NavalArt - Deagle
Summary

This update brings the game a new seaplane system, a weapon loadout system for aircrafts, a better in-game workshop subscription page, new turrets, rangefinders, aa guns and decorations, along with lots of improvements and plenty of bugs have been fixed.


Main Topics

Main content: Seaplane
Main content: Mount system
Main content: New Workshop panel
Main content: Free camera(F4)

Added B-25 has been added to the test scene of the game.
Added New game Tips added
Added Option to adjust RTS camera screen scrolling speed in settings panel
Added New error text in the mod menu when reading mods occurs an error
Added New time control panel
Added Pause time has been changed from "Insert" key to "/" key, key "<" ">" to control the speed of time passing
Added New ship logos for RTS mode
Added SH-2 helicopters can now use Maverick air-to-ground missiles
Added TBD torpedo bomber in the test scene
Added Optimized overall calculation and improved frame rate
Added New console command /dejavu
Added The ability to select the starting distance for quick battles
Added An exception that the code "EXC" will be showed in the archive when the part's position coordinates exceed 1500
Added Optimized frame rate for anti-aircraft guns
Added Motion blur
Added The ability to add a "!" in the color hex code in the ship archive to make the parts glow
Added Hit sound volume adjustment function
Added A key-function helper in the dock
Added Optimization of frame rate for ships with more than 1k parts
Added Optimization of frame rate in fast battles
Added Press F4 to enter Free camera mode
Added New texture for shells
Added Automatic rudder return function
Added Custom telescope function (Need to modify the "Telescope" folder in game folder)
Added The function to adjust the value by holding shift on the scroll wheel in the modify panel
Added The function of adjusting the value by scrolling the wheel in the modify panel
Added The function of displaying the collision volume of parts in the builder
Added White box for part selection hint
Added New upload and update panel for Steam workshop
Added New Steam workshop subscrption panel.
Added Object information for the current camera focused object after TAB switch
Added The function of long press Tab key to return the view to player ship
Added The ability to reset the mount after recovering a seaplane
Added The ability to repair the seaplane after recycling.




(Credit: Bukit)



New Parts

Aichi E13A
Vought OS2U Kingfisher
Arado Ar 196
Mitsubishi F1M2
Kaman SH-2 Seasprite
Helicopter Deck
8.8 cm/45 SK L/45
12.7mm M2 Browning
12.7mm M2 Browning(with water jacket)
Japanese rangefinder V
Destroyer Propeller
American rangefinder IV
Lifeboat
Battleship Anchor Chain
Italian rangefinder
Japanese rangefinder VI
Japanese rangefinder VII
Japanese rangefinder VIII
French 100 mm/55 (3.9"") Model 1945 twin turrets
Japanese 14 cm/50 (5.5") 3rd Year Type twin turrets
Japanese 14 cm/50 (5.5") 3rd Year Type single turret
Japanese 14 cm/50 (5.5") 3rd Year Type secondary turret
Italian 30 mm Breda-Mauser AA turret
Italian Oto Melara 76mm naval turret
Japanese 25mm/60 Type96 twin anti-air gun
Japanese 127mm/50 Type3 single turrets
Japanese 25mm/60 Type96 triple anti-air gun
British 533mm MarkIV quad torpedo tubes
Italian 320 mm/44 (12.6") Model 1934 triple turrets
Italian 320 mm/44 (12.6") Model 1934 twin turrets I
Italian 320 mm/44 (12.6") Model 1934 twin turrets II
120 mm/46 (4.7") TAK120 gun
American 1.1"/75 (28 mm) Mark 1 quad anti-air gun
Britain 13.5"/45 (34.3 cm) Mark VI twin turrets




(Credit: Hewdkochi)


