Aug 30, 2019
Mythgard - Rhino_Leo


Patch 0.15.6 will be the last patch before we take the servers down on September 5th (PDT) for the account reset and to prepare for Closed Beta, which will start on September 10th. All of the Core set cards should now be in the Alpha for players to test!

Features & Bug Fixes
  • New Cards: Draugr, Norn Datacore, Serpentine Empress, Notarize Reality, Sideshow Chimera, and Iku-Turso (who used the power of madness to sneak into last patch, actually)
  • Added “burned” treatment for prestige cards
  • More lore entries
  • Improved hand behavior for touch devices
  • Added matchmaking options to disallow mixing Casual and Ranked
  • Added ability to block players from the in-combat profile menu
  • Players on your blocked list are auto-muted in combat
  • Added account start date to player profile
  • Removed time played when viewing other players’ profiles
  • Added ‘Private Profile Mode’ to Game settings which hides collection completion and match history from other players
  • Changed ‘Show Wildcards’ filter toggle button to toggle both Prestige and Wild cards
  • Improved card filtering performance
  • Wild card tooltips now indicate set, faction, and rarity
  • Added combat preview / visual history icons for banish and resurrection effects
  • Show bounce combat preview / visual history icon for minions returned to deck
  • Moved pack drop rates from the guide to an information button on the pack store pages
  • Fixed a bug where unzooming a card during the unmake animation could freeze the client
  • Fixed a layout issue with the card graphic in the guide that occurs at certain resolutions
  • Fixed a spectate/replay bug
  • Fixed a bug where Twitch overlay was revealing Stealthed minions
  • Stealthed minion cards are now revealed when going to the boneyard
  • Fixed a bug that would cause the “Waiting for opponent’s decision” marquee to linger longer than expected
  • Fixed visual history captions when referencing cards in a deck
  • Stealing a minion with an unused frenzy action now clears said action
  • Fix bug when discarding Ephemeral cards
  • Fixed error in card text for Twin Junah and Twin Blanque
  • Fix Bragi Runesinger’s ultimate to only fetch enchantments
  • Fix Circle of Protection not adding armor ability icon to minions
  • Fix Lamp of Wonders not being able to use its last charge
  • Prospective fix to Pseudonomicon
  • Cognate of Eratos now properly clears the known list after using its shuffle ability

Known Issues
  • Tournaments are NYI
  • Guilds are NYI

Paths/Powers
Journey of Souls
  • +5 starting life → +3
Reconstruct
  • Renamed from Reanimate

Cards/Tuning
Lowered the durability of many artifacts slightly as it became apparent that our initial durability assignments when first introducing that mechanic were probably a touch high.

Alchemical Key
  • DURABILITY: 20 → 16
Barbed Bolts
  • Renamed from Barbed Arrows
Brising Necklace
  • DURABILITY: 17 → 13
Corrupt Prayer Wheel
  • DURABILITY: 16 → 13
Desert
  • → Can be replaced by other enchantments
Moved the replacement effect from Mirage, Oil Field, Soma Oasis, and Xerxian Hideout to Desert (and by extension, Sandscape)

Draupnir Band
  • DURABILITY: 15 → 12
Helm of Conscription
  • DURABILITY: 16 → 14
Matryoshka
  • DURABILITY: 12 → 10
Model of Duality
  • DURABILITY: 15 → 12
Oil Field
  • If cast to replace a Desert enchantment, gain (4) temporary mana → (1) maximum mana
Orbital Jamming Satellite
  • DURABILITY: 11 → 9
Panic Raider
  • BREACH: Gets -0/-1 and you draw a card → -1/-1
Pseudonomicon
  • DURABILITY: 13 → 9
  • ACTIVE COST: → ▽(1)RG
Samosek, the Living Sword
  • DURABILITY: 7 → 9
  • After an opponent's minion deals combat damage to a player it takes 2 damage → and this artifact loses 2 durability
Sea Lord’s Trident
  • DURABILITY: 16 → 14
Serendipity Ifreet
  • 4/3 → 4/4
Shroud of the Pit
  • DURABILITY: 15 → 13
Singing Stone
  • DURABILITY: 14 → 12
Spear of Destiny
  • DURABILITY: 18 → 14
Spellflux Cauldron
  • DURABILITY: 13 → 12
Strigoi Familiar
  • Your vampire cards have… → Your other vampire cards have...
Art/VFX
  • Art updated for several cards, including Ghost in the System, Conviction, Divine Compass, Healing Potion, Powerful Ramen, and Flame Scroll



Aug 23, 2019
Mythgard - rhino_turbo


Prestige cards are here! Prestige cards are full-art versions of the cards with gold borders and a premium look. Prestige cards appear in card packs and can also be crafted, but they’re rarer than the regular versions of the cards and cost more essence to craft. We’ve also added thirteen new cards to the core set; check out Xelhua The Builder’s effects on artifacts or The Oak of Dodona’s grim foretellings. 

