Adjusted The rotation adjusting button's function has been set to increase/decrease rather than setting the rotation value directly Fixed The bug that some of the vanilla turrets don't play the fire sound effect at correct volume Fixed The maximum range unit of missile mod is 'm'rather than "km" Fixed Gimbal lock appears when setting the rotation value in the older version
Mod tools updated: mod support for missiles Mod tools updated: Sound mod for turrets, aa guns, missiles and torpedo launchers Mod tools updated: ciws option for aa gun mods Mod tools updated: weapon classification support for modsin the inventory
Fixed The tiny error when picking color in paint mode Fixed The bug that the HE warhead of missile doesn't do any damage
This update brings the game a new missile system, which includes anti-air, anti-ship and cruise missiles, an improved inventory sorting panel, along with glowing and wooden deck added to the paint tool, futher more, there are lots of improvements and plenty of bugs have been fixed.
Added
Added White alert box for mouse selected parts in paint mode Added The function of painting mode as glowing color. Add The function of painting wood deck in painting mode Added The function of exporting 3d printed models in the shipyard. Add The tip window before the Mod loading panel automatically exits the game. Add Log tool window for exporting error reports in developer tools Add System preset ship Arleigh Burke Add System preset ship PLAN 054A Add Option to sort parts in the inventory by weapon type
New Parts
American [RGM-84 "Harpoon"] Anti-Ship Missile Launcher Russian [P500 "Bazalt"] Anti-Ship Missile Launcher Russian [M-11 "Shtorm"] Anti-Aircraft Missile Launcher American [BGM-109 "Tomahawk"] Cruise Missile MK41 VLS American [ESSM "Sea Sparrow"] Anti-Aircraft Missile MK41 VLS Russian [P270 "Moskit"] Anti-Ship Missile Launcher American AN/SPY-1 3D Radar American AN/SPG-62 Fire Control Radar American Modern Chimney I American Modern Chimney II American AN/SPY-1 3D Radar(mirrored) [HHQ-7 "Hai Hong Qi 7"] Anti-Aircraft Missile [HHQ-9 "Hai Hong Qi 9"]Anti-Aircraft Missile H/AJK03 VLS AK-176 76mm Single Turret H/PJ-26 76mm Stealth Turret AK-630 Close-In Weapon System AK-630M2 Close-In Weapon System American [AGM-158C "LRASM"] Cruise Missile MK41 VLS American [RIM-174 "SM-6"] Anti-Aircraft Missile MK41 VLS Chinese [YJ-83 "Eagle Strike 83" Anti-Ship Missile]ST16M/ST17 Missile Launcher American[RIM-7 "Sea Sparrow"]Anti-Aircraft Missile MK25 Missile Launcher American[RIM-116 "Rolling Airframe"]Anti-Aircraft Missile Launcher Chinese[FM3000N]Anti-Aircraft Missile CCL VLS Chinese[HHQ-9B "Sea Red Banner-9B"]Anti-Aircraft Missile CCL VLS Chinese[YJ-18LAW "Eagle Strike-18"]Land-Attack Warfare Cruise Missile CCL VLS Chinese[YJ-18AS "Eagle Strike-18"]Anti-Ship Missile CCL VLS Italian[OTOMAT "Otomat"]Anti-Ship Missile Launcher Russian[S-300 "Thunder"]Anti-Aircraft Missile SA-N-6 VLS Russian[SA-N-7 "Shtil"]Anti-Aircraft Missile Launcher Russian[SA-N-4 "Circle"]Anti-Aircraft Missile Launcher American[SM-6 "Standard Missile-6"] MK26 Missile Launcher H/PJ-11 Type 1130 CIWS Chinese Modern Chimney I H/LJQ 3-D naval air search radar American AN/SPY-1 3D Radar
(Credit: 終電列車)
Adjustment
Adjusted Soviet system post-war weapons received some enhancements Adjusted Ciws top cover adjusted to white Adjusted Added ship facing arrows to the default background of the shipyard Adjusted M-11 storm missile count from 4 to 8 rounds Adjusted US [SM-6 "Standard-6"] anti-aircraft missile MK26 launcher’s missile count to 12 rounds Adjusted New part Russian S-300 air defense missile SA-N-6 vertical launch system’s size Adjusted Resizing of new part H/PJ-11 Near-Range Defense Weapon System
Optimized The efficiency of the code for loading ships Optimized Anti-aircraft gun target select code to run more efficiently. Optimized Aircraft calculation performance Optimized Anti-aircraft gun damage calculation efficiency
(Translated by translator, manually edited)
(Credit: skant)
Bug Fixing
Fix the bug that the custom color palette of color panel is not fully localized Fix the bug that the custom color panel does not load colors after clicking. Fix the bug that the advanced paint mode will keep spraying when the mouse is pressed to spray. Fix some bugs in the calculation process of ap bullet penetration model Fix the bug that the shells of anti-aircraft weapons with high rotation speed, such as CIWS, diverge. Fix the bug that some weapons will tremble in place Fix the bug that some mod parts may cause a significant drop in frame rate due to missing meshes. Fix the bug that some mod parts may cause the ship parts to be lost due to the missing grid. Fix the bug that the color of the module disappears when pressing the O key during the battle or trial flight. Fix