All players now can access 0.9 public beta, if you still want to use version 0.8, please select "version0.8" branch in the beta panel.
Change Log
Added Ship physics editing tool (enabled in Developer Tools) Added In-game super-resolution screenshot tool (enabled in developer tools) Added Optimized rendering of fire and shells and battle effects in battles, improved frame rate Added Optimization of anti-aircraft black cloud calculation efficiency for anti-aircraft guns Added Optimization to improve the readability of the shipyard font Added Localized the settings page Added Localized the weapon properties page Added Player can now lock on target in RTS mode and enable autopilot function
(The in-game screen capture tool supports up to 16K resolution image)
Adjusted The default black color for the tension cable Adjusted Optimized the speed of replay mode, now the small square replay speed will be faster Adjusted Playback mode camera smoothness Adjusted Trajectory tracer color Adjusted Ultra reflection mode now reflects trajectory trails Adjusted Improved anti-aircraft accuracy of British 152mm/50 Mk26 twin turrets
Fix Tthe bug that the cfg file of Creative Workshop Telescope Mod does not work. Fix The bug that local mods and Creative Workshop mods of the same name conflict. Fix The bug that mod tool can't save mod Fix The error in the description of the format of the preview image of the mod upload tool Fix The bug that the mod preview image is completely white when it is missing. Fix The bug that all mods cannot be loaded due to some missing mods Fix The bug of error reporting after adjustable hull mirroring Fix The bug of non-16:9 screenshot Fix The problem of lagging due to water splash after the falling of the flying machine
Hello all, it's been a while since the last update, as you may found, in NavalArt's Steam Workshop page, there is a new category for mods, that means workshop integration for mods has finally been added to the game.
Mods don't work with v0.8, in order to make mods work, firstly you need to enable and download the 0.9 public beta, which can be found in your Steam inventory, right click on NavalArt, choose Properties - Betas - and select the beta branch.
Since mod support has been added in last year , a lot of nice and fun mods have been created by our active and supportive mod community, so I decided to bring it to workshop, make it easier for every player to share the enjoy of mods, and make the game a better naval sand box platform.
There isn't many mods in the workshop yet because, the upload function has only been opened for less than 24 hours, you may need to wait for a period before more high quality mods appear.
By default the mods are disabled, you need to enable it by using the Mods window in the game menu, and you will need to restart the game
To answer a more important question, when will aircraft carriers come? Well, as you can see below, a lot of new stuffs, like custom parts(subassemblies), rigging tool, a new armor system, huge optimizations, a smoother free camera for cinematic purpose are now avaliable in the game. The major program structure for aircraft carriers have also been nearly finished, along with a two missile launchers, they exists in code they are just not playable yet, I will started to work on finish that two system right after this article has been posted. So don't worry, the next version will come soon.