Features & Bug Fixes
  • Prestige cards
    • Prestige cards are full art versions of regular cards
    • Each card in a pack has a chance to be upgraded to a prestige card with higher rarities having a higher chance to be upgraded
    • Prestige cards can be crafted from scratch using essence
    • Existing non-prestige cards can be upgraded to prestige using mythril
    • Prestige card text will auto-hide when not in focus (prestige card text can be forced ON with an option in the Game settings menu)
    • When a prestige card is acquired decks containing the non-prestige version of the card will be automatically updated with the prestige version (this can be disabled with an option in the Game settings menu)
    • Prestige cards will randomly show up as draft options (probability is dependant on the number of that prestige card in your collection)
    • Added ‘prestige’ as a card filter term
    • Future work: We will eventually have a collapsed view mode for both the collection and deck views where all versions of a card are collapsed into a single entry
  • New cards: Barbed Arrows, Cognate of Eratos, Fossegrim, Canine Cavalry, Pseudonomicon, Salt the Fields, Scourge of Serpents, Serapis False Apostle, Spirit Stones, Stab Crab, Tangleskein, The Oak of Dodona, and Xelhua the Builder
  • Added portraits
  • Approximately 70 of the minions now have spoken lines on entry. One (Sweet Spinnerette) has a spoken line on death.
  • Fixed inconsistent card burning on mobile devices
  • Improved hit detection for cards in hand
  • Added matchmaking bias against a rematch against the same player (1v1 modes only)
  • Matchmaker now adds a bias to players using featured decks to leave some breathing room for early players to queue with self-brewed decks
  • Improved visibility of action highlights for artifacts
  • Clipping/tapping on match id in the escape menu copies it to your clipboard (native clients only)
  • Path art now selectable as deck art
  • Card Layout section added to in-game guide
  • Added play time to player profile
  • Added tooltips to Maat, Kismet, and Favorite Card in player profile
  • Fixed a bug where banishing a minion while zoomed into both that minion and the lane enchantment that it occupies could leave the enchantment “stuck” on the screen
  • Fixed bug where music volume was incorrectly boosted after finishing a match
  • Fixed a bug where unzooming the graveyard while a card is being returned from the graveyard to your hand could cause that card to become “invisible”
  • Fixed a bug where a zoomed card could become “stuck” when interrupted by a targeted effect
  • Fixed ‘find player’ issue where exact name matches were not given priority to be in the returned results
  • Fixed issue where invalid deck names were allowed on deck import
  • Fixed long player names peeking out into the Vs intro screen on certain resolutions.
  • Fixed misaligned hit boxes for tab buttons
  • Fixed a draw-ordering bug between marquee text (targeting instructions) and lane enchantments
  • Fixed a bug where minions with rush would briefly display the double action icon at the start of their first turn in play
  • Fixed a bug where a minion with Re:Spawn on Orpheum of Horrors does not trigger the Orpheum when it dies (this should also fix similar interactions between Re:Spawn and Compulsory Curse, Misfortune, Vengeful Heirloom, Vulcan Brand, and Yana Virus)
  • Fixed a bug where casting Wake the Bones quickly after an attack that would put the only valid target of the spell into the boneyard would prevent the player from casting spells for the rest of the game session
  • Fixed a bug where minions going to the boneyard while affected by War Fan would erroneously lose their mana cost reduction
  • Fixed a bug in abilities ordering where stealing a Bela, Witch Queen with Traitorous Murmur that would cause Bela’s energy to be one less than expected
  • Fixed a bug where activating Ghūl’s boneyard banish ability from the middle lane in 2v2 at the same time as your partner performing an action preventing the ability from resolving would cause the selected card to become “stuck”
  • Fixed a bug where casting Feng Shui Master on Root of the World could result in the Feng Shui Master not getting Root of the World’s activated ability
  • Fixed a bug where Xerxian Saboteur could miss damaging some artifacts
  • The replacement prompt when casting Pillage with all artifact slots already filled is no longer cancellable
  • Reveal hand abilities (Mind Freak, Vodnik Informant, Lore Broker) now properly update the card tracker
  • Mind Freak now properly shows the abilities of revealed cards with Stealth
  • Card tracker now properly updates when a Stealth minion is revealed while in play
  • Crafting mode now automatically changes to essence when last wild card is used
Known Issues
  • The Block feature on the Social panel is NYI
  • Guilds are NYI
  • A new bug prevents you from selecting revealed cards in your opponent’s hand - this will get fixed next patch
Paths & Powers/Tuning
Foresight
  • ... or pay 1 life and Divination 2 your own.
Taking a swing against the whole ‘life costs on powers’ pattern.

Reanimate
  • COST: (2) → (3)
  • Once per turn, banish the bottom card of your boneyard and pay 1 life to… 
See above; life cost, begone!

Cards/Tuning
Blood Moon
  • 2[R]R → 3[R]R
  • Your minions have Life Tap and 'Demise: Draw a card' until your next turn → end of turn
Dream Weaver
  • ABILITY COST: (1) → (1)Y
Forlorn Spirit
  • Deal 1 damage to your opponent → each opponent
Obviously this only matters in 2v2, but giving the intentionally weak spirits a limited context within which to be stronger has interesting implications for them and Melinoë.

Godsbane Transport
  • (2)▼ → (2)▽
Godspore Mushroom
  • Mutation outputs adjusted to include some more negative outputs, (like Splicing Lab has) and jackpot into some of the stronger ability combos less frequently.
Pretty self-explanatory, but basically it should be a little less consistent.

Harvester
  • Awaken: Gain 4 life → 3 life
Howling Abyssal
  • [Demise]: If your opponent has 6 or more life, deals 3 damage to them → All players discard cards at random until they have five or less cards in hand
Rare and Mythic slots often represent opportunities to define or respond to play patterns within a set. It’s okay to be flavorful and on-theme without impacting the meta, but here’s an opportunity to leverage a slot against a pattern like hoarding draws.
It’s possible that the randomness will turn out to be problematic, but we’re interested in seeing how this effect impacts the game while still in Alpha.


Jin-Sook, Dollmaster
  • 6

    P[/strike] → 6

    PP[/*][/list]
    Misfortune

    • Deal 2 damage to a minion. If that minion survives, return this to your hand → Give an enemy minion Fragile 3 and ‘Demise: Deal 3 damage to its controller and return Misfortune from the boneyard to its owner's hand’
    Another example of a somewhat loosely flavor-first mechanic that wasn’t really justifying its slotting within the set.

    Mothmara
    • → Lurker
    Root of the World
    • Occupying minion has ‘(0): Place this minion…’ → (1)
    Sword Saint
    • 2

      [/strike] → 2

      P[/*][/list]
      The Recursionist

      • After you play a spell, shuffle it into your deck → After you play a spell, return it to your hand with Ephemeral
      • [Demise]: Shuffle this into your deck → After your opponent plays a spell, shuffle this into its owner’s deck
      Internally, she’s been the subject of countless debates and design discussions; at the end of the day, the desire for a Recursionist that’s more playable in a wider range of situations has won out, but I just use this space to pour one out for all the insane plays and infinite loops.