the bug that black smoke will appear randomly in the blank space when the plane crashes Fix the bug that the torpedo logo is flashing after launch Fix the bug that the locking line does not disappear after the player is sunk Fix the bug that there is no sound of type 5 siren in siren preview panel. Fix the bug that ships change color when pressing p in armor mode or module view to opening coloring mode. Fix the bug that the x-symmetry axis is incorrect in adding cable mode. Fix the bug that ships with many parts are occasionally displaced when the game is pausing. Fix the bug that submarine-launched torpedoes cannot be launched. Fix the bug that the button of missile launcher with spare ammunition does not disappear after launch Fix the collision box of harpoon anti-ship missile Fix the bug that torpedoes disappear after launch. Fix the bug that the collision body of SPY-1 Aegis radar does not match the model. Fix the bug that the developer tool is displayed when entering the game for the first time. Fix the bug that the module status display mode cannot be closed when pressing O and then switching out of the game. Fix the bug that the game keeps logging collider warning message in the battle. Fix the bug that the turret still fires even if it not aimed at target Fix the bug that the turret can still fire even though it is not aimed at the opening of Ai Fix the bug that the missile cannot fire after locking the enemy and then unlocking. Fix the bug that the anti-aircraft gun do not return to the original position after firing. Fix the problem that the firing status in the scope still shows ready after the turret is destroyed. Fix the bug that the anti-aircraft missile reloads when it is fired. Fix the problem that the flame effect is too repetitive after the vertical launch system is damaged. Fix the problem that the name of the certain mission is wrong. Fix the bug that the battle name is not displayed occasionally. Fix the problem that the placement of vertical launch system of CCL in the middle system has an offset Fix the bug of YJ-18AS "Eagle-18" anti-ship type load wing’s position is not right Fix the bug that the top and bottom of the YJ-18AS "Eagle-18" anti-ship missile is upside down. Fix the bug that the top and bottom of the YJ-18LAW "Eagle-18" land attack type anti-ship missile is reversed. Fix the bug that the launch cover of the CCL vertical launch system of the medium series [FM3000N] air defense missile disappeared. Fix the bug that the model of Sea Sparrow MK25 launch box’s normal is at the opposite direction. Fix the bug that the anti-aircraft gun shells are fired from behind the anti-aircraft gun. Fix the bug that the aircraft cannot be controlled again after recovery. Fix the bug that the aircraft can’t be controlled when it has been recycled Fix the bug that the anti-aircraft gun does not return to its position when disabled. Fix the bug of missile texture error caused by pressing “o” Fix the bug that the SEARAM missile model has no wings.
(Translated by translator, manually edited)
(Credit: Ace2001)
The Next
Due to the developing order of the game's content, the original plan have been adjusted to introduce missiles in the 0.9 version, the next version's major content will be aircraft carriers and fog of war systems. The contents which shall be added to the game after the next version are : Mission editor, multi-player, and some other fun stuffs. If you like my game and are willing to support the development of the game, welcome to my patreon: https://www.patreon.com/navalart, the member awards are well listed, thank you!
Added Added in-water projectile attenuation Added Kinetic energy decay after shell penetration of armor Added the function to delete with box selection in custom parts Added Default sorting of Steam Workshop mod and Steam Workshop ships changed from sorting by name to sorting by subscription time*.
Fix
Fix a bug that prevented all mods from loading if more than 50 mods were activated in the SteamWorkshop subscription (This bug is caused by Steam itself, I have reported it to Steam, the current fix is the change with * above) Fix the bug that the text of the moveship button in the developer tools is not displayed. Fix the bug that the shells generated in the developer tool cannot hit the ground. Fix the bug that the text in credit panel is misplaced. Fix the bug that the firing shells will fly unreasonably to the later aiming point after pausing the game and moving the viewpoint after aiming. Fix the bug that the preview image of custom parts will render purple parts selection box. Fix the bug that the preview image disappears after saving the ship. Fix the bug that high explosive shells penetrate the water surface. Fix the bug that Moveship function is not available in developer tools.
