HyperParasite - KrisWB


E3 is just around the corner, but the Parasite has news NOW and why wait? So let's get down to it and discuss what's new in this week's Early Access update.

What’s new in 0.1906.0
  • Extended controller events support
  • Added two brand new Nuclear Meltdown themed rooms



FIXED
  • Fixed a crash involving application focus handling
  • Fixed Karateka Master’s Special Attack
  • Fixed Player’s Suicide mechanic
  • Fixed Daily Challenges: forced the Run to start in Single Player mode
  • Fixed Geisha’s Special Attack
  • Fixed Punk’s Primary Attack animation
  • Fixed Underground Temple’s room: the Vertical Corridor
  • Fixed Falling Crates trap



WHAT'S COMING NEXT IN EA

  • Complete Nuclear Meltdown level: new traps, secrets and more!
  • Complete Act 3 fine tuning
  • Act 4 implementation



WEEKLY STREAM
Join us tonight LIVE on the Steam store page as we once again showcase this week's update, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.

We'll be kicking off at 8PM BST / 9PM CET / 12PM PST right here.



COMMUNITY NEWS

Again we're moving on infesting the social-media sphere, as we continue to build our presence online, letting people know about the power of the parasite.

Giving people the lowdown on co-op mode, we've let the good folks of IMGUR and Reddit in on what our two-player options have to offer, as interest grows.

And, as usual, we're continuing to talk all things eighties over on the Discord server, so make sure to stop by and tell us why we're wrong about Videodrome being the best Cronenberg film (because it is).

HyperParasite - KrisWB


A new weekend approaches and in addition to daily challenges, we've got some new ass-kicking characters to introduce you too. So without further ado, let's get down to business.

What’s new in 0.1905.3
  • Added a brand new gameplay mode: Daily Challenges

FIXED
  • Fixed a bug involving 'Game Over' when playing in Co-Op mode
  • Fixed a crash found with certain Special Attacks
  • Fixed the Bowels of Asia Town’s environment
  • Fixed the Underground Temple environment
  • Improved the Techno Samurai's special attack against bosses
  • Improved the Archeologist special attack against bosses



WHAT'S COMING NEXT IN EA

  • Complete Nuclear Meltdown level: new themed rooms, traps, secrets…and more!
  • Complete Act 3 fine tuning
  • Add controllers’ support (available on the beta branch in the next few days)
  • Act 4 implementation

See more of Act 4 in action in this preview over on YouTube:
https://www.youtube.com/watch?v=G4-MHW2x4c0

WEEKLY STREAM
Join us tonight LIVE on the Steam store page as we once again showcase this week's update, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.

We'll be kicking off at 8PM BST / 9PM CET / 12PM PST right here.



COMMUNITY NEWS

HyperParasite continues to take social media by storm (in a teacup) too, with a lot of buzz building around it. Taking a look into the process of how we came to create our characters has been something we’ve shared with the folks over on Reddit.

Then there’s our IMGUR post which has also taken a look into this process. And, as usual, we’ve been hosting our daily discussions and polls over on Discord and Twitter, breaking down everything from the eighties to the game itself. So make sure you come over, get involved and tell us exactly why the Turtles was the best Saturday morning cartoon of the decade ever (or not).

HyperParasite - KrisWB
Hey HyperParasite fans, firstly a big sorry from us for the lack of update of last week. We were busy getting a number of other things prepared across the studio and development cycle. However, we're back and with plenty of great content to share this week.



So, without further ado, here’s what you’ll find in update #5 - 0.1905.2:

NEW
  • Added “ALL IN” button for spending gold at brain capsules
  • Improved Ancient Warrior behaviour in co-op mode

FIXED
  • Fixed a crash on Karateka Master when playing in co-op mode
  • Fixed a crash on Ancient Warrior when playing in co-op mode
  • Improved Urban Warrior’s primary attack feedback
  • Fixed characters’ damage
  • Fixed Combos mechanic

WHAT'S COMING NEXT IN EA
  • Complete Nuclear Meltdown level: new themed rooms, traps, secrets…and more!
  • Complete Act 3 fine tuning
  • Add brand new gameplay mode: Daily Challenges (available on the beta branch in the next few days)
  • Act 4 implementation
  • New Act 4 character: Diesel Punk
  • New Act 4 character: The Adventurer

See The Adventurer, Diesel Punk and Daily Challenges in action over on YouTube below:

https://www.youtube.com/watch?v=xe-B_oQ6dew

Update #5 0.1905.2 is now ready to download! ːsteamhappyː

WEEKLY STREAM
Join us tonight LIVE on the Steam store page as we once again showcase this week's update, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.

We'll be kicking off at 8PM BST / 9PM CET / 12PM PST right here.