      Twin Blanque
      • 4/4 → 4/5
      Twin Junah
      • 4/4 → 5/4
      White Cadejo
      • 3/4 → 4/3
      Xerxian Saboteur
      • Deal 6 damage to all your opponent’s → enemy artifacts
      Art/VFX
      • Production art updated for several cards, including Juiced, Sniffer, Llort, Racer in Shadow, Pentacle of Flavors, Hoarding hero, Yojimbo, Little Crane Girl, Pocket Instance, Neo Gangnam, Pushy Oni, and Jade Puma.

Mythgard - rhino_turbo
The wait is almost over!

Mythgard will enter Open Beta on September 19, 2019!

Check out our official launch trailer right here: https://youtu.be/OpRfmRIWPc0
If you want to be a part of the exclusive Closed Beta event leading up to Open Beta, be sure to make an account on our website before September 5th, and join our Discord for updates.

We'll have more awesome things to announce as we get closer to Open Beta, so stay tuned!


We can't wait to share the world of Mythgard with you.

- The Rhino Games Team


Aug 2, 2019
Mythgard - rhino_turbo


Even more than 0.15.3, this patch is primarily focused on bug fixes.

Features & Bug Fixes
  • Prospective fix for occasional deck editor & collection crash / slow filter response 
  • Increased chance of getting wild cards in packs and single card rewards
  • Added feature to make it easier to open multiple packs in a row. Start by clicking the first pack, after which you can press or hold spacebar to continue opening packs
  • Fixed a crash that could sometimes occur while crafting
  • Fixed a bug where your turn timer could expire immediately after reconnecting
  • Throttle GPU usage when application is minimized or not focused (Windows only)
  • Adjusted idle emotes to occur less frequently (and not at all in bot games). Custom idle emotes added for most portraits
  • Fixed favorite card material/trim functionality
  • Fixed a bug where the card collection would start at the bottom instead of the top
  • Added a scroll bar to the card collection
  • Fixed a bug that prevented Xerxian Saboteur and Forgeling demise effects from working.
  • Reincarnation should now work properly
  • Fixed a bug reported as “suppressing Herald of Pestilence opposite a Serpent on a Serpent’s Den enchantment with Singing Stone in play kills the Serpent.”
  • Damage effects with a value of 0 (eg Extract Life cast with 0 mana or Herald of Death demise with 0 attack) no longer deal damage to minions with Fragile
  • Fixed a visual bug that could cause the mana bar to show incorrect mana/gem counts when casting certain cards quickly (reported as Blood Moon followed by Panic Raider in quick succession)
  • Added additional sound effects
Known Issues
  • The Block feature on the Social panel is NYI
  • Guilds are NYI
  • Holding down space to open packs sometimes glitches (visual only)
Cards/Tuning
Dashing Ringmaster
  • Rush
  • All your minions have Rush → Other friendly minions that are created with 4 or less strength get Rush
Putting some oft-requested restrictions on our notorious big-top-barker. Note that they’ll need to be in play already for this ability to trigger on subsequent summons.
Jul 26, 2019
Mythgard - rhino_turbo


Patch 0.15.3 is primarily a bug-fix patch. The major content change is that Purple cards are moving to Core and Q-mode will be disabled. UI polish is ongoing.

We’re moving ever-closer to Beta and the account wipe! Your assistance in getting the game into the best possible shape is greatly appreciated - we’re incredibly grateful for all of the great bug reports and suggestions that have been submitted in the last few weeks.

