This update brings the game a new seaplane system, a weapon loadout system for aircrafts, a better in-game workshop subscription page, new turrets, rangefinders, aa guns and decorations, along with lots of improvements and plenty of bugs have been fixed.
Main Topics
Main content: Seaplane Main content: Mount system Main content: New Workshop panel Main content: Free camera(F4)
Added B-25 has been added to the test scene of the game. Added New game Tips added Added Option to adjust RTS camera screen scrolling speed in settings panel Added New error text in the mod menu when reading mods occurs an error Added New time control panel Added Pause time has been changed from "Insert" key to "/" key, key "<" ">" to control the speed of time passing Added New ship logos for RTS mode Added SH-2 helicopters can now use Maverick air-to-ground missiles Added TBD torpedo bomber in the test scene Added Optimized overall calculation and improved frame rate Added New console command /dejavu Added The ability to select the starting distance for quick battles Added An exception that the code "EXC" will be showed in the archive when the part's position coordinates exceed 1500 Added Optimized frame rate for anti-aircraft guns Added Motion blur Added The ability to add a "!" in the color hex code in the ship archive to make the parts glow Added Hit sound volume adjustment function Added A key-function helper in the dock Added Optimization of frame rate for ships with more than 1k parts Added Optimization of frame rate in fast battles Added Press F4 to enter Free camera mode Added New texture for shells Added Automatic rudder return function Added Custom telescope function (Need to modify the "Telescope" folder in game folder) Added The function to adjust the value by holding shift on the scroll wheel in the modify panel Added The function of adjusting the value by scrolling the wheel in the modify panel Added The function of displaying the collision volume of parts in the builder Added White box for part selection hint Added New upload and update panel for Steam workshop Added New Steam workshop subscrption panel. Added Object information for the current camera focused object after TAB switch Added The function of long press Tab key to return the view to player ship Added The ability to reset the mount after recovering a seaplane Added The ability to repair the seaplane after recycling.
(Credit: Bukit)
New Parts
Aichi E13A Vought OS2U Kingfisher Arado Ar 196 Mitsubishi F1M2 Kaman SH-2 Seasprite Helicopter Deck 8.8 cm/45 SK L/45 12.7mm M2 Browning 12.7mm M2 Browning(with water jacket) Japanese rangefinder V Destroyer Propeller American rangefinder IV Lifeboat Battleship Anchor Chain Italian rangefinder Japanese rangefinder VI Japanese rangefinder VII Japanese rangefinder VIII French 100 mm/55 (3.9"") Model 1945 twin turrets Japanese 14 cm/50 (5.5") 3rd Year Type twin turrets Japanese 14 cm/50 (5.5") 3rd Year Type single turret Japanese 14 cm/50 (5.5") 3rd Year Type secondary turret Italian 30 mm Breda-Mauser AA turret Italian Oto Melara 76mm naval turret Japanese 25mm/60 Type96 twin anti-air gun Japanese 127mm/50 Type3 single turrets Japanese 25mm/60 Type96 triple anti-air gun British 533mm MarkIV quad torpedo tubes Italian 320 mm/44 (12.6") Model 1934 triple turrets Italian 320 mm/44 (12.6") Model 1934 twin turrets I Italian 320 mm/44 (12.6") Model 1934 twin turrets II 120 mm/46 (4.7") TAK120 gun American 1.1"/75 (28 mm) Mark 1 quad anti-air gun Britain 13.5"/45 (34.3 cm) Mark VI twin turrets
(Credit: Hewdkochi)
Adjustment
Adjusted Improved camera sensitivity in the dock screen Adjusted Missing flags are no longer adjusted to white flags, but the game's default flag Adjusted The smoke effect after a ship is on fire Adjusted Language adjustment panel moved from menu to settings panel Adjusted Default sky rendering effect in the test and battle scenes Adjusted Optimized aircrafts' propeller rotation effect at different time elapsed speed Adjusted /dejavu command will now clear ship tilt Adjusted The overall game rendering light and shadow effects Adjusted Reduced deck reflections Adjusted Deepened the depth of the sea floor to 500 meters in battle Adjusted Improved mouse sensitivity after default camera opening Adjusted Optimized the AI algorithm for enemy detection and target selection, the AI will now prioritize the more threatening enemies Adjusted Optimized the problem of aiming position shift after the shell tracking view cut back Adjusted Enhanced the anti-aircraft capability of the French 57mm dual-purpose gun Adjusted Sea lighting effects Adjusted Added anti-aircraft range to the French 130mm/45 Modèle 1932 quad turret Adjusted Ricochet effects added sparkles Adjusted Quick battle ship distance Adjusted Reduced accuracy of ai main gun Adjusted Catapult reset to module Adjusted Torpedo hit effect Adjusted Water tank filling speed to 2 times Adjusted Dock construction interface hint ui color shade Adjusted Rotation tool size Adjusted Improved