STREAMERS VS HYPERPARASITE


Want to be featured in the next Streamers vs. HyperParasite compilation? Then be sure to get in contact with us as we’d love to hear from you. You can email us at hyperparasite@houndpicked.com or by visiting Woovit or Keymailer to request your keys.

Check out the guys from ToKy over on Twitch as they tackle HyperParasite for the first time. (Action starts from 2:08:00)

We also had Librizzi and Bennyfits getting hands on. Be sure to check out both their videos. Can you beat a puppet? Get in touch using the email address above!

https://www.youtube.com/watch?v=MWTsRFSvQ2Y&t

COMMUNITY NEWS

Every week we're blown away by the reaction of fans from around the world as the HyperParasite community continues to grow, with plenty of exciting developments.

Our Discord server is growing rapidly! We have our daily discussion on everything HyperParasite related, along with anything and everything else from the eighties. Why not stop by and say hello?

Over on Twitter, we've been running polls based on 80s pop culture. Earlier in the week, we asked our followers who their favourite 80s cartoon villain was. You can check out the results here. You can have your say by following us!



We're finding a lot of love over on IMGUR so this week have shared a sneak peek into the some of the secrets and hidden goodies you can uncover way down in the sewers. You can check out our latest post here.

And not forgetting the crowds over at Reddit. This week we're posing them the question; What if Kirby took on Enter the Gungeon?. Check it out here.

And so we come to the end of this weeks update. We look forward to your feedback as always. Now go forth and find those sweet sweet host bodies for some bullet-hell action!
HyperParasite - Troglobytes Games
Another week of HyperParasite has flown by just like that, and what a busy one it’s been! With our sale it’s been all go here, and now it’s time again to share with you all the latest exciting updates.

So, without further ado, here’s what you’ll find in update 0.1905.1:

NEW
  • Added new Industrial District themed rooms: the Factories
  • Added new secrets to Industrial District
  • Added new traps to The Foundry
  • Added a brand new sub-level: Nuclear Meltdown
  • Added new minion class: the Helper Robot
  • Added new Act 3 collectables



FIXED
  • Fixed Mad Scientist death mechanic (thank you Barkaya)
  • Fixed Downtown Star and related achievements (thank you Arlyeon)
  • Fixed The Foundry’s End Room (thank you Barkaya)
  • Fixed player interaction with environment (thank you Barkaya)
  • Fixed enemies’ death mechanic
  • Fixed crash involving Asia Town bathrooms (thank you Barkaya, Arlyeon and IBringTheFunk)
  • Fixed The Foundry’s presses





WHAT’S COMING NEXT IN EA
  • Complete Nuclear Meltdown level: new themed rooms, traps, secrets…
  • Complete Act 3 fine tuning
  • Add brand new gameplay mode: Daily Challenges
  • Act 4 implementation



Fanart Spotlight

This week we’re pleased to announce that we’ve had our very first HyperParasite inspired track, with thanks to Kisame Pixeldo, which you can find here (and it’s definitely a banger!)
Listen Here

Weekly Stream

We’ve got a sneaky snippet of world four to show you in today stream on HyperParasite Steam Broadcast page.



If you’re a streamer yourself be sure to get in contact with us as we’d love to hear from you. You can email us at: hyperparasite@houndpicked.com or by visiting Woovit and/or Keymailer to request your keys. You could even feature in our next compilation video showcase!

Community Updates

The HyperParasite community continues to grow, with plenty of exciting developments. We’ve had some great coverage over on IndieDB being featured there, so make sure to check that out. Also take a look at our latest post in the IMGUR, as we continue to engage the community there.

Our Discord is growing rapidly too, as we have our daily discussion on everything HP related, along with anything and everything else from the eighties. Why not stop by and say hello?

Anyhow, thanks for that guys, and see you same time, same place next week!

If you haven't yet, come and join us on Discord and get involved. ːsteamhappyː

We've also started to engage with the IMGUR community to show them what's happening with HyperParasite. You can check out our latest post here.

HyperParasite - KrisWB
It's here, the weekly HyperParasite Early Access update and we've got a ton of great stuff to share this week.

Here is what is new in 0.1905.0:

NEW
  • Added two new Industrial District themed rooms; the Wrecking Ball and Helicopter Ambush rooms.
  • Added one new Act 3 Sub Level; The Foundry.
  • Added a new Minion class; Cyber Soldier
  • Completed Mad Scientist MiniBoss mechanics
  • Completed Steam Achievements implementation



FIXED
  • Fixed Skills mechanic bug
  • Fixed Body Storage mechanic (thank you Arlyeon and LiBrizzi!)
  • Fixed Worker's primary attack feedback
  • Fixed a crash on Latent Special Attacks (i.e. Off-Duty Detective and Pyromaniac special attacks)
  • Fixed Karate Master Miniboss mechanics bug (thank you Sciurus!)
  • Improved melee attacks animations and FX



WHAT’S COMING NEXT
  • Complete Act 3 implementation
  • Industrial District and The Foundry fine tuning
  • Act 3 Minibosses fine tuning
  • Brand new Sub-Level: Nuclear Meltdown
  • New Minion class: Helper Robot
  • New traps and rooms mechanics
  • New collectables
  • New secrets



Streamer Spotlight

We had great fun putting together the Streamer vs. HyperParasite showcase video. If you haven't watched it yet, you can view it here on YouTube.



