Some people ain't cut out for the life of an Outlaw, and are content with just makin' stuff for 'em. The Blacksmith is one such profession, and you'll be able to put one down for yourself soon enough.
Updated various shops and buildings to new custom foliage removal and new lighting system.
Made stool that you can sit on, craftable at the Carpentry Bench.
Added blacksmith building.
Updated collision on several rock/cliff models.
Fixed collision for grinder.
Adjusted saddle crafting recipes.
Code:
Ice fuel will no longer be sorted into the storage on auto-sort.
Fixed duplication bug on the auction house.
Made chat not send message on out of focus, only on pressing enter.
New feature, salvaging which breaks down craftable metal items to a portion of their original recipe. This is currently used by the forge in the blacksmith building.
New feature, blacksmith vendor that sells items to players.
Prevent getting stuck on a chair when sitting.
Fixed barn animals not loading their tamed state and running away from owner.
Fixed item cost in vendor windows not displaying the correct ammount.
Fixed race condition in crafting actor saving code.
Made sure a bunch of different item classes updated their final possition immediately on clients after being moved by a player.
Made the ORR server mode online list more accurate, to prevent possible looting.
Take all button now also takes money from player loot.
Fixed fences not reloading from save because the class wasn't immediately there always.
Fixed fences to be destroyable by sledgehammer.
Removed radial menus from livestock, players can interact with the correct tools and retrieve the resources. (Milk and Wool)
Fixed livestock regeneration after server reload.
Optimization:
Fixed issue where barn animals were increasing overtime with no cap.
Fixed barn animals doubling in count on every restart.
Removed some VFX calculations that were being run on the server.
Stopped trains from causing a navigation update on every move.
Audio:
Designed new item inventory placement sfx and implemented them; adjusted their sound cue's pitch and volume settings.
Updated stone building placement cue with new high pitched brick layer sound.
Created new sounds for small item pickup, implemented and adjusted sound cue volume and pitch.
Updated buildings with correct building placement sfx.
Implemented inventory sounds for new buildings - pickup, place, drop, destroy and stacking sfx.
Created sound layers for movement with melee weapon equipped.
Adjusted length of swimming and sprint swimming sfx in all directions to make sure they crossfade better.
Improved procedural debris and ambient sfx spawn values.
Adjusted volumes of ambient, wind and rain sound classes.
How are your towns holdin' up? Hope to hear from you too!
Seperate tracks can now combine when snapped together.
Fixed back button being offscreen on the graphics menu.
Fixed zoom on weapons.
Wall clock can now be destroyed.
Increased the health of bounty hunters, guards and deputies.
Edit - 4/9/19 - 6:15pm Pacific
Fixed harvesting/gathering bug
Edit - 4/8/19 -
Made train speed animation smoother.
Added depart and stop radial to train.
Fixed infinite money exploit.
Made it so that the barber shop radial can be accessed from outside the shop.
Fixed train engine with carts not appearing in correct location when reentering the area where it's supposed to be located.
Fixed train station not appearing when the train engine was too far away from it.
Dynamite damage/range adjusted. One large dynamite can destroy a brick wall or two medium, 4 small ones.
Optimization: Fixed movement delay after closing a window (Crafting/storage)
Optimization: No longer generate attachment points for buildings that clients are not allowed to build on.
Optimization: Fixed client freezing when tiles were loading near buildings.
Server Optimization: Fixed horses on follow with nobody to follow or on stay lowering server frame rate.
VFX & Assets:
Added lights to the bank.
Fixed phys materials for bank, train tracks and barbershop to fix the vfx/sfx.
Updated barbershop to have custom foliage mask to stop the grass being deleted so far around.
Disabled lens flares from post processing.
Fixed some LOD issues with Forges and Brick Fireplace.
Fixed Brick Pillar placement.
Adjusted fence size.
Fixed grid placement for Gate and made fence/gate follow terrain.
Fixed fence grids not generating sometimes.
Improved collision on saddle crafting station.
Added sherif station.
Fixed collision on bank steps.
Added inverted sloped triangle roof pieces to all building kits.
Added short rail to each building kit (half the width of a normal railing, to fit in stairwell).
Fixed build config for Tablesaw so it can be placed closer to walls.
Code:
Fixed item re-equip on rejoining servers (Clothing on rejoin).
Fixed items unequiping on autosort.
Made bandit groups share targets so the group will attack when one member is attacked.
Ensure animals don't remain aggroed after their target is dead.
Fixed hotbar items being removed on log out.
Added take all item for finishing traps.
Fixed street lamps disappearing.
Fixed saving issue with pig pen.
Fixed fence gates not working.
Signs now save between server restarts and save their text.
Fixed mine exit issue when player clicks twice quickly and is teleported to world 0,0,0.