accuracy of British 356mm turrets Adjusted The baffle curvature of 40mm Bofors Adjusted Collision damage is not calculated when relative speed is less than 5 knots Adjusted History filter brightness Adjusted The classification of rangefinder and radar parts to modules Adjusted Small caliber anti-aircraft gun shell detonation distance Adjusted Fire smoke concentration size Adjusted Fire smoke dispersal level Adjusted Default preview for mod parts without previews Adjusted Speed of view movement in low fov free camera Adjusted The anti-aircraft firepower of ai turned off by /load_shipName_0 command Adjusted Overall game brightness and white balance Adjusted Aircraft smoke pull parameters can now be changed in the archive Adjusted Removed mouse hovering on the build screen button alert Adjusted Increase the area of white wave foam in stormy weather Adjusted The way glowing parts are rendered Adjusted The damage of the Type 96 anti-aircraft gun series weapons
(Translated by translator, manually edited)
(Credit: Hyperschnizel)
Bug Fixing
Repair the problem of misalignment of some turret ammunition magazine generation Fix the problem that the aircraft is still on fire and smoking after recovery and repair. Fix the problem that there are two Japanese rangefinder III parts. Fix the bug that the flight direction of B25 bombs is opposite to the actual one. Fix the bug that the beta B25 is in the parts list. Fix the bug that many buttons are invalid when copying seaplanes for the second time Fix the bug that the resolution is reset after game update Fix the bug that the player's ship is tilted when the fast battle starts Fix the problem that the plane can still take off after the catapult is damaged Fix the problem that the console can't scroll Repair the bug that the rts operation bar can't turn back to the first page Fix the bug that the rts operation bar can't take off the second column of planes. Fix the bug that sometimes it is impossible to select and place the square after auto-save. Repair several problems of missing English translation Fix the bug that rts prompts attack even when mouse is placed on friendly forces Fix the bug that the airplane can attack the air even though there is no air-to-air machine gun. Fix the bug that adjusting camera sensitivity is invalid Fix the bug that the player can still take off the plane after the ship is sunk. Repair the bug that the aircraft indication line is above the ui in RTS operation mode Fix the bug that the blood bar of aircraft ui is invalid Repair the problem that the ai keeps attacking even after the player dies. Fix the problem that the ui does not disappear after the plane is shot down Fix the bug that the new square added to the adjustable hull turns red when clicked in delete mode. Fix the bug that the color of the new square added to the adjustable hull is different from the original square. Fix the bug of ship sound adjustment button panel. Fix the problem that the enemy information bar blocks the RTS click operation. Fix the bug that the mapping of aircraft is lost when pressing O key during ejection. Fix the bug that the nationality of American seagull reconnaissance aircraft is wrong. Repair the problem of aircraft classification button description in aircraft panel. Fix the bug that the description text disappears in some cases of the adjustment panel. Fix the bug of left-right asymmetry in some cases of adjustable squares. Fix the bug of transcoding the opening video to solve the problem of not being able to enter the game on Win7 system. Fix the bug of not being able to color the new square white. Fix the bug that can't copy the color of the white square. Fix the bug that the initial rotation and position of the computer player's plane are incorrect. Fix the bug that the part classification of German radar id: 189 is switched from weapon to module. Repair the problem that the copied plane cannot copy the mount. Fix the problem that the mirror plane has opposite mounting points. Fix the bug that creative workshop can't upload design Fix the bug that the test version of aircraft target prompt line is wrong. Repair the bug that aircraft cannot be colored. Repair the bug of ship length, width and height calculation Fix the bug that the damage hint in the center of the screen blocks the operation of rts. Fix the bug that the planes are not allowed to drop bombs when the ships are placed horizontally. Fix the bug that the propeller stops rotating after leaving the water Fix the lag caused by the same ships firing at the same time during the battle. Fix the problem of slow loading speed due to a large number of logs generated when loading ships. Fix the bug of misalignment of radar compass rotation. Fix the bug of misplaced hydrofoil after a period of play. Repair the bug of credit text display in 2k resolution. Fix the bug that the caliber of Russian AK130 gun is shown as 127mm. Fix the bug that the center of gravity of some ships is too high. Fix the bug that the hydrofoils