New Parts
Dual 55mm Gerät 58 Anti-air Gun Dual 100mm Gerät 58 Dual Anti-air Guns Dual Lewis 1916 Machine Guns 8"/55 (20.3 cm) Mark 71 Single Mounting Turret Dual 100mm CM-5 Dual Turrets 305mm System-K Recoilless Gun 41cm/45 3rd Year Type Prototype Triple Turret 15 cm 41st Year Type Dual Turret 15 cm41st Year Type Dual Turret with Rangefinders Dual Erikon MKII in a Mark V Mounting Japanese rangefinder 2m Single Lewis 1916 Machine Gun German Liferaft Italian Liferaft Simple Type 92 Machine Gun Dual Type 93 Machine Gun Megaphone Compass Compass II Engine Telegraph Engine Telegraph II
(Credit: LiBf4)
New Content
Added Rigging tool Added Custom Parts(Subassemblies) Added Help page for key bindings Added Anti-aircraft gun effect is now more realistic Added Ability to edit anti-aircraft fire tracer colors in the save files Added Armor system rework (based on US Navy 1940 experience fomula) Added Naval signal flags Added The ability to press X during combat to lock the target in view Added The function of displaying torpedo pre-sight line after locking Added Automatic turrets Added Option to adjust visibility in the Steam Workshop when uploading Added Mod upload tool (Avaliable in Developer tools) Added Main menu Mod management panel Added ESC key to turn on the menu in the dock Added Build interface distance measurement function (open Build Tool in settings page) Added Dock center of gravity indicator Added Mod tool's PartColorMask component for custom textured mods Added Some multi-threaded optimization Added A window shows when ship archive corruption occurs Added Advanced build tool to show detailed center of gravity coordinates in number Added Dock camera to switch the view center to selected part by pressing F Added Flag selection panel can now be scrolled Added Gallery Scene Mode ctrl key to switch free camera mode Added Free camera smoothness Added Setting page to adjust free camera smoothness Added 5 tips in loading scene Mod now supports 1,Parts Mod 2.Telescope Mod 3.Dock Skybox Mod, please use the latest version of Mod Tools and Mod Tutorial Online Modding documentation: https://docs.google.com/document/d/1OOrE84_RiVGDMkColI-2rf8Zv6YnENAX-bp2_idyDgc/edit?usp=sharing
Optimizations
Optimize The problem of ocean surface lag Optimize The lagging problem of ship sailing when the time flow is slow Optimize The frame rate under test sailing - fixed the radar bug, the fps increased by 10 fps on average Optimize Ship loading speed(Really imporved a lot) Optimized Battle frame rate Optimize The efficiency of shell damage calculation Optimize The quality of ship previews in the dock Optimized Anti-aliasing quality of shipyard scenes Optimize The efficiency of armor system damage calculation Optimize Mod loading efficiency
(Credit: Hyperschnizel)
Adjustments
Adjusted Pause page UI colors Adjusted /noreloadtime command is now also valid for torpedo loading time Adjusted the height of the enemy ship information bar in the battle screen Adjustment Remove motion blur from settings Adjusted damage of HE shells Adjusted minimum Z-coordinate value of the tension cable to -1000 Adjusted Remove right-click to cancel the tensioning function Adjusted Can't retrigger when siren is not finished Adjusted volume and distance of siren sound Adjusted maximum speed of free camera to 200 meters per second Adjusted the text size and transparency of the prompt box Adjusted Mod upload tool to update mod function
(Credit: Euvand)
Bug Fixing
Repair the distortion problem of anti-aircraft guns when dynamic blur is turned on. Fix the bug that the grid option in the construction interface in the settings is invalid Fix the bug that the main menu ship information page does not show the mod weapon name. Fix the bug that the center of gravity marker is covered in armor mode Fix the bug that the perspective and orthogonal modes cannot be switched through the button Fix the bug that the white selection prompt box still exists after switching armor or module mode Fix the bug that the mouse hovering sound effect still exists even though the button is not interactive. Fix the bug that there are function prompts even though the button is not interactive. Repair the problem of incomplete display of hints in the loading interface. Repair the weight bug of Soviet 406mm turret. Repair the problem of flashing torpedo indicator. Repair the bug that the preview map generated in the dockyard interface sometimes has a grid. Repair the bug that the setting of SensitivityY cannot be adjusted due to text error. Repair the bug that the turret automatic manual switch button is shifted. Fix the bug that the high level gun blasts the water surface. Fix the bug that submarine torpedoes cannot be fired. Fix the bug that torpedoes are sometimes not rendered. Fix the bug that the cannonball rotates in the downward direction at the moment of firing. Fix the bug that torpedoes in the test version occasionally trigger. Fix the bug that the muzzle position of American 127mm twin turrets is incorrect. Fix the bug of continuous firing of high level gun Fix the bug that the gallery scene can't load the ship due to the damaged archive Fix the problem