Adjustment

Adjusted Improved camera sensitivity in the dock screen
Adjusted Missing flags are no longer adjusted to white flags, but the game's default flag
Adjusted The smoke effect after a ship is on fire
Adjusted Language adjustment panel moved from menu to settings panel
Adjusted Default sky rendering effect in the test and battle scenes
Adjusted Optimized aircrafts' propeller rotation effect at different time elapsed speed
Adjusted /dejavu command will now clear ship tilt
Adjusted The overall game rendering light and shadow effects
Adjusted Reduced deck reflections
Adjusted Deepened the depth of the sea floor to 500 meters in battle
Adjusted Improved mouse sensitivity after default camera opening
Adjusted Optimized the AI algorithm for enemy detection and target selection, the AI will now prioritize the more threatening enemies
Adjusted Optimized the problem of aiming position shift after the shell tracking view cut back
Adjusted Enhanced the anti-aircraft capability of the French 57mm dual-purpose gun
Adjusted Sea lighting effects
Adjusted Added anti-aircraft range to the French 130mm/45 Modèle 1932 quad turret
Adjusted Ricochet effects added sparkles
Adjusted Quick battle ship distance
Adjusted Reduced accuracy of ai main gun
Adjusted Catapult reset to module
Adjusted Torpedo hit effect
Adjusted Water tank filling speed to 2 times
Adjusted Dock construction interface hint ui color shade
Adjusted Rotation tool size
Adjusted Improved accuracy of British 356mm turrets
Adjusted The baffle curvature of 40mm Bofors
Adjusted Collision damage is not calculated when relative speed is less than 5 knots
Adjusted History filter brightness
Adjusted The classification of rangefinder and radar parts to modules
Adjusted Small caliber anti-aircraft gun shell detonation distance
Adjusted Fire smoke concentration size
Adjusted Fire smoke dispersal level
Adjusted Default preview for mod parts without previews
Adjusted Speed of view movement in low fov free camera
Adjusted The anti-aircraft firepower of ai turned off by /load_shipName_0 command
Adjusted Overall game brightness and white balance
Adjusted Aircraft smoke pull parameters can now be changed in the archive
Adjusted Removed mouse hovering on the build screen button alert
Adjusted Increase the area of white wave foam in stormy weather
Adjusted The way glowing parts are rendered
Adjusted The damage of the Type 96 anti-aircraft gun series weapons

(Translated by translator, manually edited)


(Credit: Hyperschnizel)