placed symmetrically in the test version have opposite lift Repair some command errors in console/help Fix the bug that sometimes the text in the adjustment panel of the dockyard interface is not displayed Fix the bug that the pilot air attack cannot attack the target ship Repair the problem of ship capsizing in menu and Gallery interface. Repair the bug of flying hydrofoil when reversing the ship Fix the bug of dive bomber entering the water in the trial flight Fix the bug that some planes do not have sound in the trial flight Repair the bug of sbd dive bomber throwing torpedoes in the trial flight Repair the bug of displaying friendly troops at the bottom of the screen of switching ships in the battle interface Repair the bug that the default ship loading order in the main menu is wrong Repair the bug of the effect of turret martyrdom explosion Repair the bug that there is white smoke in the air in the battle scene Repair the problem of shaking of ships during driving Repair the problem of blue reflection of aircraft at night Repair the problem that the color difference of thin armor is not obvious Fix the problem that the color attribute cannot be copied by copying cubes. Fix the bug that the game crashes when pressing T when the view angle is underwater. Repair the bug of unidentified objects in the test flight Repair the bug that the wire frame does not disappear after mirroring the object Repair the bug of decimal point when adjusting the value in construction interface Fix the bug that the construction interface modifies the panel scroll wheel adjustment prompt to block the adjustment function Repair the problem that tree rendering cannot be closed Fix the problem that the water machine duplicated by the middle key turns blue when the M mirror water machine appears. Repair the horizon line display through the lighted parts Repair the bug of white frame in construction interface Repair the problem that some players cannot enter the game with Win7 (error code is WindowsVideoMedia error 0xc00d36b4) Repair the problem that the game is stuck in a dead loop due to entering the test flight Fix the bug of mapping error caused by aircraft mounting Fix the bug of delayed torpedo indication mark. Repair the bug that the ui is wrong in the battle interface. Repair the bug that the catapult rotation axis model is wrong. Repair the bug that two selection boxes appear when moving rotating parts. Fix the bug that the buoyancy of ships in the main menu is shown as life value3 Fix the bug that the game crashes due to blank ship archive Fix the problem that the menu and gallery report error when loading ships with planes Fix the problem of telescope scale being pulled up under different resolutions Repair the adaptation of pilot and battle interface to the resolution of fish screen. Repair the dockyard interface to fit the resolution of fish screen. Fix the bug that the flagpole collision body is shifted. Fix the bug that when repositioning a block, another block will be selected. Fix the bug that the radar of American system does not work. Fix the problem of slow loading of Soviet 533 torpedoes. Fix the color error of the mirror finished object using delete function. Repair the error in the calculation of turret range of test version ships. Fix the problem of jittering of high level shells. Fix the bug of reverse flight of shells Repair the problem that the module viewpoint turns purple after returning Fix the problem of Japanese 410 elevation angle piercing the module. Repair the problem of deleting button description in Chinese translation Repair the bug that the viewpoint height cannot be adjusted after time pause Repair the incorrect position of 96 anti-aircraft guns Fix the bug that the ship is stuck when moving Repair the problem that the volume and weight of many turrets exceed reasonable values. Fix the problem of incorrect weight of counterweight block. Repair the bug of British silhouette cannon barrel pointing. Repair the problem of incorrect calculation of ship data in basic block. Fix a bug in the description of the add mode button. Fix the game crashing problem caused by damaged ship archives. Fix the problem that the resolution needs to be readjusted after updating. Fix the bug that the damage of American 1.1"/75 (28 mm) Mark 1 quad anti-aircraft gun damage is too high. (Translated by translator, manually edited)
(Credit: jackzzy)
The Next
There might exists some bug after a major version update, they will be fixed in the next couple of days by several patches. The next version will be Early Access Version 0.9, the major topics are aircraft carrier systems, fog of war systems. The contents which shall be added to the game after the next version are : Mission editor, multi-player, Steam workshop support for mods, and some other fun stuffs. If you like my game and are willing to support the development of the game, welcome to my patreon: https://www.patreon.com/navalart, the member awards are well listed, thank you!
