Mythgard - Rhino_Leo
Art of Mythgard

Hey everyone, we are currently working hard on our first expansion for Mythgard! We aren’t quite ready to release any details about the expansion's theme or cards but what we can share is some of the amazing artists that will be bringing the world of Mythgard to life!

We are extremely excited to work with such talented illustrators and hope you guys are excited to see their take on our world.

Introducing:
Sam White
www.artstation.com/samwhite


Wirawan Pranoto
www.artstation.com/telaga


Emilis Emka
www.artstation.com/emilisemka


Narendra B Adi
www.artstation.com/bukandewa


Joakim Englander
www.artstation.com/englander


Patrick Balou
www.artstation.com/crayon


Tami Wicinas
www.artstation.com/tamiart

Feb 13, 2020
Mythgard - Rhino_Leo

Patch 0.17.5 is primarily a bug fix patch, however it does include the Valentine’s Day 2v2 event, which will run until Feb 23. In this special 2v2 mode, players can only create minions and enchantments on their partner’s side (in case it isn’t immediately apparent, we’re trying to replicate the awkward feeling of the staple of county fairs all over the world - the three-legged race). Complete the event mission to earn the Feast of Hearts card trim!
Features & Bug Fixes
  • Valentine’s Day event
  • Feast of Hearts card trim and board
  • Improved login with Google UI flow
  • Improved challenge UI flow
  • Added “New Deck” tile to Deck manager, merged “edit” and “new” buttons to a single button
  • Deck manager now prompts the user to change selected deck when exiting the interface if the current deck has not been selected
  • Removed “Cannot make” option from deck filters
  • Fixed bug causing some fonts to be blurry depending on OS settings
  • Fixed bug in network reconnect protocol
  • Fixed bug causing multiple mobile notifications for same event
  • Fixed bug with certain cards appearing the wrong size in pack opening
  • Fixed bug with artist names not appearing when using arrow keys to navigate gallery
  • Fixed bug with incorrect mission progress evaluation
  • Fixed bug with card tooltips appearing off the right edge of the screen in the Collection
  • Fixed bug where social notifications could be obscured by other UI elements in certain resolutions
  • Fixed bug where auto unmake button could overlap other UI elements in certain resolutions
  • Fixed bug where switching POV would restart replay from the beginning
  • Fixed various localization related bugs
  • Fixed bug with Freki Sidecar incorrectly giving Rush to minions in certain situations
  • Fixed bug with Incubation Chamber timing with respect to minions created during opponent’s turn
  • Fixed bug with Twin Blanque / Twin Junah not losing overrun when the other twin gets transformed
  • Fixed Divine Compass mana cost in Night Market card text
Known Issues
  • Guilds are NYI
  • Tournaments are NYI
  • Client hangs on exit if network connection is unavailable
Cards/Tuning
Dark Passenger
  • Give one of your minions → a friendly minion Deadly and 'Demise: Draw a card'
Art/VFX
  • Added Feast of Hearts game board
  • Added additional board-specific VFX
  • Updates to win/lose VFX





Jan 30, 2020
Mythgard - Rhino_Leo

Patch 0.17.4 is mostly about improving the viability of the Harmony faction (Purple). To that end, we’ve made buffs to 35+ cards in that faction, as well as debuffed one card in Norden (Blue) and one card in Parsa (Orange). See Cards/Tuning for details. Any Freki Sidecars or Shadhavar Beasts made in the last 21 days may be unmade at full value.

Other than balance changes, we’ve done some work to increase the size of UI elements for mobile devices, added the ability to change out your game board, added the ability to export decks from the in-client deck tracker, as well as a number of other minor features and bug fixes.

Note that we plan on patching again in two weeks for minor bug fixes and to support Valentine’s Day.
Features & Bug Fixes
  • Deck editor views
    • Some deck editor filter options are now found in a single fold out
    • Added a “combined” view which shows variants as a single card
  • Customizable game boards
    • Set your board in the edit tab of the deck editor
    • Currently, the only way to get boards is via mythril
  • Portraits can now be purchased for mythril
  • Changed default button style to be more consistent with UI aesthetic
  • Increased size of various UI elements for mobile
  • Export button in deck tracker
  • Code for Axolotl “flex” emote should now be sent out properly to mailing list subscribers shortly after the patch
  • Non-ranked games played while any of the players have privacy mode set are now only viewable by the participants
  • Localization polish
  • Reset account name change flag (players who already used their name change previously get one more chance to change their name)
  • Fixed a bug where disconnecting quickly from a game would reveal an opponent’s full deck list in the deck tracker
  • Fixed a bug where paths and powers in the deck editor were being drawn incorrectly the first time the path/power panel is opened
  • Fixed a bug where switching POV while spectating a game could prevent the game from receiving additional updates
  • Fixed a bug where the “Support Ix” line of missions was accruing incorrectly
  • Switched to standard practices for Facebook login on mobile devices
  • Switched to standard practices for Google login on Android devices (see Known Issues)
Known Issues
  • Guilds are NYI
  • Tournaments are NYI
  • Google login with Android may be broken for several hours after the patch due to deployment issues
Cards/Tuning
Baku Bogeyman
  • 7

    P[/strike] → 6

    P
    [/*][/list]
    Balance

    • 4

      P[/strike] → 3

      P
      [/*][/list]
      Brass Bouncer

      • 1/6 → 1/5
      • Defender → Removed
      • After defending in combat, return the attacking minion to its owner's hand if it survives → After combat, return the surviving enemy minion to owner's hand
      Celestial Dragon
      • → Warded
      Compulsory Curse
      • Give a minion 'At the end → start of its turn, deal 1 damage to its controller and adjacent minions'
      Corrupt Prayer Wheel
      • Whenever a Spirit minion is created, deal 1 damage to your opponent → and gain 1 life
      Daigoju Supreme
      • → Swift
      Decoy
      • Demise: Gain (3) temporary mana and Draw a card
      • → When a minion attacks this, draw a card
      Defy Death
      • 2

        P[/strike] → 0

        P
        [/*][/list]
        Divine Compass (Item generated by Sniffer and Night Market)