Bug Fixing
Repair the problem of misalignment of some turret ammunition magazine generation
Fix the problem that the aircraft is still on fire and smoking after recovery and repair.
Fix the problem that there are two Japanese rangefinder III parts.
Fix the bug that the flight direction of B25 bombs is opposite to the actual one.
Fix the bug that the beta B25 is in the parts list.
Fix the bug that many buttons are invalid when copying seaplanes for the second time
Fix the bug that the resolution is reset after game update
Fix the bug that the player's ship is tilted when the fast battle starts
Fix the problem that the plane can still take off after the catapult is damaged
Fix the problem that the console can't scroll
Repair the bug that the rts operation bar can't turn back to the first page
Fix the bug that the rts operation bar can't take off the second column of planes.
Fix the bug that sometimes it is impossible to select and place the square after auto-save.
Repair several problems of missing English translation
Fix the bug that rts prompts attack even when mouse is placed on friendly forces
Fix the bug that the airplane can attack the air even though there is no air-to-air machine gun.
Fix the bug that adjusting camera sensitivity is invalid
Fix the bug that the player can still take off the plane after the ship is sunk.
Repair the bug that the aircraft indication line is above the ui in RTS operation mode
Fix the bug that the blood bar of aircraft ui is invalid
Repair the problem that the ai keeps attacking even after the player dies.
Fix the problem that the ui does not disappear after the plane is shot down
Fix the bug that the new square added to the adjustable hull turns red when clicked in delete mode.
Fix the bug that the color of the new square added to the adjustable hull is different from the original square.
Fix the bug of ship sound adjustment button panel.
Fix the problem that the enemy information bar blocks the RTS click operation.
Fix the bug that the mapping of aircraft is lost when pressing O key during ejection.
Fix the bug that the nationality of American seagull reconnaissance aircraft is wrong.
Repair the problem of aircraft classification button description in aircraft panel.
Fix the bug that the description text disappears in some cases of the adjustment panel.
Fix the bug of left-right asymmetry in some cases of adjustable squares.
Fix the bug of transcoding the opening video to solve the problem of not being able to enter the game on Win7 system.
Fix the bug of not being able to color the new square white.
Fix the bug that can't copy the color of the white square.
Fix the bug that the initial rotation and position of the computer player's plane are incorrect.
Fix the bug that the part classification of German radar id: 189 is switched from weapon to module.
Repair the problem that the copied plane cannot copy the mount.
Fix the problem that the mirror plane has opposite mounting points.
Fix the bug that creative workshop can't upload design
Fix the bug that the test version of aircraft target prompt line is wrong.
Repair the bug that aircraft cannot be colored.
Repair the bug of ship length, width and height calculation
Fix the bug that the damage hint in the center of the screen blocks the operation of rts.
Fix the bug that the planes are not allowed to drop bombs when the ships are placed horizontally.
Fix the bug that the propeller stops rotating after leaving the water
Fix the lag caused by the same ships firing at the same time during the battle.
Fix the problem of slow loading speed due to a large number of logs generated when loading ships.
Fix the bug of misalignment of radar compass rotation.
Fix the bug of misplaced hydrofoil after a period of play.
Repair the bug of credit text display in 2k resolution.
Fix the bug that the caliber of Russian AK130 gun is shown as 127mm.
Fix the bug that the center of gravity of some ships is too high.
Fix the bug that the hydrofoils placed symmetrically in the test version have opposite lift
Repair some command errors in console/help
Fix the bug that sometimes the text in the adjustment panel of the dockyard interface is not displayed
Fix the bug that the pilot air attack cannot attack the target ship
Repair the problem of ship capsizing in menu and Gallery interface.
Repair the bug of flying hydrofoil when reversing the ship
Fix the bug of dive bomber entering the water in the trial flight
Fix the bug that some planes do not have sound in the trial flight
Repair the bug of sbd dive bomber throwing torpedoes in the trial flight
Repair the bug of displaying friendly troops at the bottom of the screen of switching ships in the battle interface
Repair the bug that the default ship loading order in the main menu is wrong
Repair the bug of the effect of turret martyrdom explosion
Repair the bug that there is white smoke in the air in the battle scene
Repair the problem of shaking of ships during driving
Repair the problem of blue reflection of aircraft at night
Repair the problem that the color difference of thin armor is not obvious
Fix the problem that the color attribute cannot be copied by copying cubes.
Fix the bug that the game crashes when pressing T when the view angle is underwater.
Repair the bug of unidentified objects in the test flight
Repair the bug that the wire frame does not disappear after mirroring the object
Repair the bug of decimal point when adjusting the value in construction interface
Fix the bug that the construction interface modifies the panel scroll wheel adjustment prompt to block the adjustment function
Repair the problem that tree rendering cannot be closed
Fix the problem that the water machine duplicated by the middle key turns blue when the M mirror water machine appears.
Repair the horizon line display through the lighted parts
Repair the bug of white frame in construction interface
Repair the problem that some players cannot enter the game with Win7 (error code is WindowsVideoMedia error 0xc00d36b4)
Repair the problem that the game is stuck in a dead loop due to entering the test flight
Fix the bug of mapping error caused by aircraft mounting
Fix the bug of delayed torpedo indication mark.
Repair the bug that the ui is wrong in the battle interface.
Repair the bug that the catapult rotation axis model is wrong.
Repair the bug that two selection boxes appear when moving rotating parts.
Fix the bug that the buoyancy of ships in the main menu is shown as life value3
Fix the bug that the game crashes due to blank ship archive
Fix the problem that the menu and gallery report error when loading ships with planes
Fix the problem of telescope scale being pulled up under different resolutions
Repair the adaptation of pilot and battle interface to the resolution of fish screen.
Repair the dockyard interface to fit the resolution of fish screen.
Fix the bug that the flagpole collision body is shifted.
Fix the bug that when repositioning a block, another block will be selected.
Fix the bug that the radar of American system does not work.
Fix the problem of slow loading of Soviet 533 torpedoes.
Fix the color error of the mirror finished object using delete function.
Repair the error in the calculation of turret range of test version ships.
Fix the problem of jittering of high level shells.
Fix the bug of reverse flight of shells
Repair the problem that the module viewpoint turns purple after returning
Fix the problem of Japanese 410 elevation angle piercing the module.
Repair the problem of deleting button description in Chinese translation
Repair the bug that the viewpoint height cannot be adjusted after time pause
Repair the incorrect position of 96 anti-aircraft guns
Fix the bug that the ship is stuck when moving
Repair the problem that the volume and weight of many turrets exceed reasonable values.
Fix the problem of incorrect weight of counterweight block.
Repair the bug of British silhouette cannon barrel pointing.
Repair the problem of incorrect calculation of ship data in basic block.
Fix a bug in the description of the add mode button.
Fix the game crashing problem caused by damaged ship archives.
Fix the problem that the resolution needs to be readjusted after updating.
Fix the bug that the damage of American 1.1"/75 (28 mm) Mark 1 quad anti-aircraft gun damage is too high.
(Translated by translator, manually edited)