Aircraft is a pretty new system to the game , a lot of new content has been added, along with plenty of bugs , the next version will be released when it's ready
To begin with, thank you all for playing and supporting this game! As you may have noticed, the game got frequent updates recently, and has improved a lot in terms of quality. It’s because the dev has decided to resign his job and now is focusing on developing NavalArt. The game is predicted to be finished in about one year, and I will keep the promise, no in-App purchase or extra payment will be added to the game.
It is not easy for one person to work fully on developing an indie game, if you like the game, meanwhile are willing to support me to improve economic situations and sponsor the development, please consider visit my Patreon: https://www.patreon.com/navalart . Any amount of help is appreciated!
Currently I am working on update 0.8, which will bring water planes and a more interesting detection system to the game. Meanwhile a major update usually comes along with a lot of small improvements. For example, a huge frame rate improvement has been done in the Quick Battle mode after the last update, also, a free camera has been added in the battle scene.
In the early stage of the development, the game got a lot of “Not Recommended” comments, but I believe you know, the completion of the game is made from huge amount of time, meanwhile I also have listened and followed the community’s suggestions and feedbacks to a certain extent. After carefully considered, a lot of requirements and advice from our player have already becomes functional features which exist in the game now. Hence, I believe after one year, NavalArt could become the best game in the area of Naval Sandbox!
Roadmap
Below are the two major udpates which will come soon:
Version 0.8 : Water planes
version 0.9: Aircraft Carriers
After above content has done, I will start working on Single-player campaigns, Multi-player (based on Steam friends, and PVE focused), and Morden weapons, the order of them has not been decided yet, each udpate will take around 2 months. After then, the game has been basically finished. Maybe a few more dlc about Sailboat, ironclads, or space ships.
This update brings the game a new building system, dual-purpose guns are now functional. Meanwhile several modern weapons have been added, a new turret spread sheet is now applied in the game, along with the first version of detection system. Mod tool has been updated, a lot of bugs have also been fixed in this update.
Main Topics
Building system remastered Dual-purpose guns New weapon spread data Range-finders are now functional Mod tools updated(support for aa guns & dp guns) Optimization ship loading speed in many scenes happynewyear console command Some mordern weapons SBD-3 Flaps effect Free camera remake in Dock scene
(type "/happynewyear" command will enable fireworks if you have dp guns installed)
New Parts
MK-15 Phalanx Close-In Weapon System Italian Otobreda 127/54 Compact Hull 2*1*3 Large Hull 1/2 Hull 1*1*2 1/6 Hull 1*1*2 5/6 Hull 1*1*2 1/6 Hull 2*1*2 5/6 Hull 2*1*2 1/2 Hull 2*1*2 200t Generalduty ballast 100t Generalduty ballast German 380mm/52 SK-C/34 twin turrets II Russian AK-130 Automatic twin-barrel Naval Cannon American 127mm/54 caliber Mark 45 lightweight gun
(Credit: 平子鱼)
Adjustment
Adjusted volume level of shell hit sound effects Adjusted Added anti-aircraft capability to Japanese 460mm turrets Adjusted drop-down sensitivity of the resolution settings screen Adjusted Enhanced anti-aircraft capability of French 57mm turret Adjusted rudder effect at high speed Adjusted ship horn sound range Adjusted Optimized flag page loading speed Adjusted Optimized armor view and module view Adjusted Optimized ship loading speed in Gallery mode Adjusted Add option to adjust dock camera sensitivity in setting interface Adjusted Added grid switch to the construction interface Adjusted Optimized the game running efficiency Adjusted Dockyard ui interface effect Adjusted Replace torpedo model Adjusted Optimize the frame rate under trial sailing Adjusted Aligning the center axis shortcut key to left shift Adjusted build edit interface slide sensitivity Adjusted underwater torpedo launcher size Adjusted camera sensitivity Adjusted buoyancy model Adjusted Torpedo reload time from 2x to normal Adjusted aircraft damage effect Adjusted the size of the black cloud and the range of the explosion Adjusted rotation adjustment tool rotation unit to 5 degrees in Gallery mode Adjusted anti-aircraft gun shells and gunfire effects Adjusted sea wave effect Adjusted of density of artillery shells in dense array Adjusts the brightness of the history filter screen Adjusted Reset sea rendering Adjusted shell splash size Adjusted the rendering of ship highlights Adjusted Optimized smoke effect Adjusted Optimized ballistic calculation efficiency Adjusted Optimized calculation efficiency when firing Adjusted Added mirroring shortcut keys AdjustedAdded several tips for loading interface Adjusted Added key tips for switching to selection mode Adjusted the button style of ship loading page Adjusted Improved the generation of ship preview image
