Aircraft is a pretty new system to the game , a lot of new content has been added, along with plenty of bugs , the next version will be released when it's ready
To begin with, thank you all for playing and supporting this game! As you may have noticed, the game got frequent updates recently, and has improved a lot in terms of quality. It’s because the dev has decided to resign his job and now is focusing on developing NavalArt. The game is predicted to be finished in about one year, and I will keep the promise, no in-App purchase or extra payment will be added to the game.
It is not easy for one person to work fully on developing an indie game, if you like the game, meanwhile are willing to support me to improve economic situations and sponsor the development, please consider visit my Patreon: https://www.patreon.com/navalart . Any amount of help is appreciated!
Currently I am working on update 0.8, which will bring water planes and a more interesting detection system to the game. Meanwhile a major update usually comes along with a lot of small improvements. For example, a huge frame rate improvement has been done in the Quick Battle mode after the last update, also, a free camera has been added in the battle scene.
In the early stage of the development, the game got a lot of “Not Recommended” comments, but I believe you know, the completion of the game is made from huge amount of time, meanwhile I also have listened and followed the community’s suggestions and feedbacks to a certain extent. After carefully considered, a lot of requirements and advice from our player have already becomes functional features which exist in the game now. Hence, I believe after one year, NavalArt could become the best game in the area of Naval Sandbox!
Roadmap
Below are the two major udpates which will come soon:
Version 0.8 : Water planes
version 0.9: Aircraft Carriers
After above content has done, I will start working on Single-player campaigns, Multi-player (based on Steam friends, and PVE focused), and Morden weapons, the order of them has not been decided yet, each udpate will take around 2 months. After then, the game has been basically finished. Maybe a few more dlc about Sailboat, ironclads, or space ships.
This update brings the game a new building system, dual-purpose guns are now functional. Meanwhile several modern weapons have been added, a new turret spread sheet is now applied in the game, along with the first version of detection system. Mod tool has been updated, a lot of bugs have also been fixed in this update.
Main Topics
Building system remastered Dual-purpose guns New weapon spread data Range-finders are now functional Mod tools updated(support for aa guns & dp guns) Optimization ship loading speed in many scenes happynewyear console command Some mordern weapons SBD-3 Flaps effect Free camera remake in Dock scene
(type "/happynewyear" command will enable fireworks if you have dp guns installed)
New Parts
MK-15 Phalanx Close-In Weapon System Italian Otobreda 127/54 Compact Hull 2*1*3 Large Hull 1/2 Hull 1*1*2 1/6 Hull 1*1*2 5/6 Hull 1*1*2 1/6 Hull 2*1*2 5/6 Hull 2*1*2 1/2 Hull 2*1*2 200t Generalduty ballast 100t Generalduty ballast German 380mm/52 SK-C/34 twin turrets II Russian AK-130 Automatic twin-barrel Naval Cannon American 127mm/54 caliber Mark 45 lightweight gun
(Credit: 平子鱼)
Adjustment
Adjusted volume level of shell hit sound effects Adjusted Added anti-aircraft capability to Japanese 460mm turrets Adjusted drop-down sensitivity of the resolution settings screen Adjusted Enhanced anti-aircraft capability of French 57mm turret Adjusted rudder effect at high speed Adjusted ship horn sound range Adjusted Optimized flag page loading speed Adjusted Optimized armor view and module view Adjusted Optimized ship loading speed in Gallery mode Adjusted Add option to adjust dock camera sensitivity in setting interface Adjusted Added grid switch to the construction interface Adjusted Optimized the game running efficiency Adjusted Dockyard ui interface effect Adjusted Replace torpedo model Adjusted Optimize the frame rate under trial sailing Adjusted Aligning the center axis shortcut key to left shift Adjusted build edit interface slide sensitivity Adjusted underwater torpedo launcher size Adjusted camera sensitivity Adjusted buoyancy model Adjusted Torpedo reload time from 2x to normal Adjusted aircraft damage effect Adjusted the size of the black cloud and the range of the explosion Adjusted rotation adjustment tool rotation unit to 5 degrees in Gallery mode Adjusted anti-aircraft gun shells and gunfire effects Adjusted sea wave effect Adjusted of density of artillery shells in dense array Adjusts the brightness of the history filter screen Adjusted Reset sea rendering Adjusted shell splash size Adjusted the rendering of ship highlights Adjusted Optimized smoke effect Adjusted Optimized ballistic calculation efficiency Adjusted Optimized calculation efficiency when firing Adjusted Added mirroring shortcut keys AdjustedAdded several tips for loading interface Adjusted Added key tips for switching to selection mode Adjusted the button style of ship loading page Adjusted Improved the generation of ship preview image
