E3 is just around the corner, but the Parasite has news NOW and why wait? So let's get down to it and discuss what's new in this week's Early Access update.
What’s new in 0.1906.0
Extended controller events support
Added two brand new Nuclear Meltdown themed rooms
FIXED
Fixed a crash involving application focus handling
Fixed Karateka Master’s Special Attack
Fixed Player’s Suicide mechanic
Fixed Daily Challenges: forced the Run to start in Single Player mode
Fixed Geisha’s Special Attack
Fixed Punk’s Primary Attack animation
Fixed Underground Temple’s room: the Vertical Corridor
Fixed Falling Crates trap
WHAT'S COMING NEXT IN EA
Complete Nuclear Meltdown level: new traps, secrets and more!
Complete Act 3 fine tuning
Act 4 implementation
WEEKLY STREAM
Join us tonight LIVE on the Steam store page as we once again showcase this week's update, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.
We'll be kicking off at 8PM BST / 9PM CET / 12PM PST right here.
COMMUNITY NEWS
Again we're moving on infesting the social-media sphere, as we continue to build our presence online, letting people know about the power of the parasite.
Giving people the lowdown on co-op mode, we've let the good folks of IMGUR and Reddit in on what our two-player options have to offer, as interest grows.
And, as usual, we're continuing to talk all things eighties over on the Discord server, so make sure to stop by and tell us why we're wrong about Videodrome being the best Cronenberg film (because it is).
A new weekend approaches and in addition to daily challenges, we've got some new ass-kicking characters to introduce you too. So without further ado, let's get down to business.
What’s new in 0.1905.3
Added a brand new gameplay mode: Daily Challenges
FIXED
Fixed a bug involving 'Game Over' when playing in Co-Op mode
Fixed a crash found with certain Special Attacks
Fixed the Bowels of Asia Town’s environment
Fixed the Underground Temple environment
Improved the Techno Samurai's special attack against bosses
Improved the Archeologist special attack against bosses
WHAT'S COMING NEXT IN EA
Complete Nuclear Meltdown level: new themed rooms, traps, secrets…and more!
Complete Act 3 fine tuning
Add controllers’ support (available on the beta branch in the next few days)
Join us tonight LIVE on the Steam store page as we once again showcase this week's update, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.
We'll be kicking off at 8PM BST / 9PM CET / 12PM PST right here.
COMMUNITY NEWS
HyperParasite continues to take social media by storm (in a teacup) too, with a lot of buzz building around it. Taking a look into the process of how we came to create our characters has been something we’ve shared with the folks over on Reddit.
Then there’s our IMGUR post which has also taken a look into this process. And, as usual, we’ve been hosting our daily discussions and polls over on Discord and Twitter, breaking down everything from the eighties to the game itself. So make sure you come over, get involved and tell us exactly why the Turtles was the best Saturday morning cartoon of the decade ever (or not).
Hey HyperParasite fans, firstly a big sorry from us for the lack of update of last week. We were busy getting a number of other things prepared across the studio and development cycle. However, we're back and with plenty of great content to share this week.
So, without further ado, here’s what you’ll find in update #5 - 0.1905.2:
NEW
Added “ALL IN” button for spending gold at brain capsules
Improved Ancient Warrior behaviour in co-op mode
FIXED
Fixed a crash on Karateka Master when playing in co-op mode
Fixed a crash on Ancient Warrior when playing in co-op mode
Improved Urban Warrior’s primary attack feedback
Fixed characters’ damage
Fixed Combos mechanic
WHAT'S COMING NEXT IN EA
Complete Nuclear Meltdown level: new themed rooms, traps, secrets…and more!
Complete Act 3 fine tuning
Add brand new gameplay mode: Daily Challenges (available on the beta branch in the next few days)
Act 4 implementation
New Act 4 character: Diesel Punk
New Act 4 character: The Adventurer
See The Adventurer, Diesel Punk and Daily Challenges in action over on YouTube below:
Update #5 0.1905.2 is now ready to download! ːsteamhappyː
WEEKLY STREAM
Join us tonight LIVE on the Steam store page as we once again showcase this week's update, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.