        • Cost: 1 → 0
        Emperor Koi
        • 3/3 → 3/4
        • Awaken: Gain (2) temporary mana → Give the top minion in your deck +2/+2 permanently
        Feng Shui Master
        • 2/3 → 3/3
        Five Spirit Gate
        • When you create a non-Ephemeral minion in this lane, you may return a minion in your boneyard with a lower mana cost than the created minion to your hand and make it an Ephemeral Spirit → with its mana cost increased by (1)
        Flame Scroll (Item generated by Shinobi of Fire)
        • Cost: 2 → 1
        Freki Sidecar
        • Adjacent minions → with mana cost (5) or less have Rush
        God of Gamers
        • 5

          P[/strike] → 4

          P
          [/*][/list]
          Grandma Meng’s Tea House

          • When you create a minion in this lane, the top minion in your deck gets Stealth → and its mana cost reduced by (1) permanently
          Hotel Barkeep
          • 2/4 → 3/4
          Hungry Ghost
          • 3/4 → 4/5
          Insatient
          • → Piercing
          Jaded Courtier
          • → Lurker
          • Awaken: → At the end of your turn, deal 1 damage to your opponent and gain 1 life
          Jin-Sook, Dollmaster
          • 6

            PP[/strike] → 5

            PP
            [/*]

          • 0/6 → 0/5
          Juiced
          • Friendly minions in three adjacent lanes get +1/+1 → and a move action
          Kite Glider
          • Give a minion → with 5 or less strength Agile and Swift until end of turn
          Knives in the Dark
          • Give a minion → Turn a minion into an Outlaw with Lurker and 'Before attacking in combat, deals 2 non-combat damage to the defending minion'
          Mind Freak
          • Look at an enemy player's hand and choose a card. It becomes → unburnable, Ephemeral, and its mana cost increases by (3)
          Muttonmorphosis
          • Transform a minion with mana cost (5) or less into a 2/2 → 1/1 Electric Sheep, removing all of its abilities
          Neo Gangnam
          • 3

            P[/strike] → 3

            [/*][/list]
            Peach of Life

            • If there are 7 → 6 or more minions in your boneyard, draw a card
            Perfect Grade
            • 1🗲 → 3🗲
            • 1🗲▽ → 1🗲: Deal 2 damage to minions in the opposing three lanes
            • 2🗲▽ → 2🗲: Deal 4 damage to another minion
            • 1🗲▽ → 1🗲: Fully heals itself
            Phoenix Feather (Item generated by Zen Archer)
            • Cost: 1 → 2
            • Give a friendly minion Slayer 2 → Give a minion Agile
            Pocket Instance
            • Occupying minion has → +1/+0 and Alpha Strike
            • Sacrifice this enchantment after the occupying minion engages in combat → with another minion
            Pushy Oni
            • 5/5 → 6/5
            Re:Spawn
            • Demise: Return to play in the same lane → with [Ephemeral]
            Shadhavar Beast
            • 2/3 → 1/3
            Shinobi of Smoke
            • 3/2 → 3/3
            • Swift → Teleport
            Shinobi of Wind
            • Teleport → Swift
            Spiteful Mimic
            • 0🗲 → 2🗲
            • +1🗲 at the start of your turn while in Stealth → -1🗲 at the start of your turn
            • ▼: Your opponent takes 🗲 damage and discards 🗲 cards → When a minion attacks this, its controller discards 🗲 cards at random and disable this ability
            Steam Bun
            • → (2)▼: Add a 1/1 Steam Bun to your hand
            Tong Foot Soldiers
            • 1/1 → 2/1
            Yojimbo
            • (2) → (1): Lose Defender until end of turn
            Zen Archer
            • 3

              [/strike] → 3

              P
              [/*]

            • 1/4 → 1/2

            • When an enemy minion with Agile attacks, it must first take 2 damage → When an enemy minion attacks, it must first take 1 damage
            Art/VFX
            • Card art updated for God of Gamers and Homeward Crown





Mythgard - Rhino_Leo
Mythgard Patch 0.17.3 - Holiday Edition



Tis the season of Axolotls! One ranked season is ending and another is about to begin. Between them, we’re running a special 2v2 Holiday’s event. Play with crazy Highlander decks and earn a Christmas card back, courtesy of the King of Axolotls himself, foxfire_kadrpg. There are also new elite missions that each award an animated axolotl emote (you know who to thank for that one too). Collect all 23! Speaking of emotes, you can now choose a custom set of emotes in the player profile.

Ranked Beta Season I ends Dec 21st, 2019 and Beta Season II starts Jan 3rd, 2020. Players will start the new season at the bottom of the next lower tier. For example, if you finished Beta I at G04, you’ll enter Beta II at S01. Don’t forget to pick up your Beta I rewards in the ranked panel, which include card packs and a fancy portrait trim.

Have fun, and have a wonderful, joyous, holidays everyone!
Features & Bug Fixes
  • There is a new 8-turn tutorial mission for those who opt out of the story on their first login
    • This mission explains the basic rules but gives far fewer rewards than the story
    • Those who wish can play through this tutorial for 100 xp and 400 coin. We’re not saying it’s worth it if you already know how to play, but you have the option!
  • Winter Holiday’s 2v2 event
    • Random 75 card, 3 color, highlander decks (you still need to queue with a legal deck)
    • Random power, no path
    • 6 card starting hand
    • Draw 2 cards per turn
    • This event runs until January 8th
  • Event mission
    • Draw 250 cards in the 2v2 event to get a special Christmas Axolotl card trim, courtesy of foxfire_kadrpg