Features & Bug Fixes
    • 64-bit support for Android
    • Moved Purple (Harmony) to core
      • You can now get Purple cards in packs
      • Faction missions/achievements for Purple now enabled
      • Purple wild cards and crafting are enabled
      • Finished art added to gallery
      • Starter cards/decks are NOT enabled
    • Turned off Q-mode
    • More main menu UI updates (UI updates are expected to progress incrementally until beta and beyond)
    • Options menu now accessible from welcome, story, tutorial, and end of match scenes
    • On Windows, background music will be muted only when the application is minimized. Other platforms will generally mute the background music when the application loses focus (e.g. when you switch to another tab from the webgl client). On all platforms, you should still hear important stingers like “match found” even if the background music is muted
    • Found and fixed a bug with volume settings
    • ‘!’ notifications for the store and pack buttons will auto-hide until retriggered
    • Fixed issue where players could get into a bad challenge/matchmaking state when cancelling or declining challenges that were in ‘game ready’ phase
    • When featured decks change rotation and your equipped featured deck is no longer available, a new featured deck will be selected automatically
    • Featured decks no longer display non-functional deck stats
    • Featured deck names are now shown during combat intro screen
    • Compact deck view button correctly saves last state again
    • Enable double-click to zoom draft picks
    • Marquee text when game is waiting for another player’s action
    • Minion action menu should respond more quickly when clicking on token
    • Increased the size of minion token energy indicator
    • Fixed erroneous blue combat preview text for minions with 0 strength
    • Combat preview now properly shows a ‘?’ on minions participating in combat when a stealth minion is on the board
    • Fixed graphics glitch on power card text and flavor text
    • Fixed card wheel being improperly sized for some displays
    • Improved handling of mobile devices with screen notches
    • Prospective fix for mobile devices popping up the graveyard tooltip card when not focused
    • Minions and artifacts changing control reset their energy
    • Fixed being able to activate Foresight multiple times per turn
    • Fixed a potential soft-lock when summoning a minion into a middle-lane Five Spirit Gate in a 2v2 match
    • Fixed a potential soft-lock when summoning a Chort Stag onto a Five Spirit Gate if the stag ability leaves gate with no targets when it resolves.
    • Fixed AIs not making out of turn decisions (Imperative Bell) as well as a bug that allowed players’ to end the AI’s decision making phase for it upon Imperative Bell triggering
    • Imperative Bell target is now hidden from the AI
    • Vengeful Heirloom cast on your partner’s minion in 2v2 will now properly return to your hand (this fix actually occurred a couple patches ago without our realizing it)
    • Spirit Away now properly only allows enemy targets as per the card text
    • Feng Shui Master should no longer be able to target allied lane enchantments
    • Road Queen buff no longer applies to former Valkyries that have been transformed by Muttonmorphosis
    • Fixed a couple bugs with Bragi Runesinger fetch ability (crash when drawing the bottom card of your deck and choosing ok with no enchantments selected)
    • Modified mana costs of cards in the boneyard now properly revert if the source of the modification is removed from play (bug reported as “cards in the boneyard retained their mana cost reduction after War Fan was destroyed” as well as “Vampire cards in the boneyard retained their mana cost reduction after Strigoi Familiar was destroyed”)
    • Llort now properly banishes the top cards of the opponent’s library as per the card text (rather than the bottom cards)
    • Fixed turn timers ending early after activating Defy Death
    • Ravine Guardian and Grim Narcoleptic now correctly update strength when changing controllers
    • Fixed a bug causing some Awaken abilities to apply when changing controllers (reported as “Ingrid Stormdottir activates her awaken ability when changing controllers”)
    • Fixed a bug with Desert visuals in 2v2
    • Fixed a bug where ending a turn before the end of a combat sequence in which one of the minions would be returned by Journey of Souls could result in an invisible card
    • Fixed a potential bug that would cause tooltips to not be hidden at the end of a match
    • Fixed bug with card tracker counts when utilizing non-zoned sorting
    • In-game card tracker now defaults to zoned sorting
    • Added more sounds on various UI interactions, rewards, and turn change. Releveled the volume on some sounds
    • Capped some game values at ±1,048,576
    • Extract Life now shows expected damage in the card text
    • Peach of Life now shows number of minions in the boneyard in the card text
    • Changed format for minion ability energy cost: moved gaining energy from the cost section of the ability line to the effects section; example:
      • +1🗲▽: Give another minion Blight 1. → ▽: +1🗲 and give another minion Blight 1.
      • -2🗲▽: Give another minion +3/+0. → 2🗲▽: Give another minion +3/+0.
    .
    Known Issues
    • The Block feature on the Social panel is NYI
    • The Guilds section on the Social panel is NYI
    • Visual history/combat log currently overlaps some parts of the 2v2 UI.
    .
    Cards/Tuning
    Feng Shui Master
    • 2/2 → 2/3
    Foul Harvest
    • Destroy one of your minions… → Sacrifice
      • I’m a big boy and I’ll sacrifice my own warded minions if I wanna!
    Grandma Meng’s Teahouse
    • … → (Added) When you create a minion in this lane, the top minion in your library gains Stealth permanently
    Parsa Regulars
    • 3[O] → 3[O]O
    Powerful Ramen
    • Your power costs (0) mana to activate this turn → Gain an additional free power activation this turn
    Quicksand Hourglass
    • TRIGGER: Destroys itself → Sacrifices itself
      • Just guarding against the eventuality that some artifact mechanic could prevent it from breaking.
    Xerxian Recruiter
    • AWAKEN: Look at the top card of your deck; if it's a minion, draw it and it's now a Rebel → permanently
    .
    Art
    • Updated art for several cards, including Master of Shadows, Shinobi of Fire, and Familia Sprite
    • Re-exported art for Sapo, the Devourer and Loki’s Veil from higher resolution source files
Jul 12, 2019
Mythgard - rhino_turbo

This patch, on Mythgard™ - The players have sent us their energy (or their decks at any rate), giving us all a dose of strategic variety through the featured deck system! In addition to accessing two rotating slots of community deckbuilding goodness, tinker with the latest tuning changes confidently thanks to a revamped action system that’s got your backend.

Features & Bug Fixes
  • Better payment error messages, particularly on Steam.
  • Additional polish to missions screen.
  • New music for matchmaking.
  • Fixed some jankiness in hand card adjustment and selection.
  • Xerxian Saboteur now properly damages all artifacts.
  • Raised coin cap to 50,000.
  • Minion action system has been revised.
    • See below for detailed notes
    • Minions can now have multiple Standard Actions (). (Restore Action abilities have all been changed to grant additional actions.
    • Minion action-granting abilities such as Swift and Frenzy have been standardized
    • Minions and Artifacts without energy can now be given Utility Actions (formerly Energy Actions). Utility Actions (▽) can be used the turn the minion is put into play or on turns when the minion also uses a Standard Action.
  • Fixed various bugs with the in-game deck tracker.
  • Featured Decks
    • Two featured decks, picked at random from a curated pool of decks, are made available to each player
    • A player’s available featured decks change to a different set of decks twice weekly on Monday and Friday at 10am PST
    • The display of featured decks in the deck manager UI can be disabled via an option in the game settings panel.
  • Matchmaking preference toggles now interactable while in queue.
  • Updated deck filter buttons.
  • Updated most of the main menu panel visuals (still work in progress)
  • Total deck essence value and required essence added to deck building tooltip (hover/longpress card count in deck editor).
  • Requeue from the end of game screen now queues with the deck used in the last match instead of the currently ‘equipped’ deck as seen from the main menu.
  • Challenges are no longer auto-cancelled when the challenger is in a single-player match when the other player accepts.
  • Fixed auto-unmake leaving some cards with old count values.
  • Fixed aspect ratio of loading screens.
  • Fixed Tunestar’s “where’s my sidecar” bug. (If you hit end turn to discard cards while cards are being drawn, those cards disappear temporarily).
Known Issues
  • Many UI elements are still placeholder and work is ongoing.
  • The block feature on the Social panel doesn’t work yet
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
  • Minions with 0 strength will show modified, increased strength (blue text) when they have abilities like Slayer and Focused even though they will not do damage.
Paths & Powers/Tuning
Fires of Creation
  • Forge Elementals are now Forgelings, which are burnable and come in three types (in turn):
    • Tempered Forgeling: Armor 1
    • Molten Forgeling: Regen 2
    • Rotary Forgeling: Blast 2
    • All forgelings are burnable for mana but not gems. Forgelings can be burnt for mana even if you already have 10 gems.
Splitting the names up should help a bit against Seal of Exile.