that the manual auto-switching ui of dock turrets is still shifted under different resolutions. Fix the bug that the plane is stuck when throwing down torpedoes during the trial voyage. Fix the bug that the cannon shells get stuck after switching to normal mode after the high level gun fires in the trial voyage. Fix the bug that the high level gun loses damage after firing for a while in the trial flight. Fix the bug that too many messages in the warning alert box could not be rendered. Fix the rendering problem of parts disappearing due to the design with more than 1000 parts. Repair the problem that the height of collision box of American 127mm twin turrets is too high Repair Optimized the loading code of ships Repair the problem of occasional loss of ship color Repair the bug that custom parts disintegration button hint does not disappear Fix the bug that the flag cannot be selected for custom parts Repair some missing translation problems Repair the bug that the mod engine without smoke effect may cause the cannonball not to disappear Fix the bug that custom parts cannot be colored. Fix the bug that the torpedo indicator occasionally appears in the middle of the screen Fix the bug that the custom parts turn red when the disintegrated parts are deleted. Fix the bug that the parts disappear after repositioning after disassembling the custom parts. Repair the bug that the original parts cannot be placed after selecting mod parts. Fix the bug that the torpedo indicator does not move when it is paused. Repair the problem that torpedo indicator ui is shaking. Repair the shaking problem of aircraft Fix ai ship shaking problem. Repair the problem that custom parts are discolored in armor view or module view. Repair the bug that the free camera cannot move when time is suspended. Repair the bug that the test version of creative workshop cannot be used. Repair the bug that the helicopter calf missile cannot move after being launched. Repair the description error of Japanese 25mm triple antiaircraft gun and double antiaircraft gun. Fix the bug that high explosive shells have the effect of water shells. Fix the bug that creative workshop repeatedly uploads Fix the bug that the resolution needs to be readjusted after updating to new version. Fix the problem that the parts setting panel is closed after the custom components are disassembled. Repair the error of density unit of parts Repair the problem of too many parts volume bits Repair the problem of super wide screen adaptation of Telescope Mod. Repair the problem that the mouse wheel will adjust the camera speed while selecting the ship in Gallery scene. Repair the bug of opening free view when opening the mirror. Repair the problem that the beta version cannot use windowed mode
This update brings the game a new seaplane system, a weapon loadout system for aircrafts, a better in-game workshop subscription page, new turrets, rangefinders, aa guns and decorations, along with lots of improvements and plenty of bugs have been fixed.
Main Topics
Main content: Seaplane Main content: Mount system Main content: New Workshop panel Main content: Free camera(F4)
Added B-25 has been added to the test scene of the game. Added New game Tips added Added Option to adjust RTS camera screen scrolling speed in settings panel Added New error text in the mod menu when reading mods occurs an error Added New time control panel Added Pause time has been changed from "Insert" key to "/" key, key "<" ">" to control the speed of time passing Added New ship logos for RTS mode Added SH-2 helicopters can now use Maverick air-to-ground missiles Added TBD torpedo bomber in the test scene Added Optimized overall calculation and improved frame rate Added New console command /dejavu Added The ability to select the starting distance for quick battles Added An exception that the code "EXC" will be showed in the archive when the part's position coordinates exceed 1500 Added Optimized frame rate for anti-aircraft guns Added Motion blur Added The ability to add a "!" in the color hex code in the ship archive to make the parts glow Added Hit sound volume adjustment function Added A key-function helper in the dock Added Optimization of frame rate for ships with more than 1k parts Added Optimization of frame rate in fast battles Added Press F4 to enter Free camera mode Added New texture for shells Added Automatic rudder return function Added Custom telescope function (Need to modify the "Telescope" folder in game folder) Added The function to adjust the value by holding shift on the scroll wheel in the modify panel Added The function of adjusting the value by scrolling the wheel in the modify panel Added The function of displaying the collision volume of parts in the builder Added White box for part selection hint Added New upload and update panel for Steam workshop Added New Steam workshop subscrption panel. Added Object information for the current camera focused object after TAB switch Added The function of long press Tab key to return the view to player ship Added The ability to reset the mount after recovering a seaplane Added The ability to repair the seaplane after recycling.