  • Festive Winter holiday game boards
    • And Santa hats or other holidays accoutrement if you equip any of the winter card backs or trims!
  • Animated emotes
    • If you’re on our Discord, you know them well. Thanks foxfire - you are the best!
    • Everyone starts out with “blush”. We’ll be giving out a code for “flex” via our mailing list and the rest you can win via a new set of elite missions
  • Emote customization
    • Players can now select their emotes via a panel in the player profile
  • End of Beta Season I
    • Season rewards: 1/3/5/7/10 packs and a special portrait flair depending on rank tier
    • The ranked panel now shows your past season record in the medals panel
  • Added 3 new puzzles (see Known Issues)
  • Fixed missing “Next Pack” button in the pack opening screen
  • We will be experimenting with a different matchmaking algorithm that will be more friendly to players at the very high and low ends of the spectrum. Let us know if you notice better or worse results. We can flip back to the old algorithm if the new one has problems
  • You can now burn cards by dragging them straight down, even if they are at the sides of the hand
  • Fixed another bug that caused zoomed cards to get stuck in some rare cases (there will be more, please report them as you find them!)
  • Improved scaling of some parts of the UI for phones (there’s still a lot of work to do here, but this should help make some of the buttons a bit more pressable to start)
  • Entry VO for the following cards removed: Dashing Ringmaster, Howling Abyssal, Panic Raider, Strigoi Familiar
  • Ranked points for Champion level players is awarded in the same way as Mythril players as a temporary band-aid for not having gotten something better in place in time for next season
  • Various other bug fixes
Known Issues
  • Guilds are NYI
  • Tournaments are NYI
  • The puzzle Minmaxer’s Coup is broken on iOS. We also had to change the puzzle slightly at the last minute due to fixing an issue with one of the cards. Since none of us were able to solve the puzzle anyway, we can’t guarantee that it’s solvable period. Have fun!
Cards/Tuning
Minor balance changes. Full refunds available on Master of Shadows, Scourge of Serpents, Shadhavar Beast, and Volition™ if made or unmade in the past 3 weeks.

Halcyon Decree
  • Enemy minions in three adjacent lanes get -2/-0 → permanently and are [Suppressed] until your next turn
This strength debuff has always needed to be immune its own dang suppression to function; making it permanent is a small buff, but also feels closer to a good reason this doesn’t thwart itself.

Master of Shadows
  • 4

    P[/strike] → 5

    P
    [/*]

  • Stealth → Removed
Bringing the Master out into the light of day here; needing a slightly higher cost is a bit of a giveaway, but it’s always been possible to figure out when he was around based on his effect on other incoming minions anyway.

[ed. - if you’ve been to our Discord recently you know that Purple has a less than stellar win rate. We’ll look to buff other cards in the faction sometime soon]

Scourge of Serpents
  • 4[Y]Y → 5[Y]Y
Shadhavar Beast
  • 3/3 → 2/3
Storied Martyr
  • 1/1 → 2/2
  • Demise: Give all your other minions +1/+1 and Overrun until the end of the next turn → Give all your other Rebel minions +1/+1
Volition™
  • 3[Y] → 2[Y]
  • Give a friendly minion a standard action → and 'is Stunned until end of turn after attacking' until end of turn
Art
  • Card art updated for Salt the Fields, Scourge of Serpents, Fossegrim, and Muttonmorphosis.

EDIT:
Unfortunately, we discovered two major issues after deploying patch 0.17.3:

1) The 2v2 event steps on those of Kryptic Gaming's 2v2 Tournament finals.
2) The abilities for eight cards ( Avenging Alpha, Back Alley Ronin, Earthslide, Gemcutter Spider, Herald of War, and Leshy) are borked.

We decided that it would be better to go forward with the patch and try for a hotfix on Friday (as opposed to rolling back). The hotfix will be to make arranged 2v2 games use the standard rules as opposed to the special event rules and to fix the cards listed above. Until then, the above cards will be banned from constructed play (assuming that system works, this'll be our first time using it live).

Apologies for the inconvenience!









Mythgard - Rhino_Leo
Patch 0.17.2 demonstrates the beginnings of what we believe to be a ship-quality UI, aesthetically speaking. It also contains the next iteration of our draft mode, as well as a giant list of balance changes, many of which are buffs to under-utilized cards.

Features & Bug Fixes
  • Visual update to UI
    • Note that the UI is a work in progress and there’s still plenty of work to do
  • Added deck list and deck export functionality to Twitch overlay
    • See Known Issues
  • New draft experience (both Gauntlet and Arena)
    • 6 cards > 5. The draft screen is now a vertical layout to accommodate the increased number of cards
    • 3 paths and 3 powers are shown at the beginning of the draft - all of them are added to your draft collection
    • Removed adaptive color matching in favor of boost and cull cards that allow you to curate your card colors yourself. The first boost card increases the chances of a color by 100% and the second increases the chances of that color by 200%. The first cull card reduces the chances of a color by 50% and the second reduces it to 0%.
    • A given pick slot can now contain more than one card
    • Arena bonus drafts are now 3 rounds instead of 5
  • Arena mode now gives more rules information, including current banked winnings. Added bonus coin for 7, 8, and 9 wins.
  • Added “CLEAR” button to deck editor
  • Added a new puzzle, courtesy of Navy Seagull
  • Puzzle Importer (all platforms except WebGL)
    • Unfortunately, a full-fledged puzzle editor is out of scope for the time being. However, for people willing to do some text editing, we’ve added a puzzle importer as an intermediate step.
    • See the #puzzles channel in our Discord for file format
  • End of first Beta season extended to Dec 20 (from Dec 8) to better accommodate patch schedule (note this is still not a final date)
  • Coin cap is raised by 1000 for each $1 spent supporting the game. You can see your own coin cap in the player profile panel
  • Added vfx to call attention to Maat button (see Known Issues)
  • Fixed bug where gem highlights when threatening to cast a card were occasionally wrong
  • Collector achievement now works again
  • Fixed a bug where card text for the Depletion event card was not being displayed
  • Fixed ordering inconsistency originally reported as Daring Trapezists on Orpheum of Horrors attacking into Einherjar Thane
  • Fixed bug where Stubborn Tengu dying doesn’t trigger certain demise effects
  • Fixed bug where Stubborn Tengu doesn’t get its awaken ability back when removing in play abilities if it has a permanent ability modifier
  • Fixed bug when replacing enchantments while War Fan is in effect
  • Fixed a bug where Fated Firebird dying and returning to hand wasn’t triggering other demise effects on board
  • Stacking keyword is no longer suppressible (fixes bug when casting a stacking artifact while Loki’s Veil is in effect)
  • Decreased the mission requirement for Aztlan VIII (Build for the Ages) Faction Mission to 12
  • Increased the mission requirement for Aztlan II (Pauahtun) Faction Mission to 18
  • Fixed a bug where conceding counted towards completing Oberos III (Sanguine) Faction Mission
Known Issues
  • Tournaments are NYI
  • Guilds are NYI
  • Card material/trim customization panel has visual bugs (iOS only)
  • Maat button left the building (iOS only)
  • ‘Protect’ power shows up when viewing Paths & Powers in the Collection. Please pretend that’s not there
  • Twitch overlay will be broken until the new one gets approved by AMZN (word is that twitch overlay approval can take as long as two weeks, so we’re in their hands)
Path Tuning
Rainbow’s End
  • Starting life: +7 → +5
Bringing Rainbow down a little now that Leprechaun’s Coin has done a good job of narrowing the performance gap between going first and second.