Fixed The preset ship "USS BB67 Montana"'s magazine bug
Fixed The preset ship "VMF IZMAIL" is too heavy in current version
Fixed The version of the Unity engine caused critical lag for some players(Game recompiled after the game engine updated, some players' fps boosted dramatically after this update)
Fixed The bug when player test the ship in the second tutorial, they get empty ship and fly into the sky
Add Game built-in tutorial Add Super resolution screenshot 6x magnification Add Button to select continue after failed in the battle Add Reset tutorial progress interface in settings Added Language selection interface when first entering the game Added British 381mm main gun model remastered.
Adjustments
Adjusted physics calculations for ship propeller semi-submersion (physics calculations are more friendly to smaller ships) Adjusted menu screen initial camera distance Adjustment Default sea quality adjusted to low Adjusted sea tones
Fix
Fix the bug that coordinates are not mirrored after cable mirroring Fix the bug of wrong annotation of filter button in parts inventory Fix the bug that misreporting of naval bomb hits
Now the roadmap
1、Improve armor armor penetration system 2、Missile system 3、Carrier system
Added A three-view button to the dock scene Added Button for detecting parts too far in the build tool panel Added Auto save interval now could be adjsuted in the settings
Adjusted The orthogonal view scaling in the dockyard interface Adjusted Increased the camera angle limit of the dockyard interface
Fix the bug that may cause resolution reset Fix The default stock ships are now released only when the game is started for the first time Fix the statement of "target is within minimum range" is not in English. Fix the bug that the list of ships cannot be scrolled after grid auxiliary line is turned on in gallery mode. Fix the bug that the ship steam workshop panel shows the subscribed mods Fix the bug that the viewpoint is flipped after the dockyard camera is pulled to vertical. Fix the bug that the ship information has error when entering the dockyard Fix the bug that the telescope can't be closed after player's death Repair the bug that auto-save cannot be used Fix the bug that the mirror function for luminous cube fails Repair the description bug of American 305mm/45 Mk5/6 duplex turret. Fix the bug that the mod manager in the game cannot be enabled after subscribing to more than 50 mods.
Added A new ship loading interface Added Several new system ships
Optimize the efficiency of shell damage calculation (1300 shells on the same screen, 23fps before optimization, 46fps after optimization) Optimize anti-aircraft gun black cloud calculation efficiency Optimize the loading speed of the ship loading screen archive
Adjustment Enhance the range of German 55mm anti-aircraft guns Adjustment Removed the white border of the text in the shipyard Adjustment Changed the icon of the rigging tool Adjusted the number of green physics parts not to be displayed for ships with physics parts not turned off
Fixed the problem of locking view not unlocked after sinking enemy ships Fix the bug of changing the target view after locking the target. Repair the problem of flickering when entering the test flight Repair the bug that there is no white line between aircraft and waypoints in rts mode. Repair the bug of the resolution of the game at the first start Fix the problem that the developer tool appears in the loading interface of the game. Repair the problem that the fast battle cannot be won Repair the bug that the time adjustment interface is closed unexpectedly Repair the problem that the trails of shells disappear after switching to high level guns. Repair the bug that the button is loaded incorrectly when switching to auto-save archive. Repair the bug of auto save error in armor mode.
All players now can access 0.9 public beta, if you still want to use version 0.8, please select "version0.8" branch in the beta panel.
Change Log
Added Ship physics editing tool (enabled in Developer Tools) Added In-game super-resolution screenshot tool (enabled in developer tools) Added Optimized rendering of fire and shells and battle effects in battles, improved frame rate Added Optimization of anti-aircraft black cloud calculation efficiency for anti-aircraft guns Added Optimization to improve the readability of the shipyard font Added Localized the settings page Added Localized the weapon properties page Added Player can now lock on target in RTS mode and enable autopilot function
(The in-game screen capture tool supports up to 16K resolution image)
Adjusted The default black color for the tension cable Adjusted Optimized the speed of replay mode, now the small square replay speed will be faster Adjusted Playback mode camera smoothness Adjusted Trajectory tracer color Adjusted Ultra reflection mode now reflects trajectory trails Adjusted Improved anti-aircraft accuracy of British 152mm/50 Mk26 twin turrets
Fix Tthe bug that the cfg file of Creative Workshop Telescope Mod does not work. Fix The bug that local mods and Creative Workshop mods of the same name conflict. Fix The bug that mod tool can't save mod Fix The error in the description of the format of the preview image of the mod upload tool Fix The bug that the mod preview image is completely white when it is missing. Fix The bug that all mods cannot be loaded due to some missing mods Fix The bug of error reporting after adjustable hull mirroring Fix The bug of non-16:9 screenshot Fix The problem of lagging due to water splash after the falling of the flying machine
Hello all, it's been a while since the last update, as you may found, in NavalArt's Steam Workshop page, there is a new category for mods, that means workshop integration for mods has finally been added to the game.
