1.116 (Realspace) - Intermission stat sheet now displays your callsign too - Space Teather defense sliders now continuously fire homing missiles when you remain between them too long - Space Teather segment health increased - Zero Friction Parts now decrease jet friction by far less - Fixed player being able to take more heart damage even while jet is already dying - Fixed some formating on intermission stat sheets - Fixed some issues preventing Broken Heart from negating Love - Fixed a bug causing enemy shield particles to be emitted at a slightly off angle when hitting enemy angular shields - Fixed corvette jump markers not resetting their angle when marking the jump in point - Corrected some tooltips
1.115 (Realspace) New Stuff: - Hitting the reverse thrust key/button during an intermission now displays stat sheets for your jet, your current weapon and your current active - Added some more late game weapon prefixes
Balancing: - Enemy EMP shot speed increased - Love now only grants an empty heart container, but heals you for up to 4 half-hearts (without you being able to know how much health you received) - Nerfed Broken Heart a bit (now +3 max shield, was 4) - Slightly nerfed shield regeneration bonuses from a couple passives - Random Ammo damage sway bonus increased (now +3, was 2) - Random Ammo now also affects explosive damage sway and base damage - Flexlight Bow damage increased - Increased crit chance on a couple heavy melee weapons - Rocket Pod now properly profits from Sentient Battery, gaining about 25% more shots as additional charge - Hyperspace Streamlining now also adds a small chance to evade kinetic attacks - Heavy Chaingun screenshake decreased
Bug Fixes: - Fixed a problem preventing nuke base shield generator from deploying its shield - Fixed a global variable bug making all enemies agro slightly slower - Fixed a bug screwing up passive UI positioning when returning from pause - Fixed boss jump zone markers permanently haunting your run if you manage to kill the bosses during a jump - Mouse aim: Fixed intermission tooltips requiring pixel perfect collision with mouse to spawn - Fixed Compassion tooltip not mentioning that it drops health pickups - Fixed Love tooltip not mentioning that it also increases chance of chest content being unidentifiable - Fixed SRM Replicator not being usable during intermission (?) - Fixed a bug granting a very tiny Impact Heart-like regeneration chance to all jets - Fixed melee charge attacks not being correctly affected by prefix damage bonuses - Flechette Battery and Smart Dart Battery should now be correctly affected by Flak Ammo, with their child shots inheriting sticky payloads - Fixed a bug where non-auto weapons would not advance timers for Payload Printer and Warhead Workflow correctly - Fixed Payload Printer and Warhead Workflow being able to deploy even when player isn't currently attacking - Fixed a potential problem preventing wave objective gunships from spawning - Fixed some typos
1.110 (Realspace) - Fixed a bug preventing rebinding the next weapon key - Fixed a bug causing store hearts to either be classified as unknowns passive or contained in malfunctioning chests - Adjusted chest positioning during intermission to ensure all chest content is selectable in specific circumstances - Fixed a positioning glitch for when opening tier 1 weapon chest - Chest content now gets larger when selected - Fixed some issues with chest content z-layering - Slightly increased choice chests unlock cost - Shock Shielding now grants immunity to EMP effects, but also lowers max shield by 0.5 - Extended some tooltips - Added some splash screen tips
- Fixed your rivals hp bar not reacting to boss taking damage (?) - Fixed flare tooltips remaining on screen if picking up flares last during tutorial (?) - Fixed a bug causing auto weapons to continuously fire when using the keyboard key - Fixed no money warning using bad color for srm count text - Fixed bad key reference in one tutorial message - Clarified some tooltips
1.107 (Realspace) - Message texts are now typed out instead of being fully visible from the get go - Fixed store heart chest being able to malfunction, hiding their content - Fixed a bug causing collected passives to be displayed off center - Fixed a theoretical position bug that could prevent the player from moving the pause selector to the right if certain items are position leftmost during intermission - Fixed res apply button not resetting its clicked-on state correctly, potentially causing problems with resolution and fullscreen states - Reworked some res and fullscreen changes when returning from pause menu/relaunching after death - Added additional saveguards to ensure the game defaults to windowed after applying resolutions - Fixed a bug where entering pause after launching in fullscreen on auto resolution would resize the game window to default resoltion (windows only) - Fixed some typos
- Lowered attack cooldown penalty after finshing melee combos - Fixed some typos - Fixed unlock message icons not being removed correctly on player death - Fixed a bug preventing Double Heart unlock from taking effect - Fixed Hyperspace Streamlining being permanently locked - Fixed a theoretical bug preventing Money Implies Poverty from unlocking
1.105 (Realspace) - Attempting to pick up a full heart while missing only a half heart now heals and turns the full heart into a half heart - Sniper choppers railguns and laser as well as boss beams telegraph their attacks more excessively now - Fixed some weird weapon name word doubling due to certain prefixes - Fixed high jump boost stat causing Furi Dash to move your craft backwards - Fixes Random Ammo tooltip not mentioning base damage penalty - Fixed bad title on Mirror Cannon weapon card - Fixed A Ton Of Money not working if part of the Fur's starting loadout - Fixed multiple bad text ID calls for corvette boss combat chatter - Fixed a bug causing EMP Rail unlock trigger repeatedly (endlessly? :o) - Fixed AA-Tanks using old sprites and points on Windows version - Fixed a variable problem preventing Lost Mission Intel from taking effect - Fixed some typos in combat chatter and loot tooltips - Fixed another variable bug preventing player flock drones from spawning
Version 1.102 (Realspace) Adjustments/Balancing: - Orbital Support: Bomb Displace damage per enemy is more random now - Orbital Support: Bomb Displace max payload per enemy decreased - Fullscreen box changed to toggle - Reverted to forcing fullscreen on entering main game scene, due to some isolated bugs related to not doing that
Bug Fixes: - Fixed a bug causing tooltips to spawn on locked chests - Fixed picking up Swag Hull granting a stack of Glass Configuration on top - Fixed Artifact Stack printer granting one stack too many - Added some safeguard to ensure fullscreen is truly deactivated on toggle
1.103 (Realspace) - Fixed an bug/exploit where selecting the Eye MK1 repeatedly would stack various damage bonuses - Fixed a possible bug involving title narrator comments
Version 1.101 Adjustments/Balancing: - Chest quality range starts out slightly lower and scales slower with wave count - Player coolness inpacts chest quality more now
Bug Fixes: - Fixed game exiting and reentering fullscreen after death or after returning from pause while fullscreen is enabled (?) - Fixed entering controll options screen showing wrong buttons/axis for some controller mappings - Fixed some bugs related to changing from and to fullscreen if no new resolution was applied beforehand - Fixed some problems with the fullscreen tick box animation not displaying correctly when entering the video options - Fixed a bug preventing Fringe-Region Connections passive from unlocking