(Credit: Bukit)
New Parts
Aichi E13A Vought OS2U Kingfisher Arado Ar 196 Mitsubishi F1M2 Kaman SH-2 Seasprite Helicopter Deck 8.8 cm/45 SK L/45 12.7mm M2 Browning 12.7mm M2 Browning(with water jacket) Japanese rangefinder V Destroyer Propeller American rangefinder IV Lifeboat Battleship Anchor Chain Italian rangefinder Japanese rangefinder VI Japanese rangefinder VII Japanese rangefinder VIII French 100 mm/55 (3.9"") Model 1945 twin turrets Japanese 14 cm/50 (5.5") 3rd Year Type twin turrets Japanese 14 cm/50 (5.5") 3rd Year Type single turret Japanese 14 cm/50 (5.5") 3rd Year Type secondary turret Italian 30 mm Breda-Mauser AA turret Italian Oto Melara 76mm naval turret Japanese 25mm/60 Type96 twin anti-air gun Japanese 127mm/50 Type3 single turrets Japanese 25mm/60 Type96 triple anti-air gun British 533mm MarkIV quad torpedo tubes Italian 320 mm/44 (12.6") Model 1934 triple turrets Italian 320 mm/44 (12.6") Model 1934 twin turrets I Italian 320 mm/44 (12.6") Model 1934 twin turrets II 120 mm/46 (4.7") TAK120 gun American 1.1"/75 (28 mm) Mark 1 quad anti-air gun Britain 13.5"/45 (34.3 cm) Mark VI twin turrets
(Credit: Hewdkochi)
Adjustment
Adjusted Improved camera sensitivity in the dock screen Adjusted Missing flags are no longer adjusted to white flags, but the game's default flag Adjusted The smoke effect after a ship is on fire Adjusted Language adjustment panel moved from menu to settings panel Adjusted Default sky rendering effect in the test and battle scenes Adjusted Optimized aircrafts' propeller rotation effect at different time elapsed speed Adjusted /dejavu command will now clear ship tilt Adjusted The overall game rendering light and shadow effects Adjusted Reduced deck reflections Adjusted Deepened the depth of the sea floor to 500 meters in battle Adjusted Improved mouse sensitivity after default camera opening Adjusted Optimized the AI algorithm for enemy detection and target selection, the AI will now prioritize the more threatening enemies Adjusted Optimized the problem of aiming position shift after the shell tracking view cut back Adjusted Enhanced the anti-aircraft capability of the French 57mm dual-purpose gun Adjusted Sea lighting effects Adjusted Added anti-aircraft range to the French 130mm/45 Modèle 1932 quad turret Adjusted Ricochet effects added sparkles Adjusted Quick battle ship distance Adjusted Reduced accuracy of ai main gun Adjusted Catapult reset to module Adjusted Torpedo hit effect Adjusted Water tank filling speed to 2 times Adjusted Dock construction interface hint ui color shade Adjusted Rotation tool size Adjusted Improved accuracy of British 356mm turrets Adjusted The baffle curvature of 40mm Bofors Adjusted Collision damage is not calculated when relative speed is less than 5 knots Adjusted History filter brightness Adjusted The classification of rangefinder and radar parts to modules Adjusted Small caliber anti-aircraft gun shell detonation distance Adjusted Fire smoke concentration size Adjusted Fire smoke dispersal level Adjusted Default preview for mod parts without previews Adjusted Speed of view movement in low fov free camera Adjusted The anti-aircraft firepower of ai turned off by /load_shipName_0 command Adjusted Overall game brightness and white balance Adjusted Aircraft smoke pull parameters can now be changed in the archive Adjusted Removed mouse hovering on the build screen button alert Adjusted Increase the area of white wave foam in stormy weather Adjusted The way glowing parts are rendered Adjusted The damage of the Type 96 anti-aircraft gun series weapons
(Translated by translator, manually edited)
(Credit: Hyperschnizel)
Bug Fixing
Repair the problem of misalignment of some turret ammunition magazine generation Fix the problem that the aircraft is still on fire and smoking after recovery and repair. Fix the problem that there are two Japanese rangefinder III parts. Fix the bug that the flight direction of B25 bombs is opposite to the actual one. Fix the bug that the beta B25 is in the parts list. Fix the bug that many buttons are invalid when copying seaplanes for the second time Fix the bug that the resolution is reset after game update Fix the bug that the player's ship is tilted when the fast battle starts Fix the problem that the plane can still take off after the catapult is damaged Fix the problem that the console can't scroll Repair the bug that the rts