If you're a streamer on YouTube or Twitch and want to give HyperParasite a go then please get in touch. You can email us on hyperparasite@houndpicked.com or visit KeyMailer and/or Woovit to request your keys. You never know, we may just put your face in the game too!

Community

This week our Community Manager: Sam, has been holding daily discussions in our Discord server. Ranging from discussing all important game mechanics surrounding HyperParasite to simply shooting the breeze on all things the eighties. We take a poll over on Twitter, then discuss it within the Discord looking at it any which way you can!

If you haven't yet, come and join us on Discord and get involved. ːsteamhappyː

We've also started to engage with the IMGUR community to show them what's happening with HyperParasite. You can check out our latest post here.

And that's about it for this week! We'll see you again, same time, same place next week. :)
HyperParasite - KrisWB


Welcome to the second of our regular weekly HyperParasite Early Access updates.

Let's get down to it! Here is what is new in 0.1904.4:

NEW:
  • Completed body storage mechanic: you can now “freeze” an host body and take it back in subsequent levels in the same run
  • Added unique soundtrack to Industrial District
  • Added Special Attack activation feedback to Off-Duty Detective and Pyromaniac character classes

FIXED:
  • Fixed Off-Duty Detective special attack
  • Fixed Upgrades' pop up behavior
  • Fixed player's behavior when entering in certain MiniBoss rooms
  • Fixed MiniBoss (Opera Singer) mechanic
  • Fixed MiniBoss (Robo Enforcer) mechanic
  • Fixed MiniBoss (Techno Samurai) mechanic
  • Fixed MiniBoss (Opera Singer) room
  • Fixed MiniBoss (Robo Enforcer) room
  • Fixed Ninja character class mesh disappearing
  • Fixed a crash when starting a new Co-Op mode run

BETA
  • Completed MiniBoss (Mad Scientist) mechanic

What's coming next?
  • Achievements - We're completing all the Achievements that we added on Steam. (ETA next Friday)
  • Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
  • Two new sub-levels: The Foundry and Nuclear Meltdown
  • New minions
  • New traps and room mechanics
  • New Collectables
  • New secrets





Win a custom HyperParasite Controller

There is still time to win this one of a kind HyperParasite custom controller. You need to have purchased the game in Early Access and then click on the image below to be directed to our giveaway page to complete the simple steps.



As always, thanks for all your support and feedback.

Don't forget, you can join us on Discord to chat through all these changes and more with the wider HyperParasite Community!
HyperParasite - KrisWB


Welcome to the first of our regular weekly HyperParasite Early Access updates.

Let's get down to it! Here is what is new in 0.1904.3:

NEW
  • New Parasite mechanics
  • Improved Possession Cone visibility
  • It’s now possible to increase/decrease the Possession Cone size in the Options
  • New MiniBoss (Opera Singer) mechanics
  • New MiniBoss (Robo Enforcer) mechanics
  • New Retry option on Game Over


FIXED
  • Fixed Asiatown rooms crashes
  • Fixed Industrial District rooms crashes
  • Fixed Wito’s dialogue crash in Industrial District
  • Fixed AI ragdoll bug
  • Fixed Skip/Pause button in Tutorial section
  • Fied Map button bug (in-game GUI)
  • Fixed Mad Scientist’s animations
  • Fixed Archeologist/Techno Samurai special attacks crashes
  • Fixed Mad Scientist’s death bug that spawned a wrong Collectible
  • Fixed Worker class stats/values and damage area visibility
  • Fixed collision problems in certain rooms of Asiatown

BETA
  • New MiniBoss (Mad Scientist) mechanics basic implementation
  • Body Storage basic implementation
  • You can now “freeze” an host body and take it back in subsequent levels in the same run



The Beta Branch

This week we have opened up the Beta branch to the public and everyone is welcome to join! You can find instructions here on Steam or on Discord.

We’ll be implementing new features in the Beta branch before rolling them out to the main Early Access build. You can expect these almost daily! Please be aware that this build will contain bugs and problems, but you can revert anytime to the regular branch. Of course, any bugs or issues you do encounter, we'd love to know about them here on Steam or in Discord.

Coming soon on the Beta branch:
- New Mad Scientist MiniBoss mechanics (incomplete)
- First implementation of the brand new Body Storage mechanic
(Thanks to Darkness for the suggestion)
- You can now place and leave a host body in a capsule in the shop
- You can get that host body back anytime, both in current level and also in subsequent levels/acts.