(Credit: jackzzy)

The Next
There might exists some bug after a major version update, they will be fixed in the next couple of days by several patches. The next version will be Early Access Version 0.9, the major topics are aircraft carrier systems, fog of war systems. The contents which shall be added to the game after the next version are : Mission editor, multi-player, Steam workshop support for mods, and some other fun stuffs. If you like my game and are willing to support the development of the game, welcome to my patreon: https://www.patreon.com/navalart, the member awards are well listed, thank you!


NavalArt - Deagle
8 New Aircrafts


Guess their types?

And More












Aircraft is a pretty new system to the game , a lot of new content has been added, along with plenty of bugs , the next version will be released when it's ready


Apr 6, 2021
NavalArt - Deagle
Preface

To begin with, thank you all for playing and supporting this game! As you may have noticed, the game got frequent updates recently, and has improved a lot in terms of quality. It’s because the dev has decided to resign his job and now is focusing on developing NavalArt. The game is predicted to be finished in about one year, and I will keep the promise, no in-App purchase or extra payment will be added to the game.

It is not easy for one person to work fully on developing an indie game, if you like the game, meanwhile are willing to support me to improve economic situations and sponsor the development, please consider visit my Patreon: https://www.patreon.com/navalart . Any amount of help is appreciated!




Currently I am working on update 0.8, which will bring water planes and a more interesting detection system to the game. Meanwhile a major update usually comes along with a lot of small improvements. For example, a huge frame rate improvement has been done in the Quick Battle mode after the last update, also, a free camera has been added in the battle scene.

In the early stage of the development, the game got a lot of “Not Recommended” comments, but I believe you know, the completion of the game is made from huge amount of time, meanwhile I also have listened and followed the community’s suggestions and feedbacks to a certain extent. After carefully considered, a lot of requirements and advice from our player have already becomes functional features which exist in the game now. Hence, I believe after one year, NavalArt could become the best game in the area of Naval Sandbox!




Roadmap

Below are the two major udpates which will come soon:

Version 0.8 : Water planes

version 0.9: Aircraft Carriers

After above content has done, I will start working on Single-player campaigns, Multi-player (based on Steam friends, and PVE focused), and Morden weapons, the order of them has not been decided yet, each udpate will take around 2 months. After then, the game has been basically finished. Maybe a few more dlc about Sailboat, ironclads, or space ships.

That's all, thank you for reading!
Apr 1, 2021
NavalArt - Deagle
ChangeLog

Fix : Add mode button description error

Added : Added key hints to the dock scene

Fix : The game may crash due to corrupted ship archive

Fix : The problem that the resolution needs to be re-adjusted after update

Change : Rotate tool size
NavalArt - Deagle
Summary

This update brings the game a new building system, dual-purpose guns are now functional. Meanwhile several modern weapons have been added, a new turret spread sheet is now applied in the game, along with the first version of detection system. Mod tool has been updated, a lot of bugs have also been fixed in this update.