We'll be kicking off at 8PM BST / 9PM CET / 12PM PST right here.
STREAMERS VS HYPERPARASITE
Want to be featured in the next Streamers vs. HyperParasite compilation? Then be sure to get in contact with us as we’d love to hear from you. You can email us at hyperparasite@houndpicked.com or by visiting Woovit or Keymailer to request your keys.
Check out the guys from ToKy over on Twitch as they tackle HyperParasite for the first time. (Action starts from 2:08:00)
We also had Librizzi and Bennyfits getting hands on. Be sure to check out both their videos. Can you beat a puppet? Get in touch using the email address above!
Every week we're blown away by the reaction of fans from around the world as the HyperParasite community continues to grow, with plenty of exciting developments.
Our Discord server is growing rapidly! We have our daily discussion on everything HyperParasite related, along with anything and everything else from the eighties. Why not stop by and say hello?
Over on Twitter, we've been running polls based on 80s pop culture. Earlier in the week, we asked our followers who their favourite 80s cartoon villain was. You can check out the results here. You can have your say by following us!
We're finding a lot of love over on IMGUR so this week have shared a sneak peek into the some of the secrets and hidden goodies you can uncover way down in the sewers. You can check out our latest post here.
And not forgetting the crowds over at Reddit. This week we're posing them the question; What if Kirby took on Enter the Gungeon?. Check it out here.
And so we come to the end of this weeks update. We look forward to your feedback as always. Now go forth and find those sweet sweet host bodies for some bullet-hell action!
Another week of HyperParasite has flown by just like that, and what a busy one it’s been! With our sale it’s been all go here, and now it’s time again to share with you all the latest exciting updates.
So, without further ado, here’s what you’ll find in update 0.1905.1:
NEW
Added new Industrial District themed rooms: the Factories
Added new secrets to Industrial District
Added new traps to The Foundry
Added a brand new sub-level: Nuclear Meltdown
Added new minion class: the Helper Robot
Added new Act 3 collectables
FIXED
Fixed Mad Scientist death mechanic (thank you Barkaya)
Fixed Downtown Star and related achievements (thank you Arlyeon)
Fixed The Foundry’s End Room (thank you Barkaya)
Fixed player interaction with environment (thank you Barkaya)
Fixed enemies’ death mechanic
Fixed crash involving Asia Town bathrooms (thank you Barkaya, Arlyeon and IBringTheFunk)
Fixed The Foundry’s presses
WHAT’S COMING NEXT IN EA
Complete Nuclear Meltdown level: new themed rooms, traps, secrets…
Complete Act 3 fine tuning
Add brand new gameplay mode: Daily Challenges
Act 4 implementation
Fanart Spotlight
This week we’re pleased to announce that we’ve had our very first HyperParasite inspired track, with thanks to Kisame Pixeldo, which you can find here (and it’s definitely a banger!) Listen Here
If you’re a streamer yourself be sure to get in contact with us as we’d love to hear from you. You can email us at: hyperparasite@houndpicked.com or by visiting Woovit and/or Keymailer to request your keys. You could even feature in our next compilation video showcase!
Community Updates
The HyperParasite community continues to grow, with plenty of exciting developments. We’ve had some great coverage over on IndieDB being featured there, so make sure to check that out. Also take a look at our latest post in the IMGUR, as we continue to engage the community there.
Our Discord is growing rapidly too, as we have our daily discussion on everything HP related, along with anything and everything else from the eighties. Why not stop by and say hello?
Anyhow, thanks for that guys, and see you same time, same place next week!
If you haven't yet, come and join us on Discord and get involved. ːsteamhappyː
We've also started to engage with the IMGUR community to show them what's happening with HyperParasite. You can check out our latest post here.
It's here, the weekly HyperParasite Early Access update and we've got a ton of great stuff to share this week.
Here is what is new in 0.1905.0:
NEW
Added two new Industrial District themed rooms; the Wrecking Ball and Helicopter Ambush rooms.
Added one new Act 3 Sub Level; The Foundry.
Added a new Minion class; Cyber Soldier
Completed Mad Scientist MiniBoss mechanics
Completed Steam Achievements implementation
FIXED
Fixed Skills mechanic bug
Fixed Body Storage mechanic (thank you Arlyeon and LiBrizzi!)