Mods don't work with v0.8, in order to make mods work, firstly you need to enable and download the 0.9 public beta, which can be found in your Steam inventory, right click on NavalArt, choose Properties - Betas - and select the beta branch.
Since mod support has been added in last year , a lot of nice and fun mods have been created by our active and supportive mod community, so I decided to bring it to workshop, make it easier for every player to share the enjoy of mods, and make the game a better naval sand box platform.
There isn't many mods in the workshop yet because, the upload function has only been opened for less than 24 hours, you may need to wait for a period before more high quality mods appear.
By default the mods are disabled, you need to enable it by using the Mods window in the game menu, and you will need to restart the game
To answer a more important question, when will aircraft carriers come? Well, as you can see below, a lot of new stuffs, like custom parts(subassemblies), rigging tool, a new armor system, huge optimizations, a smoother free camera for cinematic purpose are now avaliable in the game. The major program structure for aircraft carriers have also been nearly finished, along with a two missile launchers, they exists in code they are just not playable yet, I will started to work on finish that two system right after this article has been posted. So don't worry, the next version will come soon.
New Parts
Dual 55mm Gerät 58 Anti-air Gun Dual 100mm Gerät 58 Dual Anti-air Guns Dual Lewis 1916 Machine Guns 8"/55 (20.3 cm) Mark 71 Single Mounting Turret Dual 100mm CM-5 Dual Turrets 305mm System-K Recoilless Gun 41cm/45 3rd Year Type Prototype Triple Turret 15 cm 41st Year Type Dual Turret 15 cm41st Year Type Dual Turret with Rangefinders Dual Erikon MKII in a Mark V Mounting Japanese rangefinder 2m Single Lewis 1916 Machine Gun German Liferaft Italian Liferaft Simple Type 92 Machine Gun Dual Type 93 Machine Gun Megaphone Compass Compass II Engine Telegraph Engine Telegraph II
(Credit: LiBf4)
New Content
Added Rigging tool Added Custom Parts(Subassemblies) Added Help page for key bindings Added Anti-aircraft gun effect is now more realistic Added Ability to edit anti-aircraft fire tracer colors in the save files Added Armor system rework (based on US Navy 1940 experience fomula) Added Naval signal flags Added The ability to press X during combat to lock the target in view Added The function of displaying torpedo pre-sight line after locking Added Automatic turrets Added Option to adjust visibility in the Steam Workshop when uploading Added Mod upload tool (Avaliable in Developer tools) Added Main menu Mod management panel Added ESC key to turn on the menu in the dock Added Build interface distance measurement function (open Build Tool in settings page) Added Dock center of gravity indicator Added Mod tool's PartColorMask component for custom textured mods Added Some multi-threaded optimization Added A window shows when ship archive corruption occurs Added Advanced build tool to show detailed center of gravity coordinates in number Added Dock camera to switch the view center to selected part by pressing F Added Flag selection panel can now be scrolled Added Gallery Scene Mode ctrl key to switch free camera mode Added Free camera smoothness Added Setting page to adjust free camera smoothness Added 5 tips in loading scene Mod now supports 1,Parts Mod 2.Telescope Mod 3.Dock Skybox Mod, please use the latest version of Mod Tools and Mod Tutorial Online Modding documentation: https://docs.google.com/document/d/1OOrE84_RiVGDMkColI-2rf8Zv6YnENAX-bp2_idyDgc/edit?usp=sharing
Optimizations
Optimize The problem of ocean surface lag Optimize The lagging problem of ship sailing when the time flow is slow Optimize The frame rate under test sailing - fixed the radar bug, the fps increased by 10 fps on average Optimize Ship loading speed(Really imporved a lot) Optimized Battle frame rate Optimize The efficiency of shell damage calculation Optimize The quality of ship previews in the dock Optimized Anti-aliasing quality of shipyard scenes Optimize The efficiency of armor system damage calculation Optimize Mod loading efficiency
(Credit: Hyperschnizel)
Adjustments
Adjusted Pause page UI colors Adjusted /noreloadtime command is now also valid for torpedo loading time Adjusted the height of the enemy ship information bar in the battle screen Adjustment Remove motion blur from settings Adjusted damage of HE shells Adjusted minimum Z-coordinate value of the tension cable to -1000 Adjusted Remove right-click to cancel the tensioning function Adjusted Can't retrigger when siren is not finished Adjusted volume and distance of siren sound Adjusted maximum speed of free camera to 200 meters per second Adjusted the text size and transparency of the prompt box Adjusted Mod upload tool to update mod function