Impel
  • Once per turn, give a friendly minion a free move action this turn and the next → Once per turn, give a friendly minion a free move action
Infuse
  • Once per turn, give a minion +1/+1 until end of turn → Once per turn, give a minion +1/+0 until end of turn
Journey of Souls
  • Minions returned to your hand are now Ephemeral
Rainbow’s End
  • When you replace an enchantment, gain (1) temporary mana → gain the replaced enchantment’s mana cost as temporary mana
Cards/Tuning
Baku Bogeyman
  • (7)

    PP[/strike] → (7)

    P[/*][/list]
    Black Cadejo

    • 3/5 → 3/4
    Bob “Banzai” Vaquero
    • ABILITY COST: (4) → (3)▽
    Brising Necklace
    • (2): Place an enchantment from your hand into the bottom of your deck... → (1): Shuffle an enchantment from your hand into your deck...
    Carny Lug
    • ABILITY COST:
    Dashing Ringmaster
    • No change yet -- we tried something but reverted it.
    Dissonant Drone
    • All minions have -1/-0 during your opponent's turn → All other minions have -1/-0 during your opponent's turn
    Dora
    • ABILITY COST:
    Fey Plagiarist
    • Breach: Copy one of your opponent’s artifacts and add it to your hand without gems in its casting cost → artifacts or enchantments
    Fleeting Thunderbird
    • Breach: Return to owner’s hand → Return to owner’s hand and gets +1/+1 permanently
    Gamayun
    • ABILITY COST: (0), Once per turn → ▽
    Not actually a change in functionality, now that we’ve got non-energy minions using utility actions, the card text is just a bit cleaner.

    Garden of Iriy
    • Mana cost increase is now permanent (even if shuffled back into your deck).
    Ghūl
    • ABILITY COST: → (1)
    Grandma Meng’s Tea House
    • (2)

      [/strike] → (1)

      [/*][/list]
      Hungry Ghost

      • (4)

        [/strike] → (5)

        P[/*]

      • Gains +1/+1 when an enemy minion dies → another
      Imperfect Copy (Vessel)
      • (2) → (1)
      Jaunt
      • Grant a minion Teleport and a free move action → and Swift
      Lamp of Wonders
      • → 3e. -1e: Divination 4. If energy is 0, draw a card, banish this card, and shuffle a (2) cost copy of this into your opponent’s deck.
      Lavish Proxy
      • Regen 2
      Master of Shadows
      • 2/4 → 2/5
      Orbital Jamming Satellite
      • Durability 13 → 11
      Peach of Life
      • If there are 8 or more minions in your boneyard… → 7
      Pentacle of Flavors
      • (3)

        [/strike] → (4)

        P[/*][/list]
        Racer in Shadow

        • Ephemeral → Is banished at the end of your turn
        Reincarnation
        • (6)

          P[/strike] → (5)

          P[/*][/list]
          Rogue Vocaloid

          • Blast 4 → Blast 3
          Shinobi of Fire
          • 1/3 → 1/4
          • Flame Scroll: Deal 2 damage to your opponent → Deal 3 damage to your opponent
          Shinobi of Smoke
          • 3/1 → 3/2
          Shinobi of Wind
          • 2/2 → 2/3
          Shopworn Bull
          • Activated ability cost:
          Stairway to Hades
          • Effect is now permanent (even if shuffled back into your deck).
          Stratagem Thirty-Six
          • Mana cost decrease is now permanent (even if shuffled back into your deck).
          Temptation
          • Restricted to minions with casting cost 6 or less
          • Mana cost decrease is now permanent (even if shuffled back into your deck).
          The Fast Lane
          • (6)RR

            P[/strike] → (5)RR

            P[/*][/list]
            To Heaven and Back

            • Effect is now permanent (even if shuffled back into your deck).
            White Cadejo
            • 3/5 → 3/4
            Action System
            The action system has been revised. In general, things work like they did before but additional actions interact in more intuitive ways. The most noticeable changes include: the removal of all ‘restore action’ effects (these have been replaced in all cases with ‘grant action’ effects), minions can now have multiple standard actions, and Energy Actions have become Utility Actions, which are now used in a wider variety of places. In addition, abilities that grant specific types of actions (like Swift and Frenzy) have had their functionality standardized. What follows is a detailed description of how all of the actions work and how they are tracked. In general, actions should now work how you expect if you only read the basic tooltips, and feedback on any dissonance between those tooltips and these more detailed action rules would be greatly appreciated. 

            Overview
            • Standard Action (▼)
              • Can be used to attack, move, or activate an ability. Usually, minions don’t have one the turn they are summoned, but gain one at the start of their turn.
            • Rush Action
              • Rush actions are like standard actions and are granted by Rush. Only one can be used per turn and they are used before standard actions.
            • Move Action
              • Can be used to move and are used before standard actions.
            • Swift Action
              • Swift actions can also be used to move and are granted by Swift. Only one can be used per turn and they are used before move actions.
            • Frenzy Action
              • Frenzy actions can be used to attack and are granted by Frenzy after attacking. Only one frenzy action can be used per turn and they are used before standard actions.
            • Utility Action (▽)
              • Can be used to activate abilities requiring utility actions. Usually, Minions, Artifacts, and Brands get one per turn including the turn they come under your control.
            Action Rules
            • General
              • Minions get a standard action at the start of their turn.
              • Minions, Artifacts, and Brands get a utility action when they come under your control and at the start of their turn.
              • Minions can accumulate and spend multiple actions.
              • Minions lose all of their actions at the end of their turn.
            • Rush
              • When a minion with Rush is created or gains Rush on the turn it was created, it gets a Rush Action. If the minion also has Swift, it gets a Swift Action. If the minion has Frenzy and attacks, it gets a Frenzy Action.
              • Minions can only use one Rush Action per turn.
              • Minions losing Rush also lose their Rush Action.
              • If the minion loses Rush on the turn they came under your control, they also lose their Swift and Frenzy Action from Rush.
            • Swift
              • Minions with Swift get a Swift Action at the start of their turn. A Swift Action can only be used to move.
              • A Minion gaining Swift also gets a Swift Action if it was created on a previous turn.
              • A Minion gaining Swift also gets a Swift Action if it was created on this turn and has Rush. This Swift Action only can be used while the minion has Rush.
              • A Minion can only use one Swift Action per turn.
              • Minions losing Swift also lose their Swift Action.
            • Frenzy
              • When a minion with Frenzy attacks, it gains a Frenzy Action.
              • When a minion gains Frenzy and has used a standard action to attack, it gains a Frenzy Action.
              • When a minion gains Frenzy and has used a Rush Action to attack and has Rush, it gains a Frenzy Action.
              • A Minion can only use one Frenzy Action per turn.
              • Frenzy actions gained from attacking with Rush Actions can only be used if the minion has Rush.
              • Minions losing Frenzy also lose their Frenzy Action.
            • Performing Actions
              • Moving a minion will consume one action. The minion will first consume Swift Actions, then other move actions, Rush Actions, and finally standard actions.
              • Attacking with a minion will consume one of its actions. The minion will first consume Frenzy Actions, then Rush Actions, and finally standard actions.
              • Activating an ability that requires an action will first use Rush Actions, then standard actions.
            Art
            • Production art for several purple cards, including Simuzen, Shinobi of Smoke, Insatient, and Cloud Pillar Peak