(Credit: nubby5)
Bug Fixing
Fix Japanese 203mm three-year turret anti-air distance error Fix the bug that the viewpoint stays in telescope mode after player's death Repair the problem that the rts camera cannot move after time pause Repair the problem of mission Fletcher not loading Fix the problem that the mod tool deck gun switch cannot be used Fix the problem that sometimes it is impossible to adjust the rotation and size of the object position (the object just put down) Fix the problem of accuracy of high level gun Fix the problem that the mod turret can't remove the ammunition magazine Repair the problem that the loading page of dockyard ships stalls Repair the problem that the trails do not disappear after the torpedoes disappear. Repair the problem of torpedo drift Repair the problem that torpedo trajectory is too high Fix the bug that underwater torpedo tube explosion effect is wrong. Fix the bug that the ship capsizes left and right due to volume modification. Fix the bug that buoyancy calculation is wrong due to volume modification. Fix the problem that the error is always reported when pressing add parts. Fix the bug that the ship archive is read incorrectly due to no mods folder. Repair the bug of coloring after mirroring the square. Fix the bug that reports error after copying the mod cube. Fix the bug of switching viewpoint by tab. Fix the bug that the sea reflection effect is reported wrong Repair the bug of ui level when the pilot interface is paused Repair the bug that press f3 to hide ui while switching ships in the battle Repair the problem of collision box of British 381 turrets Repair the counterweight block normal problem. Repair the problem of turret and anti-aircraft gun homing. Fix the problem of radar reporting error under the dock. Repair the problem of incorrect construction settings causing inability to test sail. Repair the problem that the shortcut bar at the bottom of the construction system cannot be used. Fix the problem that the size of the yellow box does not change when adjusting adjustable squares. Fix the problem that the game crashes when the ship is too small. Fix the problem that the camera view changes after the player is sunk. Repair the problem of normal line of Soviet 406mm turret. Repair the problem that mouse click on rudder and engine is invalid. Repair the problem that the system ship Fletcher turret cannot rotate. Repair the bug that the radar still rotates after the death of the player. Fix the bug that the high level gun still works after the death of the player. Fix the problem that the advance of high level gun is not enough at medium and long range. Repair the problem that the aerial bomb does not do any damage. Repair the problem that ai torpedoes are only cast in one place. Repair the bug that the arrow for adjusting the position of parts cannot be used. Fix the problem that the sound effects of anti-aircraft guns disappear due to aircraft crash sound effects Repair the bug that the position and rotation adjustment tools cannot be used in Gallery mode. Repair the bug that the physical switch cannot be used in Gallery mode. Repair the misplaced model of American 127mm single gun. Repair the problem that the anti-aircraft gun does not fire but also causes damage. Fix the problem that anti-aircraft gun shells penetrate the mold. Fix the problem that the ship stalls when it reaches the map boundary. Repair the problem of misaligned muzzle flame of US 127 guns. Repair the problem of invalid frame rate limitation. Repair the problem of slow scroll wheel movement in the ship browsing interface in Gallery mode. Repair the crash problem of loading ships in the menu Repair the error of ship generation position in quick battle. Repair the problem of custom sky box not loading. Fix the bug that can delete the last part. Fix the error in Chinese description of American 127 single-turret
(Credit: YggiE)
The Next
The major content for the next udpate will be water planes and detection systems
This update brings the game Anti-Air system, plenty of new parts and other new contents, main topics are listed below.
Main Topics
Anti-Air system Air Strike in test scene Framerate optimization Latest loading technology is introduced,which reduced about 50% of the loading time HDR technology and new rendering pipeline has been added to the game. Game graphics is better than ever. Trees in test scene. A lot of new parts. New inventory panel. Weapon database remade based on history New ballistic and spread system are implemented(Data is under adjusting) Optimization for weight calculation. Torpedo alarm added.