Card Tuning
Cards marked with * will be refundable for essence for one week after the patch. Note that this is not a policy change - we decided that our usual crafting history duration needed to be extended beyond one week, and implemented that change for this patch as well. However, because the extension isn’t retroactive, we decided to change how refunds work for this patch only.

Avenging Alpha*
  • 4[G] → 4[G]G
Bald Mountain*
  • While occupied, your spells have their mana cost reduced by (1) → Removed
  • Return a spell... cost: (2)▼ → (1)▼
Blood Idol
  • 3[Y] → 2[Y]
  • 1/7 → 1/4
  • → Armor 1
Bob “Banzai” Vaquero
  • Draw and reveal a card, dealing damage to your opponent → anyone equal to its mana cost
Bragi Runesinger*
  • Give another minion Frenzy cost: 2🗲▽ → 3🗲▽
Canine Cavalry
  • 2[[b]
[/b]B]G → 3[[b][/b]B]G
[/*]
  • Has +2/+2 while occupying an enchantment → Awaken: Give adjacent minions +1/+1
  • [/list]
    Compulsory Curse
    • Give a minion 'Demise: Deal 3 damage to adjacent minions' → 'At the end of its turn, deal 1 damage to its controller and adjacent minions'
    Daeva of the Wastes
    • 4/4 → 5/5
    Decoy
    • [Demise]: Gain (2) temporary mana and draw a card → (3)
    Demolition Speedway*
    • 2[[b]
    [/b]B] → 2[[b][/b]B]B
    [/*][/list]
    Deported (generated by Detained*)
    • 2[G] → 2[G]G
    Desertification Engine
    • Enchants its lane with a Desert… cost: ▼ → ▽
    Dissonant Drone
    • All other → Enemy minions have -1/-0 during your opponent's turn
    Dora
    • → (1)▼: Put the top card of your deck in the boneyard
    Draugr
    • 5[[b]
    [/b]B]B → 7[[b][/b]B]BB
    [/*]
  • 7/4 → 6/6
  • Can only be played opposite an enemy minion → Gets +3/+3 until end of turn when attacking for the first time each turn
  • [/list]
    Eirsdottir
    • At end of turn, restore 1 health to all your minions → fully heal adjacent minions
    Enyo, Murder’s Muse
    • If she has 8 or more health, empower with [Frenzy] and [Immortal] cost: ▼ → ▽
    Familia Sprite
    • 3G

      → 2G

      [/*][/list]
      Fire Eater*

      • Deal 1 damage to anyone cost: ▽ → (1)▽
      Fleeting Thunderbird
      • 5/3 → 2/5
      • Overrun → 0🗲
      • Breach: Returns to owner's hand and gets +1/+1 permanently → Awaken: +1🗲 for every card in your opponent's hand
      • → ▼: Deal damage to your opponent equal to 🗲 and return to owner's hand
      Ghūl*
      • 2[O] → 2[O]O
      God of Gamers
      • 6

        P → 5

        P
        [/*][/list]
        Harvester*

        • Demise: Draw a card → Add a 0/3 Maze of Iyatiku to your hand
        Hoarding Hero
        • 1/1 → 2/2
        Howling Abyssal
        • All players discard until they have five or less cards in hand → All players discard until they have four or less cards in hand
        Kite Glider
        • 3

          → 2

          [/*][/list]
          Koschei, the Deathless

          • -1🗲 When your opponent creates a minion → Removed
          Llort
          • Added → 2🗲 and Lurker
          • Breach: Banish the top two cards of your opponent's deck → 🗲 cards of your opponent's deck, then +1🗲
          Master of Shadows
          • 2/5 → 1/1
          • → Immortal
          Meso Libre*
          • 3/4 → 3/3
          Mind Freak
          • Look at an enemy player's hand and choose a card. It becomes Ephemeral and its mana cost increases by (2) → (3)
          Night Hag
          • Awaken: A minion in the opposite lane is Stunned until Night Hag moves or → leaves play
          Night Market
          • 3

            → 2

            [/*]

          • Occupying minion has 'Breach: Gain (2) temporary mana' → If occupied at the end of your turn, randomly add a Divine Compass, Powerful Ramen, or Squire Pike item to your hand
          Notarize Reality
          • ...Give the top 4 cards of a friendly deck +1/+0 → +1/+1 and Zealot permanently if they are minions
          Panic Raider*
          • Breach: Gets -1/-1 and you lose 1 life and draw a card.
          Parsa Divinity Cannon
          • Immobile → Removed
          Perfect Grade
          • Slayer 2 → Armor 2
          Pillage
          • 5[G]G → 3[G]G, OR Banish the bottom 5 cards of an enemy boneyard
          Plague Maidens
          • 4Y[G] → 3Y[G]
          Pseudonomicon
          • Search your deck for a card that has already been burned… cost: (1)RG▽ → (1)▽
          Quicksand Hourglass
          • Stacking → Removed
          • Awaken: Choose one of your lanes without notifying opponents →▽: Choose one of your lanes without notifying opponents
          The pattern of activation and deception developed for Imperative Bell has been working out, so let’s see how sneaky an hourglass that can shift lanes once per turn can be.