Main Topics

Building system remastered
Dual-purpose guns
New weapon spread data
Range-finders are now functional
Mod tools updated(support for aa guns & dp guns)
Optimization ship loading speed in many scenes
happynewyear console command
Some mordern weapons
SBD-3 Flaps effect
Free camera remake in Dock scene


(type "/happynewyear" command will enable fireworks if you have dp guns installed)


New Parts

MK-15 Phalanx Close-In Weapon System
Italian Otobreda 127/54 Compact
Hull 2*1*3
Large Hull
1/2 Hull 1*1*2
1/6 Hull 1*1*2
5/6 Hull 1*1*2
1/6 Hull 2*1*2
5/6 Hull 2*1*2
1/2 Hull 2*1*2
200t Generalduty ballast
100t Generalduty ballast
German 380mm/52 SK-C/34 twin turrets II
Russian AK-130 Automatic twin-barrel Naval Cannon
American 127mm/54 caliber Mark 45 lightweight gun



(Credit: 平子鱼)


Adjustment

Adjusted volume level of shell hit sound effects
Adjusted Added anti-aircraft capability to Japanese 460mm turrets
Adjusted drop-down sensitivity of the resolution settings screen
Adjusted Enhanced anti-aircraft capability of French 57mm turret
Adjusted rudder effect at high speed
Adjusted ship horn sound range
Adjusted Optimized flag page loading speed
Adjusted Optimized armor view and module view
Adjusted Optimized ship loading speed in Gallery mode
Adjusted Add option to adjust dock camera sensitivity in setting interface
Adjusted Added grid switch to the construction interface
Adjusted Optimized the game running efficiency
Adjusted Dockyard ui interface effect
Adjusted Replace torpedo model
Adjusted Optimize the frame rate under trial sailing
Adjusted Aligning the center axis shortcut key to left shift
Adjusted build edit interface slide sensitivity
Adjusted underwater torpedo launcher size
Adjusted camera sensitivity
Adjusted buoyancy model
Adjusted Torpedo reload time from 2x to normal
Adjusted aircraft damage effect
Adjusted the size of the black cloud and the range of the explosion
Adjusted rotation adjustment tool rotation unit to 5 degrees in Gallery mode
Adjusted anti-aircraft gun shells and gunfire effects
Adjusted sea wave effect
Adjusted of density of artillery shells in dense array
Adjusts the brightness of the history filter screen
Adjusted Reset sea rendering
Adjusted shell splash size
Adjusted the rendering of ship highlights
Adjusted Optimized smoke effect
Adjusted Optimized ballistic calculation efficiency
Adjusted Optimized calculation efficiency when firing
Adjusted Added mirroring shortcut keys
AdjustedAdded several tips for loading interface
Adjusted Added key tips for switching to selection mode
Adjusted the button style of ship loading page
Adjusted Improved the generation of ship preview image


(Credit: nubby5)