(Credit: Euvand)
New Part List
Fence 5*1 Cable I Paravane 3 blades small propeller Destroyer rudder Japanese 100mm/65 Type 98 twin turrets German 37mm SK C/30 anti-air gun British 40mm QF 2 pdr Mark VIII "pom-pom" anti-air gun French 57mm/60 modèle 1951 dual-purpose gun Soviet 100mm “Minizini” twin turrets (Austro-Hungarian Škoda K10) German 105mm/65 SK C/31 twin turrets German 105mm/65 SK C/33 twin turrets Japanese 127mm Type89 dual-purpose turret German 128mm(127mm) SK C/41 twin turrets French 130mm/45 Modèle 1932 quadruple turrets Soviet 130mm/50 B2U twin turrets Soviet 130mm BL-109 twin turrets Soviet 130mm BL-132 quadruple turrets Soviet 130 mm/58 SM-2-1 twin turrets German 150mm SK C/25 triple turrets German 150mm SK C/36 twin turrets Italian 152mm/53 triple turrets French 152 mm Modèle 1930 triple turrets British 152mm/50 Mk26 twin turrets Italian 152mm/55 twin turrets Soviet 180mm B-1-P triple turrets British 203mm BL Mk VIII twin turrets Italian 203mm/53 twin turrets American 203mm/55 Mk9 twin turrets German 203mm SK C/34 twin turrets I German 203mm SK C/34 twin turrets II German 203mm SK L/56 triple turrets I German 203mm SK L/56 triple turrets II Japanese 203mm 3rd Year Type twin turrets Soviet 220mm SM-6 triple turrets German 283mm SK C/34 triple turrets American 305mm/50 Mk8 triple turrets Soviet 305mm SM-31 triple turrets Japanese 310mm Type 0 triple turrets French 330mm/50 Modèle 1931 quadruple turrets American 356mm Mk9 triple turrets Japanese 356mm Type 41 twin turrets I Japanese 356mm Type 41 twin turrets II null Italian 381/50 "Ansaldo" M1934 triple turrets American 406mm/45 Mk5 twin turrets British 406mm/45 Mk IV triple turrets Soviet 406mm/50 B-37 triple turrets American 406mm "Tillman" six-gun turrets American 457mm MkA triple turrets Japanese 510mm/45 Type98 twin turrets Soviet 533mm triple torpedo tubes Anchor Chain Small British Mast I British Mast II Fire hydrant Small Ship Helm 20mm "Oerlikon" anti-air gun Cables II Japanese 610mm Type93 rechargeable quadruple torpedo tubes German rangefinder IV Bollard II Lift raft II Bollard III Bollard IV Cables III American 305mm/45 Mk5/6 triple turrets Japanese 120mm/45 3rd year type single turret Japanese 127mm Type89 single turret Telescope II null Japanese 533mm Type92 triple torpedo tubes Japanese 533mm Type92 twin torpedo tubes Smoke vent Telescope III Small crane I Small crane II Small crane III German Radar Hemisphere Anchor Chain Big
(Thanks for the support from Frolonov,Mig,Find真心)
(Credit: BlokBoy)
New content
Added Tip text in Dock Added New shell trail Effect Added New ship sinking effects Added Plane crash sound effects Added Pressing F3 to Hide UI Added Historical Filter(Mono and Color) Added New rendering mechanism Added HDR support Added Maximum shoot range indicator Added Maximum and minimum reload time indicator Added Ship explosion sound effect Added When pressing Shift part rotate 5 degrees rather than 90 Added Part auto snap to middle axis when snap mode is set to auto Added Custom color palette Added Custom hemi-sphere part Added tips for shooting down planes
The major content for upcoming version 0.7 will be detection system and waterplanes. The roadmap of the game after that would be like: Waterplanes – Aircraft Carriers- Modern Weapons- Historical Missions – Mission Editor & New Game Modes – Multiplayer. It should be noted that the roadmap may change with the developing process of the game.
2020 is a tough year for everyone, a lot of things changed during the past year. As the only dev of this game, I have resigned my job and focus on developing this game, consequently it is predictable that the game will be updated more frequently than before. Here I want to say thanks to the support from active players in our community, without you the developing process of NavalArt would be much more difficult than now. Besides, there are two messages to declare, the first is we will participate in Steam’s Lunar Year Sale, during which the game will get a 15% discount. Meanwhile, after the sale the price of the game will increase about 20%.
At last, wish you all stay safe and happy new year , thanks for reading.