          Radiant Vessel
          • 2/3 → 3/3
          Resupply Caravan*
          • Has +2/+2 while occupying a Desert enchantment → Removed
          • 2/2 → 3/3
          • Awaken: Give adjacent minions a standard action → if they are occupying a Desert enchantment
          Rewind Hex*
          • 1[G] → 2[G]
          Riot Guard
          • After defending in combat, the attacking → After combat, the enemy minion is [Stunned] until the end of its next turn
          Salt the Fields
          • 3[O]OO → 2[O]O
          • All lanes opposite your Desert enchantments are enchanted with Deserts, replacing any existing enchantments → Enemy enchantments opposite your Desert enchantments are replaced with Deserts
          Sariel of Enoch
          • 5[O] → 5[O]O
          • 2/5 → 3/6
          Scourge of Serpents
          • 2[Y]Y → 4[Y]Y
          • Create a 1/1 Temple Snake → 2/2 Striking Viper with Alpha Strike in every unoccupied lane opposite an enemy minion
          Serapis, False Apostle
          • 2/6 → 3/6
          Shadhavar Beast
          • Minions in the opposing three lanes have +0/-1 → and Fragile 1
          Sniffer
          • 1/1 → 1/2
          • Focused 1 → Swift
          Stone Mother
          • 3[[b]
          [/b]B] → 2[[b][/b]B]
          [/*][/list]
          Sweet Spinnerette
          • Awaken: Give another minion → -1/-0 and Ephemeral
          The Invisible City
          • Occupying minion has Lurker and 'Demise: Your opponent gains 2 life' → Removed
          Thriving Shade
          • 3/3 → 4/4
          Týr Monomund
          • Focused 2 → Frenzy
          • Gets Frenzy until end of turn when another minion dies on your turn → Demise: Returns to owner's hand if it attacked this turn
          Venomfang Mutant
          • 1/3 → 1/4
          Vibrant Quetzal
          • 2/1 → 2/2
          Volition™*
          • 2[Y] → 3[Y]
          Wake the Bones*
          • → Returned minion gets Ephemeral.
          Wendish Giant
          • 4[G]G → 4[G]
          Whitemoon Arena
          • → Occupying minion has +1/+1 for every duel this enchantment has won
          Wings of Abbadon*
          • Overrun → Removed
          • Sacrifice one of your other minions… cost: (2) → ▽
          Wok Shield (generated by Battle Chef)
          • Give a friendly minion +0/+2 and Regen 1 → +0/+1, Armor 1, and Regen 1
          Wonder Drug
          • If you have 7 → 8 or less life, double this effect to 8 life and 2 cards
          Yana Virus
          • Give a minion Blight 1 and → ‘At end of turn and Demise: Infects adjacent minions with the Yana Virus’
          By making it spread at the end of the infected’s turn in addition to death, managing the disease through positioning should be less of a cake walk.

          Zen Archer
          • 1/3 → 1/4

          Art/VFX

          • Card art updated for Zen Archer and Tong Foot Soldiers

    Oct 25, 2019
    Mythgard - Rhino_Leo

    Faction missions are here! Check out the new Factions tab in the Missions panel. Click on the faction you want to work on, and you’ll be given the next mission for that faction. Faction missions help anyone working on their collection, but new players should find the targeted rewards particularly useful for building that first competitive deck. This patch also lays the groundwork for the Halloween event that will take place on October 28th-31st.

    Features & Bug Fixes
    • Added Factions tab to the Missions panel
      • Select one faction quest line to work on at a time
      • You may switch factions without losing mission progress
      • Selecting a faction changes your main menu background to match
      • Each faction quest line consists of 9 missions
      • Total rewards include 32,400 coin, 36 common wild cards, 36 uncommon wild cards, 12 rare wild cards, 6 mythic wild cards, and 72 selected high-quality singles
    • Halloween 2v2 Event October 28th (10am UTC) - November 1st (10am UTC)
      • All minions are spirits
      • You gain 2 temporary mana for each of your minions that dies
      • Halloween event mission: Kill 113 minions to get an exclusive card back
    • Localization Platform
      • If you want to be a volunteer translator please contact us via Discord
      • Translators will get packs, not cash (we’re preferentially looking for translators who are true fans of the game at this time)
    • Increased the timer for the High Five elite mission line to 22 hours
    • Quick Launch should now take you directly to the relevant Mission tab
    • The Gamayun portrait/intro that was previously only in the story is now available for players to unlock and encounter as a regular AI opponent
    • Fixed a rare issue that caused a zoomed card to get stuck in the middle of the screen.
    • Fixed bug where “Faster Matchmaking” checkbox was sometimes not shown on the 2v2 matchmaking screen
    • Added loss streak bias to the matchmaker to give players slightly easier matches.
    • Clamped matchmaking rating so that players on the extreme ends are able to find matches in the casual queue
    • Added overall completion percentage to player profile collection tab. The overall completion is based on essence value, so higher rarities are more heavily weighted

    Known Issues
    • Reconnect bug that prevents further connections until application restart
    • Tournaments are NYI
    • Guilds are NYI

    Paths
    Journey of Souls
    • Now removes 3 souls at the start of turn even if there are no minions in your boneyard
    Rainbow’s End
    • Pursuit: The first enchantment you play costs (1) mana less → Add a Leprechaun’s Coin item to your hand
    • Leprechaun’s Coin: Gain (1) temporary mana
    Turn of Seasons
    • Starting Life: +4 → +1
    • Pursuit: +2 → +4 Additional starting life

    Cards
    Minion Tagging
    • Added the “Token” tag to all minions generated by other effects like Hellions and Insurgents
    • Dropped the “Lunar” and “Solar” tags from Twin Junah and Twin Blanque to make room
    Lavish Proxy
    • Your life cannot be reduced... → Prevent any damage or loss of life that would reduce you below 1 while this is in play
    Just clarifying that the damage doesn’t secretly get through or anything when the proxy eats it.

    Orpheum of Horrors
    • Occupying minion has +1/+0 → Removed
    If you made or unmade Orpheum of Horrors with essence in the last 7 days, you may undo such operations at full value

    Art/VFX
    • Art updated for Draugr, Barbed Bolts, ...