(Credit: nubby5)
Bug Fixing
Fix Japanese 203mm three-year turret anti-air distance error Fix the bug that the viewpoint stays in telescope mode after player's death Repair the problem that the rts camera cannot move after time pause Repair the problem of mission Fletcher not loading Fix the problem that the mod tool deck gun switch cannot be used Fix the problem that sometimes it is impossible to adjust the rotation and size of the object position (the object just put down) Fix the problem of accuracy of high level gun Fix the problem that the mod turret can't remove the ammunition magazine Repair the problem that the loading page of dockyard ships stalls Repair the problem that the trails do not disappear after the torpedoes disappear. Repair the problem of torpedo drift Repair the problem that torpedo trajectory is too high Fix the bug that underwater torpedo tube explosion effect is wrong. Fix the bug that the ship capsizes left and right due to volume modification. Fix the bug that buoyancy calculation is wrong due to volume modification. Fix the problem that the error is always reported when pressing add parts. Fix the bug that the ship archive is read incorrectly due to no mods folder. Repair the bug of coloring after mirroring the square. Fix the bug that reports error after copying the mod cube. Fix the bug of switching viewpoint by tab. Fix the bug that the sea reflection effect is reported wrong Repair the bug of ui level when the pilot interface is paused Repair the bug that press f3 to hide ui while switching ships in the battle Repair the problem of collision box of British 381 turrets Repair the counterweight block normal problem. Repair the problem of turret and anti-aircraft gun homing. Fix the problem of radar reporting error under the dock. Repair the problem of incorrect construction settings causing inability to test sail. Repair the problem that the shortcut bar at the bottom of the construction system cannot be used. Fix the problem that the size of the yellow box does not change when adjusting adjustable squares. Fix the problem that the game crashes when the ship is too small. Fix the problem that the camera view changes after the player is sunk. Repair the problem of normal line of Soviet 406mm turret. Repair the problem that mouse click on rudder and engine is invalid. Repair the problem that the system ship Fletcher turret cannot rotate. Repair the bug that the radar still rotates after the death of the player. Fix the bug that the high level gun still works after the death of the player. Fix the problem that the advance of high level gun is not enough at medium and long range. Repair the problem that the aerial bomb does not do any damage. Repair the problem that ai torpedoes are only cast in one place. Repair the bug that the arrow for adjusting the position of parts cannot be used. Fix the problem that the sound effects of anti-aircraft guns disappear due to aircraft crash sound effects Repair the bug that the position and rotation adjustment tools cannot be used in Gallery mode. Repair the bug that the physical switch cannot be used in Gallery mode. Repair the misplaced model of American 127mm single gun. Repair the problem that the anti-aircraft gun does not fire but also causes damage. Fix the problem that anti-aircraft gun shells penetrate the mold. Fix the problem that the ship stalls when it reaches the map boundary. Repair the problem of misaligned muzzle flame of US 127 guns. Repair the problem of invalid frame rate limitation. Repair the problem of slow scroll wheel movement in the ship browsing interface in Gallery mode. Repair the crash problem of loading ships in the menu Repair the error of ship generation position in quick battle. Repair the problem of custom sky box not loading. Fix the bug that can delete the last part. Fix the error in Chinese description of American 127 single-turret
(Credit: YggiE)
The Next
The major content for the next udpate will be water planes and detection systems
This update brings the game Anti-Air system, plenty of new parts and other new contents, main topics are listed below.
Main Topics
Anti-Air system Air Strike in test scene Framerate optimization Latest loading technology is introduced,which reduced about 50% of the loading time HDR technology and new rendering pipeline has been added to the game. Game graphics is better than ever. Trees in test scene. A lot of new parts. New inventory panel. Weapon database remade based on history New ballistic and spread system are implemented(Data is under adjusting) Optimization for weight calculation. Torpedo alarm added.