(Credit: Euvand)
Bug Fixing
Repair the distortion problem of anti-aircraft guns when dynamic blur is turned on. Fix the bug that the grid option in the construction interface in the settings is invalid Fix the bug that the main menu ship information page does not show the mod weapon name. Fix the bug that the center of gravity marker is covered in armor mode Fix the bug that the perspective and orthogonal modes cannot be switched through the button Fix the bug that the white selection prompt box still exists after switching armor or module mode Fix the bug that the mouse hovering sound effect still exists even though the button is not interactive. Fix the bug that there are function prompts even though the button is not interactive. Repair the problem of incomplete display of hints in the loading interface. Repair the weight bug of Soviet 406mm turret. Repair the problem of flashing torpedo indicator. Repair the bug that the preview map generated in the dockyard interface sometimes has a grid. Repair the bug that the setting of SensitivityY cannot be adjusted due to text error. Repair the bug that the turret automatic manual switch button is shifted. Fix the bug that the high level gun blasts the water surface. Fix the bug that submarine torpedoes cannot be fired. Fix the bug that torpedoes are sometimes not rendered. Fix the bug that the cannonball rotates in the downward direction at the moment of firing. Fix the bug that torpedoes in the test version occasionally trigger. Fix the bug that the muzzle position of American 127mm twin turrets is incorrect. Fix the bug of continuous firing of high level gun Fix the bug that the gallery scene can't load the ship due to the damaged archive Fix the problem that the manual auto-switching ui of dock turrets is still shifted under different resolutions. Fix the bug that the plane is stuck when throwing down torpedoes during the trial voyage. Fix the bug that the cannon shells get stuck after switching to normal mode after the high level gun fires in the trial voyage. Fix the bug that the high level gun loses damage after firing for a while in the trial flight. Fix the bug that too many messages in the warning alert box could not be rendered. Fix the rendering problem of parts disappearing due to the design with more than 1000 parts. Repair the problem that the height of collision box of American 127mm twin turrets is too high Repair Optimized the loading code of ships Repair the problem of occasional loss of ship color Repair the bug that custom parts disintegration button hint does not disappear Fix the bug that the flag cannot be selected for custom parts Repair some missing translation problems Repair the bug that the mod engine without smoke effect may cause the cannonball not to disappear Fix the bug that custom parts cannot be colored. Fix the bug that the torpedo indicator occasionally appears in the middle of the screen Fix the bug that the custom parts turn red when the disintegrated parts are deleted. Fix the bug that the parts disappear after repositioning after disassembling the custom parts. Repair the bug that the original parts cannot be placed after selecting mod parts. Fix the bug that the torpedo indicator does not move when it is paused. Repair the problem that torpedo indicator ui is shaking. Repair the shaking problem of aircraft Fix ai ship shaking problem. Repair the problem that custom parts are discolored in armor view or module view. Repair the bug that the free camera cannot move when time is suspended. Repair the bug that the test version of creative workshop cannot be used. Repair the bug that the helicopter calf missile cannot move after being launched. Repair the description error of Japanese 25mm triple antiaircraft gun and double antiaircraft gun. Fix the bug that high explosive shells have the effect of water shells. Fix the bug that creative workshop repeatedly uploads Fix the bug that the resolution needs to be readjusted after updating to new version. Fix the problem that the parts setting panel is closed after the custom components are disassembled. Repair the error of density unit of parts Repair the problem of too many parts volume bits Repair the problem of super wide screen adaptation of Telescope Mod. Repair the problem that the mouse wheel will adjust the camera speed while selecting the ship in Gallery scene. Repair the bug of opening free view when opening the mirror. Repair the problem that the beta version cannot use windowed mode