    SFX
    • Added entry VO for Avenging Alpha, Baku Bogeyman, Blackened Jotun, Bold Omega, Bridgeway Troll, Celestial Dragon, Cyclopean Giant, Dust Devil, God of Gamers, Herald of Death, Herald of Conquest, Herald of Famine, Herald of Pestilence, Leshy Greene, Llort, Magmataur, Magnus Thorsson, Magpyre Sniper, Pack Trooper, Volkov Heavy, Volkov Pointman, Volkov Veteran





    Oct 8, 2019
    Mythgard - Rhino_Leo
    This patch focuses on a visual update for all card colors -it’s now much easier to tell what color a card is! Some pesky bugs have also been dealt with (players now automatically concede after a few minutes afk, a timer bug causing turns to sometimes not end when the turn timer expires, and the expiration timer for the High-Five mission is now correctly shown). Check the website for news about some cool events taking place during the rest of the month.

    Features & Bug Fixes
    • Updated card and rarity visuals
    • Added custom mouse cursor (disable option available in Graphics settings)
    • Moved the Level and Maat player screens from the player profile to tabs in the missions and achievements panel
    • The Daily Bonus Pool panel now shows the starter bonus pool separate from the universal bonus pool to reduce confusion about how the bonus pools work
    • Fixed High Fives elite mission to show expiration timer and to properly expire
    • Arena matches now have a chance to give weekly chest emblems and daily card rewards
    • Players will auto-concede if they are idle for two full turns
    • Fixed an issue where games could get stuck with no auto end turn timers firing
    • Bronze ranked players and lower MMR casual players can no longer enable “Faster Matchmaking”
    • Reworked the Prestige / Wild Card filter button into a popup list of toggles
    • Reworked the crafting UI. Upgrading prestige cards is now done from the card being upgraded
    • The Deck Editor card gem filter initializes to the colors used in the deck
    • Deck import now constructs the deck with prestige cards if available
    • Deck export now lists just a single entry for each base card
    • Added ‘maximum’ keyword to search filters
    • Added turn indicators to combat visual history
    • Added additional glows to gems in mana bar to help distinguish between spent and unspent gems
    • Right click to zoom added in combat
    • Card and tooltip fade delays reduced
    • Increased time until idle emote triggers
    • Fix for client freeze when making a store purchase while in 2v2 queue
    • Fixed incorrect appearance and ordering of the ‘goes first’ message at the start of a match when there is lag and removed ‘goes first’ when resuming a game in progress
    • Concede button is no longer replaced by Exit Game button at the end of a match
    • Fixed a bug where card tooltips weren’t correctly being hidden when highlighting your partner’s cards in 2v2
    • Decreased size of burn zone in 2v2
    • Android - Card filter search box fixed
    • Hand order should be restored when a game is reloaded
    • Fixed a bug where the game would become unresponsive when trying to cancel out of the ‘select an artifact to replace’ interface when playing an artifact with all slots full  
    • Fixed a bug causing certain summon animations (Academy Recruitment, Behemoth, Seven Ring Ritual, Sideshow Chimera, et al) to play more slowly than intended
    • Lavish Proxy now correctly protects its controller from lose life effects (Ichor Feast, Serendipity Ifreet, et al)
    • Fixed a bug where click-activation of Sovereign Architect and other similar targeted minion abilities wasn’t working
    • Fixed a bug where using the last charge of Lamp of Wonders caused replays to freeze
    • Fixed a bug where a reanimated minion (via Hopeless Necromantic, Re:Spawn, et al) wasn’t triggering on create effects for certain enchantments (Beimeni Falls, Incubation Chamber, Red Cliffs, Soma Oasis, et al)
    • Fixed a bug when a Hopeless Necromantic with Re:Spawn cast on it would erroneously try to activate the Re:Spawn effect instead of fizzling it
    • Fixed a bug where modifiers granted by minions with stealth (eg  Thriving Shade) were being revealed in the modifiers tooltip
    • The source of a granted stealth modifier is no longer revealed (Master of Shadows)
    • Fixed a bug where permanently modified cards displayed by Pseudonomicon were not being shown with their correct modifiers
    • Fixed a bug where certain lane-based effects (Familia Sprite, Pushy Oni, and Salt the Fields) where not being properly applied to lanes 8-13 in 2v2

    Known Issues
    • Tournaments are NYI
    • Guilds are NYI

    Cards/Tuning
    Celestial (keyword tag)
    • → Removed
    It’s not yet referenced by any other mechanic, so this just makes Ourania Muse and Máni, Queen of Tides Muses while dodging the unspoken implication that Celestial Dragon’s name and tags should be identical (thereby driving Xeneth insane).

    Incubation Chamber
    • Minions created in and occupying this lane have Armor 2 and Stunned until the end of your next turn, but get +3/+3 afterwards → This effect is cancelled if the minion leaves early
    This is actually just a card text change to clarify the current mechanics.

    Kára Mourningwives
    • Gets +1/+1 when your opponent creates a minion → an enemy minion is created
    A text-only change to reflect the way she already works in 2v2.

    Meso Libre
    • Awaken: The minion in the opposite lane is Stunned until the end of its → next turn
    Another text-based change intended to clarify the length of the effect in cases where he gets created out of turn.

    Rogue Idolon
    • Renamed from Rogue Vocaloid.
    Sovereign Architect
    • Create a 2/2 Imp with [Agile] in one of your unoccupied lanes → a friendly unoccupied lane
    More flexibility in 2v2, where individual spells and spell-like effects can be more interesting if they synergize with your ally. This also lines up nicely with the “Ved’ma air drop” mechanics implied by how Academy Recruitment plays.

    Art/VFX
    Art updated for Sideshow Chimera, Tangleskein, Reincarnation, Xelhua the Builder, and The Oak of Dodona
    Sep 18, 2019
    Mythgard - Rhino_Leo

    It’s a patch, boys! Introducing Patch 0.16.1, which, fingers crossed, will be the patch that takes us to Open Beta. As foretold.