Bug Fixing

Fix Japanese 203mm three-year turret anti-air distance error
Fix the bug that the viewpoint stays in telescope mode after player's death
Repair the problem that the rts camera cannot move after time pause
Repair the problem of mission Fletcher not loading
Fix the problem that the mod tool deck gun switch cannot be used
Fix the problem that sometimes it is impossible to adjust the rotation and size of the object position (the object just put down)
Fix the problem of accuracy of high level gun
Fix the problem that the mod turret can't remove the ammunition magazine
Repair the problem that the loading page of dockyard ships stalls
Repair the problem that the trails do not disappear after the torpedoes disappear.
Repair the problem of torpedo drift
Repair the problem that torpedo trajectory is too high
Fix the bug that underwater torpedo tube explosion effect is wrong.
Fix the bug that the ship capsizes left and right due to volume modification.
Fix the bug that buoyancy calculation is wrong due to volume modification.
Fix the problem that the error is always reported when pressing add parts.
Fix the bug that the ship archive is read incorrectly due to no mods folder.
Repair the bug of coloring after mirroring the square.
Fix the bug that reports error after copying the mod cube.
Fix the bug of switching viewpoint by tab.
Fix the bug that the sea reflection effect is reported wrong
Repair the bug of ui level when the pilot interface is paused
Repair the bug that press f3 to hide ui while switching ships in the battle
Repair the problem of collision box of British 381 turrets
Repair the counterweight block normal problem.
Repair the problem of turret and anti-aircraft gun homing.
Fix the problem of radar reporting error under the dock.
Repair the problem of incorrect construction settings causing inability to test sail.
Repair the problem that the shortcut bar at the bottom of the construction system cannot be used.
Fix the problem that the size of the yellow box does not change when adjusting adjustable squares.
Fix the problem that the game crashes when the ship is too small.
Fix the problem that the camera view changes after the player is sunk.
Repair the problem of normal line of Soviet 406mm turret.
Repair the problem that mouse click on rudder and engine is invalid.
Repair the problem that the system ship Fletcher turret cannot rotate.
Repair the bug that the radar still rotates after the death of the player.
Fix the bug that the high level gun still works after the death of the player.
Fix the problem that the advance of high level gun is not enough at medium and long range.
Repair the problem that the aerial bomb does not do any damage.
Repair the problem that ai torpedoes are only cast in one place.
Repair the bug that the arrow for adjusting the position of parts cannot be used.
Fix the problem that the sound effects of anti-aircraft guns disappear due to aircraft crash sound effects
Repair the bug that the position and rotation adjustment tools cannot be used in Gallery mode.
Repair the bug that the physical switch cannot be used in Gallery mode.
Repair the misplaced model of American 127mm single gun.
Repair the problem that the anti-aircraft gun does not fire but also causes damage.
Fix the problem that anti-aircraft gun shells penetrate the mold.
Fix the problem that the ship stalls when it reaches the map boundary.
Repair the problem of misaligned muzzle flame of US 127 guns.
Repair the problem of invalid frame rate limitation.
Repair the problem of slow scroll wheel movement in the ship browsing interface in Gallery mode.
Repair the crash problem of loading ships in the menu
Repair the error of ship generation position in quick battle.
Repair the problem of custom sky box not loading.
Fix the bug that can delete the last part.
Fix the error in Chinese description of American 127 single-turret



(Credit: YggiE)


The Next
The major content for the next udpate will be water planes and detection systems



Feb 16, 2021
NavalArt - Deagle
ChangeLog

Fix: Error related to localization system which loads wrong data from weapon database

Change: Buoyancy system recovered to older version

Fix: Empty string from key: 'BuildTool'

Fix: Collider error of small 3 blade propeller

Fix: Default texture quality has been set to highest

Fix: The bug that player can not paint the same object twice

Fix: Player can't scroll down in flag selection panel

Fix: Big anchor chain causes information display error in menu

Adjust: the brightness of historical filter

Fix: Game crash related to the id 96 part

Fix: Default flag becomes white flag sometimes
NavalArt - Deagle
Summary

This update brings the game Anti-Air system, plenty of new parts and other new contents, main topics are listed below.


Main Topics

Anti-Air system
Air Strike in test scene
Framerate optimization
Latest loading technology is introduced,which reduced about 50% of the loading time
HDR technology and new rendering pipeline has been added to the game. Game graphics is better than ever.
Trees in test scene.
A lot of new parts.
New inventory panel.
Weapon database remade based on history
New ballistic and spread system are implemented(Data is under adjusting)
Optimization for weight calculation.
Torpedo alarm added.



(Credit: Euvand)