Fixed Worker's primary attack feedback
Fixed a crash on Latent Special Attacks (i.e. Off-Duty Detective and Pyromaniac special attacks)
Fixed Karate Master Miniboss mechanics bug (thank you Sciurus!)
Improved melee attacks animations and FX
WHAT’S COMING NEXT
Complete Act 3 implementation
Industrial District and The Foundry fine tuning
Act 3 Minibosses fine tuning
Brand new Sub-Level: Nuclear Meltdown
New Minion class: Helper Robot
New traps and rooms mechanics
New collectables
New secrets
Streamer Spotlight
We had great fun putting together the Streamer vs. HyperParasite showcase video. If you haven't watched it yet, you can view it here on YouTube.
If you're a streamer on YouTube or Twitch and want to give HyperParasite a go then please get in touch. You can email us on hyperparasite@houndpicked.com or visit KeyMailer and/or Woovit to request your keys. You never know, we may just put your face in the game too!
Community
This week our Community Manager: Sam, has been holding daily discussions in our Discord server. Ranging from discussing all important game mechanics surrounding HyperParasite to simply shooting the breeze on all things the eighties. We take a poll over on Twitter, then discuss it within the Discord looking at it any which way you can!
If you haven't yet, come and join us on Discord and get involved. ːsteamhappyː
We've also started to engage with the IMGUR community to show them what's happening with HyperParasite. You can check out our latest post here.
And that's about it for this week! We'll see you again, same time, same place next week. :)
Welcome to the second of our regular weekly HyperParasite Early Access updates.
Let's get down to it! Here is what is new in 0.1904.4:
NEW:
Completed body storage mechanic: you can now “freeze” an host body and take it back in subsequent levels in the same run
Added unique soundtrack to Industrial District
Added Special Attack activation feedback to Off-Duty Detective and Pyromaniac character classes
FIXED:
Fixed Off-Duty Detective special attack
Fixed Upgrades' pop up behavior
Fixed player's behavior when entering in certain MiniBoss rooms
Fixed MiniBoss (Opera Singer) mechanic
Fixed MiniBoss (Robo Enforcer) mechanic
Fixed MiniBoss (Techno Samurai) mechanic
Fixed MiniBoss (Opera Singer) room
Fixed MiniBoss (Robo Enforcer) room
Fixed Ninja character class mesh disappearing
Fixed a crash when starting a new Co-Op mode run
BETA
Completed MiniBoss (Mad Scientist) mechanic
What's coming next?
Achievements - We're completing all the Achievements that we added on Steam. (ETA next Friday)
Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
Two new sub-levels: The Foundry and Nuclear Meltdown
New minions
New traps and room mechanics
New Collectables
New secrets
Win a custom HyperParasite Controller
There is still time to win this one of a kind HyperParasite custom controller. You need to have purchased the game in Early Access and then click on the image below to be directed to our giveaway page to complete the simple steps.
As always, thanks for all your support and feedback.
Don't forget, you can join us on Discord to chat through all these changes and more with the wider HyperParasite Community!
Welcome to the first of our regular weekly HyperParasite Early Access updates.
Let's get down to it! Here is what is new in 0.1904.3:
NEW
New Parasite mechanics
Improved Possession Cone visibility
It’s now possible to increase/decrease the Possession Cone size in the Options
New MiniBoss (Opera Singer) mechanics
New MiniBoss (Robo Enforcer) mechanics
New Retry option on Game Over
FIXED
Fixed Asiatown rooms crashes
Fixed Industrial District rooms crashes
Fixed Wito’s dialogue crash in Industrial District
Fixed AI ragdoll bug
Fixed Skip/Pause button in Tutorial section
Fied Map button bug (in-game GUI)
Fixed Mad Scientist’s animations
Fixed Archeologist/Techno Samurai special attacks crashes
Fixed Mad Scientist’s death bug that spawned a wrong Collectible
Fixed Worker class stats/values and damage area visibility
Fixed collision problems in certain rooms of Asiatown
BETA
New MiniBoss (Mad Scientist) mechanics basic implementation
Body Storage basic implementation
You can now “freeze” an host body and take it back in subsequent levels in the same run
The Beta Branch
This week we have opened up the Beta branch to the public and everyone is welcome to join! You can find instructions here on Steam or on Discord.