    Features & Bug Fixes
    • Players now receive experience for PvP losses
    • Added new “elite” missions as well as additional fixed missions, some of which can award non-color restricted wild cards
    • Added new portraits to level rewards
    • Portraits selector now shows the name and level at which each portrait is unlocked
    • Notification icon now appears on profile button when there are Maat rewards to collect
    • Fixed a bug that could prevent a player from editing certain decks or performing crafting operations
    • Fixed a bug where copying a deck would overwrite the source deck
    • Horizontal non-slug deck editor should now work again
    • Fixed a bug where deck and card collection views can become unresponsive when using the card search filter
    • If you set a favorite cardback or trim, it now automatically sets all decks that were set to your previous favorite cardback or trim to the new one
    • Card back selector now shows the name of each card material / trim
    • Client should now restore the last used window size for custom window sizes on restart
    • Cards in the pack opening screen are now zoomed with mouse wheel or double-tap
    • Fixed an issue that was causing drastically lower framerates on MacOS when in full screen
    • Arena card choices now adapt to your previous picks
    • Fixed a bug in the tutorial if the player burns a card before instructed to do so
    • Blast tooltip now reads “after striking” as opposed to “after attacking” to make the distinction that when a minion with Blast attacking a minion with Alpha Strike that dies before striking doesn’t trigger its Blast effect
    • Fixed a bug that would cause the banish combat preview to sometimes be shown in place of the bounce preview
    • Fixed a bug where a card’s energy would not be properly updated when bounced to hand
    • Fixed a bug that allowed the AI to cheat and play Draugr opposite an empty lane
    • Fixed interaction of minions with “created with” abilities (Armageddon Angel, Avenging Alpha, Back Alley Ronin, Gemcutter Spider, Leshy Greene, et al) vis-à-vis Dashing Ringmaster
    • If all defenders are killed via pre-combat effects (Knives in the Dark, Enchanteater), the attack now carries over to the defending player
    • Fixed a bug where Zolea’s brand wasn’t triggering
    • Fixed a bug when playing Baku Bogeyman on Five Spirit Gate
    • Possible fix to a reported bug regarding Solomon’s Gale played on Oil Field returned to hand with Temptation
    Known Issues
    • Tournaments are NYI
    • Guilds are NYI

    Cards/Tuning
    Hyperborean
    • 6(B)BB → 6(B)B
    • → Has Regen 1 while occupying an enchantment
    Norn Datacore
    • Gain temporary mana equal to 🗲, then lose that much 🗲 → For every 2🗲 gain (1) temporary mana, then lose that much 🗲
    Ring of Eternity (generated by Celestial Dragon)
    • (1) → (3)
    Note that this should be a small buff to Celestial Dragon, given the Ring is something your opponent gets to cast.

    Serendipity Ifreet
    • When you draw a card, deals 1 damage to you → you lose 1 life
    Temptation
    • Take control of an enemy minion with mana cost (6) → (5) or less...
    Crafting Refunds
    Even though the rate of change has already slowed down as we exit alpha, tuning individual cards is always going to be a vital balancing tool that we need to be prepared to wield responsibly.
    • Accounts that made or unmade Celestial Dragon, Hyperborean, Norn Datacore, or Temptation within the last seven days (server time) will find that they can undo those individual crafting decisions for the full Essence values if they do so within seven days of their initial crafting operation.
    (Note this only applies to operations within the deck limit, and UI for telegraphing and supporting crafting refunds is still being developed, this is a just a good opportunity to test the system during beta.)

    Art/VFX
    • Art updated for several cards, including Decoy, and Biting Blade
    Updates beyond those listed above are still works in progress, but are reflective of the overall art direction.



    Sep 10, 2019
    Mythgard - Rhino_Leo

    Welcome to the Mythgard Closed Beta! Accounts from the Alpha will be transferred over automatically. This patch “features” our one (and only) planned wipe. It also marks the start of our first transition to a new Ranked Ladder season as the Alpha season ends and the Beta season begins. We’re incredibly excited to have you join us for this new phase of the game!

    Features & Bug Fixes
    • Wipe
      • Added 20 basic purple cards to starting collection
      • Changed starter decks to include purple
      • Alpha accounts transferred automatically with starter pack and mythril purchases restored (+10%)
      • Thank you gift of 1 pack per level added to transferred accounts
      • Decklists transferred as “phantom” decks
      • Seasonal and ranked card backs carry over
    • Added 5 uncommon and rare purple cards to tutorial single card rewards
    • 4K Gallery Art
    • New Ranked Ladder season
      • New Beta ranked trim rewards
      • Players who participated in ranked ladder in the Alpha will be set to the bottom of the next lower tier (eg, if you were G07 in Alpha, you’ll be set to S01 in Beta)
      • Mythril and above tiers will not be able to match with bots or casual players
      • Added new tier above Mythril - Champions, which uses an entirely different rating system. Champions players have their name colored dark blue in game
    • Arena Fee/Reward restructure
      • Players get free Arena entry with a 9 day cooldown
      • Winning a game reduces the cooldown by 1 day
      • Losses or ties reduce the cooldown by up to 1 day, depending on game length
      • Reward coin is now based on PvP rewards, drawing from the bonus pool (thus a typical win will result in ~120 coin)
      • Entry may be purchased with coin or mythril if the free entry is on cooldown
      • Entree fees are converted into coins and placed into “escrow” until the end of the run
      • If two paid players encounter one another, they can win coin from each other’s escrow
      • The remaining escrow amount is recouped by players at the end of their run if they win at least 5 games
    • Partner card back & trim
      • If either is equipped, some of the partner’s cards will be randomly upgraded to prestige for the duration of the game
    • New crafting undo system
      • Players may “undo” cards made with essence or unmade within the last few minutes without penalty. This is different from the former system in that the undo buffer now persists even if you close the crafting dialog across multiple different cards
      • This system will allow players to “undo” crafting actions made within a TBD period if a card is changed for balance reasons in the future
    • Fixed unmake warning when unmaking a card that is in a featured deck
    • Fixed issue where unmaking a card in featured deck would mark featured deck phantom
    • Fixed card completion percentages being wrong when taking into account prestige cards
    • Fix for client lockup when purchasing from the store while a match is ready
    • When opening a pack players will no longer be able to open a non-prestige version of a particular mythic if they already own the prestige version (unless they own all of the mythics)
    • Clicking the glowing match ready notification now auto-readies the match when returning to the menu (ie. auto-click of the match ‘play’ button)
    • Gallery now shows card art when owning only the prestige version of a card
    • Players can now see their 2v2 ally’s deck in the card tracker
    • Fixed issue where player could burn/play cards before a tutorial has started
    • Fixed twitch overlay showing cards while story cinematic is playing
    • Fixed error when using Bob “Banzai” Vaquero’s activated ability with an empty deck