Fixed issue where nothing is equiping.
Added deputy character.
Made barber shop only execute end code when the menu is visible.
Fixed item disappearing when a specific set of parameters are passed in.
Made it so RP servers can place buildings near each other.
Fixed refined wood interior doorways not loading on server restart. (Will only work for newly created ones after the patch)
Fixed radial access to doors for destroying them.
Took out infinite call stack loop from LoadFirstPersonSetting.
Players are now able to destroy any train track that they own.
Added departure time for train at station.
Added collision for train.
Fixed barber shop radial providing access to wrong functionality.
Fixed some potentially client disconnection issues.
Fixed radial access to objects that dont implement the world build actor interface.
Fixed doors not destroyable with radial after being placed and server not being restarted.
Make sure we never depenetrate downwards as that sends the player through the floor.
If the player is somehow stuck in the floor we now teleport them up to stand on it.
If the loading screen is ready to be removed but the player is still in falling mode use find ground function to put them on the ground and prevent an infinite loading screen.
Raise default render thread wait time to prevent crash on large hitches until we are able to fix the hitching during loading in general, which is being worked on.
Added FOV Slider.
Fixed fence gates not being destroyable.
Fixed sheep shearing.
When trying to create items during a load or when recieving information from the server, if the item class is not in memory load it instead of ignoring, this will prevent items from going missing from inventories/storages when people look at them and don't have that item loaded.
Shears will no longer cause damage.
Made is so you can't hurt other peoples horses/livestock in PVE mode unless you are in the same guild.
Fixed issue where equipment is in hand but not visible or is unequiped but still visible in hand.
Made it so you can drink from the well by just pressing E without having to use the radial menu.
Also you can no longer drink from a empty well and the amount in the well will affect how much thirst gets restored.
Changed negative morality to be considered an outlaw to -100 from -20.
Deputy logic implemented, They attack immoral players and also attack non- socially connected players threatening property.
Fixed launching from steam browser and joining a password protected server.
Fixed steam server browser not showing password protected servers as passworded.
Tamed animals such as horses will be set to stay on restart of the server.
Fixed languages not working.
Fixed bell only being able to be rung once.
Audio:
Decreased delay value of slingshot, throwing knife and tomahawk ranged impact sfx on different surfaces
Adjusted spawn chance, time before respawn and spawn radius values of procedural sounds in proc sfx table
Removed player hit impact sound
Adjusted build sfx in build data list
Implemented inventory sounds for new game items
Increased max count of bullet ricochet sound cue concurrency
Decreased horse reins and kick sfx volumes
Updated snow footsteps cues
Turned up and balanced overall game volume
Stay tuned for more updates. Don't forget to let me know about how it all goes!
Welcome to this community focused Pony Express! Last weekend we asked for you to send us clips and videos of you all playing Outlaws of the Old West. Here is just a taste of the content being made out there!
ThatGermanGuy has a great video showing off a ton of unique buildings:
This weeks Pony Express is going to be a little, uh, short…
It’s reports by people like Discord user TheyCallMeMoNk help us make the game a better experience for everyone. We will be looking into this little issue in short order. Short order!
Our Home on the Range Community Event ended yesterday, and while everyone who got to be a part of the vote had an amazing submission, Flannathir took it away with 23.8% of the vote. His barn looks amazing, and he definitely deserved the win. Prizes will be sent out to the winners soon! Congratulations!
Another success on the Community front is our community localization program. As of right now, the Russian, Brazillian Portuguese, Chinese, and Spanish localization efforts are 100% complete! German, Czech, and Portuguese are also well on their way to being completed. Thank you for all of your help!
Updates this week added the ability to sit, as well as the new prefabricated building: the Bank. Things like furniture, sitting, and prefab buildings wouldn’t be here without your feedback and suggestions. Prefab buildings are especially important in making a player town feel like a place that other players can visit for more reasons than just sightseeing. What kind of prefab buildings would you like to see in Outlaws?
Our efforts would be aimless without you guys sending us reports and issues. We are currently investigating everything from crashes to hacks, and we appreciate your patience while these issues get looked into and resolved.
Our first community event has come to a close, and what a doozy it was! This vote started off with a clear winner, but as time went on another rose to the top. Lets start this off with our three runner ups!
3. Phoenix
Phoenix received 10.2% of your votes, and it's easy to see why. There are tons of little details that make this more than just a square cabin in the woods. Great use of windows, corners, and fences.
2. Stephlyy
Stephlyy narrowly pulled ahead in the polls with 10.8% of the votes. We love the roof over the front deck, and the two overlooks that we can see with a view of the river. What makes this really stand out though is the lighting, and the star lit sky backdrop.