operation bar can't turn back to the first page Fix the bug that the rts operation bar can't take off the second column of planes. Fix the bug that sometimes it is impossible to select and place the square after auto-save. Repair several problems of missing English translation Fix the bug that rts prompts attack even when mouse is placed on friendly forces Fix the bug that the airplane can attack the air even though there is no air-to-air machine gun. Fix the bug that adjusting camera sensitivity is invalid Fix the bug that the player can still take off the plane after the ship is sunk. Repair the bug that the aircraft indication line is above the ui in RTS operation mode Fix the bug that the blood bar of aircraft ui is invalid Repair the problem that the ai keeps attacking even after the player dies. Fix the problem that the ui does not disappear after the plane is shot down Fix the bug that the new square added to the adjustable hull turns red when clicked in delete mode. Fix the bug that the color of the new square added to the adjustable hull is different from the original square. Fix the bug of ship sound adjustment button panel. Fix the problem that the enemy information bar blocks the RTS click operation. Fix the bug that the mapping of aircraft is lost when pressing O key during ejection. Fix the bug that the nationality of American seagull reconnaissance aircraft is wrong. Repair the problem of aircraft classification button description in aircraft panel. Fix the bug that the description text disappears in some cases of the adjustment panel. Fix the bug of left-right asymmetry in some cases of adjustable squares. Fix the bug of transcoding the opening video to solve the problem of not being able to enter the game on Win7 system. Fix the bug of not being able to color the new square white. Fix the bug that can't copy the color of the white square. Fix the bug that the initial rotation and position of the computer player's plane are incorrect. Fix the bug that the part classification of German radar id: 189 is switched from weapon to module. Repair the problem that the copied plane cannot copy the mount. Fix the problem that the mirror plane has opposite mounting points. Fix the bug that creative workshop can't upload design Fix the bug that the test version of aircraft target prompt line is wrong. Repair the bug that aircraft cannot be colored. Repair the bug of ship length, width and height calculation Fix the bug that the damage hint in the center of the screen blocks the operation of rts. Fix the bug that the planes are not allowed to drop bombs when the ships are placed horizontally. Fix the bug that the propeller stops rotating after leaving the water Fix the lag caused by the same ships firing at the same time during the battle. Fix the problem of slow loading speed due to a large number of logs generated when loading ships. Fix the bug of misalignment of radar compass rotation. Fix the bug of misplaced hydrofoil after a period of play. Repair the bug of credit text display in 2k resolution. Fix the bug that the caliber of Russian AK130 gun is shown as 127mm. Fix the bug that the center of gravity of some ships is too high. Fix the bug that the hydrofoils placed symmetrically in the test version have opposite lift Repair some command errors in console/help Fix the bug that sometimes the text in the adjustment panel of the dockyard interface is not displayed Fix the bug that the pilot air attack cannot attack the target ship Repair the problem of ship capsizing in menu and Gallery interface. Repair the bug of flying hydrofoil when reversing the ship Fix the bug of dive bomber entering the water in the trial flight Fix the bug that some planes do not have sound in the trial flight Repair the bug of sbd dive bomber throwing torpedoes in the trial flight Repair the bug of displaying friendly troops at the bottom of the screen of switching ships in the battle interface Repair the bug that the default ship loading order in the main menu is wrong Repair the bug of the effect of turret martyrdom explosion Repair the bug that there is white smoke in the air in the battle scene Repair the problem of shaking of ships during driving Repair the problem of blue reflection of aircraft at night Repair the problem that the color difference of thin armor is not obvious Fix the problem that the color attribute cannot be copied by copying