New Part List

Fence 5*1
Cable I
Paravane
3 blades small propeller
Destroyer rudder
Japanese 100mm/65 Type 98 twin turrets
German 37mm SK C/30 anti-air gun
British 40mm QF 2 pdr Mark VIII "pom-pom" anti-air gun
French 57mm/60 modèle 1951 dual-purpose gun
Soviet 100mm “Minizini” twin turrets (Austro-Hungarian Škoda K10)
German 105mm/65 SK C/31 twin turrets
German 105mm/65 SK C/33 twin turrets
Japanese 127mm Type89 dual-purpose turret
German 128mm(127mm) SK C/41 twin turrets
French 130mm/45 Modèle 1932 quadruple turrets
Soviet 130mm/50 B2U twin turrets
Soviet 130mm BL-109 twin turrets
Soviet 130mm BL-132 quadruple turrets
Soviet 130 mm/58 SM-2-1 twin turrets
German 150mm SK C/25 triple turrets
German 150mm SK C/36 twin turrets
Italian 152mm/53 triple turrets
French 152 mm Modèle 1930 triple turrets
British 152mm/50 Mk26 twin turrets
Italian 152mm/55 twin turrets
Soviet 180mm B-1-P triple turrets
British 203mm BL Mk VIII twin turrets
Italian 203mm/53 twin turrets
American 203mm/55 Mk9 twin turrets
German 203mm SK C/34 twin turrets I
German 203mm SK C/34 twin turrets II
German 203mm SK L/56 triple turrets I
German 203mm SK L/56 triple turrets II
Japanese 203mm 3rd Year Type twin turrets
Soviet 220mm SM-6 triple turrets
German 283mm SK C/34 triple turrets
American 305mm/50 Mk8 triple turrets
Soviet 305mm SM-31 triple turrets
Japanese 310mm Type 0 triple turrets
French 330mm/50 Modèle 1931 quadruple turrets
American 356mm Mk9 triple turrets
Japanese 356mm Type 41 twin turrets I
Japanese 356mm Type 41 twin turrets II
null
Italian 381/50 "Ansaldo" M1934 triple turrets
American 406mm/45 Mk5 twin turrets
British 406mm/45 Mk IV triple turrets
Soviet 406mm/50 B-37 triple turrets
American 406mm "Tillman" six-gun turrets
American 457mm MkA triple turrets
Japanese 510mm/45 Type98 twin turrets
Soviet 533mm triple torpedo tubes
Anchor Chain Small
British Mast I
British Mast II
Fire hydrant Small
Ship Helm
20mm "Oerlikon" anti-air gun
Cables II
Japanese 610mm Type93 rechargeable quadruple torpedo tubes
German rangefinder IV
Bollard II
Lift raft II
Bollard III
Bollard IV
Cables III
American 305mm/45 Mk5/6 triple turrets
Japanese 120mm/45 3rd year type single turret
Japanese 127mm Type89 single turret
Telescope II
null
Japanese 533mm Type92 triple torpedo tubes
Japanese 533mm Type92 twin torpedo tubes
Smoke vent
Telescope III
Small crane I
Small crane II
Small crane III
German Radar
Hemisphere
Anchor Chain Big

(Thanks for the support from Frolonov,Mig,Find真心)


(Credit: BlokBoy)

New content

Added Tip text in Dock
Added New shell trail Effect
Added New ship sinking effects
Added Plane crash sound effects
Added Pressing F3 to Hide UI
Added Historical Filter(Mono and Color)
Added New rendering mechanism
Added HDR support
Added Maximum shoot range indicator
Added Maximum and minimum reload time indicator
Added Ship explosion sound effect
Added When pressing Shift part rotate 5 degrees rather than 90
Added Part auto snap to middle axis when snap mode is set to auto
Added Custom color palette
Added Custom hemi-sphere part
Added tips for shooting down planes



(Credit: Substep)

Adjustments

更改 正交视角键位(冲突)
调整 夜晚亮度
调整 鱼雷航迹大小和位置
调整 削弱了单挑z17任务的难度
调整 云移动方式
调整 更自然的烟雾渲染效果
调整 夜晚的亮度
调整 优化了船只的浮力计算模型
调整 夜晚光线亮度
调整 试航地面贴图
调整 船只爆炸效果和音效
调整 火焰音效
调整 船只引擎音效
修改 望远镜刻度样式
修改 鱼雷尾迹效果
调整 快速战斗模式不同时间的视觉效果
修改 正价视角键位改为O键
调整 美系127mm炮塔模型
调整 系统默认船只的数据
调整 一些烟囱的烟雾浓度
调整 地形渲染速度
调整 望远镜内距离文字大小
调整 历史滤镜画面抖动
调整 上色模式启动时的音效
调整 船坞下ui格式
调整 为设置界面增加音效
调整 Gallery模式下行走音效和速度
调整 默认音量大小
调整 可调节船体的数据调整界面
调整 装甲视图颜色效果
调整 白天时间
修改 船坞下相机最大俯角修复
调整 舰桥装甲可以自定


(Credit: False Falsette)


