix some bugs in the calculation process of ap bullet penetration model
Fix the bug that the shells of anti-aircraft weapons with high rotation speed, such as CIWS, diverge.
Fix the bug that some weapons will tremble in place
Fix the bug that some mod parts may cause a significant drop in frame rate due to missing meshes.
Fix the bug that some mod parts may cause the ship parts to be lost due to the missing grid.
Fix the bug that the color of the module disappears when pressing the O key during the battle or trial flight.
Fix the bug that black smoke will appear randomly in the blank space when the plane crashes
Fix the bug that the torpedo logo is flashing after launch
Fix the bug that the locking line does not disappear after the player is sunk
Fix the bug that there is no sound of type 5 siren in siren preview panel.
Fix the bug that ships change color when pressing p in armor mode or module view to opening coloring mode.
Fix the bug that the x-symmetry axis is incorrect in adding cable mode.
Fix the bug that ships with many parts are occasionally displaced when the game is pausing.
Fix the bug that submarine-launched torpedoes cannot be launched.
Fix the bug that the button of missile launcher with spare ammunition does not disappear after launch
Fix the collision box of harpoon anti-ship missile
Fix the bug that torpedoes disappear after launch.
Fix the bug that the collision body of SPY-1 Aegis radar does not match the model.
Fix the bug that the developer tool is displayed when entering the game for the first time.
Fix the bug that the module status display mode cannot be closed when pressing O and then switching out of the game.
Fix the bug that the game keeps logging collider warning message in the battle.
Fix the bug that the turret still fires even if it not aimed at target
Fix the bug that the turret can still fire even though it is not aimed at the opening of Ai
Fix the bug that the missile cannot fire after locking the enemy and then unlocking.
Fix the bug that the anti-aircraft gun do not return to the original position after firing.
Fix the problem that the firing status in the scope still shows ready after the turret is destroyed.
Fix the bug that the anti-aircraft missile reloads when it is fired.
Fix the problem that the flame effect is too repetitive after the vertical launch system is damaged.
Fix the problem that the name of the certain mission is wrong.
Fix the bug that the battle name is not displayed occasionally.
Fix the problem that the placement of vertical launch system of CCL in the middle system has an offset
Fix the bug of YJ-18AS "Eagle-18" anti-ship type load wing’s position is not right
Fix the bug that the top and bottom of the YJ-18AS "Eagle-18" anti-ship missile is upside down.
Fix the bug that the top and bottom of the YJ-18LAW "Eagle-18" land attack type anti-ship missile is reversed.
Fix the bug that the launch cover of the CCL vertical launch system of the medium series [FM3000N] air defense missile disappeared.
Fix the bug that the model of Sea Sparrow MK25 launch box’s normal is at the opposite direction.
Fix the bug that the anti-aircraft gun shells are fired from behind the anti-aircraft gun.
Fix the bug that the aircraft cannot be controlled again after recovery.
Fix the bug that the aircraft can’t be controlled when it has been recycled
Fix the bug that the anti-aircraft gun does not return to its position when disabled.
Fix the bug of missile texture error caused by pressing “o”
Fix the bug that the SEARAM missile model has no wings.

(Translated by translator, manually edited)



(Credit: Ace2001)

The Next
Due to the developing order of the game's content, the original plan have been adjusted to introduce missiles in the 0.9 version, the next version's major content will be aircraft carriers and fog of war systems. The contents which shall be added to the game after the next version are : Mission editor, multi-player, and some other fun stuffs. If you like my game and are willing to support the development of the game, welcome to my patreon: https://www.patreon.com/navalart, the member awards are well listed, thank you!


May 19, 2022
NavalArt - Deagle
Added

Added Added in-water projectile attenuation
Added Kinetic energy decay after shell penetration of armor
Added the function to delete with box selection in custom parts
Added Default sorting of Steam Workshop mod and Steam Workshop ships changed from sorting by name to sorting by subscription time*.