Jun 25, 2019
Mythgard - rhino_turbo
Patch 0.15.1 is a minor patch intended primarily to fix critical bugs and address the most salient balance issues after the release of Purple.

Features & Bug Fixes
  • Fixed bug which could leave a stretched-out card covering the screen
  • Fixed bug which caused some cards to appear blurred
  • Stealthed minions are now revealed when control changes
  • Fixed some tells hinting at what unknown minions could be
  • Additional polish to updated missions screen
  • Added option to use a restricted or expanded matching window when queueing
  • Matchmaking options (Allow AI, Expanded queue window) no longer shared between match types
  • Added ability to click ‘In Queue’ notifications while in main menu scene to get back to corresponding matchmaking UI
  • Improved target selection prompts to state the name of the triggering card
  • Fixed a crash when casting Mind Freak while Recursionist is on the board
  • Fixed Misfortune targeting line bug
  • Fixed a bug where Dune Courser could receive its buff from being on a desert more than once
  • Fixed a bug where abilities weren’t being properly applied on change controller (reported as Traitorous Murmur to bring a minion next to a Freki Sidecar wasn’t properly applying rush)
  • Hide tooltip card on game end
  • Reduced volume of stingers when music is muted
Known Issues
  • The block feature on the Social panel doesn’t work yet
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
Cards/Tuning
Divine Compass (Generated by Sniffer)
  • Divination 4 → Divination 3
Five Spirit Gate
  • P[/strike] → ❸

    P[/*][/list]
    Flame Scroll

    • ❶ → ❷
    • Deal 3 damage to opponent → Deal 2 damage to opponent
    Golden FeatherPhoenix Feather (Generated by Zen Archer)

    Grandma Meng’s Tea House
    • P[/strike] → ❷

      [/*][/list]
      Herald of Conquest

      • ❸[O]P → ❽[O]OPP
      • 3/4 → 7/6
      • Awaken: Add three Biting Blade items to your hand → Overrun, All other friendly minions have +2/+2 and Overrun
      Herald of War
      • Overrun → Warded
      Homeward Crown (Generated by God of Gamers)
      • 🄌 → ❷
      Hungry Ghost
      • 3/5 → 3/4
      • Gets +1/+1 whenever a non-Ephemeral minion dies → Gets +1/+1 whenever an enemy minion dies
      • Gets -0/-1 at the start of your turn → Gets -1/-1 at the start of your turn
      Imperative Bell
      • P[/strike] → ❷

        [/*][/list]
        Jaded Courtier

        • 1/1 → 0/2
        Juiced
        • [/strike] → ❷

          [/*][/list]
          Master of Shadows

          • 3/3 → 2/4
          • → Deadly
          • 1🗲, Gets +1🗲 at the  start of the turn while in Stealth. After breaking Stealth, deal 1 damage to anyone for every🗲, add 🗲 Flame Scroll  items to your hand, and get Armor until the end of turn equal to 🗲 → Minions you create get Stealth. This ability doesn’t break Stealth
          Misfortune
          • P[/strike] → ❸

            P[/*][/list]
            Night Market

            • Occupying minion has ‘Breach: You gain ❶ temporary mana.’ → Occupying minion has ‘Breach: You gain ❷ temporary mana.
            Nimbus ArcherZen Archer

            Pentacle of Flavors
            • Give a minion Swift, Rush, Frenzy, Overrun, and Piercing → Give a minion Armor 1, Focused 2, Regen 3, Slayer 4, and Blast 5 
            Racer in Shadow
            • → Ephemeral
            Red Cliffs
            • While this enchantment is occupied, minions in the opposing three lanes have Rush suppressed → While this enchantment is occupied, enemy minions have Rush suppressed
            Rogue Vocaloid
            • Blast 10 → Blast 4
            Shinobi of Fire
            • 2/4 → 1/3
            Shinobi of Smoke
            • 3/2 → 3/1
            Shinobi of Wind
            • 2/3 → 2/2
            Steam Bun
            • 1/2 → 1/1
            • Gets +1🗲 when you play an item, -2🗲: Draw a card → ❶: Sacrifice this, draw a card
            Sword Saint
            • 3/1 → 2/1
            War Fan
            • Durability: 14 → 6 
            • All player’s cards have their mana costs reduced by ❸ → All player’s cards have their mana costs reduced by ❷
            Wok Shield (Generated by Battle Chef)
            • → ❷
            Yojimbo
            • ❶: Lose defender until the end of the turn → ❷: Lose defender until the end of the turn

Jun 21, 2019
Mythgard - rhino_turbo


This is the Purplest patch we’ve ever done! Purple cards are available to Q-mode testers. Q-mode is a testing-only mode that allows you to build and test decks with cards you do not own. If you were level 15 before this patch deployed, you will automatically be given Q-mode access; you just need to enable it in the Options menu. Other high-level players who have been active in the community can request Q-mode access on Discord from rhino_turbo. Purple cards will be available for all players later this summer.