Debug

修复 炮塔有时候会卡住的问题
修复 引擎损毁后船只动力反而增大的问题
修复 鱼雷提示标ui错位的问题
修复 武器系统状态显示文本错误
修改 船坞默认对齐模式单位
修复 对齐单位为1格的时候基本方块无法对齐的问题
修复 某些船只浮力计算出现问题
修复 ai船只浮力表现和玩家不一致
修复 四叶螺旋桨碰撞体错误
修复 默认船只开镜视角穿透水面的问题
修复 防空炮归位时报错的问题
修复 鱼雷尾迹堆积不消失的问题
修复 游戏暂停时设置菜单无法加载的问题
修复 游戏暂停时相机无法缩放等问题
修复 打开望远镜瞄准点变化的问题
修复 螺旋桨传动轴不对称的问题
修复 特定时间水面过于明亮的问题
修复 大和烟囱以及mod零件卡顿的bug
修复 传动轴不对称的问题
修复 纹理质量总是重置为中的问题
修复 相机切换视角出现错误
修复 鱼雷命中后水花效果不消失
修复 日系127mmType3主炮装甲和重量
修复 光晕过于强烈的问题
修复 视角随船只摇晃的问题
修复 创建新船只报错问题
修复 有两个1/2方块的bug
修复 一些新零件的尺寸大小
修复 旗帜页面按确定按钮无效的问题
修复 鱼雷伤害计算错误的问题
修复 ai只打坐标原点船体的问题
修复 基本方块调节大小后重量不变的问题
修复 新零件炮塔装甲不对
修复 搜索能搜索出飞机
修复 厄利孔面缺失
修复id 46零件转轴不对
修复 英系406炮塔炮管换成圆面
修复 id180零件法线反了
修复 mod缺失导致的游戏崩溃问题
修复 切换旗帜导致游戏崩溃的问题
修复 切换相机时导致的画面产生变化的问题
修复 切换相机导致画面抖动的问题
修复 没有选择方块也有删除音效的问题
修复 苏系406炮塔测距仪面缺失的问题
修复 德国105装填时间不对
修复 船坞信息提示不刷新
修复 防空炮在水下开火
修复 装甲颜色区分不明显
修复 去除日系96炮的弹药库
修复 连射开关有时候不开启
修复 美系127炮塔转轴错误
修复 俾斯麦测距仪不显示为模块
修复 id93零件炮座太大
修复 英国双联8寸炮管空隙


(Credit: YggiE)


In The End

The major content for upcoming version 0.7 will be detection system and waterplanes. The roadmap of the game after that would be like: Waterplanes – Aircraft Carriers- Modern Weapons- Historical Missions – Mission Editor & New Game Modes – Multiplayer. It should be noted that the roadmap may change with the developing process of the game.

2020 is a tough year for everyone, a lot of things changed during the past year. As the only dev of this game, I have resigned my job and focus on developing this game, consequently it is predictable that the game will be updated more frequently than before. Here I want to say thanks to the support from active players in our community, without you the developing process of NavalArt would be much more difficult than now. Besides, there are two messages to declare, the first is we will participate in Steam’s Lunar Year Sale, during which the game will get a 15% discount. Meanwhile, after the sale the price of the game will increase about 20%.

At last, wish you all stay safe and happy new year , thanks for reading.


Dec 15, 2020
NavalArt - satnamgiz
ChangeLog

Change: Camera maximum angle in Dock scene

Change: Less fog in battle scene

Fix: A critical bug that sometimes turrets don't fire when aimed at an target

Fix: game stucks at loading screen when it has been paused

Fix: turret fires when it's not aimed at the target

Added: Reflection effects of flame and smoke
Dec 14, 2020
NavalArt - satnamgiz
ChangeLog

Change: The default horse power of the iowa class engine

Change: a little tip added to paint panel

Change: maximum range of horn sound

Fix: Ai can't use 460mm turret

Fix: TAB key doesn't work in battle

Fix: ship load error when it contains part whose id is 96

Fix: some error with paint panel

Fix: you can not horn when ship sunk
Dec 13, 2020
NavalArt - satnamgiz
Changelog

Fixed: The scale of new default ship "iowa"'s turret is wrong (Delete the ship and restart the game will release the new file)

Fixed: The game crashes when certain ship entered test/ battle scene

Fixed: Number display issues related to module status panel
...