Fix

Fix a bug that prevented all mods from loading if more than 50 mods were activated in the SteamWorkshop subscription
(This bug is caused by Steam itself, I have reported it to Steam, the current fix is the change with * above)
Fix the bug that the text of the moveship button in the developer tools is not displayed.
Fix the bug that the shells generated in the developer tool cannot hit the ground.
Fix the bug that the text in credit panel is misplaced.
Fix the bug that the firing shells will fly unreasonably to the later aiming point after pausing the game and moving the viewpoint after aiming.
Fix the bug that the preview image of custom parts will render purple parts selection box.
Fix the bug that the preview image disappears after saving the ship.
Fix the bug that high explosive shells penetrate the water surface.
Fix the bug that Moveship function is not available in developer tools.


Apr 26, 2022
NavalArt - hemadw86
Fix

Fixed The preset ship "USS BB67 Montana"'s magazine bug

Fixed The preset ship "VMF IZMAIL" is too heavy in current version

Fixed The version of the Unity engine caused critical lag for some players(Game recompiled after the game engine updated, some players' fps boosted dramatically after this update)

Fixed The bug when player test the ship in the second tutorial, they get empty ship and fly into the sky

NavalArt - Deagle
New
Add Game built-in tutorial
Add Super resolution screenshot 6x magnification
Add Button to select continue after failed in the battle
Add Reset tutorial progress interface in settings
Added Language selection interface when first entering the game
Added British 381mm main gun model remastered.

Adjustments
Adjusted physics calculations for ship propeller semi-submersion (physics calculations are more friendly to smaller ships)
Adjusted menu screen initial camera distance
Adjustment Default sea quality adjusted to low
Adjusted sea tones

Fix
Fix the bug that coordinates are not mirrored after cable mirroring
Fix the bug of wrong annotation of filter button in parts inventory
Fix the bug that misreporting of naval bomb hits

Now the roadmap
1、Improve armor armor penetration system 2、Missile system 3、Carrier system

Apr 7, 2022
NavalArt - Deagle
Added A three-view button to the dock scene
Added Button for detecting parts too far in the build tool panel
Added Auto save interval now could be adjsuted in the settings

Adjusted The orthogonal view scaling in the dockyard interface
Adjusted Increased the camera angle limit of the dockyard interface

Fix the bug that may cause resolution reset
Fix The default stock ships are now released only when the game is started for the first time
Fix the statement of "target is within minimum range" is not in English.
Fix the bug that the list of ships cannot be scrolled after grid auxiliary line is turned on in gallery mode.
Fix the bug that the ship steam workshop panel shows the subscribed mods
Fix the bug that the viewpoint is flipped after the dockyard camera is pulled to vertical.
Fix the bug that the ship information has error when entering the dockyard
Fix the bug that the telescope can't be closed after player's death
Repair the bug that auto-save cannot be used
Fix the bug that the mirror function for luminous cube fails
Repair the description bug of American 305mm/45 Mk5/6 duplex turret.
Fix the bug that the mod manager in the game cannot be enabled after subscribing to more than 50 mods.

Mar 30, 2022
NavalArt - Deagle
Added A new ship loading interface
Added Several new system ships



Optimize the efficiency of shell damage calculation (1300 shells on the same screen, 23fps before optimization, 46fps after optimization)
Optimize anti-aircraft gun black cloud calculation efficiency
Optimize the loading speed of the ship loading screen archive


Adjustment Enhance the range of German 55mm anti-aircraft guns
Adjustment Removed the white border of the text in the shipyard
Adjustment Changed the icon of the rigging tool
Adjusted the number of green physics parts not to be displayed for ships with physics parts not turned off


Fixed the problem of locking view not unlocked after sinking enemy ships
Fix the bug of changing the target view after locking the target.
Repair the problem of flickering when entering the test flight
Repair the bug that there is no white line between aircraft and waypoints in rts mode.
Repair the bug of the resolution of the game at the first start
Fix the problem that the developer tool appears in the loading interface of the game.
Repair the problem that the fast battle cannot be won
Repair the bug that the time adjustment interface is closed unexpectedly
Repair the problem that the trails of shells disappear after switching to high level guns.
Repair the bug that the button is loaded incorrectly when switching to auto-save archive.
Repair the bug of auto save error in armor mode.
...