Features & Bug Fixes
  • Increased price of starter pack to $10 and increased the number of packs to 10 and the amount of mythril to 1500. Players who already bought the smaller starter pack will receive the new larger starter pack after the wipe
  • Added “Next Pack” button to pack opening screen
  • Reduced crafting values for mythic rarity cards to 2400 (make) and 600 (unmake)
  • Revamped the missions screen to show all rewards, including the daily bonus pool, daily singles, and weekly chest
  • Changed the way the daily bonus pool works to make coin rewards more clear. The total end of match coin reward is subtracted from the bonus pool, instead of the previous 2/3. The bonus pools have been increased to 1200 coins to compensate
  • Enabled Gallery in the Collections menu. Use arrow keys or click/touch left and right sides of the screen to advance selected image.
  • Updated Faction section of the Guide
  • Matchmaking: Added ability to leave the matchmaking queue screen while remaining in queue. Your current deck when entering the queue is displayed on the matchmaking screen and will be used for the queued match. Changes to the deck while in queue WILL be reflected in the queued match (deleting or otherwise invalidating the queued deck is not allowed while in queue). A matchmaking status notification will be shown on screen while in queue and clicking the glowing ‘match ready’ notification will bring you back to the appropriate matchmaking screen to begin the match.
  • A ‘Requeue’ button is now shown at the end of the match for all game modes unless the player was added to the match via a challenge (we plan on enabling this for challenges in the future).
  • Increased card art texture quality on Android and Web builds
  • Added turn timer warning tones
  • New music stinger when starting Mythgard
  • Key music stingers, e.g. drums at the start of a match, now play on the sounds effects channel (instead of the music channel)
  • Fixed issue with audio skipping in the story sequences
  • Added ability to sort decks in deck manager by name, last modified, or last played (see icon in the top-right of the deck manager UI)
  • Path icon now visible in 1v1 games
  • New tooltip system shows modifier breakdown, extended tags, and overflow card text
    • Tooltips are now scrollable in full zoom
    • Toggle keyword display from the guide
    • Click on individual modifier lines to see cards
  • Visual History now shows interaction target (combat participants, target of spells, etc)
  • Deck tracker now tracks cards for all players and sports a variety of sorting styles
  • Added a Depletion (AKA fatigue) card to better illustrate fatigue damage. You can now hover over an empty deck to see the current fatigue level
  • Repaired the Virus card type string for display
  • Minions with Bulwark on them now display the Armor ability icon
  • Removed targeting line option (it is now always on)
  • Fixed a few causes of game desync (fade to black reload loop).
  • Fixed issue where Weekly Chest occasionally gave out no rewards.
  • Gauntlet expiration is now displayed in the Gauntlet status window; expiration is also now extended upon playing a match.
  • Fix for card collection count and phantom state not always updating when crafting/uncrafting cards in deck editor.
  • Fixed power drag targeting issue on touch devices.
  • Fixed bug where collection card counts would be incorrect if the crafting panel or auto-unmake ui was closed during the animation.
  • Capped auto-unmake time when a large number of cards are being unmade.
  • Fixed bugs in making/unmaking with wildcards.
  • Fixed wildcard graphics when opened in a pack.
  • Fixed graphic artifacts on card text when zoomed close to the camera.
Known Issues
  • The block feature on the Social panel doesn’t work yet
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
  • When you Impel a minion, the free move action is not displayed on the second turn of Impel’s effect

Cards/Tuning

Added Purple faction cards. Base player life 25 → 20.

Dream Weaver
  • ACTIVE COST: → ❶
Insurance Broker
  • ENERGY: 2 → 1
  • PASSIVE: Gets +1🗲 when one of your other minions dies → another minion dies
Insurgent (generated by Xerxian Hideout)
  • COST: 2O → 3O
Orpheum of Horrors
  • NEW: Occupying minion has +1/+0
Soma Oasis
  • REMOVED: and get +1/+1
Given all the creative uses players have found for the windowed safety of the enchantment, it doesn’t need a helping of base stat gravy on top of the main functionality.

Xerxian Saboteur
  • REMOVED: Lurker

Paths & Powers/Tuning

Impel
  • Gives a free move action and Swift until the end of your next turn → Gives a free move action this turn and the next
New Cards
  1. Adamant Pearl
  2. Axe Man
  3. Back Alley Ronin
  4. Baku Bogeyman
  5. Balance
  6. Battle Chef
  7. Biting Blade
  8. Celestial Dragon
  9. Cloud Pillar Peak
  10. Compulsory Curse
  11. Corrupt Prayer Wheel
  12. Daigoju Supreme
  13. Decoy
  14. Defy Death
  15. Depletion
  16. Divine Compass
  17. Electric Sheep
  18. Emperor Koi
  19. Familia Sprite
  20. Feng Shui Master
  21. Five Spirit Gate
  22. Flame Scroll
  23. Ghost in the System
  24. Golden Feather
  25. God of Gamers
  26. Grandma Meng’s Tea House
  27. Healing Potion
  28. Herald of Conquest
  29. Hoarding Hero
  30. Hollow
  31. Homeward Crown
  32. Hotel Barkeep
  33. Hungry Ghost
  34. Immolation Cloak
  35. Imperative Bell
  36. Insatient
  37. Jade Puma
  38. Jaded Courtier
  39. Jin-Sook, Dollmaster
  40. Juiced
  41. Kite Glider
  42. Knives in the Dark
  43. Lantern Colossus
  44. Little Crane Girl
  45. Llort
  46. Log
  47. Master of Shadows
  48. Mind Freak
  49. Misfortune
  50. Muttonmorphosis
  51. Neo-Gangnam
  52. Night Market
  53. Nimbus Archer
  54. Nine-Tailed Vixen
  55. Peach of Life
  56. Pentacle of Flavors
  57. Perfect Grade
  58. Pocket Instance
  59. Powerful Ramen
  60. Pushy Oni
  61. Racer In Shadow
  62. Re:Spawn
  63. Red Cliffs
  64. Reincarnation
  65. Ring of Eternity
  66. Rogue Vocaloid
  67. Shinobi of Fire
  68. Shinobi of Wind
  69. Shinobi of Smoke
  70. Simuzen
  71. Sniffer
  72. Spirit Away
  73. Spiteful Mimic
  74. Squire Pike
  75. Steam Bun
  76. Stratagem Thirty-Six
  77. Stubborn Tengu
  78. Sword Saint
  79. Terragon
  80. The Fast Lane
  81. Thriving Shade
  82. Tong Foot Soldier
  83. War Fan
  84. Waystone Garden
  85. Whitemoon Arena
  86. Wok Shield
  87. Yojimbo
Mythgard - rhino_turbo


Click this link to join and get closed alpha access right away: https://discord.gg/mythgard

See you there!
May 16, 2019
Mythgard - rhino_turbo


Patch 0.14.2 is primarily a balance tuning patch.