We’ll be implementing new features in the Beta branch before rolling them out to the main Early Access build. You can expect these almost daily! Please be aware that this build will contain bugs and problems, but you can revert anytime to the regular branch. Of course, any bugs or issues you do encounter, we'd love to know about them here on Steam or in Discord.
Coming soon on the Beta branch: - New Mad Scientist MiniBoss mechanics (incomplete) - First implementation of the brand new Body Storage mechanic (Thanks to Darkness for the suggestion) - You can now place and leave a host body in a capsule in the shop - You can get that host body back anytime, both in current level and also in subsequent levels/acts.
Let us know what you think of the new host body mechanic: does it help with the problem some users pointed out (no host bodies to possess in new Acts)?
Streamer Spotlight
A massive thanks to MaxPalaro for his time with HyperParasite. You can watch his stream here.
We've put his face in the game! ːsteamhappyː If you're streamer on YouTube or Twitch and want to give HyperParasite a go then please get in touch. You can email us on hyperparasite@houndpicked.com or visit KeyMailer and/or Woovit to request your keys. You never know, we may just put your face in the game too!
What's coming next?
Complete Body Storage mechanic implementation (ETA next Friday)
Complete Mad Scientist MiniBoss mechanics (ETA next Friday)
Achievements - We're adding quite a few Achievements on Steam. They’re not yet fully functional, but they’ll be soon. ETA hopefully next Friday)
Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
Two new sub-levels: The Foundry and Nuclear Meltdown
New minions
New traps and room mechanics
New Collectables
New secrets
Win a custom HyperParasite Controller
There is still time to win this one of a kind HyperParasite custom controller. You need to have purchased the game in Early Access and then click on the image below to be directed to our giveaway page to complete the simple steps.
As always, thanks for all your support and feedback.
Don't forget, we'll be streaming tonight on Twitch at 8pm BST. See you there!
Fixed a bug that prevented spawning enemies and caused a crash
Money drops now automatically follow the player
Fixed a bug in the Options / Controls Setting screen
Fixed a bug that allowed to customize un-customizable key bindings
Fixed a bug that inverted triggers/bumpers for PS4 gamepad
Fixed interactable pop-up widgets
Fixed a bug with the reload function of certain Ranged classes
Minor fixes
NOTES
We switched from a Development to a Shipping build, so the savegame file location has changed. If you wish to keep your progress so far, please make a copy of the savegame file from
and launch the game. If you have any problem with this, just drop us a line at support@hyperparasite.com.
DONT FORGET!
we're giving away a Limited Edition, custom Xbox One controller to one lucky winner.
This one of a kind controller could be yours, and there is no other like it.
24 Runners up will receive a Steam key so they can share HyperParasite with their friends and family allowing them to get hands on with our relentless twin-stick shooter/brawler that's set in the roaring 80s!
HyperParasite is out now on Steam Early Access and to celebrate, we're giving away a Limited Edition, custom Xbox One controller to one lucky winner.
This one of a kind controller could be yours, and there is no other like it.
24 Runners up will receive a Steam key so they can share HyperParasite with their friends and family allowing them to get hands on with our relentless twin-stick shooter/brawler that's set in the roaring 80s!
Fixed Ghost Hunter and Lord of Lightning’s Attacks
Fixed Main Menu Controls Index
Disabled Culture Selection options (for the time being)
Fixed Poison DoT Area
Changed Skill Colors
Improved Pick-up Messages colors
Changed Player 1 Crosshairs
Fixed Urban Warrior Crosshair behavior
Improved gameplay event notifies
Improved Robot Worker Mugshot
Improved Lord of Lightning Mugshot
Fixed typos in Tutorial text
Fixed Tutorial bug that prevented spawning host bodies
NOTES
We switched from a Development to a Shipping build, so the savegame file location has changed. If you wish to keep your progress so far, please make a copy of the savegame file from