cubes. Fix the bug that the game crashes when pressing T when the view angle is underwater. Repair the bug of unidentified objects in the test flight Repair the bug that the wire frame does not disappear after mirroring the object Repair the bug of decimal point when adjusting the value in construction interface Fix the bug that the construction interface modifies the panel scroll wheel adjustment prompt to block the adjustment function Repair the problem that tree rendering cannot be closed Fix the problem that the water machine duplicated by the middle key turns blue when the M mirror water machine appears. Repair the horizon line display through the lighted parts Repair the bug of white frame in construction interface Repair the problem that some players cannot enter the game with Win7 (error code is WindowsVideoMedia error 0xc00d36b4) Repair the problem that the game is stuck in a dead loop due to entering the test flight Fix the bug of mapping error caused by aircraft mounting Fix the bug of delayed torpedo indication mark. Repair the bug that the ui is wrong in the battle interface. Repair the bug that the catapult rotation axis model is wrong. Repair the bug that two selection boxes appear when moving rotating parts. Fix the bug that the buoyancy of ships in the main menu is shown as life value3 Fix the bug that the game crashes due to blank ship archive Fix the problem that the menu and gallery report error when loading ships with planes Fix the problem of telescope scale being pulled up under different resolutions Repair the adaptation of pilot and battle interface to the resolution of fish screen. Repair the dockyard interface to fit the resolution of fish screen. Fix the bug that the flagpole collision body is shifted. Fix the bug that when repositioning a block, another block will be selected. Fix the bug that the radar of American system does not work. Fix the problem of slow loading of Soviet 533 torpedoes. Fix the color error of the mirror finished object using delete function. Repair the error in the calculation of turret range of test version ships. Fix the problem of jittering of high level shells. Fix the bug of reverse flight of shells Repair the problem that the module viewpoint turns purple after returning Fix the problem of Japanese 410 elevation angle piercing the module. Repair the problem of deleting button description in Chinese translation Repair the bug that the viewpoint height cannot be adjusted after time pause Repair the incorrect position of 96 anti-aircraft guns Fix the bug that the ship is stuck when moving Repair the problem that the volume and weight of many turrets exceed reasonable values. Fix the problem of incorrect weight of counterweight block. Repair the bug of British silhouette cannon barrel pointing. Repair the problem of incorrect calculation of ship data in basic block. Fix a bug in the description of the add mode button. Fix the game crashing problem caused by damaged ship archives. Fix the problem that the resolution needs to be readjusted after updating. Fix the bug that the damage of American 1.1"/75 (28 mm) Mark 1 quad anti-aircraft gun damage is too high. (Translated by translator, manually edited)
(Credit: jackzzy)
The Next
There might exists some bug after a major version update, they will be fixed in the next couple of days by several patches. The next version will be Early Access Version 0.9, the major topics are aircraft carrier systems, fog of war systems. The contents which shall be added to the game after the next version are : Mission editor, multi-player, Steam workshop support for mods, and some other fun stuffs. If you like my game and are willing to support the development of the game, welcome to my patreon: https://www.patreon.com/navalart, the member awards are well listed, thank you!
Aircraft is a pretty new system to the game , a lot of new content has been added, along with plenty of bugs , the next version will be released when it's ready
To begin with, thank you all for playing and supporting this game! As you may have noticed, the game got frequent updates recently, and has improved a lot in terms of quality. It’s because the dev has decided to resign his job and now is focusing on developing NavalArt. The game is predicted to be finished in about one year, and I will keep the promise, no in-App purchase or extra payment will be added to the game.