(Credit: Euvand)
New Part List
Fence 5*1 Cable I Paravane 3 blades small propeller Destroyer rudder Japanese 100mm/65 Type 98 twin turrets German 37mm SK C/30 anti-air gun British 40mm QF 2 pdr Mark VIII "pom-pom" anti-air gun French 57mm/60 modèle 1951 dual-purpose gun Soviet 100mm “Minizini” twin turrets (Austro-Hungarian Škoda K10) German 105mm/65 SK C/31 twin turrets German 105mm/65 SK C/33 twin turrets Japanese 127mm Type89 dual-purpose turret German 128mm(127mm) SK C/41 twin turrets French 130mm/45 Modèle 1932 quadruple turrets Soviet 130mm/50 B2U twin turrets Soviet 130mm BL-109 twin turrets Soviet 130mm BL-132 quadruple turrets Soviet 130 mm/58 SM-2-1 twin turrets German 150mm SK C/25 triple turrets German 150mm SK C/36 twin turrets Italian 152mm/53 triple turrets French 152 mm Modèle 1930 triple turrets British 152mm/50 Mk26 twin turrets Italian 152mm/55 twin turrets Soviet 180mm B-1-P triple turrets British 203mm BL Mk VIII twin turrets Italian 203mm/53 twin turrets American 203mm/55 Mk9 twin turrets German 203mm SK C/34 twin turrets I German 203mm SK C/34 twin turrets II German 203mm SK L/56 triple turrets I German 203mm SK L/56 triple turrets II Japanese 203mm 3rd Year Type twin turrets Soviet 220mm SM-6 triple turrets German 283mm SK C/34 triple turrets American 305mm/50 Mk8 triple turrets Soviet 305mm SM-31 triple turrets Japanese 310mm Type 0 triple turrets French 330mm/50 Modèle 1931 quadruple turrets American 356mm Mk9 triple turrets Japanese 356mm Type 41 twin turrets I Japanese 356mm Type 41 twin turrets II null Italian 381/50 "Ansaldo" M1934 triple turrets American 406mm/45 Mk5 twin turrets British 406mm/45 Mk IV triple turrets Soviet 406mm/50 B-37 triple turrets American 406mm "Tillman" six-gun turrets American 457mm MkA triple turrets Japanese 510mm/45 Type98 twin turrets Soviet 533mm triple torpedo tubes Anchor Chain Small British Mast I British Mast II Fire hydrant Small Ship Helm 20mm "Oerlikon" anti-air gun Cables II Japanese 610mm Type93 rechargeable quadruple torpedo tubes German rangefinder IV Bollard II Lift raft II Bollard III Bollard IV Cables III American 305mm/45 Mk5/6 triple turrets Japanese 120mm/45 3rd year type single turret Japanese 127mm Type89 single turret Telescope II null Japanese 533mm Type92 triple torpedo tubes Japanese 533mm Type92 twin torpedo tubes Smoke vent Telescope III Small crane I Small crane II Small crane III German Radar Hemisphere Anchor Chain Big
(Thanks for the support from Frolonov,Mig,Find真心)
(Credit: BlokBoy)
New content
Added Tip text in Dock Added New shell trail Effect Added New ship sinking effects Added Plane crash sound effects Added Pressing F3 to Hide UI Added Historical Filter(Mono and Color) Added New rendering mechanism Added HDR support Added Maximum shoot range indicator Added Maximum and minimum reload time indicator Added Ship explosion sound effect Added When pressing Shift part rotate 5 degrees rather than 90 Added Part auto snap to middle axis when snap mode is set to auto Added Custom color palette Added Custom hemi-sphere part Added tips for shooting down planes
The major content for upcoming version 0.7 will be detection system and waterplanes. The roadmap of the game after that would be like: Waterplanes – Aircraft Carriers- Modern Weapons- Historical Missions – Mission Editor & New Game Modes – Multiplayer. It should be noted that the roadmap may change with the developing process of the game.
2020 is a tough year for everyone, a lot of things changed during the past year. As the only dev of this game, I have resigned my job and focus on developing this game, consequently it is predictable that the game will be updated more frequently than before. Here I want to say thanks to the support from active players in our community, without you the developing process of NavalArt would be much more difficult than now. Besides, there are two messages to declare, the first is we will participate in Steam’s Lunar Year Sale, during which the game will get a 15% discount. Meanwhile, after the sale the price of the game will increase about 20%.
At last, wish you all stay safe and happy new year , thanks for reading.
This update brings plenty of new contents and systems to the game: new game mechanisms, like module damage system, new resistance calculation system, flags & horns, new Gallery scene. A lot of possibilities are waiting for your exploration.
New Contents
New parts & systems of submarines Module damage & repair system New armour defense system New speed calculation system New content added to Gallery New Setting panel Better in-game rendering Elevator and magazines for turrets New islands New effect for weapons New weather system New Game UI Flags Horns Added a toggle for ship engines New ambient sound Some new view modes New damage UI More content added to The size of water splashes now related to the kinetic energy Optimization for ocean rendering Optimization for physical calculation of rudders AI now could use ap shells Added penetration visualization(console command: /fireeye) Reduced the size of game files Added button sound effects in Gallery Added a lot of new functions in Gallery New algorithm for resistance New islands New ambient sounds New loading Image New Game UI Added new effects of terrain explosion Added orthogonal view mode New setting panel God rays in Gallery mode New console commands (/load_shipname 0) Lens flares Wind speed in different weathers HE shells now don't ricochet New machanisms for penetration Added console command: /showmodules New ship sinking effects New mechanisms: armour defence, module damage FXAA anti aliasing Added a tip window which prevents ship files from lost when load error ocuurs