    Known Issues
    • Tournaments are NYI
    • Guilds are NYI

    Cards/Tuning
    Dead Man’s Eyes
    • When occupying minion dies, flip a coin: If heads, draw a card → and gain 2 life
    Fire Eater
    • 1/3 → 0/3
    • ACTIVE COST: → ▽
    Jade Puma
    • 2/2 → 3/2
    Misfortune
    • Give an enemy minion Fragile 3 and 'Demise: Deal 3 damage to its controller... → 2 damage
    Tong Foot Soldiers
    • Renamed from Tong Foot Soldier
    Trained Jaguar
    • → Lurker

    Art/VFX
    • Art updated for several cards, including Defy Death, Whitemoon Arena, Re:Spawn, Steam Bun, Corrupt Prayer Wheel, Spirit Away, Lantern Colossus, Feng Shui Master, and Stab Crab
    Some of the updates beyond those listed above are still technically works in progress, but are indicative of the overall art direction.
    • Purple gem art updated
    • Updated pack opening visuals
    • Updated VFX for several cards

    SFX
    • Added entry VOs for several cards
    Aug 30, 2019
    Mythgard - Rhino_Leo


    Patch 0.15.6 will be the last patch before we take the servers down on September 5th (PDT) for the account reset and to prepare for Closed Beta, which will start on September 10th. All of the Core set cards should now be in the Alpha for players to test!

    Features & Bug Fixes
    • New Cards: Draugr, Norn Datacore, Serpentine Empress, Notarize Reality, Sideshow Chimera, and Iku-Turso (who used the power of madness to sneak into last patch, actually)
    • Added “burned” treatment for prestige cards
    • More lore entries
    • Improved hand behavior for touch devices
    • Added matchmaking options to disallow mixing Casual and Ranked
    • Added ability to block players from the in-combat profile menu
    • Players on your blocked list are auto-muted in combat
    • Added account start date to player profile
    • Removed time played when viewing other players’ profiles
    • Added ‘Private Profile Mode’ to Game settings which hides collection completion and match history from other players
    • Changed ‘Show Wildcards’ filter toggle button to toggle both Prestige and Wild cards
    • Improved card filtering performance
    • Wild card tooltips now indicate set, faction, and rarity
    • Added combat preview / visual history icons for banish and resurrection effects
    • Show bounce combat preview / visual history icon for minions returned to deck
    • Moved pack drop rates from the guide to an information button on the pack store pages
    • Fixed a bug where unzooming a card during the unmake animation could freeze the client
    • Fixed a layout issue with the card graphic in the guide that occurs at certain resolutions
    • Fixed a spectate/replay bug
    • Fixed a bug where Twitch overlay was revealing Stealthed minions
    • Stealthed minion cards are now revealed when going to the boneyard
    • Fixed a bug that would cause the “Waiting for opponent’s decision” marquee to linger longer than expected
    • Fixed visual history captions when referencing cards in a deck
    • Stealing a minion with an unused frenzy action now clears said action
    • Fix bug when discarding Ephemeral cards
    • Fixed error in card text for Twin Junah and Twin Blanque
    • Fix Bragi Runesinger’s ultimate to only fetch enchantments
    • Fix Circle of Protection not adding armor ability icon to minions
    • Fix Lamp of Wonders not being able to use its last charge
    • Prospective fix to Pseudonomicon
    • Cognate of Eratos now properly clears the known list after using its shuffle ability

    Known Issues
    • Tournaments are NYI
    • Guilds are NYI

    Paths/Powers
    Journey of Souls
    • +5 starting life → +3
    Reconstruct
    • Renamed from Reanimate

    Cards/Tuning
    Lowered the durability of many artifacts slightly as it became apparent that our initial durability assignments when first introducing that mechanic were probably a touch high.

    Alchemical Key
    • DURABILITY: 20 → 16
    Barbed Bolts
    • Renamed from Barbed Arrows
    Brising Necklace
    • DURABILITY: 17 → 13
    Corrupt Prayer Wheel
    • DURABILITY: 16 → 13
    Desert
    • → Can be replaced by other enchantments
    Moved the replacement effect from Mirage, Oil Field, Soma Oasis, and Xerxian Hideout to Desert (and by extension, Sandscape)

    Draupnir Band
    • DURABILITY: 15 → 12
    Helm of Conscription
    • DURABILITY: 16 → 14
    Matryoshka
    • DURABILITY: 12 → 10
    Model of Duality
    • DURABILITY: 15 → 12
    Oil Field
    • If cast to replace a Desert enchantment, gain (4) temporary mana → (1) maximum mana
    Orbital Jamming Satellite
    • DURABILITY: 11 → 9
    Panic Raider
    • BREACH: Gets -0/-1 and you draw a card → -1/-1
    Pseudonomicon
    • DURABILITY: 13 → 9
    • ACTIVE COST: → ▽(1)RG
    Samosek, the Living Sword
    • DURABILITY: 7 → 9
    • After an opponent's minion deals combat damage to a player it takes 2 damage → and this artifact loses 2 durability
    Sea Lord’s Trident
    • DURABILITY: 16 → 14
    Serendipity Ifreet
    • 4/3 → 4/4
    Shroud of the Pit
    • DURABILITY: 15 → 13
    Singing Stone
    • DURABILITY: 14 → 12
    Spear of Destiny
    • DURABILITY: 18 → 14
    Spellflux Cauldron
    • DURABILITY: 13 → 12
    Strigoi Familiar
    • Your vampire cards have… → Your other vampire cards have...
    Art/VFX
    • Art updated for several cards, including Ghost in the System, Conviction, Divine Compass, Healing Potion, Powerful Ramen, and Flame Scroll



    ...