It is not easy for one person to work fully on developing an indie game, if you like the game, meanwhile are willing to support me to improve economic situations and sponsor the development, please consider visit my Patreon: https://www.patreon.com/navalart . Any amount of help is appreciated!
Currently I am working on update 0.8, which will bring water planes and a more interesting detection system to the game. Meanwhile a major update usually comes along with a lot of small improvements. For example, a huge frame rate improvement has been done in the Quick Battle mode after the last update, also, a free camera has been added in the battle scene.
In the early stage of the development, the game got a lot of “Not Recommended” comments, but I believe you know, the completion of the game is made from huge amount of time, meanwhile I also have listened and followed the community’s suggestions and feedbacks to a certain extent. After carefully considered, a lot of requirements and advice from our player have already becomes functional features which exist in the game now. Hence, I believe after one year, NavalArt could become the best game in the area of Naval Sandbox!
Roadmap
Below are the two major udpates which will come soon:
Version 0.8 : Water planes
version 0.9: Aircraft Carriers
After above content has done, I will start working on Single-player campaigns, Multi-player (based on Steam friends, and PVE focused), and Morden weapons, the order of them has not been decided yet, each udpate will take around 2 months. After then, the game has been basically finished. Maybe a few more dlc about Sailboat, ironclads, or space ships.
This update brings the game a new building system, dual-purpose guns are now functional. Meanwhile several modern weapons have been added, a new turret spread sheet is now applied in the game, along with the first version of detection system. Mod tool has been updated, a lot of bugs have also been fixed in this update.
Main Topics
Building system remastered Dual-purpose guns New weapon spread data Range-finders are now functional Mod tools updated(support for aa guns & dp guns) Optimization ship loading speed in many scenes happynewyear console command Some mordern weapons SBD-3 Flaps effect Free camera remake in Dock scene
(type "/happynewyear" command will enable fireworks if you have dp guns installed)
New Parts
MK-15 Phalanx Close-In Weapon System Italian Otobreda 127/54 Compact Hull 2*1*3 Large Hull 1/2 Hull 1*1*2 1/6 Hull 1*1*2 5/6 Hull 1*1*2 1/6 Hull 2*1*2 5/6 Hull 2*1*2 1/2 Hull 2*1*2 200t Generalduty ballast 100t Generalduty ballast German 380mm/52 SK-C/34 twin turrets II Russian AK-130 Automatic twin-barrel Naval Cannon American 127mm/54 caliber Mark 45 lightweight gun
(Credit: 平子鱼)
Adjustment
Adjusted volume level of shell hit sound effects Adjusted Added anti-aircraft capability to Japanese 460mm turrets Adjusted drop-down sensitivity of the resolution settings screen Adjusted Enhanced anti-aircraft capability of French 57mm turret Adjusted rudder effect at high speed Adjusted ship horn sound range Adjusted Optimized flag page loading speed Adjusted Optimized armor view and module view Adjusted Optimized ship loading speed in Gallery mode Adjusted Add option to adjust dock camera sensitivity in setting interface Adjusted Added grid switch to the construction interface Adjusted Optimized the game running efficiency Adjusted Dockyard ui interface effect Adjusted Replace torpedo model Adjusted Optimize the frame rate under trial sailing Adjusted Aligning the center axis shortcut key to left shift Adjusted build edit interface slide sensitivity Adjusted underwater torpedo launcher size Adjusted camera sensitivity Adjusted buoyancy model Adjusted Torpedo reload time from 2x to normal Adjusted aircraft damage effect Adjusted the size of the black cloud and the range of the explosion Adjusted rotation adjustment tool rotation unit to 5 degrees in Gallery mode Adjusted anti-aircraft gun shells and gunfire effects Adjusted sea wave effect Adjusted of density of artillery shells in dense array Adjusts the brightness of the history filter screen Adjusted Reset sea rendering Adjusted shell splash size Adjusted the rendering of ship highlights Adjusted Optimized smoke effect Adjusted Optimized ballistic calculation efficiency Adjusted Optimized calculation efficiency when firing Adjusted Added mirroring shortcut keys AdjustedAdded several tips for loading interface Adjusted Added key tips for switching to selection mode Adjusted the button style of ship loading page Adjusted Improved the generation of ship preview image