Let us know what you think of the new host body mechanic: does it help with the problem some users pointed out (no host bodies to possess in new Acts)?

Streamer Spotlight

A massive thanks to MaxPalaro for his time with HyperParasite. You can watch his stream here.

We've put his face in the game! ːsteamhappyː If you're streamer on YouTube or Twitch and want to give HyperParasite a go then please get in touch. You can email us on hyperparasite@houndpicked.com or visit KeyMailer and/or Woovit to request your keys. You never know, we may just put your face in the game too!



What's coming next?

  • Complete Body Storage mechanic implementation (ETA next Friday)
  • Complete Mad Scientist MiniBoss mechanics (ETA next Friday)
  • Achievements - We're adding quite a few Achievements on Steam. They’re not yet fully functional, but they’ll be soon. ETA hopefully next Friday)
  • Complete Act 3 implementation (ETA by the end of April or first few days of May at latest)
  • Two new sub-levels: The Foundry and Nuclear Meltdown
  • New minions
  • New traps and room mechanics
  • New Collectables
  • New secrets



Win a custom HyperParasite Controller

There is still time to win this one of a kind HyperParasite custom controller. You need to have purchased the game in Early Access and then click on the image below to be directed to our giveaway page to complete the simple steps.



As always, thanks for all your support and feedback.

Don't forget, we'll be streaming tonight on Twitch at 8pm BST. See you there!


HyperParasite - KrisWB


Version 0.1904.2

NEW
  • Added Mad Scientist class' special attack

FIXED
  • Fixed a crash while loading Boss 3
  • Fixed a bug that prevented spawning enemies and caused a crash
  • Money drops now automatically follow the player
  • Fixed a bug in the Options / Controls Setting screen
  • Fixed a bug that allowed to customize un-customizable key bindings
  • Fixed a bug that inverted triggers/bumpers for PS4 gamepad
  • Fixed interactable pop-up widgets
  • Fixed a bug with the reload function of certain Ranged classes
  • Minor fixes

NOTES
We switched from a Development to a Shipping build, so the savegame file location has changed. If you wish to keep your progress so far, please make a copy of the savegame file from

[SteamDirectory]\steamapps\common\HyperParasite\HyperParasite\Saved

to

%localappdata%\HyperParasite\Saved

and launch the game. If you have any problem with this, just drop us a line at support@hyperparasite.com.

DONT FORGET!



we're giving away a Limited Edition, custom Xbox One controller to one lucky winner.

This one of a kind controller could be yours, and there is no other like it.

24 Runners up will receive a Steam key so they can share HyperParasite with their friends and family allowing them to get hands on with our relentless twin-stick shooter/brawler that's set in the roaring 80s!

For more information and to enter the giveaway, head on over to our Gleam page right here: HyperParasite Early Access Giveaway

This competition is open to only those who have played and experienced HyperParasite on Steam.
HyperParasite - KrisWB


HyperParasite is out now on Steam Early Access and to celebrate, we're giving away a Limited Edition, custom Xbox One controller to one lucky winner.

This one of a kind controller could be yours, and there is no other like it.

24 Runners up will receive a Steam key so they can share HyperParasite with their friends and family allowing them to get hands on with our relentless twin-stick shooter/brawler that's set in the roaring 80s!

For more information and to enter the giveaway, head on over to our Gleam page right here: HyperParasite Early Access Giveaway

This competition is open to only those who have played and experienced HyperParasite on Steam.


HyperParasite - Troglobytes Games
Version 0.1904.1

NEW
  • Mad Scientist class
  • New Loot Spawn mechanic
  • Act 3 (Industrial District) basic fine-tuning
  • Switched from Dev to Shipping build (see notes!)

FIXED
  • Fixed Punk Primary Attack
  • Fixed Ghost Hunter and Lord of Lightning’s Attacks
  • Fixed Main Menu Controls Index
  • Disabled Culture Selection options (for the time being)
  • Fixed Poison DoT Area
  • Changed Skill Colors
  • Improved Pick-up Messages colors
  • Changed Player 1 Crosshairs
  • Fixed Urban Warrior Crosshair behavior
  • Improved gameplay event notifies
  • Improved Robot Worker Mugshot
  • Improved Lord of Lightning Mugshot
  • Fixed typos in Tutorial text
  • Fixed Tutorial bug that prevented spawning host bodies

NOTES
We switched from a Development to a Shipping build, so the savegame file location has changed. If you wish to keep your progress so far, please make a copy of the savegame file from

[SteamDirectory]\steamapps\common\HyperParasite\HyperParasite\Saved

to

%localappdata%\HyperParasite\Saved

and launch the game. If you have any problem with this, just drop us a line at support@hyperparasite.com.
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