- Korean translation has been improved. - Fixed "controls" panel in the pause menu. - Some modifications in area 500 in the story mode. - FIxed an issue in area 500 where a section of the environment was not loading sometimes.
We are working on a multiplayer mode for the game, this mode should be available before Christmas of 2019. More news about this coming soon.
Hello everyone, we have just published the latest update with the following changes:
- Area 800 now available in survival mode.
- A new enemy boss hunting in survival mode.
- New steam achievements:
"Speedrunner" (Complete the main campaign in less than 1 hour.)
"Speedrunner (Insane)" (Complete the main campaign in less than 1 hour (Insane Difficulty.))
- It is now possible to check more details about the current campaign inside the pause menu
- More balanced difficulty.
- Improved jumping mechanics.
- Fixed a small inventory issue which made the player´s hand get stuck in position when handling certain objects.
- New music in survival mode.
- Many graphical and performance optimizations.
- Changes in some environments.
We have started more development to make this game available in major gaming consoles and a possible multiplayer mode if there is enough support from the community, Follow us on our social media platforms to get updated news:
- Fixed the issue where the main character was spinning in the same position. - More controllers supported. - Better performance in general. - Improved user interface navigation.
We are working on a new level for the survival mode "Area 800" as well as a new enemy, we don´t have a specific release date yet, but it should be happening within three months, stay tuned for more information in the coming weeks.
There is a possibility of adding a multiplayer mode later this year, but this is not yet confirmed, we might realease it as a DLC, we need to investigate more on the topic, we opened a new discussion in the community section for this matter.
We will keep updating the game constantly to improve the overall experience and to integrate more platforms.
- Fixed a problem where the main character's watch was not visible when crouching.
- (Steam Cloud) Support.
- The player moves better.
- Fixed some problems when adjusting the resolution and frame rate.
- Improved Japanese translation.
Some players have reported the character spinning around in the same position, we believe its is related to having certain types of controllers connected to the PC. Try disconnecting the controllers that you are not currently using. We will fix this problem in the coming updates.
- Some changes in difficulty. - Turkish language added. - Improved player navigation in some areas. - Better audio design throughout the game. - Some enemies changed in appearance. - Environment in the house has been changed slightly. - Improved gameplay flow in the house.
Some players have reported the character spinning around in the same position, we believe its is related to having certain types of controllers connected to the PC. Try disconnecting the controllers that you are not currently using. We will fix this problem in the coming updates.
First of all, thank you very much for playing our game!
This patch includes:
- Easier difficulty in the last objective. - Improved Artificial Intelligence when the player hides under desks. - improved culling system throughout the whole game. - saving data bugs fixed.
We are planning on adding the following languages in the coming updates:
We are excited to announce that Krampus is Home (Version 1.0) has just transitioned out of the early access stage! The game will get more updates and improvements after this version.
This version contains: - Full story mode. - Survival Mode. - Changes in the environments and characters. - Improved performance. - Look sensitivity can be adjusted in the menus. - Better playability. - More languages added. - And much more...
If you find any issues please contact us and we will try to fix them as soon as possible. Also if you have any suggestions or opinions please let us know.
We want to thank everyone who supported us and for believing in this project.
The new price of ($14.99) is pending approval, that is why the game is still on early access. As soon as the new price is approved, the game will transition to a full release state. but version 1.0 can now be played.
This version contains: - Full story mode. - Survival Mode. - Changes in the environments and characters. - Improved performance. - Look sensitivity can be adjusted in the menus. - Better playability. - And much more...
Languages added:
- Polish. - Japanese. - Italian. - French.
Restart Steam to download the new version if you are unable to play the latest version.
Hello everyone, we are excited to announce the official release date of Krampus is Home (version 1.0) which will be this 15th of march of 2019. The final price will be $14.99 USD.
This version will include:
- The complete story mode. - Most of the survival mode. - Better inventory mechanics. - Better aesthetics. - Steam achievements. - Look sensitivity can be adjusted in the menu. - Various bugs fixed.
These languages will be added:
- Polish. - Japanese. - Italian. - French.
Thank you for the support! If you have any suggestions please let us know.