(Credit: nubby5)
Bug Fixing
Fix Japanese 203mm three-year turret anti-air distance error Fix the bug that the viewpoint stays in telescope mode after player's death Repair the problem that the rts camera cannot move after time pause Repair the problem of mission Fletcher not loading Fix the problem that the mod tool deck gun switch cannot be used Fix the problem that sometimes it is impossible to adjust the rotation and size of the object position (the object just put down) Fix the problem of accuracy of high level gun Fix the problem that the mod turret can't remove the ammunition magazine Repair the problem that the loading page of dockyard ships stalls Repair the problem that the trails do not disappear after the torpedoes disappear. Repair the problem of torpedo drift Repair the problem that torpedo trajectory is too high Fix the bug that underwater torpedo tube explosion effect is wrong. Fix the bug that the ship capsizes left and right due to volume modification. Fix the bug that buoyancy calculation is wrong due to volume modification. Fix the problem that the error is always reported when pressing add parts. Fix the bug that the ship archive is read incorrectly due to no mods folder. Repair the bug of coloring after mirroring the square. Fix the bug that reports error after copying the mod cube. Fix the bug of switching viewpoint by tab. Fix the bug that the sea reflection effect is reported wrong Repair the bug of ui level when the pilot interface is paused Repair the bug that press f3 to hide ui while switching ships in the battle Repair the problem of collision box of British 381 turrets Repair the counterweight block normal problem. Repair the problem of turret and anti-aircraft gun homing. Fix the problem of radar reporting error under the dock. Repair the problem of incorrect construction settings causing inability to test sail. Repair the problem that the shortcut bar at the bottom of the construction system cannot be used. Fix the problem that the size of the yellow box does not change when adjusting adjustable squares. Fix the problem that the game crashes when the ship is too small. Fix the problem that the camera view changes after the player is sunk. Repair the problem of normal line of Soviet 406mm turret. Repair the problem that mouse click on rudder and engine is invalid. Repair the problem that the system ship Fletcher turret cannot rotate. Repair the bug that the radar still rotates after the death of the player. Fix the bug that the high level gun still works after the death of the player. Fix the problem that the advance of high level gun is not enough at medium and long range. Repair the problem that the aerial bomb does not do any damage. Repair the problem that ai torpedoes are only cast in one place. Repair the bug that the arrow for adjusting the position of parts cannot be used. Fix the problem that the sound effects of anti-aircraft guns disappear due to aircraft crash sound effects Repair the bug that the position and rotation adjustment tools cannot be used in Gallery mode. Repair the bug that the physical switch cannot be used in Gallery mode. Repair the misplaced model of American 127mm single gun. Repair the problem that the anti-aircraft gun does not fire but also causes damage. Fix the problem that anti-aircraft gun shells penetrate the mold. Fix the problem that the ship stalls when it reaches the map boundary. Repair the problem of misaligned muzzle flame of US 127 guns. Repair the problem of invalid frame rate limitation. Repair the problem of slow scroll wheel movement in the ship browsing interface in Gallery mode. Repair the crash problem of loading ships in the menu Repair the error of ship generation position in quick battle. Repair the problem of custom sky box not loading. Fix the bug that can delete the last part. Fix the error in Chinese description of American 127 single-turret
(Credit: YggiE)
The Next
The major content for the next udpate will be water planes and detection systems