1. Christopher
What a great looking town by Christopher, and its no surprise that this was initially winning the vote. However, they ended up in the runner up category with 17.1% of the votes. The outlaws riding front and center, with horses tethered to the sides, makes this town feel like there is more to see just around the corner. It took careful planning to make those streets straight as an arrow too!
Finally, we have the grand prize winner. Almost a full quarter of the votes went to this submission, and it is the clear to see why they are the winner.
Grand Prize: Flannathir
This amazing looking barn makes great use of every construction tool in the toolkit, creating an incredibly unique barn that is massive! The multi-angle roof, chimney, and gate combine to make this look awesome and real.
The three runner ups will all receive a Steam key for Outlaws of the Old West that they can share with a friend, and Flannathir will receive a $50 USD Amazon gift card for being the Grand Prize winner!
Thank you all for helping and participating in this community event. Without your submissions and your votes, this wouldn't be possible. Until next time!
Edit: Patch notes updated to better reflect what has changed with this patch.
Psst... Greenhorn!
Don't tell anybody else but I saw some fellas installing a huge metal box in the new building in town. I think a Bank is opening up! We finally got around to fixing some much requested quality of life issues, thanks for your patience!
Made most items placeable on both grounds and foundations.
Fixed alignment of triangle log foundations.
Adjusted regular axe animation speed.
Updating all glass windows and various glass assets with the new Glass Material.
Mines now use the firelight system.
Added ceiling and roof 45's to log building kit (to match up with the foundation 45).
Added triangle sloped and sloped half roofs, added 45 Triangle foundation, ceiling and roof to Brick Kit.
Added triangle sloped and sloped half roofs, added 45 Triangle foundation, ceiling and roof to Finished Wood Kit.
Fixed some Brick roof LOD issues.
Added Triangle roof to Finished wood building kit.
Added triangle 45 foundation, roof and ceiling as well as sloped triangle roofs to Plank building kit.
Adjusted bandages and added a cooldown between uses.
Fixed trees so loot (wood) is distributed with each hit rather than mostly on first hit.
Added more fishing variety.
Code:
Ensuring characters are moved to the stable when killed (fixes invisible blocking bodies on client).
MineShafts can now be destroyed using both radial and sledgehammer.
Train Station can now be destroyed. Tracks with no train station reference can now be destroyed as well. Station cannot be destroyed after an engine has been purchased. All build objects can be destroyed from further now (now takes object extent into account instead of flat 100 unit range)
Fixed item duping between saves and reloads of server for both wagons and horses.
Made horses stats (hunger and thirst) not kill horses if the owner is not in sight or offline. Horses will die if the owner is not seen for 3 realtime days.
Made servers load faster into server browser and load more of them.
Added the ability to move beds, gun cabinates.
Moved Mailbox default UI location.
Added weapon stats to crafting menu.
Ability to delete train station that doesn't have an associated train engine.
Today is the day we start the community vote! We’ve gathered the best creations and screenshots that you have sent, and now it is up to you to vote on what you think is the best one. There is no right or wrong answer.
In alphabetical order, here are the best submissions we received:
AceXprt A beautiful little town, with some nice use of tilt shift
Bo “Old West House” A rather large cabin, with a nice old timey filter
Christopher Another nice town, this time with working lights, and what looks like a view down main street
Cletus Fort doors open up to reveal what's inside.
Corben “Groom Lake, Nevada” Long shot view of Corben’s town shows a lot of buildings and even more room to grow
Dom This house has what everyone needs in the old west; access to water and long sight lines
Donna-Lee “Bella Rosa Homestead” This lovely homestead is bringing some more modern building techniques to the west
Flannathir “Barn” They may call it a barn, but this is not your granddad's red painted shed in the backyard!
Gustav “Prescotts Ranch” Almost looks like a real greeting card
Incsy A home in the desert, surrounded by water for survival and defense. Doesn’t get much better than that!
Jaspaer “Cricklewood Town Sheriff’s Office” Just across the river, you’ll find… The Sheriff
Joe Joe found himself a little hill where the cactus start to grow, with a nice view of the desert
Phoenix A great cabin built in the old west, with tons of details that catch your eye!
Roooony Lodge Not only is this quaint house on the water’s edge, but look at that lighting!
Ruben A small rustic cabin, with a very lovely filter.
Stephlyy A lovely house, wide view, and a sunset to die for.
Phew! That’s a wrap! We received over a hundred submissions and while we would have loved to have included them all, that would have made for an impossibly long list! You can vote for your favorite here: https://forms.gle/TDUrdDqZ1CiLHZrw9
The grand prize winner will receive a 50 dollar amazon gift card, and three runner ups will get a key for Outlaws of the Old West to give to a friend!
You have until March 27 6 PM PDT to submit your vote. Winners will be announced on March 28!
Thank you to everyone who took the time to send us a screenshot, and we will be seeing you soon!