Features & Bug Fixes
  • Resizable window on standalone PC clients.
  • Music and ambient sounds are now muted when the game client loses focus.
  • Replay speed controls are now functional. Added controls to jump forward and back 15s.
  • Change replay / spectator point of view.
  • Spectate live ranked games is now accessible from ranked action menu.
  • Removed unintended solutions to puzzles “Needlepoint”, “Hell Hounds”, and “The Wall” ...Let’s see if you can solve them now!
  • ‘Highest Rank’ in player profile is now functional.
  • Fixed an issue where some missions would not remove themselves from the mission list.
  • Fixed a bug where level rewards would sometimes not get credited to your account.
  • Fixed an issue where the AI makes poor choices when killing itself is an option
  • Ongoing updates of various card text.
  • Fixed a bug that would leave a card “stuck” in the air when summoning a minion while an impending divination is being queued.
  • Fixed Yahui and Chort Stag from blocking all overrun damage.
  • Fixed an issue with the Fragile from Turn of Seasons winter not updating when minions changed controllers.
  • Fixed an issue where Root of the World would not draw a minion when returning the last minion back to your deck.
  • Fixed an issue where you couldn’t attack with Panic Raider when on Stairway to Hades if doing so would cause its Breach effect to kill it.
  • Vengeful Heirloom now returns to your hand regardless of who is controlling the target minion.
  • Added a tension music clip when a turn timer has nearly expired. This is still a work in progress.
  • Mythril packages in the store have all been rounded up to multiples of 150.
  • Fixed handling of credit card chargebacks on Steam. If your account has chargebacks, those purchases will now be canceled and the mythril deducted from your account. Accounts with a negative mythril will not be able to earn coin rewards. You can rebuy mythril to bring your account back into good standing. Tsk tsk.
Known Issues
  • The block feature on the Social panel doesn’t work yet
Cards/Tuning
Bald Mountain
  • Occupying minion gets ‘1@: Return a spell…’ → ‘2@: Return a spell…’
Black Hatter
  • 2/2 → 2/3
  • 3: Get a free move action → 2: Get a free move action
Blood Moon
  • Give your minions 'Demise: Draw a card' until your next turn → Your minions have Life Tap and ‘Demise: Draw a card’ until your next turn
Brising Necklace
  • Cost: 2{B}B → 2{B}
  • → Durability: 17
Bulwark
  • Give a minion +0/+1 and Armor 1 → ... +0/+2 and Armor 1
Dashing Ringmaster
  • Lurker
Detained
  • Give a minion -2/-0 and Immobile → … -2/-0 and Immobile until the beginning of your next turn
Dissonant Drone
  • Lurker
Dora
  • @: Look at the top card of a player’s deck → … 3 cards of a player’s deck
Draupnir Band
  • → Durability: 15
Eirsdottir
  • 1/3 → 1/5
Enchanteater
  • 1/6 → 2/6
Fey Plagiarist
  • 1/1 → 1/2
Field of Poppies
  • Cost: 2{B} → 1{B}
Foul Harvest
  • Destroy one of your minions to gain 4 life and 2 temporary mana → … 3 temporary mana
Ghūl
  • Cost: 2[O]O → 2[O]
Halcyon Decree
  • Enemy minions in 3 adjacent lanes get -1/-0 and are suppressed until your next turn → ... -2/-0 and are suppressed until your next turn
Ice Spike
  • Give a minion Stunned until your next turn and deal 1 damage to it → … 2 damage to it
Mavka
  • 2/1 → 2/2
Mirage
  • Can be cast to replace a Desert enchantment. If so, when enemy minions attack this lane, your opponent takes 1 damage → 2 damage
Night Hag
  • 2/3 → 2/4
Radiant Vessel
  • 2/2 → 2/3
Reckless Vulcanist
  • 1/1 → 2/1
Sand Scout
  • 2/1 → 2/2
Serendipity Ifreet
  • Awaken: Divination 2 → Awaken: Divination 3
Shadow Trapeze
  • Occupying minion has +1/+0 and Agile → ... has Agile
Storied Martyr
  • Demise: Give all your other minions ... until the end of the turn → … until the end of the  next turn
Strigoi Familiar
  • 2/2 → 3/2
Strigoi Pup
  • 1/2 → 2/1
Triassic Kraken
  • Regen 2 → Regen 3
Ved’ma Flamespar
  • 0/2 → 0/3
Vengeful Heirloom
  • Give a friendly minion +2/+1 and '[Demise]: At the end of your turn, return Vengeful Heirloom to your hand from the boneyard'. → … Return Vengeful Heirloom from the boneyard to its owner's hand’.
Volkov Veteran
  • 3/3 → 3/4
Vulcan Brand
  • Give a minion Piercing and ‘Demise: Deal 2 damage...’ → ... ‘Demise: Deal 3 damage...’
Zmey Hydra
  • 4/4 → 4/5
Paths

Forge Elemental
  • → Armor 1
Journey of Souls
  • Pursuit: Starts with 1 soul → Starts with 2 souls
Rainbow’s End
  • +3 starting life → +7 starting life
Turn of Seasons
  • +2 starting life → +4 starting life
  • Spring: Gain 2 life → Gain 1 life
  • Pursuit: → +2 additional starting life
Powers

Foresight
  • Once per turn, look at the top 3 cards of a player’s deck → ... another player’s deck or pay 1 life and Divination 2
Impel
  • Once per turn, give an allied minion a free move action → and Swift until the end of your next turn
Mend
  • Once per turn, heal all your minions for 1 → and gain 1 life
Reanimate
  • Once per turn, banish the bottom two cards of your boneyard to create... → ... card of your boneyard and pay 1 life to create...
Smite
  • Once per turn, deal 1 damage ... → Deal 2 damage to opposing player if they have more life than you, or 1 otherwise
...